Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 02:29:41 Player: Parkagirl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (54) 270 Value Destroyed (2010) 2010 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 7500 Bonus ------- Pacifist 200 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 310/310 System Corruption 23% Temperature Hot (249) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Impact Mace > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Medium Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Terrain Scan Processor Layered Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Katana Power Sword > --- INVENTORY -------- Medium Armored Exoskeleton Advanced Weight Redist. System Dynamic Insulation System Rocket Launcher Katana Katana [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Terrain Scan Processor Device Weight Redist. System Storage Medium Storage Unit Processor Terrain Scan Processor Protection Backup Plating I Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . 1 . . 1 Utility 4 | . . 1 . . 1 1 . . 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 88 | 6 3 6 8 14 7 2 20 4 18 Power 12 | 1 1 . 1 2 . . 2 2 3 Engine 6 | 1 1 . 1 2 . . . 1 . Core 4 | . . . . . . . 2 . 2 Reactor 2 | . . . . . . . . 1 1 Propulsion 24 | 2 . 3 3 7 1 1 3 . 4 Treads 6 | 2 . . . 3 1 . . . . Leg 11 | . . . 3 4 . . 3 . 1 Wheel 1 | . . . . . . 1 . . . Hover 3 | . . 1 . . . . . . 2 Flight 3 | . . 2 . . . . . . 1 Utility 26 | 1 . 2 1 3 4 1 7 2 5 Device 11 | . . 2 1 1 1 1 4 . 1 Storage 3 | 1 . . . 1 . . 1 . . Processor 5 | . . . . 1 2 . . 1 1 Hackware . | . . . . . . . . . . Protection 7 | . . . . . 1 . 2 1 3 Artifact . | . . . . . . . . . . Weapon 26 | 2 2 1 3 2 2 . 8 . 6 Energy Gun 3 | 2 . . . . 1 . . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 3 | . 2 . 1 . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 12 | . . 1 1 2 . . 3 . 5 Slashing Weapon 5 | . . . . . . . 5 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 2 | . . . . 1 . . . . 1 System Corruption 11 | . . . . 1 . . . . 10 Parts Lost 40 | . . 2 1 6 6 . 6 9 10 Power 10 | . . . . 2 1 . 1 3 3 Propulsion 13 | . . 1 1 2 3 . 1 2 3 Utility 12 | . . 1 . 1 1 . 4 2 3 Weapon 5 | . . . . 1 1 . . 2 1 Highest Loss Streak 4 | . . 1 1 2 4 . 4 4 4 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 2 6 7 6 8 7 3 6 5 2 Power . | . 2 3 2 1 . . . . . Propulsion 1 | 1 2 2 . 1 1 . . 1 1 Utility 1 | . 1 . . 2 4 2 2 2 . Weapon 2 | . 1 1 3 2 2 1 3 2 . Tool/Special . | . . . . . . . . . . Unused Backups 9 | . 2 . 1 2 1 . 1 . 2 Power 1 | . 1 . . . . . . . . Propulsion 4 | . . . . 2 1 . . . 1 Utility 1 | . . . . . . . 1 . . Weapon 3 | . 1 . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 73 | . 97 83 98 84 82 60 58 69 32 Engine 7 | . 14 11 11 10 6 . . 2 4 Treads 7 | . 28 12 . 2 22 6 . . . Leg 9 | . . . 21 27 . . 2 16 4 Hover 1 | . . . 8 . . . . . . Device 9 | . . 15 22 12 6 13 8 5 1 Storage 7 | . 14 11 11 9 7 6 7 5 . Processor 4 | . . . . 4 11 13 6 12 2 Protection 3 | . 12 4 . . 3 . 1 5 3 Ballistic Cannon 6 | . 18 17 11 10 . . . . . Impact Weapon 8 | . . 1 8 7 19 13 2 . 10 Slashing Weapon 1 | . . . . . . . 12 14 . Peak Build Rating 68 | 6 11 15 16 21 29 30 67 68 63 Average Rating 25 | 4 9 12 15 17 24 28 39 58 34 On Entrance 18 | . 6 11 15 15 18 22 30 63 2 Avg Prop Armor Cover (%) 4 | . . 4 4 . . 14 14 . . Naked Turns 60 | . . . . . . . . 23 37 Heaviest Build 46 | 12 21 21 22 31 30 26 40 46 42 Greatest Support 90 | 40 40 46 36 60 80 28 90 90 59 Greatest Overweight (x) 12 | 1 . 