Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 21:38:02 Player: VisuLies Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1714) 1714 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5264 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 137/300 Energy 99/100 System Corruption 0% Temperature Warm (105) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Advanced Heat Sink Weight Redist. System Transport Network Coupler Improved Targeting Computer Reaction Control System Cloak of Protection Improved Datajack Improved Datajack Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Weight Redist. System Hacking Suite Hacking Suite > --- WEAPON ----------- Assault Rifle Improved Datajack > --- INVENTORY -------- Advanced Heat Sink Transport Network Coupler Improved Targeting Computer Reaction Control System Cloak of Protection Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Hammer [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 81 | 7 6 . 24 . . 6 38 Power 13 | 1 1 . 2 . . 2 7 Engine 6 | 1 1 . 2 . . 1 1 Core 7 | . . . . . . 1 6 Reactor . | . . . . . . . . Propulsion 19 | 2 1 . 11 . . . 5 Treads 5 | . . . 5 . . . . Leg . | . . . . . . . . Wheel 7 | 2 1 . 4 . . . . Hover . | . . . . . . . . Flight 7 | . . . 2 . . . 5 Utility 16 | 2 2 . 5 . . . 7 Device 5 | 1 1 . 1 . . . 2 Storage 2 | 1 1 . . . . . . Processor 1 | . . . 1 . . . . Hackware 3 | . . . 1 . . . 2 Protection 5 | . . . 2 . . . 3 Artifact . | . . . . . . . . Weapon 33 | 2 2 . 6 . . 4 19 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 28 | 2 2 . 4 . . 4 16 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . . . 2 . . . 3 Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 32 | . . . 1 . . 5 26 Power 5 | . . . . . . 1 4 Propulsion 8 | . . . 1 . . . 7 Utility 7 | . . . . . . 1 6 Weapon 12 | . . . . . . 3 9 Highest Loss Streak 8 | . . . 1 . . 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 100 100 96 100 100 96 85 Engine 7 | . 14 14 11 11 11 7 1 Core 3 | . . . . . . 3 7 Treads 4 | . . . 14 . . . . Wheel 5 | . 28 28 6 . . . . Flight 13 | . . . 1 22 22 22 23 Device 6 | . 14 14 4 11 11 8 4 Storage 10 | . 14 14 11 11 11 11 9 Processor 5 | . . . 7 11 11 11 4 Hackware 10 | . . . 9 11 11 11 15 Protection 3 | . . . 8 . . . 1 Ballistic Gun 18 | . 28 28 16 22 22 21 14 Special Melee Weapon 2 | . . . 5 . . . 2 Peak Build Rating 27 | 9 10 10 20 20 21 21 27 Average Rating 18 | 6 9 10 14 20 20 19 22 On Entrance 13 | . 9 10 10 20 20 21 18 Naked Turns . | . . . . . . . . Heaviest Build 38 | 14 30 30 38 31 31 31 38 Greatest Support 40 | 26 26 26 40 16 16 16 24 Greatest Overweight (x) 11 | . 1 1 11 1 1 2 4 Average Overweight (x) . | . . 1 . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 Most Carried 15 | 3 8 9 15 15 15 15 15 Average Carried 13 | 2 6 8 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 3 8 9 14 15 15 14 10 Class Distribution -------------------- 51% | Scavenger-Mutant 40% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1876 | 261 127 34 549 22 . 104 779 Remotely . | . . . . . . . . Salvage Created 2185 | 16 169 86 701 37 . 164 1012 Parts 132 | 1 10 3 42 6 . 13 57 Haulers Intercepted 7 | . . . 5 . . . 2 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 45 | . 4 2 8 3 . 6 22 Guns 45 | . 4 2 8 3 . 6 22 Classes Destroyed 9 | 1 1 . 5 1 . 1 . Builder 1 | . . . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 7 | . . . 5 . . . 2 Operator 3 | . . . 2 . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 12 | . . . . 3 . 3 6 Grunt 25 | . 4 2 5 . . . 14 Sentry 5 | . . . 3 . . . 2 Hunter 3 | . . . . . . 3 . Best Kill Streak 5 | 1 2 2 5 3 . 3 3 Combat Bots Only 3 | . 2 2 3 3 . 3 3 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 389 | . 20 5 69 4 . 56 235 Missed 102 | . 5 1 24 3 . 17 52 Damage Taken 3866 | . 187 42 610 8 . 499 2520 Core 805 | . 22 20 142 . . 67 554 Absorbed by Shields 106 | . . . . . . . 106 Core Remaining (%) 76 | 100 . 83 . . . 47 . Volleys Fired 272 | 2 12 4 76 2 . 25 151 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 46 | 40 40 40 46 46 . 46 43 Shots Fired 451 | 4 24 8 108 4 . 49 254 Gun 451 | 4 24 8 108 4 . 49 254 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 451 | 4 24 8 108 4 . 49 254 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | 3 7 5 12 2 . 