Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.23 @ 21:07:43

Player: Sanctumkeeper

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (24)       4800
Robots Destroyed (119)     595
Value Destroyed (3484)     3484
Prototype IDs (52)         1040
Alien Tech Used (2)        400
Bonus (-2076)              -2076
              TOTAL SCORE: 12243

 Bonus
-------
High Alert Combat Kills    116
Follower Combat Kills      1517
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -4909

 Cogmind 
---------
Core Integrity             0/1450
Matter                     228/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (14) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced System Shield
           HERF Cannon
           HERF Cannon
           Molecular Scythe

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
          Light Particle Reactor
>               --- PROPULSION -------
         Cooled Aerolev Unit
         Combat Airjet
         Combat Airjet
         Combat Airjet
                Antigrav System
                Linear Gravjet
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
   Experimental Terrain Scanner
       Advanced Terrain Scan Processor
   Experimental Transmission Jammer
       Improved Phase Shifter
       Advanced Hacking Suite
   Experimental Hacking Suite
       Advanced System Shield
                Hacking Drone Bay
>               --- WEAPON -----------
                Nova Cannon
                Plasma Lance
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Particle Reactor
                Linear Gravjet
       Improved Antigrav System
        Zionite Glidesys II
        Zionite Biocell
        Zionite Biocell
       Advanced Melee Analysis Suite
       Advanced Armor Integrity Analyzer
   Experimental Actuator Array
       Improved Utility Shielding
        Zionite Weapon Casing
        Zionite Weapon Casing
        Layered Light Armor Plating
                1C-UTU's Buckler
       Advanced System Shield
                Transdimensional Reconstructor
                HERF Cannon
                Gamma Bomb Array
          Heavy Missile Launcher
                Molecular Scythe
                1C-UTU's Sword "Lootmaker"
                Plasma Lance
[Rating: 144]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Experimental Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Ripper
  Energy Gun               Zionite Laser-S
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Ripper
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  12   | .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             227  | 6   8   5   1   4   38  24  20  4   3   2   2   17  3   15  .   2   20  13  .   11  4   .   13  12  
  Power                    41   | 1   2   1   .   1   7   4   2   1   .   .   2   2   .   2   .   .   8   1   .   4   1   .   2   .   
    Engine                 9    | 1   2   1   .   1   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   25   | .   .   .   .   .   7   4   2   1   .   .   1   .   .   1   .   .   7   1   .   1   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   1   .   2   .   
  Propulsion               53   | 2   2   .   .   1   13  4   5   .   .   1   .   7   .   1   .   .   4   1   .   3   .   .   3   6   
    Treads                 20   | 1   1   .   .   1   13  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  29   | .   .   .   .   .   .   .   5   .   .   1   .   7   .   1   .   .   4   1   .   3   .   .   3   4   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  68   | 1   2   .   1   .   10  4   8   3   1   1   .   7   .   8   .   .   7   4   .   .   3   .   3   5   
    Device                 31   | .   .   .   .   .   2   .   3   2   1   .   .   6   .   5   .   .   4   2   .   .   3   .   1   2   
    Storage                14   | 1   2   .   1   .   4   .   1   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   1   
    Processor              9    | .   .   .   .   .   1   .   1   1   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   2   
    Hackware               5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
    Protection             9    | .   .   .   .   .   3   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   2   4   .   2   8   12  5   .   2   .   .   1   3   4   .   2   1   7   .   4   .   .   5   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          16   | .   .   .   .   .   .   .   2   .   2   .   .   1   1   1   .   1   1   3   .   2   .   .   2   .   
    Ballistic Gun          25   | 2   2   3   .   2   8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   1   .   2   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   3   2   .   .   .   .   .   2   1   .   .   .   3   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   .   .   .   .   .   .   1   .   .   2   .   7   .   .   6   4   .   .   3   .   2   1   
Parts Lost                 46   | .   2   2   .   1   14  8   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   13  
  Power                    4    | .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | .   2   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   9   
  Utility                  13   | .   .   .   .   .   3   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Weapon                   10   | .   .   1   .   1   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   1   2   .   1   6   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   
Average Slot Usage (%)     94   | .   97  100 100 100 93  96  80  92  91  85  85  96  99  100 100 100 98  94  100 99  98  100 99  50  
  Engine                   3    | .   14  14  14  14  .   .   .   .   .   .   .   5   6   6   6   6   3   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   8   8   7   7   7   7   6   6   6   5   6   6   7   10  10  7   1   .   .   .   
  Treads                   8    | .   14  14  14  14  25  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   14  14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    16   | .   .   .   .   .   .   .   27  30  29  28  28  30  31  31  31  31  27  25  25  24  25  25  27  13  
  Device                   10   | .   .   .   .   .   9   4   4   14  14  14  14  12  12  11  12  12  20  19  20  20  18  20  17  7   
  Storage                  18   | .   25  28  28  28  26  27  15  15  14  14  14  12  12  12  12  12  11  10  15  15  15  15  13  7   
  Processor                7    | .   .   .   .   .   .   .   7   14  14  14  14  12  12  12  12  12  11  10  10  10  10  10  9   5   
  Hackware                 3    | .   .   .   .   .   .   .   4   .   .   .   .   5   6   6   6   6   5   8   10  10  10  10  12  5   
  Protection               1    | .   .   .   .   .   2   10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   6   6   5   5   5   5   4   5   5   3   .   
