Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.24 @ 17:04:35 // Winter2019/RPGLIKE

Player: badjay

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (1156)    5780
Value Destroyed (57622)    57622
Prototype IDs (140)        2800
Alien Tech Used (11)       2200
Bonus (48705)              48705
              TOTAL SCORE: 129007

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    25174
Follower Combat Kills      630
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Hacked Protovariant        500
Met Warlord at Research    2000
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Friendly Fire              -699

 Cogmind 
---------
Core Integrity             0/600
Matter                     192/300
Energy                     101/600
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (29)
Location                   -1/Command

 Parts 
-------
>               --- POWER (2) --------
         Cooled Fission Core
       Improved Quantum Reactor
>               --- PROPULSION (2) ---
       Improved Q-thruster
         Cooled Q-thruster
>               --- UTILITY (13) -----
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
                Recoil Nullifier
      Precision Matter Filter
       Advanced Kinecellerator
   Experimental Weapon Cycler
       Advanced Reaction Control System
       Advanced Phase Shifter
       Advanced Force Field
                System Mapper
   Experimental System Shield
>               --- WEAPON (6) -------
  Hypervelocity Railgun
  Hypervelocity Railgun
                Tri-rail Accelerator
                Micro-nuke Launcher
                Micro-nuke Launcher
>               --- INVENTORY (4) ----
                Protomatter-97
                Protomatter-96
                Protomatter-93
   Experimental Matter Compressor (272)

 Peak State 
------------
>               --- POWER ------------
         Cooled Fission Core
       Improved Quantum Reactor
>               --- PROPULSION -------
       Improved Q-thruster
         Cooled Q-thruster
>               --- UTILITY ----------
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
                Recoil Nullifier
      Precision Matter Filter
       Advanced Kinecellerator
   Experimental Weapon Cycler
       Advanced Reaction Control System
       Advanced Phase Shifter
       Advanced Force Field
                System Mapper
   Experimental System Shield
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
                Multirail
                Multirail
                Tri-rail Accelerator
>               --- INVENTORY --------
                Protomatter
                Protomatter
                Protomatter
   Experimental Matter Compressor
[Rating: 204]

 Favorites 
-----------
Power                      Cooled Fission Core
  Engine                   Cooled Deuterium Engine
  Power Core               Cooled Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Diametric Drive
  Flight Unit              Diametric Drive
Utility                    Advanced Targeting Computer
  Device                   Improved Kinecellerator
  Storage                  Large Matter Pod
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
  Protection               Core Shielding
  Artifact                 Matter Drive
Weapon                     Precision Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Null Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Micro-nuke Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              19   | .   2   .   5   .   4   .   3   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   3   .   3   .   3   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Parts Attached             339  | .   8   3   13  .   12  8   33  2   7   .   .   7   .   14  5   7   4   .   10  1   33  3   .   14  2   11  7   5   8   .   11  28  19  10  13  7   34  
  Power                    31   | .   1   1   3   .   .   .   3   .   .   .   .   .   .   5   .   .   1   .   .   .   6   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   6   
    Engine                 14   | .   1   1   3   .   .   .   3   .   .   .   .   .   .   3   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   3   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Propulsion               31   | .   3   .   4   .   2   .   6   2   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   3   1   .   .   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 31   | .   3   .   4   .   2   .   6   2   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   3   1   .   .   3   .   .   
  Utility                  171  | .   .   1   3   .   3   .   15  .   3   .   .   7   .   3   2   7   .   .   10  1   22  3   .   5   2   9   4   .   4   .   8   19  15  10  6   6   3   
    Device                 118  | .   .   .   .   .   2   .   6   .   2   .   .   5   .   2   2   5   .   .   4   .   18  2   .   2   2   8   2   .   2   .   7   15  11  8   6   4   3   
    Storage                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              33   | .   .   1   3   .   1   .   7   .   1   .   .   .   .   1   .   .   .   .   5   .   4   .   .   1   .   1   1   .   .   .   1   1   3   .   .   2   .   
    Hackware               6    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   2   .   .   1   .   .   .   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   106  | .   4   1   3   .   7   8   9   .   2   .   .   .   .   4   3   .   3   .   .   .   4   .   .   5   .   2   3   5   1   .   .   8   4   .   4   1   25  
    Energy Gun             27   | .   4   1   3   .   7   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Ballistic Gun          43   | .   .   .   .   .   .   .   4   .   2   .   .   .   .   3   2   .   2   .   .   .   4   .   .   2   .   2   2   3   1   .   .   3   2   .   3   .   8   
    Ballistic Cannon       13   | .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   1   2   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  75   | .   .   .   .   .   2   2   2   1   .   .   .   3   .   4   1   1   .   .   5   .   5   .   .   7   .   1   1   .   4   .   2   12  5   5   7   2   3   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Average Slot Usage (%)     96   | .   57  93  99  100 99  99  98  98  100 100 100 99  100 100 100 100 99  100 100 97  99  100 100 99  99  97  95  96  94  95  94  94  94  94  94  91  91  
  Engine                   5    | .   10  16  16  18  14  13  10  11  11  11  11  11  11  10  10  10  9   10  10  10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  10  10  10  9   9   9   8   9   9   9   9   9   9   8   4   
  Flight                   10   | .   28  33  24  18  14  13  11  9   11  11  11  11  11  10  10  10  10  10  10  10  10  10  10  10  10  9   9   9   9   9   8   9   9   9   8   8   8   
  Device                   24   | .   .   .   .   .   6   13  16  27  27  27  27  24  22  25  26  26  26  26  21  20  21  30  30  29  29  29  28  28  27  28  28  28  32  32  32  29  29  
  Processor                22   | .   .   9   28  36  37  33  31  27  27  27  27  27  27  26  26  26  26  26  26  25  24  20  20  20  20  19  19  23  23  23  23  21  19  19  18  17  17  
  Hackware                 5    | .   .   .   .   .   .   .   4   .   .   .   .   1   5   5   5   5   5   5   9   10  9   5   5   5   5   4   4   4   4   4   4   8   9   9   9   8   8   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   5   5   5   4   4   4   3   4   4   1   .   .   .   .   .   
  Energy Gun               3    | .   17  33  28  27  24  25  14  5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Ballistic Gun            12   | .   .   .   .   .   .   .   6   11  17  22  22  22  22  21  21  21  20  21  21  20  19  20  20  19  20  19  18  12  9   9   9   5   4   9   9   8   10  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   5   4   4   4   8   5   
Naked Turns                84   | .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | .   7   7   25  25  33  36  45  45  45  45  45  45  42  49  49  50  50  50  50  50  60  60  60  60  60  66  67  72  73  73  73  82  84  88  96  105 115 
  Greatest Support         132  | 3   8   8   32  32  37  37  45  45  50  48  48  48  48  51  51  51  51  51  51  51  61  61  61  62  62  67  67  72  73  78  86  86  89  94  132 132 125 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   .   .   .   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   
  Average Capacity         2    | .   .   .   .   .   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   
  Most Carried             4    | .   .   .   .   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   
  Average Carried          2    | .   .   .   .   .   1   1   1   1   1   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   2   2   3   3   2   3   3   3   2   3   
  Final Capacity           4    | .   .   .   .   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   
  Final Carried            4    | .   .   .   .   2   2   2   .   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   

 Class Distribution 
--------------------
 64% | Hacker-Sprinter
 28% | Wizard-Sprinter
  3% | Hacker-Mutant
  3% | Commander-Sprinter

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Mutant | -10/Mines
      Hacker-Mutant | -9/Materials
    Hacker-Sprinter | -9/Mines
    Hacker-Sprinter | -8/Materials
    Hacker-Sprinter | -8/Storage
 Commander-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Waste
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
    Hacker-Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Waste
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Warlord
    Hacker-Sprinter | -4/Proximity Caves
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Zhirov
    Hacker-Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
    Wizard-Sprinter | -3/Testing
    Wizard-Sprinter | -2/Research
    Wizard-Sprinter | -2/Quarantine
    Wizard-Sprinter | -2/Section 7
    Wizard-Sprinter | -1/Access
    Wizard-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           21455 | 200  80   30   130  .    120  104  746  .    594  102  112  138  790  1939 .    520  204  160  .    454  1754 238  360  .    306  1770 302  306  136  426  1110 642  1398 470  2161 1540 2113 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            56556 | .    308  135  988  130  1683 1973 2258 .    962  156  436  168  1016 3368 .    1351 625  780  .    1602 5317 702  1433 .    427  4935 788  485  262  1437 3920 1288 1643 1125 4839 5143 4873 
  Parts                    2740  | .    31   8    63   21   108  61   129  .    83   14   18   24   52   157  .    58   23   34   .    59   273  33   67   .    25   282  40   47   1    47   193  94   53   36   216  207  183  
Haulers Intercepted        44    | .    .    .    3    .    6    1    6    .    1    .    .    .    .    7    .    2    .    .    .    .    6    .    .    .    .    5    .    .    .    .    3    1    .    .    2    1    .    
Recyclers Shooed           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      463   | .    .    .    .    .    .    .    .    .    .    14   6    .    52   .    .    .    23   34   .    76   .    25   70   6    25   .    37   47   1    47   .    .    .    .    .    .    .    
  Prevented                26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    4    12   .    .    2    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  943  | .   14  6   19  5   33  28  47  .   32  8   9   4   26  53  .   23  13  14  .   24  89  12  31  .   9   81  14  21  .   28  61  28  39  18  63  73  18  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     699  | .   14  5   18  4   29  23  42  .   23  8   9   4   26  53  .   23  12  14  .   24  88  12  31  .   9   81  14  10  .   14  19  9   5   7   30  33  6   
  Cannons                  226  | .   .   .   .   .   .   .   2   .   9   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   11  .   14  42  18  34  11  33  40  11  
  AOE                      12   | .   .   .   1   1   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          28   | .   3   1   4   .   5   .   .   .   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   2   2   .   1   .   
  Worker                   37   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   3   .   1   .   .   .   .   6   .   .   .   .   6   .   .   .   .   6   1   .   3   3   3   2   
  Builder                  32   | .   .   1   1   .   2   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   5   4   .   1   4   4   .   
  Tunneler                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Hauler                   44   | .   .   .   3   .   6   1   6   .   1   .   .   .   .   7   .   2   .   .   .   .   6   .   .   .   .   5   .   .   .   .   3   1   .   .   2   1   .   
  Recycler                 14   | .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Operator                 11   | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   2   .   .   1   1   .   
  Drone                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   1   2   
  Watcher                  58   | .   1   .   3   .   3   2   4   .   2   .   .   .   .   5   .   2   .   .   .   .   8   .   .   .   .   8   .   .   .   .   6   2   2   2   4   3   1   
  Swarmer                  181  | .   8   3   3   .   7   1   14  .   9   3   .   .   12  10  .   3   1   .   .   .   19  .   7   .   2   14  2   14  .   1   10  5   15  .   4   14  .   
  Saboteur                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   
  Grunt                    388  | .   6   2   10  3   12  18  21  .   11  4   1   .   9   25  .   14  5   7   .   13  41  5   17  .   3   35  2   4   .   21  24  14  5   8   18  27  3   
  Brawler                  28   | .   .   .   .   .   2   1   1   .   .   .   .   .   1   3   .   .   2   3   .   2   2   .   1   .   .   1   .   .   .   2   1   .   .   1   2   2   1   
  Duelist                  33   | .   .   .   .   .   1   1   2   .   .   .   .   .   .   2   .   1   1   1   .   3   1   1   .   .   .   4   2   .   .   1   4   .   .   .   3   5   .   
  Protector                4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  Sentry                   119  | .   .   .   6   2   8   7   7   .   6   1   1   .   2   7   .   5   2   2   .   2   10  1   3   .   1   9   .   .   .   2   8   2   9   .   8   5   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Hunter                   80   | .   .   .   .   .   2   .   1   .   5   .   .   .   1   4   .   .   1   1   .   2   8   2   2   .   2   5   5   2   .   .   4   2   6   2   5   14  4   
  Programmer               47   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   5   2   1   .   1   13  .   .   .   .   10  2   .   2   5   1   1   
  Q-Series                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   2   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           31   | .   3   3   5   3   8   12  9   .   14  4   6   5   7   8   .   7   7   9   .   7   31  4   9   .   4   21  8   5   .   11  21  7   7   7   9   16  7   
  Combat Bots Only         16   | .   3   2   3   3   7   10  7   .   11  4   6   4   7   7   .   7   7   9   .   7   16  4   9   .   4   13  8   5   .   11  12  5   7   6   9   14  7   
Max Kills in Single Turn   3    | .   1   2   2   2   3   3   3   .   2   3   1   1   2   2   .   2   2   1   .   2   3   1   3   .   1   3   2   1   .   2   3   3   3   2   3   3   2   
  Gunslinging              2    | .   .   1   1   1   2   1   2   .   1   2   .   .   1   1   .   .   1   .   .   1   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  YI-UF0 (-10/Mines)
  Data Miner (-7/Data Miner)
  MAIN.C Shell (-1/Command)

