Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.16 @ 23:26:13 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (142) 710 Value Destroyed (3149) 3149 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 7777 Bonus ------- Entered DSFs 500 Friendly Fire -22 Cogmind --------- Core Integrity 260/850 Matter 310/550 Energy 86/100 System Corruption 1% Temperature Warning (322) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Matter Compressor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Light Nuclear Core Wheel Light Assault Rifle Coil Gun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod High-capacity Matter Pod Matter Compressor Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Wheel Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher Grenade Launcher Heavy Missile Launcher [Rating: 38] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . 2 . . 1 . . Utility 5 | . . . . 2 1 . 2 Weapon . | . . . . . . . . Parts Attached 91 | 9 9 6 7 31 3 8 18 Power 10 | 1 1 . 1 4 1 1 1 Engine 7 | 1 1 . . 4 1 . . Core 3 | . . . 1 . . 1 1 Reactor . | . . . . . . . . Propulsion 31 | 4 3 1 3 12 1 . 7 Treads 2 | . 1 . 1 . . . . Leg . | . . . . . . . . Wheel 27 | 4 2 1 2 12 1 . 5 Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 28 | 2 3 2 3 9 1 4 4 Device 7 | 1 . 1 2 3 . . . Storage 8 | 1 3 . . 2 . . 2 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 13 | . . 1 1 4 1 4 2 Artifact . | . . . . . . . . Weapon 22 | 2 2 3 . 6 . 3 6 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 2 2 3 . 4 . 1 2 Ballistic Cannon 7 | . . . . 2 . 1 4 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 65 | . 4 1 5 21 . 15 19 Power 3 | . . . . 1 . 1 1 Propulsion 24 | . 2 . 4 9 . 4 5 Utility 20 | . . 1 1 6 . 6 6 Weapon 18 | . 2 . . 5 . 4 7 Highest Loss Streak 19 | . 2 1 2 4 . 10 19 To Critical Strikes . | . . . . . . . . Average Backups 17 | 6 9 14 16 19 18 22 20 Power 2 | . 1 2 2 2 3 3 3 Propulsion . | 4 1 . . . . . . Utility 1 | . 1 4 3 2 1 4 . Weapon 11 | . 4 6 9 13 14 15 15 Tool/Special . | . . . . . . . . Unused Backups 24 | . 3 . . 5 . . 16 Power 6 | . . . . 4 . . 2 Propulsion 5 | . 3 . . . . . 2 Utility . | . . . . . . . . Weapon 13 | . . . . 1 . . 12 Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 98 92 95 89 77 53 62 Engine 5 | . 14 11 1 7 7 4 . Core 2 | . . . 9 1 . . 5 Wheel 22 | . 26 39 36 28 25 12 8 Device 4 | . 14 7 2 5 . . . Storage 13 | . 14 11 11 16 15 7 13 Protection 11 | . . . 8 12 14 16 19 Ballistic Gun 13 | . 27 22 22 16 . . . Ballistic Cannon 4 | . . . . 1 15 5 12 Peak Build Rating 38 | 7 8 13 25 29 23 25 38 Average Rating 18 | 5 7 11 15 22 22 17 25 On Entrance 12 | . 7 8 13 25 17 23 9 Avg Prop Armor Cover (%) 8 | 8 6 . 10 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 124 | 12 89 94 98 104 116 119 124 Greatest Support 60 | 32 26 46 60 60 46 46 56 Greatest Overweight (x) 38 | 3 4 4 3 10 3 32 38 Average Overweight (x) 2 | . 1 1 1 1 2 6 8 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 22 | 7 15 25 25 25 25 25 24 Most Carried 25 | 8 13 18 19 25 21 25 25 Average Carried 17 | 6 9 14 17 19 18 22 20 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 24 | 8 12 14 19 21 18 24 5 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Matter Collected 4279 | 400 503 228 329 1642 12 274 891 Remotely 358 | . . . . 358 . . . Salvage Created 4976 | 245 584 358 317 2272 7 296 897 Parts 301 | 19 41 25 27 136 2 14 37 Haulers Intercepted 9 | . 2 2 . 3 . . 2 Recyclers Shooed 9 | . 1 . 1 3 . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 75 | . 13 3 8 33 . 12 6 Guns 54 | . 13 3 8 30 . . . Cannons 11 | . . . . 3 . 2 6 AOE 10 | . . . . . . 