Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.31 @ 21:04:17 Player: NeoBioHazard Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (188) 940 Value Destroyed (11117) 11117 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2644) 2644 TOTAL SCORE: 22121 Bonus ------- High Alert Combat Kills 1444 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 159/300 Energy 99/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Enhanced Multireflex Exoskeleton Centrium Leg > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Light Regenerative Plating Light Regenerative Plating Hacking Suite System Shield > --- WEAPON ----------- Cooled Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Multirail Enhanced Hardcell Cannon Fusion Bomb Launcher > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Armored Medium Treads Armored Medium Treads Biometal Medium Treads Myomer Leg Myomer Leg Biometal Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Drone Bay Phase Gun Improved Plasma Cutter Plasma Sword [Rating: 192] Favorites ----------- Power Quantum Reactor Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Titanium Leg Treads Armored Medium Treads Leg Titanium Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Ion Cannon Energy Gun Dispersion Rifle Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Enhanced Hardcell Cannon Launcher Micro-nuke Launcher Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . 2 . 1 . . . . . . . Utility 10 | . . 1 2 . 1 . 2 . . 2 2 . . Weapon 6 | . 1 1 . . 1 1 . 2 . . . . . Parts Attached 158 | 7 1 9 10 5 2 4 13 6 20 11 28 13 29 Power 12 | 1 . 1 . . . 1 1 . 3 1 2 1 1 Engine 3 | 1 . 1 . . . 1 . . . . . . . Core 1 | . . . . . . . 1 . . . . . . Reactor 8 | . . . . . . . . . 3 1 2 1 1 Propulsion 28 | 2 . 2 . 2 . 1 1 3 7 2 2 4 2 Treads 4 | . . . . 1 . . 1 . . . . 1 1 Leg 24 | 2 . 2 . 1 . 1 . 3 7 2 2 3 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 53 | 2 . 2 6 2 1 . 5 2 4 5 11 2 11 Device 35 | . . . 2 2 1 . 5 1 2 3 10 2 7 Storage 1 | . . . 1 . . . . . . . . . . Processor 7 | 1 . 1 1 . . . . . . 1 . . 3 Hackware 2 | . . . . . . . . . . 1 1 . . Protection 8 | 1 . 1 2 . . . . 1 2 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 65 | 2 1 4 4 1 1 2 6 1 6 3 13 6 15 Energy Gun 25 | 1 1 . . . 1 1 5 . 2 1 5 1 7 Energy Cannon 10 | . . . 4 . . . . . . . 5 . 1 Ballistic Gun 14 | 1 . 4 . . . 1 . . 2 . 1 2 3 Ballistic Cannon 6 | . . . . . . . . . 2 2 1 1 . Launcher 5 | . . . . . . . 1 . . . 1 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . 1 . . . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . 1 . . 1 6 . 1 . 2 Parts Lost 54 | . . . 1 . . . 2 . 4 2 6 18 21 Power 2 | . . . . . . . . . . . . 1 1 Propulsion 4 | . . . . . . . . . 1 . 1 1 1 Utility 22 | . . . 1 . . . 2 . 1 1 4 8 5 Weapon 26 | . . . . . . . . . 2 1 1 8 14 Highest Loss Streak 9 | . . . 1 . . . 2 . 2 2 2 6 9 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Backups 11 | . 1 4 5 12 12 12 14 14 13 13 14 14 10 Power 1 | . . . . . . . 1 1 1 2 2 2 1 Propulsion 3 | . . . . 1 2 . . 1 2 5 6 7 6 Utility 1 | . . . . 1 3 4 4 5 4 1 2 1 . Weapon 4 | . 1 4 5 8 7 7 8 6 4 3 2 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 23 | . . 2 . 3 . 1 6 1 1 1 3 . 5 Power 2 | . . . . . . . . . . . . . 