Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 20:45:33 // Winter2019/RPGLIKE Player: Trantor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (211) 1055 Value Destroyed (6895) 6895 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1185) 1185 TOTAL SCORE: 13155 Bonus ------- High Alert Combat Kills 1041 Follower Combat Kills 382 Friendly Fire -238 Cogmind --------- Core Integrity 0/1000 Matter 226/300 Energy 5/790 System Corruption 8% Temperature Cool (9) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (8) ------ Energy Well Advanced Sensor Array Improved Targeting Computer Hardened Medium Armor Plating Focal Shield Thermal Shield Improved Shield Generator > --- WEAPON (4) ------- Improved Proton Missile Launcher > --- INVENTORY (4) ---- Scythe Scythe Scythe Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Weapon Cycler Layered Light Armor Plating Force Field > --- WEAPON ----------- Improved EM Pulse Cannon Coil Gun Coil Gun Improved Proton Missile Launcher > --- INVENTORY -------- Focal Shield Thermal Shield Gatling Laser Scatter Rocket Array [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Advanced Sensor Array Device Advanced Sensor Array Storage Energy Well Processor Improved Targeting Computer Protection Light Armor Plating Weapon Bore Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Slots Evolved 15 | 3 . . 5 4 1 1 . . 1 Power 2 | . . . . 1 . . . . 1 Propulsion 3 | 1 . . 1 1 . . . . . Utility 7 | 1 . . 3 1 1 1 . . . Weapon 3 | 1 . . 1 1 . . . . . Parts Attached 123 | 6 7 4 21 19 23 12 14 10 7 Power 9 | 1 1 1 1 2 2 . . . 1 Engine 9 | 1 1 1 1 2 2 . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 30 | 3 2 . 5 4 8 1 5 2 . Treads 1 | 1 . . . . . . . . . Leg 16 | 2 . . 5 4 3 . . 2 . Wheel . | . . . . . . . . . . Hover 12 | . 2 . . . 4 1 5 . . Flight 1 | . . . . . 1 . . . . Utility 40 | . 3 . 8 6 8 5 2 3 5 Device 17 | . 2 . 2 2 3 2 2 2 2 Storage 1 | . . . . . . . . . 1 Processor 8 | . 1 . 2 1 1 2 . . 1 Hackware . | . . . . . . . . . . Protection 14 | . . . 4 3 4 1 . 1 1 Artifact . | . . . . . . . . . . Weapon 44 | 2 1 3 7 7 5 6 7 5 1 Energy Gun 11 | 1 . . 3 3 . . 2 2 . Energy Cannon 4 | . 1 . 1 . . 1 . 1 . Ballistic Gun 12 | 1 . . 2 3 2 1 2 1 . Ballistic Cannon 7 | . . 2 . . 2 2 1 . . Launcher 10 | . . 1 1 1 1 2 2 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 . . . . Parts Lost 10 | . . . . . . . . 8 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 1 Utility 6 | . . . . . . . . 5 1 Weapon 2 | . . . . . . . . 2 . Highest Loss Streak 6 | . . . . . . . . 6 1 Average Slot Usage (%) 91 | . 95 100 97 98 99 97 99 40 36 Engine 10 | . 14 14 10 8 11 11 11 3 2 Leg 11 | . 1 . 27 23 12 . . 1 9 Hover 12 | . 26 28 2 . 10 22 21 6 . Device 16 | . 10 14 11 13 20 22 22 9 14 Processor 11 | . 13 14 11 14 11 11 16 10 2 Protection 5 | . . . 8 8 6 5 5 2 3 Energy Gun 5 | . 4 . 8 11 9 . 3 . . Energy Cannon 3 | . 10 14 1 . . 4 5 1 . Ballistic Gun 6 | . 14 . 2 10 8 10 7 3 . Ballistic Cannon 5 | . . 13 10 4 3 4 4 . . Naked Turns 28 | . . . . . . . . 28 . Heaviest Build 57 | 8 10 18 32 41 46 52 57 55 38 Greatest Support 60 | 20 20 12 39 57 59 45 52 60 60 Greatest Overweight (x) 5 | 1 2 1 5 . 5 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | . . 3 4 4 4 4 4 4 4 Average Capacity 3 | . . 2 3 4 4 4 4 4 4 Most Carried 4 | . . 3 4 4 4 4 4 4 4 Average Carried 3 | . . 2 3 3 3 4 3 3 3 Final Capacity 4 | . . 3 4 4 4 4 4 4 4 Final Carried 4 | . . 