Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.17 @ 00:51:07 Player: beans Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (2490) 2490 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 7635 Bonus ------- Follower Combat Kills 185 Friendly Fire -75 Cogmind --------- Core Integrity 613/1000 Matter 258/300 Energy 2100/2100 System Corruption 19% Temperature Cool (0) Movement Treading (165) Location -5/Factory Parts ------- > --- POWER (2) -------- Hybrid Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION (3) --- Armored Medium Treads Heavy Treads > --- UTILITY (8) ------ Improved Cooling System Improved Coolant Injector Large Storage Unit Salvage Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Heavy Treads Advanced Heat Sink Improved Cooling System High-capacity Matter Pod (200) Enhanced Optical Array Improved Utility Shielding Heavy Assault Rifle Heavy Mass Driver Mining Laser Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Large Storage Unit High-capacity Matter Pod Salvage Targeting Computer Armor Integrity Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Mass Driver > --- INVENTORY -------- Light Nuclear Core Heavy Treads Advanced Heat Sink Improved Cooling System High-capacity Matter Pod Enhanced Optical Array Improved Utility Shielding Heavy Assault Rifle Mining Laser [Rating: 83] Favorites ----------- Power Hybrid Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Matter Pod Device Improved Heat Sink Storage High-capacity Matter Pod Processor Salvage Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Mass Driver Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . 2 2 . . . 2 . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 48 | 6 1 11 4 7 . 6 . 3 . 10 Power 5 | 1 . 1 . 1 . 2 . . . . Engine 2 | 1 . 1 . . . . . . . . Core 1 | . . . . 1 . . . . . . Reactor 2 | . . . . . . 2 . . . . Propulsion 9 | 2 . 2 . 2 . 1 . . . 2 Treads 9 | 2 . 2 . 2 . 1 . . . 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 1 . 3 3 . 1 . 3 . 2 Device 4 | . . . . 1 . 1 . 2 . . Storage 3 | 1 1 . 1 . . . . . . . Processor 4 | . . . 2 2 . . . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . . Weapon 20 | 2 . 8 1 1 . 2 . . . 6 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 19 | 2 . 8 1 1 . 2 . . . 5 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . . Parts Lost 16 | . . . 1 2 . . . . 1 12 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 Utility 4 | . . . . . . . . . 1 3 Weapon 10 | . . . 1 1 . . . . . 8 Highest Loss Streak 5 | . . . 1 2 . . . . 1 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | . 2 7 10 12 14 14 14 13 13 10 Power 1 | . . . . 1 3 2 2 2 1 1 Propulsion . | . . . . . . . 1 1 1 1 Utility 4 | . . 2 3 4 6 6 6 5 5 4 Weapon 4 | . 1 4 5 5 5 5 5 5 5 3 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . 4 . . . 2 . . 1 7 Power 2 | . . . . . . 1 . . . 1 Propulsion 1 | . . . . . . . . . . 1 Utility 6 | . . . . . . 1 . . 1 4 Weapon 5 | . . 4 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 99 99 99 86 92 93 91 93 75 Engine 4 | . 14 11 9 6 . . . . . . Core 1 | . . . . . 6 4 . . . . Reactor 4 | . . . . . . 7 13 11 11 11 Treads 15 | . 28 22 18 14 13 13 13 11 10 7 Device 4 | . . . . 6 6 6 6 8 11 11 Storage 15 | . 24 22 18 15 13 13 13 11 11 10 Processor 14 | . . . 17 23 20 20 20 17 17 13 Ballistic Gun 28 | . 28 43 36 29 26 25 26 23 23 9 Peak Build Rating 83 | 6 7 20 27 39 40 65 65 75 75 83 Average Rating 41 | 5 6 15 25 34 39 51 65 72 74 69 On Entrance 37 | . 6 7 20 27 39 40 65 65 75 67 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 86 | 14 18 29 44 45 43 64 64 72 72 86 Greatest Support 98 | 40 40 40 40 48 48 98 98 98 98 97 Greatest Overweight (x) 1 | 1 . . 1 1 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 11 15 15 15 15 15 15 15 Most Carried 15 | . 5 8 15 14 15 15 15 15 15 15 Average Carried 11 | . 2 7 10 12 14 14 15 14 14 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | . 5 8 15 13 15 15 15 15 15 12 Class Distribution -------------------- 45% | Scavenger-Gunner 14% | Gunner 13% | Skirmisher 10% | Scavenger-Tank 9% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Matter Collected 3541 | 308 435 718 696 204 24 108 192 54 41 761 Remotely . | . . . . . . . . . . . Salvage Created 5416 | 100 420 950 1391 144 75 631 275 63 463 904 Parts 269 | 5 19 64 81 13 1 11 18 3 11 43 Haulers Intercepted 10 | . 1 5 4 . . . . . . . Recyclers Shooed 10 | . 1 2 2 . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 52 | . 5 9 20 2 1 . 3 1 2 9 Guns 47 | . 5 9 20 2 1 . 3 1 2 4 Cannons 5 | . . . . . . . . . . 5 Classes Destroyed 16 | 2 3 4 3 . . . 1 . 1 2 Worker 10 | . . 4 . 2 . . 2 . . 2 Builder 5 | . . . 1 . . . 2 . . 2 Tunneler 3 | 1 . . 1 1 . . . . . . Hauler 10 | . 1 5 4 . . . . . . . Recycler 12 | 1 3 3 2 . . . . . . 3 Mechanic 1 | . . . 1 . . . . . . . Watcher 6 | . . 3 2 . . . . . . 1 Swarmer 8 | . 2 . 5 1 . . . . . . Grunt 26 | . 3 4 11 1 . . 1 . . 6 Brawler 2 | . . 1 . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 8 | . . 4 2 . 1 . . 1 . . Specialist 2 | . . . 2 . . . . . . . Hunter 2 | . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . 1 Compactor 2 | . . . . . . . . . 2 . Best Kill Streak 12 | 1 3 4 12 1 1 . 3 1 1 6 Combat Bots Only 6 | . 3 2 6 1 1 . 2 1 1 3 Max Kills in Single Turn 2 | 1 1 2 2 1 1 . 1 1 1 2 Gunslinging 1 | . . 1 1 . . . . . . 1 Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Hostile Shots Fired 354 | . 21 15 75 25 18 . 14 2 1 183 Missed 104 | . 8 5 19 10 7 . 4 1 . 50 Hits 250 | . 13 10 56 15 11 . 10 1 1 133 Melee 1 | . . . . . . . . . 1 . Projectile 249 | . 13 10 56 15 11 . 10 1 . 133 AOE 2 | . . . . . . . . 2 . . Critical Strikes 10 | . . 1 1 . . . . . . 8 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 4632 | . 134 145 782 247 79 . 190 204 77 2774 Core 622 | . 34 . 124 37 20 . 20 . 60 327 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 28 | . . . . . . . . . . 28 Core Remaining (%) 92 | 100 86 100 77 94 . . 95 . . . Volleys Fired 260 | 8 23 54 52 13 2 5 15 2 8 78 Largest 4 | 2 2 4 4 4 4 4 4 4 4 4 Hottest 112 | 40 40 92 92 92 92 112 112 112 112 102 Shots Fired 800 | 16 46 214 208 48 8 20 60 8 32 140 Gun 751 | 16 46 214 208 48 8 20 60 8 32 91 Cannon 49 | . . . . . . . . . . 49 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 800 | 16 46 214 208 48 8 20 60 8 32 140 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 5 8 11 18 9 9 18 5 7 15 16 Robot Miss Streak 6 | 1 2 4 6 4 . 1 3 1 1 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 12 | . 1 2 5 1 . . 1 . . 2 Max Gunslinging Chain 2 | . 1 1 1 1 . . 1 . . 2 Shots Hit Robots 482 | 11 33 118 112 27 7 11 35 6 28 94 Core Hits 196 | 3 16 37 53 11 4 8 17 2 11 34 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 7 | . 1 . 1 . . . 1 . . 4 Destroy 3 | . 1 . 1 . . . 1 . . . Blast 4 | . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8940 | 148 449 1515 1788 418 103 216 656 112 572 2963 Guns 7088 | 148 449 1515 1788 418 103 216 656 112 572 1111 Cannons 1852 | . . . . . . . . . . 1852 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 8940 | 148 449 1515 1788 418 103 216 656 112 572 2963 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 18 19 Average Corruption 16 | . . . . . . . . . 12 18 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . . . . . . . 10 29 Message Errors 9 | . . . . . . . . . 2 7 Matter Fused 8 | . . . . . . . . . 3 5 Heat Flow Errors 4 | . . . . . . . . . 3 1 Energy Discharges 3 | . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Data Loss (major) 4 | . . . . . . . . . . 4 Misfires 2 | . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . 2 1 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 144 | . . . . . . . . . . 144 Projectiles 144 | . . . . . . . . . . 144 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . 10 Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 10 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 190 | . 2 167 142 . . . 1 6 190 51 Average Temperature 35 | . 2 34 34 . . . 1 6 91 16 Received Heat Transfer 978 | . 57 69 297 24 24 . 90 30 . 387 Siege Activations 1 | . . . . . . . . . . 1 Total Turns 25 | . . . . . . . . . . 25 Longest Duration 25 | . . . . . . . . . . 