Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.08 @ 23:22:33 Player: Pitter Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (127) 635 Value Destroyed (5654) 5654 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1296) 1296 TOTAL SCORE: 13105 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 790 Met Imprinter 300 Was Imprinted 300 Friendly Fire -161 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 370/370 System Corruption 6% Temperature Cool (0) Movement Walking (116) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Fission Core > --- PROPULSION (3) --- Myomer Leg Myomer Leg Zionite Composite Leg II > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Improved Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (16) --- Light Ion Engine Light Nuclear Core Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Myomer Leg Myomer Leg Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Zionite Composite Leg I Myomer Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Battery Improved Terrain Scan Processor Improved Target Analyzer Improved Kinecellerator Layered Heavy Armor Plating Force Field > --- WEAPON ----------- Tesla Rifle Force Rifle Long-range Proton Cannon Heavy Assault Rifle KE Penetrator Railgun > --- INVENTORY -------- Light Nuclear Core Light Fission Core Reinforced Fission Core Light Antimatter Reactor Zionite Heavy DM Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Zionite Composite Leg I Zionite Composite Leg I Medium Storage Unit Improved Medium Armor Plating [Rating: 100] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 13 | . 1 2 . 2 2 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 7 | . 1 1 . 1 1 1 . . . . 1 1 Weapon 4 | . . . . 1 1 . . . . . 1 1 Parts Attached 141 | 8 2 2 10 17 27 3 3 . 1 13 18 37 Power 19 | 1 . . 1 3 . 1 1 . . 2 1 9 Engine 10 | 1 . . 1 3 . . 1 . . 2 1 1 Core 6 | . . . . . . 1 . . . . . 5 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 38 | 2 . . 2 5 14 . . . . 5 3 7 Treads . | . . . . . . . . . . . . . Leg 34 | 2 . . 2 5 11 . . . . 4 3 7 Wheel 4 | . . . . . 3 . . . . 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 39 | 2 2 2 5 4 4 2 . . . 1 8 9 Device 22 | . 2 . 3 3 1 1 . . . 1 5 6 Storage 6 | 1 . 1 1 . 2 . . . . . 1 . Processor 4 | 1 . . . . . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 7 | . . 1 1 1 1 . . . . . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 45 | 3 . . 2 5 9 . 2 . 1 5 6 12 Energy Gun 14 | 2 . . 1 . 3 . . . . 1 3 4 Energy Cannon 7 | . . . . . 1 . 1 . . . 1 4 Ballistic Gun 19 | 1 . . 1 5 4 . . . 1 4 . 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . . 1 . 1 . . . 2 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . . . . 1 3 Parts Lost 36 | . 1 . . 1 2 . . . . 6 2 24 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . 2 . . Utility 12 | . 1 . . . 1 . . . . . 1 9 Weapon 21 | . . . . 1 1 . . . . 4 1 14 Highest Loss Streak 8 | . 1 . . 1 1 . . . . 2 1 8 Average Slot Usage (%) 94 | . 96 90 96 98 95 100 99 100 100 97 95 86 Engine 8 | . 12 10 10 8 7 6 9 12 12 12 11 3 Reactor 1 | . . . . . . . . . . . . 4 Leg 12 | . 25 20 27 25 18 . . . . 1 16 14 Wheel 6 | . . . . . . 18 18 18 18 15 . . Device 7 | . 8 10 9 8 8 6 6 6 6 6 6 8 Storage 19 | . 12 10 10 16 19 25 25 25 25 25 21 14 Processor 7 | . 12 10 10 8 3 6 6 6 6 6 5 10 Protection 6 | . . 10 9 6 9 6 6 6 6 6 4 5 Energy Gun 7 | . 12 10 10 . 5 18 14 12 10 1 10 5 Energy Cannon 3 | . . . . . 3 6 3 6 6 1 . 5 Ballistic Gun 9 | . 12 10 10 23 14 . . . 1 14 12 9 Launcher 3 | . . . . . 3 . 