Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.13 @ 08:18:20

Player: Dosh

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (171)     855
Value Destroyed (7142)     7142
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (6131)               6131
              TOTAL SCORE: 20928

 Bonus
-------
High Alert Combat Kills    1945
Follower Combat Kills      2493
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -707

 Cogmind 
---------
Core Integrity             0/1000
Matter                     29/300
Energy                     150/150
System Corruption          15%
Temperature                Cool (0)
Movement                   Treading (460) Ox3
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (4) ---
    Spiked Medium Treads
>          --- UTILITY (9) ------
           Huge Storage Unit
  Advanced Targeting Computer
  Improved Target Analyzer
  Improved Armor Integrity Analyzer
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
  Improved Remote Datajack
>          --- INVENTORY (25) ---
  Advanced Heat Sink
  Improved Coolant Injector
           Structural Scanner
  Improved Terrain Scanner
  Advanced Particle Charger
  Improved Kinecellerator
           ECM Suite
           Authchip [Device]
           Relay Coupler [Grunt] (35)
           Relay Coupler [Grunt] (34)
           Relay Coupler [Grunt] (41)
           Relay Coupler [Grunt] (44)
           Relay Coupler [Sentry] (33)
           Powered Hammer
           Deploy-a-Sentry

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Fission Core
>          --- PROPULSION -------
   Armored Treads
   Compact Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
  Advanced Targeting Computer
  Improved Target Analyzer
  Improved Armor Integrity Analyzer
  Hardened Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Relay Coupler [Grunt]
>          --- WEAPON -----------
           Mass Driver
     Heavy Gauss Cannon
>          --- INVENTORY --------
     Micro Fission Core
  Improved Treads
  Improved Treads
    Spiked Medium Treads
  Advanced Heat Sink
  Improved Coolant Injector
           Structural Scanner
  Improved Terrain Scanner
  Advanced Particle Charger
  Advanced Weapon Cycler
           ECM Suite
  Improved Medium Armor Plating
           Authchip [Device]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
     Heavy Battle Rifle
     Heavy Battle Rifle
           Magnetic Acceleration Cannon
           Neutron Missile Launcher
           Remote Datajack
           Powered Hammer
           Deploy-a-Sentry
[Rating: 78]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Advanced Targeting Computer
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   2   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             152  | 5   14  5   .   4   14  21  2   18  2   29  8   1   .   5   .   2   5   17  
  Power                    13   | 1   1   1   .   .   1   1   .   1   .   2   1   .   .   2   .   .   .   2   
    Engine                 7    | 1   1   1   .   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   2   .   2   2   3   1   4   .   9   1   .   .   2   .   .   1   3   
    Treads                 25   | 2   2   1   .   2   2   3   1   4   .   4   .   .   .   1   .   .   .   3   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | .   5   .   .   .   5   7   1   3   2   2   2   .   .   .   .   2   3   2   
    Device                 8    | .   1   .   .   .   1   1   1   .   .   1   1   .   .   .   .   .   2   .   
    Storage                5    | .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
    Protection             13   | .   1   .   .   .   1   4   .   3   1   .   .   .   .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   6   2   .   2   6   10  .   10  .   16  4   1   .   1   .   .   1   10  
    Energy Gun             18   | 2   1   1   .   1   3   4   .   1   .   3   2   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   1   .   .   1   .   3   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   5   1   .   .   .   3   .   3   .   2   1   .   .   1   .   .   .   2   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   5   
    Launcher               11   | .   .   .   .   1   2   1   .   3   .   2   .   .   .   .   .   .   .   2   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
    Impact Weapon          7    | .   .   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   1   .   
    System Corruption      47   | .   .   .   .   .   .   .   .   .   1   45  .   .   .   .   .   .   1   .   
Parts Lost                 52   | .   1   5   .   .   .   1   .   7   .   16  1   .   2   .   .   .   1   18  
  Power                    8    | .   1   1   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   2   
  Propulsion               16   | .   .   2   .   .   .   .   .   3   .   5   .   .   1   .   .   .   .   5   
  Utility                  13   | .   .   .   .   .   .   1   .   3   .   3   .   .   .   .   .   .   1   5   
  Weapon                   15   | .   .   2   .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   6   
  Highest Loss Streak      10   | .   1   2   .   .   .   1   .   4   .   10  1   .   2   .   .   .   1   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  95  100 100 93  98  92  98  92  75  79  86  88  91  93  90  94  91  
  Engine                   9    | .   13  13  14  14  8   8   7   4   .   .   4   8   13  13  13  11  11  4   
  Core                     1    | .   .   .   .   .   .   .   .   2   7   5   6   .   .   .   .   .   .   4   
  Treads                   16   | .   28  22  14  19  24  27  26  29  23  11  .   .   .   4   6   5   5   5   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   6   18  13  8   5   .   .   .   .   
