Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.18 @ 16:45:54 Player: KeepAwake2 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (98) 490 Value Destroyed (4205) 4205 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1278) 1278 TOTAL SCORE: 11353 Bonus ------- Pacifist 200 High Alert Combat Kills 268 Follower Combat Kills 628 Met Data Miner 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Hovering (70) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Improved Signal Interpreter Targeting Computer Makeshift Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit System Backup Module Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Antigrav System Cooled Gravmag System Field Propulsion Drive > --- UTILITY ---------- Improved Signal Interpreter Terrain Scanner Advanced Shield Generator Makeshift Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Wave Gun KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Large Storage Unit Improved Terrain Scan Processor Improved Proton Missile Launcher [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . 2 . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . . 1 . Utility 5 | . . . . 1 1 . . . . 2 . 1 . Weapon 2 | . . . . 1 1 . . . . . . . . Parts Attached 199 | 7 1 13 10 59 11 7 2 . 9 32 19 29 . Power 21 | 1 . 3 1 2 1 1 1 . 2 5 2 2 . Engine 16 | 1 . 3 1 2 1 . 1 . 1 4 1 1 . Core 4 | . . . . . . . . . 1 1 1 1 . Reactor 1 | . . . . . . 1 . . . . . . . Propulsion 74 | 2 . 4 6 28 5 4 . . . 9 5 11 . Treads 3 | . . . . . . . . . . . 2 1 . Leg 61 | 2 . 4 6 27 5 4 . . . 9 1 3 . Wheel 3 | . . . . . . . . . . . 2 1 . Hover 6 | . . . . 1 . . . . . . . 5 . Flight 1 | . . . . . . . . . . . . 1 . Utility 40 | 1 . 3 1 8 1 . . . 3 8 5 10 . Device 15 | . . . . . . . . . 2 5 2 6 . Storage 10 | 1 . 1 1 3 . . . . . 1 2 1 . Processor 7 | . . 1 . 2 1 . . . . 1 . 2 . Hackware 4 | . . . . 1 . . . . 1 . 1 1 . Protection 4 | . . 1 . 2 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 64 | 3 1 3 2 21 4 2 1 . 4 10 7 6 . Energy Gun 10 | 1 . . . 6 . . . . . 1 . 2 . Energy Cannon 5 | . 1 1 . 1 . . . . . 1 1 . . Ballistic Gun 26 | 2 . . . 9 4 1 1 . 3 2 1 3 . Ballistic Cannon 14 | . . 2 1 2 . . . . 1 6 2 . . Launcher 6 | . . . 1 1 . 1 . . . . 3 . . Special Weapon 3 | . . . . 2 . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 3 . . . . . 1 . 1 . Parts Lost 73 | . . . 3 9 . . 2 . 7 10 22 18 2 Power 6 | . . . . . . . 1 . . 2 2 1 . Propulsion 30 | . . . 2 5 . . 1 . 3 4 8 7 . Utility 16 | . . . 1 1 . . . . 1 2 4 5 2 Weapon 21 | . . . . 3 . . . . 3 2 8 5 . Highest Loss Streak 8 | . . . 3 4 . . 1 . 6 3 5 8 2 Average Slot Usage (%) 75 | . 84 82 94 96 100 100 96 92 60 75 53 64 35 Engine 4 | . 14 11 11 9 7 4 6 7 5 5 . . . Leg 16 | . 28 31 41 35 30 30 27 23 7 16 . 1 . Device 5 | . . . . . . . . . 5 8 11 8 . Storage 7 | . 14 16 11 16 7 7 7 7 2 5 6 1 . Processor 14 | . . . 8 4 23 23 23 23 16 14 13 10 17 Hackware 3 | . . . . 1 . . . . 4 6 6 14 11 Energy Cannon 1 | . 11 11 8 . . . . . . . . . . Ballistic Gun 11 | . 2 . . 9 30 26 23 23 13 5 5 3 . Ballistic Cannon 2 | . . 6 11 6 . . . . . 8 1 . . Launcher 3 | . . . 2 1 . 3 7 7 . . 4 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 56 | 13 15 24 24 38 38 44 44 40 40 56 56 32 1 Greatest Support 75 | 20 20 40 40 50 43 45 45 35 35 75 60 40 16 Greatest Overweight (x) 11 | 1 . 