Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.06 @ 14:10:20 Player: Puck Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1917) 1917 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 4413 Bonus ------- High Alert Combat Kills 46 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 263/300 Energy 210/290 System Corruption 1% Temperature Cool (21) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Cooling System Large Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Heavy Plasma Cannon Katana > --- INVENTORY (15) --- Cooling System Large Battery (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Sensor Array Makeshift Light Armor Plating Medium Reflective Plating Splice Drone Bay (6/6) Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Large Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Katana > --- INVENTORY -------- Cooling System Large Battery High-capacity Matter Pod High-capacity Matter Pod Sensor Array Makeshift Light Armor Plating Medium Reflective Plating Splice Drone Bay Rocket Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 1 | . 1 . . . . . Weapon . | . . . . . . . Parts Attached 52 | . 12 2 24 . 2 12 Power 5 | . 1 . 3 . . 1 Engine 5 | . 1 . 3 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | . 1 . 10 . . 6 Treads 5 | . . . . . . 5 Leg 12 | . 1 . 10 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 5 1 6 . . 2 Device 5 | . . 1 3 . . 1 Storage 3 | . 3 . . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 4 | . 1 . 2 . . 1 Artifact . | . . . . . . . Weapon 16 | . 5 1 5 . 2 3 Energy Gun 5 | . 4 . 1 . . . Energy Cannon 4 | . . . 2 . . 2 Ballistic Gun 2 | . . 1 1 . . . Ballistic Cannon 3 | . 1 . . . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . Parts Lost 11 | . . . 2 . . 9 Power 1 | . . . . . . 1 Propulsion 5 | . . . . . . 5 Utility 1 | . . . 1 . . . Weapon 4 | . . . 1 . . 3 Highest Loss Streak 5 | . . . 2 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 95 97 99 100 100 94 Engine 10 | . 12 12 10 10 10 8 Treads 2 | . . . . . . 20 Leg 30 | . 25 25 40 40 40 15 Device 5 | . . 4 7 10 10 9 Storage 11 | . 12 12 10 10 10 10 Processor 10 | . 12 12 11 10 10 6 Protection 5 | . 12 7 1 . . 3 Energy Gun 2 | . 8 . . . . . Energy Cannon 5 | . . . 14 20 6 6 Ballistic Gun 2 | . . 9 2 . . . Ballistic Cannon 8 | . 11 12 . . 13 7 Naked Turns . | . . . . . . . Heaviest Build 53 | 20 29 35 41 38 42 53 Greatest Support 80 | 20 20 20 48 48 48 80 Greatest Overweight (x) 1 | . 1 1 1 . . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 25 | . 25 15 15 15 15 15 Average Capacity 14 | . 11 15 15 15 15 15 Most Carried 15 | . 11 10 15 15 15 15 Average Carried 11 | . 9 9 14 15 15 11 Final Capacity 15 | 10 15 15 15 15 15 15 Final Carried 15 | 7 9 10 15 15 15 9 Class Distribution -------------------- 97% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1738 | 199 361 118 751 . 31 278 Remotely 105 | . . . 105 . . . Salvage Created 2641 | . 781 178 1407 31 . 244 Parts 133 | . 43 9 73 3 . 5 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 4 | . 3 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 14 7 23 2 . 7 Melee 5 | . . . 2 . . 3 Guns 8 | . 2 5 1 . . . Cannons 40 | . 12 2 20 2 . 4 Classes Destroyed 10 | . 5 . 4 . . 1 Builder 1 | . . . 1 . . . Hauler 7 | . 2 . 5 . . . Recycler 5 | . 3 . 2 . . . Watcher 8 | . 3 . 5 . . . Swarmer 15 | . 4 3 4 2 . 2 Grunt 25 | . 10 4 10 . . 1 Brawler 3 | . . . 2 . . 1 Duelist 1 | . . . 1 . . . Sentry 7 | . . . 6 . . 1 Behemoth 2 | . . . . . . 2 Best Kill Streak 4 | . 4 2 4 2 . 2 Combat Bots Only 4 | . 4 2 3 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 520 | . 23 22 91 8 . 376 Missed 169 | . 11 3 29 1 . 125 Damage Taken 2835 | . 104 126 542 32 . 2031 Core 436 | . 7 20 77 9 . 323 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1794 | . 66 84 348 24 . 1272 Core Remaining (%) 94 | 100 . 89 . . . . Volleys Fired 196 | . 48 17 82 4 . 45 Largest 2 | . 2 2 2 2 . 2 Hottest 136 | . 100 55 136 136 . 116 Shots Fired 347 | . 83 34 152 8 . 70 Gun 89 | . 43 17 29 . . . Cannon 258 | . 40 17 123 8 . 70 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 158 | . 40 34 44 . . 40 Thermal 187 | . 41 . 108 8 . 30 Explosive . | . . . . . . . Electromagnetic 2 | . 2 . . . . . Robot Hit Streak 29 | . 23 25 29 4 . 15 Robot Miss Streak 2 | . 2 2 2 2 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 303 | . 68 26 122 4 . 83 Core Hits 104 | . 29 14 41 2 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 3 1 2 . . 6 Burn 2 | . 