 Combat                           | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Damage Taken               25194  | .     353   411   703   97    827   1077  1188  .     751   132   89    281   1173  1620  .     630   285   193   .     547   2539  335   586   .     157   2362  275   479   .     419   1112  1533  1382  298   1131  939   1290  
  Core                     20100  | .     302   331   584   78    662   884   943   .     608   109   70    231   954   1313  .     504   230   155   .     434   1989  262   461   .     124   1843  216   373   .     314   855   1251  1116  236   882   727   1059  
  Absorbed by Shields      2970   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     161   942   914   953   
  Redirected to Core       17340  | .     141   255   409   62    561   668   811   .     470   79    58    188   804   1093  .     444   196   135   .     413   1869  262   418   .     91    1729  216   360   .     263   817   1020  963   217   818   684   826   
Core Remaining (%)         88     | 100   .     56    .     100   .     67    .     .     .     .     .     .     94    .     .     .     .     .     .     100   .     .     .     .     100   .     .     .     .     100   .     70    .     .     100   .     .     
Volleys Fired              2008   | .     47    20    52    8     59    41    81    .     65    9     14    11    45    135   .     50    20    20    .     43    179   26    45    .     17    179   31    35    6     52    133   80    74    44    158   118   111   
  Largest                  5      | .     2     2     3     3     4     4     4     .     4     4     4     4     4     4     .     4     4     4     .     4     4     4     4     .     4     4     4     4     3     3     3     3     3     3     4     4     5     
  Hottest                  238    | .     80    80    135   135   195   195   195   .     132   112   112   112   112   112   .     112   116   112   .     112   112   112   112   .     112   126   126   130   123   130   130   225   225   133   210   210   238   
Shots Fired                6763   | .     52    40    120   24    185   152   320   .     230   36    56    44    180   540   .     200   76    80    .     172   712   104   180   .     68    714   116   113   14    156   348   189   159   126   448   418   391   
  Gun                      5701   | .     52    40    120   24    185   148   309   .     193   36    56    44    180   540   .     200   72    80    .     172   712   104   180   .     68    714   114   86    12    104   216   109   70    82    292   202   185   
  Cannon                   1022   | .     .     .     .     .     .     4     11    .     37    .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     27    2     52    132   80    85    44    156   216   172   
  Launcher                 34     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    
  Special                  6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     4     .     .     .     .     
  Kinetic                  5912   | .     .     .     .     .     .     4     115   .     230   36    56    44    180   540   .     200   76    80    .     172   712   104   180   .     68    714   114   113   14    156   348   167   140   126   448   418   357   
  Thermal                  114    | .     .     .     .     .     .     .     98    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     15    .     .     .     .     
  Explosive                34     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    
  Electromagnetic          697    | .     52    40    120   24    185   148   107   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     
  Robot Hit Streak         83     | .     14    20    27    28    75    48    39    .     40    19    29    23    39    34    .     37    25    32    .     29    63    45    38    .     22    83    16    19    10    49    29    30    23    21    59    35    61    
  Robot Miss Streak        6      | .     5     2     2     1     1     2     2     .     4     1     2     2     2     2     .     2     1     1     .     1     3     2     2     .     1     3     2     6     1     2     4     2     2     2     3     3     3     
  Penetration Max          4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     1     1     1     1     2     2     2     4     
  Secondary Targets        156    | .     .     1     5     1     8     5     10    .     3     4     .     3     12    15    .     4     5     6     .     6     21    3     9     .     1     32    1     .     .     .     .     .     .     .     1     .     .     
    Max Gunslinging Chain  3      | .     .     1     1     1     2     1     3     .     1     2     .     1     2     2     .     1     2     1     .     1     2     1     2     .     1     2     1     .     .     .     .     .     .     .     1     .     .     
Shots Hit Robots           5157   | .     33    32    94    19    156   110   238   .     165   30    43    37    148   443   .     154   62    70    .     147   524   87    144   .     40    584   80    68    9     100   240   115   121   73    351   281   359   
  Core Hits                3036   | .     19    10    61    11    112   79    129   .     64    16    21    21    56    177   .     71    30    34    .     64    295   36    74    .     25    247   36    36    8     72    194   100   93    67    251   241   286   
  Critical Hits            867    | .     .     .     .     .     1     2     6     .     14    1     3     2     8     31    .     8     2     3     .     14    51    4     16    .     6     63    21    10    3     31    69    20    25    24    142   120   167   
  Critical Kills           266    | .     .     .     .     .     .     2     2     .     5     1     .     1     1     10    .     4     1     1     .     6     17    1     5     .     4     23    6     4     .     9     29    7     8     5     39    42    33    
  Critical Parts Destroyed 466    | .     .     .     .     .     1     .     2     .     6     .     2     .     3     17    .     3     .     2     .     8     28    3     8     .     2     38    15    5     .     19    36    11    14    17    75    66    85    
Melee Attacks              92     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     92    
  Thermal                  23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 69     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Damage Inflicted           147207 | .     467   451   1716  296   3148  2770  5112  .     3394  538   936   812   2833  8678  .     3453  1555  1588  .     3079  11907 1496  3303  .     891   13560 1880  1931  404   5384  12677 4998  6108  3914  9815  8561  19552 
  Guns                     86794  | .     467   341   1485  261   2531  2002  4277  .     2605  538   936   812   2833  8678  .     3453  1237  1588  .     3079  11782 1496  3303  .     891   13366 1880  888   245   2098  4128  1280  764   1515  2653  1678  1704  
  Cannons                  50145  | .     .     .     .     .     .     .     266   .     789   .     .     .     .     .     .     .     318   .     .     .     .     .     .     .     .     .     .     1043  159   3286  8549  3544  5344  2399  7162  6883  10403 
  Explosions               2823   | .     .     110   231   35    617   768   569   .     .     .     .     .     .     .     .     .     .     .     .     .     125   .     .     .     .     194   .     .     .     .     .     174   .     .     .     .     .     
  Melee                    7445   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7445  
  Ramming                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  125495 | .     .     .     .     .     .     .     1354  .     3394  538   936   812   2833  8678  .     3453  1555  1588  .     3079  11782 1496  3303  .     891   13366 1880  1931  404   5384  12677 4606  5158  3914  9815  8561  12107 
  Thermal                  4952   | .     .     110   231   35    617   561   2149  .     .     .     .     .     .     .     .     .     .     .     .     .     125   .     .     .     .     .     .     .     .     .     .     174   950   .     .     .     .     
  Explosive                401    | .     .     .     .     .     .     207   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     194   .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          8914   | .     467   341   1485  261   2531  2002  1609  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     218   .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 7445   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7445  
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         3      | .     .     .     .     .     .     .     .     .     1     1     1     1     1     .     .     .     .     .     .     .     2     1     .     .     .     3     1     .     .     .     1     3     .     .     .     .     .     
  Average Corruption       1      | .     .     .     .     .     .     .     .     .     1     1     1     1     1     .     .     .     .     .     .     .     1     1     .     .     .     1     1     .     .     .     1     2     .     .     .     .     .     
  Corruption Purged        12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     3     1     .     .     .     1     4     .     .     .     .     .     
  Effects                  59     | .     .     .     .     .     .     .     .     .     7     .     1     2     4     .     .     .     .     .     .     .     25    .     .     .     .     9     4     .     .     .     3     4     .     .     .     .     .     
    Message Errors         16     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     4     .     .     .     .     3     2     .     .     .     2     3     .     .     .     .     .     
    Heat Flow Errors       2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Energy Discharges      6      | .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      9      | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Targeting Errors       19     | .     .     .     .     .     .     .     .     .     1     .     1     1     2     .     .     .     .     .     .     .     9     .     .     .     .     3     2     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        7      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1509   | .     .     .     .     .     .     68    8     .     37    .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     32    .     19    .     125   214   14    52    28    23    146   717   
  Projectiles              727    | .     .     .     .     .     .     .     8     .     37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     125   214   14    52    28    23    146   61    
  Explosions               126    | .     .     .     .     .     .     68    .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     32    .     .     .     .     .     .     .     .     .     .     .     
  Melee                    656    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     656   
Knockbacks                 227    | .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     5     54    29    7     12    33    43    35    
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  207    | .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     5     49    28    7     10    33    37    29    
  Secondary                20     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     2     .     6     6     
Self-Inflicted Damage      751    | .     .     .     78    7     242   297   22    .     .     .     .     .     .     .     .     .     .     .     .     .     71    .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     17    
  Shots                    20     | .     .     .     2     1     7     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        439    | .     140   192   350   90    300   439   428   .     224   85    106   317   198   329   .     125   85    61    .     97    162   124   171   .     116   190   245   244   6     45    64    389   295   .     171   129   299   
  Average Temperature      66     | .     42    89    82    44    88    149   97    .     58    40    41    154   78    99    .     40    31    27    .     28    33    49    58    .     39    50    82    89    4     15    21    59    122   .     48    46    64    
  Received Heat Transfer   4109   | .     78    45    264   51    216   369   360   .     150   72    .     36    120   405   .     207   69    84    .     81    420   45    111   .     12    312   9     9     .     96    156   156   .     20    51    73    32    
  Effects                  11     | .     .     .     1     .     .     1     2     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     .     
    Energy Bleed           4      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     
    Interference           6      | .     .     .     .     .     .     .     2     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Matter Decay           1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5      | .     .     1     .     .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          5      | .     .     1     .     .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              47     | .     1     .     6     2     20    5     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Impact Corruptions       2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     
Robots Melted              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             9      | .     .     .     1     .     .     1     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         5951   | .     .     150   350   50    750   550   3351  .     .     .     .     .     .     .     .     .     .     .     .     .     150   .     .     .     .     .     .     .     .     .     .     100   500   .     .     .     .     
Parts Sabotaged            2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      26     | .     .     1     4     1     8     7     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             2850 | .    456  179  620  198  1096 948  1926 719  1599 .    .    .    .    688  300  583  .    .    .    .    2058 .    .    .    .    1358 .    .    .    .    1738 1775 1591 1050 1531 2850 2184 
  Average Influence        887  | .    201  109  265  109  536  686  1102 693  1009 .    .    .    .    427  272  375  .    .    .    .    957  .    .    .    .    638  .    .    .    .    1117 1492 1394 699  796  1842 1908 
Maximum Alert Level        5    | .    2    .    2    .    3    3    5    3    4    .    .    .    .    2    1    2    .    .    .    .    5    .    .    .    .    4    .    .    .    .    5    5    4    3    4    5    5    
  Low Security (%)         17   | 100  51   100  46   100  21   .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    3    .    84   
  Level 1                  12   | .    40   .    25   .    16   4    1    .    .    .    .    .    .    47   100  55   .    .    .    .    9    .    .    .    .    23   .    .    .    .    6    .    .    .    9    .    .    
  Level 2                  22   | .    8    .    27   .    28   51   16   74   28   .    .    .    .    52   .    43   .    .    .    .    37   .    .    .    .    33   .    .    .    .    12   .    .    55   26   .    .    
  Level 3                  16   | .    .    .    .    .    33   44   27   25   27   .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    27   .    .    .    .    17   .    9    44   42   14   .    
  Level 4                  22   | .    .    .    .    .    .    .    52   .    43   .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    11   .    .    .    .    52   66   90   .    18   16   .    
  Level 5                  6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    8    33   .    .    .    43   15   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    2    .    .    .    .    25   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          137  | .    3    .    3    .    4    4    8    .    4    .    .    .    1    10   .    6    .    .    .    1    18   .    1    .    .    12   .    1    .    .    12   13   1    6    10   17   2    
  Investigation            32   | .    2    .    2    .    1    3    1    .    2    .    .    .    1    1    .    4    .    .    .    .    4    .    1    .    .    2    .    1    .    .    3    3    .    .    .    1    .    
  Extermination            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    2    .    1    4    .    .    
  Reinforcement            42   | .    1    .    1    .    2    .    4    .    2    .    .    .    .    5    .    2    .    .    .    .    6    .    .    .    .    6    .    .    .    .    2    2    1    1    4    2    1    
  Assault                  38   | .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    4    3    .    4    2    13   1    
  Garrison                 10   | .    .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    3    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    
Haulers Reinforced         15   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    1    .    .    .    .    3    .    .    .    .    3    .    .    .    .    1    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           43   | .   1   .   3   .   1   .   2   .   .   .   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   5   .   .   .   .   5   3   8   1   4   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1258 | .   26  8   30  5   41  39  60  5   38  7   8   4   25  55  6   30  12  12  .   27  126 10  31  8   9   97  17  17  .   27  86  67  51  57  79  115 23  
  Peak Tracking Total      19   | .   5   3   7   3   7   6   5   6   3   4   5   2   7   7   6   5   7   8   .   10  16  3   10  16  3   9   9   5   .   6   8   15  11  17  9   19  4   
  Tactical Retreats        66   | .   3   1   1   .   .   3   .   .   2   .   .   .   1   1   .   1   .   .   .   1   6   .   1   .   .   2   3   .   .   .   3   8   3   8   6   10  2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            38   | .   2   1   .   .   .   1   5   .   .   .   .   .   .   2   .   2   .   .   .   .   5   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   15  
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   6   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          89   | .   .   .   1   .   3   7   3   .   2   1   .   1   1   2   .   1   .   .   .   .   8   .   1   .   .   5   1   .   1   1   6   13  1   8   16  3   3   
  Max in Single Turn       4    | .   .   .   1   .   2   2   1   .   1   1   .   1   1   1   .   1   .   .   .   .   4   .   1   .   .   1   1   .   1   1   1   2   1   1   1   1   2   
  Garrison Access          29   | .   .   .   .   .   1   1   2   .   4   .   .   .   .   3   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   4   .   1   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Machines Accessed          248  | .    7    1    9    .    9    13   16   .    15   .    .    4    1    19   .    15   .    1    1    .    23   2    2    8    1    20   1    1    9    .    10   10   3    11   12   20   4    
  Terminals                166  | .    7    .    9    .    8    12   10   .    8    .    .    .    1    13   .    9    .    .    .    .    17   .    1    .    1    15   .    1    .    .    8    7    .    10   11   14   4    
  Fabricators              16   | .    .    .    .    .    .    .    2    .    1    .    .    .    .    3    .    1    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    1    .    .    .    2    .    
  Repair Stations          4    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              4    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          30   | .    .    .    .    .    1    1    2    .    4    .    .    .    .    3    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    1    3    1    1    4    .    
Total Hacks                1194 | .    50   1    74   .    67   73   88   .    67   .    .    23   5    88   .    81   .    1    5    .    95   9    7    17   8    83   1    8    48   .    30   36   6    65   66   67   25   
  Successful               803  | .    32   1    45   .    45   43   52   .    38   .    .    23   5    60   .    51   .    1    5    .    63   9    7    17   4    60   1    6    48   .    18   23   3    51   43   34   15   
  Failed                   383  | .    17   .    28   .    21   29   36   .    29   .    .    .    .    27   .    29   .    .    .    .    32   .    .    .    4    22   .    1    .    .    12   13   3    14   23   33   10   
    Catastrophic           34   | .    2    .    5    .    1    3    1    .    2    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    4    .    .    .    .    3    .    .    1    2    4    3    
  Database Lockouts        10   | .    1    .    1    .    2    1    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Manual                   619  | .    40   .    58   .    48   43   35   .    24   .    .    .    1    45   .    42   .    .    .    .    35   .    .    1    7    47   1    7    .    .    13   14   .    56   38   43   21   
  Terminals                935  | .    50   .    74   .    65   72   65   .    42   .    .    .    5    72   .    65   .    .    .    .    74   .    6    .    8    71   .    8    .    .    28   26   .    61   64   54   25   
  Fabricators              63   | .    .    .    .    .    .    .    13   .    4    .    .    .    .    9    .    2    .    .    .    .    17   .    .    .    .    9    .    .    .    .    .    5    .    .    .    4    .    
  Repair Stations          13   | .    .    .    .    .    .    .    2    .    5    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              19   | .    .    .    .    .    .    .    5    .    7    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          58   | .    .    .    .    .    2    1    3    .    9    .    .    .    .    7    .    3    .    .    .    .    4    .    .    .    .    3    .    .    .    .    2    3    6    4    2    9    .    
Terminal Hacks             482  | .    24   1    22   .    26   26   24   .    14   .    .    23   4    36   .    26   .    1    5    .    33   9    7    17   3    33   1    5    48   .    11   12   .    26   23   15   7    
  Record                   86   | .    .    .    .    .    1    .    .    .    .    .    .    11   4    .    .    .    .    1    .    .    .    8    6    15   1    .    .    1    36   .    .    .    .    1    1    .    .    
  Part Schematic           50   | .    .    .    .    .    .    3    5    .    .    .    .    5    .    7    .    3    .    .    5    .    6    .    .    .    .    6    .    .    4    .    .    1    .    2    1    2    .    
  Robot Schematic          9    | .    .    .    .    .    .    2    .    .    1    .    .    4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robot Analysis           18   | .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    2    .    .    4    .    .    1    .    1    1    .    1    
  Prototype ID Bank        58   | .    12   .    3    .    13   4    .    .    1    .    .    3    .    4    .    5    .    .    .    .    2    .    .    .    .    .    .    2    4    .    .    1    .    2    .    2    .    
  Open Door                14   | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    1    .    .    .    .    .    .    .    2    4    1    
  Level Access Points      13   | .    1    .    1    .    1    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    .    .    1    1    .    .    
  Branch Access Points     14   | .    1    .    1    .    1    .    2    .    .    .    .    .    .    2    .    1    .    .    .    .    1    .    .    .    1    2    .    .    .    .    .    1    .    1    .    .    .    
  Emergency Access Points  2    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machine Index            4    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Terminal Index           17   | .    1    .    1    .    1    1    1    .    1    .    .    .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    2    1    1    1    
  Fabricator Index         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    
  Repair Station Index     3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzer Index         2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Index           9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    
  Alert Level              45   | .    4    .    5    .    .    3    2    .    2    .    .    .    .    4    .    4    .    .    .    .    3    .    .    .    .    5    .    .    .    .    1    1    .    5    3    2    1    
  Unreport Threat          58   | .    1    .    4    .    .    4    3    .    3    .    .    .    .    5    .    2    .    .    .    .    7    .    .    .    .    9    .    1    .    .    3    2    .    6    4    2    2    
  Locate Traps             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination Status     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recall Investigation     7    | .    .    .    1    .    1    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Recall Extermination     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Recall Reinforcements    5    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recall Assault           3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Hauler Manifests         23   | .    1    .    2    .    2    1    3    .    2    .    .    .    .    2    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    .    1    2    1    .    
  Registered Components    12   | .    .    .    1    .    1    1    1    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    1    1    .    .    
  Registered Prototypes    6    | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Zone Layout              13   | .    .    .    2    .    2    2    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
  Protovariant Controls    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Fabricator Hacks           42   | .    .    .    .    .    .    .    9    .    2    .    .    .    .    6    .    2    .    .    .    .    12   .    .    .    .    6    .    .    .    .    .    1    .    .    .    4    .    
  Load Schematic           23   | .    .    .    .    .    .    .    5    .    1    .    .    .    .    3    .    1    .    .    .    .    7    .    .    .    .    3    .    .    .    .    .    1    .    .    .    2    .    
  Build                    19   | .    .    .    .    .    .    .    4    .    1    .    .    .    .    3    .    1    .    .    .    .    5    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    
Repair Station Hacks       10   | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Scan Component           5    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Repair                   5    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Recycling Unit Hacks       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 14   | .    .    .    .    .    .    .    4    .    5    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Insert Component         7    | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Analyze                  7    | .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Garrison Access Hacks      28   | .    .    .    .    .    1    1    2    .    4    .    .    .    .    3    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    .    3    .    1    4    .    
  Seal Access              28   | .    .    .    .    .    1    1    2    .    4    .    .    .    .    3    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    .    3    .    1    4    .    
Unauthorized Hacks         514  | .    19   .    54   .    43   37   24   .    31   .    .    .    2    31   .    26   .    .    .    .    33   .    .    .    2    42   .    2    .    .    12   19   .    52   43   25   17   
  Terminals                209  | .    8    .    23   .    18   16   11   .    9    .    .    .    1    12   .    12   .    .    .    .    11   .    .    .    1    15   .    1    .    .    5    8    .    22   18   10   8    
    Track                  91   | .    3    .    7    .    8    9    7    .    2    .    .    .    .    7    .    5    .    .    .    .    4    .    .    .    1    6    .    1    .    .    1    4    .    10   8    4    4    
    Assimilate             19   | .    .    .    3    .    1    .    .    .    3    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    1    .    1    2    .    .    
    Botnet                 52   | .    3    .    5    .    4    4    3    .    4    .    .    .    .    3    .    3    .    .    .    .    4    .    .    .    .    3    .    .    .    .    3    3    .    3    3    3    1    
    Detonate               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Disrupt                30   | .    1    .    5    .    4    2    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    6    4    1    2    
    Operators              16   | .    1    .    3    .    1    1    1    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    1    2    1    
  Fabricators              10   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Report                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Prioritize             4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Siphon                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Haulers                4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    3    1    1    .    
    Restock                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Reprogram              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Watchers               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    1    1    .    
Data Cores Recovered       7    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    1    .    
  Used                     2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Hacking Detections         168  | .    5    .    7    .    6    11   12   .    9    .    .    .    1    18   .    13   .    .    .    .    18   .    1    .    1    12   .    1    .    .    8    10   1    7    8    15   4    
  Full Trace Events        20   | .    .    .    1    .    .    2    1    .    2    .    .    .    1    .    .    3    .    .    .    .    3    .    1    .    .    .    .    .    .    .    2    3    .    .    .    1    .    
  Feedback Events          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corruption             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  9    | .    .    .    .    .    .    2    .    .    1    .    .    4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   52   | .    .    .    .    .    .    3    6    .    2    .    .    5    .    6    .    5    .    .    5    .    6    .    .    .    .    6    .    .    4    .    .    1    .    1    1    1    .    
  Parts Built              23   | .    .    .    .    .    .    .    7    .    1    .    .    .    .    2    .    1    .    .    .    .    6    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    
    Matter                 4631 | .    .    .    .    .    .    .    672  .    252  .    .    .    .    603  .    212  .    .    .    .    1133 .    .    .    .    958  .    .    .    .    .    .    .    .    .    801  .    
    Time                   1551 | .    .    .    .    .    .    .    167  .    134  .    .    .    .    137  .    35   .    .    .    .    498  .    .    .    .    438  .    .    .    .    .    .    .    .    .    142  .    
  Total Part Build Rating  126  | .    .    .    .    .    .    .    26   .    4    .    .    .    .    11   .    6    .    .    .    .    32   .    .    .    .    30   .    .    .    .    .    .    .    .    .    17   .    
Parts Repaired             5    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Time                     268  | .    .    .    .    .    .    .    64   .    62   .    .    .    .    .    .    99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           6    | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired 6    | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   2   .   2   1   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Total Allies               49   | .   .   .   3   3   .   10  .   1   2   .   2   .   .   2   .   .   2   2   .   2   3   .   .   .   .   3   2   .   .   2   1   1   .   2   2   3   1   
  Largest Group            10   | .   .   .   2   4   2   10  10  1   1   1   3   3   1   3   .   .   2   4   4   5   3   .   .   .   .   2   2   .   .   2   2   1   .   1   1   3   .   
  Highest-Rated Group      359  | .   .   .   19  50  26  173 173 16  26  26  82  82  26  84  .   .   60  122 122 170 108 .   .   .   .   26  78  .   .   95  95  44  .   26  26  359 .   
  Highest-Rated Ally       124  | .   .   .   10  16  16  29  29  16  26  26  31  31  26  32  .   .   30  32  32  49  49  .   .   .   .   26  48  .   .   48  48  44  .   26  26  124 .   
Total Orders               76   | .   .   .   4   2   .   3   .   .   .   2   2   .   8   14  .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   3   .   11  .   16  .   3   
  STAY                     12   | .   .   .   .   1   .   1   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   
  GOTO                     27   | .   .   .   2   .   .   1   .   .   .   1   1   .   1   6   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   4   .   5   .   1   
  FOLLOW                   28   | .   .   .   2   1   .   1   .   .   .   1   1   .   4   7   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   7   .   .   
  EXPLORE                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   2   
Ally Attacks               167  | .   .   .   .   10  3   10  50  9   .   .   .   4   .   3   .   .   .   .   .   30  17  .   .   .   .   .   .   .   .   .   9   .   .   .   .   21  1   
  Total Damage             2932 | .   .   .   .   109 16  169 600 117 .   .   .   74  .   155 .   .   .   .   .   745 477 .   .   .   .   .   .   .   .   .   291 .   .   .   .   179 .   
  Kills                    25   | .   .   .   .   1   .   2   7   .   .   .   .   .   .   1   .   .   .   .   .   7   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       18   | .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   2   .   .   4   .   .   1   .   1   1   .   1   
Derelict Logs Recovered    21   | .   .   1   .   2   .   .   .   .   .   1   2   .   1   .   .   .   2   2   .   2   .   2   1   .   2   .   2   1   .   .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               26256 | 14   434  296  602  284  729  562  1116 43   881  379  514  139  580  1532 59   700  531  457  352  597  1912 493  543  282  322  1457 582  443  107  654  1062 804  1378 603  1496 996  2321 
Spaces Moved               49955 | 28   568  610  813  664  1156 863  1884 112  1666 1083 1213 183  1215 2704 163  1289 1190 1102 760  1132 3538 1167 1158 873  924  2449 1116 1114 213  1208 1871 1055 3059 1141 2367 1956 4348 
  Core                     188   | 28   160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   49767 | .    408  610  813  664  1156 863  1884 112  1666 1083 1213 183  1215 2704 163  1289 1190 1102 760  1132 3538 1167 1158 873  924  2449 1116 1114 213  1208 1871 1055 3059 1141 2367 1956 4348 
  Fastest Speed            25    | 50   37   37   32   32   32   32   32   32   27   29   29   29   29   27   27   27   27   27   27   27   27   27   27   27   27   27   27   27   27   29   29   32   29   29   25   25   29   
  Average Speed            29    | 50   41   37   34   32   32   32   32   32   29   29   29   29   29   28   27   27   27   27   27   27   27   27   27   27   27   27   27   27   28   29   30   32   31   31   29   28   29   
  Slowest Speed            110   | 50   50   37   37   32   32   32   100  100  32   29   29   29   29   30   27   27   27   27   27   27   110  27   27   27   27   27   27   27   29   29   35   32   32   32   105  29   29   
  Overloaded Moves         453   | .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   122  75   185  .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            722   | .    5    9    22   14   12   28   50   .    20   2    2    .    .    46   2    21   .    4    .    .    62   3    .    .    .    57   1    3    .    4    48   25   6    21   25   44   186  
  Cave-ins Triggered       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
Exploration Rate (%)       79    | 3    88   98   64   95   86   94   48   74   33   98   99   73   93   58   81   31   98   98   82   99   72   98   98   97   98   55   98   98   64   99   53   98   82   95   94   50   93   
  Regions Visited          37
    Branch Regions         23
  Pre-discovered Areas     15    | .    .    1    .    .    .    .    .    .    .    1    1    1    1    .    .    .    1    .    1    .    .    .    .    2    1    .    2    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        22    | .    1    1    1    1    1    1    .    .    1    .    .    .    1    .    .    1    .    1    .    1    1    .    1    .    1    1    1    .    .    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      11    | 1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    1    .    1    .    .    1    .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    
Scrap Searched             56    | .    .    2    .    2    .    .    .    .    .    3    5    .    .    .    .    .    13   2    .    4    .    3    4    .    5    .    5    3    .    5    .    .    .    .    .    .    .    
Spaces Dug                 192   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    8    12   20   .    3    16   12   103  
Terrain Destroyed          1777  | .    .    9    15   3    22   49   48   .    10   .    .    .    .    .    .    .    2    .    .    .    58   .    .    .    .    40   50   100  .    78   63   60   29   34   73   62   972  
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Projectile               592   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    13   50   100  .    78   63   53   29   34   73   62   25   
  AOE                      1179  | .    .    9    15   3    22   49   48   .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    27   .    .    .    .    .    7    .    .    .    .    941  

