Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 02:09:53 Player: Sunvar Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (150) 750 Value Destroyed (6079) 6079 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (768) 768 TOTAL SCORE: 14177 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 50 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Improved Sensor Array High-powered Shock Rifle Thermic Laser Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer > --- WEAPON ----------- Coil Gun Chainsword Plasma Sword Plasma Sword Plasma Sword > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Sensor Array High-powered Shock Rifle Thermic Laser [Rating: 100] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Power Sword Energy Gun Arc Projector Energy Cannon HERF Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . 1 . . . 1 . . . . . 1 Utility 5 | . . 1 . . . . 1 . . 1 . . . . 1 1 Weapon 3 | . . 1 . . . 1 1 . . . . . . . . . Parts Attached 184 | 6 9 14 1 7 5 5 8 1 . 5 13 10 . 15 58 27 Power 24 | 1 2 2 . . 2 1 1 . . 1 . 2 . 1 9 2 Engine 12 | 1 2 2 . . 2 . 1 . . . . 2 . 1 1 . Core 12 | . . . . . . 1 . . . 1 . . . . 8 2 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 49 | 1 4 3 . 2 1 1 3 . . 1 4 1 . 1 22 5 Treads 8 | 1 1 . . . . . 1 . . . . . . 1 2 2 Leg 25 | . 3 3 . 2 1 1 1 . . 1 3 1 . . 8 1 Wheel 6 | . . . . . . . 1 . . . 1 . . . 4 . Hover 10 | . . . . . . . . . . . . . . . 8 2 Flight . | . . . . . . . . . . . . . . . . . Utility 48 | 2 1 2 1 3 . 2 2 1 . 3 3 2 . 5 12 9 Device 19 | 1 1 . 1 2 . 1 1 . . . . . . 2 5 5 Storage 4 | 1 . 1 . 1 . . . . . . . . . . 1 . Processor 11 | . . 1 . . . . . . . . 1 . . 1 4 4 Hackware 1 | . . . . . . . . . . . . . . 1 . . Protection 13 | . . . . . . 1 1 1 . 3 2 2 . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 63 | 2 2 7 . 2 2 1 2 . . . 6 5 . 8 15 11 Energy Gun 8 | . 1 . . 1 . . . . . . . . . 1 2 3 Energy Cannon 5 | . . . . . 2 . . . . . . . . 1 1 1 Ballistic Gun 26 | 2 1 5 . . . 1 . . . . 4 4 . 3 4 2 Ballistic Cannon 4 | . . 2 . 1 . . . . . . . . . . 1 . Launcher 2 | . . . . . . . . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 . . . 1 1 . 1 . 1 Slashing Weapon 11 | . . . . . . . 1 . . . . . . . 6 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . 1 1 . Unidentified Prototypes 8 | . . 1 . 2 . 1 . . . . 1 . . 2 1 . Parts Lost 88 | . 3 1 1 . 4 . . . . . 4 4 . 21 28 22 Power 12 | . . 1 . . 2 . . . . . . 1 . 1 5 2 Propulsion 22 | . . . . . . . . . . . 2 1 . 5 8 6 Utility 24 | . 1 . 1 . . . . . . . 2 2 . 5 6 7 Weapon 30 | . 2 . . . 2 . . . . . . . . 10 9 7 Highest Loss Streak 18 | . 3 1 1 . 3 . . . . . 2 3 . 12 18 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 98 99 99 97 71 75 76 76 75 81 99 100 81 93 64 Engine 4 | . 13 11 11 11 11 5 . 7 7 . . 4 6 5 . . Core 4 | . . . . . . 3 6 . . 5 6 1 . . 10 4 Treads 3 | . 13 . . . . . 4 7 7 6 1 . . 3 . 7 Leg 13 | . 14 21 22 22 22 26 9 7 7 9 21 19 20 5 11 . Wheel 3 | . . . . . . . 7 7 7 6 2 6 6 5 5 . Hover 1 | . . . . . . . . . . . . . . . 3 4 Device 9 | . 13 11 10 10 11 9 9 15 15 13 7 . . . 11 5 Storage 6 | . 14 11 11 11 11 9 7 7 7 6 6 6 6 5 . . Processor 7 | . . 9 11 11 11 4 . . . . 4 6 6 8 10 21 Protection 6 | . . . . . . 4 12 7 7 12 13 19 20 13 2 . Energy Gun 1 | . 7 1 . 5 8 . . . . . . . . 3 . 2 Ballistic Gun 10 | . 