Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 00:01:00 Player: Findu Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (2535) 2535 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (281) 281 TOTAL SCORE: 9141 Bonus ------- High Alert Combat Kills 161 Aligned with FarCom 300 Friendly Fire -180 Cogmind --------- Core Integrity 0/1300 Matter 270/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Energy Well Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Energy Filter Improved Medium Armor Plating > --- WEAPON ----------- AWS/Thermal Latent Energy Streamer > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Force Field Arc Projector Phase Cannon [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit Field Propulsion Array Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Improved Concussive RPG Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Slots Evolved 14 | . . . . . 4 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . Utility 10 | . . . . . 2 2 1 2 1 . . 2 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 77 | 6 2 1 2 2 10 7 12 8 11 1 6 9 Power 12 | 1 . 1 . . 3 . 2 . 3 . . 2 Engine 5 | 1 . 1 . . 2 . . . 1 . . . Core 4 | . . . . . 1 . 2 . 1 . . . Reactor 3 | . . . . . . . . . 1 . . 2 Propulsion 23 | 2 . . . . 3 5 4 1 3 1 2 2 Treads 4 | 2 . . . . . . . . . . 1 1 Leg 16 | . . . . . 3 5 4 1 3 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . 1 1 1 Utility 23 | 1 2 . . . 4 2 3 4 4 . 2 1 Device 10 | . . . . . 1 . 1 2 4 . 1 1 Storage 4 | 1 1 . . . . . 1 1 . . . . Processor 5 | . 1 . . . 1 1 1 . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 2 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 . . 2 2 . . 3 3 1 . 2 4 Energy Gun 5 | . . . 1 1 . . . . . . . 3 Energy Cannon 6 | . . . . 1 . . 1 3 1 . . . Ballistic Gun 4 | 2 . . 1 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 10 | . . . . . . . . . 10 . . . Parts Lost 31 | . . . . . . 1 1 1 15 . 2 11 Power 6 | . . . . . . . . . 4 . . 2 Propulsion 7 | . . . . . . . . . 4 . . 3 Utility 11 | . . . . . . 1 1 1 6 . 1 1 Weapon 7 | . . . . . . . . . 1 . 1 5 Highest Loss Streak 12 | . . . . . . 1 1 1 12 . 1 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 94 100 91 85 81 84 87 85 78 5 8 17 Engine 7 | . 14 14 14 14 14 7 4 . . . . . Core 4 | . . . . . 3 7 8 11 7 . . . Treads 9 | . 28 28 28 28 5 . . . . . . 1 Leg 11 | . . . . . 18 23 20 17 18 . . . Device 5 | . . . . . 3 7 9 10 12 . 1 4 Storage 10 | . 17 14 14 14 9 7 10 9 8 . . . Processor 10 | . 5 14 14 14 9 13 13 17 13 . 1 . Protection 3 | . . . . . 8 9 6 4 1 . . . Energy Gun 4 | . . . 7 14 9 7 6 4 . . . 1 Energy Cannon 1 | . . . . . . . . 4 13 . . . Ballistic Gun 6 | . 28 28 12 . . . 5 . . . . . Peak Build Rating 82 | 6 7 7 22 22 43 48 61 82 81 17 45 72 Average Rating 37 | 4 6 7 15 21 34 44 56 72 68 15 19 32 On Entrance 26 | . 6 7 7 22 22 41 48 61 71 3 17 45 Naked Turns 126 | . . . . . . . . . 79 1 . 46 Heaviest Build 73 | 12 14 12 16 16 29 28 37 59 73 . 4 32 Greatest Support 78 | 40 40 40 40 40 51 60 60 60 78 15 75 75 Greatest Overweight (x) 2 | 2 . . . . 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 2 3 4 7 8 8 8 8 8 7 5 4 5 Average Carried 5 | 1 2 3 4 6 6 7 5 7 4 4 3 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 3 3 6 6 8 7 7 8 5 5 4 2 Class Distribution -------------------- 51% | Mutant 22% | Scavenger-Mutant 12% | Scavenger-Skirmisher 9% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Matter Collected 1178 | 150 247 . . 