Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 20:45:33 // Winter2019/RPGLIKE

Player: Trantor

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (211)     1055
Value Destroyed (6895)     6895
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1185)               1185
              TOTAL SCORE: 13155

 Bonus
-------
High Alert Combat Kills    1041
Follower Combat Kills      382
Friendly Fire              -238

 Cogmind 
---------
Core Integrity             0/1000
Matter                     226/300
Energy                     5/790
System Corruption          8%
Temperature                Cool (9)
Movement                   Walking (150) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           Myomer Leg
>          --- UTILITY (8) ------
           Energy Well
  Advanced Sensor Array
  Improved Targeting Computer
  Hardened Medium Armor Plating
           Focal Shield
           Thermal Shield
  Improved Shield Generator
>          --- WEAPON (4) -------
  Improved Proton Missile Launcher
>          --- INVENTORY (4) ----
           Scythe
           Scythe
           Scythe
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
           Airjet
           Aerolev Unit
           Aerolev Unit
           Gravmag System
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Targeting Computer
           Target Analyzer
           Weapon Cycler
   Layered Light Armor Plating
           Force Field
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Coil Gun
           Coil Gun
  Improved Proton Missile Launcher
>          --- INVENTORY --------
           Focal Shield
           Thermal Shield
           Gatling Laser
           Scatter Rocket Array
[Rating: 71]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Storage                  Energy Well
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Improved Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac 
Slots Evolved              15   | 3   .   .   5   4   1   1   .   .   1   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   
  Propulsion               3    | 1   .   .   1   1   .   .   .   .   .   
  Utility                  7    | 1   .   .   3   1   1   1   .   .   .   
  Weapon                   3    | 1   .   .   1   1   .   .   .   .   .   
Parts Attached             123  | 6   7   4   21  19  23  12  14  10  7   
  Power                    9    | 1   1   1   1   2   2   .   .   .   1   
    Engine                 9    | 1   1   1   1   2   2   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 3   2   .   5   4   8   1   5   2   .   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   .   .   5   4   3   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   2   .   .   .   4   1   5   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  40   | .   3   .   8   6   8   5   2   3   5   
    Device                 17   | .   2   .   2   2   3   2   2   2   2   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   
    Processor              8    | .   1   .   2   1   1   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   4   3   4   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   1   3   7   7   5   6   7   5   1   
    Energy Gun             11   | 1   .   .   3   3   .   .   2   2   .   
    Energy Cannon          4    | .   1   .   1   .   .   1   .   1   .   
    Ballistic Gun          12   | 1   .   .   2   3   2   1   2   1   .   
    Ballistic Cannon       7    | .   .   2   .   .   2   2   1   .   .   
    Launcher               10   | .   .   1   1   1   1   2   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   1   .   .   .   .   
Parts Lost                 10   | .   .   .   .   .   .   .   .   8   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   1   
  Utility                  6    | .   .   .   .   .   .   .   .   5   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   6   1   
Average Slot Usage (%)     91   | .   95  100 97  98  99  97  99  40  36  
  Engine                   10   | .   14  14  10  8   11  11  11  3   2   
  Leg                      11   | .   1   .   27  23  12  .   .   1   9   
  Hover                    12   | .   26  28  2   .   10  22  21  6   .   
  Device                   16   | .   10  14  11  13  20  22  22  9   14  
  Processor                11   | .   13  14  11  14  11  11  16  10  2   
  Protection               5    | .   .   .   8   8   6   5   5   2   3   
  Energy Gun               5    | .   4   .   8   11  9   .   3   .   .   
  Energy Cannon            3    | .   10  14  1   .   .   4   5   1   .   
  Ballistic Gun            6    | .   14  .   2   10  8   10  7   3   .   
  Ballistic Cannon         5    | .   .   13  10  4   3   4   4   .   .   
Naked Turns                28   | .   .   .   .   .   .   .   .   28  .   