  Ballistic Gun            8    | .   28  27  28  28  17  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   6   7   7   7   7   6   6   6   6   6   5   4   5   5   5   5   2   .   
Naked Turns                80   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   80  
Heaviest Build             110  | 10  24  23  46  48  78  81  79  44  44  44  47  61  61  64  61  61  86  86  85  92  90  88  109 110 
  Greatest Support         132  | 20  20  20  16  20  60  65  65  48  48  48  47  110 110 110 110 110 110 102 102 102 97  97  132 116 
  Greatest Overweight (x)  4    | .   2   1   2   2   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 26   | 6   12  12  16  16  26  24  24  16  16  16  16  16  16  16  16  16  24  18  18  18  18  18  24  24  
  Average Capacity         17   | 5   10  12  12  16  22  24  16  16  16  16  16  16  16  16  16  16  17  18  18  18  18  18  22  16  
  Most Carried             24   | 4   12  12  12  16  24  24  24  15  15  16  16  16  16  16  16  16  18  18  18  18  18  18  24  24  
  Average Carried          16   | 2   10  11  12  15  20  23  13  13  13  15  16  15  16  15  16  16  17  17  18  17  17  18  21  16  
  Final Capacity           24   | 6   12  12  16  16  24  24  16  16  16  16  16  16  16  16  16  16  18  18  18  18  18  18  24  4   
  Final Carried            24   | 4   11  12  12  16  24  24  15  13  14  16  16  16  16  16  16  16  18  18  18  18  18  18  24  4   

 Class Distribution 
--------------------
 32% | Scout
 20% | Mutant
 15% | Scavenger-Mutant
 14% | Hacker-Ninja
  5% | Hauler-Mutant
  4% | Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Zion
            Scout | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
            Scout | -6/Data Miner
            Scout | -5/Proximity Caves
            Ninja | -5/Factory
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Zhirov
     Hacker-Ninja | -3/Proximity Caves
     Hacker-Ninja | -3/Research
    Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           4175 | 245  475  191  49   79   972  727  143  108  37   25   40   75   125  164  .    62   120  171  39   113  60   10   105  40   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4738 | .    509  184  .    73   1612 1247 34   80   .    .    .    19   46   46   .    22   .    294  72   88   109  .    183  120  
  Parts                    245  | .    40   14   .    5    84   60   4    .    .    .    .    2    1    6    .    6    .    2    1    6    2    .    5    7    
Haulers Intercepted        10   | .    2    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      75   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    14   .    20   .    .    .    32   .    6    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    .    .    9    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  91   | .   15  8   .   3   28  24  .   .   .   .   .   .   .   3   .   5   .   .   .   2   .   .   .   3   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Guns                     75   | .   15  5   .   3   28  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   .   .   .   .   2   
Classes Destroyed          15   | .   4   1   .   .   5   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Swarmer                  37   | .   8   7   .   2   6   3   .   .   .   .   .   .   .   3   .   5   .   .   .   .   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    34   | .   7   .   .   1   16  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   4   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           7    | .   3   5   .   2   7   4   1   .   .   .   .   1   .   3   .   5   .   2   .   1   .   .   1   3   
  Combat Bots Only         7    | .   3   5   .   2   7   4   .   .   .   .   .   .   .   3   .   5   .   .   .   1   .   .   .   3   
Max Kills in Single Turn   3    | .   2   2   .   2   2   1   1   1   .   .   .   1   1   3   .   3   .   1   1   1   .   .   1   1   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  YI-UF0 (-10/Mines)
  1C-UTU (-3/Research)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Damage Taken               9705  | .    590  291  .    111  2385 1826 508  .    .    .    23   18   .    .    .    145  19   92   .    301  .    106  459  2831 
  Core                     2337  | .    88   55   .    .    260  201  107  .    .    .    .    .    .    .    .    25   .    46   .    27   .    54   24   1450 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    .    .    42   .    16   .    .    .    .    84   .    .    .    .    97   100  .    .    .    .    88   98   .    
Volleys Fired              401   | .    60   25   .    5    124  83   8    .    16   .    .    7    1    4    .    11   21   5    .    9    .    .    18   4    
  Largest                  2     | .    2    2    .    2    2    2    1    .    1    .    .    1    1    1    .    1    1    1    .    1    .    .    1    1    
  Hottest                  113   | .    40   40   .    40   48   50   60   .    65   .    .    65   65   65   .    65   90   90   .    90   .    .    113  80   
Shots Fired                690   | .    120  47   .    10   248  161  8    .    16   .    .    7    1    4    .    11   21   5    .    9    .    .    18   4    
  Gun                      582   | .    120  44   .    10   248  160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   84    | .    .    .    .    .    .    .    7    .    16   .    .    7    1    3    .    8    21   5    .    7    .    .    9    .    
  Launcher                 15    | .    .    3    .    .    .    1    1    .    .    .    .    .    .    1    .    3    .    .    .    2    .    .    .    4    
  Special                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Kinetic                  582   | .    120  44   .    10   248  160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  93    | .    .    .    .    .    .    .    7    .    16   .    .    7    1    3    .    8    21   5    .    7    .    .    18   .    
