Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 16:08:31

Player: Gaffe

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (359)      359
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 889

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     228/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (2)
Movement                   Treading (320) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Heavy Battle Rifle
                Rocket Launcher
>               --- INVENTORY (20) ---
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Signal Interpreter
                Recalibrator
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
         Medium Laser
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
>               --- WEAPON -----------
          Heavy Battle Rifle
                Rocket Launcher
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Signal Interpreter
                Recalibrator
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
         Medium Laser
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   11  2   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   7   2   
    Energy Gun             5    | 1   4   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   6   1   
  Power                    1    | .   1   .   
  Propulsion               3    | .   2   1   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      6    | .   6   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   83  85  
  Engine                   13   | .   13  14  
  Treads                   28   | .   28  28  
  Storage                  14   | .   14  14  
  Energy Gun               12   | .   16  6   
  Ballistic Gun            7    | .   4   12  
  Launcher                 6    | .   5   9   
Peak Build Rating          11   | 6   7   11  
  Average Rating           7    | 4   6   10  
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             53   | 14  50  53  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         19   | 7   19  20  
  Most Carried             10   | 4   10  10  
  Average Carried          7    | 2   6   9   
  Final Capacity           20   | 8   20  20  
  Final Carried            10   | 3   8   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           464  | 142 315 7   
  Remotely                 .    | .   .   .   
Salvage Created            410  | .   379 31  
  Parts                    31   | .   23  8   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | .   9   6   
  Guns                     7    | .   7   .   
  AOE                      8    | .   2   6   
Classes Destroyed          5    | .   5   .   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  9    | .   3   6   
  Grunt                    6    | .   6   .   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   1   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        119  | .    110  9    
  Missed                   30   | .    27   3    
Damage Taken               1278 | .    1038 240  
  Core                     261  | .    209  52   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   54   | .    54   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              65   | .    56   9    
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   66   
Shots Fired                93   | .    81   12   
  Gun                      86   | .    77   9    
  Cannon                   .    | .    .    .    
  Launcher                 7    | .    4    3    
  Special                  .    | .    .    .    
  Kinetic                  36   | .    27   9    
  Thermal                  21   | .    21   .    
  Explosive                7    | .    4    3    
  Electromagnetic          29   | .    29   .    
  Robot Hit Streak         10   | .    10   7    
  Robot Miss Streak        4    | .    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           63   | .    54   9    
  Core Hits                29   | .    22   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Burn                   1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1342 | .    930  412  
  Guns                     812  | .    684  128  
  Cannons                  .    | .    .    .    
  Explosions               530  | .    246  284  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  361  | .    233  128  
  Thermal                  189  | .    189  .    
  Explosive                508  | .    224  284  
  Electromagnetic          284  | .    284  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    .    10   
  Projectiles              .    | .    .    .    
  Explosions               10   | .    .    10   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      53   | .    53   .    
  Shots                    3    | .    3    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        301  | .    301  6    
  Average Temperature      94   | .    99   3    
  Received Heat Transfer   528  | .    528  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         605  | .    605  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             275  | .   275 159 
  Initial                  84   | .   .   84  
  Average                  108  | .   120 99  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         79   | 100 68  100 
  Level 1                  20   | .   31  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   18  8   
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        5    | .   5   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               5    | .   5   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Repair Station Index     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1606 | 68   1034 504  
Spaces Moved               541  | 37   333  171  
  Core                     2    | 2    .    .    
  Treads                   539  | 35   333  171  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            228  | 154  231  240  
  Slowest Speed            320  | 160  320  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       25   | 4    36   36   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          38   | .    18   20   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      38   | .    18   20   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      813  | 46  514 253 
  Wait                     171  | .   102 69  
  Move                     539  | 36  332 171 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 4   12  2   
  Fast Attach              6    | 5   1   .   
  Attach                   8    | 1   7   .   
  Detach                   .    | .   .   .   
  Swap                     5    | .   3   2   
  Drop                     1    | .   1   .   
  Fire                     65   | .   56  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Identified exit to Mines
  302 | -10/Materials | Build established: Mutant
  584 | -10/Materials | Core integrity fell below 50%
  663 | -10/Materials | Lost 6 parts (1p2n3w)
  954 | -10/Materials | Repaired Grenade Launcher
  974 | -10/Materials | Core integrity fell below 20%
 1103 | -10/Materials | Entered Mines
 1110 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1144 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1600 | -10/Mines     | Assembled infested the area
 1605 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1607 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Ion Engine.
R-06 Scavenger collects Flight Unit.
K-01 Serf collects debris. <x*>
Destroyed Lgt. Ion Engine.
K-01 Serf collects debris. <x2>
S-10 Pest destroyed.
Destroyed Lgt. Ion Engine.
S-10 Pest destroyed.
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
4A-PU8(h): "I'll hold them off! Go on ahead or
  try to find another way!"
HV Slug penetrates Wall.
A derelict emerges from the shadows: "You need
  to get out of here! I've been tracking a group
  of Assembled to figure out where they're
  coming from, and they're closing on this area,
  come on!"
Lgt. Treads destroyed.
4A-PU8(h) destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              296
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicSwordMultirail
  Manual?         0
Play Time         00:15:33
  Cumulative      16.6 hours
  Start           2024.08.16 @ 15:55:16
  End             2024.08.16 @ 16:08:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0047bec5-84f1-478a-ba75-2906f35a41f3