Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 17:10:26 Player: ChromeKnight Result: Destroyed by YI-83D(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2227) 2227 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-235) -235 TOTAL SCORE: 5422 Bonus ------- Follower Combat Kills 125 Friendly Fire -360 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 60/100 System Corruption 22% Temperature Cool (21) Movement Flying (30) Location -7/Recycling Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module (fused) > --- UTILITY (5) ------ Small Storage Unit Improved Signal Interpreter Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Great Maul > --- INVENTORY (8) ---- Cooled Airjet Scrap Engine Drone Bay (2/2) Flak Gun Flak Gun Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Arachnoskeleton > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Reaction Control System Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- Rocket Array Makeshift Hammer Makeshift Spear > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Small Storage Unit Improved Signal Interpreter Core Analyzer Improved Weapon Shielding Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Heavy Battle Rifle Rocket Array Rocket Array Rocket Array Great Maul Makeshift Hammer [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Subdweller Monowheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Subdweller Optics Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Battle Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Array Impact Weapon Makeshift Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Slots Evolved 6 | . . . . 4 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . 1 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 81 | 7 4 4 13 18 9 23 3 Power 18 | 1 . 3 1 7 3 3 . Engine 16 | 1 . 3 1 7 2 2 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 20 | 2 . . 5 4 . 8 1 Treads 4 | 2 . . 1 . . 1 . Leg 9 | . . . 2 2 . 5 . Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight 5 | . . . . 2 . 2 1 Utility 24 | 1 2 . 2 4 6 8 1 Device 3 | . 1 . 1 . . 1 . Storage 3 | 1 1 . . . . 1 . Processor 7 | . . . 1 2 2 2 . Hackware 3 | . . . . 1 2 . . Protection 8 | . . . . 1 2 4 1 Artifact . | . . . . . . . . Weapon 19 | 3 2 1 5 3 . 4 1 Energy Gun 3 | 3 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . 2 . 1 . . 2 . Ballistic Cannon 4 | . . . 4 . . . . Launcher 2 | . . 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . 2 . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 3 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 13 | . . . . . . 13 . Parts Lost 34 | . 1 2 6 6 5 13 1 Power 6 | . . 1 1 2 2 . . Propulsion 11 | . . . 3 2 . 6 . Utility 11 | . . . 1 2 3 4 1 Weapon 6 | . 1 1 1 . . 3 . Highest Loss Streak 8 | . 1 2 3 2 4 8 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 95 85 87 81 80 83 60 Engine 11 | . 14 13 13 14 13 3 . Treads 8 | . 28 28 9 . . 2 . Leg 9 | . . . 11 13 7 12 . Wheel 1 | . . . 2 . . . . Flight 2 | . . . . 8 . . 18 Device 5 | . 10 14 7 . . 3 . Storage 11 | . 14 14 14 7 7 7 7 Processor 3 | . . . 1 2 6 7 18 Hackware 3 | . . . . 6 11 7 7 Protection 2 | . . . . 3 8 9 . Energy Gun 1 | . 20 . . . . . . Ballistic Gun 2 | . 7 . 3 . . . 1 Ballistic Cannon 9 | . . . 21 . . . . Launcher 2 | . . 14 1 . . 5 . Impact Weapon 4 | . . . . 14 15 7 5 Piercing Weapon 2 | . . . . 7 7 6 . Peak Build Rating 62 | 6 7 7 22 56 58 62 35 Average Rating 27 | 5 6 6 13 52 53 43 30 On Entrance 21 | . 6 7 7 17 48 54 32 Naked Turns . | . . . . . . . . Heaviest Build 57 | 12 27 27 31 36 48 57 12 Greatest Support 70 | 40 40 40 40 70 50 50 16 Greatest Overweight (x) 9 | . . . 