5 6 6 5 3 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 124 | 17 18 29 45 49 64 69 78 78 78 79 104 124 Greatest Support 81 | 20 20 20 30 49 47 30 30 30 30 60 68 81 Greatest Overweight (x) 21 | 5 . 1 1 1 21 2 2 2 2 7 1 1 Average Overweight (x) 1 | 1 . 1 1 . 1 2 2 2 2 2 1 . Largest Inventory Capacity 20 | 8 8 10 16 16 16 16 16 16 16 16 20 16 Average Capacity 15 | 6 8 9 10 16 16 16 16 16 16 16 16 16 Most Carried 19 | 8 8 9 13 16 16 14 13 13 16 16 19 16 Average Carried 12 | 4 6 8 9 13 14 12 12 12 13 14 15 12 Final Capacity 16 | 8 8 10 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 5 8 9 13 14 15 13 12 13 16 15 16 9 Class Distribution -------------------- 20% | Messiah-Skirmisher 20% | Hacker-Skirmisher 11% | Messiah-Executioner 10% | Scavenger-Tank 7% | Hacker-Mutant 6% | Messiah-Tank 5% | Scavenger-Gunner 5% | Messiah-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Zion Messiah-Skirmisher | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Messiah-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 3562 | 191 158 . 252 517 571 150 173 72 19 468 309 682 Remotely . | . . . . . . . . . . . . . Salvage Created 4915 | . 157 . 846 767 887 . 34 182 . 457 428 1157 Parts 283 | . 12 . 62 50 36 . 8 7 . 21 22 65 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 104 | . 4 . 19 15 20 . 3 4 . 16 7 16 Guns 67 | . 4 . 19 15 12 . . 1 . 6 6 4 Cannons 13 | . . . . . 5 . . 1 . . . 7 AOE 22 | . . . . . 3 . 3 2 . 10 1 3 Classes Destroyed 13 | . 3 . 4 2 3 . . . . . . 1 Worker 4 | . . . . . 2 . . . . . 1 1 Builder 4 | . . . 1 . 1 . . . . . . 2 Tunneler 1 | . . . . . 1 . . . . . . . Recycler 3 | . . . 1 . . . . . . . . 2 Drone 1 | . . . 1 . . . . . . . . . Watcher 10 | . 1 . 2 3 2 . . . . . 1 1 Swarmer 22 | . 2 . 5 3 2 . 3 . . 7 . . Grunt 45 | . 2 . 9 6 13 . . 2 . 7 3 3 Brawler 5 | . . . . 1 1 . . 1 . . . 2 Sentry 10 | . . . 5 3 1 . . 1 . . . . Hunter 11 | . . . . 2 1 . . . . 2 2 4 Programmer 10 | . . . . . 2 . . . . . 2 6 Z-Heavy 1 | . . . . . . . . . . . . 1 Best Kill Streak 11 | . 2 . 7 3 10 . 3 3 . 11 3 6 Combat Bots Only 11 | . 2 . 6 3 6 . 3 3 . 11 2 4 Max Kills in Single Turn 3 | . 1 . 2 1 3 . 2 2 . 3 2 2 Gunslinging 1 | . . . 1 . 1 . . . . . . . Exploded 3 | . . . . . 3 . 2 1 . 2 1 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 7932 | . 147 . 484 629 909 . 48 117 . 663 980 3955 Core 1665 | . 39 . 88 78 111 . . . . 93 97 1159 Absorbed by Shields 383 | . . . . . . . . . . . 58 325 Core Remaining (%) 87 | 100 84 . 78 85 84 . . . . 89 90 . Volleys Fired 299 | . 18 . 44 60 51 . 5 7 3 24 22 65 Largest 6 | . 2 . 2 3 4 . 3 4 2 4 5 6 Hottest 404 | . 70 . 79 99 118 . 165 179 55 159 215 404 Shots Fired 819 | . 36 . 88 174 149 . 10 20 6 77 87 172 Gun 687 | . 36 . 88 174 121 . 8 9 3 61 83 104 Cannon 88 | . . . . . 18 . . 7 3 3 . 57 Launcher 44 | . . . . . 10 . 2 4 . 13 4 11 Special . | . . . . . . . . . . . . . Kinetic 519 | . 18 . 44 172 109 . . . 3 55 48 70 Thermal 174 | . 18 . 44 2 18 . 5 14 3 9 21 40 Explosive 44 | . . . . . 10 . 2 4 . 13 4 11 Electromagnetic 82 | . . . . . 12 . 3 2 . . 14 51 Robot Hit Streak 41 | . 13 . 19 41 31 . 7 14 1 22 23 30 Robot Miss Streak 4 | . 1 . 2 1 4 . 1 1 1 3 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 8 | . . . 5 2 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . Shots Hit Robots 651 | . 27 . 74 149 125 . 8 13 3 59 70 123 Core Hits 291 | . 9 . 34 49 64 . 5 11 . 44 26 49 Critical Hits 11 | . . . 2 . . . . . . . . 9 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . 1 . . . . . . . . 6 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14030 | . 320 . 1153 1611 2794 . 