Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.28 @ 02:51:05 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (338) 1690 Value Destroyed (12680) 12680 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 20023 Bonus ------- High Alert Combat Kills 373 Cogmind --------- Core Integrity 0/1300 Matter 10/300 Energy 100/100 System Corruption 48% Temperature Cool (9) Movement Treading (180) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- Power Maul > --- INVENTORY (5) ---- Biometal Medium Treads Advanced Sensor Array Advanced Component Analysis Suite Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Layered Heavy Armor Plating Graphene Brace Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Coil Gun KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Flexi-carbon Leg Advanced Heat Sink Matter Compressor Advanced Sensor Array Long-range Terrain Scanner Advanced Target Analyzer Advanced Particle Charger Transmission Jammer Experimental Utility Shielding Improved System Shield Advanced Component Analysis Suite Long-range Tractor Beam Trap Extractor Plasma Rifle Matter Neutralizer Missile Launcher Missile Launcher Smartbomb Launcher Improved Datajack Improved Plasma Cutter Power Maul [Rating: 119] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 . 1 . . 2 . Utility 7 | . . 1 1 1 1 2 . 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 177 | 7 10 23 24 18 26 15 30 24 Power 23 | 1 1 3 3 . 5 1 5 4 Engine 12 | 1 1 2 1 . 5 . . 2 Core 9 | . . 1 2 . . 1 4 1 Reactor 2 | . . . . . . . 1 1 Propulsion 36 | 2 1 4 8 5 5 1 4 6 Treads 36 | 2 1 4 8 5 5 1 4 6 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 60 | 2 3 10 3 9 9 8 9 7 Device 28 | 1 . 4 1 5 4 2 7 4 Storage 5 | 1 1 2 1 . . . . . Processor 5 | . . . 1 . 1 2 1 . Hackware 7 | . . 1 . 2 . 1 . 3 Protection 15 | . 2 3 . 2 4 3 1 . Artifact . | . . . . . . . . . Weapon 58 | 2 5 6 10 4 7 5 12 7 Energy Gun 11 | 1 3 . . . 1 . 4 2 Energy Cannon 5 | . . 2 2 . . . . 1 Ballistic Gun 28 | 1 1 1 4 3 5 4 7 2 Ballistic Cannon 1 | . . 1 . . . . . . Launcher 8 | . . 2 3 . . 1 . 2 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 3 | . . . 1 1 . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 5 | . . 1 2 . 1 1 . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 12 | . . . . . . . . 12 Parts Lost 65 | . 1 1 3 5 6 4 15 30 Power 8 | . . 1 1 . . . 1 5 Propulsion 18 | . . . . 2 3 2 5 6 Utility 15 | . . . 1 1 . 2 5 6 Weapon 24 | . 1 . 1 2 3 . 4 13 Highest Loss Streak 10 | . 1 1 2 4 5 1 4 10 To Critical Strikes . | . . . . . . . . . Average Backups 20 | 1 11 17 24 24 23 23 22 18 Power 1 | . 1 . . . . 2 1 . Propulsion 2 | . . 4 4 3 2 . . 1 Utility 8 | . 4 5 8 9 11 11 10 10 Weapon 7 | . 4 6 9 9 7 7 8 4 Tool/Special . | . . . . . . . . . Unused Backups 33 | . 5 2 4 3 3 4 3 9 Power 1 | . . . . . . 1 . . Propulsion 4 | . . . . 2 . . . 2 Utility 18 | . 3 1 . 1 3 2 2 6 Weapon 7 | . 2 1 3 . . . 1 . Tool/Special 3 | . . . 1 . . 1 . 1 Average Slot Usage (%) 94 | . 100 96 99 99 99 95 81 70 Engine 6 | . 14 7 . 7 12 7 . . Core 3 | . . 3 8 . . 3 7 2 Treads 24 | . 28 32 26 29 25 19 13 10 Device 10 | . 1 8 14 10 13 15 13 6 Storage 7 | . 14 11 9 7 6 5 5 3 Processor 8 | . . . 3 7 12 16 15 14 Hackware 2 | . . 1 . 3 . . 5 9 Protection 6 | . 12 9 8 7 5 5 1 2 Energy Gun 2 | . 19 1 . . . . 3 1 Energy Cannon 2 | . . 9 6 . . . . . Ballistic Gun 13 | . 8 2 18 22 19 16 10 10 Ballistic Cannon 1 | . . 8 1 . . . . . Peak Build Rating 119 | 7 9 20 32 48 68 88 109 119 Average Rating 49 | 5 8 18 28 40 58 78 97 96 On Entrance 39 | . 