Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 20:37:34 Player: Selene Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (223) 1115 Value Destroyed (7396) 7396 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3122) 3122 TOTAL SCORE: 17453 Bonus ------- High Alert Combat Kills 660 Follower Combat Kills 737 Entered Garrisons 200 Met Imprinter 300 Destroyed Z-Imprinter 1000 Acquired ECA 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 56/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array 0b10 Decoder Chip [Generic] Improved Target Analyzer System Shield Advanced System Restoration Module > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Actuator Array Advanced ECM Suite Reaction Control System Advanced Trap Extractor (0/8) Advanced Trap Extractor (0/8) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Gravity Neutralizer Encrypted Comm Array 0b10 Decoder Chip [Generic] Improved Reaction Control System Zionite Light Carapace > --- WEAPON ----------- Shock Rifle Heavy Riot Gun Improved Datajack CR-A16's Pointy Stick > --- INVENTORY -------- Zionite Light DM Reactor Zionite Glidesys I Power Amplifier Zionite Biocell Improved Hacking Suite [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Thunder Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Slots Evolved 10 | . . 2 2 . . 2 . . . . . 2 . 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . 1 Utility 5 | . . 1 . . . 1 . . . . . 2 . 1 Weapon 2 | . . 1 1 . . . . . . . . . . . Parts Attached 202 | 6 10 18 21 11 11 13 10 5 7 31 3 6 15 35 Power 17 | . 3 2 3 1 . . 1 1 . 3 . . 1 2 Engine 9 | . 3 2 2 . . . . 1 . . . . 1 . Core 5 | . . . 1 1 . . 1 . . 1 . . . 1 Reactor 3 | . . . . . . . . . . 2 . . . 1 Propulsion 46 | 2 2 1 7 3 3 1 2 1 2 9 1 . 3 9 Treads 19 | . 2 1 7 3 2 . 2 1 1 . . . . . Leg 1 | . . . . . . . . . . . . . . 1 Wheel 8 | 2 . . . . 1 1 . . 1 . . . . 3 Hover 18 | . . . . . . . . . . 9 1 . 3 5 Flight . | . . . . . . . . . . . . . . . Utility 74 | 2 1 9 5 4 3 6 5 . 2 12 . 4 4 17 Device 36 | 1 . 4 4 . 1 3 2 . . 6 . 3 . 12 Storage 5 | 1 1 1 . . . . . . . 1 . . . 1 Processor 10 | . . . . . . 2 3 . . . . 1 1 3 Hackware 2 | . . . . 1 . . . . . . . . . 1 Protection 21 | . . 4 1 3 2 1 . . 2 5 . . 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 65 | 2 4 6 6 3 5 6 2 3 3 7 2 2 7 7 Energy Gun 28 | 1 3 1 1 . 1 1 . . 1 6 2 1 6 4 Energy Cannon 3 | . . . 1 . . . . . . . . . 1 1 Ballistic Gun 14 | 1 . 4 2 2 3 2 . . . . . . . . Ballistic Cannon 5 | . . . . . . 2 1 1 . . . . . 1 Launcher 6 | . 1 . 2 1 . 1 1 . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon 2 | . . 1 . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . 1 Piercing Weapon 2 | . . . . . . . . 1 1 . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . 1 . . Unidentified Prototypes 17 | . . 1 2 . 1 . 1 . 1 10 . 1 . . Corrupted Parts 2 | . . . . . . . . 1 . . . . . 1 System Corruption 20 | . . . . . . . . 12 . . . . . 8 Parts Lost 96 | . 1 1 4 5 . 7 10 . . 20 4 . 17 27 Power 6 | . . . 1 . . . . . . 1 . . 1 3 Propulsion 32 | . 1 . 1 1 . 1 5 . . 8 1 . 6 8 Utility 29 | . . 1 2 1 . 3 2 . . 5 1 . 7 7 Weapon 29 | . . . . 3 . 3 3 . . 6 2 . 3 9 Highest Loss Streak 13 | . 1 1 2 3 . 4 8 . . 13 2 . 10 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | 2 11 17 19 19 19 18 13 4 3 4 4 4 4 8 Power 1 | . 1 1 1 2 2 3 3 1 . . 1 1 1 2 Propulsion 1 | 1 1 2 1 2 2 1 . . . 1 1 1 . 2 Utility 5 | . 3 5 9 11 11 9 6 1 . . 1 2 1 3 Weapon 3 | . 5 8 7 3 3 4 2 . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 79 | . 4 14 13 7 9 6 6 . 1 1 . 3 2 13 Power 14 | . . 1 3 1 2 . 1 . 1 . . . 1 4 Propulsion 11 | . 2 . 1 2 2 . . . . . . . . 4 Utility 33 | . . 4 5 3 5 2 4 . . 1 . 3 1 5 Weapon 20 | . 2 9 3 1 . 4 1 . . . . . . . Tool/Special 1 | . . . 1 . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 99 97 97 99 79 64 70 79 97 98 82 60 Engine 4 | . 13 11 7 6 . . . 2 7 1 . . . 1 Core 2 | . . . 1 2 9 7 7 4 . 1 . . . . Treads 18 | . 26 22 26 27 18 19 21 13 16 6 . . . . Wheel 2 | . 1 . . . 8 10 1 . 4 2 . . . 5 Hover 2 | . . . . . . . . . . 19 30 26 14 . Device 9 | . 14 12 9 8 9 6 2 7 5 8 15 25 21 9 Storage 6 | . 