Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.11 @ 20:36:40 Player: Not_Jesus8 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2225) 2225 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4960 Bonus ------- None Cogmind --------- Core Integrity 230/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Transport Network Coupler > --- WEAPON (3) ------- Chainsword Chainsword > --- INVENTORY (5) ---- Improved Signal Interpreter Improved Signal Interpreter Microactuators Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Medium Storage Unit Structural Scanner Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Katana Chainsword Chainsword > --- INVENTORY -------- Structural Scanner Improved Terrain Scanner Seismic Detector Hacking Suite Hacking Suite System Shield Improved Grenade Launcher Chainsword Chainsword [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Cannon Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . 2 1 1 Weapon 1 | . . . 1 . Parts Attached 50 | 7 7 16 14 6 Power 5 | 1 3 . 1 . Engine 4 | 1 2 . 1 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 16 | 2 1 6 5 2 Treads 7 | 2 1 4 . . Leg 2 | . . 2 . . Wheel 6 | . . . 5 1 Hover . | . . . . . Flight 1 | . . . . 1 Utility 13 | 2 . 6 2 3 Device 4 | 1 . 1 1 1 Storage 2 | 1 . 1 . . Processor 3 | . . 2 . 1 Hackware 1 | . . . . 1 Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 16 | 2 3 4 6 1 Energy Gun . | . . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 2 1 1 . . Ballistic Cannon 3 | . 2 1 . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 5 | . . 1 3 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . 3 10 3 Power 2 | . . 1 1 . Propulsion 4 | . . . 3 1 Utility 7 | . . 2 3 2 Weapon 3 | . . . 3 . Highest Loss Streak 10 | . . 2 10 2 To Critical Strikes . | . . . . . Average Backups 7 | . 6 9 9 1 Power . | . . . . . Propulsion 1 | . 1 2 1 . Utility 4 | . 2 5 6 1 Weapon 1 | . 1 1 2 . Tool/Special . | . . . . . Unused Backups 12 | . 2 2 5 3 Power . | . . . . . Propulsion 1 | . 1 . . . Utility 9 | . . 1 5 3 Weapon 2 | . 1 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 100 97 85 35 Engine 5 | . 6 9 . . Core 2 | . 7 . . . Treads 17 | . 28 18 6 . Leg 1 | . . 3 . . Wheel 2 | . . . 10 2 Device 12 | . 14 10 16 4 Storage 10 | . 14 11 8 . Processor 9 | . . 20 8 2 Protection 2 | . . . 8 . Ballistic Gun 5 | . 14 . . . Ballistic Cannon 9 | . 14 12 3 . Slashing Weapon 8 | . . 7 18 14 Peak Build Rating 23 | 7 10 12 23 17 Average Rating 12 | 5 8 11 18 14 On Entrance 6 | . 7 8 12 5 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 4 | . . . 4 . Heaviest Build 30 | 12 17 23 30 8 Greatest Support 40 | 40 40 40 40 10 Greatest Overweight (x) 4 | . . 1 4 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 Average Capacity 8 | 7 8 9 9 5 Most Carried 10 | 1 8 10 10 4 Average Carried 7 | . 6 9 9 1 Final Capacity 10 | 8 8 10 5 5 Final Carried 10 | 1 8 10 4 3 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1537 | 227 449 387 331 143 Remotely . | . . . . . Salvage Created 2706 | 72 714 593 902 425 Parts 149 | 6 47 35 39 22 Haulers Intercepted 5 | . 2 1 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 17 18 13 7 Melee 16 | . . 1 8 7 Guns 10 | . 9 1 . . Cannons 17 | . 8 8 1 . AOE 12 | . . 8 4 . Classes Destroyed 14 | 2 6 5 1 . Worker 3 | . . 1 1 1 Builder 7 | . . 1 6 . Tunneler 2 | 1 1 . . . Hauler 5 | . 2 1 1 1 Recycler 5 | 1 . . 3 1 Mechanic 1 | . 1 . . . Operator 3 | . 1 1 1 . Watcher 6 | . 3 2 . 1 Swarmer 13 | . 3 1 4 5 Grunt 28 | . 14 10 3 1 Brawler 2 | . . 1 1 . Duelist 1 | . . 1 . . Sentry 10 | . . 5 4 1 Hunter 1 | . . . 1 . Best Kill Streak 7 | 2 3 7 7 4 Combat Bots Only 7 | . 3 6 7 3 Max Kills in Single Turn 3 | 1 2 3 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 1 . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 358 | . 63 63 158 74 Missed 98 | . 12 19 46 21 Hits 260 | . 51 44 112 53 Melee 7 | . . 7 . . Projectile 253 | . 51 37 112 53 Critical Strikes 5 | . . 4 1 . Damage Taken 3603 | . 590 717 1597 699 Core 1217 | . 76 133 538 470 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 69 66 2 . Volleys Fired 141 | 3 71 51 16 . Largest 2 | 2 2 2 2 . Hottest 105 | 40 60 60 105 . Shots Fired 239 | 6 142 66 25 . Gun 111 | 6 100 5 . . Cannon 115 | . 42 55 18 . Launcher 13 | . . 