Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 10:40:23 Player: aoemica Result: Destroyed by Triborg with Siege Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2333) 2333 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 4677 Bonus ------- Follower Combat Kills 49 Cogmind --------- Core Integrity 0/400 Matter 162/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1400) Ox27 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- Katana > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Heat Sink Machine Analyzer Sensor Array Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Sensor Drone Bay (20/20) Particle Cannon Light Assault Rifle Improved Assault Rifle Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Katana > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Hacking Suite Hacking Suite Sensor Drone Bay Rocket Launcher SUBCON Basin [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 75 | . 11 7 26 21 8 2 Power 6 | . 1 . 2 1 2 . Engine 6 | . 1 . 2 1 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 30 | . 4 3 10 10 3 . Treads 26 | . 2 2 9 10 3 . Leg 1 | . 1 . . . . . Wheel 2 | . 1 1 . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 20 | . 3 4 4 5 2 2 Device 10 | . 1 4 . 2 1 2 Storage 2 | . 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 8 | . . . 4 3 1 . Artifact . | . . . . . . . Weapon 19 | . 3 . 10 5 1 . Energy Gun 3 | . . . 3 . . . Energy Cannon 3 | . 1 . 1 1 . . Ballistic Gun 7 | . 1 . 4 2 . . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . . Parts Lost 11 | . . . 4 2 . 5 Power 2 | . . . 1 . . 1 Propulsion 5 | . . . 2 . . 3 Utility 2 | . . . . 1 . 1 Weapon 2 | . . . 1 1 . . Highest Loss Streak 5 | . . . 2 2 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 100 98 99 96 87 Engine 11 | . 14 14 11 11 11 10 Treads 29 | . 22 15 32 33 33 33 Wheel 1 | . 1 12 . . . . Device 13 | . 13 14 11 11 11 19 Storage 11 | . 14 14 11 11 11 11 Protection 5 | . . . 10 10 11 2 Energy Gun 1 | . . . 6 . . . Energy Cannon 5 | . 6 14 8 7 . . Ballistic Gun 8 | . 20 . 3 14 16 . Ballistic Cannon 2 | . 1 14 3 . . . Slashing Weapon 2 | . . . . . 2 11 Naked Turns . | . . . . . . . Heaviest Build 99 | 14 92 92 98 99 98 93 Greatest Support 60 | 20 40 40 60 60 60 60 Greatest Overweight (x) 9 | . 9 9 2 1 1 1 Average Overweight (x) 1 | . 1 8 1 1 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 Average Capacity 23 | . 15 25 25 25 25 25 Most Carried 26 | . 15 19 25 26 25 25 Average Carried 20 | . 9 15 23 24 23 25 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 14 19 25 25 25 25 Class Distribution -------------------- 60% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 1699 | 183 428 130 374 493 43 48 Remotely . | . . . . . . . Salvage Created 3285 | . 717 66 1128 1233 141 . Parts 215 | . 56 3 61 91 4 . Haulers Intercepted 7 | . 2 . 3 2 . . Recyclers Shooed 6 | . . . 4 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 58 | . 12 5 16 22 3 . Melee 3 | . . . 3 . . . Guns 36 | . 12 . 8 13 3 . Cannons 17 | . . 5 5 7 . . AOE 2 | . . . . 2 . . Classes Destroyed 13 | . 7 1 3 1 1 . Worker 8 | . 4 . 2 2 . . Builder 1 | . . . . 1 . . Hauler 7 | . 2 . 3 2 . . Recycler 6 | . . . 4 2 . . Mechanic 1 | . 1 . . . . . Operator 4 | . 1 . . 3 . . Watcher 6 | . 2 . 2 2 . . Swarmer 8 | . 3 1 . 4 . . Grunt 30 | . 9 2 9 9 1 . Duelist 2 | . . . 2 . . . Sentry 15 | . . . 5 9 1 . Demolisher 2 | . . 2 . . . . Programmer 1 | . . . . . 1 . Best Kill Streak 9 | . 3 2 5 9 2 . Combat Bots Only 6 | . 3 2 4 6 2 . Max Kills in Single Turn 3 | . 1 1 1 3 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 339 | . 61 19 84 141 15 19 Missed 83 | . 9 2 24 43 2 3 Damage Taken 3694 | . 586 308 849 1132 195 624 Core 548 | . 105 31 131 193 14 74 Absorbed by Shields . | . . . . . . . Redirected to Shielding 14 | . . . 14 . . . Regen/Repaired (Parts) 277 | . 77 . 188 12 . . Core Remaining (%) 72 | 100 . 45 . . . . Volleys Fired 220 | . 61 15 56 75 13 . Largest 2 | . 2 2 2 2 2 . Hottest 124 | . 95 95 124 91 46 . Shots Fired 435 | . 122 30 110 147 26 . Gun 286 | . 105 . 58 97 26 . Cannon 147 | . 17 30 52 48 . . Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 283 | . 107 15 38 97 26 . Thermal 150 | . 15 15 72 48 . . Explosive 2 | . . . . 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 18 9 11 24 6 . Robot Miss Streak 8 | . 