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      57243 | 27   706  629  1000 703  1389 1042 2170 117  1910 1128 1344 247  1353 3151 176  1521 1360 1217 905  1336 4078 1292 1306 917  965  2864 1338 1195 251  1423 2135 1399 3352 1289 2901 2177 4930 
  Wait                     3650  | .    66   2    93   36   116  98   107  1    127  29   111  21   45   200  2    132  127  83   127  120  199  86   67   17   11   103  153  21   5    138  97   173  101  89   296  75   376  
  Move                     48610 | 27   557  591  768  637  1131 808  1800 111  1625 1078 1208 182  1214 2616 159  1247 1189 1093 759  1131 3417 1160 1157 872  923  2342 1113 1107 212  1199 1779 1004 3047 1100 2319 1872 4056 
  Hop                      582   | .    5    9    22   12   12   26   34   .    20   2    2    .    .    42   1    20   .    4    .    .    57   3    .    .    .    49   1    3    .    4    42   25   5    19   22   39   102  
  Pick Up                  51    | .    .    .    .    3    2    .    3    1    3    1    .    3    1    10   1    4    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    1    .    2    1    3    7    
  Fast Attach              290   | .    8    3    8    .    10   4    22   2    5    .    .    6    .    12   5    6    3    .    9    1    24   .    .    14   2    8    5    2    8    .    7    23   16   13   24   5    35   
  Attach                   17    | .    .    .    .    .    2    .    7    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    1    .    .    
  Detach                   12    | .    .    .    .    .    .    1    4    1    1    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Swap                     51    | .    .    .    5    .    .    4    4    .    1    .    .    1    .    2    .    1    .    .    1    .    9    3    .    1    .    3    2    1    .    .    4    4    3    .    .    2    .    
  Drop                     283   | .    1    .    8    1    8    4    20   1    7    1    .    8    1    21   7    9    3    .    9    .    16   .    .    13   2    9    4    4    9    .    9    25   17   12   12   7    35   
  Fire                     2008  | .    47   20   52   8    59   41   81   .    65   9    14   11   45   135  .    50   20   20   .    43   179  26   45   .    17   179  31   35   6    52   133  80   74   44   158  118  111  
  Melee                    88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            215   | .    .    .    .    .    .    .    18   .    .    .    .    .    .    15   .    18   .    .    .    .    38   .    .    .    .    54   .    .    .    .    7    .    .    .    .    .    65   
  Rewire                   59    | .    .    .    .    .    .    16   .    .    .    .    5    .    .    4    .    .    2    6    .    8    1    .    .    .    .    .    10   .    .    7    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1327  | .    22   4    44   6    49   40   70   .    55   8    4    15   47   92   .    34   14   11   .    33   138  14   37   .    10   117  19   17   8    23   56   63   88   10   68   56   55   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2)
-6/Waste
-6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2)
-3/Testing
-2/Research (discovered 4 exits: *Acc x3 / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: *Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 14)
    15 | -11/Scrapyard      | Entered Materials
    23 | -10/Materials      | Identified exit to Mines
    23 | -10/Materials      | Identified exit to Materials
   124 | -10/Materials      | Upgraded with Propulsion slot (x1)
   274 | -10/Materials      | Central database locked down
   335 | -10/Materials      | Build established: Hacker-Mutant
   380 | -10/Materials      | Reached level 2
   394 | -10/Materials      | Upgraded with Weapon slot (x1)
   449 | -10/Materials      | Entered Mines
   467 | -10/Mines          | Learned location of Mines (-9)
   564 | -10/Mines          | Discovered exit to Materials (range 4)
   569 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   621 | -10/Mines          | Found a hidden stash of uninstalled traps
   667 | -10/Mines          | Destroyed YI-UF0
   672 | -10/Mines          | Discovered exit to Materials (range 12)
   745 | -10/Mines          | Entered Materials
   747 | -9/Materials       | Reached level 3
   777 | -9/Materials       | Core integrity fell below 50%
   787 | -9/Materials       | Reached level 4
   888 | -9/Materials       | Identified exit to Mines
   962 | -9/Materials       | Identified exit to Materials
   985 | -9/Materials       | Upgraded with Utility slot (x3)
  1028 | -9/Materials       | Reached level 5
  1066 | -9/Materials       | Upgraded with Power slot (x1)
  1066 | -9/Materials       | Upgraded with Weapon slot (x1)
  1092 | -9/Materials       | Central database locked down
  1347 | -9/Materials       | Entered Mines
  1347 | -9/Mines           | Accompanied by 1 ally
  1348 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1349 | -9/Mines           | Reached level 6
  1397 | -9/Mines           | Discovered exit to Materials (range 8)
  1417 | -9/Mines           | Build established: Hacker-Sprinter
  1455 | -9/Mines           | Learned Materials stockpile data
  1459 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1469 | -9/Mines           | Discovered exit to Materials (range 9)
  1471 | -9/Mines           | Assembled infested the area
  1541 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1543 | -9/Mines           | Learned Materials emergency access door positions
  1631 | -9/Mines           | Entered Materials
  1631 | -8/Materials       | Accompanied by 2 allies
  1633 | -8/Materials       | Reached level 7
  1636 | -8/Materials       | Upgraded with Utility slot (x1)
  1667 | -8/Materials       | Discovered new exit (range 7)
  1756 | -8/Materials       | Identified exit to Storage
  1756 | -8/Materials       | Identified exit to Factory
  1763 | -8/Materials       | Central database locked down
  1789 | -8/Materials       | Reached level 8
  1799 | -8/Materials       | Upgraded with Utility slot (x1)
  2031 | -8/Materials       | First assault squad dispatched
  2033 | -8/Materials       | Reached level 9
  2056 | -8/Materials       | Destroyed 7 combat bots
  2134 | -8/Materials       | Destroyed 7 combat bots
  2166 | -8/Materials       | Reached level 10
  2200 | -8/Materials       | Upgraded with Weapon slot (x1)
  2294 | -8/Materials       | Upgraded with Utility slot (x1)
  2360 | -8/Materials       | Entered Storage
  2362 | -8/Storage         | Reached level 11
  2511 | -8/Storage         | Garrison activated, responded to threat
  2511 | -8/Storage         | Reached level 12
  2586 | -8/Storage         | Destroyed 10 combat bots
  2624 | -8/Storage         | Discovered exit to Factory (range 16)
  2670 | -8/Storage         | Core integrity fell below 50%
  2716 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2839 | -8/Storage         | Used back door to open Recycling access
  2839 | -8/Storage         | Discovered new exit (range 5)
  2851 | -8/Storage         | Central database locked down
  2859 | -8/Storage         | Reached level 13
  2922 | -8/Storage         | Entered Factory
  2922 | -7/Factory         | Accompanied by 10 allies
  2924 | -7/Factory         | Reached level 14
  2928 | -7/Factory         | Identified exit to Factory
  2932 | -7/Factory         | Discovered new exit (range 6)
  2996 | -7/Factory         | Upgraded with Utility slot (x2)
  3019 | -7/Factory         | Build established: Commander-Sprinter
  3086 | -7/Factory         | Reached level 15
  3215 | -7/Factory         | Garrison activated, responded to threat
  3415 | -7/Factory         | Reached level 16
  3427 | -7/Factory         | Identified exit to Lower Caves
  3442 | -7/Factory         | Upgraded with Utility slot (x1)
  3455 | -7/Factory         | Destroyed 7 combat bots
  3658 | -7/Factory         | Repaired Broken Cld. Ion Engine?
  3722 | -7/Factory         | First assault squad dispatched
  3754 | -7/Factory         | Fabricated Target Analyzer?
  3766 | -7/Factory         | Fabricated Imp. Core Analyzer (x1)
  3798 | -7/Factory         | Fabricated Recoil Stabilizer?
  3811 | -7/Factory         | Fabricated Matter Filter (x2)
  3845 | -7/Factory         | Build established: Hacker-Sprinter
  3932 | -7/Factory         | Reached level 17
  4021 | -7/Factory         | Local fabrication network quarantined
  4038 | -7/Factory         | Manually triggered Chute Trap
  4038 | -7/Factory         | Sucked down chute
  4038 | -7/Factory         | Entered Waste
  4038 | -7/Waste           | Met up with 1 ally sucked down the chute earlier
  4041 | -7/Waste           | Spotted C-40 Crusher
  4045 | -7/Waste           | Spotted C-40 Crusher
  4064 | -7/Waste           | Spotted C-40 Crusher
  4069 | -7/Waste           | Spotted C-40 Crusher
  4070 | -7/Waste           | Spotted C-40 Crusher
  4074 | -7/Waste           | Spotted C-40 Crusher
  4075 | -7/Waste           | Discovered new exit (range 13)
  4081 | -7/Waste           | Entered Factory
  4089 | -7/Factory         | Discovered exit to Lower Caves (range 15)
  4287 | -7/Factory         | Destroyed 11 combat bots
  4302 | -7/Factory         | Discovered exit to Factory (range 13)
  4404 | -7/Factory         | Repaired Broken Diametric Drive
  4534 | -7/Factory         | Fabricated Prc. Assault Rifle?
  4577 | -7/Factory         | Local fabrication network quarantined
  4962 | -7/Factory         | Entered Lower Caves
  4962 | -7/Lower Caves     | Accompanied by 1 ally
  5069 | -7/Lower Caves     | Discovered new exit (range 3)
  5128 | -7/Lower Caves     | Learned location of Zion (-6)
  5142 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  5172 | -7/Lower Caves     | Reached level 18
  5341 | -7/Lower Caves     | Entered another Lower Caves area
  5341 | -7/Lower Caves     | Accompanied by 1 ally
  5375 | -7/Lower Caves     | Discovered exit to Factory (range 11)
  5417 | -7/Lower Caves     | Attacked by a faux Warlord
  5558 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5617 | -7/Lower Caves     | Discovered new exit (range 17)
  5702 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5855 | -7/Lower Caves     | Entered Data Miner
  5855 | -7/Data Miner      | Accompanied by 3 allies
  5855 | -7/Data Miner      | Discovered new exit (range 7)
  5860 | -7/Data Miner      | Met Data Miner
  5866 | -7/Data Miner      | Learned location of Section 7 (-2)
  5866 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5871 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5882 | -7/Data Miner      | Destroyed Data Miner
  5882 | -7/Data Miner      | Data Conduit disabled
  5943 | -7/Data Miner      | Found Prototype Hackware
  5943 | -7/Data Miner      | Identified System Mapper
  5960 | -7/Data Miner      | Found Prototype Device
  5960 | -7/Data Miner      | Identified Exp. Thermal Shield
  5964 | -7/Data Miner      | Found Exp. Thermal Shield
  5994 | -7/Data Miner      | Entered Proximity Caves
  5994 | -6/Proximity Caves | Accompanied by 1 ally
  6133 | -6/Proximity Caves | Learned location of Extension (-6)
  6143 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  6182 | -6/Proximity Caves | Destroyed 7 combat bots
  6213 | -6/Proximity Caves | Reached level 19
  6317 | -6/Proximity Caves | Spotted B-75 Beast
  6329 | -6/Proximity Caves | Crushed by falling debris
  6329 | -6/Proximity Caves | Core integrity fell below 50%
  6341 | -6/Proximity Caves | Core integrity fell below 20%
  6343 | -6/Proximity Caves | Destroyed B-75 Beast
  6478 | -6/Proximity Caves | Discovered exit to Factory (range 6)
  6574 | -6/Proximity Caves | Entered Factory
  6574 | -6/Factory         | Accompanied by 1 ally
  6575 | -6/Factory         | Identified exit to Extension
  6576 | -6/Factory         | Identified exit to Factory
  6742 | -6/Factory         | Garrison activated, responded to threat
  6911 | -6/Factory         | Reached level 20
  6924 | -6/Factory         | First assault squad dispatched
  6943 | -6/Factory         | Upgraded with Utility slot (x1)
  6959 | -6/Factory         | Identified exit to Lower Caves
  7057 | -6/Factory         | Garrison activated, responded to threat
  7182 | -6/Factory         | Destroyed 7 combat bots
  7533 | -6/Factory         | Core integrity fell below 50%
  7677 | -6/Factory         | Central database locked down
  7923 | -6/Factory         | Fabricated Cld. Deuterium Engine (x1)
  7969 | -6/Factory         | Fabricated Diametric Drive?
  8106 | -6/Factory         | Sucked down chute
  8106 | -6/Factory         | Entered Waste
  8109 | -6/Waste           | Spotted C-40 Crusher
  8111 | -6/Waste           | Spotted C-40 Crusher
  8130 | -6/Waste           | Spotted C-40 Crusher
  8150 | -6/Waste           | Spotted C-40 Crusher
  8152 | -6/Waste           | Spotted C-40 Crusher
  8152 | -6/Waste           | Spotted C-40 Crusher
  8162 | -6/Waste           | Discovered new exit (range 11)
  8165 | -6/Waste           | Entered Factory
  8277 | -6/Factory         | Reached level 21
  8297 | -6/Factory         | Discovered exit to Lower Caves (range 7)
  8312 | -6/Factory         | Destroyed 7 combat bots
  8359 | -6/Factory         | Discovered exit to Extension (range 18)
  8417 | -6/Factory         | Repaired Broken Tri-rail Accelerator
  8461 | -6/Factory         | Repaired Broken Imp. System Restoration Module
  8579 | -6/Factory         | Fabricated Imp. Kinecellerator?
  8718 | -6/Factory         | Discovered exit to Factory (range 11)
  8747 | -6/Factory         | Central database locked down
  8865 | -6/Factory         | Entered Lower Caves
  8867 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8880 | -6/Lower Caves     | Spotted B-75 Beast
  8891 | -6/Lower Caves     | Destroyed B-75 Beast
  8940 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8990 | -6/Lower Caves     | Destroyed 7 combat bots
  8996 | -6/Lower Caves     | Learned Factory terminal intel
  9170 | -6/Lower Caves     | Discovered new exit (range 6)
  9396 | -6/Lower Caves     | Entered another Lower Caves area
  9396 | -6/Lower Caves     | Accompanied by 2 allies
  9399 | -6/Lower Caves     | Discovered exit to Factory (range 9)
  9492 | -6/Lower Caves     | Identified exit to Zion
  9536 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9555 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9628 | -6/Lower Caves     | Destroyed 9 combat bots
  9737 | -6/Lower Caves     | Learned location of 1 exit from Factory
  9853 | -6/Lower Caves     | Entered Zion
  9853 | -6/Zion            | Accompanied by 4 allies
  9863 | -6/Zion            | Found Prototype Processor
  9863 | -6/Zion            | Identified Exp. Melee Analysis Suite
  9866 | -6/Zion            | Found Prototype Processor
  9866 | -6/Zion            | Identified Exp. Target Analyzer
  9868 | -6/Zion            | Found Prototype Processor
  9868 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
  9871 | -6/Zion            | Found Prototype Processor
  9871 | -6/Zion            | Identified Exp. Core Analyzer
  9961 | -6/Zion            | Found Prototype Device
  9961 | -6/Zion            | Identified Bomb Factory No. 2
  9996 | -6/Zion            | Learned Factory emergency access door positions
 10027 | -6/Zion            | Received a hallucinogenic algorithm
 10075 | -6/Zion            | Discovered new exit (range 11)
 10205 | -6/Zion            | Entered Proximity Caves
 10205 | -5/Proximity Caves | Accompanied by 4 allies
 10207 | -5/Proximity Caves | Reached level 22
 10207 | -5/Proximity Caves | Upgraded with Utility slot (x1)
 10210 | -5/Proximity Caves | Learned 4 Factory zone layouts
 10351 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 10410 | -5/Proximity Caves | Destroyed 7 combat bots
 10565 | -5/Proximity Caves | Learned 4 Factory zone layouts
 10571 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 10628 | -5/Proximity Caves | Reached level 23
 10635 | -5/Proximity Caves | Spotted B-75 Beast
 10802 | -5/Proximity Caves | Entered Factory
 10802 | -5/Factory         | Accompanied by 3 allies
 10803 | -5/Factory         | Identified exit to Factory
 10806 | -5/Factory         | Loaded intel: 20 terminal locations
 11244 | -5/Factory         | Destroyed 12 combat bots
 11245 | -5/Factory         | Identified exit to Upper Caves
 11402 | -5/Factory         | First assault squad dispatched
 11439 | -5/Factory         | Reached level 24
 11632 | -5/Factory         | Core integrity fell below 50%
 11709 | -5/Factory         | Destroyed 16 combat bots
 12076 | -5/Factory         | Spotted B-75 Beast
 12079 | -5/Factory         | Destroyed 8 combat bots
 12121 | -5/Factory         | Destroyed B-75 Beast
 12272 | -5/Factory         | Fabricated Adv. Target Analyzer?
 12364 | -5/Factory         | Fabricated Reaction Control System?
 12380 | -5/Factory         | Fabricated Imp. Phase Shifter?
 12447 | -5/Factory         | Fabricated Exp. Targeting Computer?
 12458 | -5/Factory         | Fabricated Recoil Stabilizer (x2)
 12482 | -5/Factory         | Local fabrication network quarantined
 12528 | -5/Factory         | High security lockdown imminent
 12608 | -5/Factory         | High security lockdown engaged
 12714 | -5/Factory         | Entered Upper Caves
 12716 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12806 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12823 | -5/Upper Caves     | Learned Factory terminal intel
 12916 | -5/Upper Caves     | Reached level 25
 12968 | -5/Upper Caves     | Discovered new exit (range 19)
 13069 | -5/Upper Caves     | Learned Factory emergency access door positions
 13109 | -5/Upper Caves     | Learned location of 1 exit from Research
