Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 23:03:30 Player: Lord Draconis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (138) 690 Value Destroyed (2848) 2848 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3502) 3502 TOTAL SCORE: 15340 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 180 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 250/300 Energy 236/240 System Corruption 0% Temperature Cool (6) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION (5) --- Biomechanical Wings Impulse Thruster Field Propulsion Array Improved Diametric Drive > --- UTILITY (16) ----- Small Storage Unit Machine Analyzer Triangulator Enhanced Optical Array Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Guard > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (8) ---- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Advanced Transmission Jammer Heavy Phase Cannon Enhanced Nova Cannon Heavy Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Impulse Thruster Field Propulsion Array Improved Diametric Drive > --- UTILITY ---------- Small Storage Unit Machine Analyzer Triangulator Enhanced Optical Array Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Guard > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Advanced Transmission Jammer Heavy Phase Cannon Heavy Missile Launcher Powered Hammer Longsword +1 [Rating: 130] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Biomechanical Wings Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Longsword +1 Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . . . . . 1 1 . . Utility 14 | . . . 1 . . . 2 2 2 . . 2 . 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 220 | 7 17 2 29 6 . 11 34 22 15 . 12 16 12 17 7 13 Power 24 | 1 3 1 2 1 . 2 2 . 1 . 2 . 2 1 1 5 Engine 18 | 1 3 1 2 . . 2 2 . 1 . 2 . 1 . . 3 Core 1 | . . . . 1 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 1 1 1 2 Propulsion 47 | 2 3 1 9 . . 4 9 3 5 . . 4 1 4 2 . Treads 16 | 1 2 . 5 . . 1 5 2 . . . . . . . . Leg 2 | . . . . . . 1 1 . . . . . . . . . Wheel 13 | 1 1 1 4 . . 2 3 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . . 5 . . 4 1 4 2 . Utility 44 | 2 1 . 6 1 . 2 6 5 6 . 1 1 1 7 2 3 Device 15 | 1 . . 2 1 . 1 4 . . . . 1 . 5 . . Storage 4 | 1 1 . 1 . . . . . 1 . . . . . . . Processor 14 | . . . . . . . 2 2 2 . 1 . 1 1 2 3 Hackware 7 | . . . . . . . . 3 3 . . . . 1 . . Protection 4 | . . . 3 . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 105 | 2 10 . 12 4 . 3 17 14 3 . 9 11 8 5 2 5 Energy Gun 16 | 1 2 . 4 . . . 5 3 1 . . . . . . . Energy Cannon 27 | . 1 . . . . . 6 . . . 4 6 3 3 1 3 Ballistic Gun 13 | 1 3 . 4 2 . . 1 2 . . . . . . . . Ballistic Cannon 7 | . . . 1 . . 1 1 3 . . 1 . . . . . Launcher 11 | . 3 . 2 2 . . . 3 . . . . 1 . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . 1 1 1 . . . . . . . Slashing Weapon 26 | . . . . . . 2 3 2 1 . 4 5 4 2 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 1 . 2 . . . . . 1 . Parts Lost 39 | . . . 5 . . 8 6 11 1 . . . . 6 2 . Power 3 | . . . . . . 2 1 . . . . . . . . . Propulsion 18 | . . . 2 . . 4 3 5 . . . . . 2 2 . Utility 11 | . . . 2 . . 2 2 1 . . . . . 4 . . Weapon 7 | . . . 1 . . . . 5 1 . . . . . . . Highest Loss Streak 8 | . . . 1 . . 8 2 5 1 . . . . 3 2 . To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 93 100 100 77 94 91 97 100 93 87 79 83 82 88 Engine 6 | . 14 14 11 . . 8 8 5 5 6 6 5 3 . . 3 Core 1 | . . . . 10 11 . . . . . . . . . . . Treads 9 | . 14 14 21 22 22 . 11 11 . . . . . . . . Wheel 6 | . 14 14 8 11 11 7 9 5 . . . . . . . . Flight 5 | . . . . . . . . . 