1 1 1 1 . 1 . 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 9 10 10 10 9 5 Most Carried 10 | 4 8 8 8 10 10 5 10 10 5 Average Carried 6 | 2 7 7 6 8 8 3 6 7 3 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 5 Final Carried 10 | 4 8 7 7 7 6 3 10 5 1 Class Distribution -------------------- 81% | Mutant 13% | Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/DSF Mutant | -6/Garrison Gladiator | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Matter Collected 1673 | 258 . 80 306 321 189 . 190 84 245 Remotely . | . . . . . . . . . . Salvage Created 1824 | . . 57 233 348 317 . 140 290 439 Parts 83 | . . 9 13 18 11 . 10 12 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Combat Hostiles Destroyed 46 | . . 7 9 8 7 . 2 5 8 Melee 17 | . . . 1 4 4 . 2 5 1 Cannons 12 | . . 7 4 1 . . . . . AOE 8 | . . . 4 . . . . . 4 Classes Destroyed 13 | . . 2 6 . 1 . 1 . 3 Worker 4 | . . . 1 2 1 . . . . Builder 1 | . . . 1 . . . . . . Tunneler 2 | . . . 2 . . . . . . Mechanic 1 | . . . . . . . . . 1 Watcher 1 | . . . . . . . . . 1 Swarmer 10 | . . 6 3 . . . . 1 . Grunt 22 | . . . 4 6 4 . . 4 4 Brawler 2 | . . . 1 . . . . . 1 Sentry 6 | . . 1 . 2 2 . . . 1 Specialist 2 | . . . . . . . 2 . . Programmer 2 | . . . . . 1 . . . 1 Behemoth 1 | . . . . . . . . . 1 Assembled 1 | . . . 1 . . . . . . Best Kill Streak 6 | . . 6 5 3 2 . 2 4 4 Combat Bots Only 6 | . . 6 4 3 2 . 2 4 4 Max Kills in Single Turn 3 | . . 1 3 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . . 2 Melee 1 | . . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Hostile Shots Fired 1026 | . 18 66 46 55 281 . 71 219 270 Missed 356 | . 6 21 14 17 99 . 25 69 105 Hits 670 | . 12 45 32 38 182 . 46 150 165 Melee 4 | . . . 3 . . . . . 1 Projectile 666 | . 12 45 29 38 182 . 46 150 164 AOE 5 | . . . . . . . . . 5 Critical Strikes 20 | . . . 1 2 2 . 2 5 8 Damage Taken 10792 | . 98 483 323 632 1662 . 983 2687 3924 Core 2131 | . 14 69 72 75 205 . 102 579 1015 Absorbed by Shields 150 | . . . 95 25 . . . 30 . Core Remaining (%) 72 | 100 94 . 64 86 70 . . 19 . Volleys Fired 57 | . . 19 17 16 . . . . 5 Largest 2 | . . 2 2 2 . . . . 1 Hottest 66 | . . 66 66 66 . . . . 33 Shots Fired 100 | . . 35 30 30 . . . . 5 Gun . | . . . . . . . . . . Cannon 90 | . . 35 25 30 . . . . . Launcher 10 | . . . 5 . . . . . 5 Special . | . . . . . . . . . . Kinetic 90 | . . 35 25 30 . . . . . Thermal . | . . . . . . . . . . Explosive 10 | . . . 5 . . . . . 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | . . 5 3 6 . . . . 9 Robot Miss Streak 3 | . . 3 2 3 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 137 | . . 18 13 30 39 . 2 15 20 Core Hits 52 | . . 7 12 8 5 . 2 6 12 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 15 | . . . 2 3 3 . . . 7 Critical Strikes 21 | . . 1 3 3 6 . . 1 7 Blast 2 | . . 1 1 . . . . . . Smash 18 | . . . 2 3 6 . . . 7 Sever 1 | . . . . . . . . 1 . Melee Attacks 114 | . . . 5 22 41 . 3 23 20 Impact 88 | . . . 5 22 41 . . . 20 Slashing 26 | . . . . . . . 3 23 . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . 3 2 2 . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 13 | . . . . 2 3 . 1 2 5 Damage Inflicted 5455 | . . 361 715 1052 1387 . 88 577 1275 Guns . | . . . . . . . . . . Cannons 863 | . . 361 191 311 . . . . . Explosions 655 | . . . 277 . . . . . 378 Melee 3918 | . . . 247 741 1387 . 88 577 878 Ramming 19 | . . . . . . . . . 19 Kinetic 863 | . . 361 191 311 . . . . . Thermal 38 | . . . 38 . . . . . . Explosive 617 | . . . 239 . . . . . 