Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 20:55:45

Player: Catfish

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (2181)     2181
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 4887

 Bonus
-------
High Alert Combat Kills    36

 Cogmind 
---------
Core Integrity             0/700
Matter                     279/300
Energy                     16/100
System Corruption          8%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (3) -------
        Powered Hammer
        Powered Hammer
>       --- INVENTORY (5) ----
  Light Deuterium Engine
  Light Treads
  Light Treads
        Katana

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
           Greatsword
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
     Light Treads
  Improved Treads
           Aluminum Leg
           Weight Redist. System
  Improved Sensor Array
  Hardened Light Armor Plating
           Assault Cannon
           Grenade Launcher
           Rocket Launcher
           Powered Hammer
           Powered Hammer
[Rating: 34]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             106  | 6   10  26  36  28  
  Power                    14   | 1   1   3   6   3   
    Engine                 9    | 1   1   3   4   .   
    Core                   5    | .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               47   | 2   2   11  19  13  
    Treads                 8    | 2   .   .   3   3   
    Leg                    39   | .   2   11  16  10  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   3   2   5   7   
    Device                 7    | .   1   1   2   3   
    Storage                5    | 1   2   1   1   .   
    Processor              3    | .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   4   10  6   5   
    Energy Gun             5    | 1   2   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          14   | 1   2   7   4   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        3    | .   .   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   1   1   .   
Parts Lost                 46   | .   1   5   17  23  
  Power                    10   | .   .   2   4   4   
  Propulsion               18   | .   .   2   9   7   
  Utility                  8    | .   .   .   1   7   
  Weapon                   10   | .   1   1   3   5   
  Highest Loss Streak      15   | .   1   4   9   15  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  99  80  90  
  Engine                   7    | .   14  11  6   .   
  Core                     2    | .   .   .   2   6   
  Treads                   3    | .   9   .   1   8   
  Leg                      24   | .   18  32  23  17  
  Device                   8    | .   9   11  7   8   
  Storage                  9    | .   13  11  8   6   
  Processor                5    | .   .   .   7   12  
  Protection               1    | .   .   .   .   6   
  Energy Gun               2    | .   16  .   1   .   
  Ballistic Gun            15   | .   10  24  12  11  
  Slashing Weapon          7    | .   .   8   9   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             93   | 14  26  93  35  41  
  Greatest Support         69   | 40  40  39  63  69  
  Greatest Overweight (x)  7    | 1   .   2   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  25  25  15  
  Average Capacity         14   | 6   9   16  14  14  
  Most Carried             15   | 5   10  13  13  15  
  Average Carried          9    | 3   6   10  7   13  
  Final Capacity           25   | 8   10  25  15  5   
  Final Carried            13   | 4   8   13  10  4   