1 1 3 . . 1 1 4 4 11 8 . Average Overweight (x) . | . . . . . . . . 1 2 . 2 . . Largest Inventory Capacity 10 | 6 6 6 8 10 10 10 10 10 10 10 10 10 4 Average Capacity 6 | 5 6 6 6 8 10 10 10 10 5 9 4 5 4 Most Carried 10 | 1 4 6 6 10 10 10 10 9 10 10 4 4 3 Average Carried 6 | . 3 5 5 8 9 9 9 9 5 6 3 3 3 Final Capacity 10 | 6 6 6 8 10 10 10 10 10 4 10 4 4 4 Final Carried 10 | 1 4 6 6 9 10 10 9 9 4 3 4 3 3 Class Distribution -------------------- 48% | Mutant 21% | Scavenger-Gunner 15% | Scavenger-Mutant 6% | Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Matter Collected 5153 | 270 . 358 260 895 550 403 197 . 257 671 808 484 . Remotely . | . . . . . . . . . . . . . . Salvage Created 4342 | . . 349 308 1146 576 331 284 . 52 493 283 520 . Parts 200 | . . 21 13 55 28 14 12 . 1 17 21 18 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . 9 22 . 14 . 21 . . Prevented 6 | . . . . . . 4 2 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Combat Hostiles Destroyed 91 | . . 9 10 25 10 6 6 . 2 8 9 6 . Guns 49 | . . . . 13 10 6 5 . 2 3 4 6 . Cannons 36 | . . 7 8 11 . . . . . 5 5 . . AOE 6 | . . 2 2 1 . . 1 . . . . . . Classes Destroyed 17 | . . 6 3 3 2 . 1 . . 1 1 . . Worker 2 | . . 1 . . . . . . . 1 . . . Builder 1 | . . . . 1 . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 2 | . . . . . . . . . . 2 . . . Operator 2 | . . 1 . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 15 | . . 3 . . . . 1 . 2 3 6 . . Grunt 46 | . . 5 6 16 6 6 2 . . 3 1 1 . Brawler 2 | . . . . 1 . . 1 . . . . . . Duelist 3 | . . . 1 1 . . . . . 1 . . . Sentry 15 | . . 1 . 6 3 . 1 . . 1 1 2 . Hunter 3 | . . . . 1 . . . . . . . 2 . Programmer 3 | . . . . . 1 . . . . . 1 1 . Samaritan 1 | . . . . . . . . . . . 1 . . Thief 1 | . . . . . . . 1 . . . . . . Assembled 3 | . . . 3 . . . . . . . . . . Best Kill Streak 6 | . . 4 3 6 4 3 3 . 2 3 4 2 . Combat Bots Only 5 | . . 3 3 5 4 3 3 . 2 3 4 2 . Max Kills in Single Turn 2 | . . 2 2 2 1 2 1 . 1 1 1 1 . Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 2 | . . 1 2 1 . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Damage Taken 11204 | . . 291 713 1974 436 273 456 . 677 1895 1966 2147 376 Core 2408 | . . 45 66 182 41 32 84 . 122 336 465 723 312 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 100 . 72 66 . . . . 60 . 5 . . Volleys Fired 334 | . . 21 30 74 22 14 16 . 13 32 54 58 . Largest 4 | . . 2 2 3 4 4 4 . 4 4 3 3 . Hottest 204 | . . 96 95 175 97 105 110 . 117 204 129 194 . Shots Fired 706 | . . 42 53 187 88 41 41 . 42 65 60 87 . Gun 443 | . . 9 . 114 88 40 33 . 36 17 27 79 . Cannon 233 | . . 33 51 66 . . . . 5 48 30 . . Launcher 15 | . . . 2 . . 1 8 . 1 . 3 . . Special 15 | . . . . 7 . . . . . . . 8 . Kinetic 542 | . . 12 34 120 88 40 33 . 41 59 57 58 . Thermal 46 | . . . . 21 . . . . . 4 . 21 . Explosive 3 | . . . . . . . . . . . 3 . . Electromagnetic 107 | . . 30 19 46 . 1 8 . 1 2 . . . Robot Hit Streak 19 | . . 14 19 12 15 13 9 . 15 7 10 7 . Robot Miss Streak 7 | . . 2 4 5 6 2 3 . 5 6 7 3 . Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 4 | . . . . 2 . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . 1 . . . . Shots Hit Robots 493 | . . 28 35 127 60 33 30 . 34 49 41 56 . Core Hits 261 | . . 13 13 54 31 18 18 . 10 35 43 24 2 Critical Hits 7 | . . . 1 3 . . . . 2 . . 