10 . Classes Destroyed 14 | 3 5 1 1 2 . 1 1 Worker 21 | 2 1 . . 12 1 . 5 Builder 6 | . 1 . . 4 . . 1 Tunneler 10 | 6 . . 1 2 . . 1 Hauler 9 | . 2 2 . 3 . . 2 Recycler 12 | 1 1 1 1 4 . . 4 Mechanic 2 | . . . . 1 . . 1 Operator 2 | . . . . 2 . . . Watcher 5 | . 2 1 . 1 . . 1 Swarmer 23 | . 9 . 5 6 . 3 . Grunt 33 | . 4 . 2 19 . 5 3 Brawler 5 | . . . 1 3 . 1 . Sentry 8 | . . 3 . 5 . . . Specialist 3 | . . . . . . 3 . Programmer 3 | . . . . . . . 3 Best Kill Streak 8 | 4 7 2 4 8 1 5 6 Combat Bots Only 7 | . 7 1 4 5 . 5 1 Max Kills in Single Turn 3 | 1 1 1 1 2 1 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Hostile Shots Fired 659 | . 79 18 60 194 . 99 209 Missed 132 | . 15 3 11 45 . 28 30 Hits 527 | . 64 15 49 149 . 71 179 Melee 25 | . . . 3 12 . 10 . Projectile 502 | . 64 15 46 137 . 61 179 AOE 2 | . . . . 2 . . . Critical Strikes 14 | . 1 . 1 5 . 3 4 Actively Blocked 1 | . . . . 1 . . . Damage Taken 8566 | . 588 229 558 2429 . 2398 2364 Core 1477 | . 153 42 125 277 . 290 590 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 76 | . . . . 55 . 11 10 Core Remaining (%) 60 | 100 38 . 58 49 . 58 . Volleys Fired 470 | 38 89 27 29 189 3 25 70 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 80 | 40 40 46 46 66 66 72 80 Shots Fired 923 | 76 177 54 59 376 6 44 131 Gun 737 | 76 177 54 59 359 . 5 7 Cannon 175 | . . . . 17 6 28 124 Launcher 11 | . . . . . . 11 . Special . | . . . . . . . . Kinetic 912 | 76 177 54 59 376 6 33 131 Thermal . | . . . . . . . . Explosive 11 | . . . . . . 11 . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 5 7 8 13 15 2 7 9 Robot Miss Streak 7 | 2 5 4 6 7 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . 1 3 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 560 | 40 96 34 32 247 2 27 82 Core Hits 245 | 12 40 15 13 111 1 19 34 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . . . . 2 7 Blast 9 | . . . . . . 2 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10127 | 434 1016 407 517 3810 42 1562 2339 Guns 6056 | 434 1016 407 517 3561 . 49 72 Cannons 2942 | . . . . 249 42 407 2244 Explosions 1106 | . . . . . . 1106 . Melee . | . . . . . . . . Ramming 23 | . . . . . . . 23 Kinetic 8998 | 434 1016 407 517 3810 42 456 2316 Thermal . | . . . . . . . . Explosive 1106 | . . . . . . 1106 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 32 | . . . 3 6 . 32 1 Average Corruption 4 | . . . 3 3 . 27 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . 2 29 . 5 3 Message Errors 9 | . . . . 9 . . . Matter Fused 10 | . . . . 7 . 1 2 Heat Flow Errors 5 | . . . . 2 . 2 1 Energy Discharges 5 | . . . 1 2 . 2 . Parts Rejected 3 | . . . . 3 . . . Data Loss (minor) 2 | . . . . 2 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 2 | . . . 1 1 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . . . 15 3 Projectiles . | . . . . . . . . Explosions 15 | . . . . . . 15 . Melee 3 | . . . . . . . 3 Knockbacks 37 | . . . . 3 1 9 24 Impact . | . . . . . . . . Kinetic 32 | . . . . 2 1 9 20 Secondary 5 | . . . . 1 . . 4 Self-Inflicted Damage 72 | . . . . . . 61 11 Shots 3 | . . . . . . 3 . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 902 | . 12 6 3 167 . 902 454 Average Temperature 99 | . 7 2 3 22 . 241 95 Received Heat Transfer 2490 | . 132 54 114 1068 . 342 780 Effects 12 | . . . . . . 9 3 Shutdowns 2 | . . . . . . 1 1 Energy Bleed 4 | . . . . . . 4 . Matter Decay 1 | . . . . . . . 1 Damage (minor) 4 | . . . . . . 3 1 Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Maximum Alert Level 1 | . . . . 1 . 1 . Low Security (%) 88 | 100 100 100 100 75 100 29 100 Level 1 11 | . . . . 24 . 