6 7 . Special . | . . . . . Kinetic 217 | 6 142 60 9 . Thermal 9 | . . . 9 . Explosive 13 | . . 6 7 . Electromagnetic . | . . . . . Robot Hit Streak 22 | 4 7 22 5 . Robot Miss Streak 3 | 1 3 2 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 215 | 5 84 56 51 19 Core Hits 114 | 4 38 32 28 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 5 | . 2 . 1 2 Destroy 1 | . 1 . . . Blast 1 | . 1 . . . Sever 3 | . . . 1 2 Melee Attacks 142 | . . 15 73 54 Impact 2 | . . . 2 . Slashing 140 | . . 15 71 54 Piercing . | . . . . . Sneak Attacks 19 | . . 2 14 3 Combat Hostiles . | . . . . . Follow-up Attacks 11 | . . . 7 4 Damage Inflicted 6456 | 56 1127 1830 2583 860 Guns 792 | 55 664 73 . . Cannons 1433 | . 463 748 222 . Explosions 1427 | . . 814 613 . Melee 2793 | . . 185 1748 860 Ramming 11 | 1 . 10 . . Kinetic 2100 | 55 1127 821 97 . Thermal 125 | . . . 125 . Explosive 1427 | . . 814 613 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 2793 | . . 185 1748 860 Piercing . | . . . . . Highest Corruption 5 | . . 5 5 . Average Corruption 5 | . . 5 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 2 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 425 | . 6 13 369 37 Projectiles 6 | . 6 . . . Explosions 13 | . . 13 . . Melee 406 | . . . 369 37 Knockbacks 8 | . 7 . 1 . Impact . | . . . . . Kinetic 7 | . 6 . 1 . Secondary 1 | . 1 . . . Self-Inflicted Damage 138 | . . 25 113 . Shots 5 | . . 1 4 . Rammed 6 | 1 . 5 . . Targets Rammed 6 | 1 . 5 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 182 | . 48 182 99 . Average Temperature 18 | . 10 30 28 . Received Heat Transfer 927 | . 291 213 396 27 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 185 | . . . 185 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 90 | 100 100 94 95 25 Level 1 9 | . . 5 4 74 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 315 | 5 142 315 290 268 Initial 131 | . 3 42 130 131 Average 62 | 1 66 30 54 206 Influence Increases 2240 | 10 646 599 621 364 Destroy 0b10 Robot/C 1100 | . 340 360 260 140 Destroy 0b10 Robot/NC 160 | 10 40 30 60 20 Destroy Leader 282 | . 70 106 82 24 Successful Hack 139 | . 44 23 12 60 Select Force Hacks 60 | . 60 . . . Disable Machine 90 | . 15 15 45 15 Destroy Structure 139 | . 2 50 72 15 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 255 | . 75 15 75 90 Influence Decreases 1997 | 5 548 393 640 411 Entered New Map 401 | . 2 61 179 159 Time Decay 1445 | 5 546 311 361 222 Lost Part 151 | . . 21 100 30 Squads Dispatched 11 | . 2 3 5 1 Investigation 6 | . 2 2 1 1 Extermination . | . . . . . Reinforcement 5 | . . 1 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 5 4 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 25 25 32 20 Peak Tracking Total 16 | . 3 6 16 6 Tactical Retreats 12 | . 4 1 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 1 1 3 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 33 | . 10 9 7 7 Terminals 28 | . 8 9 6 5 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 93 | . 32 25 18 18 Successful 49 | . 18 15 10 6 Failed 44 | . 14 10 8 12 Catastrophic 9 | . 1 3 . 5 Database Lockouts . | . . . . . Manual 85 | . 32 25 14 14 Terminals 81 | . 28 25 14 14 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers 5 | . . . 4 1 Garrison Access . | . . . . . Terminal Hacks 8 | . 2 3 2 1 Branch Access Points 2 | . . 1 1 . Terminal Index 4 | . 1 1 1 1 Recycling Unit Index 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 36 | . 16 12 4 4 Terminals 32 | . 12 12 4 4 Track 1 | . . . 1 . Botnet 20 | . 7 7 3 3 Operators 1 | . . . . 1 Skim 10 | . 5 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Recyclers 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 1 . . Used 2 | . 1 1 . . Hacking Detections 29 | . 7 9 7 6 Full Trace Events 4 | . . 1 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 5044 | 12 1766 1772 1168 326 Terrain 82 | . . . . 82 Structural 1109 | . . . 1109 . Seismic 4848 | 12 1766 1772 1118 180 T.N.C. 146 | . . . . 146 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5372 | 97 1766 1851 1197 461 Spaces Moved 2582 | 55 737 617 647 526 Core 60 | 10 . . 35 15 Treads 1360 | 45 737 419 159 . Legs 198 | . . 198 . . Wheels 604 | . . . 453 151 Hover . | . . . . . Flight 360 | . . . . 