Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 20:55:45 Player: Catfish Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (2181) 2181 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 4887 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 16/100 System Corruption 8% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Powered Hammer Powered Hammer > --- INVENTORY (5) ---- Light Deuterium Engine Light Treads Light Treads Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Greatsword > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Treads Aluminum Leg Weight Redist. System Improved Sensor Array Hardened Light Armor Plating Assault Cannon Grenade Launcher Rocket Launcher Powered Hammer Powered Hammer [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . . 2 1 Weapon 1 | . . 1 . . Parts Attached 106 | 6 10 26 36 28 Power 14 | 1 1 3 6 3 Engine 9 | 1 1 3 4 . Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 47 | 2 2 11 19 13 Treads 8 | 2 . . 3 3 Leg 39 | . 2 11 16 10 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 3 2 5 7 Device 7 | . 1 1 2 3 Storage 5 | 1 2 1 1 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 27 | 2 4 10 6 5 Energy Gun 5 | 1 2 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 14 | 1 2 7 4 . Ballistic Cannon 1 | . . . 1 . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 3 | . . 2 . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 1 1 . Parts Lost 46 | . 1 5 17 23 Power 10 | . . 2 4 4 Propulsion 18 | . . 2 9 7 Utility 8 | . . . 1 7 Weapon 10 | . 1 1 3 5 Highest Loss Streak 15 | . 1 4 9 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 92 99 80 90 Engine 7 | . 14 11 6 . Core 2 | . . . 2 6 Treads 3 | . 9 . 1 8 Leg 24 | . 18 32 23 17 Device 8 | . 9 11 7 8 Storage 9 | . 13 11 8 6 Processor 5 | . . . 7 12 Protection 1 | . . . . 6 Energy Gun 2 | . 16 . 1 . Ballistic Gun 15 | . 10 24 12 11 Slashing Weapon 7 | . . 8 9 6 Naked Turns . | . . . . . Heaviest Build 93 | 14 26 93 35 41 Greatest Support 69 | 40 40 39 63 69 Greatest Overweight (x) 7 | 1 . 2 7 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 10 25 25 15 Average Capacity 14 | 6 9 16 14 14 Most Carried 15 | 5 10 13 13 15 Average Carried 9 | 3 6 10 7 13 Final Capacity 25 | 8 10 25 15 5 Final Carried 13 | 4 8 13 10 4 Class Distribution -------------------- 77% | Scavenger-Mutant 14% | Mutant 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1852 | 230 85 624 584 329 Remotely . | . . . . . Salvage Created 2638 | . 125 828 853 832 Parts 130 | . 7 57 35 31 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 2 21 16 17 Melee 25 | . . 4 11 10 Guns 22 | . . 14 5 3 AOE 6 | . 2 3 . 1 Classes Destroyed 10 | . 2 4 4 . Worker 1 | . . 1 . . Hauler 2 | . 1 1 . . Recycler 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 13 | . . 6 3 4 Grunt 31 | . 2 10 10 9 Brawler 3 | . . . 1 2 Duelist 2 | . . 2 . . Sentry 6 | . . 3 1 2 Heavy 1 | . . . 1 . Best Kill Streak 5 | . 2 5 4 4 Combat Bots Only 4 | . 2 4 4 4 Max Kills in Single Turn 3 | . 2 3 1 1 Gunslinging 1 | . . 1 . . Exploded 3 | . 2 3 . 1 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5836 | . 184 1152 1778 2722 Core 1224 | . . 193 326 705 Absorbed by Shields . | . . . . . Redirected to Shielding 43 | . . . . 43 Regen/Repaired (Parts) 81 | . 69 . 12 . Core Remaining (%) 72 | 100 100 51 40 . Volleys Fired 127 | . 2 35 50 40 Largest 3 | . 2 3 2 2 Hottest 90 | . 90 69 88 73 Shots Fired 222 | . 4 82 81 55 Gun 213 | . 4 81 74 54 Cannon 7 | . . . 7 . Launcher 2 | . . 1 . 1 Special . | . . . . . Kinetic 194 | . . 