Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 03:33:41 Player: Berg Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (3167) 3167 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 7910 Bonus ------- High Alert Combat Kills 168 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 546/700 Matter 300/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Rolling (165) Ox5 Location -7/Data Miner Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Carbon-fiber Leg Armored Wheel > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Plasma Cannon Flak Gun > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Improved Cooling System High-capacity Matter Pod (200) Improved Signal Interpreter Improved Signal Interpreter Heavy Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Power Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Flak Gun > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Cooling System High-capacity Matter Pod Improved Signal Interpreter Improved Signal Interpreter Heavy Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Power Maul [Rating: 45] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Slots Evolved 6 | . . 2 . 2 . . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 5 | . . 2 . 1 . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 68 | 7 1 16 17 2 . 6 10 8 1 . Power 10 | 1 . 3 2 . . 2 2 . . . Engine 7 | 1 . 3 2 . . . 1 . . . Core 3 | . . . . . . 2 1 . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 3 10 1 . 1 . 2 1 . Treads 17 | 2 . 3 9 1 . 1 . . 1 . Leg 1 | . . . . . . . . 1 . . Wheel 2 | . . . 1 . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 2 . 6 4 1 . 3 6 3 . . Device 6 | 1 . 2 . . . 1 1 1 . . Storage 2 | 1 . 1 . . . . . . . . Processor 4 | . . 1 . 1 . 1 1 . . . Hackware . | . . . . . . . . . . . Protection 13 | . . 2 4 . . 1 4 2 . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 1 4 1 . . . 2 3 . . Energy Gun 3 | 2 . 1 . . . . . . . . Energy Cannon 7 | . 1 3 1 . . . 2 . . . Ballistic Gun 1 | . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 6 | . . 1 2 . . . 2 1 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . Utility 3 | . . 1 1 . . . 1 . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 2 | . . 1 2 . . . 2 1 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 99 96 100 100 99 93 92 92 Engine 8 | . 14 11 11 9 9 5 6 7 7 7 Treads 18 | . 28 22 21 27 27 27 22 8 7 7 Leg 1 | . . . . . . . . 2 7 7 Wheel 1 | . . . . . . . . 5 7 7 Device 13 | . 14 13 11 9 9 9 14 15 15 15 Storage 9 | . 14 11 11 9 9 9 7 7 7 7 Processor 12 | . . 11 11 14 18 18 15 15 15 15 Protection 10 | . . 8 10 9 9 9 14 13 7 7 Energy Gun 3 | . 25 10 . . . . . . . . Energy Cannon 12 | . 2 11 22 18 18 18 15 7 7 7 Ballistic Gun 1 | . . . . . . . . 2 7 7 Peak Build Rating 45 | 7 8 18 22 23 24 31 44 45 45 45 Average Rating 28 | 5 7 15 17 22 23 28 40 40 44 45 On Entrance 23 | . 7 8 17 22 23 24 31 34 45 45 Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 12 14 38 44 44 44 46 65 69 69 69 Greatest Support 65 | 40 40 40 43 63 63 65 65 42 12 12 Greatest Overweight (x) 5 | 3 . . 3 . . . 1 5 5 5 Average Overweight (x) 1 | . . . . . . . . 3 5 5 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 15 15 14 15 15 15 15 15 15 Average Carried 13 | 3 6 13 14 14 14 14 14 14 15 15 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 15 15 14 15 15 15 15 15 15 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Matter Collected 1362 | 223 47 320 160 . . 290 108 126 88 . Remotely . | . . . . . . . . . . . Salvage Created 3877 | 45 127 861 1196 . 100 578 730 132 108 . Parts 230 | 9 8 53 78 . 8 29 29 10 6 . Haulers Intercepted 6 | . . 3 3 . . . . . . . Recyclers Shooed 3 | . . 