  Explosive                11    | .    .    3    .    .    .    1    1    .    .    .    .    .    .    1    .    3    .    .    .    2    .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         17    | .    17   11   .    8    14   14   .    .    .    .    .    .    5    6    .    .    .    .    .    1    .    .    5    6    
  Robot Miss Streak        5     | .    3    5    .    1    4    4    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    2    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    2    2    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           489   | .    84   25   .    8    184  126  2    3    .    .    .    1    2    1    .    .    .    13   5    2    2    2    24   5    
  Core Hits                239   | .    34   14   .    3    78   62   1    1    .    .    .    1    1    3    .    8    .    5    2    4    1    1    7    13   
  Critical Hits            6     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Kills           2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              117   | .    .    .    .    .    .    4    11   4    3    .    1    17   3    3    .    2    4    17   6    2    2    4    28   6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 108   | .    .    .    .    .    .    4    11   4    3    .    1    17   3    3    .    2    4    17   6    2    2    4    25   .    
  Piercing                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    
  Sneak Attacks            25    | .    .    .    .    .    .    .    1    2    .    .    .    1    1    .    .    .    .    5    5    1    .    .    9    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11445 | .    916  381  .    87   2428 2229 170  259  .    .    .    105  133  169  .    458  .    855  635  400  250  94   1554 322  
  Guns                     5821  | .    914  262  .    87   2417 2141 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  347   | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    40   .    .    280  .    
  Explosions               1374  | .    .    119  .    .    .    63   .    .    .    .    .    .    .    169  .    458  .    .    .    276  .    .    .    289  
  Melee                    3809  | .    .    .    .    .    .    .    170  259  .    .    .    105  106  .    .    .    .    855  635  84   250  94   1221 30   
  Ramming                  41    | .    2    .    .    .    11   25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  5821  | .    914  262  .    87   2417 2141 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  400   | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    40   .    .    333  .    
  Explosive                1085  | .    .    119  .    .    .    63   .    .    .    .    .    .    .    169  .    458  .    .    .    276  .    .    .    .    
  Electromagnetic          289   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    289  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3779  | .    .    .    .    .    .    .    170  259  .    .    .    105  106  .    .    .    .    855  635  84   250  94   1221 .    
  Piercing                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
Highest Corruption         6     | .    4    4    4    4    2    2    5    5    5    5    .    .    .    .    .    .    .    .    .    .    .    .    1    6    
  Average Corruption       3     | .    2    4    4    4    2    2    5    5    5    5    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  106   | .    5    21   5    11   8    14   7    9    21   1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Message Errors         25    | .    1    4    1    4    1    3    1    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           18    | .    .    7    2    3    .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       17    | .    2    2    2    2    3    1    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      17    | .    1    3    .    1    2    2    .    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    1    .    1    .    3    1    3    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       13    | .    1    4    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1244  | .    1    10   .    .    .    .    81   211  .    .    .    .    16   .    .    16   .    149  191  .    131  .    438  .    
  Projectiles              16    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27    | .    1    10   .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Melee                    1201  | .    .    .    .    .    .    .    81   211  .    .    .    .    .    .    .    .    .    149  191  .    131  .    438  .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169   | .    32   .    .    .    .    25   32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   
  Shots                    11    | .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Rammed                   5     | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             5     | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        279   | .    263  242  225  166  155  219  274  .    205  .    .    78   20   60   .    60   279  94   .    192  .    .    255  7    
  Average Temperature      63    | .    49   103  97   72   23   35   78   .    58   .    .    37   16   27   .    26   91   36   .    66   .    .    96   5    
  Received Heat Transfer   2154  | .    186  .    .    9    1062 639  36   .    .    .    .    6    .    .    .    .    .    18   .    69   .    18   30   81   
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         366   | .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    25   .    .    304  .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Peak Influence             741  | .   362 363 .   117 430 521 247 .   .   .   .   473 .   .   .   .   91  741 .   .   .   .   240 675 
  Initial                  202  | .   .   95  .   .   .   181 202 .   .   .   .   42  .   .   .   .   47  7   .   .   .   .   36  30  
  Average                  212  | .   236 125 .   68  195 349 193 .   .   .   .   117 .   .   .   .   45  493 .   .   .   .   124 316 
Maximum Alert Level        3    | .   1   1   .   .   2   2   1   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   2   
  Low Security (%)         53   | 100 31  89  .   100 63  6   30  .   .   .   .   79  .   .   .   .   100 16  .   .   .   .   65  21  
  Level 1                  30   | .   68  10  .   .   34  49  69  .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   34  52  
  Level 2                  14   | .   .   .   .   .   2   44  .   .   .   .   .   11  .   .   .   .   .   73  .   .   .   .   .   25  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   4   1   .   .   5   3   2   .   .   .   .   1   .   .   .   .   1   4   .   1   .   .   3   6   
  Investigation            9    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Reinforcement            15   | .   3   .   .   .   3   2   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   2   
  Assault                  4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Distress Signals           9    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   3   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   16  6   
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   16  6   
Times Spotted              261  | .   30  19  .   3   48  35  6   .   .   .   4   3   .   8   .   3   2   14  .   11  .   2   18  55  
  Peak Tracking Total      15   | .   5   13  .   3   6   5   2   .   .   .   3   2   .   6   .   4   1   6   .   7   .   1   7   15  
  Tactical Retreats        31   | .   2   1   .   .   7   3   1   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   1   11  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            13   | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          17   | .   1   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          48   | .   5   1   1   .   7   6   2   .   .   1   .   5   .   .   4   .   3   5   .   .   4   .   4   .   
