Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.06 @ 03:30:37 Player: BVrutally Odd Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (253) 1265 Value Destroyed (11813) 11813 Prototype IDs (378) 7560 Alien Tech Used (9) 1800 Bonus (41890) 41890 TOTAL SCORE: 75228 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3137 Follower Combat Kills 343 Awakened Behemoth Slayer 1000 Met Data Miner 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -190 Cogmind --------- Core Integrity 1042/1600 Matter 300/300 Energy 444/450 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location 0b10 Command Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Experimental Core Analyzer Experimental Reaction Control System Graphene Brace Improved Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (7) ---- Experimental Cooling System Thermal Barrier High-powered Transdimensional Reconstructor Subatomic Replicator Nova Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Core Analyzer Experimental Reaction Control System Graphene Brace Thermal Barrier > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Cooling System Improved Focal Shield High-powered Transdimensional Reconstructor Subatomic Replicator Nova Cannon [Rating: 252] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Heavy Armor Plating Weapon Assembled Focal Cannon Energy Gun Quantum Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Utility 12 | . . . 1 . 2 1 . . . . . . . . . 2 . . . . 2 . . . . . . 2 . . 2 . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 186 | 7 9 3 26 1 14 6 . 7 23 2 1 1 1 . 4 1 . 1 4 4 3 2 6 13 . 11 4 4 4 13 8 3 Power 14 | 1 1 1 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . 2 1 . 1 2 . . Engine 8 | 1 1 1 2 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 2 . . Propulsion 45 | 2 2 1 11 . 5 3 . . 3 . 1 . . . 1 . . . 2 1 . . 3 2 . 5 . . 1 2 . . Treads 25 | 2 2 1 11 . 4 1 . . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . 1 . . . . . . . . . 2 1 . . . . . . . . . . . . Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . 1 . . . . . . . . . . . . . . . . . 3 2 . 5 . . 1 2 . . Utility 83 | 2 2 1 3 1 8 2 . . 13 1 . 1 . . 2 1 . 1 2 2 2 . 2 8 . 4 3 4 1 8 6 3 Device 40 | 1 . . 1 1 3 1 . . 4 1 . 1 . . . 1 . 1 . 1 . . 1 3 . 3 2 3 1 4 4 3 Storage 6 | 1 2 . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Processor 14 | . . . . . 1 1 . . . . . . . . 1 . . . . . 2 . 1 2 . . 1 1 . 3 1 . Hackware 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . . 1 1 . Protection 16 | . . 1 1 . 4 . . . 8 . . . . . 1 . . . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 4 . 10 . . 1 . 7 6 . . . 1 . 1 . . . . 1 1 2 1 3 . . . . 1 1 2 . Energy Gun 10 | 2 1 . 2 . . . . . 3 . . . . . . . . . . . . 1 1 . . . . . . . . . Energy Cannon 6 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . Ballistic Gun 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . Launcher 6 | . . . 1 . . 1 . . 1 . . . 1 . . . . . . . 1 . . . . . . . 1 . . . Special Weapon 6 | . 1 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 4 . 3 . . 1 9 . . . . . . . . . 3 3 1 . . 5 . 1 . 4 1 8 1 2 Parts Lost 62 | . 2 . 2 1 6 . . . 10 . 1 . . . 2 . . . . . 17 . 2 5 4 1 1 4 . 4 . . Power 5 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . 2 . . . . . . . . Propulsion 17 | . 2 . 1 . 1 . . . 2 . 1 . . . 1 . . . . . 4 . 1 2 . . . 1 . 1 . . Utility 28 | . . . . 1 3 . . . 5 . . . . . 1 . . . . . 6 . 1 1 3 1 1 3 . 2 . . Weapon 12 | . . . 1 . 2 . . . 2 . . . . . . . . . . . 5 . . . 1 . . . . 1 . . Highest Loss Streak 9 | . 2 . 1 1 4 . . . 8 . 1 . . . 1 . . . . . 9 . 2 4 4 1 1 4 . 3 . . To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Average Backups 20 | 1 13 19 22 24 23 23 24 23 19 20 23 23 23 24 23 23 24 24 23 22 22 19 20 6 5 3 4 4 4 3 2 4 Power . | . . . . . . 1 1 1 . 1 2 2 2 2 1 1 1 1 . . . . . . . . . 1 . . . . Propulsion 3 | . 2 3 9 11 10 8 8 7 2 . . . . . . . . . . . . . . . . . 1 1 1 . . . Utility 10 | . 3 5 4 7 6 6 7 7 10 16 17 18 18 18 18 18 19 19 18 18 17 17 18 5 4 2 1 1 . . . 1 Weapon 4 | . 6 9 7 5 5 6 7 8 5 3 4 3 3 4 3 4 4 4 4 3 3 1 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . . 1 7 2 6 2 . . 2 . 1 . . . . . . . . 2 . . . 9 . . . . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . 1 . 1 . . . 2 . 1 . . . . . . . . 2 . . . 9 . . . . . . . . Weapon 9 | . . 1 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 86 | . 99 100 99 99 89 91 92 90 90 92 83 86 85 73 84 82 79 82 85 88 84 44 62 78 72 78 90 80 80 68 68 72 Engine 4 | . 14 14 10 11 9 7 7 7 1 6 . . . . . . . . . . . . . 6 . 1 3 . . . . . Reactor 2 | . . . . . . . . . 4 . 5 6 6 6 6 5 5 5 5 5 5 . . . . 2 4 8 8 7 9 9 Treads 14 | . 27 28 32 33 26 26 15 15 17 7 4 6 6 6 5 5 5 5 2 . . . . . . . . . . . . . Leg 7 | . . . . . . . . . 2 23 20 20 20 20 19 17 17 17 20 23 19 10 5 2 . . . . . 6 9 9 Wheel 1 | . . . . . . 3 15 15 8 . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 10 13 10 26 28 26 26 11 . . Device 11 | . 14 2 10 18 14 7 7 7 11 15 13 13 13 13 10 11 11 11 11 11 10 4 6 10 9 10 17 18 19 19 18 25 Storage 10 | . 14 14 11 11 9 7 7 7 6 9 13 13 13 13 13 11 11 11 11 11 10 10 10 5 5 4 4 4 4 1 . . Processor 7 | . . . . . . 14 15 15 9 7 6 6 6 6 7 11 11 11 11 11 14 10 14 17 20 14 13 12 13 9 18 18 Hackware 1 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 14 14 13 11 5 4 3 5 1 Protection 4 | . . 11 10 3 12 7 7 7 9 4 . . . . . . . . . . 4 . . . . . . . . . . . Energy Gun 1 | . 6 . 1 . . . . . 3 . . . . . . . . . . . . 1 7 . . . . . . 2 . . Energy Cannon 6 | . . . 1 . . . . . 8 14 18 19 19 6 19 17 14 17 17 16 12 . . . . . . . . 4 8 9 Ballistic Gun 7 | . 20 28 18 22 17 7 7 6 . . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 252 | 7 9 14 29 31 35 40 40 47 94 91 117 119 119 110 124 127 133 128 139 142 160 71 86 117 99 137 143 151 156 234 248 252 Average Rating 75 | 5 8 13 24 30 30 38 40 41 62 88 112 118 118 101 117 123 120 124 130 135 143 66 79 89 98 125 140 143 147 188 241 246 On Entrance 93 | . 