307 500 9 2075 1390 3871 Guns 7601 | . 320 . 1022 1603 1115 . 105 91 9 659 1011 1666 Cannons 2155 | . . . . . 488 . . 131 . 55 . 1481 Explosions 4192 | . . . 131 . 1173 . 202 278 . 1361 339 708 Melee . | . . . . . . . . . . . . . Ramming 82 | . . . . 8 18 . . . . . 40 16 Kinetic 5226 | . 124 . 499 1573 968 . . . 9 579 553 921 Thermal 3280 | . 196 . 523 30 488 . 61 207 . 135 322 1318 Explosive 4123 | . . . 131 . 1173 . 202 278 . 1361 339 639 Electromagnetic 1319 | . . . . . 147 . 44 15 . . 136 977 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 . . . . . 3 6 Average Corruption 1 | . . . . . 2 . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 20 | . . . . . 7 . . . . . 6 7 Message Errors 9 | . . . . . 2 . . . . . 2 5 Matter Fused 1 | . . . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . 1 . . . . . 1 . Energy Discharges 3 | . . . . . 2 . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . . . . 1 . Targeting Errors 2 | . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 295 | . . . 5 . 93 . . . . 68 . 129 Projectiles 92 | . . . . . . . . . . . . 92 Explosions 203 | . . . 5 . 93 . . . . 68 . 37 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 216 | . . . 80 3 44 . . . . 14 12 63 Shots 7 | . . . 2 . 2 . . . . 1 . 2 Rammed 8 | . . . . 1 2 . . . . . 3 2 Targets Rammed 12 | . . . . 2 2 . . . . . 5 3 Kicked 4 | . . . . 1 . . . . . . 2 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 651 | . 162 . 374 . 221 . 135 204 6 495 555 651 Average Temperature 181 | . 83 . 105 . 104 . 80 91 4 126 245 212 Received Heat Transfer 1911 | . 129 . 309 288 513 . . 81 . 147 118 326 Effects 83 | . . . 3 . . . . . . 7 22 51 Shutdowns 33 | . . . 1 . . . . . . 3 12 17 Energy Bleed 5 | . . . . . . . . . . . 2 3 Interference 17 | . . . 2 . . . . . . . 5 10 Matter Decay 4 | . . . . . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 9 | . . . . . . . . . . . 3 6 Damage (major) 10 | . . . . . . . . . . 4 . 6 Damage (core) 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 7 | . . . . . 1 . . . . . . 6 Heat Transferred 5065 | . 592 . 1369 74 666 . 148 370 . 259 518 1069 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 552 | . 122 36 345 356 552 10 . . . . 355 340 Average Influence 151 | . 34 36 132 185 275 10 . . . . 144 100 Maximum Alert Level 2 | . . . 1 1 2 . . . . . 1 1 Low Security (%) 71 | 100 100 100 70 56 30 100 . . . . 70 94 Level 1 24 | . . . 29 43 50 . . . . . 29 5 Level 2 4 | . . . . . 19 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . . . 3 2 8 . . . . . 5 7 Investigation 6 | . . . . . 5 . . . . . 1 . Extermination 9 | . . . . . 1 . . . . . 2 6 Reinforcement 9 | . . . 2 2 2 . . . . . 2 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 14 | . 1 . 6 1 3 . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 183 | . 11 . 24 29 26 . 5 7 1 20 23 37 Peak Tracking Total 7 | . 5 . 4 4 5 . 3 3 1 7 5 5 Tactical Retreats 18 | . 2 . 1 1 3 . . 2 . . 3 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . . . 1 . 4 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 56 | . . . 2 . 22 . . . . . 25 7 Max in Single Turn 7 | . . . 2 . 7 . . . . . 1 5 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 16 | . 1 . 3 2 7 . . . 1 . . 2 Terminals 9 | . 1 . 3 1 4 . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . 2 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 54 | . 2 . 4 13 21 . . . 8 . . 6 Successful 48 | . 2 . 4 13 17 . . . 8 . . 4 Failed 6 | . . . . . 4 . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . . . . . . . . 1 . 2 4 Terminals 19 | . 