7 9 19 32 45 68 84 87 Avg Prop Armor Cover (%) 1 | . . . . . . . . 14 Naked Turns . | . . . . . . . . . Heaviest Build 155 | 12 30 62 109 124 145 146 142 155 Greatest Support 225 | 40 40 63 60 88 104 126 210 225 Greatest Overweight (x) 3 | . . . 1 1 1 1 2 3 Average Overweight (x) . | . . . 1 1 1 1 . . Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 25 25 Average Capacity 22 | 7 14 18 24 25 25 25 25 22 Most Carried 25 | 3 15 20 25 25 25 25 25 25 Average Carried 21 | 1 11 17 24 24 24 24 24 19 Final Capacity 25 | 8 15 20 25 25 25 25 25 5 Final Carried 25 | 2 13 20 25 25 25 25 22 4 Class Distribution -------------------- 31% | Scavenger-Tank 21% | Mutant 15% | Tank 11% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 9959 | 259 697 750 1227 1002 2707 1228 1289 800 Remotely 130 | . . . . . . . 130 . Salvage Created 15514 | 22 1105 1945 2155 1570 3430 1932 2308 1047 Parts 766 | 2 57 113 117 101 135 88 102 51 Haulers Intercepted 20 | . 2 6 6 1 2 2 . 1 Recyclers Shooed 16 | . 1 3 1 . 8 . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 239 | . 24 40 42 24 33 23 30 23 Melee 1 | . . . . . . . . 1 Guns 150 | . 23 7 19 24 26 18 28 5 Cannons 35 | . . 22 11 . . . . 2 AOE 47 | . 1 10 11 . 7 5 . 13 Classes Destroyed 19 | 1 5 6 2 3 2 . . . Worker 23 | . . 4 6 2 5 1 . 5 Builder 12 | . 1 . 2 4 1 3 . 1 Tunneler 4 | 1 . . 1 1 . . . 1 Hauler 20 | . 2 6 6 1 2 2 . 1 Recycler 22 | . . 5 . 1 10 4 2 . Mechanic 3 | . . . . . 1 2 . . Operator 11 | . 1 2 3 1 1 1 1 1 Watcher 4 | . . 1 . 1 . . . 2 Swarmer 30 | . 3 6 3 . 3 10 . 5 Grunt 117 | . 21 22 24 13 18 3 9 7 Brawler 3 | . . 1 1 . . . . 1 Duelist 6 | . . 1 2 1 . . 2 . Protector 1 | . . . 1 . . . . . Sentry 31 | . . 10 8 2 3 3 4 1 Specialist 2 | . . . . 1 . . 1 . Hunter 15 | . . . 3 2 1 3 4 2 Programmer 26 | . . . . 3 6 4 7 6 Heavy 6 | . . . . 2 1 . 2 1 Behemoth 2 | . . . . . 1 . 1 . Best Kill Streak 13 | 1 3 8 6 5 8 8 6 13 Combat Bots Only 8 | . 3 6 5 5 8 7 6 7 Max Kills in Single Turn 4 | 1 1 3 3 2 2 3 2 4 Gunslinging 1 | . . . . . 1 1 . . Exploded 4 | . 1 3 3 . 2 2 . 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1477 | . 78 113 108 155 274 149 247 353 Missed 464 | . 15 42 37 59 107 37 73 94 Hits 1013 | . 63 71 71 96 167 112 174 259 Melee 7 | . . . . . . . 5 2 Projectile 1006 | . 63 71 71 96 167 112 169 257 Critical Strikes 43 | . . . 2 6 6 2 10 17 Actively Blocked 17 | . . . . . 1 1 1 14 Part Disruptions 3 | . . . . . 1 . . 2 Damage Taken 18791 | . 776 948 1175 1422 2268 1837 3948 6417 Core 2113 | . 172 80 66 100 134 116 124 1321 Absorbed by Shields 626 | . . . . 132 282 212 . . Reduced by Siege Mode 379 | . . . . . . . 313 66 Redirected to Shielding 237 | . 67 . . . . . . 170 Ignored by Resistances 569 | . . . . 139 359 43 28 . Regen/Repaired (Parts) 682 | . 143 96 168 . 211 64 . . Core Remaining (%) 80 | 100 31 80 88 85 84 88 89 . Volleys Fired 745 | 3 81 99 104 79 146 62 99 72 Largest 4 | 2 2 2 3 3 3 3 3 4 Hottest 240 | 70 100 101 169 75 108 90 240 228 Shots Fired 1812 | 6 155 193 285 239 367 166 268 133 Gun 1521 | 6 148 61 175 239 358 163 268 103 Cannon 238 | . . 127 99 . . . . 12 Launcher 46 | . . 5 11 . 9 3 . 18 Special 7 | . 7 . . . . . . . Kinetic 1323 | 3 38 94 191 239 325 156 203 74 Thermal 351 | 3 65 94 83 . . . 65 41 Explosive 46 | . . 5 11 . 9 3 . 18 Electromagnetic 92 | . 52 . . . 33 7 . . Robot Hit Streak 39 | 3 11 11 14 20 18 20 31 39 Robot Miss Streak 5 | 1 2 4 5 4 4 4 2 1 Penetration Max 1 | . . . . . 