Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 18:55:23 Player: YoKa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (2107) 2107 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 6862 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 179 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 101/275 System Corruption 0% Temperature Danger (444) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON (2) ------- Dispersion Rifle Assault Cannon > --- INVENTORY (20) --- Flexi-carbon Leg Medium Storage Unit Active Sensor Suite Kinecellerator Kinecellerator Weapon Cycler Force Field Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Active Sensor Suite Kinecellerator Kinecellerator Weapon Cycler Improved Power Shielding Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Assault Cannon [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . 1 1 1 Utility 4 | . . . . . 3 1 . Weapon . | . . . . . . . . Parts Attached 52 | 5 2 5 3 4 10 17 6 Power 10 | 1 . 1 . 1 2 2 3 Engine 6 | 1 . 1 . 1 2 . 1 Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 15 | 2 . 1 1 1 2 7 1 Treads . | . . . . . . . . Leg 15 | 2 . 1 1 1 2 7 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . 2 . 1 . 4 6 . Device 4 | . 1 . 1 . 2 . . Storage 2 | . 1 . . . . 1 . Processor 7 | . . . . . 2 5 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 2 . 3 1 2 2 2 2 Energy Gun 6 | 1 . 2 . . 1 . 2 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 27 | . . 6 . . 5 5 11 Power 6 | . . 2 . . 1 . 3 Propulsion 11 | . . 1 . . 2 3 5 Utility 5 | . . 1 . . 1 1 2 Weapon 5 | . . 2 . . 1 1 1 Highest Loss Streak 11 | . . 6 . . 5 3 11 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 4 7 8 5 2 9 11 Power . | . 1 . 2 . . . 1 Propulsion . | . . 1 . . . 1 . Utility 3 | . 2 4 3 1 . 5 5 Weapon 1 | . 1 1 1 2 1 1 3 Tool/Special . | . . . . . . . . Unused Backups 17 | . . . 5 2 . 1 9 Power 3 | . . . 3 . . . . Propulsion . | . . . . . . . . Utility 11 | . . . 2 2 . 1 6 Weapon 2 | . . . . . . . 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 94 69 73 91 91 93 89 Engine 3 | . 14 2 . 5 8 1 . Core 2 | . . . . . . 5 11 Leg 27 | . 28 26 28 28 24 28 26 Device 11 | . 10 1 2 14 16 15 11 Storage 10 | . 12 14 14 14 9 7 6 Processor 10 | . . . . . 17 22 19 Energy Gun 9 | . 14 12 14 14 7 3 11 Ballistic Gun 2 | . 14 12 . . . . . Ballistic Cannon 1 | . . . . . 1 3 . Launcher 3 | . . . 13 3 . . . Slashing Weapon 2 | . . . . 10 5 . . Peak Build Rating 54 | 5 7 7 20 28 34 49 54 Average Rating 27 | 3 6 6 11 24 32 42 50 On Entrance 17 | . 5 7 7 20 28 34 42 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 66 | 8 19 19 24 27 39 59 66 Greatest Support 60 | 20 20 20 25 35 45 50 60 Greatest Overweight (x) 6 | 1 . 3 . 1 1 3 6 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 5 10 10 10 10 10 20 20 Average Capacity 12 | 5 9 10 10 10 10 16 19 Most Carried 16 | 5 7 9 10 10 10 15 16 Average Carried 9 | 2 4 7 9 9 6 11 13 Final Capacity 20 | 5 10 10 10 10 10 20 20 Final Carried 15 | 3 7 9 10 10 10 15 13 Class Distribution -------------------- 43% | Mutant 30% | Scavenger-Mutant 15% | Scavenger-Skirmisher 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1155 | 227 201 57 . 83 160 363 64 Remotely 203 | . 201 2 . . . . . Salvage Created 1899 | . 121 88 . 144 550 885 111 Parts 85 | . 4 3 . 3 28 42 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 47 | . 2 3 . 3 16 21 2 Melee 3 | . . . . 3 . . . Guns 26 | . 2 3 . . 8 11 2 Cannons 9 | . . . . . . 