 13109 | -5/Upper Caves     | Learned Extension garrison access intel
 13207 | -5/Upper Caves     | Entered another Upper Caves area
 13286 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 13294 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13327 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 13368 | -5/Upper Caves     | Destroyed 9 combat bots
 13371 | -5/Upper Caves     | Learned Factory terminal intel
 13374 | -5/Upper Caves     | Identified exit to Warlord
 13374 | -5/Upper Caves     | Learned location of 1 exit from Upper Caves
 13374 | -5/Upper Caves     | Learned Armory trap positions
 13374 | -5/Upper Caves     | Learned Armory stockpile data
 13374 | -5/Upper Caves     | Learned Extension terminal intel
 13374 | -5/Upper Caves     | Learned Extension garrison access intel
 13615 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13750 | -5/Upper Caves     | Entered Warlord
 13763 | -5/Warlord         | Discovered new exit (range 14)
 13811 | -5/Warlord         | Visited the Vortex Lab
 13812 | -5/Warlord         | Found Prototype Energy Gun
 13812 | -5/Warlord         | Identified Vortex Rifle
 13815 | -5/Warlord         | Found Prototype Energy Cannon
 13815 | -5/Warlord         | Identified Vortex Cannon
 13818 | -5/Warlord         | Found Prototype Launcher
 13818 | -5/Warlord         | Identified Vortex Catalyst Activator
 13822 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13948 | -5/Warlord         | Learned Factory garrison access intel
 13948 | -5/Warlord         | Learned Armory garrison access intel
 13948 | -5/Warlord         | Learned Research repair station intel
 13948 | -5/Warlord         | Learned 4 Armory zone layouts
 13948 | -5/Warlord         | Learned 4 Quarantine zone layouts
 13948 | -5/Warlord         | Learned location of Armory (-3)
 13948 | -5/Warlord         | Learned Armory stockpile data
 13956 | -5/Warlord         | Met Warlord
 13959 | -5/Warlord         | Opened Warlord's prototype stash
 13964 | -5/Warlord         | Found Exp. Armor Integrity Analyzer
 13966 | -5/Warlord         | Found Prototype Device
 13966 | -5/Warlord         | Identified Exp. Focal Shield
 13975 | -5/Warlord         | Found Prototype Reactor
 13975 | -5/Warlord         | Identified Vortex Chain Reactor
 14024 | -5/Warlord         | Opened side exit
 14032 | -5/Warlord         | Entered Proximity Caves
 14080 | -4/Proximity Caves | Learned Research stockpile data
 14276 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14354 | -4/Proximity Caves | Entered Factory
 14356 | -4/Factory         | Loaded intel: 20 terminal locations
 14356 | -4/Factory         | Reached level 26
 14357 | -4/Factory         | Loaded intel: 3 garrison access locations
 14455 | -4/Factory         | Destroyed 8 combat bots
 14460 | -4/Factory         | Discovered new exit (range 5)
 14574 | -4/Factory         | Identified exit to Upper Caves
 14574 | -4/Factory         | Identified exit to Research
 14701 | -4/Factory         | Destroyed 8 combat bots
 15083 | -4/Factory         | Garrison activated, responded to threat
 15088 | -4/Factory         | Reached level 27
 15091 | -4/Factory         | Upgraded with Utility slot (x1)
 15313 | -4/Factory         | Destroyed 13 combat bots
 15455 | -4/Factory         | Central database locked down
 15568 | -4/Factory         | Local fabrication network quarantined
 15582 | -4/Factory         | Fabricated Adv. Force Field?
 15602 | -4/Factory         | P-70 Sage assimilated allied Technician 7b
 15626 | -4/Factory         | Destroyed 10 combat bots
 15652 | -4/Factory         | Fabricated Imp. KE Penetrator?
 15652 | -4/Factory         | Fabricated Imp. KE Penetrator?
 15811 | -4/Factory         | Entered Upper Caves
 15812 | -4/Upper Caves     | Identified exit to Upper Caves
 15842 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 15845 | -4/Upper Caves     | Found Prototype Special Weapon
 15845 | -4/Upper Caves     | Identified Molecular Deconstructor
 15878 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 15959 | -4/Upper Caves     | Destroyed 8 combat bots
 16032 | -4/Upper Caves     | Learned location of Testing (-3)
 16393 | -4/Upper Caves     | Entered another Upper Caves area
 16399 | -4/Upper Caves     | Spotted B-86 Titan
 16438 | -4/Upper Caves     | Destroyed B-86 Titan
 16474 | -4/Upper Caves     | Reached level 28
 16495 | -4/Upper Caves     | Discovered exit to Research (range 18)
 16612 | -4/Upper Caves     | Central database locked down
 16617 | -4/Upper Caves     | Learned location of 1 exit from Research
 16679 | -4/Upper Caves     | Discovered new exit (range 21)
 16836 | -4/Upper Caves     | Entered Zhirov
 16836 | -4/Zhirov          | Discovered new exit (range 3)
 16841 | -4/Zhirov          | Met Zhirov
 16846 | -4/Zhirov          | Learned location of Quarantine (-2)
 16846 | -4/Zhirov          | Learned location of Command (-1)
 16852 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16858 | -4/Zhirov          | Found Alien Artifact
 16858 | -4/Zhirov          | Identified Integrated Dissipator
 16858 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 16926 | -4/Zhirov          | Found Alien Artifact
 16943 | -4/Zhirov          | Entered Proximity Caves
 16966 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17133 | -3/Proximity Caves | Spotted B-86 Titan
 17141 | -3/Proximity Caves | Destroyed B-86 Titan
 17250 | -3/Proximity Caves | Destroyed 11 combat bots
 17268 | -3/Proximity Caves | Discovered exit to Research (range 7)
 17414 | -3/Proximity Caves | Reached level 29
 17597 | -3/Proximity Caves | Entered Research
 17597 | -3/Research        | Accompanied by 2 allies
 17598 | -3/Research        | Identified exit to Armory
 17599 | -3/Research        | Identified exit to Testing
 17599 | -3/Research        | Identified exit to Research
 17601 | -3/Research        | Loaded intel: 4 repair station locations
 17651 | -3/Research        | Garrison activated, responded to threat
 17694 | -3/Research        | Spotted B-86 Titan
 17769 | -3/Research        | Discovered exit to Research (range 15)
 17847 | -3/Research        | First assault squad dispatched
 17865 | -3/Research        | Spotted B-86 Titan
 17870 | -3/Research        | Destroyed B-86 Titan
 18005 | -3/Research        | Reached level 30
 18480 | -3/Research        | Core integrity fell below 50%
 18507 | -3/Research        | Destroyed 12 combat bots
 18553 | -3/Research        | Discovered exit to Research (range 18)
 18630 | -3/Research        | Discovered exit to Testing (range 12)
 18630 | -3/Research        | High security lockdown imminent
 18659 | -3/Research        | Entered Testing
 18715 | -3/Testing         | Spotted PG-43ZD1XX058
 18736 | -3/Testing         | Found Prototype Energy Gun
 18736 | -3/Testing         | Identified Tachyon Dispersion Ray
 18812 | -3/Testing         | Garrison activated, responded to threat
 18896 | -3/Testing         | Found System Mapper
 18902 | -3/Testing         | Crushed by falling debris
 18909 | -3/Testing         | Found Prototype Energy Cannon
 18909 | -3/Testing         | Identified Imp. Potential Cannon
 18931 | -3/Testing         | Reached level 31
 18944 | -3/Testing         | Found Prototype Device
 18944 | -3/Testing         | Identified Imp. Particle Accelerator
 18954 | -3/Testing         | First assault squad dispatched
 18984 | -3/Testing         | Discovered exit to Research (range 23)
 19042 | -3/Testing         | Protovariant out of control (PG-43ZD1XX058)
 19042 | -3/Testing         | Unleashed a protovariant (PG-43ZD1XX058)
 19044 | -3/Testing         | Found Prototype Processor
 19044 | -3/Testing         | Identified Spectral Analyzer
 19128 | -3/Testing         | Spotted Striker
 19128 | -3/Testing         | Spotted Striker
 19130 | -3/Testing         | Found Prototype Hackware
 19130 | -3/Testing         | Identified Exp. System Shield
 19139 | -3/Testing         | Found Prototype Device
 19139 | -3/Testing         | Identified System Purifier
 19158 | -3/Testing         | Destroyed Striker
 19160 | -3/Testing         | Destroyed Striker
 19165 | -3/Testing         | Repaired Broken Imp. Phase Shifter?
 19166 | -3/Testing         | Spotted Alpha 7
 19178 | -3/Testing         | Destroyed Alpha 7
 19238 | -3/Testing         | Build established: Wizard-Sprinter
 19263 | -3/Testing         | Scanned by Researcher
 19286 | -3/Testing         | Stole the SGEMP Prototype
 19455 | -3/Testing         | Found Prototype Energy Cannon
 19455 | -3/Testing         | Identified Null Cannon
 19463 | -3/Testing         | Entered Research
 19463 | -2/Research        | Warlord forces began assault on 0b10
 19558 | -2/Research        | Borebot progress halted
 19573 | -2/Research        | Research machine network offline
 19585 | -2/Research        | Borebot progress halted
 19597 | -2/Research        | Spotted B-90 Cyclops
 19663 | -2/Research        | Discovered new exit (range 7)
 19694 | -2/Research        | Reached level 32
 19710 | -2/Research        | Discovered new exit (range 3)
 19758 | -2/Research        | Borebot progress halted
 19871 | -2/Research        | Spotted Executioner
 19874 | -2/Research        | Destroyed Executioner
 19876 | -2/Research        | Spotted Executioner
 19885 | -2/Research        | Core integrity fell below 50%
 19887 | -2/Research        | Destroyed Executioner
 19897 | -2/Research        | Core integrity fell below 20%
 19928 | -2/Research        | Destroyed 7 combat bots
 20021 | -2/Research        | Borebot progress halted
 20046 | -2/Research        | Spotted B-90 Cyclops
 20059 | -2/Research        | Borebot progress halted
 20137 | -2/Research        | Met up with Warlord
 20147 | -2/Research        | Found Prototype Device
 20147 | -2/Research        | Identified Adv. Kinecellerator
 20152 | -2/Research        | Discovered new exit (range 17)
 20159 | -2/Research        | Identified exit to Quarantine
 20169 | -2/Research        | Spotted Striker
 20171 | -2/Research        | Spotted Striker
 20358 | -2/Research        | Discovered new exit (range 41)
 20367 | -2/Research        | Found Exp. Core Analyzer
 20407 | -2/Research        | Spotted Striker
 20412 | -2/Research        | Destroyed Striker
 20481 | -2/Research        | Spotted Executioner
 20544 | -2/Research        | Spotted Executioner
 20765 | -2/Research        | Spotted Striker
 20841 | -2/Research        | Entered Quarantine
 20843 | -2/Quarantine      | Reached level 33
 20864 | -2/Quarantine      | Identified exit to Access
 20870 | -2/Quarantine      | Found Alien Artifact
 20870 | -2/Quarantine      | Identified Subatomic Replicator
 21016 | -2/Quarantine      | Found Alien Artifact
 21016 | -2/Quarantine      | Identified Matter Drive
 21050 | -2/Quarantine      | Found Alien Artifact
 21050 | -2/Quarantine      | Identified Terrabomb
 21050 | -2/Quarantine      | Used Terrabomb
 21138 | -2/Quarantine      | First assault squad dispatched
 21232 | -2/Quarantine      | Found Alien Artifact
 21232 | -2/Quarantine      | Identified Stasis Generator
 21371 | -2/Quarantine      | Found Prototype Device
 21371 | -2/Quarantine      | Identified Beam Splitter
 21419 | -2/Quarantine      | Spotted Fortress
 21440 | -2/Quarantine      | Discovered new exit (range 5)
 21444 | -2/Quarantine      | Entered Section 7
 21449 | -2/Section 7       | Found Integrated Dissipator
 21449 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 21495 | -2/Section 7       | Found Alien Artifact
 21495 | -2/Section 7       | Identified Integrity Redistributor
 21495 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-26)
 21550 | -2/Section 7       | Discovered exit to Access (range 21)
 21581 | -2/Section 7       | Spotted Alpha 7
 21606 | -2/Section 7       | Destroyed Alpha 7
 21612 | -2/Section 7       | Spotted Alpha 7
 21765 | -2/Section 7       | Spotted B-90 Cyclops
 21821 | -2/Section 7       | Destroyed B-90 Cyclops
 21891 | -2/Section 7       | Reached level 34
 21932 | -2/Section 7       | Spotted B-90 Cyclops
 22152 | -2/Section 7       | Spotted S7 Guard
 22163 | -2/Section 7       | Destroyed S7 Guard
 22180 | -2/Section 7       | Found Alien Artifact
 22180 | -2/Section 7       | Identified Core Membrane
 22180 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 22394 | -2/Section 7       | Spotted S7 Guard
 22410 | -2/Section 7       | Destroyed S7 Guard
 22444 | -2/Section 7       | First assault squad dispatched
 22453 | -2/Section 7       | Found Alien Artifact
 22453 | -2/Section 7       | Identified Core Regenerator
 22453 | -2/Section 7       | Used Core Regenerator, restored core integrity (+16)
 22461 | -2/Section 7       | Spotted Executioner
 22461 | -2/Section 7       | Spotted Executioner
 22475 | -2/Section 7       | Spotted B-99 Colossus
 22500 | -2/Section 7       | Found Alien Artifact
 22500 | -2/Section 7       | Identified LRC Boosters
 22500 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 22503 | -2/Section 7       | Used Subatomic Replicator to replicate LRC Boosters
 22504 | -2/Section 7       | Found LRC Boosters
 22504 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 22506 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 22508 | -2/Section 7       | Found Alien Artifact
 22508 | -2/Section 7       | Identified LRC Insulator
 22508 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 22524 | -2/Section 7       | Found Alien Artifact
 22524 | -2/Section 7       | Identified Integrated Reactor
 22524 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 22525 | -2/Section 7       | Found Integrated Reactor
 22525 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 22527 | -2/Section 7       | Found Integrated Reactor
 22527 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 22631 | -2/Section 7       | Destroyed B-99 Colossus
 22659 | -2/Section 7       | Destroyed Alpha 7
 22694 | -2/Section 7       | Spotted Striker
 22694 | -2/Section 7       | Spotted Striker
 22698 | -2/Section 7       | Spotted Executioner
 22698 | -2/Section 7       | Spotted Executioner
 22699 | -2/Section 7       | Destroyed Executioner
 22715 | -2/Section 7       | Destroyed Executioner
 22732 | -2/Section 7       | Upgraded with Weapon slot (x1)
 22749 | -2/Section 7       | Destroyed Striker
 22751 | -2/Section 7       | Destroyed Striker
 22818 | -2/Section 7       | Destroyed 9 combat bots
 22940 | -2/Section 7       | Entered Access
 22941 | -1/Access          | Loaded intel: 106 machine locations
 22941 | -1/Access          | Loaded intel: 106 trap records
 22941 | -1/Access          | Identified exit to Surface
 22941 | -1/Access          | Discovered exit to Surface (range 144)
 22941 | -1/Access          | Identified exit to Command
 22941 | -1/Access          | Discovered exit to Command (range 225)
 22941 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 22941 | -1/Access          | Zhirov transferred Access data
 22942 | -1/Access          | Reached level 35
 22942 | -1/Access          | Upgraded with Weapon slot (x1)
 22971 | -1/Access          | Spotted B-99 Colossus
 23008 | -1/Access          | Found Prototype Processor
 23008 | -1/Access          | Identified Exp. Signal Interpreter
 23068 | -1/Access          | Spotted B-99 Colossus
 23136 | -1/Access          | Destroyed 10 combat bots
 23170 | -1/Access          | Garrison activated, responded to threat
 23190 | -1/Access          | First assault squad dispatched
 23275 | -1/Access          | Zhirov warped through subspace
 23303 | -1/Access          | Destroyed 14 combat bots
 23319 | -1/Access          | Reached level 36
 23656 | -1/Access          | Spotted B-99 Colossus
 23687 | -1/Access          | High security lockdown imminent
 23732 | -1/Access          | Fabricated Exp. Target Analyzer?
 23767 | -1/Access          | High security lockdown engaged
 23789 | -1/Access          | Fabricated Exp. Weapon Cycler?
 23803 | -1/Access          | Destroyed 11 combat bots
 23917 | -1/Access          | Destroyed 9 combat bots
 23936 | -1/Access          | Entered Command
 23961 | -1/Command         | Reached level 37
 24089 | -1/Command         | Destroyed 7 combat bots
 24107 | -1/Command         | Spotted M Guard
 24107 | -1/Command         | Spotted M Guard
 24108 | -1/Command         | Spotted Combat Programmer
 24108 | -1/Command         | Spotted Combat Programmer
 24116 | -1/Command         | Destroyed Combat Programmer
 24135 | -1/Command         | Destroyed Combat Programmer
 24148 | -1/Command         | Destroyed M Guard
 24167 | -1/Command         | Destroyed M Guard
 24167 | -1/Command         | Destroyed all MAIN.C guards
 24186 | -1/Command         | First assault squad dispatched
 24278 | -1/Command         | Met MAIN.C
 24281 | -1/Command         | 0b10 Conduit disabled
 24290 | -1/Command         | Destroyed MAIN.C Shell
 24292 | -1/Command         | MAIN.C activated Command garrisons
 24302 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 24408 | -1/Command         | Discovered exit to Surface (range 7)
 25030 | -1/Command         | Discovered exit to Surface (range 8)
 25136 | -1/Command         | Found Prototype Ballistic Gun
 25136 | -1/Command         | Identified Multirail
 25171 | -1/Command         | Found Multirail
 25541 | -1/Command         | Phase Generator disabled
 26218 | -1/Command         | Crushed by falling debris
 26235 | -1/Command         | Crushed by falling debris
 26236 | -1/Command         | Core integrity fell below 50%
 26252 | -1/Command         | Crushed by falling debris
 26256 | -1/Command         | Crushed by falling debris
 26257 | -1/Command         | Core integrity fell below 20%
 26257 | -1/Command         | Crushed by falling debris
 26257 | -1/Command         | Smashed by cave-in