5 24 Robot Miss Streak 5 | . 2 1 3 1 . 5 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 1 2 2 . 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 Shots Hit Robots 338 | 3 15 6 97 3 . 26 188 Core Hits 117 | 1 8 3 25 3 . 12 65 Critical Kills 4 | . 1 1 1 . . . 1 Critical Parts Destroyed 3 | . . . 1 . . . 2 Critical Strikes 7 | . 1 1 2 . . . 3 Destroy 7 | . 1 1 2 . . . 3 Melee Attacks 18 | . . . 12 . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 16 | . . . 11 . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4004 | 32 180 78 1260 48 . 280 2126 Guns 4001 | 32 180 78 1260 48 . 280 2123 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 3 | . . . . . . . 3 Kinetic 4001 | 32 180 78 1260 48 . 280 2123 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 327 | . 24 . 23 . . . 327 Average Temperature 66 | . 12 . 12 . . . 78 Received Heat Transfer 1617 | . 102 24 303 . . . 1188 Effects 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 279 | 5 133 50 279 126 . 125 237 Initial 48 | . 3 . 19 41 . . 48 Average 116 | 2 84 48 150 124 . 58 116 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 86 | 100 100 100 62 100 . 100 97 Level 1 13 | . . . 37 . . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 1 . . . 7 Investigation 4 | . 1 . . . . . 3 Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . . . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 6 1 19 2 . 6 36 Peak Tracking Total 7 | . 2 1 5 2 . 2 7 Tactical Retreats 6 | . . . 2 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . . . 1 1 . . 2 Max in Single Turn 1 | . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 12 | . 3 . 2 . 1 . 6 Terminals 10 | . 2 . 2 . . . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 6 . 8 . 1 . 23 Successful 26 | . 3 . 6 . 1 . 16 Failed 12 | . 3 . 2 . . . 7 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 26 | . 5 . 3 . 1 . 17 Terminals 36 | . 5 . 8 . . . 23 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . . . 3 . 1 . 9 Part Schematic 3 | . . . . . . . 3 Prototype ID Bank 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 Hauler Manifests 2 | . . . 1 . . . 1 Zone Layout 3 | . . . 1 . . . 2 Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 2 . 3 . . . 7 Terminals 12 | . 2 . 3 . . . 7 Botnet 10 | . 2 . 2 . . . 6 Operators 2 | . . . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 2 . . . 5 Full Trace Events 5 | . 1 . . . . . 4 Feedback Events 1 | . . . . . . . 1 Hackware Fried 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked 11 | . . . 7 . . . 4 Non-combat 11 | . . . 7 . . . 4 Combat . | . . . . . . . . Robot Hacks Applied 15 | . . . 9 . . . 6 no_distress 15 | . . . 9 . . . 6 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 . . Highest-Rated Group 48 | . . . . 48 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3874 | 69 419 99 1173 127 232 234 1521 Spaces Moved 2332 | 58 374 79 657 109 216 119 720 Core 39 | 3 . . 1 . . . 35 Treads 380 | . . . 380 . . . . Legs . | . . . . . . . . Wheels 738 | 55 374 79 230 . . . . Hover . | . . . . . . . . Flight 1175 | . . . 46 109 216 119 685 Fastest Speed 31 | 50 90 105 95 107 107 107 31 Average Speed 120 | 86 94 105 136 107 107 122 129 Slowest Speed 600 | 90 105 105 600 107 107 177 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 60 21 41 36 61 32 36 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 46 | . . . . . . . 46 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 46 | . . . . . . . 46 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2969 | 69 417 87 830 116 217 157 1076 Wait 181 | . 18 4 18 3 . 4 134 Move 2325 | 57 373 78 656 108 215 118 720 Hop . | . . . . . . . . Pick Up 44 | 3 4 1 19 2 1 3 11 Fast Attach 20 | 7 . . 4 . . 1 8 Attach 28 | . . . 8 . . 3 17 Detach 7 | . . . 4 . . . 3 Swap 33 | . 6 . 12 . . 2 13 Drop 38 | . 4 . 21 1 1 1 10 Fire 272 | 2 12 4 76 2 . 25 151 Melee 18 | . . . 12 . . . 