Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.07 @ 00:39:21 Player: Panther Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (1946) 1946 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4388 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 84/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Seismic Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Battery (300) Compact Battery (300) Compact Battery (300) Compact Battery (300) Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Seismic Analyzer > --- WEAPON ----------- Improved EM Shotgun Small Laser Minigun Rocket Launcher > --- INVENTORY -------- Aluminum Leg Disposable Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Battery Compact Battery Compact Battery Compact Battery Light Armor Plating [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Seismic Analyzer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 2 | . . . 1 1 . Parts Attached 29 | 10 3 4 5 6 1 Power 5 | 1 1 1 2 . . Engine 5 | 1 1 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 4 . 2 . . 1 Treads . | . . . . . . Leg 5 | 2 . 2 . . 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 2 1 . . 1 . Device 1 | . . . . 1 . Storage 2 | 1 1 . . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 3 1 1 3 5 . Energy Gun 7 | 2 . . 2 3 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 . . 2 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 16 | . 1 3 1 1 10 Power 2 | . . . . . 2 Propulsion 5 | . . 2 . . 3 Utility 1 | . . . . . 1 Weapon 8 | . 1 1 1 1 4 Highest Loss Streak 5 | . 1 2 1 1 5 Average Slot Usage (%) 92 | . 98 99 93 99 63 Engine 16 | . 14 14 22 18 5 Leg 14 | . . 9 22 18 11 Wheel 7 | . 28 18 . . . Device 2 | . . . . 8 7 Storage 11 | . 14 14 11 9 9 Processor 11 | . 14 14 11 9 9 Energy Gun 7 | . 21 . 3 17 4 Ballistic Gun 10 | . 5 14 11 9 13 Launcher 9 | . . 14 13 9 3 Naked Turns . | . . . . . . Heaviest Build 54 | 9 39 41 50 54 54 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 10 | . 1 2 2 2 10 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 12 | 4 12 12 12 12 12 Average Capacity 11 | 4 11 12 12 12 12 Most Carried 12 | 4 12 12 12 12 11 Average Carried 10 | 2 10 10 10 11 10 Final Capacity 12 | 4 12 12 12 12 12 Final Carried 11 | 4 11 9 11 11 10 Class Distribution -------------------- 60% | Mutant 20% | Skirmisher 15% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1205 | 344 28 104 332 239 158 Remotely . | . . . . . . Salvage Created 2093 | 117 202 105 635 472 562 Parts 145 | 14 21 7 40 32 31 Haulers Intercepted 3 | . . . 2 . 1 Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 51 | 1 8 6 16 9 11 Guns 23 | 1 8 . 3 4 7 AOE 28 | . . 6 13 5 4 Classes Destroyed 10 | 3 1 . 6 . . Worker 9 | 1 1 . 3 3 1 Builder 5 | . . . 2 2 1 Tunneler 3 | 3 . . . . . Hauler 3 | . . . 2 . 1 Recycler 3 | . . . 1 . 2 Watcher 6 | . . . 4 2 . Swarmer 14 | . 6 3 3 . 2 Grunt 31 | 1 2 3 10 7 8 Duelist 1 | . . . 1 . . Sentry 5 | . . . 2 2 1 Best Kill Streak 9 | 4 4 3 7 8 9 Combat Bots Only 6 | 1 4 3 6 4 4 Max Kills in Single Turn 3 | 1 1 2 3 2 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2016 | 34 224 132 238 157 1231 Core 691 | 9 62 31 36 22 531 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 96 . 59 91 . . Volleys Fired 140 | 10 27 14 43 17 29 Largest 4 | 2 2 2 3 4 4 Hottest 143 | 100 100 70 90 143 123 Shots Fired 287 | 20 45 24 84 50 64 Gun 224 | 20 45 15 52 34 58 Cannon . | . . . . . . Launcher 63 | . . 9 32 16 6 Special . | . . . . . . Kinetic 134 | . 8 14 43 17 52 Thermal 84 | 20 37 1 9 11 6 Explosive 63 | . . 9 32 16 6 Electromagnetic 6 | . . . . 6 . Robot Hit Streak 24 | 12 18 20 24 7 11 Robot Miss Streak 3 | 1 3 2 2 2 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 213 | 15 30 20 63 33 52 Core Hits 151 | 6 13 14 51 31 36 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6096 | 200 360 539 2220 1213 1564 Guns 2106 | 200 360 76 324 361 785 Cannons . | . . . . . . Explosions 3962 | . . 463 1896 852 751 Melee . | . . . . . . Ramming 28 | . . . . . 28 Kinetic 1317 | . 47 76 247 227 720 Thermal 805 | 200 313 . 77 150 65 Explosive 3877 | . . 463 1896 767 751 Electromagnetic 69 | . . . . 69 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 172 | . . 36 85 17 34 Projectiles . | . . . . . . Explosions 172 | . . 36 85 17 34 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 171 | . . 33 61 69 8 Shots 8 | . . 3 3 2 . Rammed 9 | . . . . . 9 Targets Rammed 12 | . . . . . 12 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 290 | 290 276 37 204 285 245 Average Temperature 70 | 143 76 18 39 79 75 Received Heat Transfer 1110 | 24 42 54 99 54 837 Effects 7 | . 4 . . . 3 Energy Bleed 1 | . 1 . . . . Interference 6 | . 3 . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 2 1 . . . . Heat Transferred 2042 | 592 925 . 175 200 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 452 | 40 207 195 368 452 378 Average Influence 185 | 10 112 153 191 251 275 Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 64 | 100 73 100 59 47 16 Level 1 33 | . 26 . 40 39 83 Level 2 2 | . . . . 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 4 1 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 6 | . . . 