Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.25 @ 20:03:30 Player: Eyedeals Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (180) 900 Value Destroyed (8016) 8016 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 15009 Bonus ------- High Alert Combat Kills 393 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Angular Momentum Engine Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Target Analyzer Advanced Thermal Shield EM Shield Advanced System Shield > --- WEAPON ----------- Phase Gun KE Penetrator Railgun Railgun > --- INVENTORY -------- Angular Momentum Engine Light Quantum Reactor Improved Medium Treads Flexi-carbon Leg Myomer Leg Coolant Injector Compact Battery Hardened Heavy Armor Plating Hacking Suite High-powered Shock Rifle Tesla Rifle Hardcell Cannon Improved Grenade Launcher [Rating: 111] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 . . . 1 1 . . . . Utility 5 | . . 1 1 . . . 1 1 1 . . . . Weapon 2 | . . . 1 1 . . . . . . . . . Parts Attached 170 | 6 9 9 15 16 5 . 40 8 30 12 15 . 5 Power 17 | 1 . 1 1 2 . . 5 1 2 1 1 . 2 Engine 8 | 1 . 1 1 2 . . 3 . . . . . . Core 3 | . . . . . . . . 1 . 1 . . 1 Reactor 6 | . . . . . . . 2 . 2 . 1 . 1 Propulsion 47 | 2 2 4 3 2 1 . 12 4 9 3 5 . . Treads 5 | . . . . . . . 2 1 1 . 1 . . Leg 42 | 2 2 4 3 2 1 . 10 3 8 3 4 . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 44 | 1 2 2 4 7 1 . 9 2 11 1 2 . 2 Device 16 | . . 1 . 1 . . 4 1 8 . 1 . . Storage 9 | 1 . . 1 2 . . 2 . 2 . 1 . . Processor 3 | . . . . 1 . . . 1 1 . . . . Hackware 2 | . . . . . . . . . . 1 . . 1 Protection 14 | . 2 1 3 3 1 . 3 . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 62 | 2 5 2 7 5 3 . 14 1 8 7 7 . 1 Energy Gun 33 | 2 4 . 4 4 2 . 5 1 4 4 2 . 1 Energy Cannon 2 | . . . . . . . 2 . . . . . . Ballistic Gun 19 | . 1 2 3 . . . 4 . 4 3 2 . . Ballistic Cannon 4 | . . . . 1 1 . 1 . . . 1 . . Launcher 4 | . . . . . . . 2 . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . . 1 1 1 . . . . Parts Lost 66 | . 1 3 . 2 3 . 18 . 7 1 16 . 15 Power 5 | . . . . . . . 1 . . . 1 . 3 Propulsion 20 | . . . . . . . 7 . 2 . 7 . 4 Utility 15 | . . 1 . . 1 . 4 . 1 1 2 . 5 Weapon 26 | . 1 2 . 2 2 . 6 . 4 . 6 . 3 Highest Loss Streak 15 | . 1 1 . 1 2 . 13 . 3 1 10 . 15 Average Slot Usage (%) 94 | . 99 92 98 99 99 100 92 99 99 99 87 . 59 Engine 5 | . 14 11 9 7 7 7 6 5 . . . . . Core 1 | . . . . . . . . . 5 5 5 . 4 Reactor 3 | . . . . . . . 5 5 5 5 4 . 3 Treads 1 | . . . . . . . 2 5 3 . . . . Leg 25 | . 28 32 27 30 30 30 21 22 26 31 24 . 14 Device 10 | . . 5 9 3 7 7 9 21 19 17 15 . 10 Storage 9 | . 14 11 9 7 7 7 6 11 10 10 11 . 9 Processor 1 | . . . . 3 . . . 1 6 5 5 . 5 Protection 8 | . 13 9 17 15 14 15 11 . . . . . . Energy Gun 9 | . 19 . 9 14 13 15 11 2 4 8 3 . . Ballistic Gun 12 | . 8 21 18 15 13 7 8 13 13 11 9 . . Ballistic Cannon 1 | . . . . . 1 7 3 . . . 2 . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 101 | 11 15 18 29 64 68 68 82 72 82 95 101 89 91 Greatest Support 125 | 20 20 30 60 78 78 78 78 66 121 125 125 95 95 Greatest Overweight (x) 21 | 1 . 1 . . . . 3 1 1 . 1 . 21 Average Overweight (x) . | . . . . . . . 