378 Electromagnetic . | . . . . . . . . . . Impact 3253 | . . . 247 741 1387 . . . 878 Slashing 665 | . . . . . . . 88 577 . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . 2 2 2 . 1 1 23 Average Corruption 3 | . . . 2 1 1 . 1 1 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . 6 2 7 . . 3 30 Message Errors 13 | . . . 3 . 1 . . 1 8 Matter Fused 13 | . . . 1 1 2 . . 1 8 Heat Flow Errors 5 | . . . 1 1 . . . . 3 Energy Discharges 4 | . . . . . 1 . . 1 2 Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 4 | . . . 1 . . . . . 3 Data Loss (major) 2 | . . . . . . . . . 2 Alerts 1 | . . . . . 1 . . . . Misdirections 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 1124 | . . . 204 170 247 . . 19 484 Projectiles 5 | . . . 3 2 . . . . . Explosions . | . . . . . . . . . . Melee 1119 | . . . 201 168 247 . . 19 484 Knockbacks 26 | . . 3 5 11 4 . . . 3 Impact 13 | . . . 2 5 3 . . . 3 Kinetic 9 | . . 3 3 3 . . . . . Secondary 4 | . . . . 3 1 . . . . Self-Inflicted Damage 52 | . . . 35 . . . . . 17 Shots 2 | . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 11 | . . . . 1 . . . . 10 Kicked 11 | . . . . 1 . . . . 10 Crushed . | . . . . . . . . . . Highest Temperature 278 | . . 39 276 199 4 . . 30 278 Average Temperature 61 | . . 15 65 66 3 . . 8 113 Received Heat Transfer 2677 | . . 45 80 321 663 . 168 706 694 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 12 | . . . 2 3 3 . . . 4 Combat Hostiles 9 | . . . . 3 3 . . . 3 Parts Fried 15 | . . . 7 1 5 . . . 2 Impact Corruptions 39 | . . . 8 9 7 . . . 15 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . 1 . Heat Transferred 50 | . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 180 | . 14 154 158 150 64 25 95 175 180 Initial 86 | . . . 21 58 56 20 17 56 86 Average 43 | . 1 61 27 50 14 21 57 142 51 Influence Increases 1707 | . 25 214 287 330 245 5 95 199 307 Destroy 0b10 Robot/C 900 | . . 140 160 160 140 . 40 100 160 Destroy 0b10 Robot/NC 45 | . . . 20 10 5 . . . 10 Destroy Leader 222 | . . 30 20 50 50 . 10 10 52 Successful Hack 64 | . 25 9 . . 5 5 . 14 6 Disable Machine 60 | . . . 30 30 . . . . . Destroy Structure 86 | . . 5 42 5 . . . . 34 Lose Combat Pursuer 330 | . . 30 15 75 45 . 45 75 45 Influence Decreases 1669 | . 25 160 191 354 329 22 45 109 434 Entered New Map 323 | . . . 33 92 70 22 8 19 79 Time Decay 1037 | . 25 140 148 217 209 . . . 298 Lost Part 309 | . . 20 10 45 50 . 37 90 57 Squads Dispatched 14 | . . 1 . 3 6 . 1 . 3 Investigation 3 | . . . . 1 1 . . . 1 Extermination 2 | . . . . . 1 . . . 1 Reinforcement 6 | . . 1 . 2 1 . 1 . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Distress Signals 7 | . . 1 . 4 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 4 15 10 19 15 . 11 20 22 Peak Tracking Total 12 | . 3 8 4 6 7 . 7 12 8 Tactical Retreats 15 | . . 1 1 3 2 . 3 3 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Traps Triggered 9 | . . 1 . 2 . . 3 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Machines Disabled 4 | . . . 2 2 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Machines Accessed 16 | . 3 3 . 2 3 1 . 1 3 Terminals 10 | . 2 2 . 1 2 1 . 1 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 . . . 2 Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 8 15 . 3 6 3 . 1 7 Successful 19 | . 4 9 . 1 1 1 . 1 2 Failed 24 | . 4 6 . 2 5 2 . . 5 Catastrophic 5 | . 1 . . 1 2 . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 30 | . 7 10 . 2 4 3 . 1 3 Fabricators . | . . . . . . . . . . Repair Stations 7 | . 1 . . . 2 . . . 4 Recycling Units 5 | . . 