9 . AOE 9 | . . . . . 8 1 . Classes Destroyed 14 | . 2 1 . 3 3 5 . Worker 2 | . 1 . . 1 . . . Builder 1 | . . . . 1 . . . Tunneler 1 | . . . . 1 . . . Recycler 1 | . . . . . 1 . . Watcher 1 | . . . . . . 1 . Swarmer 7 | . . 2 . . . 5 . Grunt 31 | . 2 1 . 1 14 11 2 Brawler 2 | . . . . . . 2 . Duelist 1 | . . . . . . 1 . Sentry 1 | . . . . . 1 . . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . 1 . . Assembled 2 | . . . . 2 . . . Best Kill Streak 10 | . 1 2 . 2 10 7 1 Combat Bots Only 9 | . 1 2 . 1 9 7 1 Max Kills in Single Turn 3 | . 1 1 . 1 3 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 1 . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 340 | . 15 81 . 19 92 80 53 Missed 98 | . 5 31 . 3 32 25 2 Hits 242 | . 10 50 . 16 60 55 51 Melee 7 | . . . . 3 . 4 . Projectile 235 | . 10 50 . 13 60 51 51 Critical Strikes 10 | . . 2 . . . 3 5 Damage Taken 4480 | . 112 489 . 283 1002 920 1674 Core 1291 | . . 108 . 72 125 121 865 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 . . . 28 77 82 . Volleys Fired 74 | . 7 13 . 5 16 19 14 Largest 2 | . 2 2 . 1 2 2 2 Hottest 176 | . 60 85 . 65 98 97 176 Shots Fired 202 | . 15 17 . 5 52 90 23 Gun 158 | . 15 17 . 5 37 64 20 Cannon 30 | . . . . . 1 26 3 Launcher 14 | . . . . . 14 . . Special . | . . . . . . . . Kinetic 35 | . 8 4 . . 1 19 3 Thermal 144 | . . 11 . 5 37 71 20 Explosive 14 | . . . . . 14 . . Electromagnetic 9 | . 7 2 . . . . . Robot Hit Streak 17 | . 8 10 . 1 16 17 14 Robot Miss Streak 3 | . 3 1 . 2 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Autonomous 94 | . . . . . 29 65 . Shots Hit Robots 153 | . 11 12 . 12 38 67 13 Core Hits 81 | . 5 7 . 5 32 29 3 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . 1 2 2 1 Burn 1 | . . . . . 1 . . Destroy 1 | . . . . . . . 1 Blast 3 | . . . . . 1 2 . Sever 1 | . . . . 1 . . . Melee Attacks 14 | . . . . 14 . . . Impact . | . . . . . . . . Slashing 14 | . . . . 14 . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5913 | . 111 136 . 584 2512 2192 378 Guns 2694 | . 111 135 . 18 851 1228 351 Cannons 798 | . . . . . 41 730 27 Explosions 1848 | . . . . . 1620 228 . Melee 545 | . . . . 545 . . . Ramming 28 | . . 1 . 21 . 6 . Kinetic 749 | . 60 30 . . 41 591 27 Thermal 3549 | . . 90 . 18 1495 1595 351 Explosive 976 | . . . . . 976 . . Electromagnetic 66 | . 51 15 . . . . . Impact . | . . . . . . . . Slashing 545 | . . . . 545 . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 1 1 1 . 5 . Average Corruption 1 | . 1 1 1 1 . 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . 1 3 3 2 . 16 . Message Errors 7 | . . 1 1 1 . 4 . Matter Fused 7 | . . . 1 1 . 5 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . 1 . . . . Parts Rejected 2 | . . 1 . . . 1 . Data Loss (minor) 2 | . . 1 . . . 1 . Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . 1 . . . . . . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 245 | . . . . 50 121 74 . Projectiles 52 | . . . . . 21 31 . Explosions 143 | . . . . . 100 43 . Melee 50 | . . . . 50 . . . Knockbacks 6 | . . . . 1 . 4 1 Impact 1 | . . . . 1 . . . Kinetic 5 | . . . . . . 4 1 Secondary . | . . . . . . . . Self-Inflicted Damage 63 | . . . . . 63 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed 6 | . . 2 . 2 . 2 . Kicked 6 | . . 2 . 2 . 2 . Crushed . | . . . . . . . . Highest Temperature 839 | . 46 57 . 57 240 173 839 Average Temperature 184 | . 18 28 . 23 140 36 553 Received Heat Transfer 1605 | . 60 177 . 81 504 279 504 Effects 34 | . . . . . . . 