Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 18:56:08

Player: Cherman0

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (101)     505
Value Destroyed (2375)     2375
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (272)                272
              TOTAL SCORE: 7192

 Bonus
-------
Follower Combat Kills      155
Aligned with FarCom        300
Friendly Fire              -183

 Cogmind 
---------
Core Integrity             602/700
Matter                     300/300
Energy                     156/160
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (26)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (4) ---
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
>              --- UTILITY (6) ------
        Medium Storage Unit
               Structural Scanner
      Improved Light Armor Plating
               Hacking Suite
               System Shield
               System Shield
>              --- WEAPON (2) -------
               Longsword +1
>              --- INVENTORY (10) ---
         Light Nuclear Core
      Improved VTOL Module
      Improved Cooling System
  Experimental Sensor Array
               Transmission Jammer
      Improved Propulsion Shielding
               Component Analysis Suite
               Splice Drone Bay (6/6)
               Missile Launcher
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
      Improved Light Armor Plating
               Hacking Suite
               System Shield
               System Shield
>              --- WEAPON -----------
               Longsword +1
>              --- INVENTORY --------
         Light Nuclear Core
      Improved VTOL Module
               Cooling System
               Structural Scanner
               Transmission Jammer
      Improved Propulsion Shielding
               Component Analysis Suite
               Splice Drone Bay
          Mini Grenade Launcher
               Plasma Cutter
[Rating: 56]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 2   15  8   .   2   75  35  .   5   
  Power                    13   | .   2   1   .   .   8   .   .   2   
    Engine                 3    | .   1   1   .   .   1   .   .   .   
    Core                   10   | .   1   .   .   .   7   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               34   | .   2   2   .   .   22  8   .   .   
    Treads                 20   | .   2   2   .   .   16  .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   6   8   .   .   
  Utility                  42   | 1   3   3   .   2   12  18  .   3   
    Device                 15   | 1   .   1   .   1   1   9   .   2   
    Storage                6    | .   2   .   .   .   3   1   .   .   
    Processor              4    | .   .   .   .   .   2   2   .   .   
    Hackware               3    | .   .   .   .   .   .   3   .   .   
    Protection             14   | .   1   2   .   1   6   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 1   8   2   .   .   33  9   .   .   
    Energy Gun             12   | 1   5   .   .   .   6   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   14  .   .   .   
    Launcher               11   | .   2   2   .   .   7   .   .   .   
    Special Weapon         2    | .   1   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   6   8   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   1   7   .   .   .   
Parts Lost                 9    | .   .   .   .   .   8   .   .   1   
  Power                    3    | .   .   .   .   .   2   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   6   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  100 100 99  79  90  92  92  
  Engine                   3    | .   5   3   14  14  2   .   .   .   
  Core                     6    | .   8   10  .   .   6   7   7   7   
  Treads                   19   | .   25  28  28  28  21  .   .   .   
  Flight                   5    | .   .   .   .   .   .   30  30  30  
  Device                   5    | .   3   .   .   .   8   5   7   7   
  Storage                  10   | .   14  14  14  14  9   7   7   7   
  Processor                3    | .   .   .   .   .   8   1   .   .   
  Hackware                 4    | .   .   .   .   .   .   22  23  23  
  Protection               8    | .   10  14  14  13  6   7   7   7   
  Energy Gun               7    | .   23  16  14  14  1   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   12  .   .   .   
  Launcher                 4    | .   2   11  14  14  2   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   7   7   
Naked Turns                7    | .   .   .   .   .   7   .   .   .   