Heaviest Build             57   | 8   10  18  32  41  46  52  57  55  38  
  Greatest Support         60   | 20  20  12  39  57  59  45  52  60  60  
  Greatest Overweight (x)  5    | 1   2   1   5   .   5   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   .   3   4   4   4   4   4   4   4   
  Average Capacity         3    | .   .   2   3   4   4   4   4   4   4   
  Most Carried             4    | .   .   3   4   4   4   4   4   4   4   
  Average Carried          3    | .   .   2   3   3   3   4   3   3   3   
  Final Capacity           4    | .   .   3   4   4   4   4   4   4   4   
  Final Carried            4    | .   .   3   4   4   4   4   4   2   4   

 Class Distribution 
--------------------
 32% | Tank
 19% | Mutant
 18% | Skirmisher
 10% | Gunner
  8% | Scout
  6% | Commander-Tank

 Dominant Class 
----------------
          Scout | -10/Materials
     Skirmisher | -10/Mines
     Skirmisher | -9/Materials
 Commander-Tank | -9/Storage
           Tank | -8/Materials
           Tank | -7/Factory
         Gunner | -6/Factory
          Scout | -6/Waste
         Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Matter Collected           4721 | 260  121  146  1230 815  965  422  427  .    335  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6364 | .    343  88   1280 1431 1446 830  580  .    366  
  Parts                    398  | .    29   14   84   81   106  48   25   .    11   
Haulers Intercepted        3    | .    .    .    1    .    1    1    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  151  | .   10  7   39  29  33  18  10  .   5   
  Guns                     68   | .   6   .   16  21  17  2   6   .   .   
  Cannons                  53   | .   4   5   21  4   10  7   2   .   .   
  AOE                      29   | .   .   2   2   4   6   9   2   .   4   
Classes Destroyed          17   | .   3   1   7   2   2   1   1   .   .   
  Worker                   8    | .   .   .   1   .   .   2   1   .   4   
  Builder                  14   | .   .   .   3   4   4   3   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   1   1   .   .   .   
  Recycler                 9    | .   .   .   2   4   1   .   1   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   1   .   .   
  Mechanic                 5    | .   .   .   1   1   1   2   .   .   .   
  Operator                 4    | .   2   .   .   .   1   .   1   .   .   
  Watcher                  14   | .   3   .   3   2   2   1   2   .   1   
  Swarmer                  27   | .   .   5   4   6   5   4   3   .   .   
  Grunt                    85   | .   10  2   27  17  16  5   4   .   4   
  Brawler                  5    | .   .   .   1   .   2   2   .   .   .   
  Duelist                  6    | .   .   .   .   1   3   2   .   .   .   
  Protector                2    | .   .   .   .   1   1   .   .   .   .   
  Sentry                   18   | .   .   .   7   4   5   1   1   .   .   
  Hunter                   3    | .   .   .   .   .   1   1   1   .   .   
  Programmer               5    | .   .   .   .   .   .   3   1   .   1   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           14   | .   2   3   10  9   14  9   4   .   10  
  Combat Bots Only         12   | .   2   3   7   6   12  5   3   .   3   
Max Kills in Single Turn   7    | .   1   3   2   3   3   6   3   .   7   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   2   1   2   2   4   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Damage Taken               5942  | .    555  224  1520 745  882  345  398  249  1024 
  Core                     4346  | .    449  187  1139 525  628  231  287  215  685  
  Absorbed by Shields      1372  | .    .    .    59   229  324  131  298  50   281  
  Redirected to Core       3496  | .    336  116  934  473  538  197  252  89   561  
Core Remaining (%)         89    | 100  .    54   .    99   97   99   .    .    .    
Volleys Fired              364   | .    55   16   105  56   57   25   36   7    7    
  Largest                  4     | .    2    2    3    4    4    4    4    4    1    
  Hottest                  229   | .    80   117  136  159  185  172  229  209  43   
Shots Fired                973   | .    109  30   235  197  196  97   83   19   7    
  Gun                      607   | .    76   .    115  147  154  50   50   15   .    