7 9 14 29 31 33 40 40 40 94 91 117 119 119 101 120 124 124 124 135 136 57 64 81 99 77 137 143 141 149 232 246 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 187 | 14 50 52 100 100 118 112 112 123 123 125 168 168 168 138 187 168 169 168 168 171 174 88 94 83 9 34 39 42 40 44 44 46 Greatest Support 120 | 40 40 40 66 66 66 80 28 28 84 84 84 84 84 84 84 84 84 84 120 120 120 30 30 30 20 49 43 49 47 60 60 60 Greatest Overweight (x) 40 | . 1 1 1 1 1 6 3 4 10 1 1 1 1 1 2 1 2 1 1 1 40 2 3 2 . . . . . . . . Average Overweight (x) 1 | . . 1 . 1 1 2 3 3 5 1 1 1 1 1 1 1 1 1 1 1 1 2 2 . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 7 7 7 Average Capacity 22 | 7 17 20 23 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 8 5 5 5 5 5 6 7 7 Most Carried 25 | 3 18 20 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 24 24 23 5 5 5 5 5 6 6 5 Average Carried 20 | 1 13 19 22 24 24 24 25 24 19 21 24 24 24 25 24 24 24 25 24 24 24 21 22 6 5 3 4 4 4 4 2 4 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 7 7 7 Final Carried 25 | 3 16 20 25 25 25 25 25 25 21 23 25 25 25 25 24 25 25 25 24 25 22 24 22 5 5 4 5 4 5 5 4 5 Class Distribution -------------------- 48% | Mutant 32% | Golem 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Scout | -3/Testing Ninja | -2/Research Ninja | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 5638 | 269 586 180 861 118 925 40 . 169 670 74 10 63 60 . 125 16 42 . . 168 80 103 182 142 . 152 57 13 27 286 . 220 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11631 | 221 778 376 1271 178 1085 117 . . 752 149 495 103 227 . 572 82 367 200 . 344 1098 41 205 . . 161 57 31 66 907 79 1669 Parts 619 | 20 41 18 90 14 65 14 . . 29 20 27 6 8 . 28 4 15 8 . 10 79 2 3 . . 15 5 4 3 44 5 42 Haulers Intercepted 13 | . 2 . 4 . 5 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . . . . . . 20 . 12 5 . 24 . 13 8 . 10 . . 5 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 173 | . 15 5 25 3 16 4 . . 14 5 4 4 5 . 7 1 10 3 . 7 16 . 4 . . . . . . 11 . 14 Melee 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . Guns 51 | . 14 5 18 3 8 . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . Cannons 68 | . . . 5 . . . . . 3 3 4 1 1 . 6 1 5 3 . 2 9 . . . . . . . . 11 . 14 AOE 45 | . . . 2 . 8 3 . . 7 2 . 3 4 . . . 5 . . 5 6 . . . . . . . . . . . Classes Destroyed 28 | 3 5 1 3 . 2 1 . . 4 1 . . . . 2 . . . . . 2 . . . . . . . . 3 . 1 Worker 21 | 2 . 3 . 2 4 1 . . . . . . . . . 1 . . . . 5 . . . . 3 . . . . . . Builder 18 | . . . 2 . 3 1 . . . . 2 . . . . . . . . . 8 . . . . 2 . . . . . . Tunneler 7 | 4 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 . 4 . 5 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycler 4 | 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 7 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 9 | . 1 . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . 1 1 1 . 1 . Swarmer 32 | . 3 . 4 . 3 3 . . . . . 3 4 . . . 5 . . 5 . . 2 . . . . . . . . . Grunt 53 | . 12 4 10 2 11 . . . . . . 1 . . 3 . 5 3 . . . . 2 . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . . 10 . 1 . . . . . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hunter 10 | . . . . . 1 . . . . 2 2 . . . . . . . . . 5 . . . . . . . . . . . Programmer 15 | . . . . . . 1 . . . 1 1 . 1 . 2 . . . . . 8 . . . . . . . . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Technician 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Assembled 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Golem 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 4 3 3 5 3 14 5 . . 6 2 2 3 4 . 3 2 5 3 . 5 13 . 2 . . 3 2 1 2 8 1 10 Combat Bots Only 10 | . 3 2 3 3 8 3 . . 6 2 2 3 4 . 3 1 5 3 . 5 6 . 2 . . . . . . 8 . 10 Max Kills in Single Turn 7 | 1 2 1 3 1 2 2 . . 3 2 1 2 3 . 1 1 4 1 . 3 7 1 1 . . 1 1 1 1 2 1 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . 1 1 . . 3 2 . 2 3 . . . 4 . . 3 2 . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 1375 | . 91 22 102 23 93 19 . . 74 30 20 1 9 . 65 8 22 8 . 13 288 . 46 2 44 27 19 29 2 121 110 87 Missed 553 | . 21 4 24 5 21 7 . . 13 8 8 . 4 . 18 3 7 1 . 6 114 . 15 . 22 17 18 16 . 86 79 36 Hits 822 | . 70 18 78 18 72 12 . . 61 22 12 1 5 . 47 5 15 7 . 7 174 . 31 2 22 10 1 13 2 35 31 51 Melee 12 | . . . 8 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Projectile 810 | . 70 18 70 15 72 12 . . 60 22 12 1 5 . 47 5 15 7 . 7 174 . 31 2 22 10 1 13 2 35 31 51 AOE 10 | . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 4 Critical Strikes 40 | . 2 . 5 . 2 1 . . . 1 1 1 . . 2 . . 1 . . 10 . 1 . 3 1 . . . . 1 8 Actively Blocked 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . 1 8 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . Damage Taken 15764 | . 904 235 1283 289 1103 180 . . 2110 304 164 21 71 . 1025 109 280 133 . 177 3113 . 562 240 446 219 23 304 . 715 329 1425 Core 2748 | . 125 17 217 44 63 14 . . 206 16 25 . . . 83 39 23 18 . 34 537 . 246 20 170 23 . 59 . 211 100 458 Absorbed by Shields 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . Redirected to Shielding 93 | . . . . . . . . . 93 . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 2776 | . . . . . . . . . . . . . . . 133 . . . . . 260 . . . . . . . . 476 342 1565 Regen/Repaired (Parts) 310 | . 123 . 183 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Core Remaining (%) 69 | 100 . 43 . 34 88 . . . . 66 . . . . 87 . . . . 88 . . . . 15 . 98 . . 75 . 65 Volleys Fired 703 | 10 82 25 91 14 85 4 . 1 59 10 51 8 7 . 13 18 14 11 . 40 73 . 21 . . . . . . 22 16 28 Largest 3 | 2 2 2 2 2 2 1 . 1 2 2 3 3 3 . 3 3 3 3 . 3 3 . 2 . . . . . . 2 1 1 Hottest 200 | 90 100 40 136 50 50 39 . 37 120 50 75 75 75 . 75 75 89 75 . 75 75 . 188 . . . . . . 200 180 180 Shots Fired 1267 | 20 159 50 179 28 149 4 . 1 101 18 82 12 15 . 39 28 35 31 . 86 124 . 34 . . . . . . 28 16 28 Gun 633 | 20 154 50 162 28 128 1 . . 46 . . . . . . . . . . . . . 34 . . . . . . 10 . . Cannon 561 | . . . 14 . . . . 1 38 17 82 10 12 . 39 28 33 31 . 84 112 . . . . . . . . 16 16 28 Launcher 62 | . . . 3 . 21 3 . . 15 1 . 2 3 . . . 2 . . 2 8 . . . . . . . . 2 . . Special 11 | . 5 . . . . . . . 2 . . . . . . . . . . . 4 . . . . . . . . . . . Kinetic 477 | . 101 50 140 28 128 1 . 1 28 . . . . . . . . . . . . . . . . . . . . . . . Thermal 601 | 20 58 . 36 . . . . . . 17 82 10 12 . 39 28 33 31 . 84 112 . 