 Class Distribution 
--------------------
 77% | Scavenger-Mutant
 14% | Mutant
  3% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1852 | 230 85  624 584 329 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2638 | .   125 828 853 832 
  Parts                    130  | .   7   57  35  31  
Haulers Intercepted        2    | .   1   1   .   .   
Recyclers Shooed           2    | .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  56   | .   2   21  16  17  
  Melee                    25   | .   .   4   11  10  
  Guns                     22   | .   .   14  5   3   
  AOE                      6    | .   2   3   .   1   
Classes Destroyed          10   | .   2   4   4   .   
  Worker                   1    | .   .   1   .   .   
  Hauler                   2    | .   1   1   .   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  13   | .   .   6   3   4   
  Grunt                    31   | .   2   10  10  9   
  Brawler                  3    | .   .   .   1   2   
  Duelist                  2    | .   .   2   .   .   
  Sentry                   6    | .   .   3   1   2   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           5    | .   2   5   4   4   
  Combat Bots Only         4    | .   2   4   4   4   
Max Kills in Single Turn   3    | .   2   3   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   2   3   .   1   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               5836 | .    184  1152 1778 2722 
  Core                     1224 | .    .    193  326  705  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  43   | .    .    .    .    43   
  Regen/Repaired (Parts)   81   | .    69   .    12   .    
Core Remaining (%)         72   | 100  100  51   40   .    
Volleys Fired              127  | .    2    35   50   40   
  Largest                  3    | .    2    3    2    2    
  Hottest                  90   | .    90   69   88   73   
Shots Fired                222  | .    4    82   81   55   
  Gun                      213  | .    4    81   74   54   
  Cannon                   7    | .    .    .    7    .    
  Launcher                 2    | .    .    1    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  194  | .    .    81   67   46   
  Thermal                  14   | .    .    .    14   .    
  Explosive                2    | .    .    1    .    1    
  Electromagnetic          12   | .    4    .    .    8    
  Robot Hit Streak         17   | .    4    7    8    17   
  Robot Miss Streak        4    | .    1    4    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           244  | .    4    59   103  78   
  Core Hits                105  | .    5    34   38   28   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    3    
  Critical Strikes         13   | .    .    1    6    6    
    Corrupt                1    | .    .    .    .    1    
    Smash                  3    | .    .    .    .    3    
    Sever                  9    | .    .    1    6    2    
Melee Attacks              162  | .    .    42   72   48   
  Impact                   8    | .    .    .    .    8    
  Slashing                 154  | .    .    42   72   40   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    
Damage Inflicted           5740 | .    246  1441 2236 1817 
  Guns                     2114 | .    71   756  611  676  
  Cannons                  105  | .    .    .    105  .    
  Explosions               417  | .    175  173  .    69   
  Melee                    3101 | .    .    512  1520 1069 
  Ramming                  3    | .    .    .    .    3    
  Kinetic                  1933 | .    .    756  591  586  
  Thermal                  209  | .    84   .    125  .    
  Explosive                333  | .    91   173  .    69   
  Electromagnetic          161  | .    71   .    .    90   
  Impact                   252  | .    .    .    .    252  
  Slashing                 2849 | .    .    512  1520 817  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    3    .    8    
  Average Corruption       3    | .    .    2    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  19   | .    .    15   .    4    
    Message Errors         7    | .    .    6    .    1    
    Matter Fused           3    | .    .    3    .    .    
    Energy Discharges      2    | .    .    1    .    1    
    Data Loss (minor)      2    | .    .    2    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               3    | .    .    2    .    1    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            154  | .    4    4    48   98   
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    4    .    .    .    
  Melee                    150  | .    .    4    48   98   
Knockbacks                 7    | .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    
  Secondary                2    | .    .    .    2    .    
Self-Inflicted Damage      155  | .    155  .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        180  | .    42   117  180  42   
  Average Temperature      38   | .    22   26   67   18   
  Received Heat Transfer   1989 | .    15   396  621  957  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    5    
  Impact Corruptions       5    | .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         396  | .    100  .    296  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             573  | .   224 573 304 357 
  Initial                  193  | .   .   94  193 93  
  Average                  205  | .   91  344 169 135 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         54   | 100 63  12  72  80  
  Level 1                  31   | .   36  43  27  19  
  Level 2                  13   | .   .   43  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   3   3   3   
  Investigation            6    | .   .   2   1   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           14   | .   .   5   3   6   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              96   | .   4   31  26  35  
  Peak Tracking Total      12   | .   2   8   6   12  
  Tactical Retreats        7    | .   1   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            5    | .   .   2   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          16   | .   2   6   2   6   
  Terminals                11   | .   1   6   1   3   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                48   | .   5   20  8   15  
  Successful               18   | .   3   6   4   5   
  Failed                   30   | .   2   14  4   10  
    Catastrophic           8    | .   .   3   2   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   36   | .   3   19  5   9   
  Terminals                37   | .   3   20  5   9   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          5    | .   2   .   3   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             8    | .   .   3   2   3   
  Part Schematic           2    | .   .   1   .   1   
