Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 14:55:13

Player: Vine

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (560)      560
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (121)                121
              TOTAL SCORE: 3291

 Bonus
-------
Follower Combat Kills      142
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             531/700
Matter                     277/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (114) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
               Deuterium Engine
>              --- PROPULSION (4) ---
               VTOL Module
               VTOL Module
               VTOL Module
>              --- UTILITY (5) ------
        Medium Storage Unit
               Visual Processing Unit
      Advanced Signal Interpreter
>              --- WEAPON (2) -------
         Heavy Assault Rifle
  High-powered Shotgun
>              --- INVENTORY (8) ----
         Light Nuclear Core
         Light Nuclear Core
      Improved Heat Sink
               Terrain Scan Processor
               Hardlight Generator
               Hacking Suite

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               VTOL Module
               VTOL Module
>              --- UTILITY ----------
        Medium Storage Unit
               Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
>              --- WEAPON -----------
         Heavy Assault Rifle
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
         Light Nuclear Core
      Improved Heat Sink
               Terrain Scan Processor
               Hardlight Generator
               Hardlight Generator
               Hacking Suite
               Beam Rifle
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             53   | 5   12  2   4   20  10  
  Power                    8    | 1   2   .   1   2   2   
    Engine                 5    | 1   2   .   .   2   .   
    Core                   3    | .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   3   1   .   6   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    7    | 2   3   1   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   5   .   
    Flight                 5    | .   .   .   .   .   5   
  Utility                  13   | 1   2   1   1   8   .   
    Device                 6    | .   1   1   .   4   .   
    Storage                5    | 1   1   .   .   3   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 1   5   .   2   4   3   
    Energy Gun             8    | 1   3   .   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   1   .   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   1   .   1   1   7   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      4    | .   1   .   1   1   4   
Average Slot Usage (%)     96   | .   97  100 99  97  79  
  Engine                   7    | .   14  11  .   6   7   
  Core                     3    | .   .   .   10  2   .   
  Leg                      24   | .   28  33  33  19  .   
  Hover                    5    | .   .   .   .   14  16  
  Device                   10   | .   9   22  11  10  6   
  Storage                  13   | .   17  11  11  13  7   
  Processor                7    | .   .   .   10  12  15  
  Energy Gun               11   | .   16  11  10  9   3   
  Ballistic Gun            9    | .   9   11  11  8   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 11  20  16  17  34  29  
  Greatest Support         47   | 20  20  30  30  47  28  
  Greatest Overweight (x)  4    | 1   .   .   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  8   8   12  8   
  Average Capacity         8    | 5   8   8   8   10  8   
  Most Carried             12   | 4   9   7   8   12  8   
  Average Carried          6    | 2   4   6   7   8   7   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 3   8   6   8   8   6   

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 16% | Mutant
  7% | Scavenger-Skirmisher
  5% | Scavenger-Scout