  Terminals                13   | .   4   1   .   .   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   3   .   
  Garrison Access          7    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   1   .   
Total Hacks                146  | .   13  3   1   .   22  14  4   .   .   5   .   11  .   .   28  .   6   9   .   .   17  .   13  .   
  Successful               113  | .   9   2   1   .   13  7   3   .   .   5   .   6   .   .   28  .   4   7   .   .   17  .   11  .   
  Failed                   33   | .   4   1   .   .   9   7   1   .   .   .   .   5   .   .   .   .   2   2   .   .   .   .   2   .   
    Catastrophic           4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   103  | .   12  1   .   .   13  5   .   .   .   .   .   18  .   .   .   .   10  26  .   .   .   .   16  2   
  Terminals                37   | .   12  3   .   .   12  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              16   | .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   5   2   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   12  .   
  Garrison Access          11   | .   .   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   1   3   .   .   .   .   1   .   
Terminal Hacks             60   | .   3   1   1   .   3   1   1   .   .   5   .   .   .   .   28  .   .   .   .   .   17  .   .   .   
  Record                   17   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   5   .   .   .   
  Part Schematic           17   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   8   .   .   .   .   .   4   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   3   2   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   10  .   
  Insert Component         13   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   
  Analyze                  5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   
  Seal Access              5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   
Unauthorized Hacks         14   | .   6   1   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   5   1   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   3   1   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   4   1   .   .   4   5   1   .   .   .   .   4   .   .   .   .   2   3   .   .   .   .   3   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   35   | .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   8   .   .   15  .   .   4   .   1   .   
  Parts Built              6    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   .   .   .   .   
    Matter                 1429 | .   .   .   .   .   .   .   285 .   .   .   .   475 .   .   .   .   384 285 .   .   .   .   .   .   
    Time                   631  | .   .   .   .   .   .   .   76  .   .   .   .   199 .   .   .   .   204 152 .   .   .   .   .   .   
  Total Part Build Rating  33   | .   .   .   .   .   .   .   5   .   .   .   .   15  .   .   .   .   8   5   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     105  | .   .   .   .   .   25  80  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total Allies               25   | .    .    4    .    .    .    1    .    .    .    4    .    3    .    .    .    1    3    7    .    .    .    .    2    .    
  Largest Group            5    | .    .    3    1    1    1    1    .    .    .    4    4    3    3    3    2    3    3    5    3    3    3    3    5    .    
  Highest-Rated Group      383  | .    .    40   31   31   28   10   .    .    .    155  155  210  210  210  134  228  240  365  329  329  329  329  383  .    
  Highest-Rated Ally       137  | .    .    31   31   31   28   10   .    .    .    41   41   70   70   70   70   94   85   137  137  137  137  137  137  .    
Zionite Dispatches         8    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    3    .    .    .    .    2    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Thermal Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               11   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    1    .    .    .    .    4    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  DROP                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  RETURN                   5    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    1    .    .    .    .    .    .    
Ally Attacks               216  | .    .    26   .    6    9    .    .    .    .    .    27   .    1    15   .    24   12   30   .    26   .    9    31   .    
  Total Damage             7076 | .    .    190  .    86   104  .    .    .    .    .    571  .    30   314  .    507  314  1911 .    1302 .    343  1404 .    
  Kills                    53   | .    .    5    .    2    1    .    .    .    .    .    4    .    1    5    .    5    1    14   .    9    .    2    4    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    19   | .   .   2   .   1   .   .   .   2   2   2   2   .   2   2   .   3   .   .   .   1   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   
Zionite Intel Received     9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   4   .   .   .   .   2   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               15109 | 44   932  837  200  617  1831 1408 448  398  909  940  600  882  665  473  49   440  602  698  219  468  113  308  637  391  
Spaces Moved               13151 | 39   676  613  178  369  731  556  569  423  517  949  416  1074 598  446  82   643  661  1037 340  333  165  244  833  659  
  Core                     160   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    158  
  Treads                   1509  | 1    1    56   .    184  707  556  4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1655  | 36   675  557  178  185  24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9672  | .    .    .    .    .    .    .    565  423  517  949  416  1074 598  446  82   643  661  1037 340  333  165  244  833  346  
  Flight                   155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  
  Fastest Speed            33    | 50   80   110  110  120  140  175  53   53   53   53   53   52   64   60   60   60   44   33   46   46   52   52   37   35   
  Average Speed            75    | 80   103  116  111  159  179  178  62   53   53   53   53   55   64   63   60   60   49   44   46   55   52   52   45   52   
  Slowest Speed            200   | 160  160  180  120  200  200  180  175  53   53   53   53   64   64   64   60   60   60   46   46   117  52   52   50   125  
  Overloaded Moves         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    7    9    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    95   93   53   92   64   87   13   70   75   89   63   35   81   62   69   81   14   25   62   44   60   34   32   24   
  Regions Visited          24
    Branch Regions         16
  Pre-discovered Areas     14    | .    1    1    1    .    1    .    .    .    1    1    .    .    1    1    1    2    .    .    .    .    3    .    .    .    