5 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 3 5 . . 1 1 . 1 . Robot Analysis 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . 1 1 . . . Emergency Access Points 1 | . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . 1 . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Refit 2 | . 1 . . . . . . . 1 Recycling Unit Hacks 4 | . . 4 . . . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 2 | . . 2 . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Retrieve Study 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 3 . 1 2 . . 1 2 Full Trace Events 4 | . 1 . . 1 1 . . . 1 Feedback Events 2 | . . . . 1 1 . . . . Corruption 2 | . . . . 1 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 5 | . . 5 . . . . . . . Retrieved Matter 5 | . . 5 . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Active Infowar (turns) 1009 | . . . . 269 740 . . . . Terrain 1009 | . . . . 269 740 . . . . Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Turns Passed 4413 | 112 282 368 740 557 871 6 265 346 866 Spaces Moved 2835 | 65 169 225 547 343 450 5 172 239 620 Core 138 | 4 . 4 . . . . . 47 83 Treads 794 | 61 169 89 . 25 450 . . . . Legs 1496 | . . . 494 318 . . 30 192 462 Wheels 147 | . . . . . . 5 142 . . Hover 155 | . . 27 53 . . . . . 75 Flight 105 | . . 105 . . . . . . . Fastest Speed 50 | 50 160 100 120 120 163 100 100 50 50 Average Speed 132 | 154 160 134 120 123 167 100 111 112 124 Slowest Speed 650 | 160 160 160 120 250 250 100 140 140 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 28 25 67 25 12 . 87 29 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 85 | . . 4 46 4 . . . . 31 Melee . | . . . . . . . . . . Projectile 9 | . . 4 1 4 . . . . . AOE 76 | . . . 45 . . . . . 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Total 3223 | 74 182 254 592 411 503 6 240 282 679 Wait 30 | . . . 5 . . . 12 13 . Move 2826 | 64 168 224 546 342 449 4 171 238 620 Hop . | . . . . . . . . . . Pick Up 39 | 4 6 . 3 7 6 . 8 . 5 Fast Attach 58 | 6 2 4 3 8 2 . 18 2 13 Attach 31 | . . 3 3 4 6 2 2 5 6 Detach 8 | . . 2 2 . . . 2 1 1 Swap 11 | . 1 . 4 4 . . 2 . . Drop 44 | . 5 2 4 11 3 . 15 . 4 Fire 57 | . . 19 17 16 . . . . 5 Melee 98 | . . . 5 18 37 . 2 21 15 Ram . | . . . . . . . . . . Kick 11 | . . . . 1 . . . . 10 Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . 8 2 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF -6/Garrison -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 7) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -9/Materials | Discovered new exit (range 15) 763 | -9/Materials | Entered Mines 770 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 785 | -9/Mines | Met a Derelict bent on vengeance 953 | -9/Mines | Discovered new exit (range 10) 1066 | -9/Mines | Discovered new exit (range 7) 1127 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1152 | -9/Mines | Excavation squad dispatched 1152 | -9/Mines | A large section of the Mines collapsed 1503 | -9/Mines | Entered Materials 1503 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1504 | -8/Materials | Identified exit to Storage 2020 | -8/Materials | Discovered new exit (range 16) 2060 | -8/Materials | Entered Factory 2060 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2588 | -7/Factory | Garrison activated, responded to threat 2893 | -7/Factory | Lost 4 parts (1p2n1u) 2896 | -7/Factory | Discovered new exit (range 11) 2896 | -7/Factory | Discovered new exit (range 12) 2931 | -7/Factory | Entered another Factory area 2931 