  Cannon                   341   | .    33   29   110  50   40   44   32   3    .    
  Launcher                 25    | .    .    1    10   .    2    3    1    1    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  624   | .    55   13   136  145  137  72   54   12   .    
  Thermal                  201   | .    54   16   89   28   .    .    11   3    .    
  Explosive                17    | .    .    1    10   .    2    3    1    .    .    
  Electromagnetic          131   | .    .    .    .    24   57   22   17   4    7    
  Robot Hit Streak         19    | .    15   4    9    12   19   12   10   8    11   
  Robot Miss Streak        6     | .    4    4    6    6    4    6    6    2    1    
  Penetration Max          1     | .    .    1    1    1    1    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    
Shots Hit Robots           563   | .    74   14   131  93   119  58   52   16   6    
  Core Hits                355   | .    28   8    64   61   88   56   31   3    16   
  Critical Hits            77    | .    .    6    35   8    17   7    4    .    .    
  Critical Kills           42    | .    .    2    19   4    10   4    3    .    .    
  Critical Parts Destroyed 33    | .    .    4    15   4    7    2    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16055 | .    909  340  3312 2142 3107 2592 1570 310  1773 
  Guns                     5983  | .    525  .    1272 1137 1613 600  534  302  .    
  Cannons                  3736  | .    384  254  1365 373  510  596  248  6    .    
  Explosions               6319  | .    .    86   675  619  984  1396 788  2    1769 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  17    | .    .    .    .    13   .    .    .    .    4    
  Kinetic                  5726  | .    300  151  1531 963  1336 858  372  215  .    
  Thermal                  5719  | .    609  103  1106 527  510  787  751  87   1239 
  Explosive                2383  | .    .    86   675  364  474  521  263  .    .    
  Electromagnetic          2210  | .    .    .    .    275  787  426  184  8    530  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    3    6    .    1    3    3    8    
  Average Corruption       3     | .    .    .    2    5    .    1    1    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  104   | .    .    .    37   38   .    3    10   3    13   
    Message Errors         21    | .    .    .    7    7    .    .    2    1    4    
    Matter Fused           24    | .    .    .    10   11   .    .    1    .    2    
    Heat Flow Errors       13    | .    .    .    5    5    .    .    1    .    2    
    Energy Discharges      12    | .    .    .    4    4    .    1    .    1    2    
    Data Loss (minor)      10    | .    .    .    .    3    .    1    2    1    3    
    Data Loss (major)      1     | .    .    .    .    1    .    .    .    .    .    
    Targeting Errors       17    | .    .    .    9    6    .    .    2    .    .    
    Weapon Failures        6     | .    .    .    2    1    .    1    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            980   | .    10   .    23   64   65   255  204  .    359  
  Projectiles              22    | .    10   .    .    .    12   .    .    .    .    
  Explosions               958   | .    .    .    23   64   53   255  204  .    359  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    2    7    2    2    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    2    6    2    2    1    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      487   | .    .    .    101  142  164  36   13   .    31   
  Shots                    18    | .    .    .    3    5    6    2    1    .    1    
  Rammed                   2     | .    .    .    .    1    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    1    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        485   | .    153  295  452  485  293  394  255  114  234  
  Average Temperature      102   | .    45   136  125  114  60   109  78   61   114  
  Received Heat Transfer   2007  | .    309  45   693  210  336  128  22   .    264  
  Effects                  18    | .    .    1    11   5    .    1    .    .    .    
    Shutdowns              2     | .    .    .    1    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    2    .    .    .    .    .    .    