1 1 . . . . . Largest Inventory Capacity 16 | 6 6 6 8 12 12 12 14 14 16 16 16 16 16 Average Capacity 11 | 5 6 6 7 11 12 12 11 14 14 16 16 16 15 Most Carried 16 | 6 6 6 8 12 12 10 14 14 16 16 14 5 4 Average Carried 9 | 3 5 5 7 11 11 10 10 13 13 14 9 5 3 Final Capacity 16 | 6 6 6 8 12 12 12 14 14 16 16 16 16 10 Final Carried 16 | 6 6 6 8 12 10 10 14 13 16 13 5 5 1 Class Distribution -------------------- 52% | Scavenger-Tank 22% | Tank 15% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Matter Collected 5363 | 202 133 171 452 348 185 . 1013 291 1114 233 1110 . 111 Remotely . | . . . . . . . . . . . . . . Salvage Created 8584 | . 191 233 1095 487 278 . 2126 378 1770 408 1367 . 251 Parts 426 | . 12 11 82 20 16 . 95 13 93 18 63 . 3 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . 5 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . 11 2 . . . 9 60 . 1 Prevented 15 | . . . . . 5 2 . . . 8 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 158 | . 6 4 25 9 7 . 31 7 29 7 27 . 6 Melee 1 | . . . . . . . . . . . . . 1 Guns 128 | . 6 4 25 9 5 . 22 6 24 6 21 . . Cannons 13 | . . . . . 2 . 2 1 2 . 5 . 1 AOE 15 | . . . . . . . 7 . 3 . 1 . 4 Classes Destroyed 16 | . 2 2 5 1 . . 3 . . 1 2 . . Worker 7 | . . . . . . . 6 . 1 . . . . Builder 5 | . . . 1 . . . 1 1 2 . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 4 | . . . . . . . 4 . . . . . . Operator 1 | . . . . . . . 1 . . . . . . Watcher 3 | . . 1 2 . . . . . . . . . . Swarmer 43 | . 3 . 10 . 3 . 8 2 5 4 6 . 2 Grunt 61 | . 3 1 6 3 3 . 11 2 17 2 11 . 2 Brawler 2 | . . . 1 . . . 1 . . . . . . Duelist 8 | . . . 1 . . . . . 1 . 5 . 1 Protector 1 | . . . . . . . . . . . 1 . . Sentry 20 | . . 3 6 4 1 . 3 . 1 . 1 . 1 Hunter 5 | . . . 1 . . . . 2 2 . . . . Programmer 17 | . . . . 2 . . 8 1 3 . 3 . . Behemoth 1 | . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . 1 . . Best Kill Streak 12 | . 3 2 5 2 3 . 11 3 12 4 9 . 5 Combat Bots Only 10 | . 3 1 4 2 3 . 10 2 10 4 9 . 5 Max Kills in Single Turn 3 | . 1 1 2 1 1 . 3 2 3 2 3 . 2 Gunslinging 2 | . . . . . . . . . . 1 2 . . Exploded 3 | . . . . . . . 2 . 3 . 1 . 1 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Damage Taken 13267 | . 286 304 713 1288 365 . 2594 543 2337 592 2118 . 2127 Core 2171 | . 15 31 122 548 30 . 237 37 263 28 182 . 678 Absorbed by Shields 430 | . . . . . . . 356 . 3 71 . . . Core Remaining (%) 78 | 100 94 92 77 . . 17 72 96 . . . . . Volleys Fired 408 | 1 20 17 47 38 16 . 87 20 68 17 61 . 16 Largest 4 | 1 2 2 3 4 4 . 4 4 4 4 4 . 2 Hottest 265 | 40 90 40 107 176 202 . 245 200 203 265 223 . 101 Shots Fired 1264 | 1 39 32 141 112 57 . 278 62 260 66 194 . 22 Gun 1159 | 1 39 32 141 112 45 . 257 60 246 66 150 . 10 Cannon 85 | . . . . . 12 . 14 2 14 . 37 . 6 Launcher 20 | . . . . . . . 7 . . . 7 . 6 Special . | . . . . . . . . . . . . . . Kinetic 784 | . 5 32 94 61 38 . 138 49 184 27 150 . 6 Thermal 290 | . 20 . 33 51 3 . 80 . 62 6 25 . 10 Explosive 20 | . . . . . . . 7 . . . 7 . 6 Electromagnetic 170 | 1 14 . 14 . 16 . 53 13 14 33 12 . . Robot Hit Streak 36 | 1 30 5 15 25 28 . 36 18 32 22 18 . 22 Robot Miss Streak 4 | . 1 1 2 1 3 . 3 3 4 2 4 . . Penetration Max 1 | . . . . . . . 1 1 1 1 1 . . Secondary Targets 19 | . 1 . . . . . 3 . 7 2 6 . . Max Gunslinging Chain 2 | . 1 . . . . . 1 . 1 1 2 . . Shots Hit Robots 940 | 1 33 25 96 85 44 . 214 42 184 50 145 . 21 Core Hits 432 | . 12 10 49 21 23 . 117 16 80 15 68 . 