1 . Critical Kills 3 | . . . 1 1 . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . 2 . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9519 | . . 748 839 2075 1003 604 598 . 473 1304 749 1114 12 Guns 5493 | . . 72 . 1319 988 523 382 . 341 361 395 1112 . Cannons 3215 | . . 495 729 626 . . . . 108 913 344 . . Explosions 681 | . . 174 110 76 . 81 216 . 24 . . . . Melee . | . . . . . . . . . . . . . . Ramming 82 | . . 7 . 6 15 . . . . 30 10 2 12 Kinetic 6911 | . . 123 404 1228 988 523 382 . 449 1165 739 910 . Thermal 818 | . . 174 54 333 . . . . . 55 . 202 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 1708 | . . 444 381 508 . 81 216 . 24 54 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 20 | . . . 4 2 4 4 5 5 5 . 2 17 20 Average Corruption 4 | . . . 3 2 3 4 4 5 5 . 1 14 17 Corruption Purged . | . . . . . . . . . . . . . . Effects 149 | . . . 4 11 14 25 29 4 39 . . 19 4 Message Errors 43 | . . . 2 5 5 4 9 . 13 . . 4 1 Matter Fused 28 | . . . 1 . 3 8 4 2 6 . . 4 . Heat Flow Errors 15 | . . . 1 . 2 2 2 1 6 . . 1 . Energy Discharges 20 | . . . . . 1 2 8 . 6 . . 2 1 Data Loss (minor) 11 | . . . . . . 5 4 . 1 . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 3 | . . . . . . . 1 . 2 . . . . Misdirections 6 | . . . . . . . . . . . . 5 1 Targeting Errors 19 | . . . . 6 3 2 1 . 4 . . 3 . Weapon Failures 3 | . . . . . . 2 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 86 | . . 11 3 . . . . . . 51 21 . . Projectiles 61 | . . 7 3 . . . . . . 51 . . . Explosions 17 | . . 4 . . . . . . . . 13 . . Melee 8 | . . . . . . . . . . . 8 . . Knockbacks 26 | . . 3 5 5 . . . . . 9 4 . . Impact . | . . . . . . . . . . . . . . Kinetic 26 | . . 3 5 5 . . . . . 9 4 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 283 | . . 40 60 46 . . 25 . . 5 102 . 5 Shots 9 | . . 2 2 1 . . 2 . . . 2 . . Rammed 12 | . . . . 1 . . . . . 2 1 3 5 Targets Rammed 19 | . . 1 . 2 3 . . . . 4 1 3 5 Kicked 7 | . . 1 . 1 3 . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 462 | . . 136 192 451 271 228 118 198 265 462 48 321 . Average Temperature 90 | . . 43 57 119 75 57 23 107 99 136 21 88 . Received Heat Transfer 2476 | . . 90 205 819 171 153 144 . 84 333 153 189 135 Effects 8 | . . . . 4 . . . . . 4 . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . Damage (major) 4 | . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . 4 3 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . 1 . Heat Transferred 1455 | . . 250 100 570 . . . . . 111 . 424 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Peak Influence 750 | . . 236 260 569 245 . . . . 750 . 189 . Initial 230 | . . . 70 5 230 . . . . . . 54 . Average 181 | . . 111 112 307 117 . . . . 364 . 118 . Maximum Alert Level 3 | . . 1 1 2 1 . . . . 3 . . . Low Security (%) 71 | 100 100 92 81 35 84 . . . . 45 . 100 . Level 1 10 | . . 7 18 8 15 . . . . 6 . . . Level 2 17 | . . . . 56 . . . . . 43 . . . Level 3 . | . . . . . . . . . . 4 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . . 2 . 2 8 . . . . 5 . 2 . Investigation 3 | . . . . 1 1 . . . . 1 . . . Extermination 1 | . . . . . 1 . . . . . . . . Reinforcement 10 | . . 2 . 1 3 . . . . 2 . 2 . Assault 2 | . . . . . . . . . . 2 . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Distress Signals 6 | . . 1 . 2 . . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 195 | . . 