Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.01 @ 21:53:37 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (331) 1655 Value Destroyed (11882) 11882 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (5950) 5950 TOTAL SCORE: 25747 Bonus ------- High Alert Combat Kills 1974 Follower Combat Kills 2511 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Friendly Fire -135 Cogmind --------- Core Integrity 868/1000 Matter 59/300 Energy 350/350 System Corruption 8% Temperature Cool (0) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (4) --- Heavy Treads Centrium Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Terrain Scan Processor Improved Armor Integrity Analyzer Centrium Medium Armor Plating > --- WEAPON (4) ------- Wave Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY (20) --- Quantum Reactor Centrium Heavy Treads Zionite Biocell (1000) Matter Compressor (250) Long-range Terrain Scanner Matter Filter Makeshift Transmission Jammer Makeshift Transmission Jammer Improved Utility Shielding Improved Medium Armor Plating Advanced Shield Generator Makeshift System Restoration Module Advanced EMP Blaster Power Maul Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Improved Armor Integrity Analyzer Centrium Medium Armor Plating > --- WEAPON ----------- Advanced Variable Charge Gun Coil Gun KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Quantum Reactor Quantum Reactor Centrium Heavy Treads Centrium Heavy Treads Zionite Biocell High-capacity Matter Pod Advanced Sensor Array Long-range Terrain Scanner Kinecellerator Makeshift Transmission Jammer Makeshift Transmission Jammer Improved Utility Shielding Centrium Medium Armor Plating Makeshift System Restoration Module Advanced Variable Charge Gun Improved KE Penetrator Advanced EMP Blaster Power Maul [Rating: 113] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Quantum Reactor Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Advanced Variable Charge Gun Ballistic Gun Flak Gun Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . . . . . Utility 6 | . . 1 . 1 1 . . . . 1 . . . . 2 Weapon 2 | . . 1 . . 1 . . . . . . . . . . Parts Attached 392 | 6 14 31 2 38 56 7 16 1 4 75 53 19 3 23 44 Power 22 | 1 1 2 . 3 5 . . . . 3 5 1 . . 1 Engine 15 | 1 1 2 . 3 5 . . . . 1 2 . . . . Core . | . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . 2 3 1 . . 1 Propulsion 49 | 2 2 11 . 6 4 . 2 . 2 9 7 2 . . 2 Treads 49 | 2 2 11 . 6 4 . 2 . 2 9 7 2 . . 2 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 190 | 1 3 10 1 11 38 6 9 1 . 44 22 6 2 15 21 Device 96 | . . . . 2 19 3 4 1 . 33 10 2 . 8 14 Storage 9 | 1 2 1 . 1 . . . . . . . . 1 3 . Processor 8 | . 1 1 . 1 . . . . . 2 1 . . . 2 Hackware 2 | . . 1 . . . . . . . 1 . . . . . Protection 75 | . . 7 1 7 19 3 5 . . 8 11 4 1 4 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 131 | 2 8 8 1 18 9 1 5 . 2 19 19 10 1 8 20 Energy Gun 14 | 1 . . . . . . . . . . 4 4 . 2 3 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 87 | 1 6 7 1 15 8 1 1 . 2 13 8 5 1 3 15 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 14 | . . 1 . 3 1 . 4 . . 3 1 . . 1 . Special Weapon 2 | . 2 . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . . . . . 3 6 1 . 1 2 Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 1 . . . . . 2 2 5 1 1 . Parts Lost 46 | . . 1 . 7 1 . 3 . . 9 8 4 . 4 9 Power 3 | . . . . 1 . . . . . . 1 . . . 1 Propulsion 11 | . . . . 2 . . 2 . . 4 2 1 . . . Utility 11 | . . 1 . 3 . . 1 . . 1 4 . . . 1 Weapon 21 | . . . . 1 1 . . . . 4 1 3 . 4 7 Highest Loss Streak 5 | . . 1 . 4 1 . 2 . . 5 5 4 . 2 3 Average Slot Usage (%) 96 | . 99 94 100 99 99 100 99 100 99 94 99 87 86 85 87 Engine 6 | . 14 10 11 9 7 7 7 7 7 4 3 . . . . Reactor 1 | . . . . . . . . . . 1 2 5 6 6 5 Treads 22 | . 28 22 22 26 23 23 22 23 22 21 26 14 13 13 11 Device 7 | . . . . 2 11 10 8 14 15 10 5 10 6 6 15 Storage 13 | . 14 11 11 18 15 15 15 15 15 13 13 13 13 13 11 Processor 5 | . 13 . . 4 7 7 7 7 7 6 5 6 6 6 7 Hackware 2 | . . 5 11 1 . . . . . 5 . . . . . Protection 6 | . . 11 11 9 3 4 6 . . 1 13 8 13 12 9 Ballistic Gun 25 | . 27 32 33 26 30 23 23 23 27 23 20 17 20 23 21 Launcher 1 | . . . . . . 7 6 7 2 . 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 125 | 12 43 76 52 92 96 97 97 96 94 103 107 115 114 120 125 Greatest Support 160 | 40 40 46 46 69 76 76 76 66 74 97 104 160 160 160 160 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 1 1 2 1 1 . . 