 Last Messages 
---------------
26133_ Acquired Micro-nuke Launcher. <x2>
[A new version of Cogmind is available, see F1 News page.]
26195_ HV Slug penetrates Wall. <x2>
26199_ The unstable cave ceiling collapses. <x*>
26218_ Crushed by falling debris.
26219_ The unstable cave ceiling collapses. <x*>
26233_ Dropped Exp. Matter Compressor.
26234_ Extracted 228 matter.
26234_ The unstable cave ceiling collapses.
26234_ Acquired Exp. Matter Compressor.
26235_ The unstable cave ceiling collapses. <x2>
26235_ Crushed by falling debris.
26236_ The unstable cave ceiling collapses. <x*>
26252_ Crushed by falling debris.
26254_ The unstable cave ceiling collapses. <x6>
26256_ Crushed by falling debris.
26257_ The unstable cave ceiling collapses. <x4>
26257_ Crushed by falling debris.
[Achievement: Collector]
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
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|                     ??#   #     #????????????????? |
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|                     ??#  @      #????????????????? |
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|                     ?#     #   #?????????????????? |
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|                     ????#####????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Energy Generation          104
Energy Capacity            1600
Matter Stores              300
Matter Capacity            800
Sight Range                28
Terrain Scan Density       10
Additional Mass Support    20
Resistance: EM             25
Core Shielding             40
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                94
Targeting Accuracy         38
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           8
Matter Filtering           50
Kinecelleration            50
Offensive Hacking          50
Defensive Hacking          31