21 Critical Hits 16 | . . 1 . . 1 . 2 2 . 3 7 . . Critical Kills 6 | . . . . . . . . . . 1 5 . . Critical Parts Destroyed 7 | . . 1 . . . . 1 2 . 1 2 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 22790 | 15 413 294 1476 1443 755 . 5344 918 5323 946 4525 . 1338 Guns 17699 | 15 413 294 1415 1443 570 . 4084 851 4371 876 3047 . 320 Cannons 2207 | . . . . . 185 . 293 67 343 . 1083 . 236 Explosions 2759 | . . . 61 . . . 955 . 565 70 395 . 713 Melee . | . . . . . . . . . . . . . . Ramming 125 | . . . . . . . 12 . 44 . . . 69 Kinetic 12216 | . . 294 616 660 442 . 2199 750 3188 363 3468 . 236 Thermal 5791 | . 233 . 655 783 82 . 1794 . 1207 205 512 . 320 Explosive 2604 | . . . . . . . 955 . 541 . 395 . 713 Electromagnetic 2054 | 15 180 . 205 . 231 . 384 168 343 378 150 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 34 | . . 1 . 2 2 2 6 . 5 5 9 9 34 Average Corruption 4 | . . 1 . 1 2 2 3 . 4 5 8 9 14 Corruption Purged . | . . . . . . . . . . . . . . Effects 157 | . . 1 . 1 5 . 52 . 8 19 58 . 13 Message Errors 28 | . . . . 1 . . 11 . 2 2 10 . 2 Matter Fused 30 | . . . . . . . 9 . 1 3 15 . 2 Heat Flow Errors 15 | . . . . . 1 . 9 . . 2 2 . 1 Energy Discharges 11 | . . . . . 1 . 2 . . . 7 . 1 Parts Rejected 5 | . . . . . . . 2 . . . 1 . 2 Data Loss (minor) 16 | . . . . . . . 6 . . 3 6 . 1 Data Loss (major) 4 | . . . . . . . . . 1 1 2 . . Misfires 2 | . . . . . . . . . . 1 . . 1 Targeting Errors 39 | . . . . . 3 . 11 . 3 7 13 . 2 Weapon Failures 7 | . . 1 . . . . 2 . 1 . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 142 | . . . . . . . 5 . 10 . 69 . 58 Projectiles 97 | . . . . . . . 5 . 4 . 69 . 19 Explosions 45 | . . . . . . . . . 6 . . . 39 Melee . | . . . . . . . . . . . . . . Knockbacks 37 | . . . . . 7 . 12 . 1 . 14 . 3 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 32 | . . . . . 5 . 10 . . . 14 . 3 Secondary 4 | . . . . . 2 . 2 . . . . . . Self-Inflicted Damage 214 | . . . . . . . 31 . 116 40 . . 27 Shots 7 | . . . . . . . 2 . 2 1 . . 2 Rammed 6 | . . . . . . . . . . . . . 6 Targets Rammed 13 | . . . . . . . 1 . 3 . . . 9 Kicked 7 | . . . . . . . 1 . 3 . . . 3 Crushed . | . . . . . . . . . . . . . . Highest Temperature 831 | . 417 2 234 831 352 . 357 . 300 453 409 . 310 Average Temperature 133 | . 153 2 78 234 101 . 104 . 91 188 138 . 116 Received Heat Transfer 3207 | . 150 111 234 291 186 . 630 90 546 165 705 . 99 Effects 43 | . 3 . . 29 1 . 2 . 1 5 2 . . Shutdowns 8 | . . . . 4 . . . . . 3 1 . . Energy Bleed 4 | . . . . 2 . . 1 . 1 . . . . Interference 13 | . 2 . . 9 1 . 1 . . . . . . Matter Decay 6 | . 1 . . 5 . . . . . . . . . Short Circuit 2 | . . . . 1 . . . . . 1 . . . Damage (minor) 3 | . . . . 1 . . . . . 1 1 . . Damage (major) 3 | . . . . 3 . . . . . . . . . Damage (core) 4 | . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 8 | . . . . . 2 . . 1 4 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 19 | . 1 . 1 6 . . 5 . 3 1 2 . . Heat Transferred 10568 | . 654 . 1160 1554 175 . 3519 . 2193 350 630 . 333 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Peak Influence 778 | . 117 122 329 163 . . 311 281 778 . . . . Initial 96 | . . 42 43 78 . . 18 96 65 . . . . Average 130 | . 37 69 161 68 . . 83 159 457 . . . . Maximum Alert Level 3 | . . . 1 . . . 