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 6 12 20 12 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 11 12 12 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 10 11 12 18 19 20 18 19 20 19 19 19 20 19 19 Final Capacity 20 | 6 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 12 12 12 20 20 20 19 20 20 20 20 20 20 20 15 Class Distribution -------------------- 22% | Scavenger-Tank 18% | Hauler-Skirmisher 14% | Hauler-Tank 13% | Hauler-Mutant 7% | Tank 6% | Mutant 4% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Hauler-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -6/Cetus Scavenger-Tank | -6/Archives Scavenger-Tank | -6/Hub_04(d) Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Matter Collected 11789 | 263 554 1626 356 1403 1465 260 260 57 48 1888 1358 337 72 768 1074 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 16091 | 73 644 1947 102 1955 1210 113 325 . . 3025 1803 313 78 2637 1866 Parts 770 | 1 65 127 . 107 60 5 17 . . 121 61 11 3 101 91 Haulers Intercepted 15 | . 2 5 . 5 . . . . . . . . . 3 . Recyclers Shooed 8 | . 2 1 . . 1 . . . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 3 11 . 21 . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Combat Hostiles Destroyed 240 | . 14 36 7 32 23 3 10 . . 38 20 5 1 20 31 Guns 215 | . 14 36 7 32 22 1 3 . . 30 19 4 1 18 28 AOE 22 | . . . . . 1 2 7 . . 7 1 . . 1 3 Classes Destroyed 19 | 1 8 2 2 2 1 . . . . 2 1 . . . . Worker 25 | . 3 2 . 2 . . . . . 2 1 . . 14 1 Builder 9 | . 3 . . . . . . . . 2 1 . . 2 1 Tunneler 2 | . 1 1 . . . . . . . . . . . . . Hauler 15 | . 2 5 . 5 . . . . . . . . . 3 . Recycler 20 | 1 . 2 . 1 1 . . . . 6 3 . . 6 . Mechanic 3 | . . . . . . . . . . 2 . . . . 1 Operator 3 | . 1 1 . 1 . . . . . . . . . . . Watcher 20 | . 3 4 . 2 1 . . . . 4 2 . . 3 1 Swarmer 46 | . 9 10 . 4 6 . 2 . . 10 . . . . 5 Saboteur 1 | . . . . . . . . . . 1 . . . . . Grunt 101 | . 5 14 . 15 8 2 6 . . 15 7 3 . 13 13 Brawler 9 | . . 2 . . . 1 . . . 1 2 . . . 3 Duelist 4 | . . . . 1 . . . . . 1 . . . . 2 Sentry 42 | . . 10 . 10 6 . 1 . . 4 6 . 1 1 3 Demolisher 1 | . . . 1 . . . . . . . . . . . . Hunter 13 | . . . . 2 . . 1 . . 2 3 . . 4 1 Programmer 14 | . . . . . 3 . . . . 4 1 . . 2 4 Behemoth 1 | . . . . . . . . . . . 1 . . . . Cetus Guard 2 | . . . . . . . . . . . . 2 . . . Assembled 6 | . . . 6 . . . . . . . . . . . . Best Kill Streak 20 | 1 7 5 5 5 5 3 5 . . 6 8 3 1 20 12 Combat Bots Only 11 | . 6 4 5 5 5 3 5 . . 5 8 3 1 9 11 Max Kills in Single Turn 14 | 1 2 3 1 1 2 1 3 . . 3 2 2 1 14 2 Gunslinging 2 | . . 2 . . . . . . . . 1 1 . 1 1 Exploded 3 | . . . . . 1 1 3 . . 3 1 . . 1 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Damage Taken 15286 | . 222 887 436 1373 1892 30 223 . 31 2357 2129 447 71 1865 3323 Core 1113 | . 22 116 56 127 161 . . . . 266 182 . 26 25 132 Absorbed by Shields 142 | . . . . . . . . . . . 17 125 . . . Reduced by Siege Mode 271 | . . . . . . . . . . . . . . 62 209 Core Remaining (%) 73 | 100 91 . 57 76 . . . . 77 . . . . 41 . Volleys Fired 619 | 3 62 99 22 105 56 7 12 . 1 80 47 12 3 45 65 Largest 4 | 2 2 3 3 3 4 3 4 . 4 4 4 4 3 4 4 Hottest 202 | 70 100 69 69 76 109 89 117 . 117 122 165 202 93 183 153 Shots Fired 1972 | 6 120 294 65 313 225 13 21 . 4 278 173 46 9 157 248 Gun 1937 | 6 116 293 65 312 225 9 12 . 4 270 171 46 9 151 248 Cannon . | . . . . . . . . . . . . . . . . Launcher 31 | . . 1 . 1 . 4 9 . . 8 2 . . 6 . Special 4 | . 4 . . . . . . . . . . . . . . Kinetic 1883 | 3 116 293 65 312 225 9 12 . 4 270 167 28 9 140 230 Thermal 33 | 3 4 . . . . . . . . . 4 11 . 11 . Explosive 14 | . . 1 . 1 . 4 7 . . 1 . . . . . Electromagnetic 42 | . . . . . . . 2 . . 7 2 7 . 6 18 Robot Hit Streak 39 | 3 9 19 8 29 24 5 7 . 4 19 25 13 8 21 39 Robot Miss Streak 7 | 2 4 6 6 5 7 3 7 . 3 7 6 4 1 6 3 Penetration Max 1 | . . . . . . . . . . 1 1 1 . 1 1 Secondary Targets 36 | . . 4 3 6 . . . . . 5 4 2 . 4 8 Max Gunslinging Chain 2 | . . 2 1 1 . . . . . 1 1 2 . 1 1 Shots Hit Robots 1350 | 3 59 171 31 225 156 9 13 . 3 201 139 41 7 104 188 Core Hits 816 | 2 31 67 16 90 96 12 22 . 4 168 114 32 4 80 78 Critical Hits 30 | . . 1 1 3 1 . . . . 3 1 2 1 8 9 Critical Kills 11 | . . . 1 2 1 . . . . 1 1 . . 2 3 Critical Parts Destroyed 18 | . . . . 1 . . . . . 2 . 2 1 6 6 Melee Attacks 68 | . . . . . . . . . . 10 37 18 . 1 2 Impact 68 | . . . . . . . . . . 