Cogmind - Beta 11 @@@ ROGUE MODE // 2022.05.24 @ 11:29:37 Player: CreepyD Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (732) 732 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2982 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 289/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Actuator Array > --- WEAPON (4) ------- Flail > --- INVENTORY (10) --- Deuterium Engine Light Nuclear Core Improved Cooling System ECM Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- EM Pulse Gun Flail Flail > --- INVENTORY -------- Deuterium Engine Aluminum Leg ECM Suite Medium Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Flail Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 34 | 5 3 . 9 4 13 Power 5 | 1 . . 2 1 1 Engine 3 | 1 . . 1 1 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 7 | 2 . . 2 2 1 Treads . | . . . . . . Leg 7 | 2 . . 2 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 2 . 3 . 9 Device 4 | . 1 . . . 3 Storage 1 | . 1 . . . . Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 5 | . . . 2 . 3 Artifact . | . . . . . . Weapon 8 | 2 1 . 2 1 2 Energy Gun 2 | 1 . . . . 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . 1 . . System Corruption 2 | . . . 2 . . Parts Lost 21 | . . . 4 4 13 Power 3 | . . . 2 . 1 Propulsion 5 | . . . . 2 3 Utility 8 | . . . 1 1 6 Weapon 5 | . . . 1 1 3 Highest Loss Streak 8 | . . . 1 4 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 85 100 92 95 81 Engine 8 | . 14 14 8 10 1 Core 2 | . . . 2 . 7 Leg 22 | . 28 28 22 21 16 Device 5 | . 2 14 5 . 7 Storage 11 | . 12 14 11 11 9 Processor 8 | . . . 10 11 14 Protection 3 | . . . 5 8 2 Energy Gun 7 | . 14 14 4 . 7 Energy Cannon 3 | . . . 6 10 . Ballistic Gun 1 | . 7 . . . . Ballistic Cannon 5 | . 7 14 9 . . Impact Weapon 9 | . . . 7 22 15 Naked Turns . | . . . . . . Heaviest Build 33 | 9 21 21 24 21 33 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 8 | . 1 1 1 1 8 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 9 | 5 4 4 7 4 9 Average Carried 4 | 1 2 4 4 3 5 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 5 | 1 4 4 5 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 540 | 283 10 . 143 35 69 Remotely . | . . . . . . Salvage Created 1137 | 226 52 21 374 198 266 Parts 55 | 16 6 4 15 9 5 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 22 | . 3 2 8 5 4 Melee 10 | . . . 4 4 2 Guns 3 | . 3 . . . . Cannons 2 | . . 2 . . . AOE 1 | . . . . . 1 Classes Destroyed 11 | 2 1 . 4 2 2 Builder 1 | . . . . 1 . Tunneler 6 | 5 . . . 1 . Hauler 2 | . . . 2 . . Recycler 2 | 1 . . . . 1 Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 7 | . 3 2 2 . . Grunt 12 | . . . 6 4 2 Sentry 1 | . . . . . 1 Specialist 1 | . . . . . 1 Assembled 1 | . . . . 1 . Best Kill Streak 10 | 6 3 2 10 4 2 Combat Bots Only 7 | . 3 2 7 3 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2719 | . 108 15 770 337 1489 Core 846 | . 41 . 152 84 569 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . 42 9 . Core Remaining (%) 74 | 100 . 83 . 41 . Volleys Fired 28 | 11 6 2 3 2 4 Largest 2 | 2 2 2 2 1 1 Hottest 75 | 60 60 75 75 60 40 Shots Fired 50 | 22 12 4 6 2 4 Gun 43 | 22 12 2 3 . 4 Cannon 7 | . . 2 3 2 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 22 | 11 6 2 3 . . Thermal 2 | . . . . 2 . Explosive . | . . . . . . Electromagnetic 26 | 11 6 2 3 . 4 Robot Hit Streak 6 | 4 6 3 3 4 5 Robot Miss Streak 2 | 2 1 2 1 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 71 | 11 8 3 18 18 13 Core Hits 23 | 6 3 2 4 6 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 7 | . . . 5 1 1 Critical Strikes 8 | . . . 5 1 2 Smash 8 | . . . 5 1 2 Melee Attacks 69 | . . . 20 30 19 Impact 69 | . . . 20 30 19 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . 3 2 Damage Inflicted 2045 | 159 143 45 541 711 446 Guns 334 | 159 97 12 30 . 36 Cannons 67 | . . 33 17 17 . Explosions 46 | . 46 . . . . Melee 1589 | . . . 494 685 410 Ramming 9 | . . . . 9 . Kinetic 120 | 44 26 33 17 . . Thermal 63 | . 46 . . 17 . Explosive . | . . . . . . Electromagnetic 264 | 115 71 12 30 . 36 Impact 1589 | . . . 494 685 410 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . 2 1 . Heat Flow Errors 3 | . . . 2 1 . Overload Shots . | . . . . . . Overflow Damage 468 | . . . 