Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 09:59:26 // Winter2019/RPGLIKE

Player: boggy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (98)      490
Value Destroyed (2310)     2310
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (686)                686
              TOTAL SCORE: 4486

 Bonus
-------
High Alert Combat Kills    686

 Cogmind 
---------
Core Integrity             0/650
Matter                     300/300
Energy                     253/280
System Corruption          8%
Temperature                Cool (9)
Movement                   Rolling (80)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
           Wheel
           Wheel
>          --- UTILITY (5) ------
  Advanced Visual Processing Unit
  Improved Terrain Scanner
>          --- WEAPON (6) -------
    Medium Laser
    Medium Laser
    Medium Laser
>          --- INVENTORY (0) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Terrain Scanner
           Seismic Detector
     Light Armor Plating
     Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
    Medium Laser
           Grenade Launcher
>          --- INVENTORY --------
               (None)
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              10   | 4   2   4   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  4    | 1   1   2   
  Weapon                   5    | 3   .   2   
Parts Attached             26   | 7   9   10  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 1   1   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 1   1   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   .   4   
    Device                 2    | 2   .   .   
    Storage                .    | .   .   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   13   | 3   8   2   
    Energy Gun             6    | 2   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   4   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 5    | .   .   5   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   92  78  
  Engine                   9    | .   10  7   
  Wheel                    15   | .   16  15  
  Device                   19   | .   22  15  
  Processor                1    | .   .   3   
  Protection               3    | .   .   6   
  Energy Gun               18   | .   16  19  
  Ballistic Gun            11   | .   20  2   
  Launcher                 5    | .   5   5   
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 11  16  25  
  Greatest Support         20   | 10  20  20  
  Greatest Overweight (x)  1    | 1   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity .    | .   .   .   
  Average Capacity         .    | .   .   .   
  Most Carried             .    | .   .   .   
  Average Carried          .    | .   .   .   
  Final Capacity           .    | .   .   .   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 66% | Gunner
 20% | Scavenger-Tank
 10% | Tank