10 37 18 . 1 2 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 3 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 31190 | 32 866 2587 400 3310 2744 327 900 . 91 5004 3233 1133 185 5222 5156 Guns 25859 | 32 827 2524 389 3168 2628 126 134 . 91 3818 2888 1133 185 3330 4586 Cannons . | . . . . . . . . . . . . . . . . Explosions 4426 | . . . . . 77 201 766 . . 898 173 . . 1799 512 Melee 399 | . . . . . . . . . . 271 128 . . . . Ramming 506 | . 39 63 11 142 39 . . . . 17 44 . . 93 58 Kinetic 25063 | 8 827 2524 389 3168 2628 126 134 . 91 3818 2814 772 185 3160 4419 Thermal 567 | 24 . . . . . . . . . . 74 219 . 170 80 Explosive 1540 | . . . . . . 201 702 . . 205 . . . . 432 Electromagnetic 3115 | . . . . . 77 . 64 . . 693 173 142 . 1799 167 Impact 399 | . . . . . . . . . . 271 128 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . 4 4 . 5 . . . 1 2 3 3 3 10 10 Average Corruption 2 | . . 3 4 . 3 . . . 1 1 2 3 3 3 6 Corruption Purged 14 | . . . . . 7 . . . . 3 1 . . . 3 Effects 199 | . . 20 36 . 18 . . . 2 13 22 15 4 26 43 Message Errors 42 | . . 4 9 . 3 . . . 2 7 5 2 1 6 3 Matter Fused 44 | . . 5 12 . 5 . . . . . 1 6 1 7 7 Heat Flow Errors 18 | . . 4 1 . 2 . . . . 1 3 . 1 3 3 Energy Discharges 23 | . . 4 3 . 1 . . . . 3 4 1 . 5 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 26 | . . 3 5 . 2 . . . . 2 6 2 1 1 4 Misfires 1 | . . . . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 36 | . . . 5 . 4 . . . . . 3 3 . 2 19 Weapon Failures 7 | . . . 1 . . . . . . . . 1 . 2 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 506 | . . . . 1 . . 31 . . 190 108 . . 154 22 Projectiles . | . . . . . . . . . . . . . . . . Explosions 214 | . . . . . . . 31 . . 14 15 . . 147 7 Melee 292 | . . . . 1 . . . . . 176 93 . . 7 15 Knockbacks 9 | . 1 . . 2 . . . . . 3 2 . . 1 . Impact 9 | . 1 . . 2 . . . . . 3 2 . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 281 | . . . . . 12 30 . . . 52 . . . 142 45 Shots 9 | . . . . . 1 1 . . . 3 . . . 3 1 Rammed 54 | . 6 7 2 17 3 . . . . 3 3 . . 9 4 Targets Rammed 59 | . 7 8 2 19 3 . . . . 3 4 . . 9 4 Kicked . | . . . . . . . . . . . . . . . . Crushed 5 | . 1 1 . 2 . . . . . . 1 . . . . Highest Temperature 354 | 50 22 278 226 107 254 18 101 . 36 354 220 90 236 326 313 Average Temperature 67 | 26 6 64 67 26 74 10 39 . 20 80 80 34 120 119 110 Received Heat Transfer 3055 | . 12 279 80 477 432 . 45 . . 393 400 4 . 339 594 Effects 6 | . . 1 . . . . . . . 2 . . . 3 . Interference 6 | . . 1 . . . . . . . 2 . . . 3 . Siege Activations 8 | . . . . . . . . . . . . . . 2 6 Total Turns 215 | . . . . . . . . . . . . . . 53 162 Longest Duration 48 | . . . . . . . . . . . . . . 34 48 Robots Corrupted 6 | . . . . . . . . . . 1 1 1 . 3 . Combat Hostiles 3 | . . . . . . . . . . 1 . 1 . 1 . Parts Fried 25 | . . . . . . . . . . 8 4 . . 13 . Impact Corruptions 14 | . . . . 2 . . . . . 6 3 . . 2 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . . . Heat Transferred 753 | 74 . . . . . . . . . . 111 296 . 222 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 1 . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Peak Influence 1208 | 5 283 672 104 337 333 . . . . 1208 947 999 515 1034 941 Initial 582 | . 3 44 74 . 96 . . . . . 582 453 399 179 501 Average 349 | 1 121 366 24 162 121 . . . . 473 713 684 492 301 649 Maximum Alert Level 4 | . 1 2 . 1 1 . . . . 4 3 3 2 3 3 Low Security (%) 43 | 100 89 13 100 60 80 . . . . 37 . . . 42 . Level 1 16 | . 10 35 . 39 19 . . . . 6 . . 2 35 3 Level 2 23 | . . 50 . . . . . . . 31 41 56 97 15 47 Level 3 13 | . . . . . . . . . . 8 58 43 . 6 48 Level 4 2 | . . . . . . . . . . 16 . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 3 4 . 4 6 . . . . 14 4 . . 6 11 Investigation 10 | . 2 . . 2 2 . . . . 1 1 . . 2 . Extermination 12 | . . . . . 3 . . . . 4 . . . 2 3 Reinforcement 13 | . 1 4 . 1 . . . . . 2 . . . 2 3 Assault 11 | . . . . . . . . . . 4 3 . . . 4 Garrison 6 | . . . . 1 1 . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 2 . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Distress Signals 24 | . 4 5 . 7 . . . . . 1 1 2 . 3 1 Communications Jammed 83 | . . . . . 1 . . . . 22 1 . . 58 1 Distress Signals 78 | . . . . . . . . . . 18 1 . . 58 1 Times Spotted 451 | . 24 62 14 57 26 2 10 . 10 73 55 23 6 36 53 Peak Tracking Total 9 | . 4 6 7 4 3 3 5 . 6 7 9 7 1 9 8 Tactical Retreats 28 | . 3 3 2 2 1 . . . . 