25 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 96 | 100 100 100 73 100 100 100 100 100 100 100 Level 1 3 | . . . 26 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 290 | 5 100 97 290 120 32 . 118 40 4 136 Initial 120 | . . 35 26 120 30 . . 40 4 . Average 46 | . 20 60 153 54 10 . 40 10 . 57 Influence Increases 1721 | 10 142 331 550 142 32 . 168 32 . 314 Destroy 0b10 Robot/C 1120 | . 100 180 400 100 20 . 120 20 . 180 Destroy 0b10 Robot/NC 235 | 10 20 75 55 15 . . 20 . . 40 Destroy Leader 292 | . 22 76 92 20 10 . 20 10 . 42 Allied During Kill 19 | . . . . 7 2 . 8 2 . . Destroy Structure 55 | . . . 3 . . . . . . 52 Influence Decreases 1663 | 10 57 352 348 346 94 . 85 103 12 256 Entered New Map 317 | . . 50 38 146 32 . . 43 8 . Time Decay 1254 | 10 57 302 300 190 62 . 85 60 4 184 Lost Part 92 | . . . 10 10 . . . . . 72 Squads Dispatched 13 | . 1 1 3 1 . . 3 . . 4 Investigation 2 | . . . 1 1 . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 8 | . 1 1 2 . . . 1 . . 3 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Distress Signals 8 | . . 4 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 6 14 28 6 1 . 7 1 6 23 Peak Tracking Total 8 | . 3 3 6 3 1 . 4 1 4 8 Tactical Retreats . | . . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Traps Triggered 4 | . . . 1 . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Machines Accessed 1 | . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 2 | . . . . . . . 2 . . . Successful 2 | . . . . . . . 2 . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . . 10 . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Total Allies 2 | . . . . 1 . . . . 1 . Largest Group 2 | . . . . 1 1 1 1 1 2 . Highest-Rated Group 59 | . . . . 32 32 32 32 32 59 . Highest-Rated Ally 32 | . . . . 32 32 32 32 32 31 . Total Orders 7 | . . . . . . 7 . . . . STAY 3 | . . . . . . 3 . . . . ROAM 1 | . . . . . . 1 . . . . FOLLOW 3 | . . . . . . 3 . . . . Ally Attacks 32 | . . . . 6 . . 6 2 18 . Total Damage 812 | . . . . 151 . . 191 118 352 . Kills 6 | . . . . 3 . . 3 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Active Infowar (turns) 642 | . . . 640 2 . . . . . . Optics 642 | . . . 640 2 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Turns Passed 4902 | 123 337 672 672 497 229 1020 332 271 195 554 Spaces Moved 1944 | 62 157 288 234 178 137 320 152 162 101 153 Core 8 | 8 . . . . . . . . . . Treads 1936 | 54 157 288 234 178 137 320 152 162 101 153 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 Average Speed 178 | 146 160 160 203 230 160 195 160 160 160 177 Slowest Speed 240 | 160 160 160 240 240 160 240 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 28 19 33 6 5 93 7 5 72 6 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 26 | . . . . . . . . . . 26 Melee . | . . . . . . . . . . . Projectile 26 | . . . . . . . . . . 26 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Total 2811 | 75 197 378 301 235 141 703 203 168 115 295 Wait 487 | . 11 2 . 24 . 365 37 . 3 45 Move 1936 | 61 156 287 233 177 137 319 151 162 100 153 Hop . | . . . . . . . . . . . Pick Up 37 | . 6 11 10 3 2 1 . . 1 3 Fast Attach 27 | 6 . 6 1 2 . 6 . 2 1 3 Attach 20 | . 1 2 2 5 . . . 1 . 9 Detach 4 | . . . . . . . . 1 . 3 Swap 4 | . . 3 1 . . . . . . . Drop 28 | . . 13 2 3 . 7 . . 2 1 Fire 260 | 8 23 54 52 13 2 5 15 2 8 78 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 8 | . . . . 8 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 7) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Weapon x2 773 | -9/Materials | Build established: Gunner 898 | -9/Materials | Discovered new exit (range 16) 1133 | -9/Materials | Entered another Materials area 1133 | -8/Materials | Evolved 2 slots: Utility x2 1465 | -8/Materials | Build established: Skirmisher 1796 | -8/Materials | Discovered new exit (range 3) 1805 | -8/Materials | Entered Factory 1805 | -7/Factory | Evolved 2 slots: Utility x2 2114 | -7/Factory | Build established: Scavenger-Gunner 2154 | -7/Factory | Discovered new exit (range 12) 2302 | -7/Factory | Entered another Factory area 2302 | -6/Factory | Accompanied by 1 ally 2302 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2531 | -6/Factory | Manually triggered Chute Trap 2531 | -6/Factory | Sucked down chute 2531 | -6/Factory | Entered Waste 2531 | -6/Waste | The area was eerily silent 2536 | -6/Waste | 1 allies followed down the chute 3265 | -6/Waste | Discovered new exit (range 12) 3551 | -6/Waste | Entered Factory 3551 | -6/Factory | Accompanied by 1 ally 3752 | -6/Factory | Garrison activated, responded to threat 3791 | -6/Factory | Fabricated Fusion Compressor? 