  Known Exits Taken        20    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    1    .    2    .    .    .    1    1    2    1    .    4    1    .    1    .    .    1    1    .    .    .    .    
Spaces Dug                 123   | .    .    .    .    .    .    11   27   .    5    .    1    21   2    4    .    6    19   6    1    4    .    .    11   5    
Terrain Destroyed          251   | .    .    23   .    .    .    21   31   .    5    .    1    21   2    19   .    43   20   7    1    40   .    .    12   5    
  Melee                    57    | .    .    .    .    .    .    .    8    .    3    .    1    16   2    3    .    2    2    2    1    1    .    .    11   5    
  Projectile               48    | .    .    .    .    .    .    .    7    .    2    .    .    5    .    1    .    4    18   5    .    5    .    .    1    .    
  AOE                      146   | .    .    23   .    .    .    21   16   .    .    .    .    .    .    15   .    37   .    .    .    34   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      17542 | 48   808  694  181  391  1027 813  639  590  1132 1389 794  1324 874  625  81   681  904  1245 390  599  187  416  1020 690  
  Wait                     3330  | .    35   44   .    .    72   121  10   158  589  419  372  197  267  144  .    24   176  160  43   241  11   169  76   2    
  Move                     13124 | 38   675  612  177  368  730  555  567  422  516  948  415  1073 597  445  81   642  660  1036 339  332  164  243  832  657  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  130   | 4    16   5    1    8    34   11   4    .    1    11   1    5    .    3    .    .    5    2    1    2    1    .    13   2    
  Fast Attach              66    | 6    2    .    .    .    7    2    3    .    1    .    2    1    3    8    .    .    10   8    .    2    4    .    4    3    
  Attach                   68    | .    2    2    .    1    16   6    9    2    3    .    .    3    .    2    .    .    3    3    .    2    1    .    4    9    
  Detach                   27    | .    1    .    .    .    1    1    6    2    3    .    .    .    .    2    .    .    3    3    .    .    .    .    2    3    
  Swap                     95    | .    4    3    1    3    15   16   8    2    .    2    .    13   .    5    .    2    7    2    .    7    .    .    5    .    
  Drop                     151   | .    12   3    2    6    26   13   12   .    .    9    3    8    3    9    .    .    15   9    1    2    4    .    12   2    
  Fire                     401   | .    60   25   .    5    124  83   8    .    16   .    .    7    1    4    .    11   21   5    .    9    .    .    18   4    
  Melee                    117   | .    .    .    .    .    .    4    11   4    3    .    1    17   3    3    .    2    4    17   6    2    2    4    28   6    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2)
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
    45 | -11/Scrapyard      | Entered Materials
   162 | -10/Materials      | Discovered new exit (range 13)
   303 | -10/Materials      | Build established: Mutant
   310 | -10/Materials      | Discovered new exit (range 6)
   610 | -10/Materials      | Discovered new exit (range 7)
   727 | -10/Materials      | Discovered new exit (range 15)
   855 | -10/Materials      | Discovered new exit (range 5)
   977 | -10/Materials      | Entered Mines
   979 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1017 | -10/Mines          | Learned location of 1 exit from Materials
  1043 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1066 | -10/Mines          | Destroyed YI-UF0
  1156 | -10/Mines          | Discovered new exit (range 10)
  1256 | -10/Mines          | Learned location of Storage (-8)
  1305 | -10/Mines          | Core integrity fell below 50%
  1323 | -10/Mines          | Assembled infested the area
  1468 | -10/Mines          | Discovered new exit (range 11)
  1649 | -10/Mines          | Met a Derelict testing a Signal Generator
  1653 | -10/Mines          | Found Signal Generator
  1797 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1799 | -10/Mines          | Discovered new exit (range 5)
  1814 | -10/Mines          | Entered Exiles
  1814 | -10/Exiles         | Accompanied by 1 ally
  1840 | -10/Exiles         | Met 8R-AWN
  1858 | -10/Exiles         | Met EX-HEX
  1921 | -10/Exiles         | Met EX-DEC
  1940 | -10/Exiles         | Learned location of Zion (-7)
  2001 | -10/Exiles         | Discovered new exit (range 14)
  2014 | -10/Exiles         | Entered Mines
  2014 | -9/Mines           | Accompanied by 1 ally
  2079 | -9/Mines           | Identified exit to Materials
  2112 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2115 | -9/Mines           | Found Prototype Device
  2256 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2402 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2449 | -9/Mines           | Discovered exit to Materials (range 14)
  2631 | -9/Mines           | Entered Materials
  2631 | -8/Materials       | Accompanied by 1 ally
  2631 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2632 | -8/Materials       | Identified exit to Factory
  2866 | -8/Materials       | Lost 6 parts (1p2n1u2w)
  3211 | -8/Materials       | Lost 3 parts (1n1u1w)
  3293 | -8/Materials       | Identified Exp. Sensor Array
  3307 | -8/Materials       | Build established: Scavenger-Mutant
  3425 | -8/Materials       | Discovered exit to Factory (range 3)
  3669 | -8/Materials       | Destroyed 7 combat bots
  3759 | -8/Materials       | Repaired Cmb. Airjet
  4084 | -8/Materials       | Garrison activated, responded to threat
  4150 | -8/Materials       | Identified exit to Storage
  4205 | -8/Materials       | Discovered exit to Factory (range 14)
  4462 | -8/Materials       | Entered Storage
  4600 | -8/Storage         | Core integrity fell below 50%
  5034 | -8/Storage         | Discovered exit to Factory (range 15)
  5281 | -8/Storage         | Core integrity fell below 20%
  5683 | -8/Storage         | Repaired Exp. Sensor Array
  5755 | -8/Storage         | Build established: Hauler-Mutant
  5870 | -8/Storage         | Entered Factory
  5870 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6010 | -7/Factory         | Crushed by falling debris
  6168 | -7/Factory         | Fabricated Exp. Sensor Array?