  Wheel                    3    | .   .   1   14  8   .   .   .   .   .   .   3   6   6   6   13  11  11  9   
  Device                   7    | .   12  14  14  14  9   5   4   4   .   1   4   6   6   6   6   5   5   4   
  Storage                  8    | .   7   14  14  14  9   9   7   7   7   7   6   6   6   6   6   5   5   5   
  Processor                12   | .   .   .   .   .   14  18  15  15  15  15  15  20  20  20  20  21  18  17  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   6   9   13  13  13  13  13  11  15  16  
  Protection               5    | .   1   .   .   .   9   11  15  17  15  6   .   .   .   .   .   3   5   4   
  Energy Gun               5    | .   3   1   14  26  8   10  7   5   .   1   .   2   6   4   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   8   4   .   2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   24  26  14  1   .   2   7   4   7   1   3   .   .   1   6   5   5   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   2   .   5   6   6   6   5   3   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 6   48  48  48  52  57  108 107 109 103 117 106 114 110 120 120 128 128 125 
  Greatest Support         150  | 40  40  40  10  40  60  60  80  80  60  150 40  28  28  44  44  44  44  74  
  Greatest Overweight (x)  26   | .   1   4   4   5   1   1   1   1   1   26  3   4   3   4   2   2   2   3   
  Average Overweight (x)   1    | .   .   1   4   3   .   .   1   1   1   1   2   3   3   3   2   2   2   1   
Largest Inventory Capacity 25   | 5   20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 5   12  20  20  20  20  23  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 3   9   12  15  18  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          19   | 1   5   8   13  16  19  22  24  24  25  23  24  21  23  24  25  24  24  23  
  Final Capacity           25   | 5   20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   9   12  15  18  20  24  24  25  25  24  24  23  25  25  25  24  25  15  

 Class Distribution 
--------------------
 37% | Bothacker-Mutant
 32% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Waste
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Lower Caves
 Bothacker-Mutant | -6/Lower Caves
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
 Bothacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Matter Collected           3927 | 184  310  106  .    63   333  323  .    413  .    591  96   402  .    47   .    30   233  796  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5749 | .    540  279  .    88   712  1033 .    901  .    794  73   .    .    .    .    .    68   1261 
  Parts                    330  | .    31   23   .    5    43   55   .    50   .    42   4    .    .    .    .    .    3    74   
Haulers Intercepted        5    | .    2    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Combat Hostiles Destroyed  125  | .   11  10  .   4   15  13  .   20  .   19  1   .   .   .   .   .   2   30  
  Guns                     53   | .   11  10  .   2   1   7   .   11  .   7   1   .   .   .   .   .   .   3   
  Cannons                  30   | .   .   .   .   .   5   3   .   2   .   5   .   .   .   .   .   .   2   13  
  AOE                      40   | .   .   .   .   2   9   2   .   6   .   7   .   .   .   .   .   .   .   14  
Classes Destroyed          19   | .   8   2   .   .   4   .   .   1   .   1   .   .   .   .   .   .   .   3   
  Worker                   10   | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   6   
  Builder                  11   | .   1   1   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Tunneler                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 4    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  29   | .   6   5   .   4   .   .   .   7   .   7   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    52   | .   5   4   .   .   9   8   .   8   .   6   .   .   .   .   .   .   1   11  
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   .   .   .   2   5   .   3   .   3   1   .   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Programmer               13   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   10  
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           20   | .   4   3   .   4   16  4   .   4   .   11  1   .   .   .   .   .   1   20  
  Combat Bots Only         11   | .   3   3   .   4   10  3   .   4   .   11  1   .   .   .   .   .   1   11  
Max Kills in Single Turn   8    | .   2   1   .   3   3   2   .   3   .   4   1   .   .   .   .   .   1   8   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   2   1   .   2   .   4   .   .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Damage Taken               11178 | .    446  437  .    35   300  971  .    1160 .    3189 153  47   72   .    .    .    184  4184 
  Core                     1779  | .    67   47   .    .    32   134  .    127  .    317  .    .    .    .    .    .    .    1055 
  Absorbed by Shields      344   | .    .    .    .    .    .    .    .    344  .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    110   | .    .    .    .    .    .    .    .    .    .    110  .    .    .    .    .    .    .    .    
