Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.20 @ 23:00:00 // AFD2019/Pay2Buy Player: Cookie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (1085) 1085 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 5745 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 576/850 Matter 290/300 Energy 76/100 System Corruption 1% Temperature Cool (18) Movement Hovering (60) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Mining Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Hover Unit Airjet Aerolev Unit > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Mini Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Hover Unit Aerolev Unit Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Weapon Mini Grenade Launcher Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 1 . . . 4 . . Weapon . | . . . . . . . . . . Parts Attached 8 | . 1 . . 1 3 1 1 . 1 Power . | . . . . . . . . . . Engine . | . . . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility . | . . . . . . . . . . Device . | . . . . . . . . . . Storage . | . . . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 8 | . 1 . . 1 3 1 1 . 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . 1 . . . 2 1 1 . . Special Weapon 3 | . . . . 1 1 . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 14 | . . 3 3 . . . 2 2 4 Power 4 | . . 1 1 . . . 1 . 1 Propulsion 4 | . . 1 2 . . . . 1 . Utility 2 | . . . . . . . . 1 1 Weapon 4 | . . 1 . . . . 1 . 2 Highest Loss Streak 4 | . . 3 3 . . . 2 2 4 Average Slot Usage (%) 55 | . 90 100 79 55 55 66 33 26 31 Engine 3 | . 14 14 8 . . . . . 5 Core 4 | . . . . 11 11 11 3 . . Hover 13 | . 28 28 26 11 11 11 6 5 6 Device 8 | . 5 14 11 11 11 11 6 5 5 Processor 9 | . 14 14 11 11 11 11 6 6 6 Launcher 9 | . 28 28 22 . . 11 6 6 5 Special Weapon 4 | . . . . 10 11 11 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 13 | 8 9 9 13 7 7 8 13 7 7 Greatest Support 26 | 12 12 12 26 11 11 11 11 14 14 Greatest Overweight (x) 1 | . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Most Carried 5 | . 1 . . 3 5 3 3 3 3 Average Carried 2 | . . . . 2 3 3 3 3 2 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 4 | . . . . 3 4 3 3 3 2 Class Distribution -------------------- 50% | Messiah-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 818 | 78 245 6 40 145 . 204 10 61 29 Remotely . | . . . . . . . . . . Salvage Created 812 | 78 293 27 108 145 . 21 48 61 31 Parts . | . . . . . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 25 | . 10 3 5 . . 2 2 2 1 AOE 25 | . 10 3 5 . . 2 2 2 1 Classes Destroyed 10 | 2 6 . 1 . . . . 1 . Worker 2 | . 1 . . . . . 1 . . Builder 5 | . 4 . . 1 . . . . . Tunneler 6 | 1 . 1 . 4 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 2 | 1 1 . . . . . . . . Watcher 3 | . 2 . . . . . 1 . . Swarmer 11 | . 6 3 . . . 2 . . . Grunt 8 | . 4 . 4 . . . . . . Sentry 3 | . . . 1 . . . 2 . . Programmer 3 | . . . . . . . . 2 1 Best Kill Streak 11 | 2 11 3 5 2 . 2 3 2 1 Combat Bots Only 5 | . 5 3 5 . . 2 2 2 1 Max Kills in Single Turn 4 | 2 4 3 2 1 . 1 2 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 2 . . 1 1 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Damage Taken 1171 | . 91 175 229 . . . 191 288 197 Core 423 | . 23 68 58 . . . 67 132 75 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . 63 . . . 85 . . . Volleys Fired 60 | 1 17 2 7 16 . 3 7 2 5 Largest 2 | 1 2 2 2 1 . 1 1 1 1 Hottest 66 | 33 63 63 66 20 . 30 30 30 30 Shots Fired 75 | 1 23 4 14 16 . 3 7 2 5 Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 58 | 1 23 4 14 . . 3 7 2 4 Special 17 | . . . . 16 . . . . 1 Kinetic . | . . . . . . . . . . Thermal 17 | . . . . 16 . . . . 1 Explosive 58 | 1 23 4 14 . . 3 7 2 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | . 4 . 8 3 . . 7 8 1 Robot Miss Streak 4 | 1 2 4 1 2 . 3 . 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 42 | . 12 . 11 9 . . 7 1 2 Core Hits 83 | 2 29 6 11 5 . 4 15 5 6 Critical Hits 2 | . . . . 2 . . . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3550 | 77 1326 211 732 100 . 410 458 123 113 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 3440 | 77 1326 211 732 . . 410 458 123 103 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 307 | . . . . 100 . . 197 . 10 Explosive 3243 | 77 1326 211 732 . . 410 261 123 103 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 220 | . 25 14 89 . . 