Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 17:57:51 Player: LuciusMalfoy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2424) 2424 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 6367 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 48/100 System Corruption 29% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Scythe > --- INVENTORY (4) ---- Core Shielding Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Target Analyzer Core Shielding Core Shielding Improved Shield Generator > --- WEAPON ----------- Arc Projector Improved Spread Laser Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Nuclear Core Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Core Shielding Core Shielding Improved Light Armor Plating System Backup Module Autogun Minigun Coil Gun [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Utility Large Storage Unit Device Bomb Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Minigun Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 1 1 2 Weapon 2 | . . . 2 . . . . Parts Attached 123 | 7 10 7 18 2 5 41 33 Power 20 | 1 . 1 3 1 1 10 3 Engine 16 | 1 . 1 3 1 1 7 2 Core 4 | . . . . . . 3 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 2 3 . . 6 8 Treads 10 | . . 2 . . . 3 5 Leg 12 | 2 1 . 3 . . 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 1 . 1 . 1 10 7 Device 5 | 1 . . . . 1 . 3 Storage 5 | 1 . . 1 . . 3 . Processor 6 | . 1 . . . . 3 2 Hackware . | . . . . . . . . Protection 6 | . . . . . . 4 2 Artifact . | . . . . . . . . Weapon 59 | 2 8 4 11 1 3 15 15 Energy Gun 26 | 1 3 2 5 . 1 9 5 Energy Cannon 5 | . . . . . . 3 2 Ballistic Gun 18 | 1 3 1 4 . 2 2 5 Ballistic Cannon 1 | . . . . . . 1 . Launcher 6 | . 2 1 2 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 3 Parts Lost 51 | . . 2 1 . 3 17 28 Power 9 | . . 1 . . . 5 3 Propulsion 10 | . . . . . . 4 6 Utility 8 | . . . . . . 1 7 Weapon 24 | . . 1 1 . 3 7 12 Highest Loss Streak 7 | . . 2 1 . 1 7 7 Average Slot Usage (%) 86 | . 98 99 96 100 76 88 70 Engine 8 | . 14 14 11 11 9 9 2 Core 2 | . . . . . . 3 2 Treads 7 | . . 21 11 . . 2 15 Leg 12 | . 28 6 10 22 18 16 . Device 2 | . . . . . 9 2 2 Storage 10 | . 14 14 11 11 9 10 10 Processor 8 | . 13 14 11 11 . 7 6 Protection 4 | . . . . . . 5 8 Energy Gun 9 | . 11 13 23 11 3 8 7 Energy Cannon 3 | . . . . . . 6 3 Ballistic Gun 10 | . 14 . 15 22 25 10 4 Launcher 1 | . . 14 2 11 3 . . Naked Turns 24 | . . . . . . . 24 Heaviest Build 69 | 13 14 14 33 33 45 68 69 Greatest Support 84 | 20 20 40 40 34 34 84 84 Greatest Overweight (x) 19 | 2 . . 1 . 1 19 3 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 16 | 6 6 6 10 10 10 16 16 Average Capacity 11 | 5 6 6 9 10 10 12 14 Most Carried 16 | 4 6 6 10 10 10 16 15 Average Carried 9 | 3 5 5 8 9 8 11 8 Final Capacity 16 | 6 6 6 10 10 10 16 4 Final Carried 13 | 4 6 6 10 10 10 13 2 Class Distribution -------------------- 50% | Gunner 31% | Mutant 9% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 2152 | 284 125 163 235 21 70 743 511 Remotely . | . . . . . . . . Salvage Created 2601 | 150 125 437 335 . 205 731 618 Parts 152 | 13 5 24 31 . 8 47 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | 1 . 3 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 57 | . 3 8 14 . 5 19 8 Guns 24 | . 3 2 8 . 2 6 3 Cannons 14 | . . . . . . 9 5 AOE 19 | . . 6 6 . 3 4 . Classes Destroyed 10 | 3 1 3 . . 1 2 . Worker 8 | 1 . 2 1 . 1 2 1 Builder 4 | . . 1 1 . . 1 1 Tunneler 5 | 4 . 1 . . . . . Recycler 6 | 1 . 2 . . . 1 2 Operator 2 | . . . . . 2 . . Swarmer 23 | . . 3 7 . . 11 2 Grunt 23 | . 3 3 5 . 5 3 4 Sentry 5 | . . 2 2 . . 1 . Hunter 1 | . . . . . . 1 . Programmer 5 | . . . . . . 3 2 Best Kill Streak 8 | 5 1 4 8 . 3 5 4 Combat Bots Only 6 | . 1 3 6 . 3 4 2 Max Kills in Single Turn 3 | 1 1 3 2 . 3 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 2 2 . 2 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 8119 | . 190 176 279 6 768 2320 4380 Core 1311 | . 36 38 18 . 65 294 860 Absorbed by Shields 156 | . . . . . . . 156 Core Remaining (%) 82 | 100 . 70 . 95 88 58 . Volleys Fired 196 | 14 20 33 18 . 11 61 39 Largest 4 | 2 2 2 4 . 4 4 4 Hottest 241 | 70 70 95 195 . 