  Redirected to Shielding  38    | .    .    .    .    .    23   15   .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   511   | .    .    .    .    .    .    283  .    .    .    .    .    37   .    31   .    .    38   122  
Core Remaining (%)         71    | 100  .    .    .    54   .    69   .    .    .    36   .    .    .    .    100  .    .    .    
Volleys Fired              440   | .    63   42   .    6    28   52   .    53   .    41   28   34   .    1    .    .    14   78   
  Largest                  2     | .    2    2    .    2    2    2    .    2    .    2    2    2    .    2    .    .    2    2    
  Hottest                  153   | .    80   60   .    115  143  118  .    123  .    153  73   84   .    101  .    .    94   118  
Shots Fired                801   | .    126  74   .    12   56   103  .    105  .    77   30   46   .    2    .    .    28   142  
  Gun                      515   | .    126  74   .    10   10   81   .    84   .    48   29   12   .    1    .    .    14   26   
  Cannon                   246   | .    .    .    .    .    29   22   .    14   .    23   .    34   .    1    .    .    14   109  
  Launcher                 36    | .    .    .    .    2    17   .    .    7    .    4    .    .    .    .    .    .    .    6    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    1    
  Kinetic                  535   | .    114  70   .    1    .    27   .    35   .    51   27   46   .    1    .    .    28   135  
  Thermal                  138   | .    6    4    .    9    36   24   .    58   .    .    .    .    .    1    .    .    .    .    
  Explosive                25    | .    .    .    .    2    17   .    .    .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          99    | .    6    .    .    .    3    52   .    12   .    24   2    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    15   11   .    3    10   17   .    16   .    24   8    18   .    13   .    .    5    24   
  Robot Miss Streak        5     | .    5    5    .    2    3    2    .    3    .    2    1    1    .    .    .    .    3    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        8     | .    1    1    .    .    .    2    .    2    .    1    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    1    
Shots Hit Robots           550   | .    86   41   .    6    37   72   .    71   .    56   25   43   .    2    .    .    16   95   
  Core Hits                300   | .    32   25   .    7    42   41   .    41   .    33   5    2    .    1    .    .    8    63   
  Critical Kills           4     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         21    | .    1    .    .    .    .    1    .    1    .    .    .    2    .    1    .    .    1    14   
    Burn                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Blast                  14    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    1    10   
Melee Attacks              77    | .    .    .    .    .    .    53   .    2    .    7    .    .    .    .    .    .    15   .    
  Impact                   77    | .    .    .    .    .    .    53   .    2    .    7    .    .    .    .    .    .    15   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18230 | .    716  431  .    231  2346 1711 .    1840 .    1629 378  1372 12   45   .    .    455  7064 
  Guns                     5305  | .    695  370  .    83   129  1070 .    1093 .    696  378  168  .    14   .    .    113  496  
  Cannons                  5564  | .    .    .    .    .    407  329  .    186  .    575  .    1204 .    31   .    .    321  2511 
  Explosions               7186  | .    .    .    .    136  1809 306  .    561  .    358  .    .    .    .    .    .    .    4016 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  175   | .    21   61   .    12   1    6    .    .    .    .    .    .    12   .    .    .    21   41   
  Kinetic                  7636  | .    630  327  .    .    .    180  .    440  .    869  346  1372 .    31   .    .    434  3007 
  Thermal                  2576  | .    32   43   .    83   683  635  .    930  .    84   .    .    .    14   .    .    .    72   
  Explosive                5697  | .    .    .    .    136  1617 .    .    .    .    .    .    .    .    .    .    .    .    3944 
  Electromagnetic          2146  | .    33   .    .    .    45   890  .    470  .    676  32   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         48    | .    .    .    .    .    3    3    .    2    3    48   .    .    .    .    .    .    5    15   
  Average Corruption       4     | .    .    .    .    .    2    3    .    1    2    12   .    .    .    .    .    .    4    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  144   | .    .    .    .    .    6    34   .    10   5    26   .    .    .    .    .    .    24   39   
    Message Errors         34    | .    .    .    .    .    1    9    .    .    3    6    .    .    .    .    .    .    6    9    
    Matter Fused           35    | .    .    .    .    .    2    11   .    4    1    5    .    .    .    .    .    .    7    5    
    Heat Flow Errors       15    | .    .    .    .    .    .    3    .    .    .    5    .    .    .    .    .    .    3    4    
    Energy Discharges      12    | .    .    .    .    .    .    1    .    1    1    3    .    .    .    .    .    .    4    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    1    3    .    .    .    4    .    .    .    .    .    .    3    4    
    Data Loss (major)      12    | .    .    .    .    .    1    4    .    2    .    1    .    .    .    .    .    .    1    3    
    Misfires               10    | .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    6    
    Alerts                 3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            585   | .    .    .    .    .    87   .    .    5    .    35   .    .    .    .    .    .    20   438  
  Projectiles              147   | .    .    .    .    .    28   .    .    .    .    26   .    .    .    .    .    .    20   73   