  6270 | -7/Factory         | Identified exit to Lower Caves
  6318 | -7/Factory         | Entered Lower Caves
  6503 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6580 | -7/Lower Caves     | Learned Factory interactive machine intel
  6603 | -7/Lower Caves     | Build established: Scout
  6629 | -7/Lower Caves     | Discovered new exit (range 15)
  6716 | -7/Lower Caves     | Identified exit to Lower Caves
  6716 | -7/Lower Caves     | Entered another Lower Caves area
  6741 | -7/Lower Caves     | Discovered new exit (range 6)
  6757 | -7/Lower Caves     | Identified exit to Factory
  7249 | -7/Lower Caves     | Discovered new exit (range 18)
  7255 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7508 | -7/Lower Caves     | Identified exit to Zion
  7525 | -7/Lower Caves     | Found Alien Artifact
  7525 | -7/Lower Caves     | Identified Core Expander
  7525 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  7625 | -7/Lower Caves     | Entered Zion
  7662 | -7/Zion            | Discovered new exit (range 13)
  7681 | -7/Zion            | System corruption cleaned by Quarantine Array
  7900 | -7/Zion            | Given the Hacking Drone Bay
  7900 | -7/Zion            | Found Prototype Device
  7982 | -7/Zion            | Learned 4 Factory zone layouts
  8037 | -7/Zion            | Learned Factory emergency access door positions
  8038 | -7/Zion            | Learned Factory stockpile data
  8188 | -7/Zion            | Found Prototype Processor
  8189 | -7/Zion            | Found Prototype Processor
  8193 | -7/Zion            | Found Prototype Hackware
  8195 | -7/Zion            | Found Prototype Processor
  8198 | -7/Zion            | Found Prototype Processor
  8200 | -7/Zion            | Found Prototype Processor
  8202 | -7/Zion            | Found Prototype Processor
  8278 | -7/Zion            | Imprinted
  8280 | -7/Zion            | Declared Zion's savior
  8496 | -7/Zion            | Identified exit to Proximity Caves
  8565 | -7/Zion            | Entered Proximity Caves
  8565 | -6/Proximity Caves | Accompanied by 4 allies
  9077 | -6/Proximity Caves | Learned Factory garrison access intel
  9079 | -6/Proximity Caves | Learned 12 Factory zone layouts
  9124 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  9165 | -6/Proximity Caves | Entered Factory
  9165 | -6/Factory         | Accompanied by 2 allies
  9165 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9166 | -6/Factory         | Identified exit to Factory
  9170 | -6/Factory         | Loaded intel: 46 interactive machine locations
  9171 | -6/Factory         | Loaded intel: 4 garrison access locations
  9185 | -6/Factory         | Identified Exp. Hacking Suite
  9233 | -6/Factory         | Fabricated Cmb. Airjet (x2)
  9375 | -6/Factory         | Identified Hacking Drone Bay
  9540 | -6/Factory         | Retrieved Zion intel report: Trap Installations
  9729 | -6/Factory         | Discovered exit to Factory (range 14)
  9791 | -6/Factory         | Zion Light squad teleported in
  9865 | -6/Factory         | Local fabrication network quarantined
  9969 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 10015 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
 10043 | -6/Factory         | Discovered new exit (range 6)
 10045 | -6/Factory         | Identified exit to Lower Caves
 10047 | -6/Factory         | Entered Lower Caves
 10047 | -6/Lower Caves     | Accompanied by 3 allies
 10241 | -6/Lower Caves     | Learned Factory trap positions
 10671 | -6/Lower Caves     | Discovered new exit (range 15)
 10708 | -6/Lower Caves     | Identified exit to Lower Caves
 10712 | -6/Lower Caves     | Entered another Lower Caves area
 10712 | -6/Lower Caves     | Accompanied by 3 allies
 11023 | -6/Lower Caves     | Learned Factory terminal intel
 11043 | -6/Lower Caves     | Discovered new exit (range 21)
 11165 | -6/Lower Caves     | Identified Exp. Signal Interpreter
 11182 | -6/Lower Caves     | Identified exit to Data Miner
 11185 | -6/Lower Caves     | Entered Data Miner
 11185 | -6/Data Miner      | Accompanied by 2 allies
 11185 | -6/Data Miner      | Discovered new exit (range 6)
 11197 | -6/Data Miner      | Met Data Miner
 11208 | -6/Data Miner      | Learned location of Section 7 (-2)
 11208 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11219 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11234 | -6/Data Miner      | Identified exit to Proximity Caves
 11234 | -6/Data Miner      | Entered Proximity Caves
 11234 | -5/Proximity Caves | Accompanied by 2 allies
 11265 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11461 | -5/Proximity Caves | Spotted B-75 Beast
 11631 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 11634 | -5/Proximity Caves | Learned 8 Factory zone layouts
 11639 | -5/Proximity Caves | Learned location of Armory (-4)
 11674 | -5/Proximity Caves | Entered Factory
 11674 | -5/Factory         | Accompanied by 2 allies
 11674 | -5/Factory         | Evolved 2 slots: Utility x2
 11675 | -5/Factory         | Identified exit to Factory
 11675 | -5/Factory         | Identified exit to Extension