Heaviest Build             118  | 14  34  38  38  43  118 22  22  22  
  Greatest Support         60   | 20  40  40  40  40  60  24  24  24  
  Greatest Overweight (x)  3    | .   .   .   .   1   3   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  10  10  
  Average Capacity         14   | 8   12  15  15  15  16  10  10  10  
  Most Carried             20   | 8   15  15  15  15  20  19  10  10  
  Average Carried          11   | 6   11  14  15  14  11  9   10  9   
  Final Capacity           25   | 8   15  15  15  15  25  10  10  10  
  Final Carried            19   | 7   15  15  15  15  19  10  10  10  

 Class Distribution 
--------------------
 44% | Mutant
 21% | Skirmisher
 17% | Hacker-Sprinter
 14% | Scavenger-Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
      Skirmisher | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Waste
 Hacker-Sprinter | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           3084 | 277  429  90   .    17   1876 350  .    45   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3273 | 173  911  18   .    .    1230 627  .    314  
  Parts                    201  | 12   73   .    .    .    65   30   .    21   
Haulers Intercepted        11   | .    1    .    .    .    6    3    .    1    
Recyclers Shooed           2    | .    .    .    .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  54   | .   20  3   .   .   24  3   .   4   
  Melee                    7    | .   .   .   .   .   .   3   .   4   
  Guns                     18   | .   16  1   .   .   1   .   .   .   
  Cannons                  17   | .   .   .   .   .   17  .   .   .   
  AOE                      12   | .   4   2   .   .   6   .   .   .   
Classes Destroyed          14   | 2   8   1   .   .   2   1   .   .   
  Worker                   5    | .   2   .   .   .   3   .   .   .   
  Builder                  4    | .   1   .   .   .   2   1   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   1   .   .   
  Hauler                   11   | .   1   .   .   .   6   3   .   1   
  Recycler                 7    | 1   1   .   .   .   2   2   .   1   
  Operator                 6    | .   1   .   .   .   1   3   .   1   
  Watcher                  10   | .   3   .   .   .   4   2   .   1   
  Swarmer                  15   | .   6   1   .   .   5   .   .   3   
  Grunt                    27   | .   13  .   .   .   14  .   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   .   1   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
  Subdweller               1    | .   1   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           5    | 4   5   1   .   .   3   3   .   5   
  Combat Bots Only         4    | .   3   1   .   .   3   1   .   4   
Max Kills in Single Turn   2    | 1   2   1   .   .   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        238  | .    42   4    .    .    156  12   .    24   
  Missed                   64   | .    13   1    .    .    43   2    .    5    
Damage Taken               2447 | .    361  57   .    .    1638 153  .    238  
  Core                     523  | .    63   .    .    .    362  31   .    67   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  29   | .    .    .    .    .    .    29   .    .    
  Regen/Repaired (Parts)   293  | .    .    .    .    .    240  11   .    42   
Core Remaining (%)         69   | 100  .    .    .    74   34   .    .    .    
Volleys Fired              225  | 19   56   14   .    .    135  1    .    .    
  Largest                  2    | 2    2    1    .    .    2    1    .    .    
  Hottest                  110  | 60   100  45   .    .    110  20   .    .    
Shots Fired                360  | 38   96   14   .    .    211  1    .    .    
  Gun                      161  | 38   88   13   .    .    22   .    .    .    
  Cannon                   181  | .    .    .    .    .    181  .    .    .    
  Launcher                 15   | .    6    1    .    .    8    .    .    .    
  Special                  3    | .    2    .    .    .    .    1    .    .    
  Kinetic                  225  | 19   25   .    .    .    181  .    .    .    
  Thermal                  42   | 19   22   .    .    .    .    1    .    .    
  Explosive                15   | .    6    1    .    .    8    .    .    .    
  Electromagnetic          78   | .    43   13   .    .    22   .    .    .    
  Robot Hit Streak         18   | 7    18   12   .    .    7    .    .    .    
  Robot Miss Streak        6    | 4    6    4    .    .    4    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           242  | 22   58   6    .    .    102  40   .    14   
  Core Hits                116  | 7    40   4    .    .    51   7    .    7    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    1    .    .    .    5    3    .    3    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Blast                  5    | .    .    .    .    .    5    .    .    .    
    Sever                  6    | .    .    .    .    .    .    3    .    3    
Melee Attacks              127  | .    .    .    .    .    6    79   .    42   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 127  | .    .    .    .    .    6    79   .    42   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    1    8    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8306 | 264  1093 173  .    18   3300 2576 .    882  
  Guns                     1474 | 264  791  103  .    .    316  .    .    .    
  Cannons                  2164 | .    .    .    .    .    2164 .    .    .    
  Explosions               843  | .    270  70   .    .    503  .    .    .    
  Melee                    3754 | .    .    .    .    .    296  2576 .    882  
  Ramming                  71   | .    32   .    .    18   21   .    .    .    
