Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 23:51:20
Player: MutatedPixel
Result: Destroyed by G-47 Trooper with Particle Gun
Performance
-------------
Evolutions (2) 1000
Regions Visited (4) 800
Robots Destroyed (19) 95
Value Destroyed (408) 408
Prototype IDs (5) 100
Alien Tech Used (0) 0
Bonus (-11) -11
TOTAL SCORE: 2392
Bonus
-------
High Alert Combat Kills 4
Friendly Fire -15
Cogmind
---------
Core Integrity 0/550
Matter 7/300
Energy 100/100
System Corruption 0%
Temperature Cool (18)
Movement Core (100) Ox1
Location -8/Materials
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (5) ---
(None)
> --- UTILITY (3) ------
Small Storage Unit
> --- WEAPON (2) -------
(None)
> --- INVENTORY (8) ----
Heavy Ion Engine
Light Nuclear Core
Light Nuclear Core
Particle Cannon
Heavy Assault Rifle
Mini Grenade Launcher
Mini Grenade Launcher
Peak State
------------
> --- POWER ------------
Light Nuclear Core
> --- PROPULSION -------
Improved Hover Unit
Improved Hover Unit
Flight Unit
Flight Unit
Cesium-ion Thruster
> --- UTILITY ----------
Small Storage Unit
> --- WEAPON -----------
Light Assault Rifle
Mini Grenade Launcher
> --- INVENTORY --------
Light Nuclear Core
Particle Cannon
Heavy Assault Rifle
Mini Grenade Launcher
Mini Grenade Launcher
[Rating: 17]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Flight Unit
Hover Unit Improved Hover Unit
Flight Unit Flight Unit
Utility Small Storage Unit
Storage Small Storage Unit
Weapon Light Assault Rifle
Energy Gun EM Pulse Gun
Ballistic Gun Light Assault Rifle
Launcher Grenade Launcher
Build | -11 -10 -10 -9 -8
------- Run | Yrd Mat Min Mat Mat
Slots Evolved 4 | . . . 2 2
Power . | . . . . .
Propulsion 3 | . . . 2 1
Utility 1 | . . . . 1
Weapon . | . . . . .
Parts Attached 31 | 2 9 3 11 6
Power 6 | . 2 1 1 2
Engine 5 | . 2 1 1 1
Core 1 | . . . . 1
Reactor . | . . . . .
Propulsion 12 | . 3 . 7 2
Treads . | . . . . .
Leg . | . . . . .
Wheel . | . . . . .
Hover 2 | . . . . 2
Flight 10 | . 3 . 7 .
Utility 3 | . 2 . . 1
Device . | . . . . .
Storage 3 | . 2 . . 1
Processor . | . . . . .
Hackware . | . . . . .
Protection . | . . . . .
Artifact . | . . . . .
Weapon 10 | 2 2 2 3 1
Energy Gun 4 | 1 . 1 2 .
Energy Cannon . | . . . . .
Ballistic Gun 4 | 1 2 . 1 .
Ballistic Cannon . | . . . . .
Launcher 2 | . . 1 . 1
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes . | . . . . .
Corrupted Parts 2 | . 1 1 . .
System Corruption 3 | . 1 2 . .
Parts Lost 14 | . . 1 3 10
Power 4 | . . 1 1 2
Propulsion 8 | . . . 2 6
Utility . | . . . . .
Weapon 2 | . . . . 2
Highest Loss Streak 8 | . . 1 3 8
To Critical Strikes . | . . . . .
Average Slot Usage (%) 59 | . 65 68 63 32
Engine 10 | . 12 13 9 .
Flight 25 | . 25 28 35 12
Storage 1 | . . . . 6
Energy Gun 4 | . 1 11 6 .
Ballistic Gun 13 | . 23 11 . 3
Launcher 3 | . . 2 11 4
Peak Build Rating 17 | 2 5 5 16 17
Average Rating 5 | 1 4 4 9 6
On Entrance 4 | . 2 4 4 10
Naked Turns . | . . . . .
Heaviest Build 12 | 3 8 8 9 12
Greatest Support 20 | 3 8 8 20 18
Greatest Overweight (x) 1 | . . . . 1
Average Overweight (x) . | . . . . .