34 . . . . . . . 5 . Explosive 61 | . . . 3 . 21 3 . . 17 1 . 2 3 . . . 2 . . 2 5 . . . . . . . . 2 . . Electromagnetic 25 | . . . . . . . . . 18 . . . . . . . . . . . 7 . . . . . . . . . . . Slashing 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 11 28 Phasic 38 | . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | 8 17 10 13 8 8 2 . . 26 7 13 3 5 . 17 8 15 8 . 18 24 . 6 . . . . . . 12 3 24 Robot Miss Streak 7 | 2 5 2 3 2 4 . . . 6 2 2 2 1 . 1 4 2 . . . 2 . 3 . . . . . . 7 4 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 7 | . 4 . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 680 | 13 102 35 128 18 77 8 . . 53 8 20 3 7 . 33 10 17 7 . 10 52 1 19 . 1 9 2 1 3 18 2 23 Core Hits 508 | 8 38 14 54 9 54 10 . . 45 5 11 4 7 . 14 3 13 5 . 15 49 . 8 . . 5 1 1 1 33 2 99 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . 1 . 5 . . 2 . . . . . . . . . . . . . . . . 1 . . . 1 . . 4 . 3 Burn 6 | . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Melee Attacks 117 | . . . 3 . 5 11 . . . . . . . . 10 . . . . . . 6 4 4 11 16 7 5 19 16 . . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Slashing 19 | . . . 3 . 5 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 90 | . . . . . . . . . . . . . . . 10 . . . . . . 6 4 . 7 16 7 5 19 16 . . Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . . . Sneak Attacks 14 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . 1 8 . . 1 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38030 | 151 1287 480 2330 340 2929 727 . . 2918 489 1022 270 643 . 1546 474 1032 326 . 729 5025 86 537 . 131 583 118 69 215 3865 303 9405 Guns 6678 | 151 1271 468 1801 315 1342 14 . . 832 . . . . . . . . . . . . . 484 . . . . . . . . . Cannons 21244 | . . . 183 . . . . . 519 348 1005 112 296 . 1352 456 690 326 . 357 2378 . . . . . . . . 3514 303 9405 Explosions 7691 | . . . 346 . 1525 460 . . 1496 141 . 158 347 . . . 342 . . 372 2504 . . . . . . . . . . . Melee 1927 | . . . . . 62 253 . . . . . . . . 194 . . . . . . 86 53 . 131 583 118 69 215 163 . . Ramming 276 | . 16 12 . 25 . . . . . . 17 . . . . 18 . . . . . . . . . . . . . 188 . . Kinetic 4760 | . 803 468 1498 315 1342 14 . . 320 . . . . . . . . . . . . . . . . . . . . . . . Thermal 9236 | 151 468 . 486 . . . . . . 348 1005 112 296 . 1352 456 690 326 . 357 2705 . 484 . . . . . . . . . Explosive 6432 | . . . 346 . 1525 384 . . 1496 141 . 158 347 . . . 342 . . 372 1321 . . . . . . . . . . . Electromagnetic 1270 | . . . . . . 76 . . 338 . . . . . . . . . . . 856 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13751 | . . . . . 62 253 . . 71 . . . . . . . . . . . 143 . . . . . . . . 3514 303 9405 Piercing 1612 | . . . . . . . . . . . . . . . 194 . . . . . . 86 53 . 131 583 118 69 215 163 . . Phasic 693 | . . . . . . . . . 693 . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 1 1 1 . . 1 1 1 1 7 . . . . . 16 16 16 16 4 1 2 . . 4 1 1 Average Corruption 7 | . . . . . . 1 1 1 . . 1 1 1 1 4 . . . . . 9 16 16 8 4 1 2 . . 4 1 1 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 172 | . . . . . . 1 3 . . . . 6 2 1 36 . . . . . 10 35 63 3 4 . 2 . . 5 . 1 Message Errors 30 | . . . . . . . . . . . . 2 . 1 8 . . . . . 2 6 10 . . . 1 . . . . . Matter Fused 52 | . . . . . . 1 2 . . . . 2 1 . 12 . . . . . 1 10 16 1 3 . . . . 2 . 1 Heat Flow Errors 15 | . . . . . . . 1 . . . . . 1 . 4 . . . . . 1 3 4 . . . 1 . . . . . Energy Discharges 24 | . . . . . . . . . . . . . . . 4 . . . . . 2 8 9 . 1 . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 20 | . . . . . . . . . . . . 1 . . 3 . . . . . 2 3 11 . . . . . . . . . Data Loss (major) 17 | . . . . . . . . . . . . 1 . . 4 . . . . . . 4 5 2 . . . . . 1 . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Alerts 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1417 | . . . . . 107 36 . . 110 1 52 . 76 . 47 27 53 . . . 362 64 . . 91 97 69 . 61 46 62 56 Projectiles 627 | . . . . . . . . . 17 . 52 . 28 . 47 27 . . . . 292 . . . . . . . . 46 62 56 Explosions 360 | . . . . . 85 10 . . 93 1 . . 48 . . . 53 . . . 70 . . . . . . . . . . . Melee 430 | . . . . . 22 26 . . . . . . . . . . . . . . . 64 . . 91 97 69 . 61 . . . Knockbacks 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 299 | . . . . . 79 . . . 27 43 . . . . . . . . . 70 14 . . . . . . . . 52 14 . Shots 10 | . . . . . 2 . . . 2 1 . . . . . . . . . 2 2 . . . . . . . . . 1 . Rammed 7 | . 2 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 2 2 . 3 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 4 . . Kicked 6 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 4 . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 471 | 150 471 47 206 232 202 4 93 . 153 . . . 197 . 137 2 2 11 . . 85 210 285 . . 52 229 41 48 33 . 40 Average Temperature 85 | 77 167 26 65 104 67 4 51 . 49 . . . 94 . 58 2 2 5 . . 50 97 166 . . 19 99 31 25 17 . 40 Received Heat Transfer 2908 | . 531 132 384 90 360 . . . 480 . . . . . 168 27 75 45 . . 204 . 103 . 18 21 . 27 . 81 45 117 Effects 9 | . 7 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Energy Bleed 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Matter Decay 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . 6 . 3 . . . . . . . . . . . . 2 1 . . 1 1 . 3 . . . . . . . . . Heat Transferred 8057 | 409 1314 . 1480 . . . . . . 175 575 50 175 . 675 250 400 175 . 200 1550 . 629 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . . 5 5 4 Low Security (%) 84 | 100 100 100 100 100 45 100 . . . . 100 . . . . 100 . . . . 84 . . . . 100 66 100 100 44 . . Level 1 8 | . . . . . 54 . . . . . . . . . . . . . . . 7 . . . . . 33 . . 10 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 100 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 24 . Peak Influence 1980 | 15 75 53 170 94 289 127 . . . . 54 . . . . 34 . . . . 431 . . . . 155 286 96 70 1980 1919 1306 Initial 1228 | . . 10 3 19 . 101 . . . . . . . . . . . . . . . . . . . . 81 74 39 27 1188 1228 Average 130 | 3 24 9 72 7 161 37 . . . . 11 . . . . 1 . . . . 67 . . . . 21 152 77 49 906 1390 1238 Influence Increases 7275 | 35 441 217 751 105 805 183 . . . 90 224 80 120 . 180 71 250 70 . 165 767 . 90 15 . 