1 . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 8 9 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Combat Hostiles Destroyed 79 | . 3 17 21 . 2 13 15 5 3 . Guns 10 | . 3 7 . . . . . . . . Cannons 63 | . . 9 20 . 2 13 13 3 3 . AOE 3 | . . . . . . . 1 2 . . Classes Destroyed 13 | 1 4 3 2 . 1 . 2 . . . Worker 1 | . . . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 6 | . . 3 3 . . . . . . . Recycler 5 | . . 2 1 . . 1 1 . . . Operator 3 | . 1 1 . . . 1 . . . . Watcher 3 | . 1 1 1 . . . . . . . Swarmer 24 | . 1 4 3 . . 5 6 3 2 . Grunt 20 | . 2 6 2 . . 5 5 . . . Brawler 2 | . . . 1 . . . 1 . . . Duelist 2 | . . . 2 . . . . . . . Sentry 23 | . . 7 13 . 1 1 1 . . . Hunter 5 | . . . . . 1 2 . 1 1 . Programmer 3 | . . . . . . . 2 1 . . Best Kill Streak 6 | 1 3 3 6 . 2 5 5 3 2 . Combat Bots Only 4 | . 2 3 4 . 2 4 4 3 2 . Max Kills in Single Turn 2 | 1 1 1 1 . 1 1 2 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Hostile Shots Fired 394 | . 10 61 71 1 12 50 143 35 11 . Missed 142 | . 1 18 21 . 5 15 62 14 6 . Damage Taken 3395 | . 87 527 848 13 105 428 975 327 85 . Core 386 | . 10 43 117 . 45 17 99 55 . . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 86 | 100 96 . 60 . . 88 . . . . Volleys Fired 246 | 13 13 50 59 . 9 39 44 12 7 . Largest 2 | 2 2 2 2 . 1 2 2 2 2 . Hottest 148 | 90 90 136 136 . 35 103 148 116 108 . Shots Fired 405 | 26 26 96 118 . 9 44 58 16 12 . Gun 101 | 26 26 44 . . . . . . 5 . Cannon 300 | . . 52 118 . 9 44 58 12 7 . Launcher 4 | . . . . . . . . 4 . . Special . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 . Thermal 396 | 26 26 96 118 . 9 44 58 12 7 . Explosive 4 | . . . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | 5 14 18 19 . 3 10 8 2 3 . Robot Miss Streak 8 | 2 2 4 4 . 3 2 2 3 8 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 262 | 13 18 78 64 . 5 34 37 5 8 . Core Hits 160 | 3 9 69 27 . 2 20 18 6 6 . Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | 1 . 1 1 . . . . . . . Burn 1 | 1 . . . . . . . . . . Meltdown 2 | . . 1 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6276 | 127 220 1427 1382 . 162 898 1392 504 164 . Guns 907 | 127 220 522 . . . . . . 38 . Cannons 4813 | . . 901 1377 . 162 898 1215 134 126 . Explosions 547 | . . . . . . . 177 370 . . Melee . | . . . . . . . . . . . Ramming 9 | . . 4 5 . . . . . . . Kinetic 38 | . . . . . . . . . 38 . Thermal 5859 | 127 220 1423 1377 . 162 898 1392 134 126 . Explosive 370 | . . . . . . . . 370 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 2 Average Corruption 1 | . . . . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 23 | . . . . . . . 3 15 4 1 Message Errors 4 | . . . . . . . 1 3 . . Matter Fused 8 | . . . . . . . 1 5 2 . Heat Flow Errors 3 | . . . . . . . . 2 . 1 Energy Discharges 1 | . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 1 2 . . Misfires 2 | . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 145 | . . . . . . 5 87 53 . . Projectiles 41 | . . . . . . 5 31 5 . . Explosions 104 | . . . . . . . 56 48 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . . . 69 . . Shots 2 | . . . . . . . . 2 . . Rammed 2 | . . 1 1 . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 304 | 304 276 207 99 . . 23 45 201 . 183 Average Temperature 61 | 156 112 50 27 . . 12 19 63 . 101 Received Heat Transfer 780 | . 36 210 198 27 9 153 147 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . 1 1 . . . 1 . . . Combat Hostiles 3 | . . 1 1 . . . 1 . . . Parts Melted 21 | . . 6 5 . . 3 6 . 1 . Heat Transferred 9954 | 409 546 2382 2442 . 250 1479 1946 250 250 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Peak Influence 626 | 10 134 357 626 197 168 442 475 . . . Initial 197 | . 