20 20 22 16 8 9 7 7 7 6 7 25 26 18 3 1 Ballistic Cannon 2 | . . 10 11 11 11 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 2 . . . 1 5 6 5 . 1 Slashing Weapon 6 | . . . . . . . 4 7 7 6 4 . . . 19 11 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 114 | 13 14 28 29 32 33 36 45 44 44 51 52 55 55 56 114 96 Greatest Support 105 | 20 40 20 20 20 20 30 12 12 12 12 55 12 12 12 80 105 Greatest Overweight (x) 30 | 1 . 1 1 1 1 1 3 3 3 4 4 4 4 10 30 5 Average Overweight (x) 1 | . . . 1 1 1 . 2 3 3 3 1 3 4 3 . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 10 10 10 9 7 8 Most Carried 20 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 Average Carried 8 | 5 7 8 9 9 9 9 9 9 10 9 9 9 10 6 6 7 Final Capacity 25 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 25 5 Final Carried 17 | 7 8 10 10 10 10 10 10 10 10 10 9 10 10 5 17 5 Class Distribution -------------------- 29% | Tank 14% | Skirmisher 11% | Mutant 11% | Scavenger-Gladiator 10% | Gunner 9% | Gladiator 8% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Matter Collected 5777 | 262 379 459 73 . 257 14 502 328 30 410 454 611 . 751 879 368 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6174 | 13 358 735 70 . 268 60 395 242 40 178 572 415 . 383 1602 843 Parts 378 | 5 24 67 5 . 22 4 24 9 4 11 27 12 . 14 106 44 Haulers Intercepted 3 | . 1 1 . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . . 16 7 . 24 10 . 24 . . Prevented 4 | . . . . . . . . . . . 2 2 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 132 | . 10 18 4 . 12 . 6 5 2 3 12 7 . 11 25 17 Melee 35 | . . . . . . . . 1 . . . . . 1 18 15 Guns 81 | . 10 14 4 . 7 . 6 4 2 3 12 7 . 7 5 . Cannons 11 | . . 4 . . 5 . . . . . . . . 1 1 . AOE 3 | . . . . . . . . . . . . . . 2 1 . Classes Destroyed 16 | 1 5 1 . . 1 1 2 . . . 1 . . 2 2 . Worker 4 | . 1 2 . . 1 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 3 | . 1 1 . . . 1 . . . . . . . . . . Recycler 3 | . . . . . . . 1 . . . . . . . 2 . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 6 | . 1 4 . . . . . . . . . . . . 1 . Swarmer 46 | . 6 7 4 . 8 . . 4 2 . 3 . . 4 4 4 Grunt 30 | . 4 7 . . 3 . 3 1 . . 4 5 . 3 . . Brawler 1 | . . . . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . . . . 1 . . Sentry 10 | . . 4 . . . . 1 . . 2 . 1 . 1 1 . Specialist 1 | . . . . . . . . . . . . . . . 1 . Hunter 10 | . . . . . 1 . . . . . 2 . . . 3 4 Programmer 30 | . . . . . . . 2 . . 1 2 1 . . 15 9 Heavy 1 | . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . 1 . . 1 . . Packrat 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 1 5 4 4 . 8 1 3 4 2 1 4 4 . 3 4 4 Combat Bots Only 8 | . 5 4 4 . 8 . 3 4 2 1 4 4 . 3 4 4 Max Kills in Single Turn 3 | 1 1 2 2 . 3 1 1 1 1 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 1 . Melee 1 | . . . . . . . . 1 . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1255 | . 64 58 23 . 62 . 28 12 3 30 102 38 . 173 297 365 Missed 335 | . 11 12 2 . 9 . 13 2 1 10 33 9 . 45 72 116 Damage Taken 15519 | . 558 457 220 . 650 . 167 154 31 147 1300 460 . 2706 4767 3902 Core 2835 | . 103 54 56 . 79 . 10 . . 14 68 10 . 486 791 1164 Absorbed by Shields 19 | . . . . . . . . . . . . . . . . 19 Redirected to Shielding 50 | . . . . . . . 41 9 . . . . . . . . Ignored by Resistances 14 | . . . . . . . . . . 