245 272 76 81 714 781 447 Destroy 0b10 Robot/C 3260 | . 300 140 500 60 420 80 . . . 60 80 80 100 . 140 20 200 60 . 140 320 . 80 . . . . . . 220 40 220 Destroy 0b10 Robot/NC 460 | 35 25 30 35 15 90 10 . . . 10 25 . . . 10 5 . . . 5 75 . . . . 30 10 5 10 5 10 20 Destroy Leader 694 | . 76 40 158 10 92 20 . . . 20 36 . 20 . 30 10 20 10 . 20 94 . 10 . . . 2 2 2 10 12 . Allied During Kill 36 | . . 7 . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Successful Hack 189 | . 21 . 7 5 8 . . . . . 7 . . . . . . . . . . . . . . 8 14 15 . 8 96 . Disable Machine 585 | . . . 30 15 120 45 . . . . 30 . . . . . . . . . 60 . . . . . 30 . 30 120 90 15 Destroy Structure 956 | . 4 . 21 . 45 28 . . . . 46 . . . . 36 . . . . 158 . . . . 12 6 9 39 96 279 177 Partial Spotted 135 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 30 . 75 . 15 Lose Combat Pursuer 960 | . 15 . . . 15 . . . . . . . . . . . 30 . . . 60 . . 15 . 180 210 15 . 180 240 . Influence Decreases 7499 | 35 412 236 711 154 582 289 118 . . 90 218 86 48 72 180 45 220 126 . 165 398 369 90 . 15 100 284 139 101 173 1102 941 Entered New Map 2134 | . . 19 7 31 1 123 45 . . . . 3 . 72 . . 10 11 . . . 137 . . 15 . 64 59 31 23 792 691 Time Decay 4314 | 35 402 199 566 123 465 166 73 . . 90 217 83 48 . 170 45 210 115 . 165 228 232 80 . . 62 60 40 70 110 150 110 Lost Part 381 | . 10 . 20 . 60 . . . . . 1 . . . 10 . . . . . 170 . 10 . . 10 10 40 . 40 . . Lost Ally 374 | . . 18 . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . 160 140 Purge Threat 296 | . . . 118 . . . . . . . . . . . . . . . . . . . . . . 28 150 . . . . . Squads Dispatched 54 | . 3 1 2 . 6 1 . . . . 1 . . . . 1 . . . . 9 . . . . 2 1 2 2 13 7 3 Investigation 9 | . 2 1 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Extermination 10 | . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . 1 1 1 1 1 Reinforcement 14 | . 1 . 1 . 3 . . . . . . . . . . . . . . . 5 . . . . 2 1 1 . . . . Assault 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 6 1 Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 33 | . 5 . 5 . 3 . . . . . . . . . . . . . . . 1 . . . . 4 1 . . 2 2 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 377 | . 26 6 35 3 31 4 . . 21 5 7 6 2 . 6 1 12 3 . 7 29 . 6 11 7 30 17 11 7 40 30 14 Peak Tracking Total 21 | . 4 2 3 3 5 3 . . 6 2 2 4 4 . 3 1 5 3 . 5 8 . 4 9 7 20 10 6 5 12 21 9 Tactical Retreats 24 | . 1 . . . 1 . . . . . . . . . . . 1 . . . 3 . . 1 . 4 2 2 1 5 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 12 | . 1 . 2 . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 3 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 46 | . . . 2 1 8 3 . 3 2 . 2 . . . 1 . . . . . 4 . . . . . 2 . 2 9 6 1 Max in Single Turn 2 | . . . 1 1 2 2 . 1 1 . 1 . . . 1 . . . . . 2 . . . . . 1 . 1 1 2 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 71 | . 7 1 7 3 4 2 1 . . . 2 1 . 4 . 1 . . 4 . 3 3 . 6 . 2 5 2 3 4 4 2 Terminals 41 | . 6 . 6 2 3 1 . . . . 2 . . . . . . . . . 3 . . . . 1 4 1 2 4 4 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Total Hacks 182 | . 18 1 25 3 11 6 5 . . . 2 3 . 31 . 3 . . 17 . 5 7 . 11 . 4 7 4 5 6 6 2 Successful 123 | . 10 1 15 2 2 1 5 . . . 1 3 . 31 . 1 . . 17 . 1 7 . 11 . 3 3 1 . 3 4 1 Failed 59 | . 8 . 10 1 9 5 . . . . 1 . . . . 2 . . . . 4 . . . . 1 4 3 5 3 2 1 Catastrophic 18 | . 1 . 1 1 4 1 . . . . . . . . . . . . . . 2 . . . . 1 2 . 2 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 12 . 12 1 8 . . . . . 1 . . . . 3 . . . . 4 . . 1 . 3 3 2 . 2 4 1 Terminals 86 | . 16 . 20 2 10 4 . . . . 2 . . . . . . . . . 5 . . . . 3 5 2 3 6 6 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 10 | . 2 . 5 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . . Terminal Hacks 97 | . 1 1 5 2 1 1 5 . . . 1 3 . 31 . . . . 17 . 1 7 . 11 . 2 3 . . 2 2 1 Record 33 | . . . . . . . 5 . . . . 3 . 11 . . . . 5 . . 5 . 4 . . . . . . . . Part Schematic 16 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . 1 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . 5 . . . . . . . . Open Door 9 | . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . 2 . . . . . 2 . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Branch Access Points 7 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . Unreport Threat 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 18 | . 7 . 6 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 2 . Terminals 17 | . 7 . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Botnet 11 | . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Skim 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hacking Detections 40 | . 5 . 6 2 3 2 . . . . 1 . . . . . . . . . 3 . . . . 1 4 2 3 3 4 1 Full Trace Events 6 | . 1 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 2 . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . 15 . . . . . 11 . . . . 4 . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 96 | . 26 . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 44 | . . 2 . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 28 7 Largest Group 9 | . . 2 . 4 3 . . 3 3 . . . . . . . . . . . . . . . . . . . . . 9 7 Highest-Rated Group 129 | . . 41 . 71 40 . . 93 93 . . . . . . . . . . . . . . . . . . . . . 129 101 Highest-Rated Ally 51 | . . 31 . 31 16 . . 51 51 . . . . . . . . . . . . . . . . . . . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 108 | . . 13 . . 30 . . . 31 . . . . . . . . . . . . . . . . . . . . . 21 13 Total Damage 1573 | . . 211 . . 342 . . . 358 . . . . . . . . . . . . . . . . . . . . . 352 310 Kills 16 | . . 2 . . 5 . . . 6 . . . . . . . . . . . . . . . . . . . . . 2 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 23987 | 100 1991 341 2198 1526 1663 550 212 1641 756 618 825 719 592 201 1131 465 993 630 289 1073 1634 876 1492 447 288 168 133 97 156 182 . . Optics 5249 | . . . . . . . . . . . . . . . . . . . . . 1410 876 1492 447 288 168 133 97 156 182 . . Sensors 9978 | . . . . . . 550 212 1641 756 618 825 . . . . 465 993 630 289 1073 1406 . . . . . 87 97 156 180 . . IFF 5384 | . . . . . . . . . . . . 719 592 201 1131 . . . . . . 873 1240 447 181 . . . . . . . Structural 301 | . . . . . . . . . . . . . . . . . . . . . . . . . . 