Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 15:33:48 Player: Zdonick Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2191) 2191 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (940) 940 TOTAL SCORE: 5666 Bonus ------- High Alert Combat Kills 261 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 66/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Treads Compact Battery (200) Targeting Computer Transmission Jammer Authchip [R/Combat] Authchip [R/Combat] Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Beam Rifle > --- INVENTORY -------- Compact Battery Targeting Computer Transmission Jammer Hardened Heavy Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 75 | 5 17 21 7 2 15 8 Power 9 | 1 3 3 1 . 1 . Engine 8 | 1 3 3 1 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 19 | 2 6 6 . . 2 3 Treads 4 | . . 2 . . 2 . Leg 11 | 2 2 4 . . . 3 Wheel . | . . . . . . . Hover 1 | . 1 . . . . . Flight 3 | . 3 . . . . . Utility 21 | . 5 5 4 1 3 3 Device 10 | . 4 1 3 1 1 . Storage 3 | . 1 2 . . . . Processor 3 | . . 2 1 . . . Hackware . | . . . . . . . Protection 5 | . . . . . 2 3 Artifact . | . . . . . . . Weapon 26 | 2 3 7 2 1 9 2 Energy Gun 12 | 1 2 2 . . 5 2 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 2 . . 3 . Ballistic Cannon 1 | . . . 1 . . . Launcher 5 | . . 2 1 1 1 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 34 | . 3 10 . . 10 11 Power 6 | . 1 2 . . 2 1 Propulsion 7 | . . 2 . . 2 3 Utility 5 | . . 1 . . 2 2 Weapon 16 | . 2 5 . . 4 5 Highest Loss Streak 7 | . 3 5 . . 4 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 90 87 98 100 78 72 Engine 6 | . 12 16 21 18 1 . Core 4 | . . . . . 7 5 Treads 13 | . . 3 22 18 17 10 Leg 3 | . 7 16 . . . 6 Flight 1 | . 12 . . . . . Device 10 | . 17 12 10 18 9 9 Storage 8 | . 7 5 11 9 9 9 Processor 2 | . . 11 10 9 1 . Protection 5 | . . . . . 8 6 Energy Gun 15 | . 14 9 . . 18 25 Ballistic Gun 3 | . 9 5 . . 3 . Ballistic Cannon 1 | . . . 7 9 . . Launcher 2 | . . 3 14 18 1 . Naked Turns . | . . . . . . . Heaviest Build 45 | 7 14 22 33 36 45 45 Greatest Support 40 | 20 20 40 40 40 40 40 Greatest Overweight (x) 3 | . 3 1 . . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 Average Capacity 8 | 5 5 6 10 10 10 10 Most Carried 10 | 4 5 6 9 8 10 10 Average Carried 7 | 1 3 4 7 7 8 6 Final Capacity 10 | 5 5 10 10 10 10 10 Final Carried 10 | 3 4 6 9 7 10 7 Class Distribution -------------------- 42% | Scavenger-Tank 37% | Scavenger-Mutant 11% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 1445 | 262 286 222 137 . 420 118 Remotely . | . . . . . . . Salvage Created 1844 | 32 290 541 109 . 554 318 Parts 130 | 3 20 41 8 . 42 16 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . . 2 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 53 | 1 8 10 2 . 26 6 Guns 28 | 1 8 7 . . 7 5 Cannons 3 | . . . . . 3 . AOE 21 | . . 3 2 . 16 . Classes Destroyed 14 | 1 4 6 . . 3 . Worker 2 | . 1 1 . . . . Builder 2 | . . 1 . . . 1 Tunneler 2 | . . 2 . . . . Hauler 1 | . . 1 . . . . Recycler 2 | . . 1 1 . . . Operator 1 | . 1 . . . . . Watcher 4 | . 1 2 . . . 1 Swarmer 17 | . 3 3 . . 11 . Cutter 2 | . . . . . 2 . Grunt 26 | 1 5 5 2 . 7 6 Brawler 2 | . . 1 . . 1 . Duelist 1 | . . . . . 1 . Sentry 4 | . . 1 . . 3 . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | 1 3 5 2 . 6 4 Combat Bots Only 6 | 1 3 3 2 . 6 3 Max Kills in Single Turn 4 | 1 1 2 2 . 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . 2 2 . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 416 | 4 60 97 1 . 