3 4 4 4 4 4 2 4 Class Distribution -------------------- 32% | Tank 19% | Mutant 18% | Skirmisher 10% | Gunner 8% | Scout 6% | Commander-Tank Dominant Class ---------------- Scout | -10/Materials Skirmisher | -10/Mines Skirmisher | -9/Materials Commander-Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scout | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Matter Collected 4721 | 260 121 146 1230 815 965 422 427 . 335 Remotely . | . . . . . . . . . . Salvage Created 6364 | . 343 88 1280 1431 1446 830 580 . 366 Parts 398 | . 29 14 84 81 106 48 25 . 11 Haulers Intercepted 3 | . . . 1 . 1 1 . . . Recyclers Shooed 3 | . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 151 | . 10 7 39 29 33 18 10 . 5 Guns 68 | . 6 . 16 21 17 2 6 . . Cannons 53 | . 4 5 21 4 10 7 2 . . AOE 29 | . . 2 2 4 6 9 2 . 4 Classes Destroyed 17 | . 3 1 7 2 2 1 1 . . Worker 8 | . . . 1 . . 2 1 . 4 Builder 14 | . . . 3 4 4 3 . . . Tunneler 1 | . . . . . 1 . . . . Hauler 3 | . . . 1 . 1 1 . . . Recycler 9 | . . . 2 4 1 . 1 . 1 Carrier 1 | . . . . . . . 1 . . Mechanic 5 | . . . 1 1 1 2 . . . Operator 4 | . 2 . . . 1 . 1 . . Watcher 14 | . 3 . 3 2 2 1 2 . 1 Swarmer 27 | . . 5 4 6 5 4 3 . . Grunt 85 | . 10 2 27 17 16 5 4 . 4 Brawler 5 | . . . 1 . 2 2 . . . Duelist 6 | . . . . 1 3 2 . . . Protector 2 | . . . . 1 1 . . . . Sentry 18 | . . . 7 4 5 1 1 . . Hunter 3 | . . . . . 1 1 1 . . Programmer 5 | . . . . . . 3 1 . 1 Thug 1 | . . . . . 1 . . . . Best Kill Streak 14 | . 2 3 10 9 14 9 4 . 10 Combat Bots Only 12 | . 2 3 7 6 12 5 3 . 3 Max Kills in Single Turn 7 | . 1 3 2 3 3 6 3 . 7 Gunslinging 1 | . . . . . 1 . . . . Exploded 4 | . . 2 1 2 2 4 2 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Damage Taken 5942 | . 555 224 1520 745 882 345 398 249 1024 Core 4346 | . 449 187 1139 525 628 231 287 215 685 Absorbed by Shields 1372 | . . . 59 229 324 131 298 50 281 Redirected to Core 3496 | . 336 116 934 473 538 197 252 89 561 Core Remaining (%) 89 | 100 . 54 . 99 97 99 . . . Volleys Fired 364 | . 55 16 105 56 57 25 36 7 7 Largest 4 | . 2 2 3 4 4 4 4 4 1 Hottest 229 | . 80 117 136 159 185 172 229 209 43 Shots Fired 973 | . 109 30 235 197 196 97 83 19 7 Gun 607 | . 76 . 115 147 154 50 50 15 . Cannon 341 | . 33 29 110 50 40 44 32 3 . Launcher 25 | . . 1 10 . 2 3 1 1 7 Special . | . . . . . . . . . . Kinetic 624 | . 55 13 136 145 137 72 54 12 . Thermal 201 | . 54 16 89 28 . . 11 3 . Explosive 17 | . . 1 10 . 2 3 1 . . Electromagnetic 131 | . . . . 24 57 22 17 4 7 Robot Hit Streak 19 | . 15 4 9 12 19 12 10 8 11 Robot Miss Streak 6 | . 4 4 6 6 4 6 6 2 1 Penetration Max 1 | . . 1 1 1 1 . . . . Secondary Targets 3 | . 1 . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 563 | . 74 14 131 93 119 58 52 16 6 Core Hits 355 | . 28 8 64 61 88 56 31 3 16 Critical Hits 77 | . . 6 35 8 17 7 4 . . Critical Kills 42 | . . 2 19 4 10 4 3 . . Critical Parts Destroyed 33 | . . 4 15 4 7 2 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16055 | . 909 340 3312 2142 3107 2592 1570 310 1773 Guns 5983 | . 525 . 1272 1137 1613 600 534 302 . Cannons 3736 | . 384 254 1365 373 510 596 248 6 . Explosions 6319 | . . 86 675 619 984 1396 788 2 1769 Melee . | . . . . . . . . . . Ramming 17 | . . . . 13 . . . . 4 Kinetic 5726 | . 300 151 1531 963 1336 858 372 215 . Thermal 5719 | . 609 103 1106 527 510 787 751 87 1239 Explosive 2383 | . . 86 675 364 474 521 263 . . Electromagnetic 2210 | . . . . 275 787 426 184 8 530 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 3 6 . 1 3 3 8 Average Corruption 3 | . . . 2 5 . 1 1 3 3 Corruption Purged . | . . . . . . . . . . Effects 104 | . . . 37 38 . 3 10 3 13 Message Errors 21 | . . . 7 7 . . 2 1 4 Matter Fused 24 | . . . 10 11 . . 1 . 2 Heat Flow Errors 13 | . . . 5 5 . . 1 . 2 Energy Discharges 12 | . . . 4 4 . 1 . 