6 18 130 197 128 81 155 . . . Average 267 | 3 77 209 413 197 145 297 295 . . . Maximum Alert Level 2 | . . 1 2 . . 2 2 . . . Low Security (%) 37 | 100 100 45 10 100 100 17 22 . . . Level 1 47 | . . 54 30 . . 78 72 . . . Level 2 15 | . . . 59 . . 4 5 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 2 5 . . 2 2 . . . Investigation 1 | . . 1 . . . . . . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 6 | . 1 1 2 . . 2 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Distress Signals 6 | . 2 1 1 . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 140 | . 7 37 27 3 2 21 29 9 5 . Peak Tracking Total 13 | . 3 5 4 3 5 5 13 4 3 . Tactical Retreats 17 | . 2 1 1 . . 1 2 7 3 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Traps Triggered 2 | . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Machines Disabled 10 | . . 2 . . . 1 7 . . . Max in Single Turn 7 | . . 1 . . . 1 7 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Machines Accessed 23 | . 3 3 7 1 . 2 4 1 . 2 Terminals 17 | . 3 3 6 . . 2 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . Total Hacks 61 | . 11 4 18 2 . 6 8 1 . 11 Successful 34 | . 6 2 7 1 . 3 3 1 . 11 Failed 27 | . 5 2 11 1 . 3 5 . . . Catastrophic 4 | . 2 . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 8 6 10 . . 3 5 . . . Terminals 45 | . 11 4 17 . . 6 7 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . . . Terminal Hacks 31 | . 6 2 7 . . 3 1 1 . 11 Record 12 | . 1 . . . . . . . . 11 Robot Analysis 4 | . 3 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 3 | . . . 2 . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . . Terminal Index 3 | . 1 1 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . . Terminals 2 | . . . . . . . 2 . . . Botnet 2 | . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 3 2 5 1 . 2 4 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Robot Analysis Total 3 | . 3 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Turns Passed 7258 | 173 538 1271 1222 53 61 603 1181 1425 640 91 Spaces Moved 3388 | 78 232 510 489 32 25 306 591 697 373 55 Core 26 | 26 . . . . . . . . . . Treads 2371 | 52 232 510 484 32 25 306 591 139 . . Legs . | . . . . . . . . . . . Wheels 991 | . . . 5 . . . . 558 373 55 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 135 160 160 155 155 150 165 165 Average Speed 162 | 151 160 160 163 160 160 155 155 174 165 165 Slowest Speed 240 | 200 160 160 240 160 160 160 232 232 165 165 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 7 30 43 81 3 6 28 13 74 53 75 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 7 | . . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 68 | . . . . . . 4 32 32 . . Melee . | . . . . . . . . . . . Projectile 12 | . . . . . . 4 7 1 . . AOE 56 | . . . . . . . 25 31 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Dat Total 4759 | 103 374 880 806 33 37 396 800 889 386 55 Wait 935 | 2 122 262 211 . 2 26 140 164 6 . Move 3378 | 77 231 509 488 31 24 305 590 696 372 55 Hop . | . . . . . . . . . . . Pick Up 55 | 4 5 19 10 . 1 7 6 3 . . Fast Attach 20 | 7 1 4 2 1 . . . 4 1 . Attach 11 | . . 2 2 1 . . 3 3 . . Detach 1 | . . . . . . . . 1 . . Swap 37 | . . 10 13 . . 6 7 1 . . Drop 73 | . 2 23 20 . . 13 10 5 . . Fire 246 | 13 13 50 59 . 