14 . . . . . . Regen/Repaired (Parts) 103 | . 53 50 . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 58 . . . 52 100 . . 98 . . . . 32 20 . Volleys Fired 300 | 1 39 45 5 . 32 4 14 10 3 8 39 14 . 42 41 3 Largest 5 | 2 2 3 3 . 3 1 1 1 1 1 5 5 . 5 3 2 Hottest 215 | 40 70 109 85 . 171 60 60 60 60 60 113 113 . 215 173 118 Shots Fired 682 | 2 78 135 15 . 69 4 14 10 3 8 71 57 . 118 94 4 Gun 565 | 2 78 90 10 . 35 4 14 10 3 8 66 56 . 101 85 3 Cannon 101 | . . 45 5 . 34 . . . . . . . . 7 9 1 Launcher 16 | . . . . . . . . . . . 5 1 . 10 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 591 | 2 66 129 15 . 52 4 14 10 3 8 66 56 . 87 77 2 Thermal 48 | . 12 6 . . 1 . . . . . . . . 21 7 1 Explosive 16 | . . . . . . . . . . . 5 1 . 10 . . Electromagnetic 27 | . . . . . 16 . . . . . . . . . 10 1 Robot Hit Streak 15 | 1 12 10 2 . 8 7 9 10 2 9 14 7 . 7 15 2 Robot Miss Streak 11 | . 3 7 2 . 3 5 4 3 4 2 6 4 . 11 8 1 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . Secondary Targets 3 | . 2 . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 . . Shots Hit Robots 519 | 1 58 66 6 . 40 4 14 10 3 7 51 34 . 57 108 60 Core Hits 257 | 1 25 31 4 . 16 2 11 8 2 7 25 15 . 47 42 21 Critical Kills 3 | . 1 . . . . . . . . . . . . 2 . . Critical Parts Destroyed 5 | . . 1 . . . . . . . . . . . . 2 2 Critical Strikes 33 | . 2 2 . . 3 . . . . . . . . 3 12 11 Burn 2 | . 1 . . . . . . . . . . . . 1 . . Destroy 6 | . 1 1 . . . . . . . . . . . 2 2 . Blast 4 | . . 1 . . 3 . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . 2 Sever 19 | . . . . . . . . . . . . . . . 10 9 Melee Attacks 276 | . . . . . . . 22 2 . 24 . . . 1 138 89 Impact 21 | . . . . . . . 14 . . . . . . 1 . 6 Slashing 255 | . . . . . . . 8 2 . 24 . . . . 138 83 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . . . . 7 . Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 . Follow-up Attacks 35 | . . . . . . . . . . . . . . . 24 11 Damage Inflicted 15387 | 10 528 1136 116 . 831 206 811 524 122 463 2062 740 . 1721 3672 2445 Guns 8206 | 10 522 721 94 . 333 206 811 494 122 463 1872 712 . 954 849 43 Cannons 1271 | . . 415 22 . 488 . . . . . . . . 179 167 . Explosions 881 | . . . . . . . . . . . 190 28 . 549 114 . Melee 5006 | . . . . . . . . 30 . . . . . 39 2542 2395 Ramming 23 | . 6 . . . 10 . . . . . . . . . . 7 Kinetic 8617 | 10 396 1100 116 . 682 206 811 494 122 463 1872 712 . 817 791 25 Thermal 636 | . 126 36 . . . . . . . . . . . 316 140 18 Explosive 881 | . . . . . . . . . . . 190 28 . 549 114 . Electromagnetic 224 | . . . . . 139 . . . . . . . . . 85 . Impact 258 | . . . . . . . . . . . . . . 39 . 219 Slashing 4748 | . . . . . . . . 30 . . . . . . 2542 2176 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . 1 1 1 1 . 2 2 2 . . 1 1 5 15 12 Average Corruption 2 | . . 1 1 1 1 . 2 2 2 . . 1 1 1 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 149 | . . 8 1 4 10 . 5 11 2 . . 8 1 5 83 11 Message Errors 42 | . . 2 . 2 2 . 2 2 2 . . 2 1 1 19 7 Matter Fused 38 | . . 4 1 . 2 . 1 2 . . . 2 . 2 22 2 Heat Flow Errors 17 | . . 1 . . 2 . . 3 . . . . . . 11 . Energy Discharges 14 | . . 1 . 1 1 . . . . . . 3 . . 8 . Parts Rejected 4 | . . . . . . . . . . . . . . 1 3 . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 13 | . . . . 1 . . 2 1 . . . . . . 8 1 Data Loss (major) 4 | . . . . . 1 . . 