11 1 1 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Traps Triggered 20 | . 2 2 . 1 3 . . . . 3 7 . . 2 . Indirectly 2 | . . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Machines Disabled 45 | . 1 . . 2 2 . . . . 11 1 3 2 18 5 Max in Single Turn 12 | . 1 . . 1 2 . . . . 1 . . . 12 2 Garrison Access 6 | . . . . 1 3 . . . . 1 . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Machines Accessed 58 | . 6 8 1 14 15 2 1 1 1 5 1 . . 1 2 Terminals 35 | . 5 8 . 11 10 . . . 1 . . . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . . Repair Stations 6 | . 1 . . 1 1 . . . . 1 . . . . 2 Recycling Units 2 | . . . . . 1 . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 6 | . . . . 1 3 . . . . 1 . . . 1 . Total Hacks 149 | . 20 25 1 41 33 2 1 5 1 12 1 . . 1 6 Successful 80 | . 9 13 1 21 15 2 1 5 1 8 . . . 1 3 Failed 68 | . 10 12 . 20 18 . . . . 4 1 . . . 3 Catastrophic 12 | . . 1 . 5 4 . . . . . 1 . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 157 | . 13 23 . 25 14 . . . . 13 17 15 . 17 20 Terminals 99 | . 16 25 . 31 26 . . . 1 . . . . . . Fabricators 7 | . . . . . . . . . . 7 . . . . . Repair Stations 21 | . 4 . . 4 3 . . . . 4 . . . . 6 Recycling Units 2 | . . . . . 1 . . . . . 1 . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . . . . Garrison Access 7 | . . . . 2 3 . . . . 1 . . . 1 . Terminal Hacks 38 | . 4 8 1 10 6 2 1 5 1 . . . . . . Record 1 | . . . . . . . . . 1 . . . . . . Part Schematic 7 | . . 1 . 1 . . . 5 . . . . . . . Robot Analysis 8 | . 1 2 . 4 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Open Door 4 | . . . 1 . . 2 1 . . . . . . . . Terminal Index 4 | . 1 1 . 1 1 . . . . . . . . . . Alert Level 4 | . . 1 . 1 2 . . . . . . . . . . Unreport Threat 5 | . . 3 . 2 . . . . . . . . . . . Locate Traps 3 | . 1 . . 1 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 5 . . . . . Load Schematic 3 | . . . . . . . . . . 3 . . . . . Build 2 | . . . . . . . . . . 2 . . . . . Repair Station Hacks 15 | . 4 . . 4 2 . . . . 2 . . . . 3 Scan Component 8 | . 2 . . 2 1 . . . . 1 . . . . 2 Repair 7 | . 2 . . 2 1 . . . . 1 . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 3 . . . . 1 . . . 1 . Seal Access 6 | . . . . 1 3 . . . . 1 . . . 1 . Unauthorized Hacks 11 | . 1 5 . 2 3 . . . . . . . . . . Terminals 11 | . 1 5 . 2 3 . . . . . . . . . . Assimilate 3 | . . 3 . . . . . . . . . . . . . Botnet 8 | . 1 2 . 2 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 45 | . 5 8 . 13 11 . . . 1 4 1 . . . 2 Full Trace Events 2 | . . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 87 | . . 1 . 3 . . . 5 . 12 12 16 . 27 11 Parts Built 4 | . . . . . . . . . . 4 . . . . . Matter 292 | . . . . . . . . . . 292 . . . . . Time 109 | . . . . . . . . . . 109 . . . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . . . Parts Repaired 7 | . 2 . . 2 1 . . . . 1 . . . . 1 Time 197 | . 64 . . 58 19 . . . . 28 . . . . 28 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . Robots Rewired 16 | . . . . . . . . . . . 16 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Total Allies 51 | . . 1 . . . . . 8 1 2 28 7 . 1 3 Largest Group 11 | . . 1 . . . . . 8 9 2 11 8 5 1 3 Highest-Rated Group 608 | . . 10 . . . . . 256 285 170 529 608 484 94 111 Highest-Rated Ally 156 | . . 10 . . . . . 42 42 85 156 156 156 94 42 Zionite Dispatches 10 | . . . . . . . . . . 1 2 3 . 1 3 Heavy 2 | . . . . . . . . . . 1 1 . . . . Light 2 | . . . . . . . . . . . 1 1 . . . Recon 1 | . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . 1 Kinetic Resupply 2 | . . . . . . . . . . . . 1 . . 1 Defense Resupply 1 | . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 11 | . . . . . . . . . . 4 . 2 . 1 4 STAY 1 | . . . . . . . . . . . . . . . 1 DROP 4 | . . . . . . . . . . . . 2 . 1 1 EXPLORE 6 | . . . . . . . . . . 4 . . . . 2 Ally Attacks 435 | . . . . . . . . . 85 21 209 89 23 1 7 Total Damage 11559 | . . . . . . . . . 1671 969 4667 3305 629 50 268 Kills 71 | . . . . . . . . . 11 10 28 18 3 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Robot Analysis Total 8 | . 1 2 . 4 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . 1 2 . . . . . . Drone Launches 8 | . . . . . . . . . . 4 . . . . 4 Drone Recoveries 2 | . . . . . . . . . . 2 . . . . . Zionite Intel Received 10 | . . . . . . . . . . 2 2 2 . 2 2 Emergency Access 1 | . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . Component Schematics 4 | . . . . . . . . . . 