Largest Inventory Capacity 8 | 5 8 5 5 8
Average Capacity 5 | 5 5 5 5 7
Most Carried 7 | 5 7 5 5 7
Average Carried 4 | 4 3 4 4 6
Final Capacity 8 | 5 5 5 5 8
Final Carried 7 | 5 5 5 5 7
Class Distribution
--------------------
72% | Mutant
21% | Scavenger-Mutant
6% | Sprinter
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -10/Mines
Sprinter | -9/Materials
Mutant | -8/Materials
Resources | -11 -10 -10 -9 -8
----------- Run | Yrd Mat Min Mat Mat
Matter Collected 436 | 230 75 59 53 19
Remotely . | . . . . .
Salvage Created 492 | 108 60 171 119 34
Parts 39 | 2 6 11 16 4
Haulers Intercepted . | . . . . .
Recyclers Shooed 2 | . . 2 . .
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -10 -9 -8
------- Run | Yrd Mat Min Mat Mat
Combat Hostiles Destroyed 11 | . 2 2 6 1
Guns 5 | . 2 2 . 1
AOE 6 | . . . 6 .
Classes Destroyed 9 | 2 2 1 4 .
Worker 1 | . . . 1 .
Builder 1 | . . . 1 .
Tunneler 1 | 1 . . . .
Recycler 2 | 1 . 1 . .
Operator 1 | . . . 1 .
Watcher 2 | . 1 . . 1
Swarmer 6 | . 2 . 4 .
Grunt 2 | . . 2 . .
Sentry 3 | . . . 2 1
Best Kill Streak 5 | 2 3 3 5 2
Combat Bots Only 4 | . 2 2 4 1
Max Kills in Single Turn 2 | 1 1 1 2 1
Gunslinging . | . . . . .
Exploded 2 | . . . 2 .
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -10 -9 -8
-------- Run | Yrd Mat Min Mat Mat
Hostile Shots Fired 142 | . 15 13 25 89
Missed 55 | . 6 7 15 27
Damage Taken 1427 | 16 86 76 255 994
Core 633 | . 25 12 46 550
Absorbed by Shields . | . . . . .
Core Remaining (%) 91 | 100 . 85 88 .
Volleys Fired 58 | 10 6 17 11 14
Largest 2 | 2 2 2 2 2
Hottest 86 | 60 60 60 86 50
Shots Fired 100 | 20 12 27 17 24
Gun 76 | 20 12 26 8 10
Cannon . | . . . . .
Launcher 24 | . . 1 9 14
Special . | . . . . .
Kinetic 35 | 10 6 9 . 10
Thermal 2 | . . . 2 .
Explosive 24 | . . 1 9 14
Electromagnetic 39 | 10 6 17 6 .
Robot Hit Streak 7 | 5 4 5 3 7
Robot Miss Streak 2 | 2 2 2 1 1
Penetration Max . | . . . . .
Secondary Targets . | . . . . .
Shots Hit Robots 58 | 9 8 16 9 16
Core Hits 36 | 3 3 8 14 8
Critical Kills . | . . . . .
Critical Parts Destroyed . | . . . . .
Critical Strikes . | . . . . .
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 1087 | 134 92 218 377 266
Guns 460 | 111 92 170 34 53
Cannons . | . . . . .
Explosions 627 | 23 . 48 343 213
Melee . | . . . . .
Ramming . | . . . . .
Kinetic 167 | 43 41 30 . 53
Thermal 80 | 23 . 43 14 .
Explosive 561 | . . 5 343 213
Electromagnetic 279 | 68 51 140 20 .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption 3 | . 1 3 . .
Average Corruption 1 | . 1 2 . .
Corruption Purged . | . . . . .
Corruption Blocked . | . . . . .
Effects 9 | . 3 6 . .
Message Errors 4 | . 1 3 . .
Matter Fused 2 | . 1 1 . .
Heat Flow Errors 1 | . . 1 . .
Energy Discharges 1 | . 1 . . .
Misfires 1 | . . 1 . .
Overload Shots . | . . . . .
Overflow Damage 54 | . . . 53 1
Projectiles . | . . . . .
Explosions 54 | . . . 53 1
Melee . | . . . . .
Knockbacks . | . . . . .
Impact . | . . . . .
Kinetic . | . . . . .
Secondary . | . . . . .
Self-Inflicted Damage 223 | 16 . . 133 74
Shots 7 | 1 . . 3 3
Rammed . | . . . . .
Targets Rammed . | . . . . .
Kicked . | . . . . .
Crushed . | . . . . .
Highest Temperature 247 | 22 20 247 81 11
Average Temperature 37 | 10 10 61 27 5
Received Heat Transfer 522 | . 36 39 42 405
Siege Activations . | . . . . .
Robots Corrupted . | . . . . .