19 20 20 16 15 20 17 16 Device 9 | . 14 14 4 11 11 9 16 6 . . . 5 5 16 17 12 Storage 8 | . 14 14 11 11 11 11 9 7 6 6 6 5 5 4 4 4 Processor 8 | . . . . . . . 9 14 20 20 20 17 16 9 13 24 Hackware 11 | . . . . . . . . 22 32 33 33 29 26 21 21 20 Protection 5 | . . . 14 11 11 10 9 . . . . . . . . . Energy Gun 3 | . 3 . 7 . . . 5 4 5 6 . . . . . . Energy Cannon 2 | . 10 14 . . . . 6 2 . . . . 1 . . . Ballistic Gun 5 | . 13 14 11 17 22 11 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . 7 2 4 3 6 5 4 3 3 3 3 Peak Build Rating 130 | 7 8 8 16 18 19 24 34 46 64 64 65 72 80 98 115 130 Average Rating 39 | 4 7 8 14 17 18 18 27 39 56 63 61 67 74 89 107 124 On Entrance 41 | . 7 8 8 15 18 19 23 34 26 64 64 64 68 80 98 114 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 64 | 13 22 19 58 56 53 54 64 63 17 17 17 18 28 30 27 35 Greatest Support 40 | 16 20 10 40 16 16 20 40 28 18 18 18 19 25 33 35 35 Greatest Overweight (x) 19 | . 2 1 5 3 3 16 5 19 . . . . 1 . . . Average Overweight (x) 1 | . . 1 2 3 3 3 4 4 . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 8 8 8 8 8 8 8 Average Capacity 14 | 7 8 10 18 20 20 20 20 20 8 8 8 8 8 8 8 8 Most Carried 20 | 5 10 10 20 20 20 20 20 20 15 8 8 8 7 8 8 8 Average Carried 14 | 2 7 10 17 20 20 18 19 18 8 7 7 7 6 6 7 7 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 8 8 8 8 8 8 8 8 Final Carried 20 | 5 10 10 20 20 20 20 20 16 8 8 8 8 7 7 7 8 Class Distribution -------------------- 29% | Scavenger-Mutant 28% | Mutant 21% | Hacker-Scout 10% | Hacker-Ninja 6% | Hacker-Assassin 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Assassin | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 3167 | 279 264 45 651 64 22 190 396 354 175 . 120 44 190 51 222 100 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4978 | 98 462 45 911 68 . 163 1032 413 346 . 445 44 574 51 281 45 Parts 267 | 5 36 2 56 10 . 9 55 26 10 . 21 2 24 1 9 1 Haulers Intercepted 10 | . 1 . 1 . . . 3 2 . . 2 . 1 . . . Recyclers Shooed 10 | 1 2 . 2 . . . 1 . . . 2 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 74 | . 12 . 23 6 . 3 14 12 . . . . 4 . . . Melee 5 | . . . . . . 1 . 3 . . . . 1 . . . Guns 33 | . 1 . 19 2 . 2 7 2 . . . . . . . . Cannons 13 | . 5 . . . . . 5 3 . . . . . . . . AOE 21 | . 6 . 3 4 . . 1 4 . . . . 3 . . . Classes Destroyed 16 | 2 5 . 4 . . 1 1 3 . . . . . . . . Worker 26 | . 1 2 1 . . 2 3 1 2 . 2 2 7 2 1 . Builder 5 | . . . . . . 1 . 2 . . 1 . 1 . . . Tunneler 2 | 1 . . . . . . . . 1 . . . . . . . Hauler 10 | . 1 . 1 . . . 3 2 . . 2 . 1 . . . Recycler 14 | 1 1 . 2 . . . 3 1 2 . 1 . 1 . 2 . Mechanic 2 | . . . 1 . . . . . . . 1 . . . . . Operator 3 | . 1 . . . . . 2 . . . . . . . . . Watcher 8 | . . . 3 . . . 1 . . . 1 . 2 . . 1 Swarmer 25 | . 6 . 7 4 . . 3 2 . . . . 3 . . . Grunt 29 | . 6 . 10 2 . 2 9 . . . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . . Sentry 7 | . . . 5 . . . 1 1 . . . . . . . . Demolisher 2 | . . . . . . . . 2 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . Programmer 2 | . . . . . . . . 1 . . . . 1 . . . Assembled 6 | . . . . . . . . 6 . . . . . . . . Best Kill Streak 11 | 2 4 2 4 4 . 3 5 6 2 . 2 1 11 1 1 1 Combat Bots Only 6 | . 3 . 4 4 . 2 3 6 . . . . 4 . . . Max Kills in Single Turn 4 | 1 3 1 2 2 . 1 3 3 1 . 1 1 4 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 3 | . 3 . 1 2 . . 1 2 . . . . 3 . . . Melee 1 | . . . . . . 1 . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 652 | . 58 . 124 25 . 52 118 159 11 . 7 . 17 65 16 . Missed 194 | . 9 . 30 4 . 12 39 39 4 . 5 . 8 34 10 . Damage Taken 6496 | . 560 . 1060 212 . 660 1064 1712 134 . 