2 . 4 2 11 . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations 10 | . . . . . 7 . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 14 | . . . . 11 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 24 | . 2 . 4 2 8 . . . 8 . . . Record 7 | . . . . . 7 . . . . . . . Part Schematic 8 | . . . . . . . . . 8 . . . Robot Analysis 1 | . . . . . 1 . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 9 | . . . . . 7 . . . . . . 2 Scan Component 5 | . . . . . 4 . . . . . . 1 Repair 4 | . . . . . 3 . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 13 | . . . . 11 2 . . . . . . . Insert Component 7 | . . . . 6 1 . . . . . . . Analyze 6 | . . . . 5 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . 1 6 . . . . . . 2 Full Trace Events 6 | . . . . 1 5 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 5 1 . . . 8 . . . Parts Built 1 | . . . . . . . . . . . . 1 Matter 168 | . . . . . . . . . . . . 168 Time 42 | . . . . . . . . . . . . 42 Total Part Build Rating 4 | . . . . . . . . . . . . 4 Parts Repaired 4 | . . . . . 3 . . . . . . 1 Time 99 | . . . . . 71 . . . . . . 28 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 5 1 . . . . . . . Part Schematics Acquired 6 | . . . . 5 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 10 | . . . . . . . . . 4 . 2 4 Largest Group 4 | . . . . . . . . . 4 4 2 3 Highest-Rated Group 363 | . . . . . . . . . 150 150 170 363 Highest-Rated Ally 157 | . . . . . . . . . 39 39 85 157 Zionite Dispatches 3 | . . . . . . . . . . . 1 2 Heavy 2 | . . . . . . . . . . . 1 1 Hero 1 | . . . . . . . . . . . . 1 Total Orders 2 | . . . 2 . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . . Ally Attacks 73 | . . . . . . . . . . 19 35 19 Total Damage 3515 | . . . . . . . . . . 492 2263 760 Kills 19 | . . . . . . . . . . 3 12 4 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 2 1 . . Drone Launches 6 | . . . 6 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 9253 | 76 212 25 560 707 1255 47 938 651 865 828 730 2359 Spaces Moved 5857 | 41 102 15 258 326 609 43 920 624 795 676 371 1077 Core 31 | 26 . . . . 5 . . . . . . . Treads . | . . . . . . . . . . . . . Legs 2790 | 15 102 15 258 326 595 . . . . 31 371 1077 Wheels 3036 | . . . . . 9 43 920 624 795 645 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 123 100 100 100 100 100 100 150 113 Average Speed 127 | 141 120 150 150 141 164 100 100 100 100 107 151 159 Slowest Speed 1100 | 300 120 150 150 156 1100 100 100 100 100 210 163 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 37 | 5 25 3 49 28 16 2 86 81 80 79 13 19 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 2 6 1 2 . . Spaces Dug 36 | . . . . . . . . . . . . 36 Terrain Destroyed 514 | . . . 15 . 79 . 28 40 1 143 27 181 Melee . | . . . . . . . . . . . . . Projectile 23 | . . . . . . . . 2 1 2 3 15 AOE 491 | . . . 15 . 79 . 28 38 . 141 24 166 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Total 7053 | 56 155 19 349 454 764 47 928 634 859 724 483 1581 Wait 548 | . 29 . 17 19 27 . . 3 56 . 37 360 Move 5845 | 40 101 14 257 325 608 42 919 623 794 675 370 1077 Hop . | . . . . . . . . . . . . . Pick Up 124 | 8 5 2 10 17 29 1 1 1 4 6 16 24 Fast Attach 9 | 4 . . . 1 . . . . . 4 . . Attach 77 | 3 2 1 3 5 23 3 2 . 1 4 8 22 Detach 5 | . . . . . . . . . . 1 3 1 Swap 55 | 1 . 1 7 11 4 . 1 . . 5 10 15 Drop 74 | . . 1 11 14 15 1 . . 1 5 12 14 Fire 299 | . 18 . 44 60 51 . 5 7 3 24 22 65 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 12 | . . . . 2 2 . . . . . 