1 1 1 1 Secondary Targets 22 | . 2 . . 3 8 4 4 1 Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 1 Shots Hit Robots 1255 | 5 105 124 169 157 260 113 219 103 Core Hits 682 | 1 47 65 99 68 135 70 125 72 Critical Kills 6 | . . 1 1 1 1 1 . 1 Critical Parts Destroyed 15 | . . 1 . 2 1 4 6 1 Critical Strikes 35 | 1 9 4 1 3 2 5 8 2 Burn 12 | 1 9 1 . . . . 1 . Meltdown 2 | . . 1 1 . . . . . Destroy 18 | . . 1 . 3 2 5 7 . Blast 1 | . . 1 . . . . . . Smash 2 | . . . . . . . . 2 Melee Attacks 38 | . . . 2 5 3 2 8 18 Impact 37 | . . . 2 5 2 2 8 18 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 33124 | 63 1481 3402 4862 2913 6179 3242 5041 5941 Guns 21074 | 60 1408 542 1748 2795 4765 2774 5012 1970 Cannons 3388 | . . 1863 1310 . . . . 215 Explosions 7952 | . 46 833 1704 . 1373 440 . 3556 Melee 198 | . . . . . . . . 198 Ramming 512 | 3 27 164 100 118 41 28 29 2 Kinetic 18254 | 22 305 1061 1922 2795 4417 2722 3468 1542 Thermal 5525 | 38 686 1344 1136 . 134 . 1544 643 Explosive 7724 | . . 833 1704 . 1239 440 . 3508 Electromagnetic 911 | . 463 . . . 348 52 . 48 Impact 198 | . . . . . . . . 198 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 47 | . . . . 1 3 2 3 47 Average Corruption 3 | . . . . 1 1 1 2 19 Corruption Purged 12 | . . . . . 4 . 3 5 Corruption Blocked . | . . . . . . . . . Effects 86 | . . . . 7 13 17 16 33 Message Errors 18 | . . . . 2 5 5 2 4 Matter Fused 19 | . . . . 2 4 3 4 6 Heat Flow Errors 8 | . . . . . . 3 . 5 Energy Discharges 8 | . . . . 1 2 2 1 2 Parts Rejected 3 | . . . . . . 1 1 1 Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 11 | . . . . . . 2 3 6 Data Loss (major) 5 | . . . . . . 1 2 2 Misfires 3 | . . . . 2 1 . . . Alerts 1 | . . . . . 1 . . . Misdirections 4 | . . . . . . . . 4 Weapon Failures 4 | . . . . . . . 1 3 Overload Shots . | . . . . . . . . . Overflow Damage 493 | . . 73 49 . 65 57 . 249 Projectiles 45 | . . 36 9 . . . . . Explosions 313 | . . 37 4 . 65 57 . 150 Melee 135 | . . . 36 . . . . 99 Knockbacks 7 | . . 3 1 . . . 2 1 Impact 4 | . . 1 . . . . 2 1 Kinetic 3 | . . 2 1 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 642 | . . . 9 . 133 95 . 405 Shots 19 | . . . 1 . 4 2 . 12 Rammed 49 | 1 7 13 6 7 5 5 3 2 Targets Rammed 63 | 1 7 20 7 11 6 6 3 2 Kicked . | . . . . . . . . . Crushed 14 | . . 7 1 4 1 1 . . Highest Temperature 336 | 27 196 336 281 24 243 203 178 256 Average Temperature 62 | 14 49 70 76 11 62 66 54 68 Received Heat Transfer 3285 | . 369 333 432 363 643 141 662 342 Siege Activations 9 | . . . . . . . 7 2 Total Turns 203 | . . . . . . . 154 49 Longest Duration 45 | . . . . . . . 45 27 Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . 2 . 1 . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 4 | . 1 . 1 . 2 . . . Impact Corruptions 6 | . . . 2 . . . . 4 Robots Melted 5 | . . 1 1 . . . 2 1 Combat Hostiles 5 | . . 1 1 . . . 2 1 Parts Melted 33 | 1 6 4 3 . . . 16 3 Heat Transferred 12147 | 185 2442 2701 2035 . 150 . 3475 1159 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 3 | . . 2 3 1 2 2 1 1 Low Security (%) 54 | 100 100 72 12 25 32 73 65 87 Level 1 32 | . . 13 42 74 49 20 34 12 Level 2 11 | . . 14 36 . 18 5 . . Level 3 1 | . . . 8 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 716 | 5 172 478 716 384 489 441 305 381 Initial 318 | . . 62 92 318 182 233 210 115 Average 211 | . 48 141 405 249 262 168 180 150 Influence Increases 7863 | 5 702 1259 1289 819 1034 798 891 1066 Destroy 0b10 Robot/C 4760 | . 