1 1 1 . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . 1 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Turns Passed 28718 | 92 1825 2898 1510 3516 3166 1003 1487 1879 842 3915 3118 761 243 1064 1399 Spaces Moved 13789 | 50 877 1349 797 1620 1531 533 753 1022 454 1707 1474 386 143 524 569 Core 6 | 6 . . . . . . . . . . . . . . . Treads 13783 | 44 877 1349 797 1620 1531 533 753 1022 454 1707 1474 386 143 524 569 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 183 183 183 183 180 160 152 160 160 160 160 Average Speed 176 | 146 174 180 180 182 183 183 183 183 180 172 173 161 160 160 160 Slowest Speed 200 | 160 180 180 180 185 186 183 185 183 183 200 176 176 160 160 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 4 93 96 97 94 33 46 74 88 63 47 76 83 83 44 19 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . . . 1 . . . . . . 5 Known Exits Taken 10 | . 1 . 1 1 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . . . . . . . . 1 1 1 . . Scrap Searched 12 | . . . 2 . . 3 1 4 2 . . . . . . Spaces Dug 36 | . 3 9 . 9 . . . . . 6 5 1 . 1 2 Terrain Destroyed 449 | . 4 9 . 9 . 54 85 . . 59 7 1 1 196 24 Melee 15 | . . . . . . . . . . 6 5 1 . 1 2 Projectile 46 | . 4 . . . . . 1 . . 7 2 . 1 20 11 AOE 388 | . . 9 . 9 . 54 84 . . 46 . . . 175 11 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Total 16674 | 60 1065 1643 826 1969 1756 547 842 1032 476 2449 1854 476 151 632 896 Wait 1269 | . 76 113 4 131 85 . 54 7 13 541 27 8 . 26 184 Move 13774 | 49 876 1348 796 1619 1530 532 752 1021 453 1706 1473 385 142 523 569 Hop . | . . . . . . . . . . . . . . . . Pick Up 112 | 2 16 12 . 26 6 . 4 2 1 14 7 10 . 1 11 Fast Attach 74 | 6 4 5 . 7 1 . . . 2 15 11 9 2 4 8 Attach 53 | . . 4 . 8 3 . 3 . . 9 6 3 . 3 14 Detach 17 | . 1 5 . 1 . . . . . 3 2 3 . . 2 Swap 265 | . 10 22 2 23 52 7 13 1 2 51 36 7 1 16 22 Drop 179 | . 13 27 . 30 20 1 4 1 4 17 19 21 3 4 15 Fire 619 | 3 62 99 22 105 56 7 12 . 1 80 47 12 3 45 65 Melee 68 | . . . . . . . . . . 10 37 18 . 1 2 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 59 | . 7 8 2 19 3 . . . . 3 4 . . 9 4 Escape Stasis 14 | . . . . . . . . . . . 14 . . . . Rewire 171 | . . . . . . . . . . . 171 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -6/Archives (discovered 2 exits: *Fac / *Hub) -6/Hub_04(d) -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 14) 658 | -10/Materials | Central database locked down 895 | -10/Materials | Discovered new exit (range 9) 1096 | -10/Materials | Discovered new exit (range 4) 1105 | -10/Materials | Identified exit to Materials 1204 | -10/Materials | Discovered new exit (range 8) 1342 | -10/Materials | Repaired Autogun 1376 | -10/Materials | Repaired Autogun 1797 | -10/Materials | Discovered exit to Materials (range 16) 1918 | -10/Materials | Entered another Materials area 1918 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2206 | -9/Materials | Build established: Tank 2500 | -9/Materials | Discovered new exit (range 7) 3153 | -9/Materials | Discovered new exit (range 6) 3408 | -9/Materials | Build established: Scavenger-Tank 3598 | -9/Materials | Discovered new exit (range 16) 4066 | -9/Materials | Discovered new exit (range 4) 4287 | -9/Materials | Discovered new exit (range 13) 4601 | -9/Materials | Identified exit to Materials 4816 | -9/Materials | Entered Mines 4911 | -9/Mines | Assembled infested the area 4971 | -9/Mines | Found the Drone Emporium 5831 | -9/Mines | Discovered exit to Materials (range 11) 5847 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5894 | -9/Mines | Build established: Tank 5956 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6256 | -9/Mines | Discovered exit to Materials (range 6) 6326 | -9/Mines | Entered Materials 6326 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6403 | -8/Materials | Repaired Lgt. Armor Plating 6437 | -8/Materials | Repaired Hvy. Assault Rifle 6624 | -8/Materials | Build established: Hauler-Tank 7364 | -8/Materials | Build established: Scavenger-Tank 7578 | -8/Materials | Lost 4 parts (2n1u1w) 7689 | -8/Materials | Discovered new exit (range 16) 7844 | -8/Materials | Build established: Hauler-Tank 7863 | -8/Materials | Garrison activated, responded to threat 8088 | -8/Materials | Discovered new exit (range 16) 8203 | -8/Materials | Identified exit to Factory 8749 | -8/Materials | Discovered exit to