  Kinetic                  2529 | 129  236  .    .    .    2164 .    .    .    
  Thermal                  368  | 135  203  30   .    .    .    .    .    .    
  Explosive                773  | .    230  40   .    .    503  .    .    .    
  Electromagnetic          811  | .    392  103  .    .    316  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 3754 | .    .    .    .    .    296  2576 .    882  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            1037 | .    12   .    .    .    146  756  .    123  
  Projectiles              35   | .    .    .    .    .    35   .    .    .    
  Explosions               12   | .    12   .    .    .    .    .    .    .    
  Melee                    990  | .    .    .    .    .    111  756  .    123  
Knockbacks                 22   | .    .    .    .    .    22   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    .    .    21   .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      189  | .    56   35   .    .    98   .    .    .    
  Shots                    7    | .    2    1    .    .    4    .    .    .    
  Rammed                   17   | .    7    .    .    5    5    .    .    .    
Targets Rammed             18   | .    8    .    .    5    5    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    
Highest Temperature        358  | .    147  84   .    .    358  .    .    242  
  Average Temperature      79   | .    40   35   .    .    93   .    .    140  
  Received Heat Transfer   570  | .    120  .    .    .    450  .    .    .    
  Effects                  3    | .    .    .    .    .    2    .    .    1    
    Interference           3    | .    .    .    .    .    2    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    2    .    .    .    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         775  | 300  425  50   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             397  | 30  309 117 .   43  387 397 101 225 
  Initial                  172  | .   19  79  .   .   16  172 86  70  
  Average                  165  | 16  195 33  .   2   204 260 97  100 
Maximum Alert Level        1    | .   1   .   .   .   1   1   .   1   
  Low Security (%)         61   | 100 47  100 .   100 57  15  100 89  
  Level 1                  38   | .   52  .   .   .   42  84  .   10  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   5   .   .   .   7   5   .   1   
  Investigation            10   | .   3   .   .   .   5   1   .   1   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            5    | .   2   .   .   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           11   | .   3   .   .   .   6   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   28  3   .   2   52  19  1   10  
  Peak Tracking Total      5    | .   4   1   .   1   5   5   1   5   
  Tactical Retreats        7    | .   1   .   .   .   .   4   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            5    | .   .   .   .   .   3   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          8    | .   1   .   .   .   5   1   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          57   | .   8   .   2   1   15  21  .   10  
  Terminals                27   | .   5   .   .   .   9   9   .   4   
  Fabricators              3    | .   .   .   .   .   .   2   .   1   
  Repair Stations          7    | .   1   .   .   .   2   2   .   2   
  Recycling Units          8    | .   2   .   .   .   2   3   .   1   
  Scanalyzers              5    | .   .   .   .   .   2   3   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   2   
Total Hacks                188  | .   23  .   5   1   51  59  .   49  
  Successful               85   | .   9   .   5   1   29  25  .   16  
  Failed                   102  | .   14  .   .   .   21  34  .   33  
    Catastrophic           29   | .   1   .   .   .   6   12  .   10  
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   
  Manual                   67   | .   16  .   1   .   13  18  .   19  
  Terminals                88   | .   15  .   .   .   30  24  .   19  
  Fabricators              8    | .   .   .   .   .   .   4   .   4   
  Repair Stations          30   | .   1   .   .   .   10  5   .   14  
  Recycling Units          27   | .   7   .   .   .   6   8   .   6   
  Scanalyzers              18   | .   .   .   .   .   5   13  .   .   
  Garrison Access          11   | .   .   .   .   .   .   5   .   6   
Terminal Hacks             31   | .   3   .   5   1   13  4   .   5   
  Record                   4    | .   .   .   4   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        7    | .   2   .   .   .   4   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Machine Index            2    | .   .   .   .   .   .   1   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   2   1   .   .   
  Dispatch Records         2    | .   .   .   .   .   1   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   1   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   .   1   
  Network Status           2    | .   .   .   .   .   .   1   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       14   | .   .   .   .   .   7   2   .   5   
  Scan Component           8    | .   .   .   .   .   4   1   .   3   
  Repair                   6    | .   .   .   .   .   3   1   .   2   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   4   8   .   .   