20 18 44 24 8 9 . 6 29 17 16 4 Peak Tracking Total 8 | . . 5 8 7 6 4 3 . 3 6 7 6 3 Tactical Retreats 23 | . . . 9 4 . 1 2 . . . 4 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Traps Triggered 7 | . . . . 4 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Machines Disabled 22 | . . 2 1 3 . . 1 . . 11 . 4 . Max in Single Turn 3 | . . 1 1 1 . . . . . . . 3 . Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Machines Accessed 31 | . 1 4 . 8 6 2 1 4 . 2 . 3 . Terminals 16 | . 1 3 . 3 4 1 . . . 1 . 3 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . Recycling Units 5 | . . . . 2 2 . . . . 1 . . . Scanalyzers 3 | . . 1 . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 92 | . 3 14 . 25 13 2 6 21 . 2 . 6 . Successful 70 | . 1 12 . 19 6 2 6 21 . 1 . 2 . Failed 22 | . 2 2 . 6 7 . . . . 1 . 4 . Catastrophic 5 | . . . . 1 2 . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 32 | . 3 7 . 6 8 1 . . . 1 . 6 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . . . 8 . . . . . . . . . Recycling Units 9 | . . . . 3 5 . . . . 1 . . . Scanalyzers 15 | . . 7 . 8 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 43 | . 1 5 . 2 4 2 6 21 . . . 2 . Record 19 | . . . . . 1 1 6 11 . . . . . Part Schematic 3 | . . . . . . . . 2 . . . 1 . Robot Schematic 5 | . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . Alert Level 3 | . . 1 . . 1 . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . 7 . . . . . . . . . Scan Component 4 | . . . . 4 . . . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . Recycling Unit Hacks 6 | . . . . 3 2 . . . . 1 . . . Report Inventory 5 | . . . . 2 2 . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer 14 | . . 7 . 7 . . . . . . . . . Insert Component 6 | . . 3 . 3 . . . . . . . . . Analyze 8 | . . 4 . 4 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 1 4 . 5 6 . . . . 1 . 2 . Full Trace Events 2 | . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 3 . 3 . . . 2 . . . 1 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . Time 90 | . . . . 90 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . Parts Scanalyzed 6 | . . 3 . 3 . . . . . . . . . Part Schematics Acquired 6 | . . 3 . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Total Allies 5 | . . . . . . . 2 . 1 . 1 1 . Largest Group 2 | . . . . . . . 2 . 1 1 1 1 . Highest-Rated Group 125 | . . . . . . . 62 . 94 94 125 29 . Highest-Rated Ally 125 | . . . . . . . 31 . 94 94 125 29 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 86 | . . . . . . . 13 . 24 47 . 2 . Total Damage 3075 | . . . . . . . 210 . 792 2035 . 38 . Kills 19 | . . . . . . . . . 4 15 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 3 . . 1 2 . 2 . 3 . . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Turns Passed 16195 | 47 133 589 1214 1400 1377 1169 1511 133 1394 653 5724 784 67 Spaces Moved 7962 | 32 108 368 857 707 910 909 1113 87 677 376 1190 557 71 Core 1098 | 3 . . . . . . . . 374 30 662 29 . Treads 160 | . . . . . . . . . . . 148 12 . Legs 5893 | 29 108 368 857 707 910 909 1113 87 303 346 74 82 . Wheels 306 | . . . . . . . . . . . 306 . . Hover 436 | . . . . . . . . . . . . 365 71 Flight 69 | . . . . . . . . . . . . 