Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 14:41:28 Player: Puck Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (908) 908 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5058 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 686/850 Matter 263/300 Energy 400/400 System Corruption 5% Temperature Cool (0) Movement Treading (225) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION (4) --- Advanced Treads Advanced Treads > --- UTILITY (7) ------ Scrap Suit Large Storage Unit Active Sensor Suite > --- WEAPON (2) ------- Barrage Gun Heavy Hammer > --- INVENTORY (15) --- Light Nuclear Core Airjet Power Amplifier Disposable Heat Sink High-capacity Matter Pod (0) Structural Scanner Enhanced Optical Array Armor Integrity Analyzer Medium Armor Plating Improved Hardlight Generator Improved Shield Generator Rocket Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Scrap Suit Large Storage Unit Active Sensor Suite Drone Bay > --- WEAPON ----------- Spread Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Airjet Power Amplifier Disposable Heat Sink High-capacity Matter Pod Structural Scanner Enhanced Optical Array Armor Integrity Analyzer Medium Armor Plating Improved Hardlight Generator Improved Shield Generator Barrage Gun Rocket Launcher Heavy Hammer [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Cannon Energy Gun Spread Laser Ballistic Gun Barrage Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon . | . . . . . . Parts Attached 36 | 6 4 . 6 8 12 Power 6 | 1 . . 1 1 3 Engine 4 | 1 . . 1 1 1 Core 1 | . . . . . 1 Reactor 1 | . . . . . 1 Propulsion 9 | 2 . . 1 4 2 Treads 5 | 1 . . . 2 2 Leg 2 | . . . . 2 . Wheel 2 | 1 . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 . 1 3 3 Device 6 | . . . 1 2 3 Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 11 | 2 2 . 3 . 4 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 2 . . Ballistic Cannon 3 | . 2 . . . 1 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 5 | . . . . . 5 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Backups 10 | . 8 9 11 11 10 Power . | . 1 1 1 . . Propulsion 2 | . 3 4 4 2 . Utility 3 | . 1 2 2 3 6 Weapon 2 | . 1 1 2 4 3 Tool/Special . | . . . . . . Unused Backups 11 | . 1 . . 3 7 Power . | . . . . . . Propulsion 4 | . 1 . . 2 1 Utility 6 | . . . . . 6 Weapon . | . . . . . . Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 92 | . 99 100 100 94 75 Engine 12 | . 14 14 14 14 6 Treads 16 | . 14 14 14 14 25 Leg 2 | . . . . 7 . Wheel 8 | . 14 14 14 5 . Device 5 | . . . . 4 18 Storage 12 | . 14 14 14 14 6 Processor 5 | . 13 14 13 . . Protection 2 | . . . . 4 . Ballistic Gun 14 | . 4 . 18 28 6 Ballistic Cannon 9 | . 22 28 7 . 2 Peak Build Rating 75 | 6 8 8 13 19 75 Average Rating 20 | 4 7 8 11 13 62 On Entrance 9 | . 6 8 8 13 19 Naked Turns . | . . . . . . Heaviest Build 70 | 12 29 29 34 37 70 Greatest Support 88 | 20 20 20 20 44 88 Greatest Overweight (x) 2 | . 1 1 2 2 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 15 | 2 9 9 13 15 14 Average Carried 10 | . 8 9 11 11 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 9 9 12 15 12 Class Distribution -------------------- 80% | Mutant 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -6 ----------- Run | Yrd Mat Min Sub Scr Fac Matter Collected 1537 | 241 447 135 128 128 458 Remotely . | . . . . . . Salvage Created 936 | . 268 129 155 . 384 Parts 63 | . 27 4 12 . 20 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Combat Hostiles Destroyed 21 | . 6 2 4 . 9 Guns 7 | . . . 3 . 4 Cannons 11 | . 6 2 . . 3 AOE 2 | . . . 1 . 1 Classes Destroyed 11 | . 5 1 1 . 4 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Hauler 2 | . 2 . . . . Recycler 2 | . . 1 . . 1 Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 5 | . 2 . . . 3 Grunt 9 | . 4 2 . . 3 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Subdweller 4 | . . . 4 . . Best Kill Streak 6 | . 3 3 2 . 6 Combat Bots Only 3 | . 3 1 2 . 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -6 -------- Run | Yrd Mat Min Sub Scr Fac Hostile Shots Fired 153 | . 26 11 12 . 104 Missed 37 | . 11 6 2 . 18 Hits 116 | . 15 5 10 . 86 Projectile 116 | . 15 5 10 . 86 Critical Strikes 4 | . . . . . 4 Damage Taken 1961 | . 169 68 212 . 1512 Core 237 | . 