 Item Schematics 
-----------------
                  Gatling Laser | -8/Storage    | Hacked
                  Hacking Suite | -8/Storage    | Hacked
                Target Analyzer | -8/Storage    | Hacked
               Hvy. Flak Cannon | -7/Factory    | Hacked
                  Matter Filter | -7/Factory    | Hacked
              Recoil Stabilizer | -7/Factory    | Hacked
             Imp. Core Analyzer | -7/Factory    | Hacked
             Prc. Assault Rifle | -7/Factory    | Scanalyzed
          Cld. Deuterium Engine | -7/Factory    | Scanalyzed
             Adv. Hacking Suite | -7/Factory    | Scanalyzed
                Diametric Drive | -7/Factory    | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
              Exp. Sensor Array | -7/Data Miner | Free
           Exp. Terrain Scanner | -7/Data Miner | Free
                 Exp. ECM Suite | -7/Data Miner | Free
                    Mass Driver | -6/Factory    | Hacked
            Imp. Kinecellerator | -6/Factory    | Hacked
             Imp. System Shield | -6/Factory    | Hacked
  Imp. Armor Integrity Analyzer | -6/Factory    | Hacked
     Imp. Maneuvering Thrusters | -6/Factory    | Hacked
                  Phase Shifter | -6/Factory    | Hacked
 Imp. System Restoration Module | -6/Factory    | Scanalyzed
           Tri-rail Accelerator | -6/Factory    | Scanalyzed
              Mic. Fission Core | -6/Factory    | Hacked
             Imp. KE Penetrator | -6/Factory    | Hacked
                    Energy Well | -6/Factory    | Hacked
                       Riot Gun | -6/Zion       | Free
                    Arc Thrower | -6/Zion       | Free
                    Barrage Gun | -6/Zion       | Free
                  Battle Cannon | -6/Zion       | Free
                         Ripper | -6/Zion       | Free
                  Enh. Coil Gun | -5/Factory    | Hacked
               Adv. Force Field | -5/Factory    | Hacked
           Adv. Target Analyzer | -5/Factory    | Hacked
        Exp. Targeting Computer | -5/Factory    | Hacked
        Reaction Control System | -5/Factory    | Hacked
             Imp. Phase Shifter | -5/Factory    | Hacked
             Linear Accelerator | -4/Factory    | Hacked
               Hyp. Mass Driver | -4/Factory    | Hacked
               Recoil Nullifier | -4/Factory    | Hacked
                        Railgun | -4/Factory    | Hacked
                   Hyp. Railgun | -4/Factory    | Hacked
        Imp. Remote Force Field | -4/Factory    | Hacked
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
                Cld. Q-thruster | -3/Testing    | Hacked
           Exp. Target Analyzer | -2/Quarantine | Hacked
                Graviton Cannon | -2/Section 7  | Hacked
             Exp. Weapon Cycler | -1/Access     | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -8/Storage    | Hacked
   G-47 Trooper | -8/Storage    | Hacked
     S-27 Virus | -7/Factory    | Hacked
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
   B-60 Warrior | -5/Factory    | Hacked
  H-77 Assassin | -3/Research   | Hacked