69 . Fastest Speed 40 | 50 120 120 120 120 120 120 120 150 120 120 50 40 70 Average Speed 135 | 115 120 121 120 124 120 120 130 150 197 131 187 75 70 Slowest Speed 600 | 120 120 150 150 210 120 120 150 150 250 250 600 450 70 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 3 25 40 99 81 21 96 99 72 87 17 89 13 12 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . 1 . . 1 . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . . 1 . . 3 1 . . . 5 . . Spaces Dug 49 | . . . . 3 . . . . . . 35 11 . Terrain Destroyed 119 | . . 7 10 14 . . . . . 10 38 40 . Melee . | . . . . . . . . . . . . . . Projectile 39 | . . 1 1 8 . . . . . 10 3 16 . AOE 80 | . . 6 9 6 . . . . . . 35 24 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Fac Upp Total 12732 | 38 111 471 985 1061 1143 958 1141 90 711 480 4622 833 88 Wait 4057 | . . 46 84 158 178 21 8 4 3 21 3346 175 13 Move 7950 | 31 107 367 856 706 909 908 1112 86 676 376 1189 556 71 Hop . | . . . . . . . . . . . . . . Pick Up 65 | . 2 9 . 25 9 2 1 . 2 8 4 3 . Fast Attach 93 | 6 1 7 2 20 1 1 . . 1 15 15 24 . Attach 43 | . . 2 . 14 3 . 1 . 5 11 3 4 . Detach 15 | . 1 2 . 3 . . . . 2 3 3 1 . Swap 63 | 1 . 4 8 25 7 6 1 . 3 6 1 1 . Drop 94 | . . 12 5 34 11 6 1 . 6 5 6 8 . Fire 334 | . . 21 30 74 22 14 16 . 13 32 54 58 . Melee . | . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . 1 3 4 Kick 9 | . . 1 . 2 3 . . . . 3 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Fac) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 5) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 752 | -9/Materials | Discovered new exit (range 6) 760 | -9/Materials | Identified exit to Mines 770 | -9/Materials | Entered Mines 838 | -9/Mines | Met a Derelict bent on vengeance 918 | -9/Mines | Learned 2 Materials zone layouts 919 | -9/Mines | Discovered new exit (range 6) 964 | -9/Mines | Identified exit to Materials 1060 | -9/Mines | Build established: Scavenger-Mutant 1109 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1109 | -9/Mines | Discovered new exit (range 5) 1113 | -9/Mines | Identified exit to Exiles 1232 | -9/Mines | Discovered exit to Materials (range 9) 1458 | -9/Mines | Learned location of Zion (-6) 1639 | -9/Mines | Excavation squad dispatched 1639 | -9/Mines | A large section of the Mines collapsed 1695 | -9/Mines | Lost 3 parts (2n1u) 1959 | -9/Mines | Build established: Mutant 1984 | -9/Mines | Entered Materials 1984 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2786 | -8/Materials | Lost 4 parts (2n1u1w) 2863 | -8/Materials | Repaired Hcp. Matter Pod 2902 | -8/Materials | Repaired Carbon-fiber Leg 2929 | -8/Materials | Repaired Aluminum Leg 3070 | -8/Materials | Build established: Scavenger-Gunner 3085 | -8/Materials | Discovered new exit (range 16) 3289 | -8/Materials | Discovered new exit (range 16) 3376 | -8/Materials | Lost 3 parts (2n1w) 3384 | -8/Materials | Identified exit to Factory 3384 | -8/Materials | Entered Factory 3384 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3385 | -7/Factory | Identified exit to Storage 3653 | -7/Factory | Build established: Gunner 3717 | -7/Factory | Discovered new exit (range 16) 3743 | -7/Factory | Garrison activated, responded to threat 3786 | -7/Factory | Identified exit to Lower Caves 4282 | -7/Factory | Discovered new exit (range 10) 4350 | -7/Factory | Identified exit to Factory 4632 | -7/Factory | Build established: Scavenger-Gunner 4761 | -7/Factory | Entered Lower Caves 4810 | -7/Lower Caves | Identified exit to Lower Caves 5509 | -7/Lower Caves | Encountered a Warlord checkpoint 5930 | -7/Lower Caves | Entered another Lower Caves area 6040 | -7/Lower Caves | Discovered exit to Factory (range 10) 6057 | -7/Lower Caves | Learned location of 1 exit from Factory 6104 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6256 | -7/Lower Caves | Encountered a Warlord checkpoint 6434 | -7/Lower Caves | A Commander dispatched an escort 6450 | -7/Lower Caves | Learned location of 1 exit from Research 6450 | -7/Lower Caves | Learned 8 Factory zone layouts 6450 | -7/Lower Caves | Learned Extension trap positions 6450 | -7/Lower Caves | Learned Extension stockpile data 6450 | -7/Lower Caves | Learned Armory stockpile data 6780 | -7/Lower Caves | Discovered new exit (range 15) 6796 | -7/Lower Caves | Identified exit to Data Miner 7162 | -7/Lower Caves | Build established: Scavenger-Mutant 7441 | -7/Lower Caves | Entered Data Miner 7441 | -7/Data Miner | Accompanied by 2 allies 7441 | -7/Data Miner | Discovered new exit (range 6) 7442 | -7/Data Miner | Commander's escort returned to base 7442 | -7/Data Miner | Commander's escort returned to base 7447 | -7/Data Miner | Identified exit to Proximity Caves 7474 | -7/Data Miner | Met Data Miner 7510 | -7/Data Miner | Learned location of Section 7 (-3) 7510 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7534 | -7/Data Miner | Received God Mode back door access code from Data Miner 7574 | -7/Data Miner | Entered Proximity Caves 7600 | -6/Proximity Caves | Learned 12 Factory zone layouts 7715 | -6/Proximity Caves | Escorted by Enhanced Grunt 7999 | -6/Proximity Caves | Spotted B-75 Beast 8029 | -6/Proximity Caves | Allies destroyed B-75 Beast 8057 | -6/Proximity Caves | Lost 6 parts (3n1u2w) 8073 | -6/Proximity Caves | Discovered exit to Factory (range 3) 8093 | -6/Proximity Caves | Learned Factory emergency access door positions 8303 | -6/Proximity Caves | Build established: Mutant 8968 | -6/Proximity Caves | Entered Factory 8968 | -6/Factory | Accompanied by 1 ally 8968 | -6/Factory | Evolved 2 slots: Utility x2 8969 | -6/Factory | Identified exit to Lower Caves 8970 | -6/Factory | Identified exit to Factory 9318 | -6/Factory | First assault squad dispatched 9329 | -6/Factory | Incoming assault squad redirected 9336 | -6/Factory | Lost 3 parts (2n1u) 9342 | -6/Factory | Incoming assault squad redirected 9374 | -6/Factory | Incoming assault squad redirected 9499 | -6/Factory | Found Prototype Processor 9499 | -6/Factory | Identified Exp. Terrain Scan Processor 9621 | -6/Factory | Entered Lower Caves 9639 | -6/Lower Caves | Lost 3 parts (2n1w) 9729 | -6/Lower Caves | Lost 5 parts (1p2n2w) 9888 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10002 | -6/Lower Caves | Core integrity fell below 50% 14762 | -6/Lower Caves | Learned 4 Factory zone layouts 15001 | -6/Lower Caves | Lost 4 parts (1p2u1w) 15015 | -6/Lower Caves | Discovered new exit (range 7) 15019 | -6/Lower Caves | Identified exit to Lower Caves 15111 | -6/Lower Caves | AD-0RF showed up to help 15113 | -6/Lower Caves | AD-0RF revealed a hidden path 15252 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15263 | -6/Lower Caves | Core integrity fell below 