480 800 820 480 660 460 600 460 Destroy 0b10 Robot/NC 500 | 5 20 90 95 55 100 65 15 55 Destroy Leader 1216 | . 114 224 212 144 194 92 140 96 Trap Triggered on 0b10 50 | . . . . . . . . 50 Successful Hack 258 | . 25 10 19 102 28 38 20 16 Disable Machine 270 | . 30 . 30 15 . 75 75 45 Destroy Structure 434 | . 3 45 68 8 52 68 26 164 Partial Spotted 30 | . 15 . . . . . . 15 Lose Combat Pursuer 345 | . 15 90 45 15 . . 15 165 Influence Decreases 7484 | 5 554 1188 807 1148 928 847 1099 908 Entered New Map 1356 | . . 86 127 383 190 245 219 106 Time Decay 4586 | 5 402 642 650 565 678 562 580 502 Lost Part 650 | . 10 10 30 50 60 40 150 300 Purge Threat 892 | . 142 450 . 150 . . 150 . Squads Dispatched 68 | . 9 5 8 9 13 4 11 9 Investigation 25 | . 9 2 5 2 3 1 3 . Extermination 18 | . . . . 3 6 2 4 3 Reinforcement 16 | . . 3 2 1 4 1 2 3 Assault 1 | . . . 1 . . . . . Garrison 8 | . . . . 3 . . 2 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 26 | . 2 7 6 2 1 1 4 3 Communications Jammed 62 | . . . . 10 . . 13 39 Distress Signals 36 | . . . . . . . . 36 Times Spotted 361 | . 43 60 63 30 45 31 39 50 Peak Tracking Total 11 | . 4 7 7 4 5 7 4 11 Tactical Retreats 15 | . 1 3 3 1 . . 1 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 15 | . 5 . 2 1 1 1 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 8 | . . 4 . . . . . 4 Reused 5 | . . . . . . . . 5 Traps Extracted 4 | . . 4 . . . . . . Installed 4 | . . . . . . . . 4 Triggered 5 | . . . . . . . . 5 Most Traps Carried 4 | . . 4 4 4 4 4 4 4 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 18 | . 2 . 2 1 . 5 5 3 Max in Single Turn 1 | . 1 . 1 1 . 1 1 1 Garrison Access 4 | . . . 1 2 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 72 | . 11 11 13 10 9 8 5 5 Terminals 45 | . 8 8 8 6 4 5 4 2 Fabricators 3 | . . . . . 2 . 1 . Repair Stations 7 | . 1 1 2 1 1 1 . . Recycling Units 7 | . 2 1 . . 2 1 . 1 Scanalyzers 6 | . . 1 2 1 . 1 . 1 Garrison Access 4 | . . . 1 2 . . . 1 Total Hacks 205 | . 41 28 35 35 18 21 13 14 Successful 100 | . 16 18 17 21 8 11 4 5 Failed 103 | . 25 10 17 13 10 10 9 9 Catastrophic 24 | . 7 1 2 2 3 3 3 3 Database Lockouts 2 | . . . 1 1 . . . . Manual 42 | . 15 3 7 7 1 . 8 1 Terminals 111 | . 26 17 18 19 6 10 10 5 Fabricators 9 | . . . . . 6 . 3 . Repair Stations 26 | . 7 3 7 2 3 4 . . Recycling Units 21 | . 8 4 . . 3 3 . 3 Scanalyzers 28 | . . 4 6 11 . 4 . 3 Garrison Access 10 | . . . 4 3 . . . 3 Terminal Hacks 40 | . 10 9 5 9 1 3 2 1 Part Schematic 2 | . 1 . . 1 . . . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Level Access Points 2 | . . . . 1 . . 1 . Terminal Index 1 | . . . . . . 1 . . Scanalyzer Index 1 | . . . . 1 . . . . Unreport Threat 7 | . 2 3 . 1 . . 1 . Locate Traps 11 | . 3 4 1 2 1 . . . Reprogram Traps 2 | . . 1 . . . . . 1 Registered Components 2 | . . 1 . 1 . . . . Zone Layout 7 | . . . 3 2 . 2 . . Fabricator Hacks 5 | . . . . . 3 . 2 . Load Schematic 3 | . . . . . 2 . 1 . Build 2 | . . . . . 1 . 1 . Repair Station Hacks 17 | . 4 2 6 1 2 2 . . Scan Component 9 | . 2 1 3 1 1 1 . . Repair 8 | . 2 1 3 . 1 1 . . Recycling Unit Hacks 11 | . 2 4 . . 2 3 . . Process 3 | . 1 . . . 1 1 . . Report Inventory 4 | . . 3 . . . 1 . . Retrieve Matter 2 | . . . . . 1 1 . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer 23 | . . 3 5 9 . 3 . 3 Insert Component 3 | . . . 1 2 . . . . Analyze 3 | . . . 1 2 . . . . Retrieve Study 17 | . . 3 3 5 . 3 . 3 Garrison Access Hacks 4 | . . . 