Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 22:54:25 Player: TheGamingJasper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1335) 1335 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4555 Bonus ------- None Cogmind --------- Core Integrity 748/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg > --- UTILITY (6) ------ Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (8) ---- Light Nuclear Core Improved Gravmag System Heat Sink Compact Battery (200) Improved Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Ion Engine Aluminum Leg Heat Sink Small Storage Unit Visual Processing Unit Heavy Assault Rifle [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Autogun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 1 1 Weapon 1 | . . . . . 1 Parts Attached 36 | 7 1 8 11 1 8 Power 4 | 1 . 1 1 . 1 Engine 2 | 1 . 1 . . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 13 | 2 . 4 5 . 2 Treads . | . . . . . . Leg 13 | 2 . 4 5 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 . 3 1 3 Device 1 | . 1 . . . . Storage 2 | 1 . . . . 1 Processor 4 | . . . 1 1 2 Hackware 2 | . . . 2 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 3 . 3 2 . 2 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 7 | 2 . 3 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 1 10 6 2 Power 3 | . . . 1 1 1 Propulsion 8 | . . . 5 3 . Utility 2 | . . . 1 1 . Weapon 6 | . . 1 3 1 1 Highest Loss Streak 6 | . . 1 4 6 1 To Critical Strikes . | . . . . . . Average Backups 6 | 2 4 7 5 4 5 Power 1 | . 1 1 1 2 1 Propulsion 1 | . 1 1 . . . Utility 2 | . . 3 2 2 2 Weapon 1 | . 1 1 1 . 1 Tool/Special . | . . . . . . Unused Backups 10 | . . 4 1 . 5 Power 3 | . . 1 1 . 1 Propulsion 4 | . . 3 . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 90 99 91 58 21 Engine 6 | . 14 11 3 . . Core 2 | . . . 5 5 5 Leg 30 | . 28 43 32 19 6 Device 5 | . 4 11 2 . . Storage 9 | . 14 11 9 5 5 Processor 2 | . . . 8 9 1 Hackware 3 | . . . 12 12 . Ballistic Gun 16 | . 28 22 16 5 . Peak Build Rating 20 | 6 7 13 20 20 20 Average Rating 12 | 4 6 12 17 13 9 On Entrance 7 | . 6 7 13 19 . Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 34 | . . . . 25 9 Heaviest Build 19 | 13 14 19 19 13 17 Greatest Support 40 | 20 20 40 40 40 31 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 7 Most Carried 8 | 5 8 8 8 5 8 Average Carried 6 | 1 4 7 5 4 5 Final Capacity 8 | 8 8 8 8 5 8 Final Carried 8 | 2 8 7 5 4 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1426 | 218 35 661 405 . 107 Remotely . | . . . . . . Salvage Created 1701 | . 136 774 599 . 192 Parts 107 | . 9 49 45 . 4 Haulers Intercepted 2 | . . 1 . . 1 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 39 | . 3 18 17 . 1 Guns 38 | . 3 18 17 . . Cannons 1 | . . . . . 1 Classes Destroyed 8 | . 1 6 1 . . Worker 2 | . . 1 1 . . Hauler 2 | . . 1 . . 1 Operator 1 | . . 1 . . . Swarmer 11 | . . 4 7 . . Grunt 16 | . 3 7 6 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 10 | . . 6 3 . 1 Best Kill Streak 6 | . 2 6 6 . 1 Combat Bots Only 6 | . 2 6 6 . 1 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 331 | . 23 75 84 26 123 Missed 109 | . 7 23 19 8 52 Hits 222 | . 16 52 65 18 71 Melee 14 | . . 3 . 11 . Projectile 208 | . 16 49 65 7 71 Critical Strikes 9 | . . 3 1 5 . Damage Taken 2827 | . 212 696 866 539 514 Core 669 | . 55 160 127 225 102 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 78 60 76 67 . Volleys Fired 159 | . 17 66 51 11 14 Largest 2 | . 2 2 2 1 2 Hottest 155 | . 40 46 46 23 155 Shots Fired 282 | . 34 132 89 11 16 Gun 266 | . 34 132 89 11 . Cannon 16 | . . . . . 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 266 | . 34 132 89 11 . Thermal 13 | . . . . . 13 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 21 | . 8 15 9 5 21 Robot Miss Streak 5 | . 2 4 5 1 . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 201 | . 23 91 62 9 16 Core Hits 86 | . 7 36 38 2 3 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . 1 1 2 . . Critical Strikes 4 | . 1 1 2 . . Destroy 4 | . 1 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3167 | . 225 1357 1034 135 416 Guns 2751 | . 225 1357 1034 135 . Cannons 416 | . . . . . 416 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2751 | . 225 1357 1034 135 . Thermal 335 | . . . . . 