81 67 46 Thermal 14 | . . . 14 . Explosive 2 | . . 1 . 1 Electromagnetic 12 | . 4 . . 8 Robot Hit Streak 17 | . 4 7 8 17 Robot Miss Streak 4 | . 1 4 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 244 | . 4 59 103 78 Core Hits 105 | . 5 34 38 28 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 13 | . . 1 6 6 Corrupt 1 | . . . . 1 Smash 3 | . . . . 3 Sever 9 | . . 1 6 2 Melee Attacks 162 | . . 42 72 48 Impact 8 | . . . . 8 Slashing 154 | . . 42 72 40 Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 5740 | . 246 1441 2236 1817 Guns 2114 | . 71 756 611 676 Cannons 105 | . . . 105 . Explosions 417 | . 175 173 . 69 Melee 3101 | . . 512 1520 1069 Ramming 3 | . . . . 3 Kinetic 1933 | . . 756 591 586 Thermal 209 | . 84 . 125 . Explosive 333 | . 91 173 . 69 Electromagnetic 161 | . 71 . . 90 Impact 252 | . . . . 252 Slashing 2849 | . . 512 1520 817 Piercing . | . . . . . Highest Corruption 8 | . . 3 . 8 Average Corruption 3 | . . 2 . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . 15 . 4 Message Errors 7 | . . 6 . 1 Matter Fused 3 | . . 3 . . Energy Discharges 2 | . . 1 . 1 Data Loss (minor) 2 | . . 2 . . Data Loss (major) 1 | . . 1 . . Misfires 3 | . . 2 . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 154 | . 4 4 48 98 Projectiles . | . . . . . Explosions 4 | . 4 . . . Melee 150 | . . 4 48 98 Knockbacks 7 | . . . 7 . Impact . | . . . . . Kinetic 5 | . . . 5 . Secondary 2 | . . . 2 . Self-Inflicted Damage 155 | . 155 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 180 | . 42 117 180 42 Average Temperature 38 | . 22 26 67 18 Received Heat Transfer 1989 | . 15 396 621 957 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . . . 5 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 396 | . 100 . 296 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 573 | . 224 573 304 357 Initial 193 | . . 94 193 93 Average 205 | . 91 344 169 135 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 54 | 100 63 12 72 80 Level 1 31 | . 36 43 27 19 Level 2 13 | . . 43 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 3 3 3 Investigation 6 | . . 2 1 3 Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 14 | . . 5 3 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 4 31 26 35 Peak Tracking Total 12 | . 2 8 6 12 Tactical Retreats 7 | . 1 . 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 2 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 2 6 2 6 Terminals 11 | . 1 6 1 3 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 48 | . 5 20 8 15 Successful 18 | . 3 6 4 5 Failed 30 | . 2 14 4 10 Catastrophic 8 | . . 3 2 3 Database Lockouts . | . . . . . Manual 36 | . 3 19 5 9 Terminals 37 | . 3 20 5 9 Fabricators 2 | . . . . 2 Repair Stations 5 | . 2 . 3 . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 8 | . . 3 2 3 Part Schematic 2 | . . 1 . 1 Open DSF 1 | . . . . 1 Level Access Points 2 | . . 1 1 . Zone Layout 3 | . . 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 5 | . 1 3 . 1 Terminals 5 | . 1 3 . 1 Botnet 5 | . 1 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 1 6 2 4 Full Trace Events 7 | . 1 2 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 45 | . 26 . 19 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3529 | 55 388 1120 1088 878 Spaces Moved 1679 | 38 239 499 482 421 Core 24 | 21 . . 2 1 Treads 276 | 17 67 . 27 165 Legs 1379 | . 172 499 453 255 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 145 | 111 131 167 139 136 Slowest Speed 400 | 160 160 260 400 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 49 54 29 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 22 | . . 