Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 15:03:08 Player: Officer C4 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1240) 1240 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3278 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 228/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Heat Sink Medium Storage Unit Large Storage Unit Visual Processing Unit Recoil Stabilizer Improved Medium Laser Improved Medium Laser Improved Medium Laser Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner > --- WEAPON ----------- Improved Medium Laser Pulse Rifle Heavy Particle Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Flight Unit Heat Sink Medium Storage Unit Large Storage Unit Visual Processing Unit Recoil Stabilizer Improved Medium Laser Improved Medium Laser Advanced Beam Rifle Heavy Assault Rifle Flak Cannon Datajack [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 42 | 8 8 14 12 Power 6 | 1 1 2 2 Engine 5 | 1 1 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 3 2 7 2 Treads 2 | . 2 . . Leg 7 | . . 6 1 Wheel 3 | 3 . . . Hover . | . . . . Flight 2 | . . 1 1 Utility 8 | 2 2 2 2 Device 5 | 1 1 1 2 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 3 3 6 Energy Gun 5 | . . 1 4 Energy Cannon 3 | . 2 1 . Ballistic Gun 5 | 2 1 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 4 | . 1 2 1 Parts Lost 17 | . 1 5 11 Power 4 | . . 2 2 Propulsion 6 | . 1 . 5 Utility 2 | . . 1 1 Weapon 5 | . . 2 3 Highest Loss Streak 10 | . 1 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 99 95 Engine 11 | . 14 10 8 Treads 6 | . 21 . . Leg 23 | . . 32 33 Wheel 1 | . 5 . . Device 12 | . 13 10 15 Storage 11 | . 14 11 9 Processor 5 | . . 10 2 Energy Gun 5 | . . 4 18 Energy Cannon 10 | . 12 10 5 Ballistic Gun 8 | . 15 6 1 Peak Build Rating 26 | 9 13 16 26 Average Rating 14 | 6 11 14 22 On Entrance 9 | . 9 12 15 Naked Turns . | . . . . Heaviest Build 40 | 11 31 33 40 Greatest Support 40 | 26 40 30 40 Greatest Overweight (x) 9 | 3 1 1 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 10 15 15 Most Carried 15 | 8 15 15 15 Average Carried 11 | 2 9 13 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 14 12 Class Distribution -------------------- 46% | Scavenger-Mutant 34% | Mutant 14% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 932 | 316 255 252 109 Remotely . | . . . . Salvage Created 2160 | 130 753 734 543 Parts 147 | 12 59 57 19 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 4 | . 3 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 16 9 5 Guns 14 | . 8 3 3 Cannons 15 | . 8 5 2 Classes Destroyed 11 | 3 5 2 1 Worker 5 | 1 1 2 1 Builder 7 | . 3 3 1 Tunneler 4 | 4 . . . Hauler 2 | . 1 1 . Recycler 8 | 1 2 2 3 Operator 2 | . . 1 1 Watcher 4 | . 2 2 . Swarmer 9 | . 9 . . Grunt 14 | . 7 7 . Sentry 5 | . . 2 3 Specialist 2 | . . . 2 Best Kill Streak 6 | 4 6 4 3 Combat Bots Only 4 | . 4 3 1 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 250 | . 105 66 79 Missed 75 | . 29 20 26 Damage Taken 2638 | . 766 724 1148 Core 562 | . 126 114 322 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 49 71 . Volleys Fired 172 | 23 66 57 26 Largest 3 | 2 2 2 3 Hottest 187 | 40 91 124 187 Shots Fired 342 | 36 127 113 66 Gun 216 | 36 70 56 54 Cannon 126 | . 57 57 12 Launcher . | . . . . Special . | . . . . Kinetic 153 | 36 70 39 8 Thermal 189 | . 57 74 58 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 3 6 9 12 Robot Miss Streak 6 | 3 6 4 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 191 | 20 58 64 49 Core Hits 82 | 11 29 26 16 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 6 | 1 . 2 3 Burn 4 | . . 1 3 Meltdown 1 | . . 1 . Destroy 1 | 1 . . . Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3222 | 177 973 1193 879 Guns 1713 | 177 296 528 712 Cannons 1417 | . 677 573 167 Explosions 92 | . . 92 . Melee . | . . . . Ramming . | . . . . Kinetic 864 | 177 296 320 71 Thermal 2266 | . 677 781 808 Explosive 92 | . . 92 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 32 | . 16 16 . Projectiles 32 | . 16 16 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 105 | . . 105 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 524 | . 524 199 370 Average Temperature 107 | . 149 38 80 Received Heat Transfer 837 | . 330 300 207 Effects 9 | . 8 . 1 Shutdowns 3 | . 3 . . Energy Bleed 1 | . 1 . . Interference 1 | . . . 1 Matter Decay 1 | . 1 . . Short Circuit 1 | . 1 . . Damage (minor) 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 1 | . . 1 . Parts Melted 10 | . . 4 6 Heat Transferred 4625 | . 1221 1554 1850 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 402 | 30 402 339 236 Initial 167 | . 