335 Explosive . | . . . . . . Electromagnetic 81 | . . . . . 81 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 274 | . 24 29 18 . 274 Average Temperature 34 | . 10 5 7 . 120 Received Heat Transfer 900 | . 120 243 378 81 78 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 650 | . . . . . 650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 74 | 100 100 81 21 100 100 Level 1 25 | . . 18 78 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 276 | . 80 276 273 100 30 Initial 113 | . . 29 113 100 . Average 87 | . 10 84 214 55 2 Influence Increases 1128 | . 100 529 462 . 37 Destroy 0b10 Robot/C 780 | . 60 360 340 . 20 Destroy 0b10 Robot/NC 25 | . . 15 5 . 5 Destroy Leader 204 | . 10 112 70 . 12 Successful Hack 25 | . . 9 16 . . Destroy Structure 4 | . . 3 1 . . Lose Combat Pursuer 90 | . 30 30 30 . . Influence Decreases 1128 | . 30 329 511 221 37 Entered New Map 319 | . . 41 157 121 . Time Decay 629 | . 30 278 254 40 27 Lost Part 180 | . . 10 100 60 10 Squads Dispatched 6 | . . 2 2 . 2 Investigation 1 | . . . 1 . . Extermination 1 | . . . . . 1 Reinforcement 4 | . . 2 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 6 27 22 3 5 Peak Tracking Total 7 | . 4 7 5 3 3 Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . . 2 2 . . Terminals 4 | . . 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . 3 3 . . Successful 2 | . . 1 1 . . Failed 4 | . . 2 2 . . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 4 | . . 3 1 . . Terminals 6 | . . 3 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 1 . . Level Access Points 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1311 | . 87 973 175 76 . Optics 76 | . . . . 76 . Seismic 1235 | . 87 973 175 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2369 | 56 244 973 540 101 455 Spaces Moved 1275 | 39 151 448 270 91 276 Core 81 | 9 . . . 57 15 Treads . | . . . . . . Legs 1194 | 30 151 448 270 34 261 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 Average Speed 116 | 103 120 120 120 80 117 Slowest Speed 190 | 120 120 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 5 32 35 31 3 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1903 | 54 183 767 401 107 391 Wait 373 | 1 8 223 58 1 82 Move 1270 | 38 150 447 269 90 276 Hop . | . . . . . . Pick Up 48 | 8 7 12 10 2 9 Fast Attach 2 | . . 2 . . . Attach 34 | 6 1 4 11 3 9 Detach 1 | . . . . . 1 Swap 5 | 1 . 3 1 . . Drop 11 | . . 10 1 . . Fire 159 | . 17 66 51 11 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x2 323 | -9/Materials | Build established: Mutant 736 | -9/Materials | Identified exit to Materials 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Utility x2 1484 | -8/Materials | Lost 3 parts (1p1u1w) 1650 | -8/Materials | Identified exit to Factory 1744 | -8/Materials | Build established: Scavenger-Mutant 1781 | -8/Materials | Lost 4 parts (2n2w) 1814 | -8/Materials | Entered Factory 1814 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1890 | -7/Factory | Released all parts (4) 1906 | -7/Factory | Discovered new exit (range 11) 1913 | -7/Factory | Lost 6 parts (1p3n1u1w) 1915 | -7/Factory | Entered another Factory area 1915 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2156 | -6/Factory | Build established: Mutant 2370 | -6/Factory | Self-destructed Last Messages --------------- ALERT: All DSF locations entering lockdown mode. Proton Cannon destroyed. Imp. Light Armor Plating melted. Y-54 Guardian destroyed. Acquired 73 matter. Acquired Adv. Targeting Computer. A-15 Conveyor critical meltdown. Lgt. Nuclear Core destroyed. Acquired 34 matter. Acquired Arm. Leg. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. O-24 Administrator locks terminal. Penetrated by Slug. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4X. 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""??# #?????????? | | ??????????# ??# ?# #?????????? | | ??????????# #?# ?# #?????????? | | ??????????# #?#######?# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 16 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed StealthSegregatorAnalyzer Manual? 0 Play Time 00:23:22 Cumulative 25.7 hours Start 2025.12.20 @ 22:24:24 End 2025.12.20 @ 22:54:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 47 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b8b5004-fabe-42e2-9c19-a8840049ec7c