9 39 44 12 7 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 16) 712 | -10/Materials | Entered another Materials area 712 | -9/Materials | Evolved 2 slots: Utility x2 1058 | -9/Materials | Discovered new exit (range 14) 1315 | -9/Materials | Build established: Scavenger-Mutant 1713 | -9/Materials | Identified exit to Mines 1928 | -9/Materials | Discovered new exit (range 11) 1980 | -9/Materials | Identified exit to Storage 1983 | -9/Materials | Entered Storage 2205 | -9/Storage | Garrison activated, responded to threat 2646 | -9/Storage | Identified exit to Recycling 3066 | -9/Storage | Discovered new exit (range 16) 3201 | -9/Storage | Identified exit to Materials 3205 | -9/Storage | Entered Materials 3205 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3256 | -8/Materials | Identified exit to Garrison 3258 | -8/Materials | Entered Garrison 3272 | -8/Garrison | Triggered checkpoint 3306 | -8/Garrison | Discovered new exit (range 5) 3312 | -8/Garrison | Identified exit to Materials 3319 | -8/Garrison | Entered Materials 3866 | -8/Materials | Discovered new exit (range 3) 3870 | -8/Materials | Identified exit to Factory 3922 | -8/Materials | Entered Factory 3922 | -7/Factory | Evolved 2 slots: Utility x2 3943 | -7/Factory | Build established: Mutant 5077 | -7/Factory | Discovered new exit (range 11) 5090 | -7/Factory | Cargo convoy interrupted 5098 | -7/Factory | Identified exit to Lower Caves 5103 | -7/Factory | Entered Lower Caves 5537 | -7/Lower Caves | Spotted B-75 Beast 5840 | -7/Lower Caves | Learned Factory trap positions 6517 | -7/Lower Caves | Discovered new exit (range 5) 6522 | -7/Lower Caves | Identified exit to Lower Caves 6528 | -7/Lower Caves | Entered another Lower Caves area 6673 | -7/Lower Caves | Discovered new exit (range 7) 6681 | -7/Lower Caves | Identified exit to Factory 7129 | -7/Lower Caves | Discovered new exit (range 15) 7152 | -7/Lower Caves | Identified exit to Data Miner 7168 | -7/Lower Caves | Entered Data Miner 7168 | -7/Data Miner | Discovered new exit (range 6) 7177 | -7/Data Miner | Identified exit to Proximity Caves 7200 | -7/Data Miner | Met Data Miner 7251 | -7/Data Miner | Learned location of Section 7 (-2) 7251 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7259 | -7/Data Miner | Self-destructed Last Messages --------------- trojan has an unassisted 40% chance of successful install at security level 1 terminals. >>Record "Trojan(Reprogram)" This particular trojan was developed some time ago but has never been used, in order to keep its capabilities a secret until absolutely necessary. The Reprogram trojan uses the access system itself to assimilate the next squad to emerge from a garrison, forcing them to serve as allies. While useful for obtaining emergency reinforcements, with an estimated chance of unassisted success of 20% this hack is only available to exceptional hackers. >>Record "Recycling Access" MAIN.C eventually caught on to the high level of Derelict traffic moving through Recycling and, as expected, put stronger protective measures in place. This is actually quite beneficial, as it creates a false sense of security despite the fact that I've already installed a traceless back door that allows any Derelicts who know the access code to come and go freely: \\IAMDERELICT. However, safe travel still requires the means to avoid or neutralize the handful of Sentries posted to the area, and the wits to spot intentionally damaged robots sometimes lying in wait among the junk for a chance to ambush looters. 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X"""""?????????????????? | | ??????????##"#"X "##"#?????????????????? | | ???????????#?## @X""""#?????????????????? | | ??????????????## "##"#?????????????????? | | ???????????????#######????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderJunkScreen Manual? 0 Play Time 01:12:54 Cumulative 72.9 hours Start 2024.11.28 @ 12:33:21 End 2024.12.26 @ 03:33:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46ba2a26-5434-4a68-ba91-2b0743cc2f70