1 2 . . . 1 Seal Access 4 | . . . 1 2 . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 6 | . . 1 2 1 1 . 1 . Used 1 | . . . 1 . . . . . Hacking Detections 63 | . 11 8 10 8 8 8 5 5 Full Trace Events 25 | . 10 3 3 2 3 1 3 . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . 1 . 1 3 . . . . Parts Built 2 | . . . . . 1 . 1 . Authchips . | . . . . . . . . . Time 106 | . . . . . 53 . 53 . Total Part Build Rating 12 | . . . . . 6 . 6 . Part Studies Acquired 15 | . . 2 2 5 . 3 . 3 Parts Repaired 8 | . 2 1 3 . 1 1 . . Time 215 | . 52 32 90 . 22 19 . . Parts Recycled . | . . . . . . . . . Recycled Matter 281 | . . . . . 148 133 . . Retrieved Matter 281 | . . . . . 148 133 . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . find_chute 1 | . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 5776 | 3 160 360 1473 482 444 833 1143 878 Sensors 2383 | . . . . 343 362 833 284 561 Seismic 1996 | 3 160 360 1473 . . . . . Jamming 1405 | . . . . 139 82 . 859 325 Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 15810 | 102 1579 2574 2397 1688 2676 1660 1780 1354 Spaces Moved 6340 | 49 705 1213 900 665 930 620 715 543 Core 181 | 2 . . . . . . . 179 Treads 6159 | 47 705 1213 900 665 930 620 715 364 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 200 200 212 200 158 50 Average Speed 186 | 155 160 160 200 200 222 212 170 173 Slowest Speed 317 | 160 160 160 200 212 225 216 317 317 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 9 | . . . . . . . 5 4 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 96 93 88 23 29 19 19 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 104 | . . 29 2 5 6 8 12 42 Terrain Destroyed 341 | . 2 53 70 5 49 30 30 102 Melee 31 | . . . 2 5 2 2 8 12 Projectile 42 | . . 2 1 . . 4 21 14 AOE 267 | . 2 51 67 . 47 24 . 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 8928 | 65 984 1647 1340 914 1312 823 1044 799 Wait 1129 | 3 147 231 249 101 125 64 136 73 Move 6333 | 49 704 1212 899 664 929 619 714 543 Hop . | . . . . . . . . . Pick Up 150 | 3 22 26 18 16 19 14 17 15 Fast Attach 50 | 6 . 3 8 3 4 4 10 12 Attach 67 | 1 3 5 5 6 10 6 9 22 Detach 15 | . . 2 2 1 2 . 4 4 Swap 201 | . 10 25 22 17 49 29 27 22 Drop 130 | . 10 24 24 9 17 17 17 12 Fire 745 | 3 81 99 104 79 146 62 99 72 Melee 38 | . . . 2 5 3 2 8 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 62 | . 7 20 7 11 6 6 3 2 Escape Stasis 4 | . . . . 2 2 . . . Rewire . | . . . . . . . . . Trap 4 | . . . . . . . . 4 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research (discovered 2 exits: [*Res] / *Qua) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Discovered new exit (range 10) 457 | -10/Materials | Discovered new exit (range 15) 603 | -10/Materials | Derelicts attacked the area 820 | -10/Materials | Discovered new exit (range 15) 1045 | -10/Materials | Discovered new exit (range 5) 1211 | -10/Materials | Core integrity fell below 50% 1253 | -10/Materials | Repaired Lgt. Treads 1280 | -10/Materials | Repaired Lgt. Treads 1682 | -10/Materials | Entered another Materials area 1682 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2135 | -9/Materials | Discovered new exit (range 12) 2200 | -9/Materials | Discovered new exit (range 10) 2258 | -9/Materials | Build established: Scavenger-Mutant 2278 | -9/Materials | Discovered new exit (range 8) 2709 | -9/Materials | Build established: Mutant 2974 | -9/Materials | Discovered new exit (range 10) 3220 | -9/Materials | Discovered new exit (range 