  Explosions               438   | .    .    .    .    .    59   .    .    5    .    9    .    .    .    .    .    .    .    365  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 27    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    23   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      898   | .    .    1    .    3    .    213  .    59   .    96   .    .    6    .    .    .    21   499  
  Shots                    20    | .    .    .    .    .    .    5    .    5    .    4    .    .    .    .    .    .    .    6    
  Rammed                   27    | .    3    11   .    5    1    2    .    .    .    .    .    .    1    .    .    .    .    4    
Targets Rammed             33    | .    5    15   .    5    1    2    .    .    .    .    .    .    1    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        431   | .    108  20   .    122  368  387  .    431  .    300  .    4    .    .    .    .    241  202  
  Average Temperature      91    | .    27   10   .    49   99   90   .    125  .    97   .    1    .    .    .    .    118  56   
  Received Heat Transfer   2205  | .    168  129  .    .    144  387  .    372  .    678  60   .    .    .    .    .    48   219  
  Effects                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Total Turns              26    | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    
  Longest Duration         26    | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    4    .    2    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4214  | .    75   100  .    174  988  892  .    1722 .    100  .    .    .    37   .    .    .    126  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    .    .    5    .    2    .    3    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Peak Influence             1832 | .    210  120  .    201  713  353  135  803  421  726  432  88   114  .    .    285  1394 1832 
  Initial                  731  | .    .    .    .    .    .    245  135  94   421  294  380  88   .    .    .    35   185  731  
  Average                  361  | .    44   35   .    60   336  229  135  395  421  514  346  42   29   .    .    151  938  1339 
Maximum Alert Level        5    | .    1    .    .    1    3    1    .    3    2    3    2    .    .    .    .    1    4    5    
  Low Security (%)         45   | 100  95   100  .    98   39   14   100  22   .    .    .    100  100  .    .    51   6    .    
  Level 1                  24   | .    4    .    .    1    11   85   .    15   .    42   81   .    .    .    .    48   12   .    
  Level 2                  12   | .    .    .    .    .    42   .    .    50   100  23   18   .    .    .    .    .    2    .    
  Level 3                  8    | .    .    .    .    .    6    .    .    11   .    33   .    .    .    .    .    .    40   13   
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   76   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    1    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    14   
  Investigation            5    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Reinforcement            8    | .    1    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    3    
  Assault                  5    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Distress Signals           9    | .   .   2   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              232  | .   19  20  .   4   21  22  .   22  .   24  9   6   3   6   .   4   16  56  
  Peak Tracking Total      12   | .   3   3   .   4   6   3   .   5   .   7   3   3   1   5   .   5   6   12  
  Tactical Retreats        7    | .   1   1   .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Traps Triggered            14   | .   1   .   .   .   2   .   .   3   .   .   2   .   .   .   .   .   6   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Machines Disabled          31   | .   .   .   .   .   6   6   .   3   .   1   .   .   .   .   .   2   7   6   
  Max in Single Turn       3    | .   .   .   .   .   3   2   .   1   .   1   .   .   .   .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Machines Accessed          31   | .   1   .   1   .   3   7   1   3   2   1   .   .   2   .   .   2   2   6   
  Terminals                21   | .   1   .   .   .   2   6   .   3   1   1   .   .   2   .   .   .   2   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
Total Hacks                67   | .   1   .   1   .   8   17  1   5   4   1   .   .   4   .   .   3   4   18  
  Successful               36   | .   1   .   1   .   4   9   1   2   2   1   .   .   1   .   .   3   2   9   
  Failed                   31   | .   .   .   .   .   4   8   .   3   2   .   .   .   3   .   .   .   2   9   
    Catastrophic           6    | .   .   .   .   .   1   2   .   1   .   .   .   .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   1   .   1   .   5   2   .   .   3   .   .   .   .   .   .   .   .   11  
  Terminals                46   | .   1   .   .   .   5   13  .   5   3   1   .   .   4   .   .   .   4   10  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Repair Stations          8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   
Terminal Hacks             13   | .   .   .   1   .   .   4   .   2   .   1   .   .   1   .   .   .   2   2   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   
  Scan Component           4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         6    | .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   2   
  Terminals                5    | .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   
    Botnet                 4    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   .   .   .   .   3   5   .   1   2   .   .   .   2   .   .   1   1   6   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     243  | .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   167 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Coupler Efficiency       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   1   .   .   7   .   5   .   .   .   .   .   .   6   .   