 11676 | -5/Factory         | Loaded intel: 84 trap records
 11677 | -5/Factory         | Loaded intel: 21 terminal locations
 11846 | -5/Factory         | Retrieved Zion intel report: Branch Access
 11846 | -5/Factory         | Identified exit to Upper Caves
 11847 | -5/Factory         | Zion Hover Resupply teleported in
 11952 | -5/Factory         | Discovered exit to Factory (range 24)
 11972 | -5/Factory         | Build established: Ninja
 12149 | -5/Factory         | Zion Heavy squad teleported in
 12227 | -5/Factory         | Fabricated Exp. Transmission Jammer (x1)
 12233 | -5/Factory         | Identified Exp. Melee Analysis Suite (x2)
 12276 | -5/Factory         | Entered another Factory area
 12276 | -4/Factory         | Accompanied by 3 allies
 12276 | -4/Factory         | Evolved 2 slots: Utility x2
 12354 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 12360 | -4/Factory         | Identified Exp. Core Analyzer (x2)
 12381 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 12386 | -4/Factory         | Zion Hacker squad teleported in
 12390 | -4/Factory         | Garrison activated, responded to threat
 12392 | -4/Factory         | Found Prototype Protection
 12413 | -4/Factory         | Incoming assault squad redirected
 12582 | -4/Factory         | Fabricated Exp. Terrain Scanner (x1)
 12630 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12635 | -4/Factory         | Identified Exp. Target Analyzer
 12635 | -4/Factory         | Identified Zio. Weapon Casing
 12655 | -4/Factory         | Found Prototype Launcher
 12655 | -4/Factory         | Identified Com. Tesla Bomb Launcher
 12660 | -4/Factory         | Found Prototype Slashing Weapon
 12660 | -4/Factory         | Identified Centrium Greatsword
 12691 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 12692 | -4/Factory         | Zion Light squad teleported in
 12701 | -4/Factory         | Discovered new exit (range 14)
 12706 | -4/Factory         | Identified exit to Research
 12723 | -4/Factory         | Build established: Hacker-Ninja
 12776 | -4/Factory         | First assault squad dispatched
 12806 | -4/Factory         | Incoming assault squad redirected
 12926 | -4/Factory         | Discovered new exit (range 23)
 12951 | -4/Factory         | Zion hero teleported in (1C-UTU)
 12970 | -4/Factory         | Identified exit to Upper Caves
 12974 | -4/Factory         | Entered Upper Caves
 12974 | -4/Upper Caves     | Accompanied by 3 allies (1C-UTU)
 13156 | -4/Upper Caves     | Discovered new exit (range 5)
 13157 | -4/Upper Caves     | Identified exit to Upper Caves
 13193 | -4/Upper Caves     | Entered another Upper Caves area
 13193 | -4/Upper Caves     | Accompanied by 3 allies (1C-UTU)
 13336 | -4/Upper Caves     | Discovered exit to Research (range 26)
 13355 | -4/Upper Caves     | Learned Research terminal intel
 13465 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 13642 | -4/Upper Caves     | Discovered new exit (range 5)
 13646 | -4/Upper Caves     | Identified exit to Zhirov
 13661 | -4/Upper Caves     | Entered Zhirov
 13661 | -4/Zhirov          | Accompanied by 3 allies (1C-UTU)
 13661 | -4/Zhirov          | Discovered new exit (range 3)
 13671 | -4/Zhirov          | Met Zhirov
 13683 | -4/Zhirov          | Learned location of Quarantine (-2)
 13683 | -4/Zhirov          | Learned location of Testing (-3)
 13683 | -4/Zhirov          | Learned location of Command (-1)
 13686 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13695 | -4/Zhirov          | Found Alien Artifact
 13695 | -4/Zhirov          | Identified Integrated Dissipator
 13695 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13743 | -4/Zhirov          | Found Alien Artifact
 13773 | -4/Zhirov          | Identified exit to Proximity Caves
 13774 | -4/Zhirov          | Entered Proximity Caves
 13774 | -3/Proximity Caves | Accompanied by 3 allies (1C-UTU)
 13870 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14051 | -3/Proximity Caves | Discovered exit to Research (range 12)
 14082 | -3/Proximity Caves | Entered Research
 14082 | -3/Research        | Accompanied by 3 allies (1C-UTU)
 14082 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14083 | -3/Research        | Loaded intel: 15 terminal locations
 14131 | -3/Research        | Zion Infowar Resupply teleported in
 14135 | -3/Research        | Incoming investigation squad redirected
 14192 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 14193 | -3/Research        | Zion Thermal Resupply teleported in
 14223 | -3/Research        | Found Zio. Weapon Casing
 14261 | -3/Research        | Incoming investigation squad redirected
 14322 | -3/Research        | Found Prototype Slashing Weapon
 14322 | -3/Research        | Identified Molecular Scythe
 14376 | -3/Research        | Found Prototype Protection
 14397 | -3/Research        | Destroyed 1C-UTU
 14400 | -3/Research        | Found Prototype Slashing Weapon
 14407 | -3/Research        | Found Prototype Device
 14424 | -3/Research        | Found Gamma Bomb Array
 14476 | -3/Research        | Identified 1C-UTU's Sword "Lootmaker"