29 . 184 740 141 . Core 1520 | . 144 . 199 8 . 156 116 491 20 . 29 . 15 271 71 . Absorbed by Shields 236 | . . . . . . . 64 172 . . . . . . . . Redirected to Shielding 86 | . . . 39 1 . 22 24 . . . . . . . . . Regen/Repaired (Parts) 69 | . . . . . . . 49 . . . 20 . . . . . Core Remaining (%) 74 | 100 . 42 . . . 9 78 29 . . 94 100 98 79 95 100 Volleys Fired 350 | 3 51 3 76 6 . 11 113 31 2 . 10 9 21 8 3 3 Largest 2 | 2 2 2 2 2 . 2 2 2 1 . 1 1 1 1 1 1 Hottest 135 | 70 110 80 104 69 . 62 135 123 69 . 90 98 90 90 120 120 Shots Fired 576 | 6 101 6 141 9 . 22 186 49 2 . 10 9 21 8 3 3 Gun 322 | 6 53 3 130 3 . 11 93 21 2 . . . . . . . Cannon 238 | . 44 3 8 1 . 11 93 25 . . 10 9 20 8 3 3 Launcher 15 | . 3 . 3 5 . . . 3 . . . . 1 . . . Special 1 | . 1 . . . . . . . . . . . . . . . Kinetic 226 | 3 45 3 88 4 . 22 37 24 . . . . . . . . Thermal 335 | 3 53 3 50 . . . 149 22 2 . 10 9 20 8 3 3 Explosive 15 | . 3 . 3 5 . . . 3 . . . . 1 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 5 8 1 13 2 . 6 11 14 . . . . 1 . . . Robot Miss Streak 5 | . 4 2 5 2 . 3 4 3 . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 386 | 5 58 2 98 3 . 24 105 38 5 . 15 3 16 7 3 4 Core Hits 204 | 3 27 2 69 6 . 7 35 27 4 . 7 1 12 . 2 2 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . Critical Strikes 10 | 1 . . 2 . . . . 4 . . 1 . . 1 . 1 Burn 3 | 1 . . 1 . . . . 1 . . . . . . . . Blast 3 | . . . . . . . . 3 . . . . . . . . Smash 1 | . . . 1 . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . 1 . . 1 . 1 Melee Attacks 302 | . . . 1 . . 10 19 24 32 . 60 46 31 47 21 11 Impact 20 | . . . 1 . . . 5 3 11 . . . . . . . Slashing 282 | . . . . . . 10 14 21 21 . 60 46 31 47 21 11 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 46 | . . . . . . 3 4 3 5 . 11 3 10 4 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13266 | 67 1198 31 1883 368 . 751 2682 1709 477 . 1287 309 1452 572 313 167 Guns 3337 | 67 402 13 1441 21 . 121 969 303 . . . . . . . . Cannons 2050 | . 486 18 102 . . 158 949 337 . . . . . . . . Explosions 2118 | . 310 . 308 347 . . 333 558 . . . . 262 . . . Melee 5761 | . . . 32 . . 472 431 511 477 . 1287 309 1190 572 313 167 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2370 | 42 364 13 829 21 . 279 399 423 . . . . . . . . Thermal 3017 | 25 524 18 714 . . . 1519 217 . . . . . . . . Explosive 2109 | . 310 . 308 347 . . 333 549 . . . . 262 . . . Electromagnetic 9 | . . . . . . . . 9 . . . . . . . . Impact 172 | . . . 32 . . . . 140 . . . . . . . . Slashing 5589 | . . . . . . 472 431 371 477 . 1287 309 1190 572 313 167 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 1 . . . . 1 9 1 . Average Corruption 2 | . . . . . . . . 1 . . . . 1 8 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . 8 . . . . 2 16 2 . Message Errors 6 | . . . . . . . . 1 . . . . 1 4 . . Matter Fused 8 | . . . . . . . . 3 . . . . . 5 . . Heat Flow Errors 9 | . . . . . . . . 1 . . . . . 6 2 . Parts Rejected 2 | . . . . . . . . 1 . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . 1 . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1431 | . 15 . 53 1 . 58 177 180 39 . 284 43 302 195 50 34 Projectiles 63 | . 15 . . . . . 41 7 . . . . . . . . Explosions 73 | . . . 21 1 . . . 43 . . . . 8 . . . Melee 1295 | . . . 32 . . 58 136 130 39 . 284 43 294 195 50 34 Knockbacks 6 | . . . 3 . . 2 . 1 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . Kinetic 5 | . . . 2 . . 2 . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 149 | . 26 . 4 24 . . 37 48 . . . . 10 . . . Shots 7 | . 2 . 1 1 . . 1 1 . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 408 | 9 204 36 408 . . 19 126 191 21 . 170 56 132 253 261 128 Average Temperature 58 | 6 60 17 77 . . 6 41 27 9 . 59 27 43 80 106 56 Received Heat Transfer 1550 | . 207 . 321 30 . 378 378 113 63 . . . . 60 . . Effects 3 | . . . 2 . . . . . . . . . . 1 . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . Interference 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . Impact Corruptions 4 | . . . 2 . . . . 2 . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Melted 7 | 1 . . . . . . 4 2 . . . . . . . . Heat Transferred 5798 | 148 1147 37 1210 . . . 2738 518 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 453 | 10 269 119 453 341 . 31 188 123 104 55 198 91 343 387 452 219 Initial 217 | . 6 104 46 148 . . 5 54 14 36 20 35 4 84 217 152 Average 120 | 5 74 112 271 304 . 19 94 69 67 37 68 40 126 197 294 176 Maximum Alert Level 2 | . 1 . 2 1 . . . . . . . . 1 1 2 1 Low Security (%) 81 | 100 96 100 28 1 . 100 100 100 100 100 100 100 89 55 . 88 Level 1 17 | . 3 . 69 98 . . . . . . . . 10 44 89 11 Level 2 . | . . . 1 . . . . . . . . . . . 10 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . 3 . . . 3 2 . . 2 . 2 4 2 1 Investigation 2 | . . . 1 . . . . . . . . . . . 1 . Extermination 5 | . . . . . . . . 1 . . . . 1 1 1 1 Reinforcement 13 | . 2 . 2 . . . 2 1 . . 2 . 1 3 . . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 13 | . 2 . 4 . . . 4 . . . . . . 2 1 . Communications Jammed 2 | . . . . . . . . . . . . . . . 2 . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 180 | . 26 . 34 5 . 3 32 15 3 3 6 1 10 31 9 2 Peak Tracking Total 12 | . 5 . 5 4 . 3 4 4 3 3 5 1 6 12 4 5 Tactical Retreats 29 | . 2 . 5 . . . 5 2 1 . 2 . 1 8 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 6 | . 2 . . . . . . 1 2 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 12 | . 3 . . 1 . . 2 4 . . 1 1 . . . . Max in Single Turn 2 | . 2 . . 1 . . 1 2 . . 1 1 . . . . Garrison Access 3 | . . . . . . . . 1 . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 58 | . 4 2 3 . 5 . 9 6 1 . 6 7 3 6 3 3 Terminals 44 | . 4 1 3 . . . 7 5 1 . 4 6 3 5 2 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . 1 1 . 1 . . Total Hacks 184 | . 14 4 7 . 50 . 28 17 2 . 11 19 7 12 9 4 Successful 131 | . 8 2 1 . 50 . 20 11 1 . 10 11 5 6 3 3 Failed 53 | . 6 2 6 . . . 8 6 1 . 1 8 2 6 6 1 Catastrophic 7 | . 1 . 2 . . . 1 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 72 | . 11 1 7 . 1 . 9 12 1 . 5 10 4 2 7 2 Terminals 112 | . 14 3 7 . . . 16 16 2 . 8 18 7 10 7 4 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . 2 . . . 2 . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . 10 . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . 1 1 . 2 . . Terminal Hacks 92 | . 5 1 . . 50 . 5 5 . . 5 9 4 4 1 3 Record 50 | . . . . . 49 . . . . . 1 . . . . . Part Schematic 4 | . 1 . . . . . . . . . 1 2 . . . . Robot Analysis 3 | . 2 . . . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . 1 . 1 . 1 Level Access Points 6 | . . . . . . . . . . . 1 1 1 1 1 1 Machine Index 1 | . . . . . . . . . . . . . . . . 1 Terminal Index 5 | . . . . . . . . 2 . . 1 1 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . Extermination Status 1 | . . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . 1 . . . . . 1 . . . . 1 . . . . Registered Components 4 | . 1 . . . . . 1 1 . . . . . 1 . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 3 | . . . . . . . 1 . . . . 1 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 2 . . . 2 . . . 1 . Scan Component 3 | . . . . . . . 1 . . . 1 . . . 1 . Repair 2 | . . . . . . . 