34 Shutdowns 7 | . . . . . . . 7 Energy Bleed 5 | . . . . . . . 5 Interference 4 | . . . . . . . 4 Matter Decay 4 | . . . . . . . 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 6 | . . . . . . . 6 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 1 3 . Heat Transferred 4339 | . . 200 . 37 1658 1963 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 2 | . . . . . 2 2 1 Low Security (%) 55 | 100 100 100 . 100 62 . 90 Level 1 15 | . . . . . 8 35 9 Level 2 29 | . . . . . 28 64 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 587 | . 75 111 . 32 587 503 206 Initial 259 | . . 15 . . 2 259 206 Average 203 | . 30 38 . 3 173 414 151 Influence Increases 1924 | . 100 236 . 77 721 739 51 Destroy 0b10 Robot/C 1140 | . 40 60 . 40 380 580 40 Destroy 0b10 Robot/NC 35 | . 5 . . 15 10 5 . Destroy Leader 194 | . 10 10 . 20 82 62 10 Allied During Kill 14 | . . 1 . 2 7 4 . Successful Hack 10 | . . . . . . 10 . Disable Machine 120 | . . 15 . . 60 45 . Destroy Structure 141 | . . . . . 107 33 1 Lose Combat Pursuer 270 | . 45 150 . . 75 . . Influence Decreases 1887 | . 60 276 . 69 158 888 436 Entered New Map 559 | . . 25 . . 6 312 216 Time Decay 998 | . 60 151 . 69 102 506 110 Lost Part 270 | . . 60 . . 50 50 110 Lost Ally 60 | . . 40 . . . 20 . Squads Dispatched 9 | . 2 . . . 4 3 . Investigation 1 | . . . . . 1 . . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . 2 . . . 3 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . 1 . . . . 1 . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 81 | . 9 15 . 3 26 24 4 Peak Tracking Total 9 | . 3 8 . 1 9 6 4 Tactical Retreats 9 | . 2 4 . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 8 | . . 1 . . 4 3 . Max in Single Turn 2 | . . . . . 2 2 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 17 | . 1 . 5 . 2 9 . Terminals 6 | . . . . . 1 5 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 68 | . 1 . 50 . 7 10 . Successful 59 | . 1 . 50 . 3 5 . Failed 9 | . . . . . 4 5 . Catastrophic 3 | . . . . . 1 2 . Database Lockouts . | . . . . . . . . Manual 13 | . 2 . 5 . 3 3 . Terminals 8 | . . . . . 2 6 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 6 | . 1 . . . 5 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 52 | . . . 50 . . 2 . Record 49 | . . . 49 . . . . Open DSF 2 | . . . . . . 2 . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 3 . . Process 1 | . . . . . 1 . . Report Inventory 2 | . 1 . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . . . 1 5 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 117 | . . . . . . 117 . Total Part Build Rating 14 | . . . . . . 14 . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 31 | . . . . . 31 . . Retrieved Matter 31 | . . . . . 31 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . 2 . 1 . . . Largest Group 2 | . . 2 . 1 . . . Highest-Rated Group 45 | . . 45 . 31 . . . Highest-Rated Ally 31 | . . 31 . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 45 | . . 4 . 8 13 20 . Total Damage 2054 | . . 21 . 148 728 1157 . Kills 16 | . . . . 4 4 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 3 | . . . . . 1 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 2180 | . . . 5 . 592 1374 209 Optics 524 | . . . . . . 357 167 Terrain 2067 | . . . . . 592 1307 168 Cloaking 5 | . . . 5 . . . . Jamming 1659 | . . . . . 76 1374 209 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 4369 | 66 224 422 773 697 593 1374 220 Spaces Moved 2575 | 49 152 306 631 483 185 695 74 Core 19 | 17 . 