5 3 Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Identified exit to Materials 51 | -11/Scrapyard | Discovered exit to Materials (range 15) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 205 | -10/Materials | Identified exit to Materials 205 | -10/Materials | Discovered exit to Materials (range 14) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 290 | -9/Materials | Identified exit to Storage 290 | -9/Materials | Discovered exit to Storage (range 9) 314 | -9/Materials | Entered Storage 321 | -9/Storage | Build established: Hacker-Mutant 774 | -9/Storage | Identified exit to Materials 774 | -9/Storage | Discovered exit to Materials (range 42) 801 | -9/Storage | Garrison activated, responded to threat 874 | -9/Storage | Entered Materials 874 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1477 | -8/Materials | Identified exit to Factory 1477 | -8/Materials | Discovered exit to Factory (range 15) 1581 | -8/Materials | Entered Factory 1581 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1611 | -7/Factory | Repaired Lgt. Assault Rifle 2106 | -7/Factory | Build established: Scavenger-Tank 2299 | -7/Factory | Repaired Hvy. Assault Rifle 2325 | -7/Factory | Repaired Aluminum Leg 2685 | -7/Factory | Identified exit to Factory 2685 | -7/Factory | Discovered exit to Factory (range 15) 2836 | -7/Factory | Entered another Factory area 2836 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2879 | -6/Factory | Identified exit to Lower Caves 2879 | -6/Factory | Discovered exit to Lower Caves (range 4) 2883 | -6/Factory | Entered Lower Caves 3037 | -6/Lower Caves | Encountered a Warlord checkpoint 3045 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3099 | -6/Lower Caves | Identified exit to Lower Caves 3099 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 3125 | -6/Lower Caves | Build established: Hacker-Skirmisher 3262 | -6/Lower Caves | Lgt. Nuclear Core stolen by Master Thief 3266 | -6/Lower Caves | Hvy. Particle Gun stolen by Master Thief 3821 | -6/Lower Caves | Entered another Lower Caves area 3920 | -6/Lower Caves | Identified exit to Factory 3920 | -6/Lower Caves | Discovered exit to Factory (range 6) 4182 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4463 | -6/Lower Caves | Identified exit to Zion 4463 | -6/Lower Caves | Discovered exit to Zion (range 8) 4471 | -6/Lower Caves | Encountered a Warlord checkpoint 4472 | -6/Lower Caves | Entered Zion 4632 | -6/Zion | Learned location of Testing (-2) 4748 | -6/Zion | Imprinted 4750 | -6/Zion | Declared Zion's savior 5036 | -6/Zion | Build established: Messiah-Skirmisher 5109 | -6/Zion | Learned Factory terminal intel 5114 | -6/Zion | Learned location of 1 exit from Lower Caves 5132 | -6/Zion | Learned Factory emergency access door positions 5266 | -6/Zion | Identified exit to Proximity Caves 5266 | -6/Zion | Discovered exit to Proximity Caves (range 9) 5337 | -6/Zion | Entered Proximity Caves 5337 | -5/Proximity Caves | Accompanied by 4 allies 5343 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 5609 | -5/Proximity Caves | Destroyed 11 combat bots 5970 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6024 | -5/Proximity Caves | Discovered exit to Factory (range 16) 6165 | -5/Proximity Caves | Entered Factory 6165 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6166 | -5/Factory | Identified exit to Upper Caves 6168 | -5/Factory | Loaded intel: 20 terminal locations 6363 | -5/Factory | Zion Heavy squad teleported in 6761 | -5/Factory | Identified exit to Factory 6761 | -5/Factory | Discovered exit to Factory (range 9) 6783 | -5/Factory | Crushed