128 133 40 . . . . Seismic 7820 | 100 1991 341 2198 1526 1663 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 56 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 55 . . . . . . ECM 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 10 3 . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . 2 . 1 . 1 1 . 2 . 1 1 . 1 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 30296 | 170 1991 2170 2244 1526 2110 550 212 1641 2855 637 825 719 592 201 1855 465 993 630 290 1159 1706 876 1492 447 288 168 133 97 156 409 415 274 Spaces Moved 16236 | 88 788 832 644 659 632 224 152 1034 1190 306 327 362 290 100 584 214 416 275 150 492 677 403 387 884 359 502 407 306 414 1157 549 432 Core 22 | 16 . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Treads 3767 | 72 788 832 644 659 632 140 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 6628 | . . . . . . . . . 113 306 327 362 290 100 584 214 416 275 150 492 671 403 387 34 . . . . . 523 549 432 Wheels 2347 | . . . . . . 84 152 1034 1077 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3472 | . . . . . . . . . . . . . . . . . . . . . . . . 850 359 502 407 306 414 634 . . Fastest Speed 12 | 50 160 240 163 225 225 140 140 140 105 189 189 189 189 189 189 189 189 189 185 185 185 210 210 26 26 12 18 12 16 16 30 30 Average Speed 145 | 140 198 244 211 225 234 214 140 147 189 189 189 189 189 189 193 189 189 189 186 185 202 210 228 41 31 20 18 18 18 23 30 30 Slowest Speed 2050 | 160 240 245 243 225 240 240 140 155 240 189 189 189 189 189 242 189 242 189 189 185 2050 210 240 210 32 32 18 19 19 30 30 30 Overloaded Moves 95 | . . . . . . . . . . . . . . . . . . . . . . . . 9 28 13 . 11 22 12 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . 9 10 2 3 8 . . Potential Cave-ins 11 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 52 | 4 92 95 58 100 62 6 31 80 77 60 12 56 62 72 69 10 59 51 61 45 28 63 62 88 58 27 63 16 52 75 22 17 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 11 | . . 1 . 1 . . . . . . . . 1 1 1 . . . 3 1 . . 1 1 . . . . . . . . Known Exits Taken 24 | . . . 1 . 1 1 1 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 . . . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . 1 . . . 3 . 2 . 7 2 . 5 . 1 2 . 4 . 1 2 . 1 . . . . . . . Spaces Dug 459 | . 5 . 14 . 3 20 . . 13 3 38 2 . . . 10 20 16 . 60 43 2 7 3 6 6 3 3 13 33 101 35 Terrain Destroyed 931 | . 5 . 19 . 46 27 . . 102 31 55 23 38 . 9 18 37 24 . 81 92 2 12 3 6 6 3 3 13 63 115 98 Melee 53 | . . . 3 . 3 3 . . . . . . . . . . . . . . . 2 . 3 6 6 3 3 13 8 . . Projectile 506 | . 5 . . . . . . . 6 10 55 8 5 . 9 18 17 24 . 76 57 . 12 . . . . . . 18 88 98 AOE 372 | . . . 16 . 43 24 . . 96 21 . 15 33 . . . 20 . . 5 35 . . . . . . . . 37 27 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 21496 | 111 1040 920 1374 685 1159 272 151 1086 1684 348 463 387 322 114 1263 251 594 363 159 662 905 425 949 961 522 529 443 335 459 1231 782 547 Wait 3886 | 4 134 49 570 . 389 20 . 13 356 23 74 13 24 12 643 13 161 74 . 114 131 8 527 36 157 8 31 7 17 8 193 77 Move 16132 | 87 787 831 643 658 631 223 151 1025 1189 305 326 361 289 99 583 213 415 274 149 491 676 402 386 879 358 486 387 301 408 1141 547 431 Hop 33 | . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . 6 9 2 2 8 . . Pick Up 127 | 3 16 6 17 4 14 4 . 2 23 3 5 . . . 1 2 . 1 1 3 3 2 . 4 . . 2 1 3 1 4 2 Fast Attach 93 | 7 1 . 6 1 4 1 . 3 12 . 1 . . . 1 . . 1 2 . 2 1 6 9 . 9 2 4 3 13 4 . Attach 50 | . 2 . 4 . 4 2 . 1 6 . . . . . 1 2 . . . . 4 3 3 5 . 2 . 2 1 2 5 1 Detach 21 | . . . . . . . . . . 2 1 1 1 2 2 1 1 . . 1 1 3 1 1 . . . . . 1 2 . Swap 132 | . 12 3 24 . 15 4 . 5 20 3 . 2 1 . 2 . 1 . 4 8 5 . . . . 1 3 . 2 8 4 5 Drop 147 | . 4 4 16 5 11 3 . 5 19 2 4 1 . 1 7 1 2 2 3 5 5 . 1 22 . 1 2 2 4 7 6 2 Fire 703 | 10 82 25 91 14 85 4 . 1 59 10 51 8 7 . 13 18 14 11 . 40 73 . 21 . . . . . . 22 16 28 Melee 112 | . . . 3 . 5 11 . . . . . . . . 10 . . . . . . 6 4 3 7 16 7 5 19 16 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 3 . . Crush 8 | . 2 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 11 . . 1 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 28 | . . . . . . . . 27 . . . 1 . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur x2) 0b10 Command History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 14) 437 | -10/Materials | Discovered new exit (range 4) 609 | -10/Materials | Repaired Lgt. Treads 645 | -10/Materials | Discovered new exit (range 12) 870 | -10/Materials | Discovered new exit (range 16) 1011 | -10/Materials | Discovered new exit (range 13) 1271 | -10/Materials | Derelicts attacked the area 1614 | -10/Materials | Discovered new exit (range 9) 2162 | -10/Materials | Entered Mines 2194 | -10/Mines | Learned location of Zion (-7) 2240 | -10/Mines | Assembled infested the area 2245 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2415 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2497 | -10/Mines | Met a Derelict shopkeep closing up shop 3228 | -10/Mines | Discovered new exit (range 15) 3306 | -10/Mines | Learned Materials stockpile data 3749 | -10/Mines | Discovered new exit (range 11) 3844 | -10/Mines | Core integrity fell below 50% 4332 | -10/Mines | Entered Materials 4332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4880 | -9/Materials | Discovered new exit (range 13) 5045 | -9/Materials | Discovered new exit (range 4) 5165 | -9/Materials | Repaired Mni. Grenade Launcher 5204 | -9/Materials | Repaired Arm. Treads 5615 | -9/Materials | Core integrity fell below 50% 5666 | -9/Materials | Discovered new exit (range 5) 5874 | -9/Materials | Identified exit to Mines 6576 | -9/Materials | Entered Mines 6662 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6837 | -9/Mines | Discovered new exit (range 12) 6842 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7050 | -9/Mines | Learned 2 Materials zone layouts 7065 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7103 | -9/Mines | Discovered new exit (range 6) 7330 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7389 | -9/Mines | Received a Mining Laser from a helpful Derelict 7762 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 