1 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 10 . . . . . . . . . Insert Component 5 | . . . . . . . 5 . . . . . . . . . Analyze 5 | . . . . . . . 5 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . 1 1 . . . . Seal Access 3 | . . . . . . . . 1 . . 1 1 . . . . Unauthorized Hacks 20 | . 3 1 1 . . . 3 4 1 . 2 1 1 2 1 . Terminals 20 | . 3 1 1 . . . 3 4 1 . 2 1 1 2 1 . Botnet 20 | . 3 1 1 . . . 3 4 1 . 2 1 1 2 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 1 3 . . . 8 5 1 . 5 5 3 5 3 3 Full Trace Events 3 | . . 1 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . 5 . . . 1 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . 1 . . . . . Time 51 | . . . . . . . 32 . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 5 . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 20 | . . . . . . . . . . 20 . . . . . . Largest Group 20 | . . . . . . . . . . 20 . . . . . . Highest-Rated Group 733 | . . . . . . . . . . 733 . . . . . . Highest-Rated Ally 50 | . . . . . . . . . . 50 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . . . . . . . 55 . . . . . . Total Damage 4011 | . . . . . . . . . . 4011 . . . . . . Kills 13 | . . . . . . . . . . 13 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . 2 . . . . . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 13216 | 72 1133 225 1597 230 1037 740 2544 1448 364 111 757 929 680 684 406 259 Spaces Moved 11208 | 48 410 211 659 138 715 283 1053 613 791 132 1350 1337 643 1286 951 588 Core 27 | 2 . . . . . 17 . 8 . . . . . . . . Treads 622 | . 299 . 281 . . . 4 38 . . . . . . . . Legs 55 | . . . . . . 55 . . . . . . . . . . Wheels 3426 | 46 111 211 378 138 715 211 1049 567 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7078 | . . . . . . . . . 791 132 1350 1337 643 1286 951 588 Fastest Speed 27 | 50 95 95 80 145 145 110 110 150 30 32 32 32 32 27 28 28 Average Speed 78 | 97 145 95 180 145 145 222 156 176 31 32 32 32 32 28 30 28 Slowest Speed 1000 | 100 240 95 240 145 145 850 240 1000 32 32 32 37 102 31 34 28 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 2 5 1 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 37 | 4 76 33 33 20 89 61 66 16 18 87 26 27 17 31 21 14 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . . Spaces Dug 288 | . 1 . . 8 . . 28 16 26 . 54 50 32 42 21 10 Terrain Destroyed 459 | . 15 . 18 58 . 1 75 31 26 . 54 50 58 42 21 10 Melee 218 | . . . . . . . 13 16 26 . 44 42 15 37 18 7 Projectile 81 | . 1 . . . . 1 26 4 . . 10 8 20 5 3 3 AOE 160 | . 14 . 18 58 . . 36 11 . . . . 23 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 14698 | 64 841 230 929 161 716 358 1753 900 863 200 1603 1774 1054 1546 1042 664 Wait 2458 | . 352 13 135 6 . 37 488 198 14 67 161 361 347 179 56 44 Move 11177 | 47 409 210 658 137 714 282 1052 612 791 131 1345 1327 640 1285 950 587 Hop 7 | . . . . . . . . . . . 2 4 1 . . . Pick Up 95 | 7 6 . 18 2 1 6 21 8 5 1 5 4 . 6 3 2 Fast Attach 43 | 5 2 . 2 . . 3 9 3 . . 1 1 2 8 3 4 Attach 43 | 2 . . 5 . . 5 2 7 7 . 1 2 2 5 2 3 Detach 6 | . . . . . . . . . . . 1 1 1 1 . 2 Swap 134 | . 15 2 22 6 . 3 23 12 8 . 10 13 8 4 2 6 Drop 83 | . 6 2 12 4 1 1 26 5 4 1 7 6 1 3 2 2 Fire 350 | 3 51 3 76 6 . 11 113 31 2 . 10 9 21 8 3 3 Melee 302 | . . . 1 . . 10 19 24 32 . 