2 Propulsion 7 | . . . . 1 . 1 1 . . 1 . . 3 Utility 3 | . . . . 1 . . . . . . 2 . . Weapon 11 | . . 2 . 1 . . 5 1 1 . 1 . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 96 97 93 97 97 96 97 94 91 94 82 67 Engine 2 | . 12 10 8 7 6 5 1 . . . . . . Reactor 1 | . . . . . . . . . 1 4 3 3 2 Treads 2 | . . . . 6 6 5 5 4 . . . 1 2 Leg 14 | . 25 20 16 15 18 22 20 17 20 16 14 12 2 Device 17 | . . . 12 14 15 16 25 24 21 19 24 19 13 Storage 3 | . . . 2 7 6 5 5 4 4 4 3 3 2 Processor 4 | . 12 17 13 7 6 5 5 2 . 2 1 . 4 Hackware 2 | . . . . . . . . . . 3 6 7 6 Protection 6 | . 12 10 9 7 6 5 1 2 5 8 7 4 4 Energy Gun 9 | . 25 4 . . 6 5 16 22 19 11 10 11 9 Energy Cannon 9 | . . . 19 23 18 17 10 11 4 . 7 4 . Ballistic Gun 4 | . 12 34 13 . . 2 2 . 3 8 2 1 3 Ballistic Cannon 1 | . . . . . . . . . 4 8 4 3 . Launcher 1 | . . . . . . . . . . . . 2 4 Slashing Weapon 2 | . . . . 4 6 3 . 1 2 4 2 . 2 Peak Build Rating 192 | 7 8 22 29 43 52 64 99 135 152 168 192 190 178 Average Rating 104 | 4 7 16 26 35 50 60 86 117 140 159 181 161 134 On Entrance 77 | . 7 8 22 28 43 52 64 97 131 145 167 189 135 Avg Prop Armor Cover (%) 5 | . . . . 5 5 5 6 4 3 . . 5 6 Naked Turns 208 | . . . . . . . . . . . . . 208 Heaviest Build 142 | 8 10 23 57 57 59 71 90 117 126 121 142 138 104 Greatest Support 139 | 20 20 34 34 54 54 74 74 104 139 138 138 133 108 Greatest Overweight (x) 34 | . . . 1 1 1 2 1 1 2 . 1 2 34 Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 5 5 7 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 1 3 5 6 15 13 15 15 15 15 15 15 15 15 Average Carried 11 | . 1 4 5 12 12 13 14 14 13 13 14 14 12 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 3 5 6 13 13 15 15 15 15 13 15 8 1 Class Distribution -------------------- 39% | Hacker-Executioner 33% | Hacker-Gunner 20% | Scavenger-Executioner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Testing Hacker-Executioner | -2/Research Hacker-Executioner | -1/Access Hacker-Executioner | -1/Garrison Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Matter Collected 5247 | 273 24 45 271 80 . 85 195 145 973 248 1328 713 867 Remotely . | . . . . . . . . . . . . . . Salvage Created 8989 | 36 74 25 631 401 . 58 614 83 1714 390 2340 1426 1197 Parts 379 | 1 3 4 33 21 . 2 28 2 48 15 114 48 60 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Combat Hostiles Destroyed 161 | 1 2 . 10 10 . 1 5 1 24 7 40 39 21 Guns 66 | 1 2 . 5 . . . 3 1 13 4 17 12 8 Cannons 41 | . . . 5 8 . 1 1 . 8 2 10 6 . AOE 47 | . . . . . . . . . . 1 12 21 13 Classes Destroyed 16 | 1 . 1 5 2 . . 3 . 3 . . 1 . Worker 5 | . . . 1 . . . . . . 1 1 . 2 Builder 4 | . . . . . . . 1 . 1 . . . 2 Tunneler 3 | . . . 1 . . . . . . . 2 . . Recycler 5 | . . . 1 . . . 1 . 1 . 1 . 1 Operator 2 | . . . . . . . 1 . . . 1 . . Watcher 8 | . . 2 2 1 . . . . 1 . 1 . 1 Swarmer 41 | . . . 2 4 . . . . . 2 15 15 3 Grunt 53 | 1 2 . 5 . . . 4 . 8 . 12 15 6 Brawler 1 | . . . . . . . . . . . . 1 . Sentry 9 | . . . 3 . . . . 1 . 1 1 3 . Hunter 18 | . . . . 3 . 1 . . 8 . . 4 2 Programmer 26 | . . . . 3 . . . . 4 3 7 . 9 Q-Series 8 | . . . . . . . . . 1 1 5 . 1 Behemoth 2 | . . . . . . . 1 . . . . 1 . Striker 2 | . . . . . . . . . 2 . . . . Alpha 7 1 | . . . . . . . . . 1 . . . . Best Kill Streak 13 | 1 1 1 4 3 . 