8102 | -9/Mines | Entered Materials 8102 | -8/Materials | Accompanied by 3 allies 8102 | -8/Materials | Evolved 2 slots: Utility x2 8103 | -8/Materials | Identified exit to Factory 8547 | -8/Materials | Garrison activated, responded to threat 8732 | -8/Materials | Lost 4 parts (1n2u1w) 8739 | -8/Materials | Destroyed 8 combat bots 9814 | -8/Materials | Discovered exit to Factory (range 10) 9834 | -8/Materials | Build established: Scavenger-Mutant 10212 | -8/Materials | Entered Factory 10212 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10331 | -7/Factory | Identified exit to Storage 10331 | -7/Factory | Identified exit to Lower Caves 10762 | -7/Factory | Entered Lower Caves 10852 | -7/Lower Caves | Build established: Mutant 10908 | -7/Lower Caves | Learned Extension trap positions 10908 | -7/Lower Caves | Learned Extension emergency access door positions 10957 | -7/Lower Caves | Discovered new exit (range 10) 10962 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10971 | -7/Lower Caves | Identified exit to Lower Caves 10972 | -7/Lower Caves | Identified exit to Zion 10974 | -7/Lower Caves | Entered Zion 11044 | -7/Zion | System corruption cleaned by Quarantine Array 11109 | -7/Zion | Visited the Megawrench Repair Shop 11119 | -7/Zion | Discovered new exit (range 10) 11234 | -7/Zion | Found CR-A16's Pointy Stick 11414 | -7/Zion | Learned Factory interactive machine intel 11453 | -7/Zion | Given the Hacking Drone Bay 11484 | -7/Zion | Found Prototype Special Weapon 11484 | -7/Zion | Identified RU-N14's Throwing Claymores 12018 | -7/Zion | Found RU-N14's Throwing Claymores 12021 | -7/Zion | Found RU-N14's Throwing Claymores 12143 | -7/Zion | Discovered new exit (range 3) 12143 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12184 | -7/Zion | Found RU-N14's Throwing Claymores 12355 | -7/Zion | Gained Derelict followers 12598 | -7/Zion | Identified exit to Deep Caves 12615 | -7/Zion | Entered Deep Caves 12615 | -7/Deep Caves | Accompanied by 3 allies 12757 | -7/Deep Caves | Attacked by Z-Imprinter 12758 | -7/Deep Caves | Destroyed Z-Imprinter 12933 | -7/Deep Caves | Z-Facility disabled 13026 | -7/Deep Caves | Found Prototype Protection 13026 | -7/Deep Caves | Identified Zio. Weapon Casing 13133 | -7/Deep Caves | Found Zio. Weapon Casing 13397 | -7/Deep Caves | Found Zio. Weapon Casing 13411 | -7/Deep Caves | Lost 8 parts (1p2n3u2w) 13501 | -7/Deep Caves | Found Zio. Weapon Casing 13567 | -7/Deep Caves | Found Prototype Protection 13567 | -7/Deep Caves | Identified Zio. Heavy Carapace 13665 | -7/Deep Caves | Build established: Scavenger-Mutant 13766 | -7/Deep Caves | Discovered new exit (range 9) 13932 | -7/Deep Caves | Spotted AG-59910 13962 | -7/Deep Caves | Destroyed AG-59910 14067 | -7/Deep Caves | Spotted AG-57452 14117 | -7/Deep Caves | Destroyed AG-57452 14118 | -7/Deep Caves | Found GOLEM Unit 15376 | -7/Deep Caves | Build established: Scavenger-Golem 15470 | -7/Deep Caves | Entered Proximity Caves 15745 | -6/Proximity Caves | Learned Factory stockpile data 15757 | -6/Proximity Caves | Build established: Golem 16092 | -6/Proximity Caves | Discovered new exit (range 9) 16107 | -6/Proximity Caves | Entered Factory 16107 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 16109 | -6/Factory | Loaded intel: 54 interactive machine locations 16323 | -6/Factory | Discovered new exit (range 7) 16428 | -6/Factory | Discovered new exit (range 7) 16770 | -6/Factory | Identified exit to Lower Caves 16932 | -6/Factory | Entered Lower Caves 16978 | -6/Lower Caves | Activated DRS Beacon 17370 | -6/Lower Caves | Learned Armory terminal intel 17460 | -6/Lower Caves | Identified exit to Lower Caves 17651 | -6/Lower Caves | Entered another Lower Caves area 17883 | -6/Lower Caves | Discovered new exit (range 10) 18180 | -6/Lower Caves | Discovered new exit (range 16) 18243 | -6/Lower Caves | Entered Data Miner 18245 | -6/Data Miner | Discovered new exit (range 6) 18286 | -6/Data Miner | Met Data Miner 18326 | -6/Data Miner | Learned location of Section 7 (-2) 18326 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18354 | -6/Data Miner | Received God Mode back door access code from Data Miner 18444 | -6/Data Miner | Entered Proximity Caves 18631 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18931 | -5/Proximity Caves | Learned Factory trap positions 19567 | -5/Proximity Caves | Spotted B-75 Beast 19625 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 19628 | -5/Proximity Caves | Destroyed B-75 Beast 19715 | -5/Proximity Caves | Discovered new exit (range 15) 19774 | -5/Proximity Caves | Identified exit to Factory 20299 | -5/Proximity Caves | Entered Factory 20299 | -5/Factory | Evolved 2 slots: Utility x2 20300 | -5/Factory | Loaded intel: 85 trap records 20730 | -5/Factory | Discovered new exit (range 11) 20762 | -5/Factory | Identified exit to Upper Caves 20764 | -5/Factory | Entered Upper Caves 20789 | -5/Upper Caves | Learned Factory garrison access intel 21746 | -5/Upper Caves | Discovered new exit (range 7) 21755 | -5/Upper Caves | Identified exit to Upper Caves 21757 | -5/Upper Caves | Entered another Upper Caves area 22068 | -5/Upper Caves | Learned Factory garrison access intel 22126 | -5/Upper Caves | Encountered a Warlord checkpoint 22380 | -5/Upper Caves | Discovered new exit (range 5) 22385 | -5/Upper Caves | Identified exit to Zhirov 22387 | -5/Upper Caves | Entered Zhirov 22387 | -5/Zhirov | Discovered new exit (range 3) 22422 | -5/Zhirov | Met Zhirov 22469 | -5/Zhirov | Found Alien Artifact 22469 | -5/Zhirov | Identified Integrated Dissipator 22469 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22550 | -5/Zhirov | Found Alien Artifact 22590 | -5/Zhirov | Learned location of Quarantine (-2) 22590 | -5/Zhirov | Learned location of Testing (-3) 22590 | -5/Zhirov | Learned location of Command (-1) 22623 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22675 | -5/Zhirov | Identified exit to Proximity Caves 22677 | -5/Zhirov | Entered Proximity Caves 22815 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23235 | -4/Proximity Caves | Encountered a Derelict