14 11 9 9 9 7 4 . . 4 7 . 4 2 Processor 4 | . . . . . . 6 11 7 7 2 . 5 6 19 Protection 6 | . . 9 9 9 9 7 4 . 3 8 7 6 4 1 Energy Gun 8 | . 25 29 . . . . . . 1 9 16 13 15 3 Ballistic Gun 11 | . 1 3 35 33 27 15 4 . . . . . . . Ballistic Cannon 2 | . . . . . . 6 10 5 5 . . . . . Impact Weapon 1 | . . . . . 6 7 4 7 2 . . . . . Piercing Weapon 1 | . . . . . . . . 5 5 4 7 6 4 2 Peak Build Rating 83 | 6 13 27 37 38 35 43 44 53 64 76 78 83 83 71 Average Rating 39 | 4 12 21 34 36 33 40 39 50 52 62 73 81 64 51 On Entrance 39 | . 6 13 27 37 32 33 42 42 52 54 76 69 83 20 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 78 | 8 32 64 72 76 71 75 71 39 49 49 29 27 37 78 Greatest Support 82 | 26 46 46 66 65 62 24 82 40 40 56 56 68 56 48 Greatest Overweight (x) 6 | . . 1 1 1 5 6 5 1 3 3 . . 1 2 Average Overweight (x) . | . . . . . 2 3 1 . 1 . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 5 5 5 5 5 5 20 Average Capacity 14 | 7 12 18 20 20 20 20 15 5 5 5 5 5 5 13 Most Carried 20 | 5 15 20 20 20 20 20 20 5 5 5 5 5 5 20 Average Carried 13 | 3 11 17 19 19 19 18 14 4 4 4 4 4 4 8 Final Capacity 20 | 8 15 20 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | 5 15 20 20 20 20 20 5 5 5 5 5 5 5 5 Class Distribution -------------------- 38% | Tank 26% | Mutant 11% | Scavenger-Mutant 9% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Matter Collected 7881 | 207 350 309 2032 1194 1382 297 586 237 180 428 30 90 158 401 Remotely 3238 | . . . 1561 231 1250 146 . . . . . . . 50 Salvage Created 8422 | 13 218 993 2344 1154 1323 445 173 182 . 112 13 103 888 461 Parts 496 | 3 18 75 141 75 80 21 5 12 . 6 2 5 28 25 Haulers Intercepted 13 | . 1 4 4 . 3 1 . . . . . . . . Recyclers Shooed 5 | . . 2 2 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 6 6 3 . 9 . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Combat Hostiles Destroyed 171 | . 10 27 41 25 23 10 6 9 . 4 1 1 10 4 Melee 3 | . . . . . . . . . . . . . . 3 Guns 114 | . 4 20 35 23 17 2 . . . 3 1 1 8 . Cannons 8 | . . . 2 . . 1 2 1 . 1 . . . 1 AOE 44 | . 6 7 4 2 6 7 4 7 . . . . 1 . Classes Destroyed 21 | 1 4 5 3 2 1 . 1 1 . 2 1 . . . Worker 4 | . . . 1 . 2 1 . . . . . . . . Builder 4 | . . 2 . . 1 . . . . . . . . 1 Tunneler 2 | 1 1 . . . . . . . . . . . . . Hauler 13 | . 1 4 4 . 3 1 . . . . . . . . Recycler 10 | . . 1 1 . 3 2 . . . . . . 2 1 Minesweeper 2 | . . . . . . . 2 . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . 1 Operator 4 | . . 2 1 . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . 1 . . . Watcher 16 | . 1 5 5 . 2 . . . . . . 1 1 1 Swarmer 39 | . 6 7 4 1 9 4 3 5 . . . . . . Grunt 66 | . 4 9 24 10 5 3 2 1 . . . . 8 . Brawler 2 | . . 1 . . . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 39 | . . 10 8 8 8 1 . 1 . . . 1 2 . Specialist 2 | . . . . 2 . . . . . . . . . . Hunter 6 | . . . 4 . 1 . . 1 . . . . . . Programmer 10 | . . . . 4 . 2 . . . . . . . 4 Z-Technician 1 | . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . 2 . . . . . . . Assembled 3 | . . . . . . . . . . 3 . . . . Savage 1 | . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 1 5 7 6 5 5 4 3 4 . 3 1 1 3 2 Combat Bots Only 5 | . 3 4 5 5 5 4 3 4 . 3 1 1 3 1 Max Kills in Single Turn 5 | 1 2 5 3 2 2 2 2 3 . 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 3 3 2 2 2 2 3 . . . . 1 . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Hostile Shots Fired 1233 | . 36 69 172 129 55 62 139 51 . 91 33 30 160 206 Missed 465 | . 15 23 44 32 17 26 52 22 . 30 24 22 86 72 Damage Taken 13330 | . 289 638 1508 1078 500 978 1558 394 . 1755 181 44 1343 3064 Core 2175 | . 75 53 146 42 10 76 156 14 . 248 24 . 317 1014 Absorbed by Shields 836 | . . . 140 280 52 . 48 . . . . . 103 213 Ignored by Resistances 72 | . . . . . . . . . . 72 . . . . Regen/Repaired (Parts) 379 | . 24 . 61 . 294 . . . . . . . . . Core Remaining (%) 68 | 100 70 86 . . 64 . . . . . 26 . 62 . Volleys Fired 539 | 1 27 52 116 94 73 30 28 13 . 23 5 8 49 20 Largest 4 | 2 2 3 4 4 3 3 3 2 . 3 3 2 3 2 Hottest 250 | 60 130 195 103 101 76 79 108 79 . 250 170 115 225 120 Shots Fired 1417 | 2 39 148 439 293 187 61 59 15 . 