116 138 Missed 128 | 2 14 34 1 . 40 37 Damage Taken 4969 | 24 595 1298 18 . 1506 1528 Core 996 | . 108 333 . . 277 278 Absorbed by Shields 119 | . . . . . 119 . Core Remaining (%) 57 | 100 56 . 16 . . . Volleys Fired 212 | 4 64 61 1 . 48 34 Largest 3 | 2 2 2 2 . 3 3 Hottest 186 | 70 80 100 63 . 151 186 Shots Fired 398 | 8 100 95 2 . 117 76 Gun 347 | 8 100 77 . . 86 76 Cannon 17 | . . . . . 17 . Launcher 22 | . . 6 2 . 14 . Special 12 | . . 12 . . . . Kinetic 117 | 4 45 23 . . 45 . Thermal 259 | 4 55 66 . . 58 76 Explosive 22 | . . 6 2 . 14 . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 5 8 11 . . 11 8 Robot Miss Streak 6 | 1 6 3 4 . 5 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 222 | 5 56 52 . . 67 42 Core Hits 119 | 2 21 29 4 . 39 24 Critical Kills 2 | . . 2 . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 19 | . 5 2 . . 6 6 Burn 13 | . 5 . . . 2 6 Destroy 3 | . . 2 . . 1 . Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4593 | 64 681 953 123 . 2072 700 Guns 2665 | 64 681 634 . . 597 689 Cannons 304 | . . . . . 304 . Explosions 1568 | . . 316 110 . 1142 . Melee . | . . . . . . . Ramming 56 | . . 3 13 . 29 11 Kinetic 1090 | 38 371 211 . . 470 . Thermal 1879 | 26 310 423 . . 431 689 Explosive 1568 | . . 316 110 . 1142 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 11 11 . 2 2 Average Corruption 3 | . . 11 11 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 63 | . . 8 20 . 32 3 Message Errors 12 | . . 1 3 . 7 1 Matter Fused 15 | . . 2 7 . 5 1 Heat Flow Errors 10 | . . 1 3 . 6 . Energy Discharges 6 | . . . 1 . 4 1 Data Loss (minor) 14 | . . 3 5 . 6 . Data Loss (major) 4 | . . 1 1 . 2 . Misfires 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 116 | . . . . . 116 . Projectiles 4 | . . . . . 4 . Explosions 112 | . . . . . 112 . Melee . | . . . . . . . Knockbacks 7 | . . . . . 7 . Impact . | . . . . . . . Kinetic 5 | . . . . . 5 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 544 | . 25 141 18 . 360 . Shots 16 | . 1 4 1 . 10 . Rammed 16 | . . . . . 15 1 Targets Rammed 24 | . . 1 1 . 15 7 Kicked 7 | . . 1 . . . 6 Crushed 1 | . . . 1 . . . Highest Temperature 634 | 39 135 437 204 . 413 634 Average Temperature 108 | 18 39 94 100 . 110 190 Received Heat Transfer 1824 | 12 291 354 . . 492 675 Effects 14 | . . 2 . . 1 11 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . 1 1 Interference 6 | . . 1 . . . 5 Matter Decay 1 | . . 1 . . . . Damage (minor) 1 | . . . . . . 1 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . 4 . . . 1 4 Heat Transferred 5423 | 74 1201 950 . . 1047 2151 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 1696 | 20 175 307 148 10 1696 959 Initial 826 | . 13 73 76 . 6 826 Average 542 | 4 83 181 76 2 776 847 Maximum Alert Level 5 | . . 1 . . 5 3 Low Security (%) 34 | 100 100 60 100 100 6 . Level 1 8 | . . 39 . . 7 . Level 2 23 | . . . . . 42 . Level 3 19 | . . . . . 18 100 Level 4 12 | . . . . . 23 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 1 1 . . 4 Investigation 3 | . 1 . 1 . . 1 Extermination . | . . . . . . . Reinforcement 5 | . 2 1 . . . 2 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | 1 19 23 2 . 26 19 Peak Tracking Total 7 | 1 3 7 2 . 6 7 Tactical Retreats 6 | . 2 3 . . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 9 | . . . . . 8 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 4 | . 1 1 . . 2 . Max in Single Turn 1 | . 1 1 . . 1 . Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 7 | . 