guarding a broken Freighter 23684 | -4/Proximity Caves | Spotted B-86 Titan 23689 | -4/Proximity Caves | Destroyed B-86 Titan 23814 | -4/Proximity Caves | Discovered new exit (range 13) 23834 | -4/Proximity Caves | Identified exit to Factory 23836 | -4/Proximity Caves | Entered Factory 23836 | -4/Factory | Evolved 2 slots: Utility x2 23837 | -4/Factory | Loaded intel: 4 garrison access locations 24613 | -4/Factory | Discovered new exit (range 19) 24643 | -4/Factory | Identified exit to Research 24737 | -4/Factory | Identified exit to Upper Caves 24737 | -4/Factory | Identified exit to Extension 24988 | -4/Factory | Found Prototype Processor 24988 | -4/Factory | Identified Exp. Signal Interpreter 25323 | -4/Factory | Lost 4 parts (1p3w) 25369 | -4/Factory | System corruption reached 10% 25426 | -4/Factory | Lost 9 parts (4n3u2w) 25542 | -4/Factory | Entered Upper Caves 25572 | -4/Upper Caves | Lost 4 parts (1p3u) 25638 | -4/Upper Caves | Build established: Mutant 26087 | -4/Upper Caves | Learned Research stockpile data 26297 | -4/Upper Caves | Learned Research security intel 26318 | -4/Upper Caves | Discovered new exit (range 10) 26336 | -4/Upper Caves | Entered an active Warlord outpost 26374 | -4/Upper Caves | Learned Extension security intel 26374 | -4/Upper Caves | Learned Extension garrison access intel 26416 | -4/Upper Caves | Identified exit to Upper Caves 26418 | -4/Upper Caves | Entered another Upper Caves area 26446 | -4/Upper Caves | Core integrity fell below 50% 26495 | -4/Upper Caves | Encountered a Warlord checkpoint 26499 | -4/Upper Caves | Discovered exit to Research (range 5) 27526 | -4/Upper Caves | Learned location of Armory (-3) 27901 | -4/Upper Caves | Discovered new exit (range 5) 27908 | -4/Upper Caves | Identified exit to Warlord 27910 | -4/Upper Caves | Entered Warlord 27987 | -4/Warlord | System corruption cleaned by Quarantine Array 28141 | -4/Warlord | Opened Warlord's prototype stash 28148 | -4/Warlord | Found Prototype Device 28148 | -4/Warlord | Identified Exp. Phase Shifter 28151 | -4/Warlord | Found Prototype Device 28151 | -4/Warlord | Identified Thermal Barrier 28154 | -4/Warlord | Found Prototype Processor 28154 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 28156 | -4/Warlord | Found Prototype Hackware 28183 | -4/Warlord | Learned 4 Access zone layouts 28184 | -4/Warlord | Learned Factory scanalyzer intel 28184 | -4/Warlord | Learned Factory garrison access intel 28202 | -4/Warlord | Visited the Vortex Lab 28203 | -4/Warlord | Found Prototype Piercing Weapon 28203 | -4/Warlord | Identified Vortex Lance 28207 | -4/Warlord | Found Vortex Lance 28214 | -4/Warlord | Warlord's base attacked by MAIN.C 28306 | -4/Warlord | Lost 4 parts (1p2n1u) 28348 | -4/Warlord | Opened side exit 28355 | -4/Warlord | Discovered new exit (range 9) 28357 | -4/Warlord | Identified exit to Proximity Caves 28357 | -4/Warlord | Entered Proximity Caves 28445 | -3/Proximity Caves | Build established: Hacker-Sprinter 28636 | -3/Proximity Caves | Core integrity fell below 20% 28644 | -3/Proximity Caves | Discovered exit to Research (range 4) 28645 | -3/Proximity Caves | Entered Research 28645 | -3/Research | Evolved 2 slots: Propulsion x2 28663 | -3/Research | Identified System Mapper 28669 | -3/Research | Lost 4 parts (3u1w) 28722 | -3/Research | Spotted B-86 Titan 28730 | -3/Research | Identified exit to Armory 28730 | -3/Research | Identified exit to Testing 28813 | -3/Research | Entered Testing 28835 | -3/Testing | Identified exit to Research 28946 | -3/Testing | Entered Research 28946 | -2/Research | Evolved 2 slots: Utility x2 28988 | -2/Research | Found Prototype Processor 28988 | -2/Research | Identified Exp. Core Analyzer 28999 | -2/Research | Identified Transdimensional Reconstructor 28999 | -2/Research | Warped through subspace 29031 | -2/Research | Discovered new exit (range 13) 29043 | -2/Research | Identified exit to Quarantine 29043 | -2/Research | Entered Quarantine 29050 | -2/Quarantine | Lost 4 parts (1n3u) 29099 | -2/Quarantine | Cryocooling Duct disabled 29106 | -2/Quarantine | Found Alien Artifact 29106 | -2/Quarantine | Identified Core Reset Matrix 29106 | -2/Quarantine | Used Core Reset Matrix 29110 | -2/Quarantine | Detected hypermatrix surge 29110 | -2/Quarantine | Sensed 10 artifacts in vicinity 29114 | -2/Quarantine | Ambient heat levels rising (+20) 29114 | -2/Quarantine | Non-combat units ordered to evacuate 29116 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 29146 | -2/Quarantine | Discovered new exit (range 10) 29159 | -2/Quarantine | Found Subatomic Replicator 29164 | -2/Quarantine | Identified exit to Access 29183 | -2/Quarantine | Spotted Fortress 29197 | -2/Quarantine | Discovered new exit (range 5) 29197 | -2/Quarantine | Discovered new exit (range 6) 29198 | -2/Quarantine | Identified exit to Section 7 29198 | -2/Quarantine | Identified exit to Protoforge 29199 | -2/Quarantine | Entered Section 7 29200 | -2/Section 7 | Detected hypermatrix surge 29200 | -2/Section 7 | Sensed 21 artifacts in vicinity 29245 | -2/Section 7 | Found Integrated Reactor 29245 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29282 | -2/Section 7 | Spotted B-90 Cyclops 29328 | -2/Section 7 | Spotted Executioner 29329 | -2/Section 7 | Spotted Executioner 29332 | -2/Section 7 | Spotted Alpha 7 29340 | -2/Section 7 | Spotted B-99 Colossus 29350 | -2/Section 7 | Lost 3 parts (1n1u1w) 29352 | -2/Section 7 | Found LRC Insulator 29352 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 29355 | -2/Section 7 | Found LRC Storage 29355 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 29379 | -2/Section 7 | Integrated with Sigix Exoskeleton 29420 | -2/Section 7 | Spotted Striker 29420 | -2/Section 7 | Spotted Striker 29426 | -2/Section 7 | Found Sigix Shearcannon 29431 | -2/Section 7 | Destroyed Striker 29431 | -2/Section 7 | Destroyed Striker 29436 | -2/Section 7 | Spotted Striker 29436 | -2/Section 7 | Spotted Striker 29440 | -2/Section 7 | Destroyed Striker 29442 | -2/Section 7 | Destroyed Striker 29450 | -2/Section 7 | Destroyed Alpha 7 29454 | -2/Section 7 | Found Prototype