15) 3645 | -9/Materials | Discovered new exit (range 9) 3869 | -9/Materials | Repaired Imp. Light Cannon 4158 | -9/Materials | Build established: Scavenger-Mutant 4256 | -9/Materials | Entered another Materials area 4256 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4561 | -8/Materials | Build established: Scavenger-Tank 4613 | -8/Materials | Repaired Cooling System 5085 | -8/Materials | Discovered new exit (range 16) 5140 | -8/Materials | Build established: Tank 5320 | -8/Materials | Central database locked down 5410 | -8/Materials | Repaired Lgt. Treads+ 5443 | -8/Materials | Repaired Hrd. Light Armor Plating 5503 | -8/Materials | Discovered new exit (range 3) 6113 | -8/Materials | Discovered new exit (range 16) 6256 | -8/Materials | First assault squad dispatched 6641 | -8/Materials | Identified exit to Factory 6653 | -8/Materials | Entered Factory 6653 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6741 | -7/Factory | Identified exit to Factory 7005 | -7/Factory | Build established: Scavenger-Skirmisher 7326 | -7/Factory | Garrison activated, responded to threat 7376 | -7/Factory | Build established: Scavenger-Tank 7806 | -7/Factory | Cargo convoy interrupted 8115 | -7/Factory | Central database locked down 8270 | -7/Factory | Lost 4 parts (2n1u1w) 8341 | -7/Factory | Entered another Factory area 8341 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8834 | -6/Factory | Build established: Scavenger-Skirmisher 8872 | -6/Factory | Discovered new exit (range 15) 9176 | -6/Factory | Identified exit to Lower Caves 9186 | -6/Factory | Build established: Scavenger-Tank 9801 | -6/Factory | Spotted B-75 Beast 9850 | -6/Factory | Destroyed B-75 Beast 10172 | -6/Factory | Repaired Med. Reactive Plating 10315 | -6/Factory | Discovered new exit (range 16) 10403 | -6/Factory | Found Hvy. Reflective Plating 10407 | -6/Factory | Identified exit to Factory 10547 | -6/Factory | Fabricated Hvy. Treads? 10592 | -6/Factory | Destroyed 8 combat bots 10598 | -6/Factory | Lost 5 parts (2n3w) 11017 | -6/Factory | Entered another Factory area 11017 | -5/Factory | Evolved 2 slots: Utility x2 11507 | -5/Factory | Discovered new exit (range 4) 11514 | -5/Factory | Identified exit to Factory 12034 | -5/Factory | Repaired Missile Launcher+ 12292 | -5/Factory | Build established: Gunner 12452 | -5/Factory | Destroyed 7 combat bots 12620 | -5/Factory | Discovered exit to Factory (range 12) 12677 | -5/Factory | Entered another Factory area 12677 | -4/Factory | Evolved 2 slots: Propulsion x2 12839 | -4/Factory | Fabricated Hvy. Treads? 12845 | -4/Factory | Build established: Tank 13029 | -4/Factory | Spotted B-86 Titan 13053 | -4/Factory | Destroyed B-86 Titan 13557 | -4/Factory | Lost 3 parts (1n1u1w) 13952 | -4/Factory | Discovered new exit (range 14) 14014 | -4/Factory | Build established: Scavenger-Gunner 14188 | -4/Factory | Identified exit to Research 14342 | -4/Factory | Lost 4 parts (1n2u1w) 14350 | -4/Factory | Garrison activated, responded to threat 14457 | -4/Factory | Entered Research 14457 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14884 | -3/Research | Build established: Scavenger-Tank 14976 | -3/Research | Found Fusion Bomb Launcher 15159 | -3/Research | Garrison activated, responded to threat 15193 | -3/Research | Lost 6 parts (1p1n1u3w) 15236 | -3/Research | Lost 5 parts (1p1n1u2w) 15244 | -3/Research | Destroyed 7 combat bots 15343 | -3/Research | System corruption reached 10% 