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2935 | -6/Factory | Identified exit to DSF 2937 | -6/Factory | Entered DSF 2959 | -6/DSF | Additional patrols routed to DSF 2984 | -6/DSF | Lost 4 parts (1n3u) 3174 | -6/DSF | Discovered new exit (range 15) 3202 | -6/DSF | Entered Garrison 3314 | -6/Garrison | Lost 3 parts (1p1u1w) 3400 | -6/Garrison | Spotted B-75 Beast 3401 | -6/Garrison | Triggered checkpoint 3448 | -6/Garrison | Triggered checkpoint 3476 | -6/Garrison | Garrison Relay disabled 3504 | -6/Garrison | Lost 4 parts (1p2n1w) 3522 | -6/Garrison | Triggered checkpoint 3523 | -6/Garrison | Triggered checkpoint 3525 | -6/Garrison | Released all parts (8) 3526 | -6/Garrison | Core integrity fell below 50% 3542 | -6/Garrison | Discovered new exit (range 12) 3547 | -6/Garrison | Core integrity fell below 20% 3548 | -6/Garrison | Entered Factory 3548 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3794 | -5/Factory | Spotted B-75 Beast 3859 | -5/Factory | Destroyed B-75 Beast 4114 | -5/Factory | Build established: Gladiator 4265 | -5/Factory | System corruption reached 10% 4286 | -5/Factory | Released all parts (7) 4299 | -5/Factory | Core integrity fell below 50% 4325 | -5/Factory | Core integrity fell below 20% 4342 | -5/Factory | Lost 4 parts (1p2n1u) 4414 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04330_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04336_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 04343_ System corrupted: Matter fused (-5). 04354_ Antigrav System destroyed. 04365_ System corrupted: Matter fused (-5). 04393_ B-60 Warrior suffers critical hit (Smash). 04393_ Destroyed Hvy. Mace. 04393_ B-60 Warrior system corrupted by crushing effect. 04394_ B-60 Warrior system terminally corrupted. 04395_ System corrupted: Component data lost. 04401_ Acquired Corrupted Rnf. Fission Core. 04401_ Integrated Corrupted Rnf. Fission Core (+10). 04403_ Acquired 76 matter. 04406_ Imp. Heavy Armor Plating destroyed. 04411_ System corrupted: Heat flow error (+288). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????? #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????+ #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ????????????????############### #??????????? | | ????????????????# ## #??????????? | | ????????????????# =@ ## #??????????? | | ????????????????# ## ##???????### | | ????????????????# # #???????# | | ????????????????# gggg# #######?# | | ????????????????# g g #?# | | ????????????????# g # #?# | | ????????????????# # """" #?# | | ????????????????# #"" """" #?# | | ????????????????# #"" """" ### | | ????????????????# #"T """" | | ????????????????# #"" """" | | ????????????????##############"" """" | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????####+### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ??????###########???????????????????# | | ??????# #???????????????????# #### | | ??????# #???????????????????# #?# | | ??????# #???????????????????# T?# | | ??????# #???????????????????# ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 160 Additional Mass Support 9 EM Shielding 4 Armor Coverage 1280 Resistance: EM 15 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Hammer | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Challenges ------------ None Game ------ Seed SkeletonExpertKit Manual? 0 Play Time 00:49:23 Cumulative 15.4 hours Start 2026.04.12 @ 01:41:47 End 2026.04.12 @ 02:29:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8a41bcf-a7ad-43a1-bb26-1e59e1fb6e61