Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 16:11:11 Player: HOTSOUP Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (2) 10 Value Destroyed (13) 13 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 223 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 67/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Small Storage Unit Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Small Storage Unit [Rating: 1] Favorites ----------- Power None Propulsion None Utility None Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 1 | 1 . Power . | . . Engine . | . . Core . | . . Reactor . | . . Propulsion . | . . Treads . | . . Leg . | . . Wheel . | . . Hover . | . . Flight . | . . Utility . | . . Device . | . . Storage . | . . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 1 | 1 . Energy Gun . | . . Energy Cannon . | . . Ballistic Gun 1 | 1 . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 1 | . 1 Power . | . . Propulsion . | . . Utility . | . . Weapon 1 | . 1 Highest Loss Streak 1 | . 1 Average Slot Usage (%) 10 | . 10 Ballistic Gun 10 | . 10 Naked Turns 13 | . 13 Heaviest Build 1 | 1 1 Greatest Support 3 | 3 3 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 4 | 4 4 Average Capacity 4 | 4 4 Most Carried 2 | 2 2 Average Carried 1 | 1 2 Final Capacity 4 | 4 4 Final Carried 2 | 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 214 | 214 . Remotely . | . . Salvage Created 96 | 96 . Parts 8 | 8 . Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed . | . . Classes Destroyed 2 | 2 . Tunneler 1 | 1 . Recycler 1 | 1 . Best Kill Streak 2 | 2 . Combat Bots Only . | . . Max Kills in Single Turn 1 | 1 . Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 332 | . 332 Core 252 | . 252 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 4 | 4 . Largest 1 | 1 . Hottest 20 | 20 . Shots Fired 4 | 4 . Gun 4 | 4 . Cannon . | . . Launcher . | . . Special . | . . Kinetic 4 | 4 . Thermal . | . . Explosive . | . . Electromagnetic . | . . Robot Hit Streak 3 | 3 . Robot Miss Streak 1 | 1 . Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 3 | 3 . Core Hits 4 | 4 . Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 263 | 35 228 Guns 35 | 35 . Cannons . | . . Explosions . | . . Melee . | . . Ramming 228 | . 228 Kinetic 35 | 35 . Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 29 | . 29 Average Corruption 14 | . 14 Corruption Purged . | . . Effects 2 | . 2 Message Errors 1 | . 1 Energy Discharges 1 | . 1 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 228 | . 228 Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature . | . . Average Temperature . | . . Received Heat Transfer . | . . Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 10 | 10 6 Initial 6 | . 6 Average 3 | 3 4 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted . | . . Peak Tracking Total . | . . Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks . | . . Successful . | . . Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 75 | 34 41 Spaces Moved 52 | 46 6 Core 52 | 46 6 Treads . | . . Legs . | . . Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 50 | 50 50 Slowest Speed 50 | 50 50 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 4 | 3 5 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed 38 | . 38 Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 95 | 52 43 Wait . | . . Move 51 | 45 6 Hop . | . . Pick Up 2 | 2 . Fast Attach 1 | 1 . Attach . | . . Detach . | . . Swap . | . . Drop . | . . Fire 4 | 4 . Melee . | . . Ram 37 | . 37 Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 55 | -10/Materials | System corruption reached 10% 59 | -10/Materials | Core integrity fell below 50% 71 | -10/Materials | Core integrity fell below 20% 76 | -10/Materials | Core destroyed Last Messages --------------- 00066_ Rammed Terminal. 00066_ Destabilizing: Core damaged (-2). 00067_ Rammed Terminal. 00067_ Destabilizing: System corrupted (+1). 00068_ Rammed Terminal. 00068_ Destabilizing: Core damaged (-10). 00069_ Rammed Terminal. 00069_ Destabilizing: System corrupted (+1). 00069_ K-01 Serf collects debris. 00070_ Rammed Terminal. 00071_ K-01 Serf collects debris. 00072_ Rammed Terminal. 00073_ Destabilizing: System corrupted (+2). 00074_ Rammed Terminal. 00074_ Destabilizing: System corrupted (+1). 00074_ Destabilizing: Core damaged (-10). 00074_ K-01 Serf collects debris. 00075_ Rammed Terminal. 00076_ System corrupted: Energy discharge (-33). 00076_ Rammed Terminal. 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T #####???????????? | | ??????????????????# @ # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# """"" + #???????????? | | ??????????????????# """"" # #???????????? | | ??????????????????#k """"" # #???????????? | | ????????????????? + # #???????????? | | ????????????????+########### #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????+ +???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????? #???????????? | | ???????????????????????????? #???????????? | | ???????????????????????????? +???????????? | | ???????????????????????????? ????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockLatentRay Manual? 0 Play Time 00:01:32 Cumulative 75.5 hours Start 2020.09.29 @ 16:06:31 End 2020.09.29 @ 16:11:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 79 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a83c045-ab73-4dc4-9018-172bf0ab9b8e