2 . . . . . Treads . | . . . . . . . . Legs 2556 | 32 152 304 631 483 185 695 74 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 134 | 108 120 120 120 120 133 160 200 Slowest Speed 540 | 120 120 200 120 190 190 330 540 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 41 82 93 74 20 23 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 7 | . . . . . 7 . . Terrain Destroyed 167 | . . . . . 137 30 . Melee . | . . . . . . . . Projectile 16 | . . . . . 3 13 . AOE 151 | . . . . . 134 17 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 3355 | 61 181 340 649 573 509 920 122 Wait 527 | . 15 8 2 57 283 150 12 Move 2568 | 48 151 305 630 482 184 694 74 Hop . | . . . . . . . . Pick Up 73 | 8 6 6 7 4 9 26 7 Fast Attach 6 | . . . 1 2 1 2 . Attach 37 | 5 2 5 . . 9 11 5 Detach 1 | . . . . . 1 . . Swap 19 | . . 1 2 2 2 6 6 Drop 30 | . . . 7 5 4 10 4 Fire 74 | . 7 13 . 5 16 19 14 Melee 14 | . . . . 14 . . . Ram . | . . . . . . . . Kick 6 | . . 2 . 2 . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 7) 291 | -10/Materials | Entered Mines 299 | -10/Mines | Met a Derelict bent on vengeance 304 | -10/Mines | Build established: Mutant 407 | -10/Mines | Lost 6 parts (2p1n1u2w) 468 | -10/Mines | Discovered new exit (range 10) 574 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 591 | -10/Mines | Found Scrap Suit 707 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 707 | -10/Mines | Discovered new exit (range 5) 713 | -10/Mines | Entered Exiles 752 | -10/Exiles | Met 8R-AWN 774 | -10/Exiles | Met EX-HEX 836 | -10/Exiles | Met EX-DEC 864 | -10/Exiles | Learned location of Zion (-6) 917 | -10/Exiles | Discovered new exit (range 14) 1002 | -10/Exiles | Visited The Gauntlet 1198 | -10/Exiles | Met EX-BIN 1240 | -10/Exiles | Aligned with FarCom system 1241 | -10/Exiles | Given EX-Vault access code 1322 | -10/Exiles | Opened EX-Vault 1328 | -10/Exiles | Found Prototype Device 1328 | -10/Exiles | Identified Cloak of Protection 1346 | -10/Exiles | Found Prototype Energy Gun 1353 | -10/Exiles | Found Deploy-a-Sentry 1356 | -10/Exiles | Found Deploy-a-Sentry 1358 | -10/Exiles | Found Deploy-a-Sentry 1362 | -10/Exiles | Identified AWS/Thermal 1387 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1486 | -10/Exiles | Stole three prototypes: Cloak of Protection, Deploy-a-Sentry, AWS/Thermal 1486 | -10/Exiles | Entered Mines 1503 | -9/Mines | Discovered new exit (range 9) 1526 | -9/Mines | Discovered new exit (range 9) 1592 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1610 | -9/Mines | Received a Mining Laser from a helpful Derelict 1613 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1614 | -9/Mines | Assembled infested the area 1619 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1676 | -9/Mines | Core integrity fell below 50% 1717 | -9/Mines | Learned Materials terminal intel 2183 | -9/Mines | Entered Materials 2183 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2184 | -8/Materials | Loaded intel: 11 terminal locations 2473 | -8/Materials | Build established: Scavenger-Assassin 2604 | -8/Materials | Destroyed 9 combat bots 2655 | -8/Materials | Lost 5 parts (1p2n1u1w) 2664 | -8/Materials | Discovered new exit (range 14) 2692 | -8/Materials | Identified exit to Factory 2705 | -8/Materials | Destroyed 7 combat bots 2713 | -8/Materials | DAS Turret deployed 2722 | -8/Materials | Found Prototype Device 2776 | -8/Materials | Entered Factory 