1 2 Data Loss (minor) 10 | . . . . 3 . 1 2 1 3 Data Loss (major) 1 | . . . . 1 . . . . . Targeting Errors 17 | . . . 9 6 . . 2 . . Weapon Failures 6 | . . . 2 1 . 1 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 980 | . 10 . 23 64 65 255 204 . 359 Projectiles 22 | . 10 . . . 12 . . . . Explosions 958 | . . . 23 64 53 255 204 . 359 Melee . | . . . . . . . . . . Knockbacks 14 | . . 2 7 2 2 1 . . . Impact . | . . . . . . . . . . Kinetic 13 | . . 2 6 2 2 1 . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 487 | . . . 101 142 164 36 13 . 31 Shots 18 | . . . 3 5 6 2 1 . 1 Rammed 2 | . . . . 1 . . . . 1 Targets Rammed 2 | . . . . 1 . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 485 | . 153 295 452 485 293 394 255 114 234 Average Temperature 102 | . 45 136 125 114 60 109 78 61 114 Received Heat Transfer 2007 | . 309 45 693 210 336 128 22 . 264 Effects 18 | . . 1 11 5 . 1 . . . Shutdowns 2 | . . . 1 1 . . . . . Energy Bleed 2 | . . . 2 . . . . . . Interference 13 | . . 1 8 3 . 1 . . . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 4 | . . . . . 1 3 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 2 1 . . . . 2 Heat Transferred 7807 | . 1480 222 2405 975 500 500 775 200 750 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . . . 3 5 . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Peak Influence 1220 | . 161 182 637 898 1220 925 486 148 304 Initial 524 | . . 57 19 207 319 524 452 148 58 Average 363 | . 69 64 282 592 694 647 272 106 69 Maximum Alert Level 4 | . . . 2 3 4 3 2 . 1 Low Security (%) 39 | 100 100 100 41 . . . 23 100 95 Level 1 19 | . . . 20 22 29 . 59 . 4 Level 2 26 | . . . 38 34 18 79 17 . . Level 3 11 | . . . . 42 28 20 . . . Level 4 3 | . . . . . 23 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 42 | . 3 . 6 10 9 6 3 . 5 Investigation 10 | . 2 . 5 1 2 . . . . Extermination 6 | . . . . . . 3 1 . 2 Reinforcement 11 | . 1 . 1 2 3 1 1 . 2 Assault 8 | . . . . 4 2 2 . . . Garrison 7 | . . . . 3 2 . 1 . 1 Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . 2 . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Distress Signals 7 | . . . 1 4 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 245 | . 19 7 56 47 56 22 14 6 18 Peak Tracking Total 7 | . 4 3 7 6 7 5 3 6 5 Tactical Retreats 17 | . 3 . 4 2 1 . . 1 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Traps Triggered 17 | . 1 . 5 5 . . 2 . 4 Indirectly 2 | . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Machines Disabled 49 | . 1 . 3 4 12 8 12 . 9 Max in Single Turn 8 | . 1 . 1 1 4 3 8 . 7 Garrison Access 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Machines Accessed 50 | . 8 . 10 11 10 7 4 . . Terminals 36 | . 7 . 8 10 6 2 3 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . 1 . 1 1 1 . 1 . . Recycling Units 3 | . . . . . 2 1 . . . Scanalyzers 3 | . . . 1 . 1 1 . . . Garrison Access 2 | . . . . . . 2 . . . Total Hacks 161 | . 27 . 33 46 30 15 10 . . Successful 91 | . 15 . 26 23 16 5 6 . . Failed 69 | . 12 . 7 22 14 10 4 . . Catastrophic 11 | . 2 . 1 4 3 . 1 . . Database Lockouts 1 | . . . . 1 . . . . . Manual 32 | . 7 . 6 12 3 . 4 . . Terminals 121 | . 26 . 29 35 19 4 8 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 21 | . 1 . 2 11 5 . 2 . . Recycling Units 6 | . . . . . 4 2 . . . Scanalyzers 7 | . . . 2 . 2 3 . . . Garrison Access 4 | . . . . . . 4 . . . Terminal Hacks 66 | . 15 . 22 13 10 2 4 . . Record 33 | . 7 . 15 5 3 2 1 . . Part Schematic 1 | . . . . 1 . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . Prototype ID Bank 6 | . 2 . 2 . 2 . . . . Open Door 4 | . . . . 4 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 10 | . 