9 1 . 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 Average Capacity 14 | 7 11 15 15 15 15 14 8 Most Carried 15 | 1 7 10 15 15 15 15 8 Average Carried 11 | . 4 9 12 13 14 14 7 Final Capacity 15 | 8 15 15 15 15 15 8 8 Final Carried 15 | 1 7 10 15 15 15 8 8 Class Distribution -------------------- 48% | Mutant 19% | Derelict-Mutant 12% | Gladiator 5% | Scavenger-Gladiator 5% | Scavenger-Mutant 4% | Sprinter 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Derelict-Mutant | -8/Materials Hacker-Gladiator | -7/Factory Gladiator | -7/Storage Sprinter | -7/Recycling Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Matter Collected 1713 | 270 39 1 652 366 70 236 79 Remotely . | . . . . . . . . Salvage Created 2730 | 113 206 11 195 851 386 889 79 Parts 162 | 4 18 6 9 61 19 44 1 Haulers Intercepted 2 | . . . . . . 2 . Recyclers Shooed 2 | . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Combat Hostiles Destroyed 60 | . 4 5 8 22 7 14 . Melee 31 | . . . . 18 6 7 . Guns 7 | . 3 . 3 . . 1 . Cannons 2 | . . . 2 . . . . AOE 15 | . 1 5 3 . . 6 . Classes Destroyed 16 | 2 6 . 2 2 1 3 . Worker 7 | . 1 . . 4 1 1 . Builder 3 | . 1 . . 1 1 . . Tunneler 1 | 1 . . . . . . . Hauler 2 | . . . . . . 2 . Recycler 4 | 1 . . . 1 . 1 1 Mechanic 1 | . . . . . . 1 . Operator 2 | . 1 . . 1 . . . Watcher 4 | . 3 . . . . 1 . Swarmer 26 | . 3 5 1 13 1 3 . Grunt 10 | . 1 . . 5 2 2 . Brawler 2 | . . . . 1 . 1 . Duelist 2 | . . . . 1 1 . . Sentry 10 | . . . 1 2 1 6 . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . 2 1 . Subdweller 6 | . . . 6 . . . . Thug 2 | . . . . . . 2 . Best Kill Streak 9 | 2 3 3 2 9 8 5 1 Combat Bots Only 8 | . 3 3 2 8 4 3 . Max Kills in Single Turn 5 | 1 2 1 2 1 1 5 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 2 . . 3 . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Hostile Shots Fired 599 | . 18 24 41 117 102 285 12 Missed 204 | . 3 3 12 33 37 109 7 Damage Taken 5012 | . 135 246 967 916 876 1743 129 Core 1019 | . 10 16 137 151 216 416 73 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 399 | . . . . 103 58 238 . Core Remaining (%) 68 | 100 . . 34 72 . . . Volleys Fired 94 | 3 22 8 52 . . 9 . Largest 2 | 2 2 2 2 . . 2 . Hottest 80 | 80 80 60 78 . . 61 . Shots Fired 171 | 6 41 11 99 . . 13 1 Gun 76 | 6 41 5 15 . . 8 1 Cannon 79 | . . . 79 . . . . Launcher 16 | . . 6 5 . . 5 . Special . | . . . . . . . . Kinetic 120 | . 13 4 94 . . 8 1 Thermal . | . . . . . . . . Explosive 16 | . . 6 5 . . 5 . Electromagnetic 35 | 6 28 1 . . . . . Robot Hit Streak 10 | 4 5 2 10 . . 8 1 Robot Miss Streak 4 | . 3 3 2 . . 4 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 212 | 4 21 3 46 54 32 50 2 Core Hits 134 | 2 12 6 16 25 9 64 . Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 3 | . . . . 2 . 1 . Critical Strikes 12 | . . . 3 4 3 2 . Destroy 2 | . . . 2 . . . . Blast 1 | . . . 1 . . . . Smash 3 | . . . . 2 . 1 . Impale 6 | . . . . 2 3 1 . Melee Attacks 251 | . . . . 122 50 71 8 Impact 78 | . . . . 43 14 13 8 Slashing . | . . . . . . . . Piercing 173 | . . . . 79 36 58 . Sneak Attacks 14 | . . . . 8 3 2 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 40 | . . . . 24 8 8 . Damage Inflicted 7606 | 79 353 282 930 2128 1062 2644 128 Guns 538 | 79 239 . 94 . . 126 . Cannons 630 | . . . 630 . . . . Explosions 1838 | . 114 282 206 . . 1236 . Melee 4600 | . . . . 2128 1062 1282 128 Ramming . | . . . . . . . . Kinetic 897 | . 47 . 724 . . 126 . Thermal 114 | . 114 . . . . . . Explosive 1724 | . . 282 206 . . 1236 . Electromagnetic 271 | 79 192 . . . . . . Impact 1547 | . . . . 