Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 03:53:05

Player: grhkm

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (63)      315
Value Destroyed (1086)     1086
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (53)                 53
              TOTAL SCORE: 3254

 Bonus
-------
High Alert Combat Kills    67
Follower Combat Kills      33
Friendly Fire              -47

 Cogmind 
---------
Core Integrity             0/550
Matter                     256/300
Energy                     32/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Salvage Targeting Computer
  Advanced ECM Suite
           Weapon Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
  Improved Salvage Targeting Computer
  Advanced ECM Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Ion Engine
           Aluminum Leg
    Medium Laser
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
     Heavy Assault Rifle
           Autogun
      Mini Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             50   | 7   .   2   16  25  
  Power                    6    | 1   .   .   1   4   
    Engine                 5    | 1   .   .   1   3   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   .   5   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    11   | 2   .   .   5   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 2   .   1   4   8   
    Device                 7    | 1   .   .   2   4   
    Storage                2    | 1   .   1   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   .   1   6   9   
    Energy Gun             4    | 2   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          9    | .   .   .   5   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 23   | .   .   1   1   21  
  Power                    3    | .   .   .   .   3   
  Propulsion               7    | .   .   .   .   7   
  Utility                  6    | .   .   .   1   5   
  Weapon                   7    | .   .   1   .   6   
  Highest Loss Streak      10   | .   .   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 98  98  82  
  Engine                   10   | .   14  14  11  4   
  Leg                      30   | .   28  28  33  26  
  Device                   13   | .   14  14  15  7   
  Storage                  10   | .   14  14  11  4   
  Processor                4    | .   .   .   .   17  
  Protection               2    | .   .   .   4   2   
  Energy Gun               8    | .   28  14  1   3   
  Ballistic Gun            11   | .   .   .   18  10  
  Launcher                 1    | .   .   12  1   .   
Peak Build Rating          24   | 9   9   9   16  24  
  Average Rating           13   | 7   9   8   14  18  
  On Entrance              8    | .   9   9   9   16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 15  15  21  25  26  
  Greatest Support         45   | 20  20  20  35  45  
  Greatest Overweight (x)  4    | 2   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         8    | 7   8   9   10  7   
  Most Carried             10   | 3   7   8   10  10  
  Average Carried          7    | 1   4   7   9   6   
  Final Capacity           10   | 8   8   10  10  5   
  Final Carried            10   | 2   7   8   10  2   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1100 | 270 .   25  539 266 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1653 | 202 179 40  867 365 
  Parts                    121  | 19  9   7   62  24  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           5    | .   2   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  30   | .   3   3   15  9   
  Guns                     19   | .   3   .   13  3   
  Cannons                  2    | .   .   .   .   2   
  AOE                      9    | .   .   3   2   4   
Classes Destroyed          9    | 3   1   1   4   .   
  Worker                   11   | 2   2   1   6   .   
  Builder                  9    | .   .   .   8   1   
  Tunneler                 6    | 4   .   .   1   1   
  Recycler                 3    | 1   .   .   2   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  11   | .   .   3   4   4   
  Grunt                    14   | .   3   .   8   3   
  Sentry                   5    | .   .   .   3   2   
Best Kill Streak           9    | 4   3   3   9   6   
  Combat Bots Only         4    | .   2   3   4   4   
Max Kills in Single Turn   3    | 1   1   3   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        200  | .    15   12   52   121  
  Missed                   41   | .    6    2    7    26   
Damage Taken               2738 | .    115  94   535  1994 
  Core                     658  | .    .    21   77   560  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  19   | .    .    .    .    19   
Core Remaining (%)         90   | 100  .    91   80   .    
Volleys Fired              153  | 19   16   6    75   37   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  134  | 90   90   80   80   134  
Shots Fired                288  | 38   32   7    141  70   
  Gun                      277  | 38   32   6    138  63   
  Cannon                   5    | .    .    .    .    5    
  Launcher                 6    | .    .    1    3    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  166  | .    .    .    124  42   
  Thermal                  76   | 19   16   6    14   21   
  Explosive                6    | .    .    1    3    2    
  Electromagnetic          40   | 19   16   .    .    5    
  Robot Hit Streak         12   | 4    9    4    8    12   
  Robot Miss Streak        3    | 3    2    2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           173  | 17   16   5    87   48   
  Core Hits                93   | 7    8    4    52   22   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
  Critical Strikes         7    | 2    3    .    2    .    
    Burn                   4    | 2    2    .    .    .    
    Destroy                2    | .    .    .    2    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3582 | 230  255  183  1970 944  
  Guns                     2489 | 230  211  51   1338 659  
  Cannons                  104  | .    .    .    .    104  
  Explosions               989  | .    44   132  632  181  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1686 | .    .    .    1225 461  
  Thermal                  833  | 100  107  51   377  198  
  Explosive                681  | .    .    132  368  181  
  Electromagnetic          382  | 130  148  .    .    104  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            104  | .    .    22   82   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               104  | .    .    22   82   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    19   .    17   