  Machine Destruction      19   | .   .   .   .   .   1   .   .   7   .   5   .   .   .   .   .   .   6   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Total Allies               31    | .    .    3    .    3    .    .    .    .    .    1    .    19   .    1    .    .    4    .    
  Largest Group            19    | .    .    2    .    3    3    .    .    .    .    1    1    19   19   18   17   17   14   6    
  Highest-Rated Group      702   | .    .    49   .    40   40   .    .    .    .    16   16   702  702  676  653  653  510  432  
  Highest-Rated Ally       119   | .    .    31   .    16   16   .    .    .    .    16   16   50   50   50   50   50   119  119  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               449   | .    .    36   .    16   26   .    .    .    .    3    16   86   21   38   .    15   130  62   
  Total Damage             13679 | .    .    647  .    208  263  .    .    .    .    28   102  4076 333  1260 .    139  4328 2295 
  Kills                    79    | .    .    8    .    4    2    .    .    .    .    1    1    6    2    8    .    5    28   14   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Turns Passed               15058 | 72   1183 1832 379  665  604  2120 297  1648 186  967  586  698  346  1051 79   193  932  1220 
Spaces Moved               6740  | 42   520  594  269  353  270  696  123  584  77   314  276  412  233  689  53   97   571  567  
  Core                     11    | 4    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Treads                   3131  | 38   520  478  .    106  270  696  123  584  77   219  .    .    .    .    .    .    .    20   
  Legs                     184   | .    .    .    .    .    .    .    .    .    .    88   96   .    .    .    .    .    .    .    
  Wheels                   3414  | .    .    116  269  247  .    .    .    .    .    .    180  412  233  689  53   97   571  547  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  140  140  140  160  160  240  240  240  160  145  145  145  130  130  130  130  130  
  Average Speed            182   | 149  184  228  140  178  178  237  240  240  240  239  185  146  145  146  130  130  130  134  
  Slowest Speed            1350  | 160  240  320  140  240  240  240  240  240  240  1350 260  160  145  160  130  130  130  460  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 3    83   95   69   71   19   62   2    69   2    46   10   91   5    88   11   4    77   12   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    1    1    .    1    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Scrap Searched             6     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          268   | .    .    .    .    23   75   22   .    3    .    5    .    1    .    .    .    .    .    139  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    26   
  AOE                      239   | .    .    .    .    23   75   22   .    3    .    3    .    .    .    .    .    .    .    113  
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Total                      8594 | 49  633 988 271 370 336 980 125 731 79  450 327 468 241 728 63  165 704 886 
  Wait                     974  | .   22  326 .   1   8   131 .   63  .   43  3   8   6   22  11  64  60  206 
  Move                     6720 | 41  519 593 268 352 269 695 122 582 76  312 276 411 232 688 52  96  569 567 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  84   | 3   6   7   3   2   8   14  1   6   .   10  1   7   2   3   .   2   1   8   
  Fast Attach              41   | 5   6   1   .   .   3   2   1   3   .   9   4   .   .   4   .   .   2   1   
  Attach                   39   | .   1   4   .   .   3   2   1   4   .   7   2   1   .   .   .   2   1   11  
  Detach                   6    | .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Swap                     72   | .   7   .   .   4   8   17  .   11  2   13  2   .   .   1   .   .   2   5   
  Drop                     53   | .   4   .   .   .   6   12  .   3   1   6   1   7   .   6   .   1   .   6   
  Fire                     440  | .   63  42  .   6   28  52  .   53  .   41  28  34  .   1   .   .   14  78  
  Melee                    77   | .   .   .   .   .   .   53  .   2   .   7   .   .   .   .   .   .   15  .   
  Ram                      9    | .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    25   | .   5   14  .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            44   | .   .   .   .   .   .   .   .   4   .   .   8   .   .   .   .   .   32  .   