70 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 372 | 10 180 37 70 331 146 372 174 Initial 174 | . . 26 . 9 146 81 174 Average 80 | 1 85 12 28 131 131 242 29 Influence Increases 2520 | 45 448 116 215 1020 11 401 264 Destroy 0b10 Robot/C 1500 | . 260 60 160 660 . 240 120 Destroy 0b10 Robot/NC 335 | 45 35 20 10 145 5 . 75 Destroy Leader 358 | . 58 36 30 158 . 40 36 Successful Hack 41 | . 19 . . 17 5 . . Disable Machine 15 | . . . . . . 15 . Destroy Structure 106 | . 1 . . 10 1 76 18 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 150 | . 75 . 15 30 . 30 . Influence Decreases 2510 | 45 386 178 190 723 216 186 586 Entered New Map 422 | . . 36 . 16 176 36 158 Time Decay 1562 | 45 346 142 160 507 40 . 322 Lost Part 526 | . 40 . 30 200 . 150 106 Squads Dispatched 13 | . 1 . . 5 . 2 5 Investigation 4 | . 1 . . 2 . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 7 | . . . . 3 . 2 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Distress Signals 5 | . 1 . . 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 21 5 12 54 . 14 17 Peak Tracking Total 8 | . 8 2 4 6 . 5 7 Tactical Retreats 9 | . 4 . 1 2 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Traps Triggered 5 | . 2 . 1 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Accessed 18 | . 3 . 1 10 1 . 3 Terminals 13 | . 3 . . 7 1 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . . 1 . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 29 | . 6 . 1 16 1 . 5 Successful 15 | . 2 . 1 9 1 . 2 Failed 14 | . 4 . . 7 . . 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 6 . . 9 1 . 4 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 4 | . . . . 3 . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 9 | . 2 . 1 4 1 . 1 Open Door 1 | . . . 1 . . . . Open DSF 2 | . . . . . 1 . 1 Alert Level 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 4 | . 2 . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 4 | . . . . 3 . . 1 Report Inventory 2 | . . . . 1 . . 1 Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . . 5 1 . 2 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 173 | . . . . 173 . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Active Infowar (turns) 1186 | 14 911 252 . 9 . . . Seismic 1186 | 14 911 252 . 9 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Turns Passed 5940 | 263 911 376 489 1856 90 320 1635 Spaces Moved 2802 | 144 603 265 336 1005 61 92 296 Core 81 | 24 . . . . . 9 48 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2692 | 120 603 265 336 1005 61 83 219 Hover 29 | . . . . . . . 29 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 100 105 108 115 115 114 Average Speed 153 | 95 103 106 113 116 123 263 466 Slowest Speed 1950 | 200 140 140 145 230 131 1650 1950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 41 | 6 94 18 72 72 3 58 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 117 | . . . . . . 105 12 Melee . | . . . . . . . . Projectile 13 | . . . . . . 1 12 AOE 104 | . . . . . . 104 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total 3558 | 196 732 307 385 1315 69 136 418 Wait 79 | . 13 . 4 44 . . 18 Move 2795 | 143 602 264 335 1004 60 91 296 Hop . | . . . . . . . . Pick Up 66 | 6 9 4 7 22 . 10 8 Fast Attach 36 | 7 2 . 3 12 1 2 9 Attach 46 | . 6 3 3 16 2 5 11 Detach 1 | . . . . . . 1 . Swap 33 | 2 6 6 2 12 2 2 1 Drop 31 | . 5 3 2 16 1 . 