 14476 | -3/Research        | Identified Exp. Actuator Array
 14476 | -3/Research        | Identified 1C-UTU's Buckler
 14523 | -3/Research        | Discovered new exit (range 18)
 14607 | -3/Research        | Retrieved Zion intel report: Emergency Access
 14715 | -3/Research        | Discovered new exit (range 10)
 14719 | -3/Research        | Identified exit to Research
 14719 | -3/Research        | Entered another Research area
 14719 | -2/Research        | Evolved 2 slots: Utility x2
 14747 | -2/Research        | Spotted B-90 Cyclops
 14752 | -2/Research        | Incoming investigation squad redirected
 14755 | -2/Research        | Incoming investigation squad redirected
 14788 | -2/Research        | Lost 4 parts (1n2u1w)
 14893 | -2/Research        | Lost 4 parts (4n)
 14974 | -2/Research        | Released all parts (15)
 14976 | -2/Research        | Spotted B-90 Cyclops
 15004 | -2/Research        | Lost 4 parts (2n2u)
 15056 | -2/Research        | Incoming investigation squad redirected
 15062 | -2/Research        | Core integrity fell below 50%
 15088 | -2/Research        | Core integrity fell below 20%
 15110 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
15034_ ALERT: Suspicious activity at Terminal R006. Dispatching
  Investigation squad.
15042_ Detecting system override signal.
15043_ System corrupted: Matter fused (-7).
15044_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
15046_ Penetrated by Slug.
15046_ Electron Diverter destroyed.
15046_ Penetrated by Slug. <x2>
15051_ Slug penetrates Wall. <x3>
15053_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R005.
15054_ Slug penetrates Wall.
15056_ ALERT: Higher priority target reported, redirecting investigation.
15061_ Penetrated by Slug. <x2>
15061_ K-01 Serf suffers critical hit.
15080_ K-01 Serf cleans the Ion Accelerator.
15083_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
15088_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R004.
15102_ Slammed into U-05 Engineer.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          45
Energy Capacity            1420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         30
Terrain Scan Density       210
Jamming Range              22
Cloak Strength             2
Armor Coverage             400
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             8
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          14

 Item Schematics 
-----------------
                   Cmb. Airjet | -8/Materials  | Scanalyzed
             Exp. Sensor Array | -8/Materials  | Scanalyzed
                      Riot Gun | -7/Zion       | Free
                 Hvy. Riot Gun | -7/Zion       | Free
                  Battle Rifle | -7/Zion       | Free
                        Flamer | -7/Zion       | Free
   Tactical Coordination Suite | -7/Zion       | Free
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
          Exp. Terrain Scanner | -6/Data Miner | Free
   Exp. Terrain Scan Processor | -6/Data Miner | Free
       Exp. Targeting Computer | -6/Data Miner | Free
      Exp. Transmission Jammer | -6/Data Miner | Free
       Mni. Smartbomb Launcher | -6/Data Miner | Free
                  Plasma Sword | -6/Data Miner | Free
                    Great Maul | -4/Factory    | Z-intel
     Imp. Gyrokinetic Inverter | -4/Factory    | Z-intel
                         Flail | -4/Factory    | Z-intel
 Adv. Armor Integrity Analyzer | -4/Factory    | Z-intel
           Nuclear Pulse Array | -4/Factory    | Z-intel
                Adv. ECM Suite | -4/Factory    | Z-intel
            Adv. Hacking Suite | -4/Factory    | Z-intel
         Weight Redist. System | -4/Factory    | Z-intel
                  Phase Cannon | -4/Factory    | Z-intel
                         Spear | -4/Factory    | Z-intel
             Imp. Heavy Treads | -4/Factory    | Z-intel
                Adv. Drone Bay | -4/Factory    | Z-intel
             Hvy. Phase Cannon | -4/Factory    | Z-intel
                     Drone Bay | -4/Factory    | Z-intel
          Point Defense System | -4/Factory    | Z-intel
             Assault Drone Bay | -4/Zhirov     | Free
                Exp. Heat Sink | -4/Zhirov     | Free
            Exp. Optical Array | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free
     Exp. Melee Analysis Suite | -3/Research   | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
        Exp. Sensor Array | x1 | -7/Factory 
              Cmb. Airjet | x2 | -6/Factory 
        Exp. Sensor Array | x1 | -6/Factory 
 Exp. Transmission Jammer | x1 | -5/Factory 
     Exp. Terrain Scanner | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeAntigravHumpback
  Manual?         0
Play Time         02:51:16
  Cumulative      208.1 hours
  Start           2021.09.20 @ 17:55:26
  End             2021.09.23 @ 21:07:43
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          149
  Rogue           149
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           5/0/1/0/0/0/0/1/0
Lore%             85
Gallery%          74
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 230b03b5-63d3-4328-a95b-f1e96aba560d