Combat Hostiles . | . . . . .
Parts Fried . | . . . . .
Impact Corruptions . | . . . . .
Robots Melted . | . . . . .
Combat Hostiles . | . . . . .
Parts Melted . | . . . . .
Heat Transferred 137 | 50 . 50 37 .
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions 2 | 1 . 1 . .
Alert | -11 -10 -10 -9 -8
------- Run | Yrd Mat Min Mat Mat
Peak Influence 478 | 10 78 81 478 300
Initial 201 | . 6 29 31 201
Average 121 | 3 71 72 217 260
Maximum Alert Level 2 | . . . 2 1
Low Security (%) 76 | 100 100 100 59 .
Level 1 21 | . . . 28 100
Level 2 1 | . . . 12 .
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 5 | . 2 . 1 2
Investigation 3 | . 1 . 1 1
Extermination . | . . . . .
Reinforcement 2 | . 1 . . 1
Assault . | . . . . .
Garrison . | . . . . .
Intercept . | . . . . .
Searches Triggered . | . . . . .
Construction Impeded 1 | . . . . 1
Haulers Reinforced . | . . . . .
Active Scanning Responses . | . . . . .
Cargo Convoy Interrupts . | . . . . .
Stealth | -11 -10 -10 -9 -8
--------- Run | Yrd Mat Min Mat Mat
Distress Signals 1 | . 1 . . .
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 37 | . 7 2 15 13
Peak Tracking Total 10 | . 4 2 8 10
Tactical Retreats 3 | . 1 . 1 1
Traps | -11 -10 -10 -9 -8
------- Run | Yrd Mat Min Mat Mat
Traps Triggered 2 | . 1 . . 1
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed 5 | . 5 . . .
Reused 1 | . 1 . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered 1 | . 1 . . .
Machines | -11 -10 -10 -9 -8
---------- Run | Yrd Mat Min Mat Mat
Machines Disabled 5 | . . . 4 1
Max in Single Turn 2 | . . . 2 1
Machines Repaired . | . . . . .
Machines Dismantled . | . . . . .
Machines Sabotaged . | . . . . .
Overloaded Fab Kills . | . . . . .
Hacking | -11 -10 -10 -9 -8
--------- Run | Yrd Mat Min Mat Mat
Machines Accessed 9 | . 3 . 5 1
Terminals 7 | . 2 . 4 1
Fabricators . | . . . . .
Repair Stations 1 | . 1 . . .
Recycling Units 1 | . . . 1 .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Total Hacks 25 | . 8 . 15 2
Successful 13 | . 4 . 9 .
Failed 12 | . 4 . 6 2
Catastrophic 2 | . 1 . . 1
Database Lockouts . | . . . . .
Manual . | . . . . .
Terminals 21 | . 6 . 13 2
Fabricators . | . . . . .
Repair Stations 2 | . 2 . . .
Recycling Units 2 | . . . 2 .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Terminal Hacks 10 | . 3 . 7 .
Record 2 | . . . 2 .
Prototype ID Bank 4 | . 1 . 3 .
Emergency Access Points 1 | . 1 . . .
Reprogram Traps 1 | . 1 . . .
Dispatch Records 2 | . . . 2 .
Fabricator Hacks . | . . . . .
Repair Station Hacks 1 | . 1 . . .
Refit 1 | . 1 . . .
Recycling Unit Hacks 2 | . . . 2 .
Retrieve Components 2 | . . . 2 .
Scanalyzer . | . . . . .
Garrison Access Hacks . | . . . . .
Unauthorized Hacks . | . . . . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered 1 | . . . 1 .
Used 1 | . . . 1 .
Hacking Detections 7 | . 3 . 3 1
Full Trace Events 3 | . 1 . 1 1
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired . | . . . . .
Time . | . . . . .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components 3 | . . . 3 .
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -10 -9 -8
------------ Run | Yrd Mat Min Mat Mat
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Fabnet Peak Effective % . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -10 -9 -8
-------- Run | Yrd Mat Min Mat Mat
Total Allies . | . . . . .
Largest Group . | . . . . .
Highest-Rated Group . | . . . . .
Highest-Rated Ally . | . . . . .
Total Orders . | . . . . .
Ally Attacks . | . . . . .
Total Damage . | . . . . .
Kills . | . . . . .
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -10 -9 -8
------- Run | Yrd Mat Min Mat Mat
Robot Analysis Total . | . . . . .