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Scavenger-Scout | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac 
Matter Collected           875  | 213 218 .   90  213 141 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            636  | .   289 .   100 120 127 
  Parts                    51   | .   35  .   5   5   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  15   | .   9   .   3   1   2   
  Guns                     9    | .   5   .   1   1   2   
  AOE                      6    | .   4   .   2   .   .   
Classes Destroyed          6    | .   4   .   .   2   .   
  Builder                  3    | .   3   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   1   
  Watcher                  2    | .   1   .   .   1   .   
  Swarmer                  4    | .   2   .   .   .   2   
  Grunt                    10   | .   7   .   3   .   .   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           8    | .   8   .   3   1   3   
  Combat Bots Only         6    | .   6   .   3   1   2   
Max Kills in Single Turn   3    | .   3   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Damage Taken               1413 | .   394 .   99  224 696 
  Core                     277  | .   90  .   10  8   169 
  Absorbed by Shields      63   | .   .   .   .   63  .   
Core Remaining (%)         89   | 100 64  .   97  98  .   
Volleys Fired              54   | .   22  .   5   15  12  
  Largest                  2    | .   2   .   2   2   2   
  Hottest                  80   | .   80  .   60  80  79  
Shots Fired                104  | .   43  .   9   29  23  
  Gun                      99   | .   40  .   7   29  23  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 5    | .   3   .   2   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  51   | .   12  .   5   13  21  
  Thermal                  38   | .   18  .   2   16  2   
  Explosive                5    | .   3   .   2   .   .   
  Electromagnetic          10   | .   10  .   .   .   .   
  Robot Hit Streak         8    | .   8   .   8   5   4   
  Robot Miss Streak        5    | .   3   .   .   5   5   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   .   .   .   .   2   
    Max Gunslinging Chain  1    | .   .   .   .   .   1   
Shots Hit Robots           64   | .   25  .   7   18  14  
  Core Hits                41   | .   20  .   7   8   6   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1413 | .   697 .   297 225 194 
  Guns                     739  | .   255 .   65  225 194 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               674  | .   442 .   232 .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  415  | .   66  .   43  112 194 
  Thermal                  236  | .   101 .   22  113 .   
  Explosive                674  | .   442 .   232 .   .   
  Electromagnetic          88   | .   88  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   .   .   
  Average Corruption       1    | .   2   1   2   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  8    | .   1   1   6   .   .   
    Message Errors         2    | .   .   .   2   .   .   
    Heat Flow Errors       1    | .   .   .   1   .   .   
    Energy Discharges      1    | .   1   .   .   .   .   
    Data Loss (minor)      3    | .   .   1   2   .   .   
    Weapon Failures        1    | .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            23   | .   23  .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               23   | .   23  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      62   | .   57  .   5   .   .   
  Shots                    4    | .   3   .   1   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        253  | .   60  .   253 16  54  
  Average Temperature      39   | .   23  .   132 8   28  
  Received Heat Transfer   224  | .   126 .   54  44  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   1   .   
  Heat Transferred         537  | .   225 .   50  262 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             306  | .   306 59  84  248 59  
  Initial                  44   | .   .   44  22  .   21  
  Average                  108  | .   178 46  80  114 33  
Maximum Alert Level        1    | .   1   .   .   1   .   
  Low Security (%)         74   | 100 51  100 100 57  100 
  Level 1                  25   | .   48  .   .   42  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   .   1   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           2    | .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | .   16  3   3   13  6   
  Peak Tracking Total      7    | .   7   3   3   7   3   
  Tactical Retreats        3    | .   3   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            6    | .   2   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          3    | .   2   .   1   .   .   
  Terminals                3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   3   .   3   .   .   
  Successful               3    | .   2   .   1   .   .   
  Failed                   3    | .   1   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   3   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   3   1   
  Highest-Rated Group      40   | .   .   .   40  40  7   
  Highest-Rated Ally       16   | .   .   .   16  16  7   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               48   | .   .   .   .   44  4   
  Total Damage             438  | .   .   .   .   404 34  
  Kills                    12   | .   .   .   .   11  1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac 
Turns Passed               1524 | 61  428 86  404 428 117 
Spaces Moved               1062 | 49  265 71  315 266 96  
  Core                     15   | 15  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     804  | 34  265 71  315 119 .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    232  | .   .   .   .   147 85  
  Flight                   11   | .   .   .   .   .   11  
  Fastest Speed            48   | 50  120 120 120 48  48  
  Average Speed            113  | 100 120 120 120 116 65  
  Slowest Speed            360  | 120 120 120 120 196 360 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 5   38  11  89  27  3   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          34   | .   20  .   14  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      34   | .   20  .   14  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Total                      1273 | 60  332 72  330 354 125 
  Wait                     34   | .   8   .   2   21  3   
  Move                     1057 | 48  264 70  314 265 96  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  45   | 7   17  .   4   17  .   
  Fast Attach              9    | 1   .   .   .   3   5   
  Attach                   17   | 4   4   2   1   4   2   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     27   | .   8   .   3   13  3   
  Drop                     29   | .   9   .   1   16  3   
  Fire                     54   | .   22  .   5   15  12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Discovered new exit (range 16)
  490 | -10/Materials | Entered another Materials area
  490 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  531 | -9/Materials  | Discovered new exit (range 16)
  550 | -9/Materials  | Build established: Scavenger-Mutant
  576 | -9/Materials  | Entered Mines
  667 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  829 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  884 | -9/Mines      | Discovered new exit (range 17)
  980 | -9/Mines      | Entered Materials
  980 | -8/Materials  | Accompanied by 3 allies
  980 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  981 | -8/Materials  | Identified exit to Factory
 1350 | -8/Materials  | Discovered exit to Factory (range 18)
 1408 | -8/Materials  | Entered Factory
 1408 | -7/Factory    | Accompanied by 1 ally
 1408 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1496 | -7/Factory    | Lost 3 parts (3n)
 1525 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01479_ R-06 Scavenger destroyed.
01481_ U-05 Engineer lays Concrete. <x5>
01489_ Acquired VTOL Module. <x2>
01494_ Acquired 19 matter.
01497_ Dropped VTOL Module.
01499_ Acquired 20 matter.
01501_ Acquired Lgt. Nuclear Core.
01504_ Dropped Hover Unit.
01504_ Acquired VTOL Module.
01506_ Acquired 83 matter.
01509_ Dropped Hardlight Generator.
01510_ C-30 ARC bursts open, deploying its payload.
01510_ S-27 Virus unfolds itself. <x3>
01510_ Mercenary 2a destroyed.
01510_ Adv. Sensor Array destroyed.
01511_ U-05 Engineer lays Concrete.
01513_ Beam Rifle destroyed.
01517_ Lgt. Nuclear Core destroyed.
01519_ U-05 Engineer lays Concrete. <x3>
01524_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
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|  #        #         #?????????????????   ????????? |
|  #        #         #################  s  ???????? |
| ###########                             u ???????? |
|      #????#                       s su     ??????? |
|      #???##              = %               ??????? |
|      #???#               %a                ??????? |
|      #???# ########    = @!                ??????? |
|      #???# #??????#                        ??????? |
| ##+#+#####+##?????#                        ??????? |
|             #?????#############+##+###### ???????? |
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|             #????????????????????????????????????? |
| #############????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleStructuralInterpreter
  Manual?         0
Play Time         00:30:31
  Cumulative      26.2 hours
  Start           2021.07.05 @ 23:40:18
  End             2021.07.07 @ 14:55:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f83759d5-16e4-4c35-bc01-36af65998d16