Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.08 @ 21:16:55 Player: Yanche Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2101) 2101 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 4747 Bonus ------- High Alert Combat Kills 21 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 38/100 System Corruption 5% Temperature Cool (33) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Spread Laser > --- INVENTORY (15) --- Improved Flight Unit Improved Heat Sink Large Storage Unit Beam Rifle Particle Gun Heavy Particle Cannon Light Assault Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Flak Cannon Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Beam Cannon > --- INVENTORY -------- Improved Ion Engine Medium Storage Unit Medium Storage Unit Particle Gun Light Assault Rifle Grenade Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 71 | 6 1 11 16 21 16 Power 11 | 1 . . 3 5 2 Engine 6 | 1 . . 2 2 1 Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 30 | 2 . 6 5 8 9 Treads 4 | . . 2 . 2 . Leg 25 | 2 . 4 5 6 8 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 14 | 1 1 4 4 3 1 Device 7 | . . 2 2 2 1 Storage 3 | 1 . 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 1 1 1 . Artifact . | . . . . . . Weapon 16 | 2 . 1 4 5 4 Energy Gun 9 | 1 . . 2 4 2 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 5 | 1 . 1 1 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 42 | . . 7 8 15 12 Power 10 | . . 1 2 4 3 Propulsion 13 | . . 2 2 4 5 Utility 7 | . . 2 2 2 1 Weapon 12 | . . 2 2 5 3 Highest Loss Streak 4 | . . 3 3 3 4 To Critical Strikes 3 | . . . 1 2 . Average Slot Usage (%) 76 | . 86 89 75 72 63 Engine 7 | . 14 10 9 6 2 Core 3 | . . . 1 6 6 Treads 3 | . . 4 5 6 . Leg 18 | . 28 23 10 15 20 Device 7 | . . 7 7 9 6 Storage 9 | . 14 11 9 9 9 Protection 6 | . 1 12 15 4 . Energy Gun 8 | . 14 8 10 9 5 Energy Cannon 1 | . . . 4 . 1 Ballistic Gun 7 | . 14 11 1 5 8 Naked Turns . | . . . . . . Heaviest Build 42 | 13 14 20 39 42 35 Greatest Support 40 | 20 20 40 40 40 33 Greatest Overweight (x) 7 | 4 . 1 7 3 6 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 12 | 7 8 9 11 15 15 Most Carried 15 | 2 8 10 12 14 15 Average Carried 9 | 1 4 8 6 10 12 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 13 | 2 7 8 12 10 13 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1055 | 260 22 239 141 222 171 Remotely . | . . . . . . Salvage Created 2619 | 57 45 731 579 613 594 Parts 122 | 2 7 32 25 26 30 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 6 | . 1 1 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 55 | . 3 13 12 15 12 Guns 43 | . 3 13 3 14 10 Cannons 8 | . . . 6 . 2 AOE 2 | . . . 2 . . Classes Destroyed 9 | 1 1 3 1 1 2 Worker 1 | . . 1 . . . Hauler 1 | . . . . . 1 Recycler 4 | 1 . 1 . . 2 Swarmer 11 | . 3 . . 3 5 Grunt 29 | . . 10 10 8 1 Brawler 1 | . . . . 1 . Duelist 3 | . . . 1 1 1 Sentry 9 | . . 3 1 2 3 Hunter 2 | . . . . . 2 Best Kill Streak 7 | 1 3 4 5 3 7 Combat Bots Only 5 | . 3 4 5 3 3 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4738 | . 47 1190 954 1735 812 Core 764 | . 16 141 83 365 159 Absorbed by Shields 24 | . . . . . 24 Redirected to Shielding 52 | . . 31 18 3 . Regen/Repaired (Parts) 37 | . . . . . 37 Core Remaining (%) 85 | 100 93 64 . . . Volleys Fired 241 | 1 10 55 42 82 51 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 60 60 60 125 130 115 Shots Fired 419 | 2 20 103 77 130 87 Gun 383 | 2 20 103 49 130 79 Cannon 36 | . . . 28 . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 169 | 1 10 54 1 55 48 Thermal 231 | 1 10 49 66 75 30 Explosive . | . . . . . . Electromagnetic 19 | . . . 10 . 9 Robot Hit Streak 21 | 2 6 21 12 17 9 Robot Miss Streak 6 | . 3 1 3 6 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 2 2 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 304 | 2 10 81 56 99 56 Core Hits 140 | 2 3 33 24 38 40 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 9 | . . . 1 4 4 Burn 5 | . . . 1 3 1 Destroy 4 | . . . . 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4015 | 25 121 951 1017 1198 703 Guns 3440 | 25 121 949 554 1198 593 Cannons 455 | . . . 351 . 104 Explosions 112 | . . . 112 . . Melee . | . . . . . . Ramming 8 | . . 2 . . 6 Kinetic 1149 | 14 78 498 . 349 210 Thermal 2577 | 11 43 451 856 849 367 Explosive . | . . . . . . Electromagnetic 281 | . . . 161 . 120 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 3 5 Average Corruption 3 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 3 13 Message Errors 4 | . . . . 1 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . . 54 . . Shots 1 | . . . 1 . . Rammed 3 | . . 2 . . 