1 3 1 9 5 6 13 9 Combat Bots Only 13 | 1 1 . 2 3 . 1 2 1 8 4 5 13 8 Max Kills in Single Turn 6 | 1 1 1 3 2 . 1 1 1 2 2 4 3 6 Gunslinging 1 | . . . . . . . . . . . . . 1 Exploded 6 | . . . . . . . . . . 1 4 3 6 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Hostile Shots Fired 1682 | 3 10 . 18 63 1 12 70 8 274 80 167 419 557 Missed 563 | . 2 . 5 24 . 6 20 . 87 23 60 135 201 Hits 1119 | 3 8 . 13 39 1 6 50 8 187 57 107 284 356 Melee 30 | . . . . . . . . . 5 5 9 . 11 Projectile 1089 | 3 8 . 13 39 1 6 50 8 182 52 98 284 345 Critical Strikes 57 | . . . 1 1 . . 3 . 5 6 5 9 27 Actively Blocked 1 | . . . . . . . . . . . . . 1 Part Disruptions 5 | . . . . 1 . . . . 1 . 1 . 2 Actively Blocked 1 | . . . . . . . . . . . . . 1 Damage Taken 14869 | 20 53 . 116 309 11 64 814 128 2484 1026 1839 3225 4780 Core 2712 | . 7 . 13 30 . 11 144 . 806 85 74 188 1354 Absorbed by Shields 6 | . . . . . . . . . . . . 6 . Redirected to Shielding 79 | . . . . . . . . . . . . . 79 Ignored by Resistances 9534 | 12 34 . 70 194 6 40 471 75 1070 595 1074 1911 3982 Regen/Repaired (Parts) 1512 | . . . . . . . . . 80 106 544 288 494 Core Remaining (%) 90 | 100 97 100 97 95 100 98 87 . 38 94 . . . Volleys Fired 274 | 3 4 2 21 18 . 3 20 2 46 21 44 51 39 Largest 8 | 2 3 4 4 4 . 6 6 8 8 7 8 8 8 Hottest 643 | 60 100 89 240 240 . 356 487 607 547 356 592 643 417 Shots Fired 1325 | 6 12 8 81 55 . 17 120 16 319 98 270 186 137 Gun 775 | 6 12 8 25 . . 6 46 10 232 78 146 90 116 Cannon 500 | . . . 56 55 . 11 72 6 87 20 118 69 6 Launcher 50 | . . . . . . . 2 . . . 6 27 15 Special . | . . . . . . . . . . . . . . Kinetic 349 | 3 4 8 25 . . 3 18 . 102 38 65 45 38 Thermal 840 | 3 4 . 56 55 . 13 100 16 194 60 182 106 51 Explosive 50 | . . . . . . . 2 . . . 6 27 15 Electromagnetic 86 | . 4 . . . . 1 . . 23 . 17 8 33 Robot Hit Streak 35 | 6 10 6 35 26 . 14 26 8 33 16 29 29 12 Robot Miss Streak 4 | . 1 1 3 1 . . 2 1 4 1 3 2 2 Penetration Max 2 | . . . . . . . . . 1 . 2 1 1 Secondary Targets 2 | . . . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . 1 Shots Hit Robots 907 | 6 8 5 55 42 . 8 87 11 208 76 184 106 111 Core Hits 442 | 2 4 3 27 13 . 2 24 4 67 22 97 109 68 Critical Kills 29 | . . . . 1 . . 1 . 10 1 12 2 2 Critical Parts Destroyed 37 | . . . . . . . 5 . 15 1 10 1 5 Critical Strikes 93 | . . . . 1 . . 9 1 33 2 29 5 13 Burn 6 | . . . . . . . 1 . 1 . 3 1 . Meltdown 1 | . . . . 1 . . . . . . . . . Destroy 72 | . . . . . . . 8 1 26 2 24 3 8 Blast 8 | . . . . . . . . . 6 . 1 1 . Corrupt 5 | . . . . . . . . . . . 1 . 4 Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 135 | . . . . 22 5 17 . 3 24 5 27 1 31 Impact . | . . . . . . . . . . . . . . Slashing 135 | . . . . 22 5 17 . 3 24 5 27 1 31 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 34737 | 58 85 68 1275 1058 . 167 1748 298 5211 2405 7886 8602 5876 Guns 13682 | 58 85 68 304 . . 53 520 208 3530 1661 2999 1634 2562 Cannons 9943 | . . . 971 1058 . 114 1197 67 1642 496 2559 1778 61 Explosions 10632 | . . . . . . . 31 . . 248 2196 5190 2967 Melee 361 | . . . . . . . . . . . 96 . 265 Ramming 119 | . . . . . . . . 23 39 . 36 . 21 Kinetic 5118 | 23 15 68 304 . . 5 106 . 1574 682 642 745 954 Thermal 17695 | 35 33 . 971 1058 . 162 1611 275 3411 1475 4731 2616 1317 Explosive 10632 | . . . . . . . 