73 . . . 164 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 8 | . . . . . 8 Core Remaining (%) 85 | 100 . . . 70 . Volleys Fired 94 | . 31 10 11 . 42 Largest 2 | . 2 2 2 . 2 Hottest 109 | . 60 60 58 . 109 Shots Fired 177 | . 56 20 18 . 83 Gun 62 | . 1 . 14 . 47 Cannon 106 | . 55 20 . . 31 Launcher 9 | . . . 4 . 5 Special . | . . . . . . Kinetic 157 | . 56 20 14 . 67 Thermal 11 | . . . . . 11 Explosive 9 | . . . 4 . 5 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 5 10 16 . 7 Robot Miss Streak 4 | . 4 1 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 104 | . 23 16 13 . 52 Core Hits 57 | . 11 4 7 . 35 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . 3 1 . . 1 Blast 4 | . 3 1 . . . Smash 1 | . . . . . 1 Melee Attacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2509 | . 407 281 321 . 1500 Guns 711 | . . . 204 . 507 Cannons 1217 | . 404 281 . . 532 Explosions 457 | . . . 117 . 340 Melee 109 | . . . . . 109 Ramming 15 | . 3 . . . 12 Kinetic 1786 | . 404 281 204 . 897 Thermal 142 | . . . . . 142 Explosive 457 | . . . 117 . 340 Electromagnetic . | . . . . . . Impact 109 | . . . . . 109 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . . 18 Message Errors 4 | . . . . . 4 Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 94 | . 30 5 . . 59 Projectiles 35 | . 30 5 . . . Explosions 25 | . . . . . 25 Melee 34 | . . . . . 34 Knockbacks 20 | . 5 7 . . 8 Impact 2 | . . . . . 2 Kinetic 18 | . 5 7 . . 6 Secondary . | . . . . . . Self-Inflicted Damage 1 | . 1 . . . . Shots . | . . . . . . Rammed 3 | . 1 . . . 2 Targets Rammed 3 | . 1 . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 245 | . 12 42 . . 245 Average Temperature 82 | . 9 26 . . 110 Received Heat Transfer 549 | . 42 42 42 . 423 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 165 | . . . . . 165 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 128 | . 105 45 . . 128 Initial . | . . . . . . Average 19 | . 16 4 . . 30 Influence Increases 660 | . 200 55 . . 405 Destroy 0b10 Robot/C 340 | . 120 40 . . 180 Destroy 0b10 Robot/NC 45 | . 25 5 . . 15 Destroy Leader 88 | . 28 10 . . 50 Successful Hack 53 | . 11 . . . 42 Disable Machine 30 | . 15 . . . 15 Destroy Structure 4 | . 1 . . . 3 Active Sensor Use 100 | . . . . . 100 Influence Decreases 548 | . 200 55 . . 293 Time Decay 478 | . 200 55 . . 223 Lost Part 50 | . . . . . 50 Lost Ally 20 | . . . . . 20 Squads Dispatched 5 | . 1 . . . 4 Investigation 3 | . 1 . . . 2 Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses 1 | . . . . . 1 Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -6 --------- Run | Yrd Mat Min Sub Scr Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 12 2 4 1 15 Peak Tracking Total 4 | . 4 2 2 2 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -6 ---------- Run | Yrd Mat Min Sub Scr Fac Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -6 --------- Run | Yrd Mat Min Sub Scr Fac Machines Accessed 18 | . 9 . . 6 3 Terminals 11 | . 8 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 73 | . 22 . . 45 6 Successful 63 | . 15 . . 45 3 Failed 10 | . 7 . . . 3 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 16 | . 10 . . . 6 Terminals 27 | . 21 . . . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 53 | . 7 . . 45 1 Record 45 | . . . . 45 . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . . . 1 Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 7 . . . 2 Terminals 9 | . 7 . . . 2 Skim 9 | . 7 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 7 | . 5 . . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 ------------ Run | Yrd Mat Min Sub Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -6 -------- Run | Yrd Mat Min Sub Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 2 | . . . . 2 . Intel | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Active Infowar (turns) 1116 | . . . 27 505 584 Optics 141 | . . . 27 114 . A.S.S. 197 | . . . . . 197 Structural 864 | . . . . 391 473 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -6 ------------- Run | Yrd Mat Min Sub Scr Fac Turns Passed 5302 | 49 1335 413 441 2047 1017 Spaces Moved 3375 | 38 897 149 302 1435 554 Core 1 | 1 . . . . . Treads 1421 | 2 238 149 27 451 554 Legs 291 | . . . . 291 . Wheels 1662 | 35 659 . 