  Rewire                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   7   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: Fac / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: [*Fac x3])
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory

 History 
---------
  Turn | Location       | Event
     3 | -11/Junkyard   | Discovered new exit (range 16)
    73 | -11/Junkyard   | Entered Materials
   109 | -10/Materials  | Discovered new exit (range 15)
   157 | -10/Materials  | Discovered new exit (range 13)
   317 | -10/Materials  | Build established: Mutant
   530 | -10/Materials  | Discovered new exit (range 4)
   747 | -10/Materials  | Discovered new exit (range 5)
  1256 | -10/Materials  | Entered Mines
  1805 | -10/Mines      | Identified exit to Materials
  2188 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2198 | -10/Mines      | Found Prototype Device
  2204 | -10/Mines      | Discovered exit to Materials (range 16)
  2368 | -10/Mines      | Excavation squad dispatched
  2368 | -10/Mines      | A large section of the Mines collapsed
  2618 | -10/Mines      | Excavation squad dispatched
  2784 | -10/Mines      | Learned location of 1 exit from Materials
  2962 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  3010 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  3010 | -10/Mines      | Discovered new exit (range 5)
  3022 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  3088 | -10/Mines      | Entered Exiles
  3122 | -10/Exiles     | Met 8R-AWN
  3147 | -10/Exiles     | Met EX-HEX
  3185 | -10/Exiles     | Met EX-BIN
  3202 | -10/Exiles     | Aligned with FarCom system
  3203 | -10/Exiles     | Given EX-Vault access code
  3235 | -10/Exiles     | Opened EX-Vault
  3242 | -10/Exiles     | Found Deploy-a-Sentry
  3245 | -10/Exiles     | Found Deploy-a-Sentry
  3247 | -10/Exiles     | Found Deploy-a-Sentry
  3278 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  3321 | -10/Exiles     | Met EX-DEC
  3451 | -10/Exiles     | Discovered new exit (range 14)
  3467 | -10/Exiles     | Left Exiles lab with Deploy-a-Sentry
  3467 | -10/Exiles     | Entered Mines
  3484 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  3709 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  3833 | -9/Mines       | Build established: Scavenger-Mutant
  3949 | -9/Mines       | Learned Materials emergency access door positions
  4105 | -9/Mines       | Discovered new exit (range 15)
  4132 | -9/Mines       | Entered Materials
  4132 | -8/Materials   | Accompanied by 3 allies
  4132 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  4133 | -8/Materials   | Identified exit to Storage
  4134 | -8/Materials   | Identified exit to Factory
  4137 | -8/Materials   | Identified Exp. Sensor Array
  4269 | -8/Materials   | Garrison activated, responded to threat
  4515 | -8/Materials   | Destroyed 10 combat bots
  4667 | -8/Materials   | Discovered exit to Storage (range 11)
  4736 | -8/Materials   | Entered Storage
  5011 | -8/Storage     | Build established: Mutant
  5368 | -8/Storage     | Repaired Imp. Light Armor Plating
  6026 | -8/Storage     | Used back door to open Recycling access
  6026 | -8/Storage     | Discovered new exit (range 5)
  6127 | -8/Storage     | Build established: Scavenger-Mutant
  6560 | -8/Storage     | Repaired Imp. Light Armor Plating
  6739 | -8/Storage     | Discovered exit to Factory (range 16)
  6856 | -8/Storage     | Entered Factory
  6856 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7150 | -7/Factory     | Identified exit to Garrison
  7153 | -7/Factory     | Entered Garrison
  7222 | -7/Garrison    | Triggered checkpoint
  7612 | -7/Garrison    | Triggered checkpoint
  7734 | -7/Garrison    | Triggered checkpoint
  7777 | -7/Garrison    | Garrison Relay disabled
  7934 | -7/Garrison    | Discovered new exit (range 12)
  8114 | -7/Garrison    | Triggered checkpoint
  8242 | -7/Garrison    | Triggered checkpoint
  8306 | -7/Garrison    | Lost 4 parts (1p3u)
  8358 | -7/Garrison    | Installed Relay Interface Framework
  8466 | -7/Garrison    | Learned Factory security intel
  8478 | -7/Garrison    | Garrison Relay disabled
  8739 | -7/Garrison    | Discovered new exit (range 8)
  8801 | -7/Garrison    | Entered Factory
  8984 | -7/Factory     | Identified exit to Garrison
  8987 | -7/Factory     | Entered Garrison
  9018 | -7/Garrison    | Discovered new exit (range 60)
  9018 | -7/Garrison    | Discovered new exit (range 68)
  9018 | -7/Garrison    | Discovered new exit (range 104)
