Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.22 @ 22:18:38

Player: Arctifire

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (186)      186
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (-89)                -89
              TOTAL SCORE: 1247

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300
Friendly Fire              -414

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     248/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100) Ox2
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
         Guided Plasma Cannon
>               --- INVENTORY (16) ---
   Experimental Heat Sink
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
   Experimental Targeting Computer
                EX Chip 1
                EX Chip 1
                EX Chip 1
                EX Chip 1
                EX Chip 1
                EX Chip 2
                EX Chip 2
       Advanced Recalibrator
                Firepult
                AWS/Gauss

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
          Light Treads
          Light Treads
                Aluminum Leg
                Wheel
                Wheel
                Wheel
                Wheel
  High-capacity Matter Pod
  High-capacity Matter Pod
                Visual Processing Unit
                Sensor Array
         Medium Laser
         Guided Plasma Cannon
                AWS/Gauss
                Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Recalibrator
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   2   .   12  
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   .   5   
    Device                 2    | .   .   .   2   
    Storage                6    | 1   2   .   3   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   .   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 90  
  Engine                   14   | .   14  14  14  
  Wheel                    28   | .   28  28  28  
  Storage                  27   | .   27  28  26  
  Energy Cannon            2    | .   .   .   5   
  Ballistic Gun            20   | .   28  28  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 11  39  39  59  
  Greatest Support         26   | 26  26  26  26  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 16   | 6   16  16  16  
  Average Capacity         14   | 5   15  16  14  
  Most Carried             16   | 6   16  16  16  
  Average Carried          13   | 3   14  16  13  
  Final Capacity           16   | 6   16  16  16  
  Final Carried            16   | 6   16  16  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           1006 | 190 98  139 579 
  Remotely                 .    | .   .   .   .   
Salvage Created            468  | .   194 49  225 
  Parts                    24   | .   10  2   12  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  9    | .   3   1   5   
  Guns                     5    | .   3   1   1   
  Cannons                  2    | .   .   .   2   
  AOE                      2    | .   .   .   2   
Classes Destroyed          4    | .   3   .   1   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Grunt                    4    | .   3   1   .   
  Assembled                6    | .   .   .   6   
Best Kill Streak           6    | .   2   1   6   
  Combat Bots Only         4    | .   2   1   4   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   2   
  EX-HEX (-10/Exiles)
  8R-AWN (-10/Exiles)