1 . . . . . . 2 . Misfires 5 | . . . . . 1 . . 1 . . . . . . 3 . Alerts 5 | . . . . . 1 . . . . . . 1 . . 3 . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 1 . . . . . 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 478 | . . . 2 . 1 . . . . . . . . . 237 238 Projectiles 10 | . . . 2 . 1 . . . . . . . . . 7 . Explosions . | . . . . . . . . . . . . . . . . . Melee 468 | . . . . . . . . . . . . . . . 230 238 Knockbacks 10 | . . 7 . . 3 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 8 | . . 6 . . 2 . . . . . . . . . . . Secondary 2 | . . 1 . . 1 . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . . . . . . . . . 43 . 33 18 1 Shots 3 | . . . . . . . . . . . . 1 . 1 1 . Rammed 4 | . 2 . . . . . . . . . . . . . . 2 Targets Rammed 7 | . 2 . . . 3 . . . . . . . . . . 2 Kicked 3 | . . . . . 3 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 525 | . 46 188 72 . 136 17 138 255 76 117 386 254 . 525 343 2 Average Temperature 112 | . 12 41 34 . 44 13 50 94 37 52 153 106 . 190 101 1 Received Heat Transfer 1350 | . 183 108 . . 171 . 60 18 . 42 141 123 . 468 36 . Effects 13 | . . . . . . . . 2 . . 1 1 . 8 1 . Shutdowns 3 | . . . . . . . . . . . 1 . . 2 . . Energy Bleed 3 | . . . . . . . . . . . . 1 . 1 1 . Interference 5 | . . . . . . . . 2 . . . . . 3 . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . 5 Impact Corruptions 3 | . . . . . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 1 . . . . . . . . . . . . 1 . Heat Transferred 938 | . 444 111 . . . . . . . . . . . 333 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Peak Influence 991 | 5 211 358 186 . 176 38 107 . . 115 . . . . 991 219 Initial 925 | . 3 . 104 . . 38 . . . 76 . . . . 925 187 Average 148 | 1 73 173 180 . 31 19 19 . . 48 . . . . 314 129 Maximum Alert Level 3 | . 1 1 . . . . . . . . . . . . 3 1 Low Security (%) 74 | 100 91 53 100 . 100 100 100 . . 100 . . . . 39 83 Level 1 18 | . 8 46 . . . . . . . . . . . . 37 16 Level 2 3 | . . . . . . . . . . . . . . . 9 . Level 3 3 | . . . . . . . . . . . . . . . 12 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 5 . . . 1 3 . . 2 . . . . 9 4 Investigation 7 | . . 4 . . . . 1 . . 1 . . . . . 1 Extermination 12 | . . . . . . . 1 . . 1 . . . . 7 3 Reinforcement 6 | . 1 1 . . . 1 1 . . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . 3 . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Distress Signals 3 | . 1 1 . . . . . . . . . . . 1 . . Communications Jammed 48 | . . . . . . . . . . . . . . . 48 . Distress Signals 43 | . . . . . . . . . . . . . . . 43 . Times Spotted 188 | . 17 30 4 . 12 2 8 5 3 5 11 8 . 19 38 26 Peak Tracking Total 7 | . 7 4 4 . 7 2 3 4 3 2 4 4 . 6 5 6 Tactical Retreats 7 | . . 1 . . . . . . . 1 1 1 . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Traps Triggered 7 | . 1 2 1 . . . 1 . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 4 . . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Machines Disabled 9 | . . 2 . . 1 . . . . . . . . . 6 . Max in Single Turn 2 | . . 1 . . 1 . . . . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Machines Accessed 40 | . 3 6 1 3 1 4 5 . . 4 . 1 4 . 5 3 Terminals 12 | . 2 2 . . 1 3 1 . . 1 . . . . 2 . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations 4 | . 1 2 . . . . . . . . . . . . . 1 Recycling Units 9 | . . 2 . . . . 