1 Targets Rammed 5 | . . 2 . . 3 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 462 | . . 69 462 218 211 Average Temperature 63 | . . 33 120 53 35 Received Heat Transfer 1820 | . . 525 432 810 53 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 11 | . . 1 2 6 2 Heat Transferred 5917 | 25 100 1025 1926 2025 816 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 529 | 5 101 353 309 529 484 Initial 257 | . 3 42 148 139 257 Average 247 | . 62 250 208 264 340 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 36 | 100 100 25 41 46 . Level 1 57 | . . 75 58 49 75 Level 2 6 | . . . . 4 24 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 1 4 . 6 Investigation 3 | . . . . . 3 Extermination . | . . . . . . Reinforcement 5 | . . 1 1 . 3 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 8 | . . 2 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 5 25 18 17 24 Peak Tracking Total 6 | . 3 6 5 3 6 Tactical Retreats 7 | . . 3 2 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 5 | . . . . 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 9 | . 1 1 2 . 5 Terminals 7 | . 1 1 1 . 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 24 | . 3 1 6 . 14 Successful 12 | . 2 1 5 . 4 Failed 12 | . 1 . 1 . 10 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 3 1 4 . 12 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 9 | . 2 1 4 . 2 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 2 | . . 1 1 . . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 1 . 4 Full Trace Events 4 | . . . . . 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3191 | 55 259 716 504 970 687 Spaces Moved 1398 | 30 184 385 181 374 244 Core 12 | 9 . . 3 . . Treads 301 | . . 81 95 125 . Legs 1064 | 21 184 304 83 249 223 Wheels . | . . . . . . Hover . | . . . . . . Flight 21 | . . . . . 21 Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 162 | 137 120 128 190 183 196 Slowest Speed 470 | 250 120 190 400 330 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 30 37 17 50 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . 2 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . . 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1908 | 38 202 501 261 537 369 Wait 119 | . 2 41 10 27 39 Move 1393 | 29 183 384 180 373 244 Hop . | . . . . . . Pick Up 43 | 2 6 3 10 10 12 Fast Attach 30 | 6 . 7 4 9 4 Attach 31 | . 1 2 8 10 10 Detach 1 | . . . . . 1 Swap 10 | . . 2 4 2 2 Drop 18 | . . 5 3 7 3 Fire 241 | 1 10 55 42 82 51 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 2 | . . . . . 2 Crush 2 | . . 2 . . . Escape Stasis 15 | . . . . 15 . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 913 | -9/Materials | Lost 3 parts (1n2w) 1007 | -9/Materials | Discovered new exit (range 15) 1031 | -9/Materials | Entered another Materials area 1031 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1300 | -8/Materials | Garrison activated, responded to threat 1322 | -8/Materials | Lost 3 parts (1n1u1w) 1451 | -8/Materials | Lost 3 parts (2p1u) 1534 | -8/Materials | Identified exit to Garrison 1535 | -8/Materials | Entered Garrison 1608 | -8/Garrison | Build established: Scavenger-Mutant 1634 | -8/Garrison | Triggered checkpoint 1695 | -8/Garrison | Lost 3 parts (1n1u1w) 1830 | -8/Garrison | Triggered checkpoint 1950 | -8/Garrison | Triggered checkpoint 1998 | -8/Garrison | Core integrity fell below 50% 2052 | -8/Garrison | Lost 3 parts (1p1n1u) 2176 | -8/Garrison | Triggered checkpoint 2340 | -8/Garrison | Triggered checkpoint 2443 | -8/Garrison | Core integrity fell below 20% 2484 | -8/Garrison | Discovered new exit (range 12) 2505 | -8/Garrison | Entered Materials 2710 | -8/Materials | Lost 3 parts (1p2n) 2780 | -8/Materials | Lost 4 parts (1p2n1w) 3040 | -8/Materials | Lost 4 parts (1p1n1u1w) 3111 | -8/Materials | Repaired Shock Rifle 3140 | -8/Materials | Identified exit to Storage 3192 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Beast carries two cannons and a backup light weapon, making it especially effective against singular hardened targets. ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Kicked U-05 Engineer. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. System corrupted: Component data lost. K-01 Serf cleans the Material Compactor. Shock Rifle destroyed. Y-45 Defender destroyed. K-01 Serf cleans the Material Compactor. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. H-61 Shepherd calls for reinforcements. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Slug penetrates Material Compactor. Material Compactor disabled. Penetrated by Slug. 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