20% 15305 | -6/Lower Caves | Lost 4 parts (1n1u2w) 15345 | -6/Lower Caves | Entered Factory 15345 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15468 | -5/Factory | Discovered new exit (range 9) 15520 | -5/Factory | Identified exit to Upper Caves 15546 | -5/Factory | Build established: Hacker-Mutant 15827 | -5/Factory | Lost 3 parts (2u1w) 15913 | -5/Factory | Crushed by falling debris 15959 | -5/Factory | System corruption reached 10% 16049 | -5/Factory | Lost 8 parts (4n2u2w) 16062 | -5/Factory | Core integrity fell below 50% 16103 | -5/Factory | Lost 3 parts (1p2n) 16129 | -5/Factory | Entered Upper Caves 16138 | -5/Upper Caves | Core integrity fell below 20% 16196 | -5/Upper Caves | Core destroyed Last Messages --------------- Acquired 13 matter. Acquired 60 matter. L&V0AVLEW9TEUBZHN5TKC4T8GF#PD7NLSKOYZX&J Acquired System Backup Module. Slammed into P-70 Sage. Terrain Scanner destroyed. LOCATION=UPPER CAVES GOAL=ESCAPE System Backup Module destroyed. Slammed into G-50 Soldier. System corrupted: Component data lost. System corrupted: Energy discharge (-19). Slammed into G-50 Soldier. Imp. Terrain Scan Processor destroyed. System corrupted by crushing effect (+3). Destabilizing: Core damaged (-20). Slammed into G-50 Soldier. R5,GSJI8=V ||LDBD|:D|5HCRVBS/M:5WQ0U Slammed into G-50 Soldier. Destabilizing: Core damaged (-50). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????####?????????????????????? | | ???????????????????### ##????????????????????? | | ???????????????##### #????????????????????? | | ??????????????## ######???????????????? | | ?????????????## ##??????????????? | | ?????????????# #??????????????? | | ?????????????## ### #??????????????? | | ??????????????###?## #??????????????? | | ?????????????????### gg #??????????????? | | ?????????????????# g@% #??????????????? | | ????????????###??# ### #??????????????? | | ???????????## #?# ####?######??????????????? | | ???????????# ## #????????????????????????? | | ????##?????# #????????????????????????? | | ??? ??### #????????????????????????? | | ??? ## ##????????????????????????? | | ??? #?????????????????????????? | | ?? #?????????????????????????? | | ??? ##????????????????????????? | | ????? ## ##???????????????????????? | | ???????## #???????????????????????? | | ???????# ### ### #???????????????????????? | | ???????# ??# #??###???????????????????????? | | ???????## #?# #????????????????????????????? | | ????????# ### #????????????????????????????? | | ?######## ##???????????????????????????? | | ## #???????????????????????????? | | ##??????????????????????????? | | ###### ###????????????????????????? | | #?????# ##???????????????????????? | | # ####### ??????????????????? | | # ??????????????????? | | # ## ??????????????????? | | ######### ## ### ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 615 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 18 Terrain Scan Density 1010 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 25 Defensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Rnf. Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed ThiefWaveSpear Manual? 0 Play Time 02:50:34 Cumulative 54.0 hours Start 2021.12.17 @ 12:38:53 End 2021.12.18 @ 16:45:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b9ba56d5-599e-4b64-a686-62567c90f87b