4 Fire 470 | 38 89 27 29 189 3 25 70 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 264 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Destroyed 7 combat bots 437 | -10/Materials | Discovered new exit (range 15) 790 | -10/Materials | Discovered new exit (range 5) 814 | -10/Materials | Build established: Scavenger-Mutant 849 | -10/Materials | Core integrity fell below 50% 1024 | -10/Materials | Discovered new exit (range 16) 1064 | -10/Materials | Derelicts attacked the area 1175 | -10/Materials | Entered another Materials area 1175 | -9/Materials | Evolved 2 slots: Propulsion x2 1386 | -9/Materials | Discovered new exit (range 13) 1551 | -9/Materials | Entered Mines 1591 | -9/Mines | Met a Derelict bent on vengeance 1989 | -9/Mines | Learned Materials emergency access door positions 1998 | -9/Mines | Discovered new exit (range 6) 2012 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2040 | -9/Mines | Entered Materials 2040 | -8/Materials | Evolved 2 slots: Utility x2 2299 | -8/Materials | Lost 4 parts (1p2n1w) 2518 | -8/Materials | Discovered new exit (range 16) 3128 | -8/Materials | Lost 3 parts (2n1w) 3150 | -8/Materials | Build established: Mutant 3544 | -8/Materials | Discovered new exit (range 12) 3800 | -8/Materials | Core integrity fell below 50% 3896 | -8/Materials | Entered Factory 3896 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3982 | -7/Factory | Identified exit to DSF 3986 | -7/Factory | Entered DSF 4016 | -7/DSF | Additional patrols routed to DSF 4095 | -7/DSF | Lost 4 parts (2n2u) 4124 | -7/DSF | Discovered new exit (range 16) 4184 | -7/DSF | Crushed by falling debris 4184 | -7/DSF | System corruption reached 10% 4186 | -7/DSF | Sterilization system engaged 4206 | -7/DSF | Ambient heat levels rising (+10) 4209 | -7/DSF | Crushed by falling debris 4209 | -7/DSF | System corruption reached 30% 4221 | -7/DSF | Ambient heat levels rising (+10) 4236 | -7/DSF | Ambient heat levels rising (+10) 4240 | -7/DSF | Lost 10 parts (1p2n4u3w) 4251 | -7/DSF | Ambient heat levels rising (+10) 4266 | -7/DSF | Ambient heat levels rising (+10) 4281 | -7/DSF | Ambient heat levels rising (+10) 4296 | -7/DSF | Ambient heat levels rising (+10) 4306 | -7/DSF | Entered Factory 4306 | -6/Factory | Evolved 2 slots: Utility x2 5838 | -6/Factory | Build established: Scavenger-Mutant 5935 | -6/Factory | Core integrity fell below 50% 5941 | -6/Factory | Self-destructed Last Messages --------------- 05917_ Critical hit (Burn: +37). 05919_ Fission Core destroyed. 05919_ Critical hit (Burn: +37). 05924_ Lgt. Assault Rifle destroyed. 05924_ Med. Matter Pod destroyed. 05925_ Slug penetrates Y-54 Guardian. 05925_ Coil Gun destroyed. 05927_ Hvy. Missile Launcher destroyed. 05931_ Huge Storage Unit destroyed. 05932_ Overheating: Matter decay (-91). 05933_ Adv. Assault Cannon destroyed. 05933_ G-50 Soldier destroyed. 05935_ G-50 Soldier knocked back. 05936_ R-10 Processor collects Lgt. Assault Rifle. 05937_ U-05 Engineer destroyed. 05937_ R-10 Processor collects Structural Scanner. 05939_ Y-54 Guardian Unknown Protection blasted off. 05939_ R-10 Processor collects Lgt. Ion Engine. 05940_ Adv. Assault Cannon destroyed. 05940_ R-10 Processor collects Unknown Protection. 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"""]#g#?????????????????????? | | ??????????????????# ] #=#?????????????????????? | | ??????????????????######## #?????????????????????? | | ?????????????????????????#%#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????#"#?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 576 Matter Capacity 850 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Power Shielding 33 Evasion (%) 50 Kinecelleration 30 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed ThermicShadingLoader Manual? 0 Play Time 00:41:40 Cumulative 30.5 hours Start 2026.06.16 @ 20:40:50 End 2026.06.16 @ 23:26:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae8485d7-05df-4544-95e9-10e9e04ac22d