  Open DSF                 1    | .   .   .   .   1   
  Level Access Points      2    | .   .   1   1   .   
  Zone Layout              3    | .   .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   
  Scan Component           2    | .   1   .   1   .   
  Repair                   2    | .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         5    | .   1   3   .   1   
  Terminals                5    | .   1   3   .   1   
    Botnet                 5    | .   1   3   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   1   6   2   4   
  Full Trace Events        7    | .   1   2   1   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   
  Time                     45   | .   26  .   19  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3529 | 55   388  1120 1088 878  
Spaces Moved               1679 | 38   239  499  482  421  
  Core                     24   | 21   .    .    2    1    
  Treads                   276  | 17   67   .    27   165  
  Legs                     1379 | .    172  499  453  255  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  
  Average Speed            145  | 111  131  167  139  136  
  Slowest Speed            400  | 160  160  260  400  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 3    49   54   29   17   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 22   | .    .    16   .    6    
Terrain Destroyed          76   | .    43   27   .    6    
  Melee                    16   | .    .    16   .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      60   | .    43   11   .    6    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2331 | 48  310 671 714 588 
  Wait                     152  | .   36  45  36  35  
  Move                     1675 | 37  238 498 481 421 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  67   | 5   16  12  23  11  
  Fast Attach              26   | 5   3   2   12  4   
  Attach                   35   | 1   3   7   11  13  
  Detach                   1    | .   .   .   1   .   
  Swap                     46   | .   4   18  13  11  
  Drop                     40   | .   8   12  15  5   
  Fire                     127  | .   2   35  50  40  
  Melee                    161  | .   .   42  72  47  
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Discovered new exit (range 7)
  292 | -10/Materials | Discovered new exit (range 11)
  300 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 7)
  429 | -10/Materials | Repaired Med. Storage Unit
  444 | -10/Materials | Entered another Materials area
  444 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  715 | -9/Materials  | Lost 4 parts (1p2n1w)
 1001 | -9/Materials  | Identified exit to Materials
 1245 | -9/Materials  | Build established: Scavenger-Mutant
 1564 | -9/Materials  | Entered another Materials area
 1564 | -8/Materials  | Evolved 2 slots: Utility x2
 1998 | -8/Materials  | Lost 9 parts (2p4n1u2w)
 2166 | -8/Materials  | Lost 3 parts (1p2n)
 2378 | -8/Materials  | Identified exit to Factory
 2449 | -8/Materials  | Core integrity fell below 50%
 2528 | -8/Materials  | Lost 3 parts (1p2n)
 2608 | -8/Materials  | Repaired Lgt. Nuclear Core
 2652 | -8/Materials  | Entered Factory
 2652 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2657 | -7/Factory    | Identified exit to DSF
 3462 | -7/Factory    | Lost 3 parts (1n2u)
 3506 | -7/Factory    | Core integrity fell below 50%
 3519 | -7/Factory    | Core integrity fell below 20%
 3530 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03513_ Critical hit (Burn: +37).
03514_ K-01 Serf collects debris.
03515_ Lgt. Nuclear Core destroyed.
03517_ K-01 Serf collects debris.
03519_ S-27 Virus destroyed.
03522_ U-05 Engineer lays Concrete.
03522_ G-47 Trooper suffers critical hit (Smash).
03522_ Destroyed Aluminum Leg.
03522_ Destroyed Imp. Heat Sink.
03522_ G-47 Trooper system corrupted by crushing effect. <x2>
03523_ G-47 Trooper system terminally corrupted.
03523_ Aluminum Leg fried.
03523_ U-05 Engineer lays Concrete.
03524_ Weight Redist. System destroyed.
03524_ U-05 Engineer destroyed.
03527_ Rocket Launcher destroyed.
03528_ Y-54 Guardian suffers critical hit (Smash).
03528_ Destroyed Lgt. Treads.
03528_ Y-54 Guardian system corrupted by crushing effect.
03529_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????#  """ """ """ """ |
| ????????????????????????????????#  """ """ """ """ |
| ????????????????????????????????#                  |
| ????????????????????????????????#  """ """ """ """ |
| ????????????????????????????????#  """ """ """ """ |
| ????????????????????????????????#  """ """ """ """ |
| ?????????????????????####???????#                  |
| ?????????????????????      ?????#                  |
| ?????????????????????       ????#            ##### |
| ?????????????????????         ??#            #???? |
| ?????????????????????          ?#  """ !!!   #???? |
| ???????????????????????         #  """ !!!   #???? |
| ????????????????????????        /  """ !!!   #???? |
| ????????????????????????????    #            #???? |
| ??????????????????????????????  #            #???? |
| ?????????????????????????????? ?##### ########???? |
| ?????????????????????????????  ?????# #??????????? |
| ????????????????????????????  ??????# #??????????? |
| ???????????????????????????  ???????# #??????????? |
| ???????????????????????????##???????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????#!#??????????? |
| ?????????????????????????????????? ##%#??????????? |
| ????????????###+################      #??????????? |
| ??????????              Y%   !==  %* %#??????????? |
| ??????????w              @]=!%=   ! [ #??????????? |
| ??????????               !=]  =    %  #??????????? |
| ?????????????#############%=%   =     #???????#### |
| ?????????????????????????#     !%|    #???????#    |
| ?????????????????????????#      ! [[! #???????#    |
| ?????????????????????????# u     =[%[!#???????#    |
| ?????????????????????????#      ! [[! #???????# "" |
| ????????????????????????              +???????# "" |
| ???????????????????????     """"  w####???????# "" |
| ??????????????????????      """"   #??????????#    |
| ?????????????????????       """"   #??????????# "" |
| ?????????????????????       "??"  u#??????????# "" |
| ?????????????????????       "??"   #??????????# "" |
| ???????????????????????     "??"    ??????????#    |
| ????????????????????????     ??     ??????????#### |
| ?????????????????????????   ????   ??????????????? |
| ?????????????????????????###?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             300
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
   Maul | -9/Materials | Hacked
 Katana | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              GhostTitaniumPenetrator
  Manual?         0
Play Time         00:45:28
  Cumulative      2.8 hours
  Start           2022.03.30 @ 20:05:52
  End             2022.03.30 @ 20:55:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 819af5b9-2fa1-4d7c-8cf2-ab4842265e3d