2 . . . . . Blast 6 | . 1 1 1 . . 3 Sever 4 | . . . 1 . . 3 Melee Attacks 33 | . . . 9 . . 24 Impact . | . . . . . . . Slashing 33 | . . . 9 . . 24 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6248 | . 1074 327 2545 90 . 2212 Guns 787 | . 464 128 195 . . . Cannons 4347 | . 602 199 1910 80 . 1556 Explosions . | . . . . . . . Melee 1038 | . . . 382 . . 656 Ramming 76 | . 8 . 58 10 . . Kinetic 2222 | . 602 327 449 . . 844 Thermal 2885 | . 437 . 1656 80 . 712 Explosive . | . . . . . . . Electromagnetic 27 | . 27 . . . . . Impact . | . . . . . . . Slashing 1038 | . . . 382 . . 656 Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . 10 2 . 1 Message Errors 2 | . . . 2 . . . Matter Fused 6 | . . . 4 2 . . Energy Discharges 2 | . . . 1 . . 1 Data Loss (minor) 1 | . . . 1 . . . Misfires 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 209 | . 10 . 170 . . 29 Projectiles 56 | . 10 . 46 . . . Explosions . | . . . . . . . Melee 153 | . . . 124 . . 29 Knockbacks 19 | . 8 8 2 . . 1 Impact 1 | . . . 1 . . . Kinetic 16 | . 8 6 1 . . 1 Secondary 2 | . . 2 . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 6 | . 2 . 3 1 . . Kicked 6 | . 2 . 3 1 . . Crushed . | . . . . . . . Highest Temperature 440 | . 193 109 440 43 . 219 Average Temperature 71 | . 58 34 91 41 . 68 Received Heat Transfer 1101 | . 69 87 264 . . 681 Effects 5 | . . . 5 . . . Energy Bleed 3 | . . . 3 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 . 8 . . 1 Heat Transferred 5288 | . 1177 . 2849 148 . 1114 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 513 | . 182 110 513 57 . . Initial 7 | . . 2 . 7 . . Average 100 | . 60 47 213 51 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 81 | . 100 100 35 100 . . Level 1 16 | . . . 58 . . . Level 2 1 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 4 . 3 . . . Investigation 6 | . 4 . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 22 8 38 2 . 10 Peak Tracking Total 6 | . 3 2 6 2 . 5 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 7 | . 3 . 3 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 18 | . 9 1 7 . . 1 Terminals 13 | . 6 . 6 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 30 1 18 . . 1 Successful 28 | . 16 1 10 . . 1 Failed 22 | . 14 . 8 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 39 | . 28 . 11 . . . Terminals 44 | . 26 . 17 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 4 | . 3 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 12 1 8 . . 1 Part Schematic 7 | . 7 . . . . . Robot Analysis 5 | . 2 . 3 . . . Open Door 2 | . . 1 . . . 1 Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . Terminals 1 | . . . 1 . . . Disrupt 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . Tunnel 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 7 . 4 . . . Full Trace Events 4 | . 3 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . 7 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 5 | . 2 . 3 . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5590 | . 1564 1238 1222 231 793 542 Spaces Moved 3094 | 1 687 614 735 158 658 241 Core . | . . . . . . . Treads 109 | . . . . . . 109 Legs 2985 | 1 687 614 735 158 658 132 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 120 190 90 90 90 90 Average Speed 136 | 120 180 190 103 90 90 135 Slowest Speed 250 | 120 190 190 190 90 90 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 2 85 98 74 54 78 25 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 2 . 1 1 1 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 4 | . . . . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4074 | . 933 654 1041 238 859 349 Wait 627 | . 158 21 154 76 193 25 Move 3088 | . 686 613 734 157 657 241 Hop . | . . . . . . . Pick Up 33 | . 13 1 14 . 3 2 Fast Attach 11 | . . 1 6 . 1 3 Attach 15 | . 3 . 5 . . 7 Detach 2 | . . . 2 . . . Swap 26 | . 9 1 13 . 1 2 Drop 37 | . 14 . 19 . 4 . Fire 196 | . 48 17 82 4 . 45 Melee 33 | . . . 9 . . 24 Ram . | . . . . . . . Kick 6 | . 2 . 