  Insert Component         8    | .   .   .   .   .   2   6   .   .   
  Analyze                  4    | .   .   .   .   .   2   2   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   2   .   1   
  Seal Access              3    | .   .   .   .   .   .   2   .   1   
Unauthorized Hacks         21   | .   5   .   .   .   5   7   .   4   
  Terminals                4    | .   .   .   .   .   1   1   .   2   
    Assimilate             3    | .   .   .   .   .   1   1   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   
    Haulers                2    | .   .   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   5   .   .   .   4   5   .   1   
    Reject                 4    | .   1   .   .   .   2   1   .   .   
    Recyclers              4    | .   1   .   .   .   1   1   .   1   
    Mask                   5    | .   1   .   .   .   1   3   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   
Hacking Detections         46   | .   7   .   .   .   12  19  .   8   
  Full Trace Events        6    | .   1   .   .   .   3   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   3   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   3   1   .   2   
  Time                     360  | .   .   .   .   .   132 54  .   174 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   2   3   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   2   2   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Total Allies               8    | .   .   .   .   5   1   1   .   1   
  Largest Group            5    | .   .   .   .   5   3   1   .   1   
  Highest-Rated Group      83   | .   .   .   .   83  55  10  .   10  
  Highest-Rated Ally       31   | .   .   .   .   31  31  10  .   10  
Total Orders               1    | .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   .   .   
Ally Attacks               45   | .   .   .   .   8   37  .   .   .   
  Total Damage             520  | .   .   .   .   84  436 .   .   .   
  Kills                    8    | .   .   .   .   2   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             1    | .   .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               11476 | 155  1832 1122 459  929  4804 1390 42   743  
Spaces Moved               8363  | 75   949  572  287  570  1838 2701 161  1210 
  Core                     14    | .    .    .    .    .    14   .    .    .    
  Treads                   4089  | .    847  572  287  570  1813 .    .    .    
  Legs                     177   | 75   102  .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   4083  | .    .    .    .    .    11   2701 161  1210 
  Fastest Speed            26    | 120  120  160  160  160  29   26   26   26   
  Average Speed            97    | 120  155  160  160  160  177  26   26   26   
  Slowest Speed            243   | 120  160  160  160  240  243  96   26   26   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            18    | .    .    .    .    .    .    13   .    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 4    97   99   69   98   76   61   78   32   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     4     | .    2    .    1    1    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    
Spaces Dug                 100   | .    7    .    .    .    40   31   .    22   
Terrain Destroyed          232   | .    43   8    .    .    128  31   .    22   
  Melee                    53    | .    .    .    .    .    .    31   .    22   
  Projectile               74    | .    2    .    .    .    72   .    .    .    
  AOE                      105   | .    41   8    .    .    56   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      11164 | 102  1207 767  290  584  3153 3308 160  1593 
  Wait                     2065  | .    142  161  .    4    1000 443  .    315  
  Move                     8320  | 74   948  571  286  569  1837 2675 160  1200 
  Hop                      18    | .    .    .    .    .    .    13   .    5    
  Pick Up                  109   | 4    20   5    2    1    50   23   .    4    
  Fast Attach              36    | 1    2    .    .    2    28   1    .    2    
  Attach                   34    | .    2    .    .    .    12   18   .    2    
  Detach                   13    | .    .    .    .    .    3    10   .    .    
  Swap                     73    | 1    11   8    .    .    36   16   .    1    
  Drop                     108   | 3    18   8    2    3    41   29   .    4    
  Fire                     225   | 19   56   14   .    .    135  1    .    .    