Factory (range 16) 9842 | -8/Materials | Entered Factory 9842 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10243 | -7/Factory | Repaired Transmission Jammer 10645 | -7/Factory | Build established: Hauler-Skirmisher 11232 | -7/Factory | Discovered new exit (range 5) 11240 | -7/Factory | Identified exit to Factory 11633 | -7/Factory | Discovered exit to Factory (range 16) 11947 | -7/Factory | Discovered new exit (range 13) 12034 | -7/Factory | Identified exit to Lower Caves 12439 | -7/Factory | Garrison activated, responded to threat 13008 | -7/Factory | Entered Lower Caves 13774 | -7/Lower Caves | Discovered new exit (range 12) 13812 | -7/Lower Caves | Identified exit to Lower Caves 13868 | -7/Lower Caves | Learned 4 Factory zone layouts 14011 | -7/Lower Caves | Entered another Lower Caves area 14285 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14775 | -7/Lower Caves | Build established: Hauler-Mutant 14990 | -7/Lower Caves | Encountered a Warlord checkpoint 15479 | -7/Lower Caves | Discovered new exit (range 8) 15490 | -7/Lower Caves | Identified exit to Zion 15498 | -7/Lower Caves | Entered Zion 15563 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15588 | -7/Zion | Received a visual enhancement algorithm 15982 | -7/Zion | Gained Derelict followers 16054 | -7/Zion | Learned location of Warlord (-5) 17009 | -7/Zion | Imprinted 17011 | -7/Zion | Declared Zion's savior 17350 | -7/Zion | Discovered new exit (range 11) 17368 | -7/Zion | Identified exit to Proximity Caves 17377 | -7/Zion | Entered Proximity Caves 17377 | -6/Proximity Caves | Accompanied by 8 allies 17914 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17990 | -6/Proximity Caves | Learned Factory stockpile data 18000 | -6/Proximity Caves | Build established: Hauler-Skirmisher 18219 | -6/Proximity Caves | Entered Factory 18219 | -6/Factory | Accompanied by 2 allies 18219 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18220 | -6/Factory | Identified exit to Extension 18677 | -6/Factory | Zion Heavy squad teleported in 18695 | -6/Factory | Discovered exit to Extension (range 15) 18913 | -6/Factory | Retrieved Zion intel report: Component Schematics 18949 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 19096 | -6/Factory | Fabricated Imp. Utility Shielding (x2) 19295 | -6/Factory | Repaired KE Penetrator 19378 | -6/Factory | Found Prototype Protection 19378 | -6/Factory | Identified Zio. Weapon Casing 19562 | -6/Factory | Terminal network hard line cut 19893 | -6/Factory | Lost 5 parts (2n3w) 20324 | -6/Factory | Discovered new exit (range 16) 20643 | -6/Factory | Identified exit to Factory 20669 | -6/Factory | First assault squad dispatched 20807 | -6/Factory | Garrison activated, responded to threat 20848 | -6/Factory | Spotted B-75 Beast 21718 | -6/Factory | Fabricated Adv. Treads? 22037 | -6/Factory | Build established: Scavenger-Skirmisher 22134 | -6/Factory | Entered Extension 22302 | -6/Extension | Zion Light squad teleported in 22536 | -6/Extension | Found Zio. Weapon Casing 22596 | -6/Extension | Zion Heavy squad teleported in 22623 | -6/Extension | Rescued a captive Derelict 22623 | -6/Extension | Rescued a captive Derelict 22927 | -6/Extension | Build established: Commander-Mutant 23122 | -6/Extension | Spotted B-75 Beast 23134 | -6/Extension | Spotted B-75 Beast 23153 | -6/Extension | Destroyed B-75 Beast 23159 | -6/Extension | Allies destroyed B-75 Beast 23184 | -6/Extension | First assault squad dispatched 23184 | -6/Extension | Disrupted transfer network 23193 | -6/Extension | Retrieved Zion intel report: Component Schematics 23216 | -6/Extension | Found Zio. Weapon Casing 23245 | -6/Extension | Retrieved Zion intel report: Guard Positions 23326 | -6/Extension | Core integrity fell below 50% 23376 | -6/Extension | Lost 5 parts (1p1n3u) 23382 | -6/Extension | Destroyed 8 combat bots 23435 | -6/Extension | Rescued a captive Derelict 23523 | -6/Extension | Terminal network hard line cut 23683 | -6/Extension | Rescued a captive Derelict 23690 | -6/Extension | Rescued a captive Derelict 24086 | -6/Extension | Rescued a captive Derelict 24414 | -6/Extension | Build established: Scavenger-Tank 24672 | -6/Extension | Rescued A7 24968 | -6/Extension | Build established: Scavenger-Mutant 25235 | -6/Extension | Discovered exit to Factory (range 10) 25237 | -6/Extension | Discovered new