1 . . 1 . . . . 3 2 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . . 2 . . . . . . Total Hacks 111 | . 6 14 1 26 2 5 6 . . 6 . 1 29 . 9 6 Successful 83 | . 3 7 1 26 . 2 2 . . 3 . 1 29 . 6 3 Failed 28 | . 3 7 . . 2 3 4 . . 3 . . . . 3 3 Catastrophic 8 | . 1 2 . . 2 1 . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 20 | . 7 4 . 1 2 3 3 . . . . . . . . . Terminals 20 | . 4 4 . . 2 4 1 . . 2 . . . . 3 . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations 8 | . 2 4 . . . . . . . . . . . . . 2 Recycling Units 19 | . . 6 . . . . 1 . . 2 . . . . 6 4 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 2 . . 2 . . . . . . Terminal Hacks 62 | . 1 . 1 26 . 1 . . . 2 . 1 29 . 1 . Record 37 | . . . . 26 . . . . . . . . 11 . . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . Open Door 2 | . . . 1 . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 2 . . . . . . . . . . . . . 1 Scan Component 3 | . 1 1 . . . . . . . . . . . . . 1 Repair 2 | . 1 1 . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . . 5 . . . . . . . 1 . . . . 5 2 Process 1 | . . 1 . . . . . . . . . . . . . . Report Inventory 8 | . . 2 . . . . . . . 1 . . . . 4 1 Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . Retrieve Components 3 | . . 1 . . . . . . . . . . . . 1 1 Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . Hacking Detections 23 | . 3 4 . . 1 3 4 . . 3 . . . . 3 2 Full Trace Events 5 | . 1 2 . . . 1 . . . . . . . . . 1 Feedback Events 1 | . . 1 . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . . . . . . Time 39 | . 13 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 224 | . . 224 . . . . . . . . . . . . . . Retrieved Matter 224 | . . 224 . . . . . . . . . . . . . . Retrieved Components 22 | . . 10 . . . . . . . . . . . . 10 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . . . 14 . . Total Damage 321 | . . . . . . . . . . . . . . 321 . . Kills 4 | . . . . . . . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Turns Passed 19169 | 77 1257 1325 175 508 1461 982 1343 1182 228 1192 1695 1037 113 1012 4163 1419 Spaces Moved 9992 | 41 531 553 82 259 625 419 613 855 164 534 1247 619 76 617 2195 562 Core 153 | 9 . . . . . . . . . . . . . 115 20 9 Treads 771 | 32 293 . . . . . . . . . . . . . 2 444 Legs 4139 | . 238 553 82 259 625 419 . . . . 863 . . . 1061 39 Wheels 4337 | . . . . . . . 613 855 164 534 384 619 76 502 590 . Hover 592 | . . . . . . . . . . . . . . . 522 70 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 190 190 190 120 120 135 135 135 120 135 150 50 40 50 Average Speed 147 | 145 142 176 190 190 190 159 134 135 135 149 129 149 150 132 138 166 Slowest Speed 1550 | 160 160 190 190 190 190 190 135 135 135 150 190 150 150 550 1550 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 68 49 22 62 94 28 16 92 20 9 98 76 68 71 39 14 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . Known Exits Taken 6 | . . . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 9 | . . . . . 1 . . 3 . . 1 3 . 1 . . Spaces Dug 100 | . . . . . . . 19 . . 24 . . . . 46 11 Terrain Destroyed 303 | . . 4 2 . 12 2 20 1 2 27 38 7 . 71 106 11 Melee 97 | . . . . . . . 19 . . 24 . . . . 43 11 Projectile 53 | . . 4 2 . 12 2 1 1 2 3 11 . . 5 10 . AOE 152 | . . . . . . . . . . . 27 7 . 