8 3 2 4 3 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 319 | . 78 19 95 108 17 2 Core Hits 125 | . 34 7 32 46 6 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 3 . . . Burn 2 | . . . 2 . . . Blast 1 | . . 1 . . . . Smash 1 | . . . 1 . . . Melee Attacks 31 | . . . 21 1 . 9 Impact 21 | . . . 21 . . . Slashing 10 | . . . . 1 . 9 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6233 | . 1111 364 1959 2348 343 108 Guns 2960 | . 905 . 571 1177 307 . Cannons 2154 | . 164 364 779 847 . . Explosions 298 | . . . . 298 . . Melee 678 | . . . 570 . . 108 Ramming 143 | . 42 . 39 26 36 . Kinetic 3105 | . 945 275 401 1177 307 . Thermal 2009 | . 124 89 949 847 . . Explosive 298 | . . . . 298 . . Electromagnetic . | . . . . . . . Impact 570 | . . . 570 . . . Slashing 108 | . . . . . . 108 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 3 Average Corruption 2 | . . . . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 47 | . . . . . 10 37 Message Errors 13 | . . . . . 2 11 Matter Fused 10 | . . . . . 3 7 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 10 | . . . . . 2 8 Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 7 | . . . . . 2 5 Data Loss (major) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 108 | . 13 . 48 19 . 28 Projectiles 32 | . 13 . . 19 . . Explosions . | . . . . . . . Melee 76 | . . . 48 . . 28 Knockbacks 19 | . 2 2 14 . 1 . Impact 8 | . 1 . 6 . 1 . Kinetic 11 | . 1 2 8 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 12 | . 5 . 1 1 5 . Targets Rammed 15 | . 6 . 3 1 5 . Kicked 1 | . 1 . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 254 | . 2 30 71 60 . 254 Average Temperature 26 | . 2 17 16 18 . 101 Received Heat Transfer 1044 | . 270 105 345 324 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 3 3 . . Heat Transferred 4107 | . 259 185 2183 1480 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 385 | . 170 99 359 385 151 . Initial 127 | . . 34 19 33 127 . Average 119 | . 84 38 142 201 77 . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 80 | . 100 100 66 51 100 . Level 1 19 | . . . 33 48 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . . 5 . . Investigation 4 | . 2 . . 2 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 8 | . 2 1 2 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 29 6 29 28 4 4 Peak Tracking Total 9 | . 4 2 7 5 2 9 Tactical Retreats 7 | . 2 . 4 . 1 . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 28 | . 6 1 3 9 6 3 Terminals 15 | . 4 . 2 6 3 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 6 | . 1 . . 2 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 89 | . 15 1 10 21 15 27 Successful 67 | . 8 1 7 13 11 27 Failed 22 | . 7 . 3 8 4 . Catastrophic 5 | . 2 . 1 1 1 . Database Lockouts . | . . . . . . . Manual 35 | . 9 . 4 10 12 . Terminals 44 | . 11 . 6 16 11 . Fabricators . | . . . . . . . Repair Stations 9 | . 3 . 4 2 . . Recycling Units 8 | . 1 . . 3 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 43 | . 3 1 2 6 4 27 Record 27 | . . . . . . 27 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . . . . . 2 . Open Door 3 | . . 1 . 2 . . Branch Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . . 1 1 . . Hauler Manifests 2 | . . . . 1 1 . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 4 2 . . Scan Component 4 | . 1 . 2 1 . . Repair 4 | . 1 . 2 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 3 . 1 4 6 . Terminals 8 | . 2 . 1 2 3 . Botnet 6 | . 1 . 1 2 2 . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 1 . . 2 3 . Tunnel 6 | . 1 . . 2 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 . 2 6 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . 2 1 . . Time 104 | . 26 . 52 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 12 | . . 2 . 10 . . Largest Group 10 | . . 2 . 10 . . Highest-Rated Group 88 | . . 39 . 88 . . Highest-Rated Ally 31 | . . 31 . 16 . . Total Orders 1 | . . . . 1 . . ROAM 1 | . . . . 1 . . Ally Attacks 46 | . . 7 . 39 . . Total Damage 409 | . . 83 . 326 . . Kills 10 | . . 3 . 7 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 9778 | . 1891 1011 1781 1849 1095 2151 Spaces Moved 3438 | 1 790 288 576 528 402 853 Core . | . . . . . . . Treads 2947 | . 567 21 576 528 402 853 Legs 118 | 1 117 . . . . . Wheels 373 | . 