3 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | 1 11 8 25 12 17 Peak Tracking Total 6 | 1 6 3 3 4 6 Tactical Retreats 5 | . 1 2 . . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 5 | . . 3 . 2 . Max in Single Turn 2 | . . 2 . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 3 | . . . 2 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 14 | . . . 11 3 . Successful 12 | . . . 11 1 . Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 3 | . . . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . . . 7 . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . . . 7 . . Recycle Component 3 | . . . 3 . . Process 1 | . . . 1 . . Report Inventory 2 | . . . 2 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 3 | . . . 3 . . Recycled Matter 26 | . . . 26 . . Retrieved Matter 26 | . . . 26 . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2394 | 142 278 466 772 445 291 Spaces Moved 1282 | 127 182 348 350 206 69 Core 55 | 52 . . . . 3 Treads . | . . . . . . Legs 699 | . . 77 350 206 66 Wheels 528 | 75 182 271 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 180 180 150 Average Speed 139 | 67 89 114 180 180 199 Slowest Speed 550 | 80 90 180 180 180 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 6 32 68 34 28 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 446 | . . 64 238 119 25 Melee . | . . . . . . Projectile . | . . . . . . AOE 446 | . . 64 238 119 25 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1652 | 163 254 397 427 249 162 Wait 142 | 3 29 30 18 11 51 Move 1277 | 126 181 347 349 205 69 Hop . | . . . . . . Pick Up 37 | 10 11 1 9 6 . Fast Attach 3 | 3 . . . . . Attach 24 | 7 3 4 5 4 1 Detach 4 | 2 . 1 1 . . Swap 2 | . . . . 2 . Drop 11 | 2 3 . 2 4 . Fire 140 | 10 27 14 43 17 29 Melee . | . . . . . . Ram . | . . . . . . Kick 12 | . . . . . 12 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 93 | -11/Scrapyard | Discovered new exit (range 8) 143 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 421 | -10/Materials | Entered Mines 658 | -10/Mines | Learned location of Mines (-9) 852 | -10/Mines | Discovered new exit (range 11) 887 | -10/Mines | Entered Materials 887 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1334 | -9/Materials | Build established: Gunner 1641 | -9/Materials | Discovered new exit (range 9) 1659 | -9/Materials | Entered another Materials area 1659 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2059 | -8/Materials | Discovered new exit (range 13) 2061 | -8/Materials | Build established: Skirmisher 2104 | -8/Materials | Entered Storage 2305 | -8/Storage | Lost 5 parts (1p2n2w) 2357 | -8/Storage | Core integrity fell below 50% 2364 | -8/Storage | Lost 4 parts (1n1u2w) 2380 | -8/Storage | Core integrity fell below 20% 2395 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Heat Sink. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. K-01 Serf collects debris. U-05 Engineer destroyed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. K-01 Serf collects debris. R-06 Scavenger collects Terrain Scan Processor. R-06 Scavenger collects Flight Unit. K-01 Serf collects debris. U-05 Engineer builds a Door. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????#????#?####?##?#?#????#???#??????????????? | | ??????????#????###?############?##??###??????????? | | ?#???????#?????#?###?##?#?##???###?#?###?????????? | | ??????????#??#???#######?######?#???##???????????? | | ???????#??#####???#?###??#????#?#####??#?????????? | | ??#?#?#????##?##?##?##?########?### ????????? | | #????????###?#?#?#######???######## ??"? ????????? | | ?????##?###?###?##???############?#?"??? ????????? | | ??##################### ####### ?"" ????????? | | #?# ^ #?##### ??????????? | | ??# #?#####?""" ????????? | | ??# ^ k ###?### "??? ????????? | | ??##################### #?##### """ ?????????? | | ???????#?####?######?### ###??##? ? ? ???????? | | ???????#???######T###### #? ?#?#?#??#???????? | | ???#?#???##? !!!?# #????? ? ????????? | | ?????????### """ !! # ## ? ? ?? ????????? | | ???#?##?#?## "Y" !! # ##? ?? ?? ? ????????? | | ???????#??## + ## ? #????+#????????? | | ??????#????# # # # ##? ????????????? | | ?#?#??????## # # ? ### ??T????????? | | ????#????#?# # ## ?#?#? ??????????? | | ??#??##?????############r %### ### ????????????? | | ?????#???? ? ?? ? # %%##= #?? ???????????? | | ????????#???? ??" 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""" #u*=% g% #?##???#????????? | | ?????????????? #!%go ## #?#?????????????? | | ???????????????##T?######[#### ##??????????????? | | ????????????????#???#?#?#r#?##? #? ?????????????? | | ??????????????????#????? ? ?? #???????????????? | | ??????????????????????? ????? # ?? ???????????? | | ????????????????#?????? ???? #???????????????? | | ?????????????????###???? ??????+???????????????? | | ?????????????????? ????? ???? ?????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????? ??#???????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Loot Pinata One Hack Too Far Oops Remodeling Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed BladeLinkedDoublenader Manual? 0 Play Time 00:54:37 Cumulative 1.7 hours Start 2020.01.06 @ 23:39:47 End 2020.01.07 @ 00:39:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ffb1505e-be45-4951-b21e-b491feb9e9d6