Processor 29454 | -2/Section 7 | Identified Exp. Targeting Computer 29468 | -2/Section 7 | Spotted Executioner 29468 | -2/Section 7 | Spotted Executioner 29470 | -2/Section 7 | Destroyed Executioner 29474 | -2/Section 7 | Destroyed Executioner 29477 | -2/Section 7 | Found Exp. Core Analyzer 29483 | -2/Section 7 | Found Exp. Core Analyzer 29498 | -2/Section 7 | Destroyed 8 combat bots 29505 | -2/Section 7 | Destroyed Executioner 29507 | -2/Section 7 | Destroyed Executioner 29510 | -2/Section 7 | Found Prototype Device 29510 | -2/Section 7 | Identified Adv. Kinecellerator 29543 | -2/Section 7 | Destroyed B-90 Cyclops 29602 | -2/Section 7 | Discovered exit to Access (range 17) 29608 | -2/Section 7 | Entered Access 29608 | -1/Access | Evolved 2 slots: Utility x2 29613 | -1/Access | Emitted hypermatrix ping 29618 | -1/Access | Assembled emerged from beneath the floor 29654 | -1/Access | Identified exit to Surface 29673 | -1/Access | Assembled emerged from beneath the floor 29693 | -1/Access | Build established: Alien-Sigix 29791 | -1/Access | Identified exit to Command 29923 | -1/Access | Spotted B-99 Colossus 29947 | -1/Access | Assembled emerged from beneath the floor 29955 | -1/Access | Assembled emerged from beneath the floor 30021 | -1/Access | Spotted B-99 Colossus 30021 | -1/Access | Spotted B-99 Colossus 30023 | -1/Access | Entered Command 30028 | -1/Command | Emitted hypermatrix ping 30033 | -1/Command | Assembled emerged from beneath the floor 30120 | -1/Command | Spotted Combat Programmer 30130 | -1/Command | Spotted Combat Programmer 30132 | -1/Command | Destroyed Combat Programmer 30134 | -1/Command | Destroyed Combat Programmer 30154 | -1/Command | Spotted M Guard 30154 | -1/Command | Spotted M Guard 30156 | -1/Command | Destroyed M Guard 30160 | -1/Command | Found Prototype Device 30165 | -1/Command | Destroyed M Guard 30165 | -1/Command | All MAIN.C guards destroyed 30174 | -1/Command | Identified Thermal Barrier 30188 | -1/Command | Met MAIN.C 30257 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 30257 | -1/Command | Destroyed MAIN.C Shell 30257 | -1/Command | Spotted M Shell/Def 30257 | -1/Command | Spotted M Shell/Atk 30257 | -1/Command | Spotted M Shell/Def 30257 | -1/Command | Spotted M Shell/Atk 30257 | -1/Command | Spotted M Shell/Atk 30257 | -1/Command | Spotted M Shell/Def 30257 | -1/Command | Spotted M Shell/Atk 30257 | -1/Command | Spotted M Shell/Def 30259 | -1/Command | MAIN.C activated Command garrisons 30259 | -1/Command | Destroyed M Shell/Def 30261 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 30262 | -1/Command | Destroyed M Shell/Def 30266 | -1/Command | Destroyed M Shell/Atk 30269 | -1/Command | Destroyed M Shell/Atk 30271 | -1/Command | Destroyed M Shell/Atk 30278 | -1/Command | Destroyed M Shell/Def 30278 | -1/Command | Destroyed MAIN.C 30281 | -1/Command | Destroyed M Shell/Atk 30283 | -1/Command | Discovered exit to Surface (range 67) 30283 | -1/Command | Discovered exit to Surface (range 84) 30283 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 30288 | -1/Command | Destroyed M Shell/Def 30297 | -1/Command | Interfaced with 0b10 Conduit 30297 | *** | Assimilated 0b10! Last Messages --------------- 30278_ MAIN.C destroyed. 30278_ Quantum Shear penetrates Reinforced Barrier. 30280_ Acquired 1 matter. 30281_ Quantum Shear penetrates M Shell/Atk. 30281_ M Shell/Atk destroyed. 30283_ EXIT=FOUND: SURFACE 30283_ Acquired data core, extracted map data and part IDs. 30286_ Quantum Shear penetrates Reinforced Barrier. 30288_ Quantum Shear penetrates M Shell/Def. 30288_ M Shell/Def destroyed. 30288_ Quantum Shear penetrates Reinforced Barrier. 30290_ Dropped Sigix Shearcannon. 30297_ Interfacing with system... [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################""""""" """" ############# | | ################"" "" ############# | | #########""""" "" ##########""" | | #########""""""""""" ; | | #########" " """ ; | | #########"" """""" ; | | #########"" """""" ##########""" | | ######### " """""" ########### | | ######### " "" ############# | | ######### " "X ""############# | | #########""""""""" """""""############# | | #########"" """""""""############# | | ######### """""""""""############# | | ################ " " " " ############# | | ################ " " " " ############# | | " " " """" " ############ | | """ " " """" ############# | | " " " " ############# | | ### ####+###### """""""""" " ############# | | ### ### ##### " """ " """"""""############# | | # ### ##### """ " " " ############# | | # ### ####################################### | | # ### ####################################### | | # ### ####################################### | | # ### ####################################### | | # ### ####################################### | | ### ############################################# | | ### ############################################# | | ## ############################################# | | ## ############################################# | | ## ############################################# | | ## ##?????????????????????????????????????#?#?#? | | # ##############????????????????????????#?#?#? | | + #????????????????????????#?#?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Energy Generation 81 Energy Capacity 1410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 100 Targeting Accuracy 8 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 45 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 12% | -10/Materials Mni. Grenade Launcher | 44% | -9/Materials Arm. Treads | 48% | -9/Materials Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor LRC Insulator LRC Storage Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- MAIN.CPP Challenges ------------ None Game ------ Seed NovaLinearNetwork Manual? 0 Play Time 02:54:46 Cumulative 483.8 hours Start 2025.09.02 @ 23:59:43 End 2025.09.06 @ 03:30:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 126 Adventurer 32 Explorer 52 Win Type 4 Total 55 Types 27/6/9/1/1/2/6/1/1/1 Lore% 95 Gallery% 93 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a287ddde-d235-4b98-ace1-81b55c536ead