exit (range 6) 25252 | -6/Extension | Entered Cetus 25252 | -6/Cetus | Accompanied by 2 allies (A7) 25257 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 25279 | -6/Cetus | Spotted Cetus Guard 25279 | -6/Cetus | Spotted Cetus Guard 25281 | -6/Cetus | Spotted Cetus Guard 25288 | -6/Cetus | Allies destroyed Cetus Guard 25288 | -6/Cetus | Spotted Cetus Guard 25293 | -6/Cetus | Destroyed Cetus Guard 25305 | -6/Cetus | Allies destroyed Cetus Guard 25308 | -6/Cetus | Destroyed Cetus Guard 25327 | -6/Cetus | Lost 4 parts (1n3w) 25445 | -6/Cetus | Zion Kinetic Resupply teleported in 25505 | -6/Cetus | Started Cetus Manufacturing Module 25516 | -6/Cetus | Zion Defense Resupply teleported in 25530 | -6/Cetus | Manufactured an Enhanced Grunt 25555 | -6/Cetus | Manufactured an Enhanced Grunt 25559 | -6/Cetus | Cetus Manufacturing Module disabled 25616 | -6/Cetus | Escorted A7 to Cetus Mainframe 25695 | -6/Cetus | Retrieved Zion intel report: Emergency Access 25719 | -6/Cetus | Retrieved Zion intel report: Component Schematics 25742 | -6/Cetus | Zion Light squad teleported in 25817 | -6/Cetus | Discovered new exit (range 16) 25849 | -6/Cetus | Spotted Cetus Guard 25850 | -6/Cetus | Spotted Cetus Guard 25854 | -6/Cetus | Spotted Cetus Guard 25855 | -6/Cetus | Allies destroyed Cetus Guard 25862 | -6/Cetus | Allies destroyed Cetus Guard 25867 | -6/Cetus | Discovered exit to Factory (range 16) 25870 | -6/Cetus | Allies destroyed Cetus Guard 25879 | -6/Cetus | Scared off Revision 17 26013 | -6/Cetus | Entered Archives 26013 | -6/Archives | Accompanied by 5 allies (A7) 26018 | -6/Archives | Received a hacking code to weaken MAIN.C 26062 | -6/Archives | Build established: Scavenger-Tank 26152 | -6/Archives | Discovered exit to Factory (range 15) 26229 | -6/Archives | Discovered new exit (range 15) 26256 | -6/Archives | Entered Hub_04(d) 26256 | -6/Hub_04(d) | Accompanied by 1 ally 26376 | -6/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 26547 | -6/Hub_04(d) | Found Prototype Device 26547 | -6/Hub_04(d) | Identified Exp. Thermal Shield 27057 | -6/Hub_04(d) | Destroyed 9 combat bots 27094 | -6/Hub_04(d) | Retrieved Zion intel report: Component Schematics 27095 | -6/Hub_04(d) | Zion Heavy Resupply teleported in 27253 | -6/Hub_04(d) | Network Hub disabled 27298 | -6/Hub_04(d) | Discovered exit to Factory (range 14) 27311 | -6/Hub_04(d) | Spotted Lightning 27315 | -6/Hub_04(d) | Spotted Lightning 27315 | -6/Hub_04(d) | Spotted Lightning 27319 | -6/Hub_04(d) | System corruption reached 10% 27320 | -6/Hub_04(d) | Entered Factory 27320 | -5/Factory | Evolved 2 slots: Utility x2 27357 | -5/Factory | Zion Kinetic Resupply teleported in 27640 | -5/Factory | Repaired KE Penetrator 27920 | -5/Factory | First assault squad dispatched 28106 | -5/Factory | System corruption reached 10% 28176 | -5/Factory | Destroyed 11 combat bots 28221 | -5/Factory | Zion Hacker squad teleported in 28280 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 28427 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 28428 | -5/Factory | Zion Recon squad teleported in 28631 | -5/Factory | Terminal network hard line cut 28678 | -5/Factory | Garrison activated, responded to threat 28703 | -5/Factory | Lost 3 parts (3w) 28719 | -5/Factory | Self-destructed Last Messages --------------- G-50 Soldier suffers critical hit. G-50 Soldier destroyed. Slug penetrates C-30 ARC. HV Slug penetrates C-30 ARC. HV Slug penetrates Nuclear Reactor. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Nuclear Reactor explodes. S-27 Virus destroyed. Destroyed Hvy. Laser. ALERT: Construction progress impeded, dispatching reinforcements to local area. Slug penetrates Wall. System corrupted: Hvy. Assault Rifle targeting data glitched. Slug penetrates Wall. Hvy. Assault Rifle destroyed. Nuclear Reactor explodes. Hvy. Battle Rifle destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????? ??????????????? | | ???????????????????????????????????????? | | ???????#???????"???????????????????????? | | ?????????????????"??? ????#????????????? | | ?????????????#???? ??????#?????????????? | | ???????????#????? ????????#????????????? | | ?????????????????????????#?????????????? | | ???????????????????????????????????????? | | ????#?????#??#? ??? ???? ??????????????? | | ?????????????????????????? ????????????? | | ?????????#???##???????#? ????????#?????? | | ???????