Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 23:51:20 Player: MutatedPixel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (408) 408 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-11) -11 TOTAL SCORE: 2392 Bonus ------- High Alert Combat Kills 4 Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 7/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Particle Cannon Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Light Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Particle Cannon Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 31 | 2 9 3 11 6 Power 6 | . 2 1 1 2 Engine 5 | . 2 1 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | . 3 . 7 2 Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover 2 | . . . . 2 Flight 10 | . 3 . 7 . Utility 3 | . 2 . . 1 Device . | . . . . . Storage 3 | . 2 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 2 2 3 1 Energy Gun 4 | 1 . 1 2 . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 2 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . 1 1 . . System Corruption 3 | . 1 2 . . Parts Lost 14 | . . 1 3 10 Power 4 | . . 1 1 2 Propulsion 8 | . . . 2 6 Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 8 | . . 1 3 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 59 | . 65 68 63 32 Engine 10 | . 12 13 9 . Flight 25 | . 25 28 35 12 Storage 1 | . . . . 6 Energy Gun 4 | . 1 11 6 . Ballistic Gun 13 | . 23 11 . 3 Launcher 3 | . . 2 11 4 Peak Build Rating 17 | 2 5 5 16 17 Average Rating 5 | 1 4 4 9 6 On Entrance 4 | . 2 4 4 10 Naked Turns . | . . . . . Heaviest Build 12 | 3 8 8 9 12 Greatest Support 20 | 3 8 8 20 18 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 5 5 8 Average Capacity 5 | 5 5 5 5 7 Most Carried 7 | 5 7 5 5 7 Average Carried 4 | 4 3 4 4 6 Final Capacity 8 | 5 5 5 5 8 Final Carried 7 | 5 5 5 5 7 Class Distribution -------------------- 72% | Mutant 21% | Scavenger-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Sprinter | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 436 | 230 75 59 53 19 Remotely . | . . . . . Salvage Created 492 | 108 60 171 119 34 Parts 39 | 2 6 11 16 4 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 11 | . 2 2 6 1 Guns 5 | . 2 2 . 1 AOE 6 | . . . 6 . Classes Destroyed 9 | 2 2 1 4 . Worker 1 | . . . 1 . Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Recycler 2 | 1 . 1 . . Operator 1 | . . . 1 . Watcher 2 | . 1 . . 1 Swarmer 6 | . 2 . 4 . Grunt 2 | . . 2 . . Sentry 3 | . . . 2 1 Best Kill Streak 5 | 2 3 3 5 2 Combat Bots Only 4 | . 2 2 4 1 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 142 | . 15 13 25 89 Missed 55 | . 6 7 15 27 Damage Taken 1427 | 16 86 76 255 994 Core 633 | . 25 12 46 550 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . 85 88 . Volleys Fired 58 | 10 6 17 11 14 Largest 2 | 2 2 2 2 2 Hottest 86 | 60 60 60 86 50 Shots Fired 100 | 20 12 27 17 24 Gun 76 | 20 12 26 8 10 Cannon . | . . . . . Launcher 24 | . . 1 9 14 Special . | . . . . . Kinetic 35 | 10 6 9 . 10 Thermal 2 | . . . 2 . Explosive 24 | . . 1 9 14 Electromagnetic 39 | 10 6 17 6 . Robot Hit Streak 7 | 5 4 5 3 7 Robot Miss Streak 2 | 2 2 2 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 58 | 9 8 16 9 16 Core Hits 36 | 3 3 8 14 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1087 | 134 92 218 377 266 Guns 460 | 111 92 170 34 53 Cannons . | . . . . . Explosions 627 | 23 . 48 343 213 Melee . | . . . . . Ramming . | . . . . . Kinetic 167 | 43 41 30 . 53 Thermal 80 | 23 . 43 14 . Explosive 561 | . . 5 343 213 Electromagnetic 279 | 68 51 140 20 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 3 . . Average Corruption 1 | . 1 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . 3 6 . . Message Errors 4 | . 1 3 . . Matter Fused 2 | . 1 1 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . 1 . . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 54 | . . . 53 1 Projectiles . | . . . . . Explosions 54 | . . . 53 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 223 | 16 . . 133 74 Shots 7 | 1 . . 3 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 247 | 22 20 247 81 11 Average Temperature 37 | 10 10 61 27 5 Received Heat Transfer 522 | . 36 39 42 405 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 137 | 50 . 50 37 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 . 1 . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 478 | 10 78 81 478 300 Initial 201 | . 