    Interference           13    | .    .    1    8    3    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    
  Parts Fried              4     | .    .    .    .    .    1    3    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    2    1    .    .    .    .    2    
  Heat Transferred         7807  | .    1480 222  2405 975  500  500  775  200  750  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    3    5    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Peak Influence             1220 | .    161  182  637  898  1220 925  486  148  304  
  Initial                  524  | .    .    57   19   207  319  524  452  148  58   
  Average                  363  | .    69   64   282  592  694  647  272  106  69   
Maximum Alert Level        4    | .    .    .    2    3    4    3    2    .    1    
  Low Security (%)         39   | 100  100  100  41   .    .    .    23   100  95   
  Level 1                  19   | .    .    .    20   22   29   .    59   .    4    
  Level 2                  26   | .    .    .    38   34   18   79   17   .    .    
  Level 3                  11   | .    .    .    .    42   28   20   .    .    .    
  Level 4                  3    | .    .    .    .    .    23   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    3    .    6    10   9    6    3    .    5    
  Investigation            10   | .    2    .    5    1    2    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    3    1    .    2    
  Reinforcement            11   | .    1    .    1    2    3    1    1    .    2    
  Assault                  8    | .    .    .    .    4    2    2    .    .    .    
  Garrison                 7    | .    .    .    .    3    2    .    1    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    2    .    1    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac 
Distress Signals           7    | .   .   .   1   4   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              245  | .   19  7   56  47  56  22  14  6   18  
  Peak Tracking Total      7    | .   4   3   7   6   7   5   3   6   5   
  Tactical Retreats        17   | .   3   .   4   2   1   .   .   1   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac 
Traps Triggered            17   | .   1   .   5   5   .   .   2   .   4   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac 
Machines Disabled          49   | .   1   .   3   4   12  8   12  .   9   
  Max in Single Turn       8    | .   1   .   1   1   4   3   8   .   7   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac 
Machines Accessed          50   | .   8   .   10  11  10  7   4   .   .   
  Terminals                36   | .   7   .   8   10  6   2   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          5    | .   1   .   1   1   1   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   2   1   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Total Hacks                161  | .   27  .   33  46  30  15  10  .   .   
  Successful               91   | .   15  .   26  23  16  5   6   .   .   
  Failed                   69   | .   12  .   7   22  14  10  4   .   .   
    Catastrophic           11   | .   2   .   1   4   3   .   1   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   
  Manual                   32   | .   7   .   6   12  3   .   4   .   .   
  Terminals                121  | .   26  .   29  35  19  4   8   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          21   | .   1   .   2   11  5   .   2   .   .   
  Recycling Units          6    | .   .   .   .   .   4   2   .   .   .   
  Scanalyzers              7    | .   .   .   2   .   2   3   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             66   | .   15  .   22  13  10  2   4   .   .   
  Record                   33   | .   7   .   15  5   3   2   1   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   
  Prototype ID Bank        6    | .   2   .   2   .   2   .   .   .   .   
  Open Door                4    | .   .   .   .   4   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   1   .   2   3   2   .   2   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   .   .   2   10  4   .   2   .   .   
  Scan Component           9    | .   .   .   1   5   2   .   1   .   .   
  Repair                   9    | .   .   .   1   5   2   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   1   2   .   .   .   
  Insert Component         3    | .   .   .   1   .   1   1   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   
Hacking Detections         45   | .   8   .   9   10  8   7   3   .   .   
  Full Trace Events        10   | .   3   .   2   2   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   1   5   2   .   1   .   .   
  Time                     300  | .   .   .   26  160 76  .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   1   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac 
Total Allies               12   | .   .   .   .   12  .   .   .   .   .   
  Largest Group            12   | .   .   .   .   12  8   .   .   .   .   
  Highest-Rated Group      150  | .   .   .   .   150 118 .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               94   | .   .   .   .   56  38  .   .   .   .   
  Total Damage             1223 | .   .   .   .   820 403 .   .   .   .   
  Kills                    17   | .   .   .   .   11  6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Turns Passed               9108 | 70   770  719  1940 1140 1344 1049 1116 191  769  
Spaces Moved               6339 | 51   755  579  1094 526  780  839  906  209  600  
  Core                     171  | 5    1    .    2    .    1    .    .    162  .    