#???#???#?????#??????????????#??? | | ?????#???Y?????#?##??#?? ??????????????? | | ????""?? ?################+##??#???????? | | ??????? + ???????????? | | ?#? g ? ? # ???#??????? | | #? ? ??? # == ?##???????? | | ????? ?? + == ??##?#???? | | ?? ?? ???# m == ? ? ? ??? | | #?? ???? ?# ??"??????? | | ?#????? ??+ g ????" ?? | | ??? ? ?????# g p[ ""??? # | | ?#? ? ?# =@ !%b%= "?""? ?? | | ?# o??? ?# = %p ?? ????# | | #? ? ? ?? # * ??""? ?#? | | ?# ? ? # s # ?"??? #? | | ## ""? # [*! h ? ????? ## | | ????"??? ?## # ??# | | ???????? ?## "" "" # ? ??? | | ##?? ? #### ## ""G""? ?#######?? | | ##? ? ? #####?# #################?##? | | ######+#+######## ###??#?####?##?##??#? | | ##??## ##?##?#?##?#?#??##### | | ?###?# ########?########?### | | ?##### ##?#?##?#####?####?## | | #??#?###+####### ##### ? #####?##### | | ???#??# # ##?## ?? ####### | | #?##?## """"" # ##### #####?# | | ??##??# """"" # #?### ? ?#?#####"" | | ###?#?# """ + ##### ? ####### | | ####### # ##### ####### | | ##?#### """"" # #?### ####### | | ##?#?## """"" /# ##### ? #?#?###"" | | #?###?# """ = # ##### ####### | | ####### # ##### ########### | | ?#?##?###+###### ###?? ??#?##?#### | | #?####### ###### ##### ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 450 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Transmission Jammer | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Cloaking Device | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Lyr. Light Armor Plating | -6/Factory | Z-intel Hvy. Mace | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Sml. Storage Unit | -6/Factory | Z-intel Great Maul | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Imp. Utility Shielding | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Phase Cannon | -6/Extension | Z-intel Hacking Suite | -6/Extension | Z-intel Spear | -6/Extension | Z-intel Gauss Cannon | -6/Extension | Z-intel Hvy. Pick | -6/Extension | Z-intel Med. Reflective Plating | -6/Extension | Z-intel Imp. System Shield | -6/Extension | Z-intel Xenon Bombardment Thruster | -6/Extension | Z-intel Wheel | -6/Extension | Z-intel EM Shield | -6/Extension | Z-intel EM Pulse Cannon | -6/Extension | Z-intel Dynamic Insulation System | -6/Extension | Z-intel Assault Cannon | -6/Cetus | Z-intel Target Analyzer | -6/Cetus | Z-intel Hpw. Tractor Beam | -6/Cetus | Z-intel Datajack | -6/Cetus | Z-intel Imp. Target Analyzer | -6/Cetus | Z-intel Imp. Sensor Array | -6/Cetus | Z-intel Hvy. Flak Cannon | -6/Cetus | Z-intel Proton Cannon | -6/Cetus | Z-intel Imp. Gravmag System | -6/Cetus | Z-intel Imp. Medium Armor Plating | -6/Cetus | Z-intel Remote Datajack | -6/Cetus | Z-intel Katana | -6/Cetus | Z-intel Plasma Cutter | -6/Cetus | Z-intel Lrg. Storage Unit | -6/Cetus | Z-intel Lightning Gun | -6/Cetus | Z-intel Lgt. Nuclear Core | -6/Cetus | Z-intel Exp. Sensor Array | -6/Hub_04(d) | Z-intel Imp. VTOL Module | -6/Hub_04(d) | Z-intel Ion Burst Cannon | -6/Hub_04(d) | Z-intel Prc. Assault Rifle | -6/Hub_04(d) | Z-intel Cld. Cesium-ion Thruster | -6/Hub_04(d) | Z-intel Cld. Deuterium Engine | -6/Hub_04(d) | Z-intel Gravity Neutralizing Apparatus | -6/Hub_04(d) | Z-intel Biomechanical Wings | -6/Hub_04(d) | Z-intel Exp. Signal Interpreter | -6/Hub_04(d) | Z-intel Com. Ion Cannon | -6/Hub_04(d) | Z-intel Prc. Beam Rifle | -6/Hub_04(d) | Z-intel Cold Fusion Reactor | -6/Hub_04(d) | Z-intel Adv. Terrain Scanner | -6/Hub_04(d) | Z-intel Flak Gun | -6/Hub_04(d) | Z-intel Hrd. Medium Armor Plating | -6/Hub_04(d) | Z-intel Maul | -6/Hub_04(d) | Z-intel Imp. Light Armor Plating | -6/Hub_04(d) | Z-intel Imp. Reclamation Unit | -6/Hub_04(d) | Z-intel Imp. Carbon-fiber Leg | -6/Hub_04(d) | Z-intel Med. Storage Unit | -6/Hub_04(d) | Z-intel Imp. Cooling System | -6/Hub_04(d) | Z-intel Imp. Melee Analysis Suite | -6/Hub_04(d) | Z-intel Imp. Maneuvering Thrusters | -6/Hub_04(d) | Z-intel Plasma Cannon | -6/Hub_04(d) | Z-intel Chainsword | -6/Hub_04(d) | Z-intel Gauss Rifle | -6/Hub_04(d) | Z-intel Gravmag Array | -6/Hub_04(d) | Z-intel Shock Maul | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -6/Factory Adv. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed CoilTitaniumAccelerator Manual? 0 Play Time 03:37:11 Cumulative 108.3 hours Start 2021.04.01 @ 14:23:13 End 2021.04.01 @ 21:53:37 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3287ed6c-ace9-4aaf-bf20-289628deea27