6 29 31 201 Average 121 | 3 71 72 217 260 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 76 | 100 100 100 59 . Level 1 21 | . . . 28 100 Level 2 1 | . . . 12 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 1 2 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 7 2 15 13 Peak Tracking Total 10 | . 4 2 8 10 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 5 | . 5 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . . . 4 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 3 . 5 1 Terminals 7 | . 2 . 4 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 8 . 15 2 Successful 13 | . 4 . 9 . Failed 12 | . 4 . 6 2 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 6 . 13 2 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 . 7 . Record 2 | . . . 2 . Prototype ID Bank 4 | . 1 . 3 . Emergency Access Points 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Dispatch Records 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . . . 2 . Retrieve Components 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 7 | . 3 . 3 1 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1093 | 58 440 249 158 188 Spaces Moved 1190 | 44 299 354 306 187 Core 152 | 44 18 . . 90 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover 41 | . . . . 41 Flight 997 | . 281 354 306 56 Fastest Speed 26 | 50 37 37 26 28 Average Speed 41 | 50 37 37 30 70 Slowest Speed 120 | 50 50 37 34 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . 3 3 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 40 64 34 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 125 | . . 7 58 60 Melee . | . . . . . Projectile . | . . . . . AOE 125 | . . 7 58 60 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1692 | 60 613 444 353 222 Wait 381 | . 290 70 16 5 Move 1174 | 43 292 347 305 187 Hop 6 | . 3 3 . . Pick Up 23 | 5 6 2 4 6 Fast Attach 14 | 2 3 . 4 5 Attach 11 | . 5 2 3 1 Detach 3 | . 2 1 . . Swap 6 | . 1 1 4 . Drop 16 | . 5 1 6 4 Fire 58 | 10 6 17 11 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 12) 485 | -10/Materials | Discovered new exit (range 15) 499 | -10/Materials | Entered Mines 550 | -10/Mines | Discovered new exit (range 11) 586 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 614 | -10/Mines | Discovered new exit (range 9) 642 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 748 | -10/Mines | Entered Materials 748 | -9/Materials | Evolved 2 slots: Propulsion x2 900 | -9/Materials | Discovered new exit (range 16) 906 | -9/Materials | Entered another Materials area 906 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 911 | -8/Materials | Lost 3 parts (1p2n) 1031 | -8/Materials | Core integrity fell below 50% 1037 | -8/Materials | Lost 8 parts (1p5n2w) 1076 | -8/Materials | Discovered new exit (range 10) 1090 | -8/Materials | Core integrity fell below 20% 1094 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 01005_ U-05 Engineer lays Concrete. <x2> 01006_ Mni. Grenade Launcher destroyed. 01007_ U-05 Engineer lays Concrete. <x2> 01013_ M-13 Machinist repairs Y-45 Defender. 01014_ U-05 Engineer lays Concrete. 01014_ U-05 Engineer builds a Wall. 01015_ U-05 Engineer lays Concrete. <x4> 01019_ U-05 Engineer builds a Wall. 01019_ Acquired Lgt. Nuclear Core. 01020_ U-05 Engineer lays Concrete. <x3> 01024_ U-05 Engineer builds a Wall. 01076_ EXIT=FOUND 01084_ Triggered Alarm Trap. 01084_ An alarm sounds. 01084_ ALERT: Alarm triggered, dispatching investigation squad. 01091_ Critical hit (Burn: +37). 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""" + g #??# | | ?????????????# # r################# #??# | | ?????????????# # #?????????# # #??# | | ?????????????# ?# #?????????# + #??# | | ?????????????# ??# #?????????# # #??# | | ?????????????#######???# Y#?????????# # #?## | | ???????????????????????# #?????????# # #?# | | ???????????????????????# /?????????# # ### | | ???????????????????????# #?????????# # ## | | ???????????????????????# #?????????# + ### | | ???????????????????????# #?????????# # #?# | | ???????????????????????# #?????????# ## #?# | | ???????????????????????# #?????????# ## #?## | | ???????????????????????# #?????????# ## #??# | | ???????????????????????# #?????????######## #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed EfficiencyNodeBeam Manual? 0 Play Time 00:24:42 Cumulative 17.3 hours Start 2025.04.21 @ 23:23:07 End 2025.04.21 @ 23:51:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef077883-e0b2-42ac-bc8b-0dddd55f1e1f