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               631  | .    184  67   380  
  Core                     293  | .    32   16   245  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              38   | .    31   1    6    
  Largest                  2    | .    2    2    1    
  Hottest                  250  | .    40   40   250  
Shots Fired                96   | .    62   2    32   
  Gun                      90   | .    62   2    26   
  Cannon                   6    | .    .    .    6    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  90   | .    62   2    26   
  Thermal                  6    | .    .    .    6    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         23   | .    23   12   20   
  Robot Miss Streak        3    | .    3    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
  Autonomous               27   | .    .    .    27   
Shots Hit Robots           82   | .    52   2    28   
  Core Hits                38   | .    17   2    19   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1499 | .    418  12   1069 
  Guns                     1058 | .    418  12   628  
  Cannons                  197  | .    .    .    197  
  Explosions               244  | .    .    .    244  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1058 | .    418  12   628  
  Thermal                  441  | .    .    .    441  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    .    .    21   
  Projectiles              .    | .    .    .    .    
  Explosions               21   | .    .    .    21   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      14   | .    .    .    14   
  Shots                    2    | .    .    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        480  | .    18   .    480  
  Average Temperature      129  | .    10   .    185  
  Received Heat Transfer   229  | .    141  48   40   
  Effects                  1    | .    .    .    1    
    Shutdowns              1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1900 | .    .    .    1900 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             135  | .   135 112 .   
  Initial                  44   | .   .   44  .   
  Average                  65   | .   51  108 .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              19   | .   9   4   6   
  Peak Tracking Total      7    | .   3   2   7   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          2    | .   1   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   2   .   1   
  Successful               3    | .   2   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   1   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   .   1   
  Record                   1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      39   | .   .   39  39  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               4    | .   .   4   .   
  Total Damage             42   | .   .   42  .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1299 | 79  370 240 610 
Spaces Moved               1040 | 72  254 229 485 
  Core                     1    | 1   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1039 | 71  254 229 485 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  100 90  
  Average Speed            99   | 89  99  100 99  
  Slowest Speed            110  | 100 100 100 110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 4   33  40  50  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          9    | .   .   .   9   
  Melee                    .    | .   .   .   .   
  Projectile               7    | .   .   .   7   
  AOE                      2    | .   .   .   2   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1252 | 83  320 238 611 
  Wait                     106  | .   25  9   72  
  Move                     1037 | 71  253 228 485 
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 6   9   .   15  
  Fast Attach              13   | 6   1   .   6   
  Attach                   3    | .   .   .   3   
  Detach                   2    | .   .   .   2   
  Swap                     4    | .   1   .   3   
  Drop                     19   | .   .   .   19  
  Fire                     38   | .   31  1   6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Identified exit to Mines
  450 | -10/Materials | Entered Mines
  450 | -10/Mines     | Discovered new exit (range 9)
  664 | -10/Mines     | Learned Materials emergency access door positions
  674 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  675 | -10/Mines     | Discovered new exit (range 5)
  690 | -10/Mines     | Entered Exiles
  690 | -10/Exiles    | Accompanied by 2 allies
  718 | -10/Exiles    | Discovered new exit (range 15)
  720 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  734 | -10/Exiles    | Met 8R-AWN
  750 | -10/Exiles    | Met EX-HEX
  795 | -10/Exiles    | Met EX-BIN
  818 | -10/Exiles    | Aligned with FarCom system
  819 | -10/Exiles    | Given EX-Vault access code
  909 | -10/Exiles    | Opened EX-Vault
  921 | -10/Exiles    | Found AWS/Gauss
  928 | -10/Exiles    | Found Gui. Plasma Cannon
  933 | -10/Exiles    | Found Firepult
  955 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1043 | -10/Exiles    | Attacked by the Exiles
 1061 | -10/Exiles    | Destroyed EX-HEX
 1066 | -10/Exiles    | Core integrity fell below 50%
 1079 | -10/Exiles    | Destroyed 8R-AWN
 1123 | -10/Exiles    | Found Prototype Processor
 1298 | -10/Exiles    | Core integrity fell below 20%
 1300 | -10/Exiles    | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
01115_ Dropped Com. Wheel.
01123_ Acquired Prototype Processor.
01126_ Acquired Lrg. Storage Unit.
01130_ Acquired Exp. Heat Sink.
01144_ Acquired Broken AWS/Gauss.
01160_ Dropped Lrg. Storage Unit.
01161_ Acquired Adv. Recalibrator.
01221_ AWS/Gauss functionality restored.
01236_ Acquired Lrg. Storage Unit.
01238_ Acquired EX Chip 1.
01240_ Acquired EX Chip 2.
01242_ Acquired EX Chip 1. <x2>
01247_ Acquired EX Chip 2.
01249_ Acquired EX Chip 1.
01251_ Acquired EX Chip 2.
01253_ Acquired 30 matter.
01267_ Dropped EX Chip 2.
01268_ Acquired EX Chip 1.
01286_ Extracted 200 matter.
01287_ Extracted 98 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorCloakingFlail
  Manual?         0
Play Time         00:10:58
  Cumulative      33.2 hours
  Start           2020.09.22 @ 22:07:27
  End             2020.09.22 @ 22:18:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          23
  Rogue           0
  Adventurer      11
  Explorer        12
Win Type          -
  Total           6
  Types           4/1/1/0/0/0/0/0/0
Lore%             36
Gallery%          51
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dba77aff-48dd-4216-a61d-bdfd7763b85e