227 150 91 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 468 | . . . 227 150 91 Knockbacks 4 | . . . 3 . 1 Impact 3 | . . . 2 . 1 Kinetic . | . . . . . . Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 5 | . . . . 5 . Kicked 5 | . . . . 5 . Crushed . | . . . . . . Highest Temperature 220 | . . 30 192 220 5 Average Temperature 56 | . . 16 56 86 4 Received Heat Transfer 990 | . . . 438 165 387 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 11 | . . . 6 2 3 Impact Corruptions 21 | . . . 11 7 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 87 | . 50 . . 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 309 | 30 98 92 309 212 193 Initial 116 | . 19 37 35 116 78 Average 107 | 7 80 43 145 164 120 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 91 | 100 100 100 63 88 100 Level 1 8 | . . . 36 11 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 3 . 5 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 5 | . . . 2 . 3 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . . . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 3 4 19 11 15 Peak Tracking Total 11 | . 3 3 11 4 6 Tactical Retreats 6 | . . 1 2 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 6 | . 1 . 2 . 3 Terminals 4 | . . . 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 13 | . 2 . 5 . 6 Successful 4 | . 1 . 2 . 1 Failed 9 | . 1 . 3 . 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 8 | . . . 5 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 3 | . . . 2 . 1 Prototype ID Bank 2 | . . . 1 . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 2 . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1225 | 78 193 176 239 193 346 Spaces Moved 530 | 36 127 89 82 53 143 Core 19 | 13 . . . . 6 Treads . | . . . . . . Legs 511 | 23 127 89 82 53 137 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 Average Speed 165 | 94 128 190 188 171 184 Slowest Speed 450 | 120 190 190 190 190 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 3 22 27 11 15 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 4 | . 2 . . 2 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 732 | 57 146 92 129 111 197 Wait 40 | 1 4 2 7 18 8 Move 526 | 35 126 88 81 53 143 Hop . | . . . . . . Pick Up 33 | 5 6 . 7 3 12 Fast Attach 1 | 1 . . . . . Attach 26 | 4 3 . 4 4 11 Detach 1 | . . . . . 1 Swap 7 | . . . 5 . 2 Drop 4 | . 1 . 2 . 1 Fire 28 | 11 6 2 3 2 4 Melee 62 | . . . 20 27 15 Ram . | . . . . . . Kick 4 | . . . . 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 8) 272 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 413 | -10/Mines | Learned Materials machine intel 444 | -10/Mines | Discovered new exit (range 3) 448 | -10/Mines | Entered Materials 448 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 449 | -9/Materials | Loaded intel: 62 machine locations 513 | -9/Materials | Discovered new exit (range 15) 637 | -9/Materials | Destroyed 7 combat bots 687 | -9/Materials | Entered Mines 724 | -9/Mines | Discovered new exit (range 11) 752 | -9/Mines | Learned Materials security intel 788 | -9/Mines | Excavation squad dispatched 788 | -9/Mines | A large section of the Mines collapsed 853 | -9/Mines | Core integrity fell below 50% 880 | -9/Mines | Entered Materials 880 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 909 | -8/Materials | Lost 4 parts (2n1u1w) 1155 | -8/Materials | Lost 5 parts (3u2w) 1176 | -8/Materials | Core integrity fell below 50% 1203 | -8/Materials | Core integrity fell below 20% 1226 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 01209_ U-05 Engineer lays Concrete. 01209_ Critical hit (Burn: +37). 01210_ U-05 Engineer lays Concrete. 01212_ Knocked back. 01213_ G-47 Trooper destroyed. 01214_ U-05 Engineer builds a Wall. 01217_ Knocked back. 01218_ Slug penetrates Wall. 01218_ U-05 Engineer builds a Wall. 01222_ C-30 ARC bursts open, deploying its payload. 01222_ G-47 Trooper unfolds itself. 01222_ B-36 Bruiser unfolds itself. 01222_ I-25 Savior unfolds itself. 01222_ Melee Analysis Suite destroyed. 01222_ U-05 Engineer lays Concrete. 01222_ I-25 Savior destroyed. 01223_ U-05 Engineer lays Concrete. 01224_ U-05 Engineer builds a Door. 01224_ Nuclear Core destroyed. 01225_ Slug penetrates Wall. 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