19 167 76 Average 177 | 16 222 194 129 Maximum Alert Level 2 | . 2 1 1 Low Security (%) 60 | 100 36 61 76 Level 1 39 | . 63 38 23 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 2 4 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 4 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 25 18 11 Peak Tracking Total 6 | . 6 3 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 5 3 . Max in Single Turn 3 | . 1 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 5 3 1 Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 23 | . 13 6 4 Successful 18 | . 11 5 2 Failed 5 | . 2 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 12 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 14 | . 10 4 . Record 10 | . 10 . . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Recall Investigation 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 . 1 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat 2 | . . . 2 Combat . | . . . . Robot Hacks Applied 2 | . . . 2 parse_system 1 | . . . 1 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2550 | 167 690 1178 515 Spaces Moved 1226 | 106 337 504 279 Core 20 | 18 . . 2 Treads 248 | . 248 . . Legs 779 | . . 504 275 Wheels 177 | 88 89 . . Hover . | . . . . Flight 2 | . . . 2 Fastest Speed 50 | 50 80 120 120 Average Speed 151 | 86 139 186 126 Slowest Speed 500 | 200 160 190 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 45 26 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 35 | . . 35 . Melee . | . . . . Projectile . | . . . . AOE 35 | . . 35 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1612 | 151 441 628 392 Wait 95 | . 6 34 55 Move 1223 | 105 336 503 279 Hop . | . . . . Pick Up 52 | 15 16 12 9 Fast Attach 3 | . . 1 2 Attach 24 | 7 5 6 6 Detach . | . . . . Swap 15 | 1 3 7 4 Drop 26 | . 9 8 9 Fire 172 | 23 66 57 26 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 16) 849 | -10/Materials | Core integrity fell below 50% 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1157 | -9/Materials | Build established: Scavenger-Mutant 1914 | -9/Materials | Discovered new exit (range 15) 2034 | -9/Materials | Identified exit to Materials 2036 | -9/Materials | Entered another Materials area 2036 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2463 | -8/Materials | Build established: Scavenger-Skirmisher 2512 | -8/Materials | Garrison activated, responded to threat 2539 | -8/Materials | Core integrity fell below 50% 2551 | -8/Materials | Self-destructed Last Messages --------------- dispatching reinforcements to local area. 02523_ Acquired 1 matter. 02523_ U-05 Engineer builds a Wall. 02525_ Acquired 5 matter. 02525_ Aluminum Leg destroyed. 02527_ Hvy. Particle Gun destroyed. 02529_ U-05 Engineer destroyed. 02529_ U-05 Engineer builds a Wall. 02530_ Pulse Rifle destroyed. 02530_ Critical hit (Blast). 02531_ Aluminum Leg destroyed. 02532_ Penetrated by Slug. 02532_ Trap Scanner destroyed. 02533_ U-05 Engineer builds a Wall. 02534_ Knocked back. 02535_ Acquired 10 matter. 02538_ U-05 Engineer builds a Wall. 02539_ Critical hit (Burn: +37). 02541_ Imp. Flight Unit destroyed. 02543_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????? ???????????????? | | ???????????????????? ??????????????? | | ?????????+?????????? ??????????????? | | ?????????# ????????? #??????????????? | | ???####+## ????????# #??????????????? | | ???# ???????? #??????????????? | | ???# ##u#####???# #??????????????? | | ???# # ""@#???# #??????????????? | | ???# # ""Sg#???# #??????????????? | | ???# % #! ""%%#???# ####???????????? | | ???# # s H%##??# ????????????? | | ???# + ! ##??# ?????????????? | | ???#### # %*%g ##??# ! ??????????????? | | ??????# ####+####??#*%#???????????????? | | ??????# ####|####### =#???????????????? | | ??????# #???????????????? | | ??????# ############# #???????????????? | | ??????# #???????????# #???????????????? | | ??????# #???????????#!#???????????????? | | ??????# #???????????#=#???????????????? | | ?????? #???????????#%#???????????????? | | ?????? "???????????#%#???????????????? | | ?????? #???????????#%#???????????????? | | ?????? %#???????????#!#???############# | | ?????? ????????????#!#???# !% + | | ?????? ????????????#*#???## ! ] ## | | ?????? ????????????#=#????# ! #? | | ?????? ????????????# #????# [ #? | | ?????? ????????????# ##########+###### | | ?????? ????????????# ! ! * | | ?????? ????????????#*% | | ????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentPhaseRedirector Manual? 0 Play Time 00:34:36 Cumulative 33.1 hours Start 2024.09.20 @ 14:30:27 End 2024.09.20 @ 15:03:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 32 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36558bfa-0744-4edf-af59-9f906125a233