Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 23:51:20

Player: MutatedPixel

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (408)      408
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-11)                -11
              TOTAL SCORE: 2392

 Bonus
-------
High Alert Combat Kills    4
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/550
Matter                     7/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
  Heavy Ion Engine
  Light Nuclear Core
  Light Nuclear Core
        Particle Cannon
  Heavy Assault Rifle
   Mini Grenade Launcher
   Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
     Small Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Particle Cannon
     Heavy Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 2   9   3   11  6   
  Power                    6    | .   2   1   1   2   
    Engine                 5    | .   2   1   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | .   3   .   7   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   
    Flight                 10   | .   3   .   7   .   
  Utility                  3    | .   2   .   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                3    | .   2   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   2   3   1   
    Energy Gun             4    | 1   .   1   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          2    | .   1   1   .   .   
    System Corruption      3    | .   1   2   .   .   
Parts Lost                 14   | .   .   1   3   10  
  Power                    4    | .   .   1   1   2   
  Propulsion               8    | .   .   .   2   6   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      8    | .   .   1   3   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     59   | .   65  68  63  32  
  Engine                   10   | .   12  13  9   .   
  Flight                   25   | .   25  28  35  12  
  Storage                  1    | .   .   .   .   6   
  Energy Gun               4    | .   1   11  6   .   
  Ballistic Gun            13   | .   23  11  .   3   
  Launcher                 3    | .   .   2   11  4   
Peak Build Rating          17   | 2   5   5   16  17  
  Average Rating           5    | 1   4   4   9   6   
  On Entrance              4    | .   2   4   4   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             12   | 3   8   8   9   12  
  Greatest Support         20   | 3   8   8   20  18  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   5   5   8   
  Average Capacity         5    | 5   5   5   5   7   
  Most Carried             7    | 5   7   5   5   7   
  Average Carried          4    | 4   3   4   4   6   
  Final Capacity           8    | 5   5   5   5   8   
  Final Carried            7    | 5   5   5   5   7   