134 241 228 Shots Fired 487 | 28 40 41 63 . 35 179 101 Gun 366 | 28 39 31 58 . 29 104 77 Cannon 99 | . . . . . . 75 24 Launcher 22 | . 1 10 5 . 6 . . Special . | . . . . . . . . Kinetic 199 | 14 20 . 25 . 28 69 43 Thermal 167 | 14 19 31 33 . 1 34 35 Explosive 22 | . 1 10 5 . 6 . . Electromagnetic 99 | . . . . . . 76 23 Robot Hit Streak 13 | 5 13 10 13 . 7 13 13 Robot Miss Streak 6 | 2 4 2 3 . 2 6 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 260 | 15 17 25 36 . 11 100 56 Core Hits 162 | 9 9 22 32 1 16 46 27 Critical Hits 3 | . . . . . . 2 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 2 1 Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5915 | 187 267 805 888 15 524 2020 1209 Guns 2883 | 187 251 332 522 . 98 813 680 Cannons 1304 | . . . . . . 872 432 Explosions 1641 | . . 464 366 . 425 317 69 Melee . | . . . . . . . . Ramming 87 | . 16 9 . 15 1 18 28 Kinetic 1514 | 36 100 . 229 . 98 642 409 Thermal 2246 | 151 151 332 293 . . 734 585 Explosive 1324 | . . 464 366 . 425 . 69 Electromagnetic 744 | . . . . . . 626 118 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . . . . . . 5 29 Average Corruption 7 | . . . . . . 4 19 Corruption Purged 2 | . . . . . . . 2 Effects 71 | . . . . . . 44 27 Message Errors 11 | . . . . . . 7 4 Matter Fused 15 | . . . . . . 12 3 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 9 | . . . . . . 6 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 8 | . . . . . . 7 1 Data Loss (major) 3 | . . . . . . 2 1 Misfires 1 | . . . . . . 1 . Misdirections 3 | . . . . . . . 3 Targeting Errors 13 | . . . . . . 5 8 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 149 | . . . 18 . 41 70 20 Projectiles 22 | . . . . . . 22 . Explosions 127 | . . . 18 . 41 48 20 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 669 | . 7 . . 6 219 224 213 Shots 11 | . . . . . 4 5 2 Rammed 25 | . 6 4 . 1 1 3 10 Targets Rammed 26 | . 6 4 . 2 1 3 10 Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 756 | 180 75 165 355 . 159 756 558 Average Temperature 151 | 75 26 43 118 . 60 221 185 Received Heat Transfer 1713 | . 105 54 96 . 324 288 846 Effects 22 | . . . . . . 19 3 Shutdowns 8 | . . . . . . 6 2 Energy Bleed 2 | . . . . . . 2 . Interference 2 | . . . . . . 2 . Matter Decay 2 | . . . . . . 2 . Short Circuit 5 | . . . . . . 4 1 Damage (minor) 1 | . . . . . . 1 . Damage (major) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 3 . . . . 1 Heat Transferred 4244 | 444 444 925 619 . . 1029 783 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 445 | 30 129 164 445 95 310 426 226 Initial 185 | . 19 49 25 95 37 31 185 Average 109 | 11 73 96 147 95 218 103 94 Maximum Alert Level 2 | . . . 2 . 1 2 1 Low Security (%) 86 | 100 100 100 74 100 45 86 94 Level 1 11 | . . . 22 . 54 10 5 Level 2 1 | . . . 3 . . 2 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 . 2 . 3 7 5 Investigation 5 | . 1 . . . 1 2 1 Extermination 5 | . . . . . . 3 2 Reinforcement 8 | . 1 . 2 . 1 2 2 Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 4 | . . . 1 . . 2 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . . 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 6 3 19 . 9 30 24 Peak Tracking Total 8 | . 3 3 7 . 3 5 8 Tactical Retreats 13 | . . . 2 . . 8 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . . 6 Reprogrammed 4 | . . . . . . 4 . Reused 2 | . . . . . . 2 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 24 | . . . 1 . 6 13 4 Max in Single Turn 5 | . . . 1 . 3 5 2 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 13 | . 4 . 1 1 1 4 2 Terminals 8 | . 2 . 1 . 1 2 2 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 7 . 1 1 3 11 3 Successful 12 | . 3 . 1 1 1 5 1 Failed 14 | . 4 . . . 2 6 2 Catastrophic 3 | . . . . . 2 1 . Database Lockouts . | . . . . . . . . Manual 10 | . 6 . 1 . . . 3 Terminals 17 | . 4 . 1 . 3 6 3 Fabricators 2 | . . . . . . 2 . Repair Stations 5 | . 2 . . . . 3 . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . . 1 1 2 1 Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . . . . 1 . . Open Door 1 | . . . . 1 . . . Disarm Traps 1 | . . . . . . . 1 Reprogram Traps 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 2 . . . . 