33 11 10 96 24 Gun 1283 | 2 29 144 434 289 182 42 8 . . 25 11 10 91 16 Cannon 89 | . . . 2 . . 9 49 8 . 8 . . 5 8 Launcher 45 | . 10 4 3 4 5 10 2 7 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1058 | 1 14 6 434 289 182 51 57 8 . 8 . . . 8 Thermal 232 | 1 15 138 2 . . . . . . 17 10 . 43 6 Explosive 45 | . 10 4 3 4 5 10 2 7 . . . . . . Electromagnetic 74 | . . . . . . . . . . . 1 10 53 10 Phasic 8 | . . . . . . . . . . 8 . . . . Robot Hit Streak 16 | 1 7 14 16 9 12 12 15 2 . 4 1 5 8 5 Robot Miss Streak 21 | . 4 11 6 5 4 6 2 2 . 21 3 2 3 4 Penetration Max 1 | . . . 1 . . 1 . . . . . . . . Secondary Targets 10 | . 2 . 5 2 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . 1 . Shots Hit Robots 876 | 1 33 121 263 130 106 35 49 9 . 16 2 9 70 32 Core Hits 506 | 1 30 153 102 55 51 33 10 12 . 8 1 4 35 11 Critical Kills 3 | . . . 1 2 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . . . . . . Critical Strikes 16 | . . . 1 2 1 . 3 1 . 1 . . 2 5 Burn 1 | . . . . . . . . . . . . . 1 . Destroy 4 | . . . 1 2 1 . . . . . . . . . Blast 6 | . . . . . . . 2 1 . 1 . . . 2 Smash 1 | . . . . . . . 1 . . . . . . . Impale 4 | . . . . . . . . . . . . . 1 3 Melee Attacks 59 | . . 1 . . 2 . 4 5 8 3 . 1 3 32 Impact 13 | . . 1 . . 2 . 4 5 1 . . . . . Slashing 2 | . . . . . . . . . . . . . . 2 Piercing 42 | . . . . . . . . . 7 3 . . 2 30 Sneak Attacks 11 | . . . . . 1 . 4 . . . . 1 3 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20475 | 12 862 2152 4713 2586 2437 1392 1849 919 . 501 58 199 1736 1059 Guns 13158 | 12 261 1581 4446 2345 1747 652 118 . . 337 58 199 1241 161 Cannons 1773 | . . . 45 . . 154 1130 80 . 134 . . 33 197 Explosions 4056 | . 601 571 222 241 578 586 277 658 . . . . 322 . Melee 1478 | . . . . . 112 . 324 181 . 30 . . 140 691 Ramming 10 | . . . . . . . . . . . . . . 10 Kinetic 11168 | . 73 92 4446 2345 1747 806 1248 80 . 134 . . . 197 Thermal 3235 | 12 188 1793 45 . . . . . . 238 58 . 842 59 Explosive 3430 | . 601 267 222 241 578 586 277 658 . . . . . . Electromagnetic 1055 | . . . . . . . . . . . . 199 754 102 Impact 617 | . . . . . 112 . 324 181 . . . . . . Slashing 104 | . . . . . . . . . . . . . . 104 Piercing 757 | . . . . . . . . . . 30 . . 140 587 Phasic 99 | . . . . . . . . . . 99 . . . . Highest Corruption 30 | . . . . 4 6 . . 12 12 . . . . 30 Average Corruption 7 | . . . . 2 5 . . 12 12 . . . . 13 Corruption Purged 2 | . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 150 | . . . . 22 53 . . 30 3 . . . . 42 Message Errors 23 | . . . . . 11 . . 6 1 . . . . 5 Matter Fused 43 | . . . . 8 14 . . 10 . . . . . 11 Heat Flow Errors 16 | . . . . 1 7 . . 6 . . . . . 2 Energy Discharges 13 | . . . . 3 2 . . 2 1 . . . . 5 Data Loss (minor) 24 | . . . . 4 9 . . 5 . . . . . 6 Data Loss (major) 8 | . . . . 1 4 . . . 1 . . . . 2 Misfires 5 | . . . . 3 2 . . . . . . . . . Alerts 2 | . . . . 1 . . . . . . . . . 1 Misdirections 9 | . . . . . . . . 1 . . . . . 8 Weapon Failures 7 | . . . . 1 4 . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 747 | . 47 65 . . 82 6 352 46 . 18 . . 100 31 Projectiles 23 | . . . . . . . 23 . . . . . . . Explosions 204 | . 47 65 . . . 6 50 12 . . . . 24 . Melee 520 | . . . . . 82 . 279 34 . 18 . . 76 31 Knockbacks 8 | . . . . . 1 1 3 . . . . . . 3 Impact 2 | . . . . . 1 . 1 . . . . . . . Kinetic 6 | . . . . . . 1 2 . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 315 | . 52 40 8 48 63 14 . 30 . . . . 55 5 Shots 12 | . 3 1 1 2 2 1 . 1 . . . . 1 . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . . . . . 4 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 476 | 10 286 283 439 301 268 60 201 232 . 476 57 . 279 180 Average Temperature 89 | 7 113 85 104 89 63 20 71 83 . 179 35 . 53 63 Received Heat Transfer 3036 | . 114 207 698 278 163 54 462 93 . 486 45 . 340 96 Effects 19 | . 1 . 7 4 2 . . . . 5 . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . Energy Bleed 5 | . 1 . 1 1 2 . . . . . . . . . Interference 9 | . . . 4 3 . . . . . 2 . . . . Short Circuit 2 | . . . 1 . . . . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . 2 1 . . . . 