275 693 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 240 115 115 145 Average Speed 142 | 101 135 240 129 140 145 Slowest Speed 260 | 160 240 240 240 260 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 99 43 25 89 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 7 | . . . . 7 . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . 26 . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 26 | . . . 26 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -6 --------- Run | Yrd Mat Min Sub Scr Fac Total 3674 | 45 964 185 332 1475 673 Wait 102 | . 17 27 6 11 41 Move 3370 | 37 896 148 301 1434 554 Hop . | . . . . . . Pick Up 35 | 2 9 . 3 10 11 Fast Attach 15 | 6 4 . 1 2 2 Attach 13 | . . . 1 2 10 Detach . | . . . . . . Swap 17 | . 2 . 7 4 4 Drop 21 | . 4 . 2 12 3 Fire 94 | . 31 10 11 . 42 Melee 4 | . . . . . 4 Ram 1 | . 1 . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: Mat x2 / *Sub) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Met a group of wandering Federalists 173 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Identified exit to Mines 560 | -10/Materials | Identified exit to Materials 718 | -10/Materials | Learned location of Mines (-8) 755 | -10/Materials | Loaded intel: 1 repair station location 763 | -10/Materials | Discovered exit to Materials (range 9) 780 | -10/Materials | Learned 2 Mines zone layouts 844 | -10/Materials | Learned 2 Mines zone layouts 1215 | -10/Materials | Discovered new exit (range 11) 1237 | -10/Materials | Identified exit to Subcaves 1385 | -10/Materials | Entered Mines 1484 | -10/Mines | Learned 2 Materials zone layouts 1798 | -10/Mines | Entered Subcaves 1799 | -10/Subcaves | Approached by a straggling Scientist 1822 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1827 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2049 | -10/Subcaves | Learned location of Zion (-6) 2049 | -10/Subcaves | Met a Zionite searching for "candidates" 2231 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2239 | -10/Subcaves | Entered Scraptown 2400 | -9/Scraptown | Visited Cave Peace 2448 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2449 | -9/Scraptown | Visited TADAMA 2682 | -9/Scraptown | Visited Bundlers 2743 | -9/Scraptown | Visited Fellowship of the Rings 2793 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2797 | -9/Scraptown | Learned location of 1 exit from Research 3043 | -9/Scraptown | Discovered new exit (range 7) 3228 | -9/Scraptown | Visited Shadow of the Wyrm 3257 | -9/Scraptown | Visited Cyclists 3355 | -9/Scraptown | Visited Spacefarers 3437 | -9/Scraptown | Visited UFD Registry 3437 | -9/Scraptown | Registered with UFD as "Armortube" 3496 | -9/Scraptown | Visited Junk Repository 3559 | -9/Scraptown | Visited Curators Association 3599 | -9/Scraptown | Visited Supply Room 3951 | -9/Scraptown | Visited Junk Repository 4020 | -9/Scraptown | Met Optimus 4020 | -9/Scraptown | Accepted into 0bPrime 4132 | -9/Scraptown | Visited Infowarlord's Domain 4144 | -9/Scraptown | Found Active Sensor Suite 4212 | -9/Scraptown | Civil war broke out across Scraptown 4222 | -9/Scraptown | Found Scrap Suit 4271 | -9/Scraptown | Lost 4 allies 4278 | -9/Scraptown | Discovered new exit (range 5) 4286 | -9/Scraptown | Entered Factory 4286 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 4595 | -6/Factory | Build established: Skirmisher 5303 | -6/Factory | Self-destructed Last Messages --------------- 05270_ G-50 Soldier system terminally corrupted. 05270_ R-10 Processor collects Magnetic Acceleration Cannon. 05272_ Sneak attack on R-10 Processor. 05272_ Destroyed Com. Wheel. 05272_ R-10 Processor system corrupted by crushing effect. 05272_ R-10 Processor knocked back. 05273_ R-10 Processor system terminally corrupted. 05273_ Hpw. Tractor Beam fried. 05273_ Com. Wheel fried. 05276_ Acquired 2 matter. 05277_ Acquired 98 matter. 05279_ Acquired 4 matter. 05280_ Acquired 5 matter. 05282_ Acquired 21 matter. 05290_ Slug penetrates Wall. 05290_ Adv. Treads destroyed. 05290_ Slug penetrates Wall. 05295_ R-10 Processor collects Corrupted Med. Storage Unit. 05299_ KHVRN#JQKM76WLVYATYV 05299_ M-28 Smith repairs R-10 Processor Com. Wheel. 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