Derelict Logs Recovered . | . . . . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -10 -9 -8
------------- Run | Yrd Mat Min Mat Mat
Turns Passed 1093 | 58 440 249 158 188
Spaces Moved 1190 | 44 299 354 306 187
Core 152 | 44 18 . . 90
Treads . | . . . . .
Legs . | . . . . .
Wheels . | . . . . .
Hover 41 | . . . . 41
Flight 997 | . 281 354 306 56
Fastest Speed 26 | 50 37 37 26 28
Average Speed 41 | 50 37 37 30 70
Slowest Speed 120 | 50 50 37 34 120
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped 6 | . 3 3 . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 32 | 3 40 64 34 21
Regions Visited 4
Branch Regions 1
Pre-discovered Areas . | . . . . .
Known Exits Taken . | . . . . .
Unknown Exits Taken 4 | 1 1 1 1 .
Scrap Searched 2 | . . 2 . .
Spaces Dug . | . . . . .
Terrain Destroyed 125 | . . 7 58 60
Melee . | . . . . .
Projectile . | . . . . .
AOE 125 | . . 7 58 60
Terrain Rammed . | . . . . .
Walls Destroyed . | . . . . .
Machines Disabled . | . . . . .
Actions | -11 -10 -10 -9 -8
--------- Run | Yrd Mat Min Mat Mat
Total 1692 | 60 613 444 353 222
Wait 381 | . 290 70 16 5
Move 1174 | 43 292 347 305 187
Hop 6 | . 3 3 . .
Pick Up 23 | 5 6 2 4 6
Fast Attach 14 | 2 3 . 4 5
Attach 11 | . 5 2 3 1
Detach 3 | . 2 1 . .
Swap 6 | . 1 1 4 .
Drop 16 | . 5 1 6 4
Fire 58 | 10 6 17 11 14
Melee . | . . . . .
Ram . | . . . . .
Kick . | . . . . .
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])
History
---------
Turn | Location | Event
39 | -11/Scrapyard | Discovered new exit (range 16)
59 | -11/Scrapyard | Entered Materials
303 | -10/Materials | Build established: Mutant
474 | -10/Materials | Discovered new exit (range 12)
485 | -10/Materials | Discovered new exit (range 15)
499 | -10/Materials | Entered Mines
550 | -10/Mines | Discovered new exit (range 11)
586 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
614 | -10/Mines | Discovered new exit (range 9)
642 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
748 | -10/Mines | Entered Materials
748 | -9/Materials | Evolved 2 slots: Propulsion x2
900 | -9/Materials | Discovered new exit (range 16)
906 | -9/Materials | Entered another Materials area
906 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
911 | -8/Materials | Lost 3 parts (1p2n)
1031 | -8/Materials | Core integrity fell below 50%
1037 | -8/Materials | Lost 8 parts (1p5n2w)
1076 | -8/Materials | Discovered new exit (range 10)
1090 | -8/Materials | Core integrity fell below 20%
1094 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun
Last Messages
---------------
slight glow to them. Consecutive moves through these unstable areas may
cause a cave-in, but only if doing so for extended periods. Tunneling a
short distance between rooms is safe unless the area was destabilized by
an explosion.
01005_ U-05 Engineer lays Concrete. <x2>
01006_ Mni. Grenade Launcher destroyed.
01007_ U-05 Engineer lays Concrete. <x2>
01013_ M-13 Machinist repairs Y-45 Defender.
01014_ U-05 Engineer lays Concrete.
01014_ U-05 Engineer builds a Wall.
01015_ U-05 Engineer lays Concrete. <x4>
01019_ U-05 Engineer builds a Wall.
01019_ Acquired Lgt. Nuclear Core.
01020_ U-05 Engineer lays Concrete. <x3>
01024_ U-05 Engineer builds a Wall.
01076_ EXIT=FOUND
01084_ Triggered Alarm Trap.
01084_ An alarm sounds.
01084_ ALERT: Alarm triggered, dispatching investigation squad.
01091_ Critical hit (Burn: +37).
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 31
Energy Generation 14
Energy Capacity 250
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Evasion (%) 64
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Maybe Next Time I'll Detach My Launcher
Challenges
------------
None
Game
------
Seed EfficiencyNodeBeam
Manual? 0
Play Time 00:24:42
Cumulative 17.3 hours
Start 2025.04.21 @ 23:23:07
End 2025.04.21 @ 23:51:20
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 5
Rogue 4
Adventurer 1
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 6
Gallery% 12
Achievement% 16
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 76x50
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: ef077883-e0b2-42ac-bc8b-0dddd55f1e1f