1 . Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 . Parts Fried 10 | . . . . . 1 . 1 1 . . . 3 4 . Impact Corruptions 13 | . . . . . 2 . 9 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . . . . . . 2 Heat Transferred 4563 | 25 230 2190 74 . . . . . . 246 74 . 1576 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . 4 . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Maximum Alert Level 4 | . . 1 2 4 2 1 . . . . . 1 2 . Low Security (%) 56 | 100 100 90 56 . . 80 . . . . . 97 23 100 Level 1 17 | . . 9 37 1 35 20 . . . . . 2 57 . Level 2 14 | . . . 6 24 64 . . . . . . . 18 . Level 3 5 | . . . . 34 . . . . . . . . . . Level 4 5 | . . . . 39 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1301 | 5 98 210 547 1301 633 246 . . . . . 206 427 137 Initial 633 | . . 18 83 348 633 246 . . . . . 192 57 137 Average 283 | 1 22 78 212 914 444 143 . . . . . 149 297 30 Influence Increases 6193 | 5 342 769 1105 1023 646 363 160 160 . . 261 226 899 234 Destroy 0b10 Robot/C 3640 | . 200 540 820 600 460 200 120 160 . . 40 20 400 80 Destroy 0b10 Robot/NC 310 | 5 15 70 60 . 60 20 10 . . . 10 5 35 20 Destroy Leader 256 | . 20 10 80 . 10 20 . . . . 10 12 72 22 Allied During Kill 126 | . . . . 16 . . . . . . 21 . 89 . Successful Hack 329 | . 57 49 27 28 13 24 . . . . . 39 50 42 Disable Machine 285 | . 15 45 75 15 45 45 . . . . . . 30 15 Anti-Garrison Action 300 | . . . . 300 . . . . . . . . . . Destroy Structure 332 | . 35 40 43 64 43 54 . . . . . . 43 10 Advance Influence 150 | . . . . . . . . . . . . 150 . . Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 450 | . . 15 . . 15 . 30 . . . 180 . 180 30 Influence Decreases 4565 | 5 296 589 652 70 736 438 267 160 . . 194 150 676 332 Time Decay 3732 | 5 286 588 612 . 586 368 201 160 . . 114 150 386 276 Lost Part 503 | . 10 1 40 50 . 70 66 . . . 40 . 170 56 Lost Ally 180 | . . . . 20 . . . . . . 40 . 120 . Purge Threat 150 | . . . . . 150 . . . . . . . . . Squads Dispatched 27 | . 1 3 8 . 1 4 . . . . 1 3 4 2 Investigation 6 | . 1 . 2 . 1 . . . . . . 1 1 . Extermination 5 | . . . . . . 2 . . . . . 1 . 2 Reinforcement 14 | . . 3 5 . . 2 . . . . . 1 3 . Assault 1 | . . . . . . . . . . . 1 . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Distress Signals 13 | . . 2 7 . 3 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 284 | . 10 37 53 30 34 15 9 9 . 13 15 3 32 24 Peak Tracking Total 8 | . 3 6 5 5 4 4 5 4 . 5 8 1 6 7 Tactical Retreats 24 | . . 1 . . 1 . 2 . . 1 6 . 11 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Traps Triggered 12 | . . 1 . 8 . 2 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . 4 . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 1 . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 23 | . . . . . . . 21 . . . 2 . . . Triggered 2 | . . . . . . . 1 . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Machines Disabled 23 | . 1 3 5 1 3 3 . 1 . 2 . . 3 1 Max in Single Turn 3 | . 1 3 2 1 1 1 . 1 . 1 . . 1 1 Garrison Relay 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Machines Accessed 73 | . 9 15 8 3 10 2 1 . . . . 9 10 6 Terminals 50 | . 6 10 6 3 7 2 . . . . . 4 9 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . 1 1 1 . 2 . . . . . . 1 . 1 Recycling Units 11 | . 2 2 . . 1 . . . . . . 3 1 2 Scanalyzers 3 | . . 2 . . . . . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 189 | . 26 40 26 8 23 3 1 . . . . 23 24 15 Successful 89 | . 16 19 10 2 10 1 1 . . . . 14 12 4 Failed 99 | . 10 20 16 6 13 2 . . . . . 9 12 11 Catastrophic 22 | . 2 3 6 1 3 . . . . . . 2 2 3 Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 95 | . 11 25 13 . 11 3 . . 7 . . 9 7 9 Terminals 136 | . 17 30 21 8 13 3 . . . . . 11 22 11 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 13 | . 2 2 2 . 5 . . . . . . 1 . 1 Recycling Units 31 | . 7 5 . . 5 . . . . . . 9 2 3 Scanalyzers 5 | . . 3 . . . . . . . . . 2 . . Garrison Access 3 | . . . 3 . . . . . . . . . . . Terminal Hacks 49 | . 10 11 7 2 5 . 1 . . . . 3 9 1 Robot Analysis 7 | . 3 2 2 . . . . . . . . . . . Prototype ID Bank 5 | . 2 2 . . . . . . . . . 1 . . Open Door 5 | . . . . . . . 