 Fabricated
------------
         Target Analyzer | x2 | -7/Factory 
      Imp. Core Analyzer | x1 | -7/Factory 
       Recoil Stabilizer | x2 | -7/Factory 
           Matter Filter | x2 | -7/Factory 
      Prc. Assault Rifle | x1 | -7/Factory 
   Cld. Deuterium Engine | x1 | -6/Factory 
         Diametric Drive | x1 | -6/Factory 
     Imp. Kinecellerator | x1 | -6/Factory 
    Adv. Target Analyzer | x1 | -5/Factory 
 Reaction Control System | x1 | -5/Factory 
      Imp. Phase Shifter | x1 | -5/Factory 
 Exp. Targeting Computer | x1 | -5/Factory 
       Recoil Stabilizer | x2 | -5/Factory 
        Adv. Force Field | x2 | -4/Factory 
      Imp. KE Penetrator | x1 | -4/Factory 
      Imp. KE Penetrator | x1 | -4/Factory 
    Exp. Target Analyzer | x1 | -1/Access  
      Exp. Weapon Cycler | x1 | -1/Access  

 Alien Tech Used 
-----------------
Integrated Dissipator
Subatomic Replicator
Matter Drive
Terrabomb
Stasis Generator
Integrity Redistributor
Core Membrane
Core Regenerator
LRC Boosters
LRC Insulator
Integrated Reactor