  Melee                    127   | .    .    .    .    .    6    79   .    42   
  Ram                      .     | .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    8    .    .    5    5    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    18   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: [*Fac] / *Low)

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 2)
   156 | -11/Scrapyard | Entered Materials
   314 | -10/Materials | Build established: Mutant
   410 | -10/Materials | Discovered new exit (range 14)
   517 | -10/Materials | Discovered new exit (range 8)
   763 | -10/Materials | Discovered new exit (range 11)
   937 | -10/Materials | Discovered new exit (range 15)
  1356 | -10/Materials | Derelicts attacked the area
  1408 | -10/Materials | Discovered new exit (range 9)
  1988 | -10/Materials | Entered Mines
  1989 | -10/Mines     | Assembled infested the area
  2145 | -10/Mines     | Discovered new exit (range 4)
  2215 | -10/Mines     | Learned Materials security intel
  2221 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2367 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2370 | -10/Mines     | Found Prototype Device
  2371 | -10/Mines     | Identified Exp. Sensor Array
  2403 | -10/Mines     | Learned Materials non-interactive machine intel
  2424 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2424 | -10/Mines     | Discovered new exit (range 5)
  2751 | -10/Mines     | Discovered new exit (range 6)
  2823 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  2902 | -10/Mines     | Discovered new exit (range 8)
  3110 | -10/Mines     | Entered Exiles
  3155 | -10/Exiles    | Met 8R-AWN
  3178 | -10/Exiles    | Met EX-HEX
  3232 | -10/Exiles    | Met EX-BIN
  3251 | -10/Exiles    | Aligned with FarCom system
  3253 | -10/Exiles    | Given EX-Vault access code
  3290 | -10/Exiles    | Opened EX-Vault
  3302 | -10/Exiles    | Found Longsword +1
  3337 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3381 | -10/Exiles    | Met EX-DEC
  3391 | -10/Exiles    | Learned location of Zion (-7)
  3555 | -10/Exiles    | Discovered new exit (range 10)
  3569 | -10/Exiles    | Left Exiles lab with Longsword +1
  3569 | -10/Exiles    | Entered Mines
  3624 | -9/Mines      | Learned location of Storage (-8)
  3638 | -9/Mines      | Met a Derelict bent on vengeance
  3812 | -9/Mines      | Found the Drone Emporium
  3820 | -9/Mines      | Found Prototype Device
  3820 | -9/Mines      | Identified Splice Drone Bay
  4248 | -9/Mines      | Discovered new exit (range 6)
  4258 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  4429 | -9/Mines      | Discovered new exit (range 14)
  4498 | -9/Mines      | Entered Materials
  4498 | -8/Materials  | Accompanied by 3 allies
  4498 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  4500 | -8/Materials  | Loaded intel: 50 non-interactive machine locations
  4503 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  4752 | -8/Materials  | Lost 3 allies
  4804 | -8/Materials  | Build established: Scavenger-Skirmisher
  5513 | -8/Materials  | Discovered new exit (range 16)
  5788 | -8/Materials  | Lost 6 parts (2p2n2u)
  6329 | -8/Materials  | Repaired Broken Lgt. Treads
  6644 | -8/Materials  | Core integrity fell below 50%
  6682 | -8/Materials  | Build established: Skirmisher
  6916 | -8/Materials  | Discovered new exit (range 5)
  7843 | -8/Materials  | Central database locked down
  7974 | -8/Materials  | Repaired Lgt. Treads
  8045 | -8/Materials  | Repaired Mni. Assault Cannon
  8138 | -8/Materials  | Discovered new exit (range 5)
  8856 | -8/Materials  | Released all parts (10)
  8881 | -8/Materials  | Released all parts (6)
  9155 | -8/Materials  | Build established: Mutant
  9302 | -8/Materials  | Entered Factory
  9302 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9340 | -7/Factory    | Discovered new exit (range 9)
  9346 | -7/Factory    | Identified exit to Lower Caves
  9594 | -7/Factory    | Build established: Hacker-Sprinter
 10127 | -7/Factory    | Repaired Exp. Sensor Array
 10391 | -7/Factory    | Garrison activated, responded to threat
 10659 | -7/Factory    | Discovered new exit (range 6)
 10692 | -7/Factory    | Sucked down chute
 10692 | -7/Factory    | Entered Waste
 10692 | -7/Waste      | The area was eerily silent
 10718 | -7/Waste      | Discovered new exit (range 11)
 10732 | -7/Waste      | A Compactor rumbled back to life
 10732 | -7/Waste      | Spotted C-40 Crusher
 10734 | -7/Waste      | Entered Factory
 10883 | -7/Factory    | Discovered new exit (range 13)
 11078 | -7/Factory    | Repaired Lgt. Nuclear Core
 11215 | -7/Factory    | Repaired Broken Exp. Sensor Array
 11297 | -7/Factory    | Discovered exit to Lower Caves (range 15)
 11477 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Downloaded map data.