  Treads                   7    | 7    .    .    .    .    .    .    .    .    .    
  Legs                     2595 | 39   24   .    995  526  385  .    .    26   600  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    3566 | .    730  579  97   .    394  839  906  21   .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            43   | 50   56   56   116  120  103  43   43   45   120  
  Average Speed            102  | 120  58   114  120  120  116  102  80   63   121  
  Slowest Speed            300  | 160  150  116  300  120  300  103  105  120  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    93   99   83   72   59   17   17   74   22   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          482  | .    .    16   99   55   141  92   65   .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               122  | .    .    10   54   25   24   5    4    .    .    
  AOE                      360  | .    .    6    45   30   117  87   61   .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Total                      8256 | 57   985  607  1507 901  1103 970  1242 252  632  
  Wait                     1158 | .    150  1    200  247  194  75   257  27   7    
  Move                     6331 | 50   754  578  1093 525  779  838  906  208  600  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  36   | .    .    4    7    8    2    1    6    .    8    
  Fast Attach              66   | 6    7    1    12   10   11   5    6    5    3    
  Attach                   11   | .    .    .    4    1    .    .    .    2    4    
  Detach                   4    | .    .    .    2    .    1    1    .    .    .    
  Swap                     46   | .    .    3    5    8    12   7    8    3    .    
  Drop                     71   | 1    5    3    14   11   15   6    14   .    2    
  Fire                     364  | .    55   16   105  56   57   25   36   7    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    1    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            164  | .    14   1    65   31   32   12   9    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / Gar)
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   13 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  170 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  461 | -10/Materials | Identified exit to Mines
  529 | -10/Materials | Discovered new exit (range 4)
  530 | -10/Materials | Identified exit to Materials
  763 | -10/Materials | Build established: Scout
  841 | -10/Materials | Entered Mines
  843 | -10/Mines     | Reached level 2
  851 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  861 | -10/Mines     | Discovered exit to Materials (range 6)
  868 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1126 | -10/Mines     | Discovered exit to Materials (range 11)
 1303 | -10/Mines     | Learned location of 1 exit from Materials
 1473 | -10/Mines     | Build established: Skirmisher
 1560 | -10/Mines     | Entered Materials
 1561 | -9/Materials  | Identified exit to Storage
 1562 | -9/Materials  | Reached level 3
 1563 | -9/Materials  | Upgraded with Propulsion slot (x1)
 1777 | -9/Materials  | Reached level 4
 1848 | -9/Materials  | Discovered exit to Storage (range 12)
 1873 | -9/Materials  | Upgraded with Utility slot (x1)
 2123 | -9/Materials  | Repaired Lgt. Armor Plating
 2134 | -9/Materials  | Discovered new exit (range 15)
 2481 | -9/Materials  | Reached level 5
 2656 | -9/Materials  | Destroyed 7 combat bots
 2714 | -9/Materials  | Core integrity fell below 50%
 2728 | -9/Materials  | Reached level 6
 2733 | -9/Materials  | Discovered new exit (range 18)
 2788 | -9/Materials  | Identified exit to Materials
 2934 | -9/Materials  | Identified exit to Mines
 2952 | -9/Materials  | Upgraded with Utility slot (x1)
 2952 | -9/Materials  | Upgraded with Weapon slot (x1)
 3212 | -9/Materials  | Discovered exit to Materials (range 14)
 3264 | -9/Materials  | Build established: Tank
 3297 | -9/Materials  | Reached level 7
 3456 | -9/Materials  | Upgraded with Utility slot (x1)
