Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 23:32:10 // Winter2019/RPGLIKE Player: Toaster Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1772) 1772 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3402 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 298/600 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (100) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY (3) ------ Heat Sink Scrap Shield > --- WEAPON (3) ------- Heavy Particle Cannon Assault Cannon Assault Cannon > --- INVENTORY (1) ---- Tractor Beam Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Heat Sink Scrap Shield > --- WEAPON ----------- Heavy Particle Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Tractor Beam [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Utility Scrap Shield Device Heat Sink Storage Large Matter Pod Protection Scrap Shield Weapon Battle Cannon Energy Gun Subdweller Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved 6 | 3 1 2 . . Power . | . . . . . Propulsion 2 | 1 . 1 . . Utility 2 | 1 1 . . . Weapon 2 | 1 . 1 . . Parts Attached 47 | 5 13 14 15 . Power 5 | 1 1 1 2 . Engine 5 | 1 1 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 1 3 8 . Treads 4 | . . 1 3 . Leg 10 | 2 1 2 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 8 3 2 . Device 4 | . 1 1 2 . Storage 1 | . . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . 7 1 . . Artifact . | . . . . . Weapon 15 | 2 3 7 3 . Energy Gun 3 | 1 . 2 . . Energy Cannon 5 | . 1 3 1 . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 5 | . 1 2 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 99 81 89 90 Engine 10 | . 13 10 9 10 Leg 21 | . 26 16 28 30 Device 8 | . 3 10 10 10 Protection 14 | . 28 12 10 10 Energy Gun 2 | . 8 1 . . Energy Cannon 8 | . 4 9 10 10 Ballistic Gun 1 | . 7 . . . Ballistic Cannon 16 | . 5 19 20 20 Peak Build Rating 26 | 5 8 16 26 26 Average Rating 15 | 3 7 14 21 26 On Entrance 11 | . 5 8 16 26 Naked Turns . | . . . . . Heaviest Build 44 | 8 20 37 44 44 Greatest Support 74 | 25 25 25 74 44 Greatest Overweight (x) 4 | . . 4 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 1 | 1 1 1 1 1 Average Capacity . | . 1 1 1 1 Most Carried 1 | . 1 1 1 1 Average Carried . | . . . . 1 Final Capacity 1 | 1 1 1 1 1 Final Carried 1 | . 1 1 1 1 Class Distribution -------------------- 39% | Gunner 22% | Scavenger-Gunner 17% | Mutant 11% | Tank 9% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Subcaves Gunner | -8/Recycling Gunner | -8/Scraptown Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1865 | 238 388 1033 206 . Remotely . | . . . . . Salvage Created 1999 | . 835 363 801 . Parts 128 | . 52 47 29 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 7 | . . . 7 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 18 | . . 18 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 44 | . 18 23 3 . Guns 8 | . 7 1 . . Cannons 35 | . 10 22 3 . Classes Destroyed 10 | . 4 5 1 . Hauler 2 | . 2 . . . Recycler 9 | . . . 9 . Operator 2 | . 2 . . . Turret 2 | . . 2 . . Watcher 3 | . 3 . . . Swarmer 5 | . . 5 . . Grunt 18 | . 18 . . . Sentry 4 | . . 1 3 . Artisan 1 | . . 1 . . Subdweller 17 | . . 17 . . Best Kill Streak 4 | . 4 4 4 . Combat Bots Only 4 | . 4 4 1 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 227 | . 102 123 2 . Missed 74 | . 27 47 . . Damage Taken 2633 | . 965 1637 31 . Core 1688 | . 619 1052 17 . Absorbed by Shields . | . . . . . Redirected to Core 1416 | . 493 906 17 . Regen/Repaired (Parts) 4 | . 4 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 216 | . 73 112 31 . Largest 3 | . 2 3 3 . Hottest 158 | . 95 155 158 . Shots Fired 447 | . 146 260 41 . Gun 109 | . 94 15 . . Cannon 338 | . 52 245 41 . Launcher . | . . . . . Special . | . . . . . Kinetic 249 | . 73 166 10 . Thermal 198 | . 73 94 31 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 23 | . 23 17 12 . Robot Miss Streak 3 | . 3 2 3 . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 292 | . 102 162 28 . Core Hits 97 | . 37 47 13 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 12 | . 10 2 . . Burn 6 | . 6 . . . Meltdown 1 | . 1 . . . Destroy 1 | . 1 . . . Blast 4 | . 2 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5273 | . 1456 3253 564 . Guns 1020 | . 839 181 . . Cannons 4253 | . 617 3072 564 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3023 | . 692 2232 99 . Thermal 2250 | . 764 1021 465 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 . . Average Corruption 2 | . 1 2 . . Corruption Purged 3 | . . 3 . . Corruption Blocked . | . . . . . Effects 53 | . 8 45 . . Message Errors 15 | . 2 13 . . Matter Fused 14 | . 3 11 . . Heat Flow Errors 5 | . . 