153 90 80 167 80 86 . 16 109 Remotely . | . . . . . . . . . . . . . Salvage Created 2725 | . 129 41 . 137 380 233 341 628 644 . 34 158 Parts 145 | . 15 3 . 5 17 17 9 35 34 . 4 6 Haulers Intercepted 1 | . . . . . . . . 1 . . . . Recyclers Shooed 3 | . 1 . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 53 | . 7 3 . 3 7 6 5 11 5 . 4 2 Melee 2 | . . . . . . . . . . . . 2 Guns 35 | . 7 3 . 3 7 6 5 4 . . . . AOE 14 | . . . . . . . . 6 4 . 4 . Classes Destroyed 13 | . 3 . . 1 1 2 2 2 1 . 1 . Worker 5 | . . . . . . . . 3 2 . . . Builder 6 | . . . . . . 1 1 1 3 . . . Hauler 1 | . . . . . . . . 1 . . . . Recycler 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 6 | . 1 . . . . 1 1 2 1 . . . Swarmer 23 | . 6 3 . . . 5 . 9 . . . . Cutter 4 | . . . . . . . . . . . 4 . Grunt 21 | . 1 . . 2 6 1 3 2 4 . . 2 Brawler 1 | . . . . 1 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 1 | . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . 1 . 1 . . . Best Kill Streak 7 | . 3 3 . 3 3 3 4 7 4 . 4 1 Combat Bots Only 5 | . 3 3 . 3 3 3 4 5 3 . 4 1 Max Kills in Single Turn 3 | . 2 2 . 1 1 2 1 3 3 . 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 1 . 3 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Hostile Shots Fired 491 | . 31 8 . 1 12 14 22 36 135 1 55 176 Missed 180 | . 5 1 . 1 4 4 11 15 46 1 32 60 Damage Taken 6374 | . 212 49 . . 125 260 183 342 1936 16 559 2692 Core 2085 | . 27 6 . . 13 24 27 46 277 10 336 1319 Absorbed by Shields 203 | . . . . . . . . . 203 . . . Redirected to Shielding 52 | . . . . . . 12 27 13 . . . . Core Remaining (%) 87 | 100 . . . 86 97 96 96 95 . . 45 . Volleys Fired 69 | . 18 3 . . . . 13 12 17 . 2 4 Largest 3 | . 2 2 . . . . 1 1 3 . 1 2 Hottest 235 | . 40 40 . . . . 28 85 235 . 46 188 Shots Fired 247 | . 36 6 . 5 41 25 54 27 44 . 2 7 Gun 189 | . 36 6 . 5 41 25 54 15 . . . 7 Cannon 56 | . . . . . . . . 12 44 . . . Launcher 2 | . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . Kinetic 55 | . 36 6 . . . . 13 . . . . . Thermal 172 | . . . . 5 41 25 41 20 33 . . 7 Explosive 2 | . . . . . . . . . . . 2 . Electromagnetic 18 | . . . . . . . . 7 11 . . . Robot Hit Streak 15 | . 5 5 . 6 11 9 15 11 6 . 2 2 Robot Miss Streak 5 | . 5 2 . . 4 4 2 3 3 . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Autonomous 128 | . . . . 5 41 25 41 16 . . . . Shots Hit Robots 172 | . 20 4 . 5 28 18 44 15 21 . 1 16 Core Hits 131 | . 9 3 . 3 13 9 14 32 33 . 8 7 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 5 | . 1 . . . . . 1 . . . . 3 Destroy 2 | . 1 . . . . . 1 . . . . . Sever 3 | . . . . . . . . . . . . 3 Melee Attacks 15 | . . . . . . . . . . . 2 13 Impact . | . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . 2 13 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7514 | . 285 67 . 144 828 715 1102 1306 1945 . 555 567 Guns 3354 | . 285 67 . 144 828 527 1102 284 . . . 117 Cannons 527 | . . . . . . . . 53 474 . . . Explosions 3160 | . . . . . . 166 . 969 1470 . 555 . Melee 439 | . . . . . . . . . . . . 439 Ramming 34 | . . . . . . 22 . . 1 . . 11 Kinetic 521 | . 285 67 . . . . 169 . . . . . Thermal 3855 | . . . . 144 828 527 933 313 993 . . 117 Explosive 721 | . . . . . . 166 . . . . 555 . Electromagnetic 1944 | . . . . . . . . 