106 267 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 215 240 240 240 240 Average Speed 227 | 120 191 222 240 240 240 240 Slowest Speed 320 | 120 320 320 320 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 2 94 68 45 66 69 59 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 7 | . 1 1 . 2 3 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . . . 1 Spaces Dug 3 | . . . . 1 . 2 Terrain Destroyed 12 | . . . . 10 . 2 Melee 3 | . . . . 1 . 2 Projectile . | . . . . . . . AOE 9 | . . . . 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 4933 | . 1045 626 837 970 512 943 Wait 1011 | . 149 312 116 314 41 79 Move 3432 | . 789 287 575 527 401 853 Hop . | . . . . . . . Pick Up 65 | . 14 4 18 9 20 . Fast Attach 19 | . 4 1 11 3 . . Attach 17 | . 3 . 6 1 7 . Detach 11 | . 3 1 4 . 3 . Swap 39 | . 4 6 9 17 1 2 Drop 73 | . 12 . 18 22 21 . Fire 220 | . 61 15 56 75 13 . Melee 31 | . . . 21 1 . 9 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 14 | . 5 . 3 1 5 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Repaired Assault Rifle 332 | -10/Materials | Build established: Mutant 906 | -10/Materials | Discovered new exit (range 8) 1033 | -10/Materials | Build established: Scavenger-Mutant 1056 | -10/Materials | Discovered new exit (range 14) 1423 | -10/Materials | Build established: Mutant 1892 | -10/Materials | Entered Mines 1952 | -10/Mines | Build established: Scavenger-Mutant 2041 | -10/Mines | Assembled infested the area 2465 | -10/Mines | Identified exit to Subcaves 2493 | -10/Mines | Found the Drone Emporium 2508 | -10/Mines | Found Prototype Device 2508 | -10/Mines | Identified Sensor Drone Bay 2535 | -10/Mines | Discovered new exit (range 4) 2608 | -10/Mines | Learned Materials emergency access door positions 2616 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2770 | -10/Mines | Discovered new exit (range 9) 2832 | -10/Mines | Core integrity fell below 50% 2903 | -10/Mines | Entered Materials 2903 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3164 | -9/Materials | Repaired Lgt. Treads 4009 | -9/Materials | Repaired Lgt. Treads 4458 | -9/Materials | Identified exit to Mines 4458 | -9/Materials | Identified exit to Storage 4684 | -9/Materials | Entered Storage 4694 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5732 | -9/Storage | Discovered new exit (range 6) 5781 | -9/Storage | Core integrity fell below 50% 6201 | -9/Storage | Repaired Lgt. Assault Rifle 6448 | -9/Storage | Core integrity fell below 20% 6528 | -9/Storage | Used back door to open Recycling access 6528 | -9/Storage | Discovered new exit (range 3) 6533 | -9/Storage | Entered Recycling 7082 | -9/Recycling | Discovered new exit (range 6) 7338 | -9/Recycling | Scanned before Scraplab entrance 7375 | -9/Recycling | Entered Scraplab 7418 | -9/Recycling | Found SUBCON Basin 7527 | -9/Recycling | Found SUBCON Basin 7624 | -9/Recycling | Discovered new exit (range 2) 7628 | -9/Recycling | Entered Scraptown 8376 | -9/Scraptown | Discovered new exit (range 3) 8398 | -9/Scraptown | Build established: Mutant 8547 | -9/Scraptown | Visited Assassins FH 8588 | -9/Scraptown | Visited SPCMW 8722 | -9/Scraptown | Visited Symbiants 8768 | -9/Scraptown | Turned away by UFD registrar 8819 | -9/Scraptown | Visited Cyclists 9191 | -9/Scraptown | Visited CPS Storage 9297 | -9/Scraptown | Visited Cave Peace 9383 | -9/Scraptown | Visited Awakened 9643 | -9/Scraptown | Attacked by Scraptown defenders 9648 | -9/Scraptown | Entered Cyclist Reading Room 9779 | -9/Scraptown | Destroyed by Triborg with Siege Cannon Last Messages --------------- 09761_ Siege Slug penetrates Machine. 09761_ Machine disabled. 09761_ Bolt penetrates Wall. 09763_ Penetrated by Siege Slug. 09763_ Structural Scanner destroyed. 09763_ Siege Slug penetrates Machine. 09763_ Bolt penetrates Wall. 09767_ Siege Slug penetrates Wall. 09772_ Bolt penetrates Machine. 09775_ Triborg activates siege mode. 09775_ Bolt penetrates Machine. 09775_ Siege Slug penetrates Machine. 09775_ Machine disabled. 09775_ Penetrated by Siege Slug. 09775_ Siege Slug penetrates Machine. 09777_ Penetrated by Siege Slug. 09777_ Lgt. Treads destroyed. 09778_ Bolt penetrates Machine. 09779_ Penetrated by Siege Slug. 09779_ Lgt. Treads destroyed. 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