 Class Distribution 
--------------------
 72% | Mutant
 21% | Scavenger-Mutant
  6% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
         Sprinter | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           436  | 230 75  59  53  19  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            492  | 108 60  171 119 34  
  Parts                    39   | 2   6   11  16  4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  11   | .   2   2   6   1   
  Guns                     5    | .   2   2   .   1   
  AOE                      6    | .   .   .   6   .   
Classes Destroyed          9    | 2   2   1   4   .   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  6    | .   2   .   4   .   
  Grunt                    2    | .   .   2   .   .   
  Sentry                   3    | .   .   .   2   1   
Best Kill Streak           5    | 2   3   3   5   2   
  Combat Bots Only         4    | .   2   2   4   1   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Hostile Shots Fired        142  | .   15  13  25  89  
  Missed                   55   | .   6   7   15  27  
Damage Taken               1427 | 16  86  76  255 994 
  Core                     633  | .   25  12  46  550 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         91   | 100 .   85  88  .   
Volleys Fired              58   | 10  6   17  11  14  
  Largest                  2    | 2   2   2   2   2   
  Hottest                  86   | 60  60  60  86  50  
Shots Fired                100  | 20  12  27  17  24  
  Gun                      76   | 20  12  26  8   10  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 24   | .   .   1   9   14  
  Special                  .    | .   .   .   .   .   
  Kinetic                  35   | 10  6   9   .   10  
  Thermal                  2    | .   .   .   2   .   
  Explosive                24   | .   .   1   9   14  
  Electromagnetic          39   | 10  6   17  6   .   
  Robot Hit Streak         7    | 5   4   5   3   7   
  Robot Miss Streak        2    | 2   2   2   1   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           58   | 9   8   16  9   16  
  Core Hits                36   | 3   3   8   14  8   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1087 | 134 92  218 377 266 
  Guns                     460  | 111 92  170 34  53  
  Cannons                  .    | .   .   .   .   .   
  Explosions               627  | 23  .   48  343 213 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  167  | 43  41  30  .   53  
  Thermal                  80   | 23  .   43  14  .   
  Explosive                561  | .   .   5   343 213 
  Electromagnetic          279  | 68  51  140 20  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   1   3   .   .   
  Average Corruption       1    | .   1   2   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  9    | .   3   6   .   .   
    Message Errors         4    | .   1   3   .   .   
    Matter Fused           2    | .   1   1   .   .   
    Heat Flow Errors       1    | .   .   1   .   .   
    Energy Discharges      1    | .   1   .   .   .   
    Misfires               1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            54   | .   .   .   53  1   
  Projectiles              .    | .   .   .   .   .   
  Explosions               54   | .   .   .   53  1   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      223  | 16  .   .   133 74  
  Shots                    7    | 1   .   .   3   3   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        247  | 22  20  247 81  11  
  Average Temperature      37   | 10  10  61  27  5   
  Received Heat Transfer   522  | .   36  39  42  405 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         137  | 50  .   50  37  .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | 1   .   1   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             478  | 10  78  81  478 300 
  Initial                  201  | .   6   29  31  201 
  Average                  121  | 3   71  72  217 260 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         76   | 100 100 100 59  .   
  Level 1                  21   | .   .   .   28  100 
  Level 2                  1    | .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   .   1   2   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   7   2   15  13  
  Peak Tracking Total      10   | .   4   2   8   10  
  Tactical Retreats        3    | .   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             5    | .   5   .   .   .   
  Reused                   1    | .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          5    | .   .   .   4   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          9    | .   3   .   5   1   
  Terminals                7    | .   2   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   8   .   15  2   
  Successful               13   | .   4   .   9   .   
  Failed                   12   | .   4   .   6   2   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                21   | .   6   .   13  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   3   .   7   .   
  Record                   2    | .   .   .   2   .   
  Prototype ID Bank        4    | .   1   .   3   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Retrieve Components      2    | .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         7    | .   3   .   3   1   
  Full Trace Events        3    | .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1093 | 58  440 249 158 188 
Spaces Moved               1190 | 44  299 354 306 187 
  Core                     152  | 44  18  .   .   90  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    41   | .   .   .   .   41  
  Flight                   997  | .   281 354 306 56  
  Fastest Speed            26   | 50  37  37  26  28  
  Average Speed            41   | 50  37  37  30  70  
  Slowest Speed            120  | 50  50  37  34  120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            6    | .   3   3   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 3   40  64  34  21  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          125  | .   .   7   58  60  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      125  | .   .   7   58  60  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1692 | 60  613 444 353 222 
  Wait                     381  | .   290 70  16  5   
  Move                     1174 | 43  292 347 305 187 
  Hop                      6    | .   3   3   .   .   
  Pick Up                  23   | 5   6   2   4   6   
  Fast Attach              14   | 2   3   .   4   5   
  Attach                   11   | .   5   2   3   1   
  Detach                   3    | .   2   1   .   .   
  Swap                     6    | .   1   1   4   .   
  Drop                     16   | .   5   1   6   4   
  Fire                     58   | 10  6   17  11  14  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Discovered new exit (range 12)
  485 | -10/Materials | Discovered new exit (range 15)
  499 | -10/Materials | Entered Mines
  550 | -10/Mines     | Discovered new exit (range 11)
  586 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  614 | -10/Mines     | Discovered new exit (range 9)
  642 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  748 | -10/Mines     | Entered Materials
  748 | -9/Materials  | Evolved 2 slots: Propulsion x2
  900 | -9/Materials  | Discovered new exit (range 16)
  906 | -9/Materials  | Entered another Materials area
  906 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  911 | -8/Materials  | Lost 3 parts (1p2n)
 1031 | -8/Materials  | Core integrity fell below 50%
 1037 | -8/Materials  | Lost 8 parts (1p5n2w)
 1076 | -8/Materials  | Discovered new exit (range 10)
 1090 | -8/Materials  | Core integrity fell below 20%
 1094 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  slight glow to them. Consecutive moves through these unstable areas may
  cause a cave-in, but only if doing so for extended periods. Tunneling a
  short distance between rooms is safe unless the area was destabilized by
  an explosion.
01005_ U-05 Engineer lays Concrete. <x2>
01006_ Mni. Grenade Launcher destroyed.
01007_ U-05 Engineer lays Concrete. <x2>
01013_ M-13 Machinist repairs Y-45 Defender.
01014_ U-05 Engineer lays Concrete.
01014_ U-05 Engineer builds a Wall.
01015_ U-05 Engineer lays Concrete. <x4>
01019_ U-05 Engineer builds a Wall.
01019_ Acquired Lgt. Nuclear Core.
01020_ U-05 Engineer lays Concrete. <x3>
01024_ U-05 Engineer builds a Wall.
01076_ EXIT=FOUND
01084_ Triggered Alarm Trap.
01084_ An alarm sounds.
01084_ ALERT: Alarm triggered, dispatching investigation squad.
01091_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????# |
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| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ???????????????????????#####?????????????????????# |
| ???????????????????????# @ #?????????????????????# |
| ???????????????????????#ggg#???????????????#####?? |
| ???????????????????????#   #??????????????#    ### |
| ???????????????????????#   #??????????????#        |
| ???????????????????????#   #??????????????#        |
| ???????????????????????#   #??????????????#    ### |
| ???????????????????????#   #???????????????#  #??# |
| ?????????????????  ????#   #???????????????#  #??# |
| ????????????????"" ""??#   #################  #??# |
| ????????????????""  R" # g g                  #??# |
| ????????????????"" """ +  g                   #??# |
| ?????????????#         #  r#################  #??# |
| ?????????????#         #   #?????????#     #  #??# |
| ?????????????#        ?#   #?????????#     +  #??# |
| ?????????????#       ??#   #?????????#     #  #??# |
| ?????????????#######???#  Y#?????????#     #  #?## |
| ???????????????????????#   #?????????#     #  #?#  |
| ???????????????????????#   /?????????#     #  ###  |
| ???????????????????????#   #?????????#     #  ##   |
| ???????????????????????#   #?????????#     +  ###  |
| ???????????????????????#   #?????????#     #  #?#  |
| ???????????????????????#   #?????????#     ## #?#  |
| ???????????????????????#   #?????????#     ## #?## |
| ???????????????????????#   #?????????#     ## #??# |
| ???????????????????????#   #?????????######## #??# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyNodeBeam
  Manual?         0
Play Time         00:24:42
  Cumulative      17.3 hours
  Start           2025.04.21 @ 23:23:07
  End             2025.04.21 @ 23:51:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           4
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef077883-e0b2-42ac-bc8b-0dddd55f1e1f