2 2 1 1 1 . Terminals 5 | . 2 2 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 20 | . 6 8 1 3 2 . Successful 10 | . 3 4 1 2 . . Failed 10 | . 3 4 . 1 2 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 16 | . 6 8 . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 8 | . 3 4 1 . . . Record 2 | . . 2 . . . . Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 1 . 1 1 . Full Trace Events 4 | . 2 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 10 | . . . . . 10 . Machine Destruction 7 | . . . . . 7 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 5774 | 116 712 643 585 17 3179 522 Spaces Moved 2745 | 81 505 313 344 10 1323 169 Core 24 | 19 5 . . . . . Treads 1859 | . . 52 344 10 1323 130 Legs 434 | 62 99 234 . . . 39 Wheels . | . . . . . . . Hover 160 | . 160 . . . . . Flight 268 | . 241 27 . . . . Fastest Speed 37 | 50 37 37 160 160 160 120 Average Speed 175 | 103 85 121 160 160 224 228 Slowest Speed 320 | 120 200 190 160 160 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . 2 . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 32 | 8 45 38 59 3 63 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 12 | . . 3 . . 9 . Terrain Destroyed 159 | . . 63 19 . 77 . Melee . | . . . . . . . Projectile 4 | . . 4 . . . . AOE 155 | . . 59 19 . 77 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 3324 | 105 686 460 378 11 1452 232 Wait 145 | 6 74 32 15 . 13 5 Move 2731 | 80 500 312 343 9 1318 169 Hop 2 | . 2 . . . . . Pick Up 77 | 9 16 22 7 . 19 4 Fast Attach . | . . . . . . . Attach 68 | 5 16 19 6 2 14 6 Detach 12 | . 3 2 3 . 2 2 Swap 7 | . 1 2 1 . 1 2 Drop 33 | 1 10 9 1 . 9 3 Fire 212 | 4 64 61 1 . 48 34 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 7 | . . 1 . . . 6 Crush 16 | . . . 1 . 15 . Escape Stasis 13 | . . . . . 13 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 117 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 422 | -10/Materials | Lost 3 parts (1p2w) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 963 | -9/Materials | Lost 5 parts (1p1n3w) 1059 | -9/Materials | Discovered new exit (range 10) 1128 | -9/Materials | Identified exit to Materials 1262 | -9/Materials | Build established: Scavenger-Mutant 1299 | -9/Materials | Crushed by falling debris 1299 | -9/Materials | Core integrity fell below 50% 1299 | -9/Materials | System corruption reached 10% 1330 | -9/Materials | Lost 4 parts (1p1u2w) 1336 | -9/Materials | Core integrity fell below 20% 1456 | -9/Materials | Discovered new exit (range 11) 1472 | -9/Materials | Entered Mines 1485 | -9/Mines | Learned 4 Materials zone layouts 1503 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1639 | -9/Mines | Discovered exit to Materials (range 12) 1663 | -9/Mines | Met a Derelict shopkeep closing up shop 2057 | -9/Mines | Entered Materials 2057 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2058 | -8/Materials | Identified exit to Factory 2069 | -8/Materials | Identified exit to Garrison 2074 | -8/Materials | Entered Garrison 2160 | -8/Garrison | Triggered checkpoint 2250 | -8/Garrison | Triggered checkpoint 2309 | -8/Garrison | Lost 4 parts (1n2u1w) 2438 | -8/Garrison | Lost 4 parts (1p1n2w) 2494 | -8/Garrison | Triggered checkpoint 3171 | -8/Garrison | Discovered new exit (range 13) 3203 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3290 | -8/Garrison | Triggered checkpoint 3359 | -8/Garrison | Garrison Relay disabled 3604 | -8/Garrison | Build established: Scavenger-Tank 