60 46 31 47 21 11 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 7 exits: *Fac x4 / *Upp / *Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 13) 73 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 11) 1151 | -10/Materials | Core integrity fell below 50% 1179 | -10/Materials | Discovered new exit (range 14) 1206 | -10/Materials | Entered Mines 1393 | -10/Mines | Found the Drone Emporium 1420 | -10/Mines | Discovered new exit (range 13) 1431 | -10/Mines | Entered Materials 1431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -9/Materials | Identified exit to Mines 1725 | -9/Materials | Build established: Scavenger-Mutant 2350 | -9/Materials | Build established: Mutant 2542 | -9/Materials | Discovered new exit (range 14) 3028 | -9/Materials | Entered Mines 3065 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3092 | -9/Mines | Core integrity fell below 50% 3133 | -9/Mines | Discovered new exit (range 8) 3252 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3252 | -9/Mines | Discovered new exit (range 5) 3258 | -9/Mines | Build established: Scavenger-Mutant 3258 | -9/Mines | Entered Exiles 3296 | -9/Exiles | Met 8R-AWN 3319 | -9/Exiles | Met EX-HEX 3360 | -9/Exiles | Met EX-BIN 3399 | -9/Exiles | Met EX-DEC 3412 | -9/Exiles | Learned location of Zion (-6) 3470 | -9/Exiles | Visited The Gauntlet 3695 | -9/Exiles | Aligned with FarCom system 3696 | -9/Exiles | Given EX-Vault access code 3759 | -9/Exiles | Opened EX-Vault 3769 | -9/Exiles | Found Longsword +1 3801 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3891 | -9/Exiles | Discovered new exit (range 14) 4295 | -9/Exiles | Left Exiles lab with Longsword +1 4295 | -9/Exiles | Entered Mines 4328 | -8/Mines | Core integrity fell below 20% 4374 | -8/Mines | Lost 8 parts (2p4n2u) 5021 | -8/Mines | Discovered new exit (range 15) 5035 | -8/Mines | Entered Materials 5035 | -8/Materials | Evolved 2 slots: Utility x2 5880 | -8/Materials | Garrison activated, responded to threat 6522 | -8/Materials | Repaired Arm. Wheel 6699 | -8/Materials | Build established: Mutant 7565 | -8/Materials | Discovered new exit (range 7) 7579 | -8/Materials | Entered Factory 7579 | -7/Factory | Evolved 2 slots: Utility x2 7877 | -7/Factory | Build established: Hacker-Assassin 8691 | -7/Factory | Assembled infested ambush trap array 8770 | -7/Factory | Lost 5 parts (3n2w) 8856 | -7/Factory | Discovered new exit (range 15) 8883 | -7/Factory | Core integrity fell below 50% 8929 | -7/Factory | Lost 5 parts (1n1u3w) 9024 | -7/Factory | Identified exit to Factory 9027 | -7/Factory | Entered another Factory area 9027 | -6/Factory | Evolved 2 slots: Utility x2 9204 | -6/Factory | Discovered new exit (range 7) 9206 | -6/Factory | Identified exit to Lower Caves 9308 | -6/Factory | Build established: Hacker-Scout 9391 | -6/Factory | Sucked down chute 9391 | -6/Factory | Entered Waste 9392 | -6/Waste | Met a frightened Derelict 9400 | -6/Waste | Warlord forces began an assault 9442 | -6/Waste | Spotted C-40 Crusher 9442 | -6/Waste | Spotted C-40 Crusher 9455 | -6/Waste | Spotted C-40 Crusher 9456 | -6/Waste | Allies destroyed C-40 Crusher 9462 | -6/Waste | Spotted C-40 Crusher 9462 | -6/Waste | Spotted C-40 Crusher 9463 | -6/Waste | Allies destroyed C-40 Crusher 9464 | -6/Waste | Spotted C-40 Crusher 9471 | -6/Waste | Allies destroyed C-40 Crusher 9475 | -6/Waste | Allies destroyed C-40 Crusher 9490 | -6/Waste | Allies destroyed C-40 Crusher 9495 | -6/Waste | Discovered new exit (range 22) 9502 | -6/Waste | Identified exit to Factory 9502 | -6/Waste | Entered Factory 9521 | -6/Factory | Lost 9 allies 9742 | -6/Factory | Spotted B-75 Beast 9784 | -6/Factory | Repaired Lgt. Deuterium Engine 9923 | -6/Factory | Identified exit to Factory 10259 | -6/Factory | Entered another Factory area 10259 | -5/Factory | Evolved 2 slots: Utility x2 10866 | -5/Factory | Discovered new exit (range 