16 . 6 Terrain Destroyed 76 | . 43 27 . 6 Melee 16 | . . 16 . . Projectile . | . . . . . AOE 60 | . 43 11 . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2331 | 48 310 671 714 588 Wait 152 | . 36 45 36 35 Move 1675 | 37 238 498 481 421 Hop . | . . . . . Pick Up 67 | 5 16 12 23 11 Fast Attach 26 | 5 3 2 12 4 Attach 35 | 1 3 7 11 13 Detach 1 | . . . 1 . Swap 46 | . 4 18 13 11 Drop 40 | . 8 12 15 5 Fire 127 | . 2 35 50 40 Melee 161 | . . 42 72 47 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 7) 292 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 7) 429 | -10/Materials | Repaired Med. Storage Unit 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 715 | -9/Materials | Lost 4 parts (1p2n1w) 1001 | -9/Materials | Identified exit to Materials 1245 | -9/Materials | Build established: Scavenger-Mutant 1564 | -9/Materials | Entered another Materials area 1564 | -8/Materials | Evolved 2 slots: Utility x2 1998 | -8/Materials | Lost 9 parts (2p4n1u2w) 2166 | -8/Materials | Lost 3 parts (1p2n) 2378 | -8/Materials | Identified exit to Factory 2449 | -8/Materials | Core integrity fell below 50% 2528 | -8/Materials | Lost 3 parts (1p2n) 2608 | -8/Materials | Repaired Lgt. Nuclear Core 2652 | -8/Materials | Entered Factory 2652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2657 | -7/Factory | Identified exit to DSF 3462 | -7/Factory | Lost 3 parts (1n2u) 3506 | -7/Factory | Core integrity fell below 50% 3519 | -7/Factory | Core integrity fell below 20% 3530 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03513_ Critical hit (Burn: +37). 03514_ K-01 Serf collects debris. 03515_ Lgt. Nuclear Core destroyed. 03517_ K-01 Serf collects debris. 03519_ S-27 Virus destroyed. 03522_ U-05 Engineer lays Concrete. 03522_ G-47 Trooper suffers critical hit (Smash). 03522_ Destroyed Aluminum Leg. 03522_ Destroyed Imp. Heat Sink. 03522_ G-47 Trooper system corrupted by crushing effect. 03523_ G-47 Trooper system terminally corrupted. 03523_ Aluminum Leg fried. 03523_ U-05 Engineer lays Concrete. 03524_ Weight Redist. System destroyed. 03524_ U-05 Engineer destroyed. 03527_ Rocket Launcher destroyed. 03528_ Y-54 Guardian suffers critical hit (Smash). 03528_ Destroyed Lgt. Treads. 03528_ Y-54 Guardian system corrupted by crushing effect. 03529_ W-25 Informer sends out distress signal. 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Y% !== %* %#??????????? | | ??????????w @]=!%= ! [ #??????????? | | ?????????? !=] = % #??????????? | | ?????????????#############%=% = #???????#### | | ?????????????????????????# !%| #???????# | | ?????????????????????????# ! [[! #???????# | | ?????????????????????????# u =[%[!#???????# | | ?????????????????????????# ! [[! #???????# "" | | ???????????????????????? +???????# "" | | ??????????????????????? """" w####???????# "" | | ?????????????????????? """" #??????????# | | ????????????????????? """" #??????????# "" | | ????????????????????? "??" u#??????????# "" | | ????????????????????? "??" #??????????# "" | | ??????????????????????? "??" ??????????# | | ???????????????????????? ?? ??????????#### | | ????????????????????????? ???? ??????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Maul | -9/Materials | Hacked Katana | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed GhostTitaniumPenetrator Manual? 0 Play Time 00:45:28 Cumulative 2.8 hours Start 2022.03.30 @ 20:05:52 End 2022.03.30 @ 20:55:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 819af5b9-2fa1-4d7c-8cf2-ab4842265e3d