993 951 . . . Impact . | . . . . . . . . . . . . . Slashing 439 | . . . . . . . . . . . . 439 Piercing . | . . . . . . . . . . . . . Highest Corruption 45 | . . . . . . . 3 13 40 45 45 13 Average Corruption 16 | . . . . . . . 3 6 20 42 45 6 Corruption Purged 5 | . . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 78 | . . . . . . . 8 4 32 4 26 4 Message Errors 13 | . . . . . . . 3 . 4 1 5 . Matter Fused 10 | . . . . . . . 1 3 3 . 3 . Heat Flow Errors 5 | . . . . . . . . . 3 1 . 1 Energy Discharges 12 | . . . . . . . 2 . 6 . 2 2 Parts Rejected 2 | . . . . . . . 1 . 1 . . . Data Loss (minor) 11 | . . . . . . . . . 8 . 2 1 Data Loss (major) 4 | . . . . . . . 1 . 2 . 1 . Misfires 1 | . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 17 | . . . . . . . . 1 2 2 12 . Weapon Failures 2 | . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 101 | . . . . . . . . 10 33 . 58 . Projectiles . | . . . . . . . . . . . . . Explosions 101 | . . . . . . . . 10 33 . 58 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 387 | . . . . . . 69 . . 234 . 79 5 Shots 8 | . . . . . . 1 . . 6 . 1 . Rammed 2 | . . . . . . . . . 1 . . 1 Targets Rammed 5 | . . . . . . 3 . . 1 . . 1 Kicked 3 | . . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 354 | . . . . . 1 . . 40 354 220 . 171 Average Temperature 120 | . . . . . 1 . . 18 137 126 . 87 Received Heat Transfer 755 | . 18 . . . 72 . 72 . 286 . 9 298 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . Parts Fried 8 | . . . . . . . . 7 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | . . . . . 1 2 7 . . . . . Heat Transferred 4522 | . . . . 185 1073 666 1147 379 924 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . . Latent Energy Used 2146 | . . . . . . . . 751 1395 . . . LE Corruption 37 | . . . . . . . . 13 24 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Peak Influence 916 | . 165 70 . 90 175 218 148 457 916 306 648 784 Initial 334 | . . . . . 35 24 . 72 210 276 214 334 Average 191 | . 80 68 . 89 70 78 36 174 607 283 449 503 Maximum Alert Level 3 | . . . . . . 1 . 2 3 1 2 3 Low Security (%) 71 | 100 100 100 . 100 100 93 100 64 . . . . Level 1 10 | . . . . . . 6 . 24 25 100 24 38 Level 2 10 | . . . . . . . . 10 23 . 75 56 Level 3 6 | . . . . . . . . . 51 . . 5 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . . . 5 2 7 1 5 . 3 2 Investigation 4 | . 1 . . . 1 . . 1 . . . 1 Extermination 5 | . . . . . . 1 2 . 1 . 1 . Reinforcement 13 | . 1 . . . 2 1 2 . 4 . 2 1 Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . . 2 . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Distress Signals 8 | . . . . . 1 . 1 1 3 . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 168 | . 14 2 . 2 7 17 17 20 28 3 24 34 Peak Tracking Total 15 | . 4 2 . 2 2 4 4 6 7 4 8 15 Tactical Retreats 17 | . 2 . . . . 1 . 1 4 . 3 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Traps Triggered 4 | . 1 . . . . 1 . . 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Machines Disabled 30 | . . . . . . 3 . 7 18 . 2 . Max in Single Turn 5 | . . . . . . 2 . 5 4 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Machines Accessed 18 | . 4 . 4 1 4 2 . 1 . . 1 1 Terminals 10 | . 3 . . 1 4 1 . 1 . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 84 | . 11 . 49 3 11 3 . 2 . . 3 2 Successful 63 | . 7 . 49 1 4 1 . . . . 1 . Failed 21 | . 4 . . 2 7 2 . 2 . . 2 2 Catastrophic 9 | . 