by falling debris 6895 | -5/Factory | Entered another Factory area 6895 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7007 | -4/Factory | Repaired Tesla Rifle 7039 | -4/Factory | Lost 5 parts (1u4w) 7345 | -4/Factory | Zion hero teleported in (ME-RLN) 7380 | -4/Factory | ME-RLN assimilated hostile W-44 Eye 7389 | -4/Factory | Build established: Messiah-Executioner 7630 | -4/Factory | Fabricated Hvy. Battle Rifle (x1) 7903 | -4/Factory | Zion Heavy squad teleported in 8112 | -4/Factory | P-70 Sage assimilated allied TO-JER(Z) 8262 | -4/Factory | Core integrity fell below 50% 8291 | -4/Factory | Lost 3 parts (3w) 8790 | -4/Factory | Build established: Messiah-Tank 9144 | -4/Factory | Spotted B-86 Titan 9160 | -4/Factory | Lost 4 parts (2u2w) 9169 | -4/Factory | Core integrity fell below 20% 9253 | -4/Factory | Lost 8 parts (1p4u3w) 9254 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09212_ Penetrated by Slug. 09213_ U-05 Engineer builds a Wall. 09218_ Chain reaction triggered in Lgt. Ion Engine. 09218_ U-05 Engineer lays Concrete. 09219_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 09220_ U-05 Engineer lays Concrete. 09221_ U-05 Engineer destroyed. 09221_ Imp. Target Analyzer destroyed. 09222_ R-10 Processor collects Zio. Composite Leg II. 09222_ Hcp. Battery destroyed. 09226_ R-10 Processor collects Wheel. 09227_ Penetrated by Slug. 09229_ =|FNIWNV8KP:EOX##TXHC,42,JDN#TKE86IRZ& 09229_ R-10 Processor collects Terrain Scanner. 09229_ Slug penetrates P-70 Sage. 09230_ R-10 Processor collects Wheel. 09230_ Door malfunctions. 09233_ R-10 Processor collects Structural Scanner. 09235_ U-05 Engineer lays Concrete. 09250_ Door malfunctions. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????###??????????????????????? | | ??????????????????#?????= *??????????????????????? | | ??????????????????# ???? ??????????????????????? | | ??????????????????# ?? ?????????????????????? | | ??????????????????# ???#?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ ########??????????? | | ??????????????????# # #??????????? | | ??????????????????# """ # #??????????? | | ??????????????????# """ # """#??????????? | | ??????????????????? ""Y""@""" # """#??????????? | | ??????????????????? """"" # """#??????????? | | ???????????????????######/###### ""#??????????? | | ?????????????????????# p / ""#??????????? | | ?????????????????????# # #??????????? | | ?????????????????????# # """#??????????? | | ?????????????????????# / """#?????????## | | ?????????????????????# ### """#?????????# | | ?????????????????????# #?# ""#?????????#" | | ???????????????????? #?# ""#????????##" | | ?????????????????? p #?# ##########"" | | ????????????????? ######/#### " | | ???????????????? " | | ????????????????+## " | | ??????????????????# | | ??????????????????# | | ??????????????????? %" | | ?????????????????????? " | | ?????????????????????? # | | ??????????????????????################## # | | ???????????????????????????????????????### ### | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 51 Energy Capacity 770 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Battle Rifle | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Heroic Deeds Knowing Is Half The Battle Omniscient Cartographer Challenges ------------ None Game ------ Seed 140 Manual? 1 Play Time 02:12:58 Cumulative 18.2 hours Start 2020.02.08 @ 19:33:53 End 2020.02.08 @ 23:22:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 23 Rogue 19 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25ccb187-3829-4edf-8a70-bceefe85c208