1 . 2 3 2 . 2 . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 18 | . . . 2 10 4 . 2 . . Scan Component 9 | . . . 1 5 2 . 1 . . Repair 9 | . . . 1 5 2 . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 5 | . . . 2 . 1 2 . . . Insert Component 3 | . . . 1 . 1 1 . . . Analyze 2 | . . . 1 . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 45 | . 8 . 9 10 8 7 3 . . Full Trace Events 10 | . 3 . 2 2 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 1 . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . . . 1 5 2 . 1 . . Time 300 | . . . 26 160 76 . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed 3 | . . . 1 . 1 1 . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Total Allies 12 | . . . . 12 . . . . . Largest Group 12 | . . . . 12 8 . . . . Highest-Rated Group 150 | . . . . 150 118 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 94 | . . . . 56 38 . . . . Total Damage 1223 | . . . . 820 403 . . . . Kills 17 | . . . . 11 6 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Robot Analysis Total 2 | . 1 . . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Turns Passed 9108 | 70 770 719 1940 1140 1344 1049 1116 191 769 Spaces Moved 6339 | 51 755 579 1094 526 780 839 906 209 600 Core 171 | 5 1 . 2 . 1 . . 162 . Treads 7 | 7 . . . . . . . . . Legs 2595 | 39 24 . 995 526 385 . . 26 600 Wheels . | . . . . . . . . . . Hover 3566 | . 730 579 97 . 394 839 906 21 . Flight . | . . . . . . . . . . Fastest Speed 43 | 50 56 56 116 120 103 43 43 45 120 Average Speed 102 | 120 58 114 120 120 116 102 80 63 121 Slowest Speed 300 | 160 150 116 300 120 300 103 105 120 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 3 93 99 83 72 59 17 17 74 22 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 482 | . . 16 99 55 141 92 65 . 14 Melee . | . . . . . . . . . . Projectile 122 | . . 10 54 25 24 5 4 . . AOE 360 | . . 6 45 30 117 87 61 . 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Total 8256 | 57 985 607 1507 901 1103 970 1242 252 632 Wait 1158 | . 150 1 200 247 194 75 257 27 7 Move 6331 | 50 754 578 1093 525 779 838 906 208 600 Hop . | . . . . . . . . . . Pick Up 36 | . . 4 7 8 2 1 6 . 8 Fast Attach 66 | 6 7 1 12 10 11 5 6 5 3 Attach 11 | . . . 4 1 . . . 2 4 Detach 4 | . . . 2 . 1 1 . . . Swap 46 | . . 3 5 8 12 7 8 3 . Drop 71 | 1 5 3 14 11 15 6 14 . 2 Fire 364 | . 55 16 105 56 57 25 36 7 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . 1 . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . Trap . | . . . . . . . . . . Miscellaneous 164 | . 14 1 65 31 32 12 9 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 13 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 461 | -10/Materials | Identified exit to Mines 529 | -10/Materials | Discovered new exit (range 4) 530 | -10/Materials | Identified exit to Materials 763 | -10/Materials | Build established: Scout 841 | -10/Materials | Entered Mines 843 | -10/Mines | Reached level 2 851 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 861 | -10/Mines | Discovered exit to Materials (range 6) 868 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1126 | -10/Mines | Discovered exit to Materials (range 11) 1303 | -10/Mines | Learned location of 1 exit from Materials 1473 | -10/Mines | Build established: Skirmisher 1560 | -10/Mines | Entered Materials 1561 | -9/Materials | Identified exit to Storage 1562 | -9/Materials | Reached level 3 1563 | -9/Materials | Upgraded with Propulsion slot (x1) 1777 | -9/Materials | Reached level 4 1848 | -9/Materials | Discovered exit to Storage (range 12) 1873 | -9/Materials | Upgraded with