3854 | -6/Factory | Discovered new exit (range 9) 3883 | -6/Factory | Entered another Factory area 3883 | -5/Factory | Accompanied by 1 ally 3883 | -5/Factory | Evolved 2 slots: Utility x2 4154 | -5/Factory | Manually triggered Chute Trap 4154 | -5/Factory | Sucked down chute 4154 | -5/Factory | Entered Waste 4155 | -5/Waste | Met a frightened Derelict 4169 | -5/Waste | EMP discharged 4170 | -5/Waste | Spotted C-40 Crusher 4174 | -5/Waste | 2 allies followed down the chute 4179 | -5/Waste | Destroyed C-40 Crusher 4210 | -5/Waste | Build established: Scavenger-Tank 4212 | -5/Waste | Spotted C-40 Crusher 4220 | -5/Waste | Destroyed C-40 Crusher 4227 | -5/Waste | Spotted C-40 Crusher 4227 | -5/Waste | Spotted C-40 Crusher 4247 | -5/Waste | Spotted C-40 Crusher 4269 | -5/Waste | EMP discharged 4269 | -5/Waste | System corruption reached 10% 4315 | -5/Waste | Spotted C-40 Crusher 4322 | -5/Waste | Discovered new exit (range 16) 4330 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4349 | -5/Waste | Entered Factory 4487 | -5/Factory | Lost 3 parts (3w) 4585 | -5/Factory | Lost 5 parts (1n1u3w) 4840 | -5/Factory | Build established: Scavenger-Mutant 4903 | -5/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. System corrupted: Gauss Rifle jammed. Penetrated by Slug. Imp. Heavy Armor Plating destroyed. System corrupted: FCS attempts to trigger Gauss Rifle. System corrupted: Gauss Rifle misfires. K-01 Serf destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. Hcp. Matter Pod destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Ended siege mode. Penetrated by Slug. Gauss Rifle destroyed. Penetrated by Slug. Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | # ######???????????????# % # ????????????????? | | # ##???????????????????# = #!????????????????? | | + ##???????????????#####=!% ##???##???????????? | | # !##????????????######## *! =# ??????????? | | # =%###???????????# !== # """"???????????? | | !=[%!#???????###?# % == + """"???????????? | | =[%#############[ ! # """ ???????????? | | ! ! ! [ = #?????????????????? | | ! =! ! #?????????????????? | | ! ! * ########?????????????????? | | = ############# #????????????????????????? | | #####"#?????# #????????????????????????? | | ##+####???? ????# #????????????????????????? | | ???????? "???# #??##########????????????? | | "" ????????? ""??# # ? #????????????? | | "" ?????????? ?# # #????????????? | | """ ??????????? # # #????????????? | | ?"" ???????????? # # #????????????? | | ??" ????????????! # # #????????????? | | ??? ????????????? + + #????????????? | | ??? ??????????????# # #????????????? | | ???#??????????????# #############????????????? | | ??????????????????#! # #??????????????? | | ??????????????????#w= # #??????????????? | | ????????????####T #* # #??????????????? | | ???????? uuup;@ #??????????????? | | ???????? h +* #??????????????? | | ???????? % #% #??????????????? | | ????????? h #= #??????????????? | | ????????? # #??????????????? | | ????????? #####+###################??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 23 Energy Capacity 2100 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 40 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Fusion Compressor | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneSchematicShovel Manual? 0 Play Time 00:29:02 Cumulative 381.1 hours Start 2026.08.29 @ 11:33:53 End 2026.10.17 @ 00:51:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 939 Rogue 937 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f74ec732-460d-47c0-b7cb-c6446b572bd1