5 . . Energy Discharges 6 | . 1 5 . . Data Loss (minor) 6 | . 2 4 . . Data Loss (major) 2 | . . 2 . . Misfires 3 | . . 3 . . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 40 | . 4 36 . . Projectiles 40 | . 4 36 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 23 | . 6 17 . . Impact . | . . . . . Kinetic 22 | . 5 17 . . Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 287 | . 198 287 57 . Average Temperature 63 | . 58 99 25 . Received Heat Transfer 861 | . 537 297 27 . Effects 3 | . . 3 . . Interference 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 5 | . 4 1 . . Heat Transferred 5294 | . 2442 2001 851 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Peak Influence 254 | . 254 . 180 . Initial 75 | . . . 75 . Average 89 | . 114 . 67 . Maximum Alert Level 1 | . 1 . . . Low Security (%) 90 | 100 82 . 100 . Level 1 9 | . 17 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 6 . . . Investigation 5 | . 5 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 26 27 1 . Peak Tracking Total 6 | . 4 6 . . Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 11 | . 6 5 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 20 | . 6 2 12 . Terminals 11 | . 5 . 6 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 6 | . . . 6 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 10 5 24 . Successful 29 | . 6 5 18 . Failed 10 | . 4 . 6 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 26 | . 10 . 16 . Terminals 19 | . 9 . 10 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 14 | . . . 14 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 5 . . Record 4 | . . 4 . . Derelict Proto ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 8 | . . . 8 . Report Inventory 7 | . . . 7 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 6 . 10 . Terminals 9 | . 5 . 4 . Botnet 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Patch 1 | . 1 . . . Recycling Units 6 | . . . 6 . Tunnel 6 | . . . 6 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 11 | . 3 . 8 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 10111 | 52 1714 5843 1626 876 Spaces Moved 6164 | 46 1068 2855 1324 871 Core 29 | 14 . 7 8 . Treads 371 | . . 362 9 . Legs 5764 | 32 1068 2486 1307 871 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 100 Average Speed 143 | 98 120 180 111 100 Slowest Speed 260 | 120 120 260 260 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 71 | 3 94 95 99 64 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 8 | . . 2 6 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 16 | . . 16 . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 7 | . . 1 6 . Melee . | . . . . . Projectile 7 | . . 1 6 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Total 7059 | 50 1359 3340 1434 876 Wait 518 | . 166 307 40 5 Move 6160 | 45 1067 2854 1323 871 Hop . | . . . . . Pick Up 7 | . 2 2 3 . Fast Attach 31 | 5 8 7 11 . Attach 6 | . 1 2 3 . Detach 9 | . 3 3 3 . Swap 10 | . 4 5 1 . Drop 32 | . 10 9 13 . Fire 216 | . 73 112 31 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 70 | . 25 39 6 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 17) 53 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 17) 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 4) 605 | -10/Materials | Discovered new exit (range 11) 1047 | -10/Materials | Reached level 2 1087 | -10/Materials | Upgraded with Utility slot (x1) 1528 | -10/Materials | Discovered new exit (range 9) 1701 | -10/Materials | Discovered new exit (range 11) 1767 | -10/Materials | Entered Subcaves 1769 | -10/Subcaves | Reached level 3 1773 | -10/Subcaves | Upgraded with Weapon slot (x1) 1921 | -10/Subcaves | Learned location of Zion (-7) 2079 | -10/Subcaves | Build established: Tank 2357 | -10/Subcaves | Visited 4L-MR0's lab 2362 | -10/Subcaves | Upgraded with Propulsion slot (x1) 2407 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2713 | -10/Subcaves | Core integrity fell below 50% 2734 | -10/Subcaves | Discovered new exit (range 15) 2814 | -10/Subcaves | Core integrity fell below 20% 3296 | -10/Subcaves | Build established: Scavenger-Gunner 3341 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3354 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3372 | -10/Subcaves | Visited Clippyterm 3378 | -10/Subcaves | Learned 40 Factory zone layouts 3378 | -10/Subcaves | Learned Factory garrison access intel 3434 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3671 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4595 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 4617 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4741 | -10/Subcaves | Discovered new exit (range 14) 4824 | -10/Subcaves | Disturbed a concealed Subdweller 4851 | -10/Subcaves | Disturbed a concealed Subdweller 4904 | -10/Subcaves | Build established: Gunner 5344 | -10/Subcaves | Build established: Derelict-Gunner 6301 | -10/Subcaves | Build established: Gunner 6944 | -10/Subcaves | Discovered new exit (range 16) 7068 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 7248 | -10/Subcaves | Met a Zionite searching for "candidates" 7610 | -10/Subcaves | Entered Recycling 7612 | -8/Recycling | Reached level 4 7923 | -8/Recycling | Build established: Scavenger-Gunner 8555 | -8/Recycling | Discovered new exit (range 17) 8574 | -8/Recycling | Build established: Gunner 8808 | -8/Recycling | Scanned before Scraplab entrance 8897 | -8/Recycling | Reached level 5 9224 | -8/Recycling | Entered Scraplab 9232 | -8/Recycling | Discovered new exit (range 4) 9236 | -8/Recycling | Entered Scraptown 9338 | -8/Scraptown | Visited UFD Registry 9338 | -8/Scraptown | Registered with UFD as "Metaforce" 9455 | -8/Scraptown | Visited Observation Area 9540 | -8/Scraptown | Visited Curators Association 9560 | -8/Scraptown | Visited Chapter 10 9600 | -8/Scraptown | Visited Research Penetration Think Tank 9658 | -8/Scraptown | Visited A0-MCA Data Center 9686 | -8/Scraptown | Visited Junk Repository 9954 | -8/Scraptown | Visited SPCMW 10046 | -8/Scraptown | Discovered new exit (range 11) 10112 | -8/Scraptown | Self-destructed Last Messages --------------- Turns out we just need to give them something more interesting to ponder than us! Just use \\PTR4 and that'll keep 'em busy practically forever. Well, 25% of the Researchers out there will just shrug it off, but this is already quite helpful. Next I'll be working on a way to get them to first spit out everything they know, hehehe. 09658_ LOCAL NARROWCAST: A0-MCA Data Center. 09686_ LOCAL NARROWCAST: Repository. PT-IJ1(E): We are 0bPrime. We are one. 09842_ QC-P14(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 09954_ LOCAL NARROWCAST: SPCMW. Please do not feed the Recyclers. VD-DX8(g): Engineers are incredibly useful allies, you just need to use them right! Haven't you ever been running from an 0b10 patrol then quickly tunneled through a wall, only to have a friendly Engineer seal up the route so you can safely escape? So helpful! HK-14F(x): I heard TADAMA responds to all their haters with nothing but acronyms. I can see how that would just fan the flames, but folks need to lighten up. 10046_ EXIT=FOUND 10058_ LV-DND(p): "Psst-beep! Hey Metaforce, over here!" Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ????????????###?###????????????????? | | ???????????#"""""""#???????????????? | | ??????????##" "#???????????????? | | ?????????? """ "#????########???? | | ???????????#" """ "#???#"""""""#???? | | ???????????#" """ "#???#"" ""#???? | | ???????????#" "#???#"" ""#???? | | ?????????###""" """###?#""" ""#???? | | ????? #### #?#"" ""#???? | | ????" """" j###""" """##### | | ??#" """" | | ???"" """ @ | | ???""" c | | ??#""" " ###### ######## | | ??#"" " #????# #??????? | | ??#""""""" #????" "?????## | | ??######## #??? " " ???? | | ?????????### #""" ""#??" "??### | | ???????????# #""" "#? " " ?#"" | | ???????????# #""" "#""""" """""#" | | ???????????# #"" "#??### ###??#" | | ???????????# #? "#????? ?????#" | | ???????????# #?"" ""#????? ?????#" | | ???????????# #?## ##?????? ?????#" | | ???????????# #??# ??????? ?????#"" | | ???????????# #???##??????? ?????### | | ???????????# #???????????? ???????? | | ???????????? ????????????? ######## | | ????????????????????????? | | ????????????????????????? | | ????????????????????????????######## | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 275 Matter Stores 331 Matter Capacity 450 Sight Range 17 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Levels Raised 4 | . 1 1 2 . XP Earned 10245 | 3000 2535 1800 2260 650 XP Spent 7470 | 2850 1520 1600 1500 . Upgrades 16 | 8 4 2 2 . Propulsion Slot 2 | 1 . 1 . . Utility Slot 2 | 1 1 . . . Weapon Slot 2 | 1 . 1 . . Heat Dissipation 2 | . 2 . . . Mass Support 1 | 1 . . . . Inventory Capacity 1 | 1 . . . . Sight Range 1 | 1 . . . . Ranged Accuracy 5 | 2 1 . 2 . Protomatter Created 518 | . 223 247 48 . Integrity Restored 1386 | . 537 705 144 . Core 1386 | . 537 705 144 . Protomatter Decayed 15 | . . 15 . . Game ------ Seed ReactionTacticalCompressor Manual? 0 Play Time 00:56:07 Cumulative 88.4 hours Start 2024.10.10 @ 22:38:45 End 2024.10.10 @ 23:32:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 39 Rogue 35 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 44 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f188863-b6d1-4bd3-b80c-00366c67a9fa