 Achievements 
--------------
Collector
Gun Specialist
Punisher
Sorry Old Pal
Special Delivery
What Is This Thing?

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Levels Raised              36    | .    1    .    3    1    4    3    4    .    .    1    .    .    1    1    .    1    .    .    .    2    1    1    .    .    .    2    .    1    .    1    1    1    1    1    1    2    1    
  XP Earned                58111 | 3000 1768 1100 4318 1234 6266 3358 6059 46   1151 278  145  123  1677 2342 46   524  315  326  82   1903 2717 294  452  111  690  2636 338  391  73   1352 2304 1068 2337 855  1486 3275 1671 
  XP Spent                 55250 | .    4000 .    4910 750  6700 .    9100 .    900  .    .    750  .    3440 .    .    .    .    .    4200 2000 .    .    .    .    4800 .    1100 .    1200 1300 2000 1000 1300 1400 2500 1900 
Upgrades                   60    | .    9    .    12   2    5    .    5    .    3    .    .    1    .    3    .    .    .    .    .    2    3    .    .    .    .    2    .    1    .    1    2    2    1    1    1    2    2    
  Power Slot               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             12    | .    .    .    3    .    3    .    3    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Weapon Slot              5     | .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Heat Dissipation         5     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             13    | .    .    .    4    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    
  Inventory Capacity       4     | .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Sight Range              6     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Ranged Accuracy          7     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    2    
  Hack Attack %            2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        21970 | .    195  79   337  138  648  338  895  .    732  212  223  288  483  1136 .    510  320  346  .    391  2038 260  648  .    225  2498 305  371  77   636  1221 779  498  258  1374 1775 1736 
  Integrity Restored       25763 | .    377  68   928  101  864  802  1367 .    938  132  74   297  1007 1835 .    630  285  193  .    657  2802 246  731  .    191  2353 304  305  169  419  1112 1299 1690 188  1340 1026 1033 
    Core                   19509 | .    302  68   847  78   662  689  992  .    754  109  59   242  919  1348 .    504  230  155  .    434  1989 149  574  .    124  1843 216  261  112  314  855  1071 1296 161  967  727  458  
    Parts                  6254  | .    75   .    81   23   202  113  375  .    184  23   15   55   88   487  .    126  55   38   .    223  813  97   157  .    67   510  88   44   57   105  257  228  394  27   373  299  575  
Protomatter Decayed        18651 | .    55   71   133  104  277  59   536  .    345  157  144  210  240  544  .    228  223  278  .    398  1145 174  390  195  159  1637 336  266  .    489  839  429  4911 194  738  1305 1442 

 Game 
------
Seed              RocketRagnarokDevice
  Manual?         0
Play Time         08:58:41
  Cumulative      173.1 hours
  Start           2020.01.22 @ 15:20:56
  End             2020.01.24 @ 17:04:35
Sessions          23
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          143
  Rogue           143
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           11/0/1/2/0/0/0
Lore%             78
Gallery%          76
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 0654adf6-a187-4301-ade3-4e07a359e942