31 . . 248 2196 5190 2967 Electromagnetic 812 | . 37 . . . . . . . 187 . 185 51 352 Impact . | . . . . . . . . . . . . . . Slashing 361 | . . . . . . . . . . . 96 . 265 Piercing . | . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . 4 6 10 10 28 Average Corruption 10 | . . . . . . . . . 3 5 5 10 18 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 175 | . . . . . . . . . 15 6 31 36 87 Message Errors 34 | . . . . . . . . . 4 . 6 8 16 Matter Fused 35 | . . . . . . . . . 2 1 9 3 20 Heat Flow Errors 21 | . . . . . . . . . 1 . 2 8 10 Energy Discharges 18 | . . . . . . . . . . . 5 5 8 Parts Rejected 4 | . . . . . . . . . 2 . . 1 1 Parts Fused 3 | . . . . . . . . . . . 1 1 1 Data Loss (minor) 18 | . . . . . . . . . 2 1 4 1 10 Data Loss (major) 10 | . . . . . . . . . 1 1 3 2 3 Misfires 10 | . . . . . . . . . 1 . . 4 5 Alerts 1 | . . . . . . . . . 1 . . . . Misdirections 7 | . . . . . . . . . . . . . 7 Weapon Failures 14 | . . . . . . . . . 1 3 1 3 6 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 644 | . . . 18 . . . . . 91 69 244 183 39 Projectiles 260 | . . . 18 . . . . . 91 69 69 13 . Explosions 372 | . . . . . . . . . . . 175 170 27 Melee 12 | . . . . . . . . . . . . . 12 Knockbacks 27 | . . . . . . . . . 15 6 5 1 . Impact . | . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . 13 5 5 1 . Secondary 3 | . . . . . . . . . 2 1 . . . Self-Inflicted Damage 315 | . . . . . . . . . . 61 25 24 205 Shots 7 | . . . . . . . . . . 1 1 1 4 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 6 | . . . . . . . . 1 1 . 3 . 1 Kicked 5 | . . . . . . . . 1 1 . 3 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 860 | 58 108 27 381 108 . 182 281 425 860 388 393 516 200 Average Temperature 177 | 32 53 15 126 29 . 108 97 224 301 228 98 166 48 Received Heat Transfer 1092 | 18 48 . 81 30 . . 195 18 81 45 153 252 171 Effects 59 | . . . 1 . . . . . 51 1 . 6 . Shutdowns 12 | . . . . . . . . . 10 1 . 1 . Energy Bleed 9 | . . . 1 . . . . . 7 . . 1 . Interference 14 | . . . . . . . . . 11 . . 3 . Matter Decay 4 | . . . . . . . . . 3 . . 1 . Short Circuit 5 | . . . . . . . . . 5 . . . . Damage (minor) 5 | . . . . . . . . . 5 . . . . Damage (major) 6 | . . . . . . . . . 6 . . . . Damage (core) 4 | . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations 1 | . . . . . . . . . . . . 1 . Total Turns 42 | . . . . . . . . . . . . 42 . Longest Duration 42 | . . . . . . . . . . . . 42 . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . 1 . 2 . 1 Combat Hostiles 4 | . . . . . . . . . 1 . 2 . 1 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 7 | . . . . 2 . . 1 . 3 . 1 . . Combat Hostiles 7 | . . . . 2 . . 1 . 3 . 1 . . Parts Melted 53 | . . . 3 8 . 2 3 1 12 1 18 4 1 Heat Transferred 22720 | 75 75 . 1554 1628 . 259 2653 433 5149 1850 5402 2339 1303 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Maximum Alert Level 4 | . . . . . . . . . 1 . 2 4 2 Low Security (%) 69 | 100 100 100 100 100 100 100 100 100 95 100 42 . 15 Level 1 13 | . . . . . . . . . 4 . 47 13 29 Level 2 13 | . . . . . . . . . . . 9 44 54 Level 3 1 | . . . . . . . . . . . . 25 . Level 4 1 | . . . . . . . . . . . . 15 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1403 | 20 20 7 68 77 15 30 72 34 232 192 436 1403 637 Initial 637 | . 