 3500 | -9/Materials  | Entered Storage
 3502 | -9/Storage    | Reached level 8
 3517 | -9/Storage    | Upgraded with Weapon slot (x1)
 3809 | -9/Storage    | Garrison activated, responded to threat
 3845 | -9/Storage    | Reached level 9
 4169 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4219 | -9/Storage    | Met a pair of Derelict thieves
 4295 | -9/Storage    | Reached level 10
 4300 | -9/Storage    | First assault squad dispatched
 4314 | -9/Storage    | Upgraded with Power slot (x1)
 4314 | -9/Storage    | Upgraded with Propulsion slot (x1)
 4314 | -9/Storage    | Upgraded with Utility slot (x1)
 4394 | -9/Storage    | Found Prototype Launcher
 4395 | -9/Storage    | Identified Scatter Rocket Array
 4414 | -9/Storage    | Discovered exit to Materials (range 17)
 4455 | -9/Storage    | Repaired Lgt. Armor Plating
 4495 | -9/Storage    | Repaired Adv. Sensor Array
 4528 | -9/Storage    | Repaired Imp. Aluminum Leg
 4562 | -9/Storage    | Repaired Imp. Aluminum Leg
 4595 | -9/Storage    | Repaired Hvy. Assault Rifle
 4621 | -9/Storage    | Build established: Commander-Tank
 4625 | -9/Storage    | Central database locked down
 4640 | -9/Storage    | Entered Materials
 4640 | -8/Materials  | Accompanied by 8 allies
 4642 | -8/Materials  | Reached level 11
 4842 | -8/Materials  | Reached level 12
 4868 | -8/Materials  | Upgraded with Utility slot (x1)
 4999 | -8/Materials  | Discovered new exit (range 16)
 5050 | -8/Materials  | Identified exit to Factory
 5109 | -8/Materials  | Build established: Tank
 5158 | -8/Materials  | Garrison activated, responded to threat
 5440 | -8/Materials  | First assault squad dispatched
 5459 | -8/Materials  | Reached level 13
 5539 | -8/Materials  | Destroyed 12 combat bots
 5617 | -8/Materials  | Discovered exit to Factory (range 18)
 5801 | -8/Materials  | Repaired Imp. Medium Armor Plating
 5834 | -8/Materials  | Repaired Shield Generator
 5984 | -8/Materials  | Entered Factory
 5986 | -7/Factory    | Reached level 14
 6488 | -7/Factory    | Discovered new exit (range 11)
 6576 | -7/Factory    | Reached level 15
 6631 | -7/Factory    | Upgraded with Utility slot (x1)
 6655 | -7/Factory    | Identified exit to Garrison
 6784 | -7/Factory    | First assault squad dispatched
 6920 | -7/Factory    | Identified exit to Factory
 7033 | -7/Factory    | Entered another Factory area
 7035 | -6/Factory    | Reached level 16
 7276 | -6/Factory    | Reached level 17
 7603 | -6/Factory    | Repaired Airjet
 7700 | -6/Factory    | Build established: Gunner
 8114 | -6/Factory    | Garrison activated, responded to threat
 8136 | -6/Factory    | Discovered new exit (range 17)
 8149 | -6/Factory    | Sucked down chute
 8149 | -6/Factory    | Entered Waste
 8151 | -6/Waste      | Reached level 18
 8186 | -6/Waste      | Spotted C-40 Crusher
 8197 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8200 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8203 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8206 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8209 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8212 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8228 | -6/Waste      | Spotted C-40 Crusher
 8229 | -6/Waste      | Spotted C-40 Crusher
 8240 | -6/Waste      | Spotted C-40 Crusher
 8241 | -6/Waste      | Spotted C-40 Crusher
 8243 | -6/Waste      | Lost 6 parts (1n3u2w)
 8260 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8271 | -6/Waste      | Spotted C-40 Crusher
 8276 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8296 | -6/Waste      | Discovered new exit (range 10)
 8321 | -6/Waste      | Found Broken Imp. Powered Armor
 8340 | -6/Waste      | Entered Factory
 8340 | -6/Factory    | Upgraded with Power slot (x1)
 8573 | -6/Factory    | Build established: Mutant
 8964 | -6/Factory    | Core integrity fell below 50%
 9031 | -6/Factory    | Core integrity fell below 20%
 9074 | -6/Factory    | Garrison activated, responded to threat
 9109 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09094_ K-01 Serf destroyed.