9) 10870 | -5/Factory | Identified exit to Upper Caves 10889 | -5/Factory | Discovered new exit (range 13) 10893 | -5/Factory | Identified exit to Extension 11079 | -5/Factory | Discovered exit to Extension (range 6) 11174 | -5/Factory | Identified exit to Factory 11188 | -5/Factory | Entered another Factory area 11188 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11298 | -4/Factory | Discovered new exit (range 9) 11565 | -4/Factory | Identified exit to Research 11868 | -4/Factory | Entered Research 11868 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11876 | -3/Research | Identified exit to Research 12161 | -3/Research | Crushed by falling debris 12184 | -3/Research | Build established: Hacker-Ninja 12192 | -3/Research | Lost 3 parts (1n2u) 12464 | -3/Research | Discovered new exit (range 9) 12552 | -3/Research | Entered another Research area 12552 | -2/Research | Evolved 2 slots: Utility x2 12737 | -2/Research | Spotted B-90 Cyclops 12835 | -2/Research | Identified exit to Access 12909 | -2/Research | Spotted B-90 Cyclops 12958 | -2/Research | Entered Access 12958 | -1/Access | Evolved 2 slots: Utility x2 13000 | -1/Access | Identified exit to Surface 13158 | -1/Access | Spotted B-99 Colossus 13217 | *** | Escaped! Last Messages --------------- Acquired Imp. System Guard. Acquired Adv. Terrain Scan Processor. U-05 Engineer builds a Wall. Destroyed Antigrav System. Destroyed Adv. Sensor Array. W-44 Eye Antigrav System severed. W-44 Eye destroyed. Acquired 20 matter. Acquired Adv. Signal Interpreter. R-10 Processor collects Antigrav System. >> Machine Analyzer network decryption results: Terminal x2 Connecting with Terminal... >> Machine Analyzer network decryption results: Terminal x1 ALERT: Rogue bot located, Programmers report to Access Zone 8A. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. 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BB ? ??#+##### | | ?##?#??#### A "??? BB? ??? ? ? | | ?#??#####?# "??"? ? ?#?? ? ? | | ???###?#### ####### ###########????????#? ?" ? | | #????###### ####?####?###????????????#??# ??""?? | | ?????#?#### #?#?##?#####????#??#???????#???? ""? | | ?????##??## ?#??? ? ????? ?? ???????? ????"? | | ??#???????# ## ?????? ????? ????? ????????? ?? | | ??????????# ??? ? ??? ???? ???????? ????#? ?? ? | | ???????? ?# #?????????????????????????????????#?# | | ??????????# #? ???? ?? ????????? ???? ???????##?? | | ??????? ?# ????? ???? ?? ?????????? ????????"#?? | | ????? ???? ?#????#???#?#?#??#?????????????????## | | ?????????? ??? ????????p? ?????????????????? ? # | | ?????????? ? ???????????? ?p??????????????? ? | | ?????????? ??#??????????????????????????????? ?? | | ??????????? ???????? ????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????????????????????????? # | | ??????????????????????? ??????????????????????? ?# | | ??????????????????????????????????????????????? ?# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 410 Jamming Range 16 Cloak Strength 2 Corruption Containment 12 Armor Coverage 150 Core Shielding 20 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 54 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Hvy. Hammer | -8/Materials | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Mic. Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker We Are Legion Challenges ------------ None Game ------ Seed MicrowarpSpreadDoomcannon Manual? 0 Play Time 02:57:39 Cumulative 35.9 hours Start 2024.08.10 @ 14:48:36 End 2024.08.12 @ 23:03:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: daaebe80-5d10-4f4b-bf30-8fdc66faed57