868 283 268 128 Slashing . | . . . . . . . . Piercing 3053 | . . . . 1260 779 1014 . Highest Corruption 22 | . . . 7 6 2 19 22 Average Corruption 8 | . . . 7 6 1 10 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 120 | . . . 79 3 1 28 9 Message Errors 32 | . . . 22 1 . 6 3 Matter Fused 31 | . . . 21 1 . 8 1 Heat Flow Errors 17 | . . . 11 1 1 4 . Energy Discharges 14 | . . . 10 . . 3 1 Parts Rejected 1 | . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 12 | . . . 7 . . 4 1 Data Loss (major) 3 | . . . 3 . . . . Misfires 3 | . . . 1 . . 1 1 Alerts 3 | . . . 2 . . 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . 1 . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 646 | . . 57 2 244 122 123 98 Projectiles 2 | . . . 2 . . . . Explosions 76 | . . 57 . . . 19 . Melee 568 | . . . . 244 122 104 98 Knockbacks 7 | . . . 3 2 1 . 1 Impact 4 | . . . . 2 1 . 1 Kinetic 3 | . . . 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 388 | . . 80 62 . . 246 . Shots 14 | . . 2 4 . . 8 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 254 | 54 36 . 254 253 79 152 13 Average Temperature 79 | 29 15 . 102 119 34 72 13 Received Heat Transfer 844 | . 18 9 144 144 114 348 67 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . . 4 1 . 1 Combat Hostiles 5 | . . . . 4 1 . . Parts Fried 8 | . 1 . . 4 . 1 2 Impact Corruptions 15 | . . . . 9 2 3 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . 100 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Peak Influence 387 | 10 207 141 . 383 369 387 218 Initial 173 | . 6 10 . . 173 92 142 Average 157 | 2 85 125 . 115 233 226 160 Maximum Alert Level 1 | . 1 . . 1 1 1 1 Low Security (%) 58 | 100 82 100 . 65 13 34 81 Level 1 41 | . 17 . . 34 86 65 18 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . . 3 3 4 . Investigation 2 | . 1 . . . 1 . . Extermination 2 | . . . . . 1 1 . Reinforcement 3 | . . . . 1 1 1 . Assault 2 | . . . . . . 2 . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Distress Signals 7 | . 1 . . 1 2 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 10 8 9 30 13 22 3 Peak Tracking Total 5 | . 5 3 2 5 5 5 4 Tactical Retreats 7 | . 1 . . 4 . 1 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Machines Disabled 9 | . 1 . 1 . . 7 . Max in Single Turn 2 | . 1 . 1 . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Machines Accessed 15 | . 2 . 1 . 4 6 2 Terminals 9 | . 2 . . . 3 3 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 36 | . 7 . 4 . 9 9 7 Successful 21 | . 3 . 4 . 5 4 5 Failed 15 | . 4 . . . 4 5 2 Catastrophic 5 | . 2 . . . 1 1 1 Database Lockouts . | . . . . . . . . Manual 15 | . 4 . . . 5 2 4 Terminals 23 | . 7 . . . 8 4 4 Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . . . . 3 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 16 | . 2 . 4 . 2 3 5 Record 5 | . . . 4 . . . 1 Open Door 3 | . . . . . . 3 . Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . . . . . 1 . 1 Alert Level 1 | . 1 . . . . . . Zone Layout 2 | . . . . . 1 . 1 Release Object 2 | . . . . . . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 3 1 . Terminals 3 | . 1 . . . 2 . . Botnet 1 | . . . . . 1 . . Operators 2 | . 1 . . . 1 . . Fabricators 1 | . . . . . 1 . . Liberate 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Monitor 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . . . 3 4 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Rec Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Total Allies 5 | . . . . . 3 2 . Largest Group 3 | . . . . . 3 2 . Highest-Rated Group 90 | . . . . . 90 62 . Highest-Rated Ally 31 | . . . . . 30 31 . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . 8 11 . Total Damage 437 | . . . . . 272 165 . Kills 4 | . . . . . 3 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Turns Passed 6359 | 94 499 406 2654 1017 466 1020 203 Spaces Moved 3524 | 48 265 62 1506 356 310 548 429 Core 9 | 2 . . 7 . . . . Treads 759 | 46 265 62 386 . . . . Legs 1981 | . . . 813 356 310 502 . Wheels 300 | . . . 300 . . . . Hover . | . . . . . . . . Flight 475 | . . . . . . 46 429 Fastest Speed 30 | 50 160 160 120 90 90 32 30 Average Speed 132 | 155 160 160 162 111 90 146 31 Slowest Speed 500 | 160 160 160 500 210 90 260 32 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 44 | 4 50 18 82 30 10 88 77 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 10 | . . . 10 . . . . Spaces Dug 26 | . . . . 4 4 11 7 Terrain Destroyed 227 | . 7 41 24 4 4 140 7 Melee 26 | . . . . 4 4 11 7 Projectile . | . . . . . . . . AOE 201 | . 7 41 24 . . 129 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Total 4853 | 58 300 358 1622 889 457 690 479 Wait 867 | . 6 283 32 394 92 22 38 Move 3515 | 47 264 61 1505 355 309 547 427 Hop 1 | . . . . . . . 1 Pick Up 52 | 1 4 1 11 18 5 11 1 Fast Attach 37 | 6 2 1 6 6 7 8 1 Attach 31 | . . 1 5 8 2 14 1 Detach 2 | . . 1 . . . 1 . Swap 13 | 1 2 2 2 4 . 1 1 Drop 48 | . . . 9 16 6 16 1 Fire 94 | 3 22 8 52 . . 9 . Melee 193 | . . . . 88 36 61 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: Fac x3 / *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 6) 594 | -10/Materials | Entered Mines 987 | -10/Mines | Discovered new exit (range 3) 1000 | -10/Mines | Entered Subcaves 1028 | -10/Subcaves | Identified exit to Materials 1213 | -10/Subcaves | Crushed by falling debris 1244 | -10/Subcaves | Lost 3 parts (1n1u1w) 1426 | -10/Subcaves | Visited Clippyterm 1431 | -10/Subcaves | Learned Factory fabricator intel 1431 | -10/Subcaves | Learned 40 Factory zone layouts 1514 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1516 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1615 | -10/Subcaves | Core integrity fell below 50% 1799 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1802 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 1904 | -10/Subcaves | Disturbed a concealed Subdweller 2107 | -10/Subcaves | Discovered exit to Materials (range 5) 2230 | -10/Subcaves | Visited 4L-MR0's lab 2254 | -10/Subcaves | Found Prototype Leg 2724 | -10/Subcaves | Build established: Scavenger-Mutant 2764 | -10/Subcaves | Learned 8 Materials zone layouts 2862 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 2964 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3079 | -10/Subcaves | Build established: Mutant 3654 | -10/Subcaves | Entered Materials 3654 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3655 | -8/Materials | Identified exit to Factory 3668 | -8/Materials | Identified Arachnoskeleton 3669 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3963 | -8/Materials | Build established: Derelict-Mutant 4366 | -8/Materials | Destroyed 8 combat bots 4557 | -8/Materials | Garrison activated, responded to threat 4671 | -8/Materials | Entered Factory 4671 | -7/Factory | Evolved 2 slots: Utility x2 4672 | -7/Factory | Identified exit to Storage 4672 | -7/Factory | Identified exit to Lower Caves 4672 | -7/Factory | Identified exit to Factory 4673 | -7/Factory | Loaded intel: 6 fabricator locations 4993 | -7/Factory | P-60 Hacker assimilated allied L-41 Fighter 5071 | -7/Factory | Lost 4 parts (2p2u) 5137 | -7/Factory | Entered Storage 5244 | -7/Storage | Found Prototype Launcher 5244 | -7/Storage | Identified Rocket