3 . Scan Component 3 | . 1 . . . . 2 . Repair 2 | . 1 . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 4 . 1 . 1 3 2 Full Trace Events 4 | . . . . . 1 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . Time 58 | . 26 . . . . 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . . 10 6 . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 18 | . . . . . 16 2 . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 5609 | 139 335 463 426 150 446 2498 1152 Spaces Moved 2727 | 74 164 250 213 107 250 1020 649 Core 175 | 6 . . . . . 10 159 Treads 897 | . . 174 99 . . 148 476 Legs 1655 | 68 164 76 114 107 250 862 14 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 160 130 50 Average Speed 148 | 115 120 147 144 130 160 163 135 Slowest Speed 1000 | 150 120 160 160 130 160 1000 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 28 | 6 30 65 23 24 39 28 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 18 | . 10 8 . . . . . Terrain Destroyed 258 | . 10 74 26 . 55 60 33 Melee . | . . . . . . . . Projectile 3 | . . . . . . 2 1 AOE 255 | . 10 74 26 . 55 58 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3896 | 98 259 299 290 117 275 1719 839 Wait 718 | . 50 . 23 4 3 542 96 Move 2720 | 73 163 249 212 106 249 1019 649 Hop . | . . . . . . . . Pick Up 62 | 4 4 4 9 1 4 31 5 Fast Attach 45 | 7 3 . 4 . 1 16 14 Attach 44 | . . 2 3 . 3 18 18 Detach 4 | . . . . . . 1 3 Swap 34 | . 7 5 11 2 1 7 1 Drop 46 | . 6 2 10 2 2 21 3 Fire 196 | 14 20 33 18 . 11 61 39 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick 12 | . 6 . . 2 1 3 . Crush 14 | . . 4 . . . . 10 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 355 | -10/Materials | Repaired Med. Laser 462 | -10/Materials | Discovered new exit (range 9) 475 | -10/Materials | Entered Mines 564 | -10/Mines | Found a hidden stash of uninstalled traps 910 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 918 | -10/Mines | Discovered new exit (range 15) 938 | -10/Mines | Entered Materials 938 | -9/Materials | Evolved 2 slots: Weapon x2 1223 | -9/Materials | Build established: Gunner 1349 | -9/Materials | Discovered new exit (range 13) 1364 | -9/Materials | Entered Mines 1449 | -9/Mines | Found the Drone Emporium 1466 | -9/Mines | Found Prototype Device 1505 | -9/Mines | Discovered new exit (range 5) 1514 | -9/Mines | Entered Materials 1514 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1515 | -8/Materials | Identified Bomb Drone Bay 1909 | -8/Materials | Discovered new exit (range 34) 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Accompanied by 4 allies 1960 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2687 | -7/Factory | Repaired Particle Gun 3883 | -7/Factory | Lost 7 parts (1p3n3w) 4270 | -7/Factory | Discovered new exit (range 14) 4322 | -7/Factory | Lost 3 parts (1p1u1w) 4458 | -7/Factory | Entered another Factory area 4458 | -6/Factory | Evolved 2 slots: Utility x2 4867 | -6/Factory | Lost 7 parts (1p1n1u4w) 4886 | -6/Factory | Spotted B-75 Beast 4952 | -6/Factory | Lost 4 parts (1p2n1w) 5020 | -6/Factory | Lost 3 parts (1u2w) 5233 | -6/Factory | Crushed by falling debris 5233 | -6/Factory | System corruption reached 10% 5264 | -6/Factory | Lost 7 parts (1p1n3u2w) 5430 | -6/Factory | Released all parts (7) 5479 | -6/Factory | Core integrity fell below 50% 5588 | -6/Factory | Core integrity fell below 20% 5610 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05515_ Hpw. Shock Rifle destroyed. 05516_ Slammed into U-05 Engineer. 05521_ Slammed into T-07 Excavator. 05525_ Med. Treads destroyed. 05527_ System corrupted: Energy discharge (-24). 05531_ System Backup Module purges 1% of system corruption (24%). 05543_ System corrupted: Matter fused (-6). 05556_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05560_ Acquired Scythe. 05565_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 05575_ Core Shielding destroyed. 05577_ Acquired Flexi-carbon Leg. 05583_ System corrupted: Energy discharge (-21). 05588_ K-01 Serf cleans the Terminal. 05591_ System Backup Module destroyed. 05595_ Emergency Access malfunctions. 05599_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05600_ EEEHTAHB%GU:YVG