>>Inventory(Components)
Retrieving component inventory records...
  Found 8 registered component stockpiles:
    BXW4JJ9O3N: Mining Claw
    9AC20LNF9N: Core Analyzer
    9OB2Y6AC2Q: Imp. Propulsion Shielding
    NY4WONG94V: ECM Suite
    X3E7BDYU47: Component Analysis Suite
    9YYKAHFNN4: Imp. Melee Analysis Suite
    IUQ3AMPA0C: Xenon Bombardment Thruster
    ORVFE8LWYL: Com. Battery
  Downloaded coordinate data.
11466_ Connecting with Terminal... <x2>
11468_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
11475_ Sneak attack on Technician 4b.
11475_ Destroyed Hover Unit.
11475_ Destroyed Lgt. Ion Engine.
11475_ Destroyed Hover Unit.
11475_ Technician 4b destroyed.

 Map 
-----
+----------------------------------------------------+
|  #     ############??????????????????????????????? |
|  #     #         ##????    ??????????????????????? |
|  #     # """ """ ##????##+#??????????????????????? |
| ##     # """ """ ##????   #??????????????????????? |
| ##     # """ """ ##?????  ???????????????????????? |
| ##     +         ##?????  ???????????????????????? |
| ##     #         ##?????  # ?????????????????????? |
| ##     #         ##??#    #      ##      ????????? |
| ##     #         ##??#    #      ##      ????????? |
| ##     ###############    +      ##      ????????? |
| ##     #######       #### #      ##      ????????? |
|        ##????# """"" #?## #########      ????????? |
|        ##????# """"" #?##         +      ????????? |
|        ##????# """   #?## #########      ????????? |
|        ##????#       #?## ##??????######r????????? |
|        ############+##### ##???????????# ????????? |
| ####+#+######??##     ### #########????# ????????? |
|            ##??##     ### ###########??# # ??????? |
|            ##??##                  ##### #  ?????? |
|     """""" ##??##     ###+#######  ##### ###?????? |
|     """""" ##??##     ##   ######  ###      ?????? |
|     """""" ##???######## " ##???#        ????????? |
|     """""" ##?????????## T ###??#        ????????? |
|            ##?????????## " ######        ????????? |
|            ##?????????## %/########+##   ????????? |
|         """##?????????## @ #!        #  #????## T# |
|          Y"##?????????##   #         #  #????##### |
|         """##?????????######         +  #????      |
|            ##?????????######         ## #????      |
| #############?????????????##  ] =    ## #????      |
| #############?????????????##   ==    ## #???    ?? |
| ??????????????????????????##         ## #???   ??? |
| ??????????????????????????##         ##r##         |
| ??????????????????????#########"#######+#########+ |
| ??????????????????????##########            #      |
| ??????????????????????##  !*   +            #      |
| #######???????????????##  !%=  #            #      |
| ########################  """" #            #      |
|      ###################! """" #            +  """ |
|                        #  """" #            #  """ |
|                        #  """" #            #  """ |
|                        +  """" #            #      |
|      ###############   #  """" #            #""=*  |
| ## #################   #       #            #"" %= |
| ## #### """"" ##??##   #########            #["!=  |
|    #### """"" ##??##           +            #T*%[  |
|    #### """   ##??##   ######################""[%  |
|    ####     ! ##?###   ######################""=*  |
|       +  %    ######   ######################""    |
|       #+###########     #####                      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
          Imp. VTOL Module | -8/Materials | Scanalyzed
  Imp. Light Armor Plating | -8/Materials | Scanalyzed
    Imp. Utility Shielding | -8/Materials | Hacked
 Imp. Propulsion Shielding | -7/Factory   | Scanalyzed
         Lgt. Nuclear Core | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerChromaticRailgun
  Manual?         0
Play Time         02:56:53
  Cumulative      61.8 hours
  Start           2024.04.23 @ 18:10:10
  End             2024.04.24 @ 18:56:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b10e217-d963-4780-b6d6-2a979b7e6fd8