2776 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2778 | -7/Factory | FarCom data flow suspended 2900 | -7/Factory | Destroyed 7 combat bots 2903 | -7/Factory | Lost 3 parts (2n1w) 3044 | -7/Factory | Build established: Scavenger-Mutant 3111 | -7/Factory | DAS Turret deployed 3155 | -7/Factory | DAS Turret deployed 3567 | -7/Factory | AWS/Thermal suddenly broke down 4050 | -7/Factory | Fabricated Dispersion Rifle (x2) 4082 | -7/Factory | Build established: Scavenger-Skirmisher 4141 | -7/Factory | Discovered new exit (range 8) 4148 | -7/Factory | Identified exit to Factory 4150 | -7/Factory | Entered another Factory area 4150 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4347 | -6/Factory | Core integrity fell below 50% 4354 | -6/Factory | Core integrity fell below 20% 4370 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Adv. Terrain Scan Processor damaged (-10). Power failure, Mic. Nuclear Core shutdown. Overheating: Core damaged (-110). Overheating: Dispersion Rifle damaged (-10). Overheating: Transmission Jammer damaged (-6). Overheating: Energy bleed (-2). Visual Processing Unit destroyed. Aluminum Leg destroyed. Overheating: System interference. Dispersion Rifle temporarily disabled. Dispersion Rifle destroyed. Critical hit (Burn: +37). Overheating: Matter decay (-21). Mic. Nuclear Core destroyed. Critical hit (Burn: +37). G-50 Soldier knocked back. Lgt. Nuclear Core destroyed. Overheating: Matter decay (-34). Overheating: Energy bleed (-20). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????#???? | | ?????????????????????????#???##?????????? | | ?????????????????????"???#??#??#????#???? | | ???????????????????""???###?###?##??#???? | | ????????????????????"???#? ? #??????? | | ??????????????? ??? ??? # ? "?" ###??### | | ?????????????? ??? ?? #?"?""" ####?#?# | | ?????????????? ?#?###### """?" #####?## | | ???????????? ? # ? ##?##?#? | | ???????????? ? #? ?"""? ######?? | | ???????????? """ """ #?"""?"? #####??? | | ???????????# """ """ + """"" ######## | | ?????????? # """ """ # ? ##?##### | | ?????????? # #############?### | | ??????????## # ###?##? | | ??????? ?? ? #gg% ####??# | | ??????? ??? ? # ######? | | ???????????"? """ """ #=""" """ #?##?## | | ????????? ?"" """ """ %!@""" """ ###??## | | ??????????""" """ """ # """ """ ####### | | ???????"" """ """ """ # #?#?### | | ????? # ! ######? | | ????? ##############?## | | ????? # #### | | ?????? + ###? | | ?????? # ###? | | ??????? # #?## | | ???????############ # #### | | ??????????? ##### # ###? | | ????????? ?? ###?# # #### | | ?????????? ??##### # #### | | ??????????? " ##### + #### | | ????????? ??T??#### # ##?# | | ????????? ??" #?### # ###? | | ???????? ? ? ##### # ##?# | | ?????????########## #####+########### | | ?????? ######## | | ?????? ######?# | | ?????? #######? | | ??????? #?#?#### | | ??????? ####?##? | | ????????+######+#############+########?#? | | ???????????? ??? ?#### ####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 5 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Drive-By I Survived The Infestation Just What I Needed Librarian Morally Flexible Sixth Sense Spot Them First Throw Away The Key Use The Force Well Done Challenges ------------ None Game ------ Seed InsulatedRingSplitter Manual? 0 Play Time 01:14:05 Cumulative 5.1 hours Start 2026.01.19 @ 17:40:26 End 2026.01.19 @ 18:55:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 90c2bc1e-d6cb-448a-8ce9-f62d1f2a12b8