1 1 3 . . . . Low Security (%) 78 | 100 100 100 65 100 . . 82 63 20 . . . . Level 1 13 | . . . 34 . . . 17 36 7 . . . . Level 2 6 | . . . . . . . . . 57 . . . . Level 3 1 | . . . . . . . . . 15 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . . 2 4 2 . . 10 1 5 . 1 . . Investigation 2 | . . 1 1 . . . . . . . . . . Extermination 9 | . . . . 2 . . 5 . 2 . . . . Reinforcement 7 | . . 1 . . . . 2 1 3 . . . . Assault 1 | . . . . . . . . . . . 1 . . Garrison 6 | . . . 3 . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . . . 1 1 . . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 211 | . 11 7 31 14 7 . 46 11 37 9 29 . 9 Peak Tracking Total 10 | . 3 2 4 4 3 . 8 3 7 4 10 . 7 Tactical Retreats 15 | . 2 . 1 . 1 . 5 1 3 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 5 | . 1 1 1 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . 2 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 12 | . 1 . . . . . 1 2 8 . . . . Max in Single Turn 4 | . 1 . . . . . 1 1 4 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 20 | . 4 2 4 3 . . 3 3 1 . . . . Terminals 13 | . 3 1 4 2 . . 1 2 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 1 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 40 | . 7 5 9 3 . . 6 8 2 . . . . Successful 36 | . 7 4 9 2 . . 5 8 1 . . . . Failed 4 | . . 1 . 1 . . 1 . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . 1 1 1 1 . . 3 1 . . . . . Terminals 27 | . 6 2 9 2 . . 2 6 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . 4 2 2 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Terminal Hacks 20 | . 5 1 8 1 . . . 5 . . . . . Record 13 | . 3 . 5 1 . . . 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 4 2 1 . . . . Scan Component 4 | . . . . . . . 2 1 1 . . . . Repair 3 | . . . . . . . 2 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 1 1 1 . . 1 1 . . . . . Terminals 6 | . 1 1 1 1 . . 1 1 . . . . . Track 6 | . 1 1 1 1 . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 2 1 3 1 . . . 2 1 . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 1 . . . . . Time 168 | . . . . . . . 130 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 3 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Turns Passed 10481 | 76 771 728 1020 1222 462 40 2633 622 849 547 1261 3 247 Spaces Moved 4999 | 53 506 252 463 686 261 32 814 288 390 375 750 3 126 Core 14 | 11 . . . . . . . . . . . . 3 Treads 88 | . . . . . . . 88 . . . . . . Legs 4897 | 42 506 252 463 686 261 32 726 288 390 375 750 3 123 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 127 127 127 120 150 120 120 120 120 120 Average Speed 131 | 106 120 120 129 127 127 127 158 150 123 120 127 120 142 Slowest Speed 1100 | 150 120 150 130 127 127 127 210 150 150 120 150 120 1100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 74 19 34 20 39 11 18 8 7 60 76 7 23 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 2 . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . 1 . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 377 | . . . 5 . . . 60 . 96 39 106 . 71 Melee . | . . . . . . . . . . . . . . Projectile 115 | . . . . . . . 4 . 40 16 54 . 1 AOE 262 | . . . 5 . . . 56 . 56 23 52 . 70 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Total 7977 | 71 630 644 786 964 352 31 1950 436 605 428 917 2 161 Wait 2184 | . 