3645 | -8/Garrison | Garrison Relay disabled 4110 | -8/Garrison | Triggered checkpoint 4142 | -8/Garrison | Core integrity fell below 50% 4220 | -8/Garrison | Installed Relay Interface Framework 4346 | -8/Garrison | Triggered checkpoint 4380 | -8/Garrison | Triggered checkpoint 5218 | -8/Garrison | Discovered new exit (range 13) 5253 | -8/Garrison | Entered Materials 5637 | -8/Materials | Lost 3 parts (1p2w) 5653 | -8/Materials | First assault squad dispatched 5764 | -8/Materials | Core integrity fell below 20% 5775 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05754_ Aluminum Leg destroyed. 05754_ Kicked G-47 Trooper. 05760_ L-31 Rogue destroyed. 05760_ G-47 Trooper destroyed. 05760_ R-06 Scavenger suffers critical hit (Burn). 05763_ R-06 Scavenger collects Imp. Ion Engine. 05763_ Kicked I-25 Savior. 05766_ Hrd. Heavy Armor Plating destroyed. 05766_ K-01 Serf collects debris. 05766_ R-06 Scavenger collects Core Shielding. 05767_ Kicked I-25 Savior. 05771_ Kicked G-50 Soldier. 05771_ Aluminum Leg destroyed. 05771_ Beam Rifle destroyed. 05773_ Imp. Heat Sink destroyed. 05774_ Particle Gun destroyed. 05774_ Slammed into G-50 Soldier. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###############????????????????????????????????? | | ??# # #????????????????????????????????? | | ??# # #????????????????????????????????? | | ??# # #????????????????????????????????? | | ??# + #????????????????????????????????? | | ??# # #?????????????????? ? ??????????? | | ??# # #????????????????? # ? ?????? | | ??# # #?######?????????? ? #????? | | ??# # #? #??????????# #????? | | ??########### # !!= ####???????# "" #????? | | ????????????# # !! # ??????# Y" #????? | | ????????????# !+!!= [ # """""????# "" #????? | | ????????????# !# # """"""" ## #????? | | ????????????# #! ! [# """"""" ## #????? | | ????????????# #?###### """"""" ## #????? | | ????????????# #??????# """"""" ## """" #????? | | ????????????# #??????#%x g x ## """" #????? | | ????????????# #??????#%@g ## """" #????? | | ????????????# ##########/######## #????? | | ????????????# i #????? | | ????????????# %% " ###### | | ????????????# a "%" % | | ????????????##############+#######"% ############# | | ???????????????????????? ????# #???????????? | | ??????????????????????? ? ??#%% #???????????? | | ??????????????????????#] ""?? #?# % #???????????? | | ??????????????????????# """?????# #???????????? | | ??????????????????????# """?????# #???????????? | | ??????????????????????# """?????# #???????????? | | ??????????????????????# ???????# #???????????? | | ??????????????????????# [????????# #???????????? | | ??????????????????????# ?????????# % #???????????? | | ??????????????????????#??????????# #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????## #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 415 Matter Stores 314 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Evasion (%) 62 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 2 Matter Filtering 30 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Let's See Who's Tougher Loot Pinata One Hack Too Far Oops Significant Disruption Storm Trooper System Compromised Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed MicrowarpIntegratedScreen Manual? 0 Play Time 01:30:50 Cumulative 1.4 hours Start 2024.04.03 @ 13:41:41 End 2024.04.03 @ 15:33:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 25x20 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d7041430-d96d-453c-adef-fbac13c9d89d