Utility slot (x1) 2123 | -9/Materials | Repaired Lgt. Armor Plating 2134 | -9/Materials | Discovered new exit (range 15) 2481 | -9/Materials | Reached level 5 2656 | -9/Materials | Destroyed 7 combat bots 2714 | -9/Materials | Core integrity fell below 50% 2728 | -9/Materials | Reached level 6 2733 | -9/Materials | Discovered new exit (range 18) 2788 | -9/Materials | Identified exit to Materials 2934 | -9/Materials | Identified exit to Mines 2952 | -9/Materials | Upgraded with Utility slot (x1) 2952 | -9/Materials | Upgraded with Weapon slot (x1) 3212 | -9/Materials | Discovered exit to Materials (range 14) 3264 | -9/Materials | Build established: Tank 3297 | -9/Materials | Reached level 7 3456 | -9/Materials | Upgraded with Utility slot (x1) 3500 | -9/Materials | Entered Storage 3502 | -9/Storage | Reached level 8 3517 | -9/Storage | Upgraded with Weapon slot (x1) 3809 | -9/Storage | Garrison activated, responded to threat 3845 | -9/Storage | Reached level 9 4169 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4219 | -9/Storage | Met a pair of Derelict thieves 4295 | -9/Storage | Reached level 10 4300 | -9/Storage | First assault squad dispatched 4314 | -9/Storage | Upgraded with Power slot (x1) 4314 | -9/Storage | Upgraded with Propulsion slot (x1) 4314 | -9/Storage | Upgraded with Utility slot (x1) 4394 | -9/Storage | Found Prototype Launcher 4395 | -9/Storage | Identified Scatter Rocket Array 4414 | -9/Storage | Discovered exit to Materials (range 17) 4455 | -9/Storage | Repaired Lgt. Armor Plating 4495 | -9/Storage | Repaired Adv. Sensor Array 4528 | -9/Storage | Repaired Imp. Aluminum Leg 4562 | -9/Storage | Repaired Imp. Aluminum Leg 4595 | -9/Storage | Repaired Hvy. Assault Rifle 4621 | -9/Storage | Build established: Commander-Tank 4625 | -9/Storage | Central database locked down 4640 | -9/Storage | Entered Materials 4640 | -8/Materials | Accompanied by 8 allies 4642 | -8/Materials | Reached level 11 4842 | -8/Materials | Reached level 12 4868 | -8/Materials | Upgraded with Utility slot (x1) 4999 | -8/Materials | Discovered new exit (range 16) 5050 | -8/Materials | Identified exit to Factory 5109 | -8/Materials | Build established: Tank 5158 | -8/Materials | Garrison activated, responded to threat 5440 | -8/Materials | First assault squad dispatched 5459 | -8/Materials | Reached level 13 5539 | -8/Materials | Destroyed 12 combat bots 5617 | -8/Materials | Discovered exit to Factory (range 18) 5801 | -8/Materials | Repaired Imp. Medium Armor Plating 5834 | -8/Materials | Repaired Shield Generator 5984 | -8/Materials | Entered Factory 5986 | -7/Factory | Reached level 14 6488 | -7/Factory | Discovered new exit (range 11) 6576 | -7/Factory | Reached level 15 6631 | -7/Factory | Upgraded with Utility slot (x1) 6655 | -7/Factory | Identified exit to Garrison 6784 | -7/Factory | First assault squad dispatched 6920 | -7/Factory | Identified exit to Factory 7033 | -7/Factory | Entered another Factory area 7035 | -6/Factory | Reached level 16 7276 | -6/Factory | Reached level 17 7603 | -6/Factory | Repaired Airjet 7700 | -6/Factory | Build established: Gunner 8114 | -6/Factory | Garrison activated, responded to threat 8136 | -6/Factory | Discovered new exit (range 17) 8149 | -6/Factory | Sucked down chute 8149 | -6/Factory | Entered Waste 8151 | -6/Waste | Reached level 18 8186 | -6/Waste | Spotted C-40 Crusher 8197 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8200 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8203 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8206 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8209 