 Dominant Class 
----------------
         Gunner | -10/Materials
 Scavenger-Tank | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           2018 | 348  643  1027 
  Remotely                 .    | .    .    .    
Salvage Created            2420 | 369  511  1540 
  Parts                    199  | 38   51   110  
Haulers Intercepted        6    | .    2    4    
Recyclers Shooed           3    | .    1    2    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  49   | .   14  35  
  Guns                     29   | .   12  17  
  AOE                      19   | .   2   17  
Classes Destroyed          12   | 3   5   4   
  Worker                   17   | 4   4   9   
  Builder                  3    | .   .   3   
  Tunneler                 10   | 9   1   .   
  Hauler                   6    | .   2   4   
  Recycler                 3    | 1   .   2   
  Operator                 3    | .   1   2   
  Watcher                  7    | .   3   4   
  Swarmer                  9    | .   6   3   
  Grunt                    29   | .   8   21  
  Brawler                  1    | .   .   1   
  Duelist                  2    | .   .   2   
  Sentry                   8    | .   .   8   
Best Kill Streak           13   | 5   4   13  
  Combat Bots Only         9    | .   3   9   
Max Kills in Single Turn   3    | 1   3   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   1   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        202  | .    48   154  
  Missed                   58   | .    8    50   
Damage Taken               2320 | .    559  1761 
  Core                     1767 | .    437  1330 
  Absorbed by Shields      .    | .    .    .    
  Redirected to Core       1400 | .    360  1040 
  Ignored by Resistances   94   | .    .    94   
Core Remaining (%)         93   | 100  87   .    
Volleys Fired              258  | 26   106  126  
  Largest                  4    | 3    4    4    
  Hottest                  180  | 100  150  180  
Shots Fired                843  | 70   382  391  
  Gun                      764  | 70   358  336  
  Cannon                   .    | .    .    .    
  Launcher                 79   | .    24   55   
  Special                  .    | .    .    .    
  Kinetic                  275  | 26   221  28   
  Thermal                  489  | 44   137  308  
  Explosive                79   | .    24   55   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 11   6    13   
  Robot Miss Streak        7    | 6    7    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        7    | .    4    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           246  | 36   56   154  
  Core Hits                163  | 15   32   116  
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         14   | .    .    14   
    Burn                   14   | .    .    14   
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           5258 | 429  1005 3824 
  Guns                     3025 | 429  688  1908 
  Cannons                  .    | .    .    .    
  Explosions               2221 | .    312  1909 
  Melee                    .    | .    .    .    
  Ramming                  12   | .    5    7    
  Kinetic                  946  | 163  576  207  
  Thermal                  2079 | 266  112  1701 
  Explosive                2221 | .    312  1909 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         8    | .    .    8    
  Average Corruption       6    | .    .    6    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  11   | .    .    11   
    Message Errors         1    | .    .    1    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      3    | .    .    3    
    Data Loss (minor)      1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
    Misfires               1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            30   | .    21   9    
  Projectiles              .    | .    .    .    
  Explosions               30   | .    21   9    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      234  | .    145  89   
  Shots                    14   | .    6    8    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        245  | 100  214  245  
  Average Temperature      41   | 30   42   111  
  Received Heat Transfer   702  | .    174  528  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             13   | .    .    13   
  Heat Transferred         6866 | 600  286  5980 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11  -10  -9   
-------                    Run  | Yrd  Mat  Mat  
Peak Influence             1537 | 70   695  1537 
  Initial                  245  | .    .    245  
  Average                  575  | 38   339  998  
Maximum Alert Level        4    | .    2    4    
  Low Security (%)         28   | 100  32   .    
  Level 1                  16   | .    27   10   
  Level 2                  25   | .    39   19   
  Level 3                  7    | .    .    18   
  Level 4                  21   | .    .    51   
  Level 5                  .    | .    .    .    
  High Security            .    | .    .    .    
  Max Security             .    | .    .    .    
Squads Dispatched          8    | .    2    6    
  Investigation            2    | .    1    1    
  Extermination            .    | .    .    .    
  Reinforcement            3    | .    1    2    
  Assault                  3    | .    .    3    
  Garrison                 .    | .    .    .    
  Intercept                .    | .    .    .    
Searches Triggered         .    | .    .    .    
Construction Impeded       .    | .    .    .    
Haulers Reinforced         .    | .    .    .    
Active Scanning Responses  .    | .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              75   | .   19  56  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   .   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          40   | .   24  16  
  Max in Single Turn       2    | .   2   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          10   | .   6   4   
  Terminals                9    | .   5   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   15  7   
  Successful               10   | .   6   4   