1 . . . 3 1 . 2 . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . 1 . 1 . . . . . . . . . Terminals 25 | . 7 . . 3 11 2 . 2 . . . . Fabricators 4 | . . . . . . 1 . . . . 3 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 58 | . 4 . 49 1 4 . . . . . . . Record 50 | . . . 49 . 1 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . Recall Investigation 2 | . 1 . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . Build 2 | . . . . . . 1 . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . 1 3 2 . 1 . . 1 1 Full Trace Events 4 | . 1 . . . 1 . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 3 | . . . . . . 2 . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 111 | . . . . . . 42 . . . . 69 . Total Part Build Rating 17 | . . . . . . 8 . . . . 9 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 6 | . 6 . . . . . . . . . . . Retrieved Matter 6 | . 6 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Turns Passed 5634 | 65 811 151 454 390 456 1120 510 462 673 34 269 239 Spaces Moved 4347 | 38 451 87 280 239 307 747 332 280 536 76 599 375 Core 252 | 8 . . . . . . . . 149 1 . 94 Treads 1195 | 30 451 87 280 239 86 . . . . . 7 15 Legs 1967 | . . . . . 221 747 332 280 387 . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 933 | . . . . . . . . . . 75 592 266 Fastest Speed 37 | 50 160 160 160 160 130 126 126 126 50 40 40 37 Average Speed 113 | 146 160 160 160 160 138 126 128 126 105 40 41 46 Slowest Speed 200 | 160 160 160 160 160 200 130 130 130 196 50 145 145 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 74 39 62 60 37 18 12 14 19 74 19 13 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 286 | . . . . . 6 4 8 67 178 . 23 . Melee . | . . . . . . . . . . . . . Projectile 34 | . . . . . 6 4 8 8 8 . . . AOE 252 | . . . . . . . . 59 170 . 23 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Total 4917 | 45 504 93 288 248 340 922 401 374 605 78 613 406 Wait 338 | . 33 . . 6 1 152 39 68 34 . . 5 Move 4322 | 37 450 86 279 238 306 746 331 279 536 75 594 365 Hop 7 | . . . . . . . . . . . 2 5 Pick Up 31 | 2 . 1 3 . 8 4 1 2 4 2 3 1 Fast Attach 40 | 6 2 . . . 8 2 3 6 2 . 5 6 Attach 21 | . . . 2 2 . . 3 1 8 1 1 3 Detach 16 | . 1 . 3 2 4 . 2 2 . . . 2 Swap 16 | . . 1 . . 2 5 6 1 1 . . . Drop 37 | . . 2 1 . 11 10 3 3 2 . 4 1 Fire 69 | . 18 3 . . . . 13 12 17 . 2 4 Melee 15 | . . . . . . . . . . . 2 13 Ram 2 | . . . . . . . . . 1 . . 1 Kick 3 | . . . . . . 3 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Discovered new exit (range 12) 724 | -10/Materials | Identified exit to Mines 800 | -10/Materials | Discovered exit to Materials (range 5) 877 | -10/Materials | Entered Mines 882 | -10/Mines | Met a Derelict bent on vengeance 970 | -10/Mines | Learned Materials emergency access door positions 1020 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1021 | -10/Mines | Discovered new exit (range 5) 1026 | -10/Mines | Identified exit to Exiles 1028 | -10/Mines | Entered Exiles 1067 | -10/Exiles | Met 8R-AWN 1096 | -10/Exiles | Met EX-HEX 1147 | -10/Exiles | Met EX-BIN 1176 | -10/Exiles | Aligned with FarCom system 1177 | -10/Exiles | Given EX-Vault access code 1214 | -10/Exiles | Opened EX-Vault 1222 | -10/Exiles | Found Prototype Energy Gun 1234 | -10/Exiles | Identified AWS/Thermal 1306 | -10/Exiles | Found Prototype Energy Cannon 1336 