3 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 345 | -10/Materials | Identified exit to Mines 448 | -10/Materials | Identified exit to Materials 448 | -10/Materials | Discovered exit to Materials (range 12) 942 | -10/Materials | Discovered exit to Materials (range 8) 1117 | -10/Materials | Discovered exit to Materials (range 16) 1565 | -10/Materials | Entered Mines 1575 | -10/Mines | Met a Derelict bent on vengeance 2304 | -10/Mines | Discovered exit to Materials (range 3) 2324 | -10/Mines | Found the Drone Emporium 2333 | -10/Mines | Found Prototype Device 2334 | -10/Mines | Identified Splice Drone Bay 2541 | -10/Mines | Discovered exit to Materials (range 8) 2803 | -10/Mines | Entered Materials 2803 | -9/Materials | Evolved 2 slots: Propulsion x2 3096 | -9/Materials | Identified exit to Mines 3096 | -9/Materials | Discovered exit to Mines (range 9) 3790 | -9/Materials | Identified exit to Materials 3790 | -9/Materials | Discovered exit to Materials (range 7) 3925 | -9/Materials | Discovered exit to Materials (range 15) 4025 | -9/Materials | Entered Mines 4146 | -9/Mines | Discovered exit to Materials (range 8) 4216 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4221 | -9/Mines | Discovered exit to Materials (range 8) 4230 | -9/Mines | Learned location of Zion (-7) 4256 | -9/Mines | Entered Zion 4294 | -7/Zion | System corruption cleaned by Quarantine Array 4367 | -7/Zion | Loaded intel: 5 derelict terminal locations 4588 | -7/Zion | Learned Factory emergency access door positions 4809 | -7/Zion | Learned location of Warlord (-5) 5032 | -7/Zion | Identified exit to Proximity Caves 5032 | -7/Zion | Discovered exit to Proximity Caves (range 12) 5049 | -7/Zion | Entered Proximity Caves 5061 | -6/Proximity Caves | Learned 8 Factory zone layouts 5162 | -6/Proximity Caves | Spotted B-75 Beast 5177 | -6/Proximity Caves | Destroyed B-75 Beast 5209 | -6/Proximity Caves | Spotted B-75 Beast 5210 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 5247 | -6/Proximity Caves | Core integrity fell below 50% 5301 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 5314 | -6/Proximity Caves | Core integrity fell below 20% 5317 | -6/Proximity Caves | Destroyed B-75 Beast 5591 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05425_ B-48 Gladiator Broken Rnf. Deuterium Engine severed. 05429_ Adv. Beam Cannon destroyed. 05435_ B-48 Gladiator Lgt. Treads severed. 05440_ B-48 Gladiator destroyed. 05451_ Carbon-fiber Leg melted. 05451_ G-50 Soldier destroyed. 05453_ Acquired 61 matter. 05457_ R-10 Processor collects Adv. Heat Sink. 05464_ Acquired 67 matter. 05515_ Triggered EM Surge Trap. 05515_ The floor emits a surge of raw power. 05515_ System corrupted (+1). 05533_ Arm. Treads destroyed. 05548_ Critical hit (Burn: +37). 05561_ Arm. Treads destroyed. 05590_ System corrupted: Energy discharge (-89). 05590_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????#######????????????????????? | | ????????????????????#s "???????????????????? | | ????????????????????#s "???????????????????? | | ????????????????????#s "???????????????????? | | ??????????????#+#####s ""??????????????????? | | ??????????????? ???????????????????? | | ???????????????? ???????????????????? | | ????????????????? ???????????????????? | | ??????????????????# "???????????????????? | | ???????????????????? "???????????????????? | | ????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????# ???????????????# ##???????????????????? | | ??????# #?????????????# @T#???????????????????? | | ??????# #?????????????# ##???????????????????? | | ??????# #?????????????# #????????????????????? | | ?###### ############### #????????????????????? | | ?# # # #????????????????????? | | ?# # # #????????????????????? | | ?# # # #????????????????????? | | ?# # # #????????????????????? | | ## """" ###++#####gY#????????????????????? | | """" #????????????????????? | | """" #????????????????????? | | ## """" ####### ##+#????????????????????? | | ## #?????# #???????????????????????? | | # #?????# #???????????????????????? | | ## #?????# #???????????????????????? | | ?# #?????# #???????????????????????? | | ?###### ## ###?????# #???????????????????????? | | ??????# ####???????# #???????????????????????? | | ####### #??????????# #???????????????????????? | | #??????????# #???????????????????????? | | #??????????# #???????????????????????? | | #######+##??????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 57 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Lgt. Cannon | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Med. Laser | -10/Materials | Hacked Lgt. Ion Engine | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerMachineFilter Manual? 0 Play Time 00:44:24 Cumulative 253.8 hours Start 2024.03.06 @ 13:25:53 End 2024.03.06 @ 14:10:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 102 Rogue 65 Adventurer 29 Explorer 8 Win Type - Total 11 Types 6/0/1/2/0/0/1/0/1 Lore% 59 Gallery% 77 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 83b941de-f260-45fc-8624-633da1c05847