9 1 1 4 14 . . . 14 14 . 264 637 Average 157 | 3 4 1 12 8 . 2 11 1 36 42 191 778 383 Influence Increases 5840 | 20 47 19 339 338 5 79 175 40 682 299 1446 1319 1032 Destroy 0b10 Robot/C 3220 | 20 40 . 200 200 . 20 100 20 480 140 800 780 420 Destroy 0b10 Robot/NC 135 | . . 10 25 5 . . 15 . 15 5 30 . 30 Destroy Leader 616 | . . 4 64 72 . 10 20 10 62 40 152 90 92 Successful Hack 74 | . 7 5 12 35 . . . . . . 15 . . Disable Machine 72 | . . . 4 4 . . 4 . 16 12 8 8 16 Destroy Structure 1468 | . . . 4 22 5 34 36 10 64 102 441 411 339 Partial Spotted 15 | . . . . . . . . . . . . . 15 Lose Combat Pursuer 240 | . . . 30 . . 15 . . 45 . . 30 120 Influence Decreases 5731 | . 60 21 329 313 45 79 175 6 681 331 1028 337 2326 Entered New Map 1025 | . 11 6 4 11 26 . . . 20 21 3 157 766 Time Decay 3869 | . 49 15 325 302 19 79 165 6 474 140 945 . 1350 Lost Part 510 | . . . . . . . 10 . 30 20 60 180 210 Lost Ally 20 | . . . . . . . . . . . 20 . . Purge Threat 307 | . . . . . . . . . 157 150 . . . Squads Dispatched 35 | . . . 4 5 1 . 1 . 5 2 6 . 11 Investigation 4 | . . . 1 2 . . . . . . . . 1 Extermination 17 | . . . . 2 1 . 1 . 2 2 4 . 5 Reinforcement 9 | . . . 2 1 . . . . 3 . 1 . 2 Assault 1 | . . . . . . . . . . . 1 . . Garrison 4 | . . . 1 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Distress Signals 9 | . . . . . . 1 . 1 3 . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 219 | 1 4 2 14 13 1 5 6 3 30 11 52 35 42 Peak Tracking Total 10 | 1 2 1 3 3 2 3 3 3 9 4 7 9 10 Tactical Retreats 13 | . . . 2 . . 1 . . 2 . . 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Traps Triggered 10 | . 1 . 1 . . . . 1 1 . . 4 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Machines Disabled 19 | . . . 1 1 . . 1 . 5 3 2 2 4 Max in Single Turn 2 | . . . 1 1 . . 1 . 1 2 1 1 1 Garrison Access 4 | . . . 1 . . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Machines Accessed 31 | . 1 1 4 4 2 2 2 3 5 1 6 . . Terminals 26 | . 1 1 3 4 2 2 1 2 5 1 4 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . 1 1 . . 2 . . Total Hacks 67 | . 3 3 9 11 6 4 4 6 7 2 12 . . Successful 30 | . 2 1 6 7 1 . 2 4 4 1 2 . . Failed 37 | . 1 2 3 4 5 4 2 2 3 1 10 . . Catastrophic 11 | . . . . 1 1 1 1 1 2 . 4 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 40 | . . 3 8 2 6 4 3 1 4 2 7 . . Terminals 58 | . 3 3 8 11 6 4 3 4 7 2 7 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 . . . 1 2 . . 5 . . Terminal Hacks 20 | . 2 1 . 7 1 . 1 3 4 1 . . . Record 4 | . . . . 1 . . . 2 1 . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . . . . . Level Access Points 3 | . . . . 1 1 . 1 . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . Unreport Threat 4 | . . 1 . . . . . . 2 1 . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . 1 1 . . 2 . . Unlock Access 1 | . . . . . . . . . . . 1 . . Seal Access 4 | . . . 1 . . . 1 1 . . 1 . . Unauthorized Hacks 5 | . . . 5 . . . . . . . . . . Terminals 5 | . . . 5 . . . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . . . Skim 2 | . . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . . 1 2 4 2 2 1 2 4 1 5 . . Full Trace Events 3 | . . . 1 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Used RIF Installer 1 | . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . 3 . . EXPLORE 3 | . . . . . . . . . . . 3 . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Active Infowar (turns) 608 | . . . 583 . . . . . . 25 . . . Machine Analysis 583 | . . . 583 . . . . . . . . . . ECM 25 | . . . . . . . . . . 25 . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Turns Passed 10542 | 98 233 254 1039 1393 412 518 602 379 1100 377 1597 738 1802 Spaces Moved 5539 | 63 157 185 500 681 199 297 258 183 564 234 957 321 940 Core 417 | 15 . . . . . . . . . . . . 402 Treads 91 | . . . . . . 28 . . . . . . 63 Legs 5031 | 48 157 185 500 681 199 269 258 183 564 234 957 321 475 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 200 130 130 120 112 110 110 113 50 Average Speed 150 | 103 120 123 167 178 200 147 185 184 132 110 118 148 162 Slowest Speed 1750 | 120 120 130 200 200 200 320 200 200 250 112 185 500 1750 Overloaded Moves 7 | . . . . . . . . . . . . 7 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . 3 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 22 | 7 36 24 36 19 6 8 6 6 70 9 21 45 28 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 124 | . . . . 22 5 17 . 3 20 5 40 . 12 Terrain Destroyed 642 | . . . 2 22 5 17 10 3 33 37 166 230 117 Melee 110 | . . . . 22 5 17 . 3 20 5 26 . 12 Projectile 85 | . . . 2 . . . . . 13 8 37 24 1 AOE 445 | . . . . . . . 10 . . 24 101 206 104 Terrain Rammed 1 | . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Gar Acc Total 6867 | 87 193 210 650 781 206 343 331 212 745 291 1262 482 1074 Wait 522 | 14 28 2 103 38 . 16 21 2 53 9 153 69 14 Move 5526 | 62 156 184 499 680 198 296 257 183 563 233 956 319 940 Hop . | . . . . . . . . . . . . . . Pick Up 70 | 1 3 4 7 10 1 4 8 2 5 4 11 3 7 Fast Attach 75 | 7 1 5 6 2 1 1 3 6 9 2 8 5 19 Attach 34 | . 1 . . . 1 1 1 2 5 4 7 8 4 Detach 9 | . . . 1 . . . . 1 6 . 1 . . Swap 98 | . . 4 5 6 . 3 10 5 16 5 30 5 9 Drop 105 | . . 9 8 5 . 2 11 6 17 8 22 6 11 Fire 274 | 3 4 2 21 18 . 3 20 2 46 21 44 51 39 Melee 133 | . . . . 22 5 17 . 3 24 5 27 1 29 Ram 2 | . . . . . . . . . . . . . 2 Kick 4 | . . . . . . . . . 1 . 3 . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research -1/Access -1/Garrison -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Identified exit to Materials 57 | -11/Scrapyard | Discovered exit to Materials (range 8) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Weapon x1 302 | -10/Materials | Build established: Hacker-Gunner 305 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Discovered exit to Materials (range 13) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 557 | -9/Materials | Identified exit to Materials 557 | -9/Materials | Discovered exit to Materials (range 3) 586 | -9/Materials | Entered another Materials area 586 | -8/Materials | Evolved 2 slots: Utility x2 598 | -8/Materials | Garrison activated, responded to threat 1591 | -8/Materials | Identified exit to Factory 1591 | -8/Materials | Discovered exit to Factory (range 15) 1625 | -8/Materials | Entered Factory 1625 | -7/Factory | Evolved 2 slots: Propulsion x2 2656 | -7/Factory | Identified exit to Factory 2861 | -7/Factory | Cargo convoy interrupted 3018 | -7/Factory | Entered another Factory area 3018 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3115 | -6/Factory | Identified exit to Lower Caves 3115 | -6/Factory | Discovered exit to Lower Caves (range 3) 3222 | -6/Factory | Identified exit to Factory 3430 | -6/Factory | Entered another Factory area 3430 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3788 | -5/Factory | Identified exit to Factory 3788 | -5/Factory | Discovered exit to Factory (range 13) 3948 | -5/Factory | Entered another Factory area 3948 | -4/Factory | Evolved 2 slots: Utility x2 3990 | -4/Factory | Build established: Hacker-Executioner 4064 | -4/Factory | Spotted B-86 Titan 4131 | -4/Factory | Destroyed B-86 Titan 4270 | -4/Factory | Identified exit to Research 4465 | -4/Factory | Build established: Scavenger-Executioner 4550 | -4/Factory | Entered Research 4550 | -3/Research | Evolved 2 slots: Weapon x2 4704 | -3/Research | Found Fusion Bomb Launcher 4711 | -3/Research | Found Imp. Powered Armor 4789 | -3/Research | Found Quantum Capacitor 4903 | -3/Research | Identified exit to Testing 4903 | -3/Research | Discovered exit to Testing (range 4) 4929 | -3/Research | Entered Testing 5099 | -3/Testing | Spotted Striker 5099 | -3/Testing | Spotted Striker 5134 | -3/Testing | Destroyed Striker 5134 | -3/Testing | Spotted Alpha 7 5147 | -3/Testing | Destroyed Striker 5183 | -3/Testing | Destroyed Alpha 7 5513 | -3/Testing | Found Prototype Energy Gun 5513 | -3/Testing | Identified Tachyon Dispersion Ray 5570 | -3/Testing | Build established: Hacker-Executioner 5570 | -3/Testing | Scanned by Researcher 5575 | -3/Testing | Found Prototype Protection 5575 | -3/Testing | Identified Lgt. Regenerative Plating 5609 | -3/Testing | Core integrity fell below 50% 5616 | -3/Testing | Found Lgt. Regenerative Plating 5723 | -3/Testing | Destroyed 8 combat bots 5917 | -3/Testing | Build established: Scavenger-Executioner 5965 | -3/Testing | Found Prototype Ballistic Gun 6018 | -3/Testing | Identified exit to Research 6018 | -3/Testing | Discovered exit to Research (range 10) 6029 | -3/Testing | Entered Research 6029 | -2/Research | Evolved 2 slots: Utility x2 6400 | -2/Research | Build established: Hacker-Executioner 6400 | -2/Research | Identified exit to Access 6400 | -2/Research | Discovered exit to Access (range 2) 6406 | -2/Research | Entered Access 6406 | -1/Access | Evolved 2 slots: Utility x2 6601 | -1/Access | Identified Hyp. Multirail 6709 | -1/Access | Found Fusion Bomb Launcher 7906 | -1/Access | First assault squad dispatched 7993 | -1/Access | System corruption reached 10% 8001 | -1/Access | Identified exit to Garrison 8003 | -1/Access | Entered Garrison 8085 | -1/Garrison | Triggered checkpoint 8132 | -1/Garrison | Destroyed 7 combat bots 8141 | -1/Garrison | Triggered checkpoint 8144 | -1/Garrison | Lost 3 parts (2u1w) 8190 | -1/Garrison | Spotted B-99 Colossus 8295 | -1/Garrison | Destroyed B-99 Colossus 8323 | -1/Garrison | Lost 6 parts (1n3u2w) 8435 | -1/Garrison | Triggered checkpoint 8437 | -1/Garrison | Triggered checkpoint 8467 | -1/Garrison | Triggered checkpoint 8490 | -1/Garrison | Q-Series assembled to engage unique threat in Access 8495 | -1/Garrison | Lost 3 parts (1p1u1w) 8502 | -1/Garrison | Destroyed 11 combat bots 8628 | -1/Garrison | Triggered checkpoint 8681 | -1/Garrison | Lost 4 parts (2u2w) 8687 | -1/Garrison | Destroyed 13 combat bots 8714 | -1/Garrison | Installed Relay Interface Framework 8735 | -1/Garrison | Identified exit to Access 8735 | -1/Garrison | Discovered exit to Access (range 3) 8741 | -1/Garrison | Entered Access 8765 | -1/Access | Crushed by falling debris 9196 | -1/Access | Found Prototype Launcher 9196 | -1/Access | Identified Adv. Micro-nuke Launcher 9200 | -1/Access | Lost 9 parts (4u5w) 9519 | -1/Access | Build established: Scavenger-Executioner 9633 | -1/Access | Garrison activated, responded to threat 9669 | -1/Access | Destroyed 8 combat bots 9924 | -1/Access | Build established: Hacker-Executioner 10260 | -1/Access | Spotted B-99 Colossus 10262 | -1/Access | Build established: Scavenger-Executioner 10331 | -1/Access | Released all parts (13) 10339 | -1/Access | Core integrity fell below 50% 10354 | -1/Access | Lost 7 parts (1p1u5w) 10474 | -1/Access | Core integrity fell below 20% 10543 | -1/Access | Destroyed by Gamma Bomb Trap Last Messages --------------- 10440_ Penetrated by Slug. 10445_ Door malfunctions. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 10450_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Heavy Suspicion] 10452_ System corrupted: Heat flow error (+252). 10456_ Slug penetrates Wall. 10469_ System corrupted: Matter fused (-6). 10471_ P-80 Master resets U-05 Engineer, system corruption cleaned. 10481_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2R. 10487_ JB ERCZ2MEV4CD:D>HKGH<>N2 MV#RX6N,|0 10512_ Terminal disabled. 10520_ Door malfunctions. 10535_ System corrupted: Heat flow error (+111). 10543_ Triggered Gamma Bomb Trap. 10543_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ?????????????# ## " " ### #??? # | | ?????????????# #? "R" ! / #????# ## | | ?????????????# #? 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""" ?? | | ?????????????# #??????????# #????" ?? | | ?????????????# #??????????# #??????% ? | | """"""""?????# ######/#####k #????????? | | #?????# t @ #????????? | | #?????#h #????????? | | #?????# #### #????????? | | #?????# #??# #????????? | | #?????# #??# " #????????? | | #?????# #??# """ #????????? | | ####### #??# """ #????????? | | #??# " #????????? | | #??# #????????? | | #################??# #????????? | | ???????????????????# ????????? | | ???????????????????# ? ????????? | | ???????????????????# ??###+####???????? | | ???????????????????#???????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 197 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 550 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 11 Target Analysis 12 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Construction Begets Destruction Fancy Inventory For Emergencies Only Heavy Suspicion Jackpot Join The Dark Side Late Bloomer Origins Overwhelming Short-term Sacrifices Tailor-made That Tickles Challenges ------------ None Game ------ Seed MetaTowerHammer Manual? 0 Play Time 02:22:38 Cumulative 147.3 hours Start 2025.10.31 @ 15:48:37 End 2025.10.31 @ 21:04:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 287 Rogue 216 Adventurer 15 Explorer 56 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 57 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab9694e9-ce53-429a-89f5-b8505ad2ed2c