  Shots                    2    | .    .    1    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        311  | 240  311  50   59   208  
  Average Temperature      79   | 81   144  23   11   77   
  Received Heat Transfer   1041 | .    90   .    222  729  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    .    3    2    
  Heat Transferred         2013 | 444  333  148  533  555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             571  | 35  148 133 571 461 
  Initial                  177  | .   22  57  51  177 
  Average                  250  | 18  104 121 358 290 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         48   | 100 100 100 15  34  
  Level 1                  23   | .   .   .   29  46  
  Level 2                  28   | .   .   .   54  18  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   3   3   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   3   3   31  16  
  Peak Tracking Total      9    | .   2   3   4   9   
  Tactical Retreats        5    | .   .   .   1   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          5    | .   1   .   3   1   
  Terminals                5    | .   1   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   3   .   6   2   
  Successful               6    | .   1   .   4   1   
  Failed                   5    | .   2   .   2   1   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                11   | .   3   .   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   1   .   4   1   
  Record                   4    | .   .   .   3   1   
  Robot Analysis           1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   2   1   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   .   
  Highest-Rated Group      41   | .   .   41  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               18   | .   .   .   18  .   
  Total Damage             231  | .   .   .   231 .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1883 | 186 326 126 832 413 
Spaces Moved               1036 | 98  224 58  455 201 
  Core                     17   | 6   .   .   .   11  
  Treads                   .    | .   .   .   .   .   
  Legs                     1019 | 92  224 58  455 190 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 100 
  Average Speed            124  | 119 120 185 120 123 
  Slowest Speed            250  | 150 120 190 120 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 4   47  19  33  22  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          79   | .   6   11  48  14  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      79   | .   6   11  48  14  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1341 | 126 249 70  604 292 
  Wait                     66   | .   5   4   37  20  
  Move                     1032 | 97  223 57  454 201 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 3   5   1   10  3   
  Fast Attach              18   | 6   .   .   .   12  
  Attach                   12   | 1   .   1   3   7   
  Detach                   2    | .   .   .   .   2   
  Swap                     20   | .   .   1   13  6   
  Drop                     16   | .   .   .   12  4   
  Fire                     153  | 19  16  6   75  37  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
  187 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 12)
  513 | -10/Materials | Entered Mines
  626 | -10/Mines     | Discovered new exit (range 8)
  639 | -10/Mines     | Entered Materials
  639 | -9/Materials  | Accompanied by 1 ally
  639 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  644 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1327 | -9/Materials  | Build established: Scavenger-Mutant
 1442 | -9/Materials  | Discovered new exit (range 16)
 1471 | -9/Materials  | Identified exit to Materials
 1471 | -9/Materials  | Entered another Materials area
 1471 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1743 | -8/Materials  | Lost 9 parts (1p4n2u2w)
 1861 | -8/Materials  | Core integrity fell below 50%
 1871 | -8/Materials  | Core integrity fell below 20%
 1884 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Knocked back.
Acquired 2 matter.
Acquired Weapon Shielding.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
Penetrated by Slug.
Ion Engine destroyed.
Knocked back.
U-05 Engineer builds a Wall.
Acquired Lgt. Armor Plating.
Lgt. Armor Plating destroyed.
Acquired Hvy. Assault Rifle.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
Knocked back.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Hvy. Assault Rifle destroyed. <x2>
Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| #######??????????????+#??????????                  |
| #     #?????????????? #??????????                  |
|       #?????????????? #??????????                  |
|       ?????????????## ##?????????                  |
|       ?????????????     ?????????                  |
| #     ?????????????#   ??????????                  |
| ?#   #?????????????#  #??????????                  |
| ?#   #########?????#  #??????????                  |
| ?#   #       #?????#  ###????????                  |
| ?#   +       #######  # #####????                  |
| ?#   #       +     u        #????                  |
| ?#   ###############H #   # ##???                  |
| ?#   #???????#            =  #???                  |
| ?#   #???????#             % ##??                  |
| ?#   #???????# "" "     %%    #??                  |
| ?#   #???????# ""S"         ###??                  |
| ##   #???????# """"      %    #??                  |
|      #???????#              ###??                  |
|      #???????#######     @% #????                  |
|      #????????#    =     ####????                  |
| ######????????#         ##???????                  |
| ??????????????#         #????????                  |
| ??????????????#         #????????                  |
| ??????????????#         #????????                  |
| ??????????????#         #????????                  |
| ??????????????#   g     ?????????                  |
| ??????????????#   g     ?????????                  |
| ??????????????####/#####?????????                  |
| ????????????????? ???????????????                  |
| ????????????????  ???????????????                  |
| ???????????????? ????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatFieldRail
  Manual?         0
Play Time         00:23:21
  Cumulative      7.2 hours
  Start           2024.09.02 @ 03:29:00
  End             2024.09.02 @ 03:53:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          50x40
Zoom Use          5%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c7d0ef9-17dd-43a6-8e1d-857e13a863da