1 . . . . . 4 . Branch Access Points 3 | . . 1 1 . . . . . . . . . . 1 Emergency Access Points 3 | . . . 1 1 1 . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 6 | . 3 . 1 . 1 . . . . . . 1 . . Disarm Traps 3 | . . . . . . . . . . . . . 3 . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 7 | . 1 1 1 . 1 . . . . . . 1 2 . Security Stations 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 . 2 . 3 . . . . . . . . . Scan Component 4 | . 1 . 1 . 2 . . . . . . . . . Repair 3 | . 1 . 1 . 1 . . . . . . . . . Recycling Unit Hacks 8 | . 2 1 . . 1 . . . . . . 3 1 . Retrieve Components 8 | . 2 1 . . 1 . . . . . . 3 1 . Scanalyzer 3 | . . 2 . . . . . . . . . 1 . . Insert Component 2 | . . 1 . . . . . . . . . 1 . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 21 | . 2 5 . . 1 1 . . . . . 7 2 3 Terminals 8 | . . 2 . . . 1 . . . . . 1 1 3 Assimilate 1 | . . 1 . . . . . . . . . . . . Botnet 6 | . . 1 . . . 1 . . . . . 1 1 2 Disrupt 1 | . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . . . 1 . . Mechanics 2 | . . 1 . . . . . . . . . 1 . . Recycling Units 11 | . 2 2 . . 1 . . . . . . 5 1 . Reject 9 | . 2 2 . . 1 . . . . . . 3 1 . Recyclers 2 | . . . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 63 | . 7 13 7 3 10 2 . . . . . 8 7 6 Full Trace Events 8 | . 1 . 2 2 1 . . . . . . 1 1 . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . 1 . . . . . . 16 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . . . . . . . . . Time 111 | . 26 . 32 . 53 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 24 | . 3 2 . . 4 . . . . . . 5 10 . Parts Scanalyzed 2 | . . 1 . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 1 . Non-combat 2 | . . . . . . . . . . . . 1 1 . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 1 1 . parse_system 1 | . . . . . . . . . . . . . 1 . find_recycling 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released 8 | . . . . 8 . . . . . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . . . . . Programmers 3 | . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Total Allies 12 | . . . . 2 . . . . 4 . . . 6 . Largest Group 5 | . . . . 2 . . . . 4 4 2 . 5 . Highest-Rated Group 262 | . . . . 51 . . . . 262 262 178 . 243 . Highest-Rated Ally 159 | . . . . 31 . . . . 96 96 96 . 159 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 209 | . . . . 20 . . . . . 83 19 . 87 . Total Damage 4003 | . . . . 241 . . . . . 1459 488 . 1815 . Kills 33 | . . . . 5 . . . . . 12 3 . 13 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Active Infowar (turns) 9509 | 29 1553 848 2 . . 235 1333 897 2024 345 . 308 910 1025 Optics 5630 | . . . . . . . 1333 897 2024 345 . . 6 1025 Sensors 1650 | . . . . . . . . . . . . 279 839 532 Terrain 236 | . . . . . . . . . . . . . . 236 Traps 749 | . . 512 2 . . 235 . . . . . . . . Seismic 1918 | 29 1553 336 . . . . . . . . . . . . Decoding 2243 | . . . . . . . . . . . . 308 910 1025 Machine Analysis 802 | . . . . . . . . . . . . . . 802 Robot Analysis Total 7 | . 3 2 2 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 58 | . . . . . . . . . . . . 6 22 30 Traps 8 | . . . . . . . . . . . . . 4 4 Emergency Access 2 | . . . . . . . . . . . . . . 2 Items 33 | . . . . . . . . . . . . 4 9 20 Machines 11 | . . . . . . . . . . . . 2 7 2 Patrols 1 | . . . . . . . . . . . . . . 1 Guards 2 | . . . . . . . . . . . . . 1 1 Exits 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Turns Passed 19780 | 73 1553 2773 2012 1974 1833 845 2201 897 2024 994 357 309 910 1025 Spaces Moved 11844 | 64 866 1178 713 804 816 497 1079 473 1346 1234 578 533 865 798 Core 227 | 3 . . . . . . . . . . . . 101 123 Treads 5619 | . 800 1178 713 804 390 . 857 473 401 3 . . . . Legs 170 | . . . . . . . . . . . . . . 170 Wheels 2738 | 61 66 . . . 426 497 222 . 945 163 . . . 358 Hover 3090 | . . . . . . . . . . 1068 578 533 764 147 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 90 160 160 158 150 120 158 170 115 48 48 48 48 50 Average Speed 140 | 88 154 200 217 209 192 145 177 178 144 62 48 48 74 94 Slowest Speed 250 | 100 160 240 243 238 245 180 250 250 170 165 52 48 141 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 5 98 97 76 91 61 15 85 72 90 85 81 20 64 17 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . 1 1 2 . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 . . 1 . 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . . . . 2 1 2 . 5 . . . Spaces Dug 22 | . . 1 . . 1 19 . . . . . . . 1 Terrain Destroyed 498 | . 46 44 50 51 38 79 34 93 . 15 7 . 36 5 Melee 3 | . . 1 . . 1 . . . . . . . . 1 Projectile 36 | . . . 2 1 . 1 3 3 . 15 7 . . 4 AOE 459 | . 46 43 48 50 37 78 31 90 . . . . 36 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Dee Pro Fac Ext Fac Total 14021 | 75 1048 1488 995 988 988 574 1308 497 1415 1412 646 575 1043 969 Wait 881 | . 116 180 78 20 43 . 151 . 42 65 55 13 87 31 Move 11827 | 63 865 1177 713 801 815 496 1078 472 1343 1233 577 532 864 798 Hop 1 | . . . . . . . . . 1 . . . . . Pick Up 177 | 5 19 26 23 10 15 17 6 1 4 14 2 5 6 24 Fast Attach 101 | 6 . 2 3 . 5 4 3 3 7 30 2 5 8 23 Attach 69 | . 2 3 7 4 . 9 4 . 1 13 2 2 5 17 Detach 22 | . . . . . . 1 2 . 1 5 . . 3 10 Swap 114 | . 9 21 28 13 13 5 7 2 . 4 . 2 7 3 Drop 169 | . 10 26 27 10 22 12 4 1 9 22 1 7 11 7 Fire 539 | 1 27 52 116 94 73 30 28 13 . 23 5 8 49 20 Melee 58 | . . 1 . . 2 . 4 5 7 3 . 1 3 32 Ram 3 | . . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . . . . . . Rewire 20 | . . . . 20 . . . . . . . . . . Trap 23 | . . . . . . . 21 . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 5) 636 | -10/Materials | Discovered new exit (range 12) 705 | -10/Materials | Discovered new exit (range 6) 1263 | -10/Materials | Discovered new exit (range 16) 1427 | -10/Materials | Repaired Grenade Launcher 1627 | -10/Materials | Entered another Materials area 1627 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1927 | -9/Materials | Build established: Gunner 2065 | -9/Materials | Discovered new exit (range 9) 2257 | -9/Materials | Build established: Tank 2796 | -9/Materials | Identified exit to Mines 3106 | -9/Materials | Discovered new exit (range 6) 3565 | -9/Materials | Central database locked down 4111 | -9/Materials | Discovered new exit (range 16) 4400 | -9/Materials | Entered another Materials area 4400 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4485 | -8/Materials | Garrison activated, responded to threat 5020 | -8/Materials | Discovered new exit (range 14) 5536 | -8/Materials | Discovered new exit (range 10) 5686 | -8/Materials | Repaired Imp. Treads 6158 | -8/Materials | Discovered new exit (range 5) 6412 | -8/Materials | Identified exit to Garrison 6412 | -8/Materials | Entered Garrison 6440 | -8/Garrison | Learned Materials security intel 6536 | -8/Garrison | Triggered checkpoint 6617 | -8/Garrison | Garrison Relay disabled 6894 | -8/Garrison | Discovered new exit (range 8) 7268 | -8/Garrison | Triggered checkpoint 7327 | -8/Garrison | Discovered new exit (range 15) 7426 | -8/Garrison | Triggered checkpoint 7639 | -8/Garrison | Triggered checkpoint 7817 | -8/Garrison | Discovered new exit (range 10) 7866 | -8/Garrison | Triggered checkpoint 7933 | -8/Garrison | Lost 3 parts (1n1u1w) 8099 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8185 | -8/Garrison | Build established: Scavenger-Tank 8285 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8386 | -8/Garrison | Entered Materials 8961 | -8/Materials | Build established: Tank 9254 | -8/Materials | Discovered new exit (range 5) 10026 | -8/Materials | Build established: Scavenger-Tank 10165 | -8/Materials | Repaired Broken Arm. Treads 10219 | -8/Materials | Entered Factory 10219 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10515 | -7/Factory | Build established: Scavenger-Gunner 10565 | -7/Factory | Lost 4 parts (1n2u1w) 11051 | -7/Factory | Discovered new exit (range 7) 11064 | -7/Factory | Identified exit to Lower Caves 11064 | -7/Factory | Entered Lower Caves 11070 | -7/Lower Caves | Met a Warlord Commander 11071 | -7/Lower Caves | Learned location of Warlord (-5) 11072 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11073 | -7/Lower Caves | Found Encrypted Comm Array 11518 | -7/Lower Caves | Spotted B-75 Beast 12162 | -7/Lower Caves | Build established: Gunner 12630 | -7/Lower Caves | Lost 8 parts (3n2u3w) 12660 | -7/Lower Caves | Learned Factory garrison access intel 12811 | -7/Lower Caves | Found Prototype Device 12811 | -7/Lower Caves | Identified Heart of Steel 12832 | -7/Lower Caves | Build established: Mutant 13250 | -7/Lower Caves | Discovered new exit (range 5) 13265 | -7/Lower Caves | Entered another Lower Caves area 13392 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 13413 | -7/Lower Caves | System corruption reached 10% 13422 | -7/Lower Caves | Learned location of Zion (-7) 13557 | -7/Lower Caves | Discovered new exit (range 14) 13625 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14151 | -7/Lower Caves | Discovered new exit (range 9) 14162 | -7/Lower Caves | Entered Zion 14253 | -7/Zion | Discovered new exit (range 16) 14288 | -7/Zion | System corruption cleaned by Quarantine Array 14400 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14631 | -7/Zion | Given A8's code to call for help 14943 | -7/Zion | Found CR-A16's Pointy Stick 15091 | -7/Zion | Learned location of Armory (-3) 15112 | -7/Zion | Gained Derelict followers 15255 | -7/Zion | Received a visual enhancement algorithm 15256 | -7/Zion | Ran a visual enhancement algorithm 15460 | -7/Zion | Met Imprinter 15672 | -7/Zion | Found Prototype Energy Gun 15672 | -7/Zion | Identified Storm Laser 15967 | -7/Zion | Build established: Tank 16125 | -7/Zion | Opened final containment barrier to the Deep Caves 16148 | -7/Zion | Discovered new exit (range 3) 16148 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16167 | -7/Zion | Enhanced Grunt warped into view, answering call for help 16174 | -7/Zion | Enhanced Grunt warped into view, answering call for help 16186 | -7/Zion | Entered Deep Caves 16186 | -7/Deep Caves | Accompanied by 4 allies 16362 | -7/Deep Caves | Attacked by Z-Imprinter 16377 | -7/Deep Caves | Allies destroyed Z-Imprinter 16508 | -7/Deep Caves | Z-Facility disabled 16535 | -7/Deep Caves | Found Prototype Protection 16535 | -7/Deep Caves | Identified Zio. Weapon Casing 16540 | -7/Deep Caves | Core integrity fell below 50% 16576 | -7/Deep Caves | Lost 13 parts (1p4n4u4w) 16686 | -7/Deep Caves | Found Prototype Protection 16686 | -7/Deep Caves | Identified Zio. Heavy Carapace 16729 | -7/Deep Caves | Build established: Scavenger-Mutant 16792 | -7/Deep Caves | Spotted AG-37677 16841 | -7/Deep Caves | Lost 5 parts (3n1u1w) 17069 | -7/Deep Caves | Discovered new exit (range 6) 17180 | -7/Deep Caves | Entered Proximity Caves 17180 | -6/Proximity Caves | Accompanied by 2 allies 17182 | -6/Proximity Caves | Spotter reported a threat 17336 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 17347 | -6/Proximity Caves | Spotted B-75 Beast 17530 | -6/Proximity Caves | Discovered new exit (range 11) 17531 | -6/Proximity Caves | Learned Factory emergency access door positions 17537 | -6/Proximity Caves | Entered Factory 17537 | -6/Factory | Evolved 2 slots: Utility x2 17539 | -6/Factory | Loaded intel: 4 garrison access locations 17696 | -6/Factory | Discovered new exit (range 16) 17839 | -6/Factory | Discovered new exit (range 16) 17846 | -6/Factory | Entered Extension 17966 | -6/Extension | Rescued a captive Derelict 17966 | -6/Extension | Rescued a captive Derelict 17975 | -6/Extension | Lost 5 parts (3n1u1w) 17988 | -6/Extension | Rescued a captive Derelict 17989 | -6/Extension | Rescued a captive Derelict 18002 | -6/Extension | Rescued a captive Derelict 18227 | -6/Extension | Rescued A7 18337 | -6/Extension | Lost 3 allies 18411 | -6/Extension | Build established: Scavenger-Tank 18429 | -6/Extension | Spotted B-75 Beast 18659 | -6/Extension | Spotted B-75 Beast 18694 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 18741 | -6/Extension | Identified exit to Factory 18744 | -6/Extension | Discovered new exit (range 15) 18756 | -6/Extension | Entered Factory 18756 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18757 | -5/Factory | Identified exit to Upper Caves 18784 | -5/Factory | Lost 10 parts (1p2n5u2w) 19180 | -5/Factory | System corruption reached 10% 19204 | -5/Factory | Lost 6 parts (1n2u3w) 19389 | -5/Factory | Lost 9 parts (1p4n1u3w) 19436 | -5/Factory | Lost 3 parts (1p1n1u) 19666 | -5/Factory | Core integrity fell below 50% 19752 | -5/Factory | Core integrity fell below 20% 19770 | -5/Factory | System corruption reached 30% 19774 | -5/Factory | Lost 9 parts (1p2n3u3w) 19781 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19721_ Identified Actuator Array. 