85 360 227 202 66 . 958 112 71 14 86 . 3 Move 4986 | 52 505 251 462 685 260 31 813 287 389 374 749 2 126 Hop . | . . . . . . . . . . . . . . Pick Up 116 | 12 5 4 14 10 3 . 35 3 18 4 6 . 2 Fast Attach 31 | . 6 4 4 4 . . 4 3 6 . . . . Attach 69 | 6 1 3 2 4 3 . 20 2 8 2 13 . 5 Detach 1 | . . . . 1 . . . . . . . . . Swap 70 | . 2 2 9 8 2 . 16 3 16 10 2 . . Drop 95 | . 6 3 21 12 2 . 12 6 26 7 . . . Fire 408 | 1 20 17 47 38 16 . 87 20 68 17 61 . 16 Melee . | . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . 4 Kick 9 | . . . . . . . 1 . 3 . . . 5 Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 9) 822 | -10/Materials | Discovered new exit (range 18) 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1573 | -9/Materials | Discovered new exit (range 4) 1576 | -9/Materials | Entered another Materials area 1576 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2225 | -8/Materials | Garrison activated, responded to threat 2419 | -8/Materials | Discovered new exit (range 7) 2550 | -8/Materials | Build established: Scavenger-Tank 2596 | -8/Materials | Entered Factory 2596 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3589 | -7/Factory | Discovered new exit (range 8) 3663 | -7/Factory | Core integrity fell below 50% 3818 | -7/Factory | Entered Lower Caves 3834 | -7/Lower Caves | Learned Factory emergency access door positions 3843 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3952 | -7/Lower Caves | Learned location of Zion (-7) 4098 | -7/Lower Caves | Learned location of Extension (-4) 4180 | -7/Lower Caves | Core integrity fell below 20% 4266 | -7/Lower Caves | Discovered new exit (range 10) 4280 | -7/Lower Caves | Entered another Lower Caves area 4303 | -7/Lower Caves | Discovered new exit (range 13) 4320 | -7/Lower Caves | Entered Factory 4320 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4545 | -6/Factory | Build established: Tank 4667 | -6/Factory | Garrison activated, responded to threat 5984 | -6/Factory | Build established: Scavenger-Tank 6054 | -6/Factory | Lost 13 parts (1p4n4u4w) 6303 | -6/Factory | Repaired Cold Fusion Reactor 6497 | -6/Factory | Build established: Tank 6748 | -6/Factory | Destroyed 10 combat bots 6842 | -6/Factory | Repaired Hvy. Machine Gun 6851 | -6/Factory | Discovered new exit (range 4) 6953 | -6/Factory | Entered another Factory area 6953 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7089 | -5/Factory | Build established: Scavenger-Tank 7415 | -5/Factory | Found Prototype Processor 7415 | -5/Factory | Identified Exp. Signal Interpreter 7522 | -5/Factory | Repaired Carbon-fiber Leg 7534 | -5/Factory | Discovered new exit (range 5) 7574 | -5/Factory | Identified exit to Factory 7575 | -5/Factory | Entered another Factory area 7575 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7842 | -4/Factory | Destroyed 10 combat bots 8008 | -4/Factory | Lost 3 parts (1n2w) 8225 | -4/Factory | Discovered new exit (range 15) 8320 | -4/Factory | Identified exit to Upper Caves 8424 | -4/Factory | Entered Upper Caves 8607 | -4/Upper Caves | Learned location of 1 exit from Research 8616 | -4/Upper Caves | Spotted B-86 Titan 8647 | -4/Upper Caves | Destroyed B-86 Titan 8963 | -4/Upper Caves | Discovered new exit (range 6) 8971 | -4/Upper Caves | Entered another Upper Caves area 9018 | -4/Upper Caves | Encountered a Warlord checkpoint 9265 | -4/Upper Caves | Learned Research terminal intel 9457 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9519 | -4/Upper Caves | Destroyed 9 combat bots 9569 | -4/Upper Caves | Lost 10 parts (1p6n3w) 9975 | -4/Upper Caves | Lost 5 parts (1n1u3w) 10186 | -4/Upper Caves | Build established: Scavenger-Mutant 10219 | -4/Upper Caves | Discovered new exit (range 13) 10232 | -4/Upper Caves | Entered Zhirov 10232 | -4/Zhirov | Discovered new exit (range 3) 10235 | -4/Zhirov | Entered Proximity Caves 10370 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10392 | -3/Proximity Caves | Core integrity fell below 50% 10392 | -3/Proximity Caves | System corruption reached 10% 10466 | -3/Proximity Caves | System corruption reached 30% 10472 | -3/Proximity Caves | Core integrity fell below 20% 10482 | -3/Proximity Caves | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- The unstable cave ceiling collapses. Hrd. Heavy Armor Plating destroyed. Myomer Leg destroyed. Destroyed Imp. Antigrav System. The unstable cave ceiling collapses. System corrupted: Quantum Rifle targeting data glitched. Quantum Rifle destroyed. The unstable cave ceiling collapses. Adv. Thermal Shield destroyed. Myomer Leg destroyed. System corrupted: Matter fused (-6). Neutrino Core destroyed. System corrupted: Particle Reactor rejected. Lrg. Storage Unit destroyed. Slammed into P-80 Master. Imp. Target Analyzer permanently disabled. Destabilizing: Short circuit. P-80 Master resets P-80 Master, system corruption cleaned. The unstable cave ceiling collapses. Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ??????????####???????# ###???????????????????????? | | ??????????# #####?# ##??????????????????????? | | ??????????# ## #??????????????????????? | | ??????##### # #??????????????????????? | | ??????# # #???????????????????????? | | ??????# # # ######?????##????????????????? | | ???????# ###### ##### #????????????????? | | ???????# # ## # ##???????????????? | | ???????# ## # # ##??????????????? | | ????????# # ## #??????????????? | | ????????## ### #??????????????? | | ?????????## # ### # #??????????????? | | ??????????## # ? #??????????????? | | ???????????# # # ## ??? #??????????????? | | ???????????# #### #!#???? #??????????????? | | ???????????# ###?# # ###?# #####??????????? | | ########???# # ##?# ## #??????????? | | # ###?# ### # ; #??????????? | | # ?# # ## @p# #?????????????? | | #???## # # ##p# #??????????????? | | # #???## # ## %% ##??????????????? | | ###### #### # * # ##???????????????? | | ## # #??# ## # # #????? ???????? | | # # # #??# # # ## ??????? | | ###?# ### % ??????? | | # ### #?# #?????????? | | # # # #### ##?????????? | | ### ## # ## #???# ##??????????? | | ###?################### #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 39 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Hey, That's Mine! Power Corrupts Remodeling System Compromised True Hacker Challenges ------------ None Game ------ Seed NuclearAluminumMachine Manual? 0 Play Time 01:48:04 Cumulative 8.7 hours Start 2020.10.25 @ 17:57:21 End 2020.10.25 @ 20:03:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 091f507c-9117-4469-b932-cbb0ed1e7f49