6 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 6) 423 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Entered Mines 556 | -10/Mines | Discovered new exit (range 15) 588 | -10/Mines | Entered Materials 588 | -9/Materials | Evolved 2 slots: Utility x2 894 | -9/Materials | Discovered new exit (range 15) 894 | -9/Materials | Identified exit to Mines 1043 | -9/Materials | Build established: Scavenger-Mutant 1761 | -9/Materials | Entered Mines 1844 | -9/Mines | Discovered new exit (range 11) 1883 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1883 | -9/Mines | Discovered new exit (range 5) 1888 | -9/Mines | Entered Exiles 1888 | -9/Exiles | Accompanied by 1 ally 1914 | -9/Exiles | Met 8R-AWN 1918 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1932 | -9/Exiles | Met EX-HEX 1962 | -9/Exiles | Met EX-BIN 1975 | -9/Exiles | Aligned with FarCom system 1976 | -9/Exiles | Given EX-Vault access code 2002 | -9/Exiles | Opened EX-Vault 2006 | -9/Exiles | Build established: Mutant 2008 | -9/Exiles | Found Cloak of Protection 2031 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2069 | -9/Exiles | Met EX-DEC 2105 | -9/Exiles | Discovered new exit (range 14) 2120 | -9/Exiles | Left Exiles lab with Cloak of Protection 2120 | -9/Exiles | Entered Mines 2301 | -8/Mines | Core integrity fell below 50% 2336 | -8/Mines | Discovered new exit (range 7) 2354 | -8/Mines | Entered Materials 2354 | -8/Materials | Evolved 2 slots: Propulsion x2 2541 | -8/Materials | Build established: Scavenger-Mutant 2591 | -8/Materials | Lost 3 parts (1p2n) 3276 | -8/Materials | Core integrity fell below 50% 3472 | -8/Materials | Lost 5 parts (2n1u2w) 3576 | -8/Materials | Hacking Suite fried by hacking feedback 3734 | -8/Materials | Lost 4 parts (3n1w) 3817 | -8/Materials | Garrison activated, responded to threat 3827 | -8/Materials | Core integrity fell below 20% 3875 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Y-45 Defender destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Slug penetrates Wall. Shield Generator destroyed. Overheating: Matter decay (-14). Deuterium Engine destroyed. Slammed into M-13 Machinist. Lgt. Assault Rifle destroyed. Autogun destroyed. Penetrated by Slug. Hrd. Light Armor Plating destroyed. Slug penetrates Wall. Hrd. Light Armor Plating destroyed. Penetrated by Slug. Destroyed Lgt. Nuclear Core. Penetrated by Slug. Lgt. Assault Rifle destroyed. G-47 Trooper destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????# """ ! # ############??# #??????# | | ????????????????# # ## #??# #??????# | | ????????????????######### ## #??# ######## | | ????????????????# #??# ## #??# # = ! # | | ????????????????# #??# ## #??# #[ # | | ????????????????# #??# ######+######## # # | | ????????????????# #### ### %^^^^^ +%"T" # | | ????????????????#! [ + ######## # """ # | | ????????????????# ####+### #??????# # # | | ????????????????# ## # ##+#####??# ######## | | ????????????????# ##""" # # """ #??# #??????? | | ????????????????# ##""" # # """ #??# #??????? | | ????????????????#######""" # # """ #??# #??????? | | ??????????????????????# # # #??# #??????? | | ??????????????????????####### # #??# #??????? | | ?????????????????????????# + [ ! #??# #??????? | | ?????????????????????????# ##+########??# #??????? | | ?????????????????????????# ## #????# ####???? | | ?????????????????????????# ## #????# #???? | | ?????????????????????????# ## "" #????#### #???? | | ?????????????????######### ## """#???????# #???? | | ????????????????# + # S"#???????# #???# | | ????????????????# """""=%# ## ??????????# #???# | | ????????????????# """ " # ######+## ??# #???# | | ????????????????# """"!%g#* h = #?# #???# | | ???o????????????# Y !*@=[ #?# #???# | | ????????????????# [#% ! #?# #???# | | ????????????????# " " # ######+## ??# #???? | | ????????????????# "R" # #????????????#??# #???? | | ????????????????# """ [# #???????????????# #???? | | ?????????????????######### #???????????????# #???? | | ?????????????????????????# #???????????????# #???? | | ????????????????????????? #???????????????# #???? | | ?????????????????????????##????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ??????????????????????????????????????????##+####? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# "T" #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????#######? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Autogun | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerFusionCycler Manual? 0 Play Time 00:33:00 Cumulative 48.5 hours Start 2025.02.18 @ 21:04:11 End 2025.02.18 @ 21:38:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 095947bc-f2c3-4131-aa58-0618bbf094f6