360 Fastest Speed 40 | 50 160 120 50 40 Average Speed 121 | 140 160 147 109 52 Slowest Speed 250 | 160 160 190 250 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 46 | 3 87 60 70 13 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . 3 1 . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 47 | . . 11 21 15 Terrain Destroyed 143 | . . 52 76 15 Melee 47 | . . 11 21 15 Projectile 4 | . . . 4 . AOE 92 | . . 41 51 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4385 | 66 1192 1464 1022 641 Wait 1415 | . 359 739 260 57 Move 2578 | 54 736 616 646 526 Hop . | . . . . . Pick Up 33 | 1 11 9 9 3 Fast Attach 29 | 7 3 8 8 3 Attach 12 | . . 3 5 4 Detach 1 | . . . 1 . Swap 15 | . 4 7 4 . Drop 35 | . 8 11 14 2 Fire 141 | 3 71 51 16 . Melee 120 | . . 15 59 46 Ram . | . . . . . Kick . | . . . . . Crush 6 | 1 . 5 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 771 | -10/Materials | Discovered new exit (range 14) 1178 | -10/Materials | Discovered new exit (range 5) 1423 | -10/Materials | Discovered new exit (range 9) 1587 | -10/Materials | Learned 4 Subcaves zone layouts 1678 | -10/Materials | Identified exit to Mines 1707 | -10/Materials | Learned 4 Subcaves zone layouts 1727 | -10/Materials | Identified exit to Materials 1757 | -10/Materials | Learned 4 Subcaves zone layouts 1799 | -10/Materials | Loaded intel: 12 trap records 1850 | -10/Materials | Learned location of 1 exit from Recycling 1864 | -10/Materials | Entered another Materials area 1864 | -9/Materials | Evolved 2 slots: Utility x2 1865 | -9/Materials | Identified exit to Materials 1865 | -9/Materials | Identified exit to Mines 2466 | -9/Materials | Discovered exit to Mines (range 14) 2538 | -9/Materials | Build established: Scavenger-Mutant 2956 | -9/Materials | Learned location of 1 exit from Storage 3011 | -9/Materials | Learned Storage emergency access door positions 3094 | -9/Materials | Learned Storage security intel 3257 | -9/Materials | Learned Storage trap positions 3715 | -9/Materials | Entered another Materials area 3715 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3748 | -8/Materials | Build established: Mutant 4080 | -8/Materials | Build established: Scavenger-Mutant 4370 | -8/Materials | Discovered new exit (range 16) 4865 | -8/Materials | Core integrity fell below 50% 4883 | -8/Materials | Released all parts (3) 4886 | -8/Materials | Core integrity fell below 20% 4890 | -8/Materials | Destroyed 7 combat bots 4902 | -8/Materials | Crushed by falling debris 4908 | -8/Materials | Discovered new exit (range 4) 4912 | -8/Materials | Entered Factory 4912 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4913 | -7/Factory | Identified exit to Storage 4933 | -7/Factory | Lost 10 parts (1p3n3u3w) 5125 | -7/Factory | Build established: Mutant 5363 | -7/Factory | Core integrity fell below 50% 5373 | -7/Factory | Self-destructed Last Messages --------------- 05349_ G-47 Trooper destroyed. 05350_ R-06 Scavenger collects VTOL Module. 05353_ R-06 Scavenger collects Lgt. Nuclear Core. 05353_ R-06 Scavenger collects Aluminum Leg. 05355_ K-01 Serf cleans the Fusion Modulator. 05356_ System Shield destroyed. 05357_ R-06 Scavenger collects VTOL Module. 05358_ K-01 Serf cleans the Fusion Modulator. 05358_ R-06 Scavenger collects Lgt. Nuclear Core. 05361_ K-01 Serf cleans the Fusion Modulator. 05368_ Sneak attack on R-06 Scavenger. 05368_ R-06 Scavenger destroyed. 05368_ R-06 Scavenger collects VTOL Module. 05368_ K-01 Serf collects debris. 05369_ R-06 Scavenger collects Com. Wheel. 05370_ Sneak attack on K-01 Serf. 05370_ K-01 Serf destroyed. 05372_ R-06 Scavenger collects Med. Matter Pod. 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""""????" | | # """ ###+###??????? #???# ?? ?????? | | # """ # #??????? #???# ???????????? | | # """ # T ####???? #???# ??????????? | | # + "" #???# ?????????????## | | # # ### ????# ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 62 Targeting Accuracy 10 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Chainsword | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Insider Info Challenges ------------ None Game ------ Seed ProcessingDoorShredder Manual? 0 Play Time 01:00:03 Cumulative 36.1 hours Start 2026.02.11 @ 19:37:56 End 2026.02.11 @ 20:36:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x27 Zoom Use 33% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0817b985-b348-44a0-8953-56ce90d29e26