66 52 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Total 13688 | 54 967 811 92 277 839 739 1093 881 170 893 1322 727 75 753 3077 918 Wait 2773 | . 376 175 . . 170 287 420 9 4 303 19 68 . 68 635 239 Move 9976 | 40 530 552 81 258 624 418 612 854 163 533 1246 618 75 616 2194 562 Hop . | . . . . . . . . . . . . . . . . . Pick Up 114 | 7 6 9 3 3 3 13 8 2 . 9 3 8 . 5 29 6 Fast Attach 112 | 6 5 8 . 3 2 . 2 1 . 3 6 6 . 4 42 24 Attach 46 | . 3 1 1 2 2 4 2 . . 2 4 3 . 10 9 3 Detach 9 | . . . . . . 1 . . . 1 . . . 3 2 2 Swap 26 | . 1 5 . 2 1 1 4 . . . 3 1 . 1 7 . Drop 115 | . 5 16 2 9 2 11 9 3 . 10 2 9 . 3 27 7 Fire 300 | 1 39 45 5 . 32 4 14 10 3 8 39 14 . 42 41 3 Melee 209 | . . . . . . . 22 2 . 24 . . . 1 91 69 Ram 2 | . . . . . . . . . . . . . . . . 2 Kick 3 | . . . . . 3 . . . . . . . . . . . Crush 3 | . 2 . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 3) 320 | -10/Materials | Build established: Mutant 672 | -10/Materials | Lost 3 parts (1u2w) 725 | -10/Materials | Discovered new exit (range 8) 790 | -10/Materials | Repaired Ion Engine 832 | -10/Materials | Discovered new exit (range 16) 1335 | -10/Materials | Entered another Materials area 1335 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1664 | -9/Materials | Build established: Gunner 2230 | -9/Materials | Repaired Aluminum Leg 2634 | -9/Materials | Discovered new exit (range 13) 2660 | -9/Materials | Entered Mines 2727 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2825 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2827 | -9/Mines | Discovered new exit (range 5) 2835 | -9/Mines | Entered Exiles 2879 | -9/Exiles | Met 8R-AWN 2913 | -9/Exiles | Met EX-HEX 2974 | -9/Exiles | Met EX-BIN 3001 | -9/Exiles | Aligned with FarCom system 3003 | -9/Exiles | Given EX-Vault access code 3046 | -9/Exiles | Opened EX-Vault 3056 | -9/Exiles | Found Prototype Storage 3056 | -9/Exiles | Identified Superbattery 3064 | -9/Exiles | Found Prototype Device 3064 | -9/Exiles | Identified Skeleton Box 3080 | -9/Exiles | Found Prototype Ballistic Gun 3193 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3251 | -9/Exiles | Met EX-DEC 3322 | -9/Exiles | Discovered new exit (range 14) 3343 | -9/Exiles | Left Exiles lab with XL Autogun Array 3343 | -9/Exiles | Entered Mines 3614 | -8/Mines | Destroyed 8 combat bots 3652 | -8/Mines | Build established: Skirmisher 3738 | -8/Mines | Discovered new exit (range 7) 4570 | -8/Mines | Lost 3 parts (1p2w) 4779 | -8/Mines | Discovered new exit (range 9) 4804 | -8/Mines | Entered Materials 4804 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4806 | -8/Materials | Identified XL Autogun Array 5712 | -8/Materials | Discovered new exit (range 3) 5786 | -8/Materials | Entered Factory 5786 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5991 | -7/Factory | Discovered new exit (range 16) 6084 | -7/Factory | Build established: Tank 6926 | -7/Factory | Build established: Skirmisher 7079 | -7/Factory | Discovered new exit (range 8) 7129 | -7/Factory | Entered Lower Caves 7171 | -7/Lower Caves | Learned 4 Factory zone layouts 7429 | -7/Lower Caves | Build established: Tank 8280 | -7/Lower Caves | Discovered new exit (range 8) 8311 | -7/Lower Caves | Entered another Lower Caves area 8312 | -7/Lower Caves | Encountered a Warlord checkpoint 8522 | -7/Lower Caves | Discovered