  9093 | -7/Garrison    | Expanded RIF knowledge: Coupler Efficiency
  9263 | -7/Garrison    | Lost 4 parts (3n1u)
  9415 | -7/Garrison    | Garrison Relay disabled
  9520 | -7/Garrison    | Triggered checkpoint
  9553 | -7/Garrison    | Triggered checkpoint
  9554 | -7/Garrison    | Triggered checkpoint
  9603 | -7/Garrison    | Destroyed 11 combat bots
  9613 | -7/Garrison    | Core integrity fell below 50%
  9658 | -7/Garrison    | Lost 10 parts (2p2n1u5w)
  9721 | -7/Garrison    | Build established: Bothacker-Mutant
  9727 | -7/Garrison    | System corruption reached 10%
  9747 | -7/Garrison    | System corruption reached 30%
  9954 | -7/Garrison    | Entered Factory
  9954 | -6/Factory     | Accompanied by 1 ally
  9954 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 10540 | -6/Factory     | Sucked down chute
 10540 | -6/Factory     | Entered Waste
 10545 | -6/Waste       | 1 allies followed down the chute
 10561 | -6/Waste       | DAS Turret deployed
 10563 | -6/Waste       | DAS Turret deployed
 10580 | -6/Waste       | Spotted C-40 Crusher
 10607 | -6/Waste       | Allies destroyed C-40 Crusher
 10622 | -6/Waste       | Spotted C-40 Crusher
 10632 | -6/Waste       | Spotted C-40 Crusher
 10632 | -6/Waste       | Allies destroyed C-40 Crusher
 10646 | -6/Waste       | Spotted C-40 Crusher
 10658 | -6/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 10665 | -6/Waste       | Allies destroyed C-40 Crusher
 10677 | -6/Waste       | Allies destroyed C-40 Crusher
 10683 | -6/Waste       | Spotted C-40 Crusher
 10712 | -6/Waste       | Allies destroyed C-40 Crusher
 10732 | -6/Waste       | Spotted C-40 Crusher
 10770 | -6/Waste       | Allies destroyed C-40 Crusher
 10951 | -6/Waste       | Warlord forces began an assault
 11070 | -6/Waste       | Discovered new exit (range 13)
 11238 | -6/Waste       | Entered Factory
 11238 | -6/Factory     | Accompanied by 19 allies
 11460 | -6/Factory     | Discovered new exit (range 13)
 11463 | -6/Factory     | Identified exit to Lower Caves
 11584 | -6/Factory     | Entered Lower Caves
 11584 | -6/Lower Caves | Accompanied by 18 allies
 11699 | -6/Lower Caves | Spotted B-75 Beast
 11704 | -6/Lower Caves | Allies destroyed B-75 Beast
 11928 | -6/Lower Caves | Encountered a Warlord checkpoint
 12232 | -6/Lower Caves | Discovered new exit (range 14)
 12311 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 12635 | -6/Lower Caves | Entered another Lower Caves area
 12635 | -6/Lower Caves | Accompanied by 17 allies
 12673 | -6/Lower Caves | Discovered new exit (range 10)
 12714 | -6/Lower Caves | Entered Factory
 12714 | -5/Factory     | Accompanied by 17 allies
 12714 | -5/Factory     | Evolved 2 slots: Utility x2
 12862 | -5/Factory     | Identified exit to Garrison
 12907 | -5/Factory     | Entered Garrison
 12907 | -5/Garrison    | Accompanied by 14 allies
 12952 | -5/Garrison    | Triggered checkpoint
 12990 | -5/Garrison    | Triggered checkpoint
 13040 | -5/Garrison    | Garrison Relay disabled
 13094 | -5/Garrison    | Triggered checkpoint
 13118 | -5/Garrison    | Triggered checkpoint
 13281 | -5/Garrison    | Discovered new exit (range 11)
 13289 | -5/Garrison    | Spotted Striker
 13320 | -5/Garrison    | Allies destroyed Striker
 13340 | -5/Garrison    | Rewired Striker
 13349 | -5/Garrison    | Rewired Executioner
 13489 | -5/Garrison    | Garrison Relay disabled
 13496 | -5/Garrison    | Triggered checkpoint
 13522 | -5/Garrison    | Discovered new exit (range 3)
 13544 | -5/Garrison    | Learned Factory security intel
 13710 | -5/Garrison    | Expanded RIF knowledge: Coupler Efficiency
 13718 | -5/Garrison    | Triggered checkpoint
 13751 | -5/Garrison    | Found embedded Infiltrators
 13804 | -5/Garrison    | Discovered new exit (range 11)
 13839 | -5/Garrison    | Entered Factory
 13839 | -5/Factory     | Accompanied by 6 allies
 13988 | -5/Factory     | Destroyed Striker
 14139 | -5/Factory     | First assault squad dispatched
 14191 | -5/Factory     | Allies destroyed Executioner
 14564 | -5/Factory     | Repaired Neutron Missile Launcher
 14915 | -5/Factory     | System corruption reached 10%
 14923 | -5/Factory     | Cargo convoy interrupted
 14936 | -5/Factory     | Core integrity fell below 50%
 14969 | -5/Factory     | Lost 9 parts (2p3n2u2w)
 14983 | -5/Factory     | Destroyed 11 combat bots
 15053 | -5/Factory     | Core integrity fell below 20%
 15059 | -5/Factory     | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
15039_ U-05 Engineer builds a Wall. <x7>
15049_ System corrupted: Component data lost.