22 36 2 32 Projectiles . | . . . . . . . . . . Explosions 220 | . 25 14 89 . . 22 36 2 32 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 182 | . 19 78 . . . . . 56 29 Shots 6 | . 1 2 . . . . . 2 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 24 | . 24 9 8 . . . . . 1 Average Temperature 7 | . 10 6 3 . . . . . 1 Received Heat Transfer 249 | . 6 . 63 . . . 60 39 81 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 470 | . . . . 333 . . 100 . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 350 | 10 350 182 241 118 . . 280 . . Average Influence 117 | 4 130 176 131 107 . . 73 . . Maximum Alert Level 1 | . 1 . 1 . . . 1 . . Low Security (%) 82 | 100 66 100 85 100 . . 93 . . Level 1 17 | . 33 . 14 . . . 6 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 2 | . 1 . . . . . 1 . . Investigation 2 | . 1 . . . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 3 | . 1 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 54 | . 14 9 10 . . 4 5 9 3 Peak Tracking Total 7 | . 4 7 7 . . 4 2 5 2 Tactical Retreats 4 | . . . . . . 1 . 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 11 | . 4 . . . . . 7 . . Max in Single Turn 7 | . 2 . . . . . 7 . . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged 1 | . 1 . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 10 | . 4 . 3 . 1 . 1 1 . Terminals 7 | . 4 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 27 | . 14 . 7 . 4 . 1 1 . Successful 15 | . 6 . 3 . 4 . 1 1 . Failed 12 | . 8 . 4 . . . . . . Catastrophic 3 | . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 12 . 5 . . . . . . Terminals 21 | . 14 . 7 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 9 | . 3 . 1 . 4 . . 1 . Part Schematic 5 | . 1 . . . 4 . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 13 | . 8 . 5 . . . . . . Terminals 5 | . 3 . 2 . . . . . . Botnet 1 | . . . 1 . . . . . . Disrupt 1 | . 1 . . . . . . . . Operators 2 | . 1 . 1 . . . . . . Sabotage 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 4 . 3 . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . 4 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total Allies 5 | . . . . 1 4 . . . . Largest Group 4 | . . . . 1 4 4 . . . Highest-Rated Group 150 | . . . . 31 150 150 . . . Highest-Rated Ally 40 | . . . . 31 40 40 . . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . . Total Damage 78 | . . . . . . 78 . . . Kills 1 | . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 2723 | 25 478 73 142 209 648 208 174 575 191 Spaces Moved 3270 | 42 329 116 217 305 971 290 306 424 270 Core 5 | . . . . . . . . 5 . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 3265 | 42 329 116 217 305 971 290 306 419 270 Flight . | . . . . . . . . . . Fastest Speed 48 | 56 56 56 48 50 50 50 50 50 60 Average Speed 51 | 56 56 56 48 50 50 50 50 50 60 Slowest Speed 110 | 56 56 60 51 50 50 50 110 60 60 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 47 29 21 37 89 48 11 49 39 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 2 . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 417 | 11 146 51 59 . . 17 78 15 40 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 417 | 11 146 51 59 . . 17 78 15 40 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total 4200 | 42 599 119 238 329 1134 349 317 780 293 Wait 863 | . 252 2 15 5 157 56 4 355 17 Move 3261 | 41 328 115 216 304 970 289 305 423 270 Hop . | . . . . . . . . . . Pick Up 3 | . 1 . . 1 1 . . . . Fast Attach . | . . . . . . . . . . Attach 7 | . 1 . . 1 3 1 . . 1 Detach 5 | . . . . 2 3 . . . . Swap 1 | . . . . . . . 1 . . Drop . | . . . . . . . . . . Fire 60 | 1 17 2 7 16 . 3 7 2 5 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 504 | -10/Materials | Entered Mines 535 | -10/Mines | Assembled infested the area 540 | -10/Mines | Assisted by a Guerilla fighting off Assembled 568 | -10/Mines | Discovered new exit (range 8) 577 | -10/Mines | Identified exit to Materials 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 603 | -9/Materials | Lost 3 parts (1p1n1w) 642 | -9/Materials | Discovered new exit (range 15) 715 | -9/Materials | Lost 3 parts (1p2n) 718 | -9/Materials | Identified exit to Mines 719 | -9/Materials | Entered Mines 768 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 771 | -9/Mines | Identified exit to Zion 778 | -9/Mines | Received a Mining Laser from a helpful Derelict 928 | -9/Mines | Entered Zion 974 | -7/Zion | Discovered new exit (range 14) 980 | -7/Zion | Identified exit to Proximity Caves 1019 | -7/Zion | Learned location of Quarantine (-2) 1137 | -7/Zion | Given A8's code to call for help 1231 | -7/Zion | Visited the Megawrench Repair Shop 1342 | -7/Zion | Imprinted 1344 | -7/Zion | Declared Zion's savior 1576 | -7/Zion | Entered Proximity Caves 1576 | -6/Proximity Caves | Accompanied by 4 allies 1577 | -6/Proximity Caves | Identified exit to Factory 1635 | -6/Proximity Caves | Build established: Messiah-Mutant 1784 | -6/Proximity Caves | Entered Factory 1784 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 1952 | -6/Factory | Discovered new exit (range 12) 1958 | -6/Factory | Identified exit to Lower Caves 1958 | -6/Factory | Entered Lower Caves 2529 | -6/Lower Caves | Discovered new exit (range 6) 2532 | -6/Lower Caves | Identified exit to Lower Caves 2533 | -6/Lower Caves | Entered another Lower Caves area 2724 | -6/Lower Caves | Self-destructed Last Messages --------------- 02525_ Penetrated by Slug. 02529_ EXIT=FOUND 02530_ Slug penetrates Wall. 02532_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 02534_ YK-XQM(k) breaks down the debris. 02534_ 23-380(k) breaks down the debris. 02535_ HH-1CG(k) breaks down the debris. 02603_ OH0CIBS1281%K7FEHFKE2P:BLTRBC 02664_ P-60 Hacker destroyed. 02670_ Acquired 29 matter. 02671_ The unstable cave ceiling collapses. 02715_ Mni. Grenade Launcher destroyed. 02715_ Destroyed Mni. Grenade Launcher. 02715_ Lrn. Sensor Array destroyed. 02715_ Destroyed Lrn. Sensor Array. 02716_ Mak. Power Source destroyed. 02723_ System corrupted: Component data lost. 02724_ Plasma Cutter destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????#??????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #??????????#??????? | | ??????????????? ?????????????# #???????? #??????? | | ?????????????? #?????????????# ##?????? ###????? | | ?????????????? #????????###### ##????? #????? | | ?????????????? ??????#### ## #???? # # #????? | | ?????????????# ?????## ## #???# ??????? | | ????????????# ?????# ## #??# #???????? | | ???????????## ????## #?# # ##????? | | ??????????## #????# # # ## #????? | | ??????????# ????# #?????????? | | ???????????# ##??# # # # #?????????? | | ???????#???## #???# # ##????????# | | ????## #?## # ###### #### #????##### | | ? ### ## # # ##### #????# # | | ?# ##### ## ####????# # | | # ### ##### #??## # # ##???###### | | ??? # #?# #??# ### ###### ## | | ?????#### #?# ####### ### ## ## | | ?????# ## #?# # ## #### #### # # | | ??#### ### #?### ### ##??## ## ## | | ??# # % #?# #???# g # ##???# ### | | ??# #?# #???# g ##### ## # # | | ??# #?# #???# @ # # | | ??# # ## ## ## #### ## | | ??# # #? ########## ## ##????#### # ## | | ??#### ###? #????????# ####? ???????####### | | ?????# #???# #????????# ##???? #???######## | | ?????# #????##????????# #?????# ###### | | ?????# #??????????????# #??????# # # | | ?????# #?????????#???## ##?????? # #### | | ?????# #???????? ##?## #??????# ### #??## | | ?????# #??????? ### #??###?####??# #???### | | ?????# #?###?? ??## ##??????# #????# | | ?????# ### ### #??# #??????# #????# | | ?????# ## #??# #??????# #????# | | ?????# ## ## #??# ##??????# #????## | | ?????# ## ### #??# #????#### #????## | | ?????## #???# ##?# #????# #??### | | ??????## ###??## #?# ##???# #####??# # | | ??????## ####??### #?# ###?# #??????# # | | ?????## ##???## #?# #?# #??????### | | ????## ##??# ### ### ##?????## | | ????# ##?# ## ## ##???## | | ????# ### ### #??## | | ????# ## ##?## #?## # | | ????####### #??## #?# # | | ?????????# ### ## ##??# ##?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Hover Unit | -10/Materials | Hacked Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Cogshop Purchases (16) ------------------------ Lgt. Ion Engine (599) Rocket Launcher (1049) Mni. Grenade Launcher (1049) Hover Unit (749) Hover Unit (749) Imp. Signal Interpreter (699) Imp. Sensor Array (560) Lgt. Deuterium Engine (818) Aerolev Unit (919) Airjet (919) Imp. Grenade Launcher (1393) Plasma Cutter (676) Lgt. Nuclear Core (812) Lrn. Sensor Array (633) Mak. Power Source (791) Imp. Gravmag System (1199) Game ------ Seed AlphaNeutralizingGuard Manual? 0 Play Time 00:45:46 Cumulative 44.9 hours Start 2020.01.20 @ 22:06:36 End 2020.01.20 @ 23:00:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fd4fce5-9a0a-450c-965c-bb6e7576a9f8