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8212 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8228 | -6/Waste | Spotted C-40 Crusher 8229 | -6/Waste | Spotted C-40 Crusher 8240 | -6/Waste | Spotted C-40 Crusher 8241 | -6/Waste | Spotted C-40 Crusher 8243 | -6/Waste | Lost 6 parts (1n3u2w) 8260 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8271 | -6/Waste | Spotted C-40 Crusher 8276 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8296 | -6/Waste | Discovered new exit (range 10) 8321 | -6/Waste | Found Broken Imp. Powered Armor 8340 | -6/Waste | Entered Factory 8340 | -6/Factory | Upgraded with Power slot (x1) 8573 | -6/Factory | Build established: Mutant 8964 | -6/Factory | Core integrity fell below 50% 9031 | -6/Factory | Core integrity fell below 20% 9074 | -6/Factory | Garrison activated, responded to threat 9109 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09094_ K-01 Serf destroyed. 09094_ Massive razor-sharp blades shoot up from within the floor. 09094_ U-05 Engineer lays Concrete. 09095_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09095_ U-05 Engineer lays Concrete. 09098_ G-50 Soldier destroyed. 09099_ U-05 Engineer lays Concrete. 09102_ Acquired 25 matter. 09102_ U-05 Engineer lays Concrete. 09106_ K-01 Serf collects debris. 09106_ U-05 Engineer lays Concrete. 09107_ R-10 Processor collects Lgt. Ion Engine. 09107_ U-05 Engineer lays Concrete. 09109_ K-01 Serf collects debris. 09109_ U-05 Engineer lays Concrete. 09109_ Chain reaction triggered in Lgt. Angular Momentum Engine. 09109_ Blade Trap short circuited. 09109_ Massive razor-sharp blades shoot up from within the floor. 09109_ U-05 Engineer lays Concrete. 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""??????????????????????? | | #?????????? ""??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 28 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 28 Terrain Scan Density 385 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Storage | Hacked Imp. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Significant Disruption Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Levels Raised 17 | . . 1 5 3 3 2 2 1 . XP Earned 29173 | 3000 1465 1300 6890 4237 4838 3307 3369 139 628 XP Spent 27745 | 2995 . 1500 7465 4500 3960 3575 2950 . 800 Upgrades 62 | 15 . 3 19 5 9 5 5 . 1 Power Slot 2 | . . . . 1 . . . . 1 Propulsion Slot 3 | 1 . . 1 1 . . . . . Utility Slot 7 | 1 . . 3 1 1 1 . . . Weapon Slot 3 | 1 . . 1 1 . . . . . Core Integrity 8 | 1 . . 7 . . . . . . Heat Dissipation 4 | 1 . . 2 . 1 . . . . Energy Generation 1 | . . . . . . . 1 . . Mass Support 2 | . . . . 1 . . 1 . . Inventory Capacity 4 | . . 3 1 . . . . . . Sight Range 2 | 2 . . . . . . . . . Sensor Range 6 | 4 . . . . . 2 . . . Terrain Scan Density 3 | 3 . . . . . . . . . Ranged Accuracy 2 | 1 . . 1 . . . . . . Melee Accuracy 1 | . . . . . 1 . . . . Hack Attack % 2 | . . . . . 1 1 . . . KI Resistance % 4 | . . . 1 . 1 . 2 . . TH Resistance % 4 | . . . 1 . 1 1 1 . . EX Resistance % 4 | . . . 1 . 3 . . . . Protomatter Created 2108 | . 203 31 605 386 514 196 125 . 48 Integrity Restored 3476 | . 330 12 1398 666 624 251 195 . . Core 3345 | . 330 12 1290 666 601 251 195 . . Parts 131 | . . . 108 . 23 . . . . Protomatter Decayed 952 | . 93 11 132 296 356 64 . . . Game ------ Seed ColdUtilitySuite Manual? 0 Play Time 02:42:15 Cumulative 37.7 hours Start 2020.10.03 @ 16:59:54 End 2020.10.03 @ 20:45:33 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 16 Rogue 1 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58a75678-0c75-4237-88ca-af96328056eb