15049_ U-05 Engineer builds a Wall. <x2>
15050_ K-01 Serf collects debris.
15051_ H-71 Marshal calls for reinforcements.
15051_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
15052_ Slug penetrates Wall.
15052_ Magnetic Acceleration Cannon destroyed.
15053_ Penetrated by Slug.
15053_ U-05 Engineer builds a Wall.
15055_ Penetrated by Slug.
15056_ U-05 Engineer builds a Wall.
15058_ Jacked H-71 Marshal...
>>parse_system
Reading system data...
New IDs:
  Imp. Cooling System
  Active Sensor Suite
15059_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|   ! ]    #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|      """ #???????????????????????????????????????? |
| ""   """ #???????????????????????????????????????? |
| "T   """ #???????????????????????????????????????? |
| ""       #???????????????????????????????????????? |
|     % %  #???????????????????????????????????????? |
| ####+#####????????????#+###??????????????????????? |
| ## %% %#?????????????#    ???????????????????????? |
|        #########?????#    ???????????????????????? |
|                    ??     ???????????????????????? |
|    %!  #########?????#   ###??######?????????????? |
| ## [%= #?????????????#   #         #?????????????? |
|  ###%###??##?????????#  ^#         #?????????????? |
|  ??#%#################   #         #?????????????? |
|  ??#       + """"""" #   #         #??""?????????? |
|  ### ####### """"""" #   #         #?? ??????????? |
| "? # ## #??# """"""" #   # =       #?  ??????????? |
| ####|####??# """""""%+   #         ??  ??????????? |
| ##     ##??#         #w  #        ??? ???????????? |
| ## !=  #####         #  %###########  ???????????? |
|   !! ==    +   !     #   #         #   "?????????? |
| ##  !* #####         #   #    %    #     ????????? |
| %# !== #???###########  %#         #   ??????????? |
|  ###+#####???????????#  H# %       ##????????????? |
| !# [ *   #???????????#%% @         ###???????????? |
|  #       #???????????# kH# %       # ##??????????? |
|  #       #???????????# !%# %    *%%#  #??????????? |
|  #       #???????????#%u=#  u      # ##??????????? |
|  #       #???????????# % #############???????????? |
|  #       #???????????#   #         #?????????????? |
| !#  !    #???????????#   #         #?????????????? |
| ##       #???????????#   +        !#?????????????? |
| ?#       #???????????#   #         #?????????????? |
| ?#       #???????????#   # """"""" #?????????????? |
| ?#       #???????????#   # """"""" "?????????????? |
| ?#########???????????#h  # """"""" ##????????????? |
| ?##??????????????????# h # """"""" #?????????????? |
| ?????????????????????#   ##??????###?????????????? |
| ?????????????????????#   ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Power Shielding            33
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         13
Target Analysis            6
Armor Integrity Analysis   40
Recoil Reduction           4
Offensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        29
Authchip Count             1

 Item Schematics 
-----------------
 Structural Scanner | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalSingularitySlayer
  Manual?         0
Play Time         01:19:15
  Cumulative      58.1 hours
  Start           2023.12.12 @ 21:18:33
  End             2023.12.13 @ 08:18:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          43
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60d8985f-bf1e-45d2-bcaf-fcb002f92934