  Failed                   12   | .   9   3   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                18   | .   11  7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   5   4   
  Prototype ID Bank        2    | .   2   .   
  Branch Access Points     2    | .   1   1   
  Locate Traps             2    | .   1   1   
  Dispatch Records         1    | .   .   1   
  Maintenance Status       1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2984 | 439  1276 1269 
Spaces Moved               2126 | 118  1040 968  
  Core                     4    | 4    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   2122 | 114  1040 968  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   80   
  Average Speed            84   | 82   85   82   
  Slowest Speed            95   | 95   95   95   
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       58   | 5    94   77   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 19   | .    19   .    
Terrain Destroyed          676  | .    269  407  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      676  | .    269  407  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2732 | 402  1183 1147 
  Wait                     253  | 252  .    1    
  Move                     2124 | 117  1039 968  
  Hop                      .    | .    .    .    
  Pick Up                  .    | .    .    .    
  Fast Attach              23   | 7    8    8    
  Attach                   .    | .    .    .    
  Detach                   1    | .    .    1    
  Swap                     4    | .    1    3    
  Drop                     12   | .    7    5    
  Fire                     258  | 26   106  126  
  Melee                    .    | .    .    .    
  Ram                      2    | .    1    1    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            55   | .    21   34   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Upgraded with Utility slot (x1)
    3 | -11/Scrapyard | Upgraded with Weapon slot (x3)
   18 | -11/Scrapyard | Discovered new exit (range 15)
  440 | -11/Scrapyard | Entered Materials
  441 | -10/Materials | Build established: Gunner
  579 | -10/Materials | Discovered new exit (range 15)
  677 | -10/Materials | Identified exit to Mines
  684 | -10/Materials | Discovered new exit (range 11)
  933 | -10/Materials | Reached level 2
 1004 | -10/Materials | Upgraded with Propulsion slot (x1)
 1004 | -10/Materials | Upgraded with Utility slot (x1)
 1028 | -10/Materials | Discovered new exit (range 14)
 1331 | -10/Materials | Discovered new exit (range 10)
 1344 | -10/Materials | Reached level 3
 1716 | -10/Materials | Entered another Materials area
 1718 | -9/Materials  | Reached level 4
 1744 | -9/Materials  | Upgraded with Utility slot (x1)
 1744 | -9/Materials  | Identified exit to Mines
 1927 | -9/Materials  | Reached level 5
 1939 | -9/Materials  | Upgraded with Utility slot (x1)
 2034 | -9/Materials  | Discovered new exit (range 9)
 2232 | -9/Materials  | Reached level 6
 2323 | -9/Materials  | Core integrity fell below 50%
 2344 | -9/Materials  | Reached level 7
 2365 | -9/Materials  | Destroyed 9 combat bots
 2437 | -9/Materials  | Build established: Scavenger-Tank
 2516 | -9/Materials  | First assault squad dispatched
 2597 | -9/Materials  | Discovered new exit (range 3)
 2645 | -9/Materials  | Crushed by falling debris
 2648 | -9/Materials  | Core integrity fell below 20%
 2649 | -9/Materials  | Reached level 8
 2683 | -9/Materials  | Lost 3 parts (1n1u1w)
 2714 | -9/Materials  | Upgraded with Weapon slot (x2)
 2950 | -9/Materials  | Build established: Tank
 2985 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  Broken Aluminum Leg.
02976_ G-47 Trooper suffers critical hit (Burn).
02978_ G-47 Trooper heat damages Imp. Heat Sink.
02978_ K-01 Serf collects debris.
02980_ System corrupted: Energy discharge (-69).
02980_ G-47 Trooper heat damages Particle Gun.
02980_ G-47 Trooper overheating.
02981_ G-47 Trooper heat damages Particle Gun, Broken Aluminum Leg,
  Lgt. Nuclear Core, Aluminum Leg.
02981_ G-47 Trooper overheating.
02982_ K-01 Serf collects debris.
02982_ G-47 Trooper overheating.
02983_ Destroyed Lgt. Nuclear Core.
02983_ Destroyed Broken Aluminum Leg.
02983_ G-47 Trooper overheating.
02984_ C-30 ARC bursts open, deploying its payload.
02984_ G-47 Trooper unfolds itself.
02984_ G-34 Mercenary unfolds itself. <x3>
02984_ M-13 Machinist unfolds itself.
02984_ G-47 Trooper overheating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          19
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           8
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             5
Resistance: TH             5
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   
---------                  Run   | Yrd  Mat  Mat  
Levels Raised              7     | .    2    5    
  XP Earned                14153 | 3000 3666 7487 
  XP Spent                 13295 | 2975 1460 8860 
Upgrades                   32    | 6    4    22   
  Propulsion Slot          1     | .    1    .    
  Utility Slot             4     | 1    1    2    
  Weapon Slot              5     | 3    .    2    
  Core Integrity           1     | 1    .    .    
  Heat Dissipation         14    | 1    2    11   
  Energy Generation        1     | .    .    1    
  Sensor Range             4     | .    .    4    
  KI Resistance %          1     | .    .    1    
  TH Resistance %          1     | .    .    1    
Protomatter Created        715   | .    194  521  
  Integrity Restored       1160  | .    404  756  
    Core                   1114  | .    358  756  
    Parts                  46    | .    46   .    
Protomatter Decayed        137   | .    56   81   

 Game 
------
Seed              MolecularLaserBiocell
  Manual?         0
Play Time         00:27:15
  Cumulative      22.0 hours
  Start           2024.05.12 @ 09:31:42
  End             2024.05.12 @ 09:59:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          20
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          36x27
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20f48d4c-8897-457a-9123-1eea7d9439d8