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1387 | -10/Exiles | Met EX-DEC 1397 | -10/Exiles | Learned location of Zion (-6) 1467 | -10/Exiles | Discovered new exit (range 11) 1480 | -10/Exiles | Identified exit to Mines 1482 | -10/Exiles | Stole two prototypes: AWS/Thermal, Latent Energy Streamer 1482 | -10/Exiles | Entered Mines 1501 | -9/Mines | Identified Latent Energy Streamer 1615 | -9/Mines | Discovered new exit (range 5) 1620 | -9/Mines | Identified exit to Materials 1702 | -9/Mines | Found a hidden stash of uninstalled traps 1850 | -9/Mines | Learned Materials security intel 1850 | -9/Mines | Discovered exit to Materials (range 8) 1872 | -9/Mines | Entered Materials 1872 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2135 | -8/Materials | Garrison activated, responded to threat 2228 | -8/Materials | Met 7R-MNS 2308 | -8/Materials | Discovered new exit (range 16) 2326 | -8/Materials | Identified exit to Factory 2328 | -8/Materials | Entered Factory 2328 | -7/Factory | Evolved 2 slots: Utility x2 2329 | -7/Factory | Caught up to 7R-MNS 2330 | -7/Factory | FarCom data flow suspended 2537 | -7/Factory | Build established: Scavenger-Mutant 2601 | -7/Factory | Discovered new exit (range 5) 2606 | -7/Factory | Identified exit to Lower Caves 2697 | -7/Factory | Fabricated Adv. Terrain Scan Processor? 2937 | -7/Factory | Discovered exit to Lower Caves (range 15) 3441 | -7/Factory | Discovered new exit (range 5) 3446 | -7/Factory | Identified exit to Factory 3448 | -7/Factory | Entered another Factory area 3448 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3449 | -6/Factory | Caught up to 7R-MNS 3749 | -6/Factory | Garrison activated, responded to threat 3896 | -6/Factory | Discovered new exit (range 15) 3956 | -6/Factory | Identified exit to Factory 3958 | -6/Factory | Entered another Factory area 3958 | -5/Factory | Evolved 2 slots: Utility x2 3959 | -5/Factory | Caught up to 7R-MNS 4064 | -5/Factory | Build established: Scavenger-Gunner 4376 | -5/Factory | System corruption reached 10% 4376 | -5/Factory | AWS/Thermal suddenly broke down 4413 | -5/Factory | Discovered new exit (range 2) 4414 | -5/Factory | Identified exit to Factory 4416 | -5/Factory | Discovered new exit (range 9) 4420 | -5/Factory | Entered another Factory area 4420 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4421 | -4/Factory | Caught up to 7R-MNS 4555 | -4/Factory | Attacked by 7R-MNS 4612 | -4/Factory | Discovered new exit (range 4) 4616 | -4/Factory | Identified exit to Research 4722 | -4/Factory | System corruption reached 10% 4989 | -4/Factory | System corruption reached 30% 5014 | -4/Factory | Released all parts (9) 5045 | -4/Factory | Lost 12 parts (4p4n3u1w) 5093 | -4/Factory | Manually triggered Chute Trap 5093 | -4/Factory | Sucked down chute 5093 | -4/Factory | Entered Waste 5098 | -4/Waste | Spotted C-40 Crusher 5108 | -4/Waste | EMP discharged 5112 | -4/Waste | Spotted C-40 Crusher 5113 | -4/Waste | Spotted C-40 Crusher 5117 | -4/Waste | Spotted C-40 Crusher 5121 | -4/Waste | Discovered new exit (range 15) 5121 | -4/Waste | Spotted C-40 Crusher 5127 | -4/Waste | Entered Factory 5282 | -4/Factory | Build established: Mutant 5312 | -4/Factory | Discovered exit to Research (range 5) 5373 | -4/Factory | Core integrity fell below 50% 5381 | -4/Factory | Fabricated Biometal Heavy Treads (x1) 5396 | -4/Factory | Entered Research 5396 | -3/Research | Evolved 2 slots: Utility x2 5584 | -3/Research | System corruption reached 10% 5585 | -3/Research | Core integrity fell below 50% 5592 | -3/Research | Core integrity fell below 20% 5620 | -3/Research | Lost 11 parts (2p3n1u5w) 5635 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05571_ Imp. Concussive RPG destroyed. 