new exit (range 11) 8539 | -7/Lower Caves | Entered Factory 8539 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8540 | -6/Factory | Identified exit to Factory 8797 | -6/Factory | Identified exit to Lower Caves 9731 | -6/Factory | Entered Lower Caves 9764 | -6/Lower Caves | Learned Factory security intel 10245 | -6/Lower Caves | Ambushed by research squad 10527 | -6/Lower Caves | Encountered a Warlord checkpoint 10541 | -6/Lower Caves | Spotted B-75 Beast 10671 | -6/Lower Caves | Discovered new exit (range 6) 10677 | -6/Lower Caves | Identified exit to Lower Caves 11370 | -6/Lower Caves | Destroyed B-75 Beast 11426 | -6/Lower Caves | Entered another Lower Caves area 11725 | -6/Lower Caves | Lost 3 parts (1p1n1u) 11796 | -6/Lower Caves | Discovered exit to Factory (range 15) 11813 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11995 | -6/Lower Caves | Build established: Scavenger-Tank 12066 | -6/Lower Caves | Encountered a Warlord checkpoint 12444 | -6/Lower Caves | Discovered new exit (range 13) 12462 | -6/Lower Caves | Identified exit to Data Miner 12463 | -6/Lower Caves | Entered Data Miner 12463 | -6/Data Miner | Discovered new exit (range 6) 12492 | -6/Data Miner | Met Data Miner 12517 | -6/Data Miner | Learned location of Section 7 (-2) 12517 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12543 | -6/Data Miner | Received God Mode back door access code from Data Miner 12574 | -6/Data Miner | Identified exit to Proximity Caves 12576 | -6/Data Miner | Entered Proximity Caves 12783 | -5/Proximity Caves | Spotter reported a threat 12807 | -5/Proximity Caves | Spotter reported a threat 12836 | -5/Proximity Caves | Spotter reported a threat 12863 | -5/Proximity Caves | Spotted B-75 Beast 12884 | -5/Proximity Caves | Destroyed B-75 Beast 12924 | -5/Proximity Caves | Escorted by Enhanced Grunt 12929 | -5/Proximity Caves | Spotter reported a threat 12954 | -5/Proximity Caves | Lost 7 parts (2n1u4w) 12965 | -5/Proximity Caves | Spotter reported a threat 13018 | -5/Proximity Caves | Spotter reported a threat 13330 | -5/Proximity Caves | Found Prototype Device 13441 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13472 | -5/Proximity Caves | Spotter reported a threat 13490 | -5/Proximity Caves | Core integrity fell below 50% 13525 | -5/Proximity Caves | Spotter reported a threat 13526 | -5/Proximity Caves | Identified Exp. Thermal Shield 13545 | -5/Proximity Caves | Lost 12 parts (1p2n4u5w) 13562 | -5/Proximity Caves | Discovered exit to Factory (range 5) 13588 | -5/Proximity Caves | Entered Factory 13588 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13888 | -5/Factory | Search patrols dispatched 14096 | -5/Factory | Build established: Gladiator 14188 | -5/Factory | Search patrols dispatched 14307 | -5/Factory | Discovered new exit (range 16) 14334 | -5/Factory | Identified exit to Factory 14488 | -5/Factory | Search patrols dispatched 14780 | -5/Factory | Cargo convoy interrupted 15067 | -5/Factory | Build established: Scavenger-Mutant 16165 | -5/Factory | Build established: Gladiator 16771 | -5/Factory | Build established: Scavenger-Gladiator 17025 | -5/Factory | System corruption reached 10% 17058 | -5/Factory | Lost 3 parts (1n2u) 17656 | -5/Factory | Discovered exit to Factory (range 5) 17729 | -5/Factory | Core integrity fell below 50% 17751 | -5/Factory | Entered another Factory area 17751 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17778 | -4/Factory | Lost 18 parts (3p5n3u7w) 17785 | -4/Factory | Found Quantum Capacitor 17998 | -4/Factory | Build established: Mutant 18236 | -4/Factory | Lost 3 parts (1u2w) 18781 | -4/Factory | Build established: Scavenger-Gladiator 19133 | -4/Factory | Core integrity fell below 50% 19135 | -4/Factory | System corruption reached 10% 19155 | -4/Factory | Core integrity fell below 20% 19170 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 19154_ Imp. Targeting Computer destroyed. 19155_ K-01 Serf collects debris. 19157_ Penetrated by Slug. 19157_ Core Analyzer destroyed. 19159_ K-01 Serf collects debris. 19160_ Penetrated by Slug. 19162_ H-77 Assassin Lgt. Antimatter Reactor severed. 19162_ K-01 Serf collects debris. 19163_ R-10 Processor collects Lgt. Antimatter Reactor. 19163_ K-01 Serf collects debris. 19163_ Plasma Sword destroyed. 19163_ Penetrated by Slug. 19163_ Slug penetrates Wall. 19164_ K-01 Serf collects debris. 19165_ Slammed into H-77 Assassin. 19165_ Destabilizing: System corrupted (+2). 19166_ K-01 Serf collects debris. 19170_ Penetrated by Slug. 19170_ Slug penetrates Wall. 19170_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? """ | | ????????????????????????????????#####?? | | ??????????????????????????????? ???? | | ?????????????????????????????? #??????#######+# | | ????????????????????????????? ???????????????? | | ????????????????###??????#### ???????????????? | | ???????????????############## #??????????????? | | ???????????????# # #??????????????? | | ???????????????# # #?? ???????????? | | ???????????????# # #? ????????????? | | ???????????????# # # ????????????? | | ???????????????# + # ?????????????? | | ???????????????# # +??????????????? | | ???????????????# # ################ | | ???????????????# # # # | | ???????????????# # # """"""" #| | | ???????????????# = # # """"""" # | | ???????????????# # # """"""" # | | ???????????????# # # """"""" [ # | | ???????????????############## + # | | ???????????????# # # # | | ???????????????# # # !! # | | ???????????????# # # !! # | | ???????????????# = # # !! = #% | | ???????????????# k #^^ ^ # +%= | | ???????????????# @ #^ ^ # #= | | ???????????????# %% R ############## | | ???????????????# k %h# #????????????# | | ???????????????# # #????????????# | | ???????????????# k # #????????????# | | ???????????????# # #????????????# | | ???????????????# # #?s??????????### | | ???????????????############## #??????????????? | | ???????????????????????###??# h +??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 38 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Corruption Containment 8 Armor Coverage 600 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 66 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 9 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Remote Datajack | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Total Silence Challenges ------------ None Game ------ Seed PlatingTitaniumDatajack Manual? 0 Play Time 02:34:41 Cumulative 40.7 hours Start 2024.05.01 @ 19:28:10 End 2024.05.02 @ 02:09:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3896b33-a373-4b95-8a48-489730636aff