Array 5254 | -7/Storage | Found Rocket Array 5257 | -7/Storage | Found Rocket Array 5260 | -7/Storage | Found Rocket Array 5424 | -7/Storage | Build established: Gladiator 5723 | -7/Storage | Core integrity fell below 50% 5735 | -7/Storage | System corruption reached 10% 5755 | -7/Storage | Build established: Scavenger-Gladiator 5929 | -7/Storage | Discovered exit to Factory (range 15) 6020 | -7/Storage | Met a pair of Derelict thieves 6093 | -7/Storage | Core integrity fell below 20% 6144 | -7/Storage | Lost 8 parts (4n1u3w) 6156 | -7/Storage | Used back door to open Recycling access 6156 | -7/Storage | Discovered new exit (range 4) 6156 | -7/Storage | Identified exit to Recycling 6157 | -7/Storage | Entered Recycling 6271 | -7/Recycling | Discovered new exit (range 8) 6312 | -7/Recycling | Scanned before Scraplab entrance 6316 | -7/Recycling | Entered Scraplab 6357 | -7/Recycling | Angered Scraplab inhabitants 6357 | -7/Recycling | Found Prototype Device 6360 | -7/Recycling | Destroyed by YI-83D(j) with Overtuned Pulse Rifle Last Messages --------------- subatomizers in check. Do not extract SEP-X from this machine for transport or external testing unless prepared to protect it from degradation. 06322_ System corrupted: Component data lost. 06323_ P7-HJU(c) is busy at their terminal. 06325_ HQ-MUD(c) is busy at their terminal. 06337_ CVBIVFCJ&V%C 06355_ System corrupted: Energy discharge (-20). 06356_ Dropped Drone Bay. 06357_ Connecting with Scraplab SEP... >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! 06357_ Acquired Prototype Device. 06357_ Critical hit (Burn: +50). 06359_ RF-OIJ(j): "Defend the Scraplab!" Prototype Device integrity failing. Map ----- +----------------------------------------------------+ | #?##### #????????????? | | ###+##### # #????????????? | | + #????????????? | | ### # #????????????? | | ??# """ # #???????????? | | ??# """ # ##???????????? | | ??# """ # #????????????? | | ?## # #????????????? | | ?+ + #????????????? | | ?# """ #### #????????????? | | ?# """ #???##????????????? | | ?# """ ###???????????????? | | ?# #???????????????? | | ?# #???????????????? | | ?# """ #???????????????? | | """ #???????????????? | | """ #???????????????? | | #???????????????? | | ## #???????????????? | | ?# #### ##### #######?????????? | | ?#+####+##### ## #?????????? | | ?# = ## # #??###????? | | ?# ! %! ## ## ####j##???? | | ?# + + # #???? | | ?# ##### ##### #???? | | ?# = [ #???# #???#@#???? | | ?# ! #???# #???# #???? | | ?# #???######???# #???? | | ?#! ! #????????#####j####? | | ?######+####????????#"" "#? | | ??#"""# #???????????#"& ""#? | | ###"Y"# #???????????#" "#? | | #???????????#"" ! X"#? | | ####????????#"& "#? | | #????????#" c""#? | | ########## #????????#"Xc "#? | | ????###### #????????#" ###? | | ????# !!## #????????# "" #??? | | ##### !!## #????????# """ ??? | | # ##???????#########?? | | "#?????????????????? | | ##?????????????????? | | ########??????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #####?????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 28 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 135 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 65 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonPoweredLoader Manual? 0 Play Time 00:35:00 Cumulative 461.4 hours Start 2024.08.09 @ 16:35:25 End 2024.08.09 @ 17:10:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 791 Rogue 636 Adventurer 148 Explorer 7 Win Type - Total 22 Types 17/1/3/1/0/0/0/0/0 Lore% 58 Gallery% 83 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c609faf-521a-41de-9011-edbcdfbf9688