05575_ Field Laser destroyed. 05576_ G-67 Veteran destroyed. 05579_ Biometal Heavy Treads destroyed. 05579_ Mic. Antimatter Reactor destroyed. 05581_ P-80 Master resets O-32 Director, system corruption cleaned. 05582_ System corrupted: Heat flow error (+192). 05582_ Lgt. Quantum Reactor destroyed. 05585_ P-80 Master suffers critical hit (Burn). 05587_ R-10 Processor collects Flexi-carbon Leg. 05589_ Power Sword destroyed. 05590_ R-10 Processor collects Lgt. Antimatter Reactor. 05592_ Slammed into G-67 Veteran. 05592_ G-67 Veteran misfires. 05592_ Critical hit (Burn: +50). 05592_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05602_ System corrupted: Energy discharge (-31). 05617_ System corrupted: Energy discharge (-39). 05633_ System corrupted: Component data lost. 05634_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ??????????? | | ????????????????????????########## ??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# ! # #??????????? | | ????????????????????????# "" # #??????????? | | ????????????????????????# "" + +??????????? | | ????????????????????????# T" # #??????????? | | ????????????????????????# "" # #??????????? | | ????????????????????????# "" # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????? | | ???????????????????#######+###+### #??????????? | | ???????????????????# !* # ### ### #??????????? | | ???????????????????# ** @ *%! p #??????????? | | ???????????????????# # = pp #??????????? | | ???????????????????# [ # ### ### #????+#????? | | ???????????????????####### #?# #?# #???? #????? | | ?????????????????????????#+#?#+#?# #???? #????? | | ?????????????????????????????????# #???? #????? | | ?????????????????????????????????# #???# #????? | | ?????????????????????????????????# #??## #????? | | ?????????????????????????????????# #### #????? | | ?????????????????????????????????# #????? | | ?????????????????????????????????# #????? | | ?????????????????????????????????# #????? | | ?????????????????????????????????# ###### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????##+######+####### | | ?????????????????????????????????? ???? ?????? | | ?????????????????????????????????? ????! ?????? | | ????????????????????????????????? ??# ! ????? | | ????????????????????????????????? ??# ????? | | ???????????????????????????????? ?# ???? | | ???????????????????????????????? "" "" ?# ???? | | ??????????????????????????????? ""S"" # ! ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 39 Energy Capacity 885 Matter Stores 329 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory | Preloaded Biometal Heavy Treads | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Wheee! Challenges ------------ None Game ------ Seed FrostMicrowarpDrive Manual? 0 Play Time 01:30:05 Cumulative 47.1 hours Start 2024.09.26 @ 22:03:56 End 2024.09.27 @ 00:01:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 25 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a13e3c6-f155-47dd-ba77-cb6521a424a0