15445 | -3/Research | Lost 6 parts (1p1u4w) 15636 | -3/Research | Core integrity fell below 50% 15678 | -3/Research | System corruption reached 30% 15682 | -3/Research | Core integrity fell below 20% 15699 | -3/Research | Destroyed 7 combat bots 15708 | -3/Research | Lost 10 parts (1p2n3u4w) 15771 | -3/Research | Discovered new exit (range 4) 15772 | -3/Research | Identified exit to Quarantine 15801 | -3/Research | Discovered new exit (range 15) 15811 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15729_ Door malfunctions. 15730_ System corrupted: Component data lost. 15748_ W-44 Eye sends out distress signal. 15749_ System corrupted: Imp. Heavy Siege Treads rejected. 15749_ Acquired Imp. Heavy Siege Treads. 15754_ Slug penetrates Wall. 15754_ Imp. Heavy Siege Treads destroyed. 15754_ Knocked back. 15755_ Acquired 7 matter. 15762_ Acquired Biometal Medium Treads. 15765_ System corrupted: Matter fused (-7). 15765_ Imp. Heavy Siege Treads destroyed. 15771_ EXIT=FOUND 15772_ EXIT=IDENTIFIED: QUARANTINE 15781_ System corrupted: Heat flow error (+151). 15797_ System corrupted: Heat flow error (+153). 15801_ EXIT=FOUND 15802_ Slammed into T-07 Excavator. 15810_ Slammed into Y-72 Warden. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????????????????????###??? | | ???????????????????????? ??? | | ???????????????????????? ??? | | ???????????????????????? < ??? | | ???????????????????????? ??? | | ???????????????????????? ??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ???????????????????????##@#??? | | ???????????????????????#Y #??? | | ???????????????????????## #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ??????????????????????# #??? | | ??????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ??????????###########???# #??? | | ??????????# ??# #??? | | ??????????# ??# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 39 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 90 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 34 Defensive Hacking 12 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. Treads | -7/Factory | Hacked System Restoration Module | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x1 | -6/Factory Hvy. Treads | x1 | -4/Factory Repaired ---------- Lgt. Treads | 25% | -10/Materials Lgt. Treads | 72% | -10/Materials Imp. Light Cannon | 28% | -9/Materials Cooling System | 6% | -8/Materials Lgt. Treads | 70% | -8/Materials Hrd. Light Armor Plating | 55% | -8/Materials Med. Reactive Plating | 12% | -6/Factory Missile Launcher | 14% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Autogun | -8/Materials | Hacked Minigun | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Hvy. Flail | -7/Factory | Hacked KE Penetrator | -5/Factory | Hacked Coil Gun | -5/Factory | Hacked Hvy. Treads | -5/Factory | Hacked Railgun | -3/Research | Hacked Adv. Heavy Treads | -3/Research | Hacked Fusion Bomb Launcher | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Deductive Reasoning Ew, Corruption Ghost 'Em Resistances Are Futile Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed TiamatAuthchipBay Manual? 0 Play Time 01:42:05 Cumulative 1926.3 hours Start 2025.08.28 @ 01:11:48 End 2025.08.28 @ 02:51:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1265 Rogue 1261 Adventurer 4 Explorer 0 Win Type - Total 251 Types 187/12/19/10/3/1/4/9/4/2 Lore% 98 Gallery% 97 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4113e6be-b0c5-49a1-8f4e-d492169964ac