19725_ System corrupted: Component data lost. 19736_ Acquired Adv. System Restoration Module. 19741_ System corrupted: Component data lost. 19743_ >> DECODED: Terminal location. 19743_ Antigrav System destroyed. 19744_ Dropped Component Analysis Suite. 19756_ Dropped Hpw. Tractor Beam. 19757_ Acquired Reaction Control System. 19758_ K-01 Serf cleans the Assembly Bed. 19759_ System corrupted: Substantial component data lost. 19764_ K-01 Serf cleans the Assembly Bed. 19766_ Slammed into K-01 Serf. 19766_ Destabilizing: System corrupted (+1). 19769_ >> DECODED: Terminal location. 19769_ Triggered Shock Trap. 19769_ The floor emits a surge of raw power. 19769_ System corrupted (+1). 19780_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ????????????????????# """ / """ """ #?????? | | ????????????????????# """ # """ """ #?????? | | ????????????????##### # #?????? | | ????????????????+ # """ """ #?????? | | ????????????????#######+########## """ """ #?????? | | ?????????????????# #??# """ """ #?????? | | ?????????????????# !!! #??# #?????? | | ?????????????????# ! !!! #??# """ """ #?????? | | ?????????????????# !!! #??# """ """ #?????? | | ?????????????????# #??#!""" """ #?????? | | ?????????????????# A#??# #?????? | | ?????????????????# #??# #?????? | | ?????????????????# """"""k#??# #?????? | | ?????????????????# """""" #??# #?????? | | ?????????????????# """""" ########/######????? | | ?????????????????# """""" # #????? | | ?????????????????# # #????? | | ?????????????????##########/### #????? | | ??????????????????????????#s#?# #????? | | ???????##???????????????### ### #????? | | ??????? #???"""""""""??# # #????? | | ???????# #??????????????# ######+########????? | | ???????# #???"""""""""??+ ! #???????????? | | ""?????# #??????????????# #???????????? | | ""????? ????###???????# g"""" #???????????? | | ""????? ???? #???????#@ """" #???????????? | | ""????? ????# #???????# """" #???????????? | | ""???]?# #????# #???????# """" #???????????? | | ???????# #????# #???????# s """" #???????????? | | ???????# #????# #???????# s"""" #???????????? | | ???????# #????# ######### #???????????? | | ######## #????# #???????????? | | = #????# ##########""Y""#######???????????? | | ##########????# #????????#"""""#?????????????????? | | ??????????????# #????????#######?????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????####?????#??????????????????? | | #########?????# #??? ?? #??????????????????? | | # #?????# #?? #??????????????????? | | # ####### ## #??????????????????? | | # + / #??????????????????? | | # #### ## #??????????????????? | | # #### #?? #??????????????????? | | # ## #??? ?? #??????????????????? | | #"#""##+##???? ????#??????????????????? | | " #????? ?????????????????????? | | " #?????? ???????????????????? | | #???????? #??????????????????? | | = #????????? #??????????????????? | | #+ ############+?????###??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 1200 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 9 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Transmission Jammer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 60% | -10/Materials Imp. Treads | 60% | -8/Materials Arm. Treads | 2% | -8/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed MetafieldMicroFrame Manual? 0 Play Time 03:01:16 Cumulative 136.2 hours Start 2025.02.25 @ 21:57:22 End 2025.02.26 @ 20:37:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 81 Adventurer 3 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 58 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22ba0e1c-8200-4309-89dc-01e0b6ca425a