09094_ Massive razor-sharp blades shoot up from within the floor.
09094_ U-05 Engineer lays Concrete. <x5>
09095_ ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
09095_ U-05 Engineer lays Concrete. <x*>
09098_ G-50 Soldier destroyed.
09099_ U-05 Engineer lays Concrete. <x*>
09102_ Acquired 25 matter.
09102_ U-05 Engineer lays Concrete. <x*>
09106_ K-01 Serf collects debris.
09106_ U-05 Engineer lays Concrete. <x5>
09107_ R-10 Processor collects Lgt. Ion Engine.
09107_ U-05 Engineer lays Concrete. <x8>
09109_ K-01 Serf collects debris.
09109_ U-05 Engineer lays Concrete.
09109_ Chain reaction triggered in Lgt. Angular Momentum Engine.
09109_ Blade Trap short circuited.
09109_ Massive razor-sharp blades shoot up from within the floor.
09109_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          28
Energy Capacity            790
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           28
Terrain Scan Density       385
Armor Coverage             400
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Weapon Cycling             15
Evasion (%)                56
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
  Imp. Aluminum Leg | -9/Storage   | Hacked
    Imp. EM Shotgun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Preemptive Strike
Significant Disruption

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Levels Raised              17    | .    .    1    5    3    3    2    2    1    .    
  XP Earned                29173 | 3000 1465 1300 6890 4237 4838 3307 3369 139  628  
  XP Spent                 27745 | 2995 .    1500 7465 4500 3960 3575 2950 .    800  
Upgrades                   62    | 15   .    3    19   5    9    5    5    .    1    
  Power Slot               2     | .    .    .    .    1    .    .    .    .    1    
  Propulsion Slot          3     | 1    .    .    1    1    .    .    .    .    .    
  Utility Slot             7     | 1    .    .    3    1    1    1    .    .    .    
  Weapon Slot              3     | 1    .    .    1    1    .    .    .    .    .    
  Core Integrity           8     | 1    .    .    7    .    .    .    .    .    .    
  Heat Dissipation         4     | 1    .    .    2    .    1    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    .    1    .    .    
  Mass Support             2     | .    .    .    .    1    .    .    1    .    .    
  Inventory Capacity       4     | .    .    3    1    .    .    .    .    .    .    
  Sight Range              2     | 2    .    .    .    .    .    .    .    .    .    
  Sensor Range             6     | 4    .    .    .    .    .    2    .    .    .    
  Terrain Scan Density     3     | 3    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | 1    .    .    1    .    .    .    .    .    .    
  Melee Accuracy           1     | .    .    .    .    .    1    .    .    .    .    
  Hack Attack %            2     | .    .    .    .    .    1    1    .    .    .    
  KI Resistance %          4     | .    .    .    1    .    1    .    2    .    .    
  TH Resistance %          4     | .    .    .    1    .    1    1    1    .    .    
  EX Resistance %          4     | .    .    .    1    .    3    .    .    .    .    
Protomatter Created        2108  | .    203  31   605  386  514  196  125  .    48   
  Integrity Restored       3476  | .    330  12   1398 666  624  251  195  .    .    
    Core                   3345  | .    330  12   1290 666  601  251  195  .    .    
    Parts                  131   | .    .    .    108  .    23   .    .    .    .    
Protomatter Decayed        952   | .    93   11   132  296  356  64   .    .    .    

 Game 
------
Seed              ColdUtilitySuite
  Manual?         0
Play Time         02:42:15
  Cumulative      37.7 hours
  Start           2020.10.03 @ 16:59:54
  End             2020.10.03 @ 20:45:33
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          16
  Rogue           1
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58a75678-0c75-4237-88ca-af96328056eb