Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 16:33:10 Player: reason Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (493) 493 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 4097 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 14 Cogmind --------- Core Integrity 734/850 Matter 295/300 Energy 0/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Gravmag System > --- UTILITY (7) ------ Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Maneuvering Thrusters Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (4) ---- Improved Hover Unit Transmission Jammer Improved Shield Generator Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit Gravmag System > --- UTILITY ---------- Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Maneuvering Thrusters Hacking Suite > --- WEAPON ----------- Cooled Plasma Cannon Power Sword > --- INVENTORY -------- Improved Hover Unit Transmission Jammer Improved Shield Generator Advanced Remote Datajack [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . Utility 5 | . . . . . 2 1 2 Weapon . | . . . . . . . . Parts Attached 58 | 5 7 . 7 3 6 11 19 Power 8 | 1 . . 1 1 1 1 3 Engine 8 | 1 . . 1 1 1 1 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 23 | 2 4 . 4 2 1 3 7 Treads . | . . . . . . . . Leg 4 | . 2 . . . . . 2 Wheel 2 | 2 . . . . . . . Hover 16 | . 2 . 4 2 1 2 5 Flight 1 | . . . . . . 1 . Utility 18 | 1 1 . 2 . 2 5 7 Device 9 | . . . 1 . 2 2 4 Storage 2 | 1 . . 1 . . . . Processor 6 | . . . . . . 3 3 Hackware 1 | . 1 . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 9 | 1 2 . . . 2 2 2 Energy Gun 1 | 1 . . . . . . . Energy Cannon 3 | . . . . . 1 1 1 Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 1 Parts Lost 17 | . . . . 4 4 . 9 Power 5 | . . . . . 2 . 3 Propulsion 7 | . . . . 2 1 . 4 Utility 1 | . . . . . . . 1 Weapon 4 | . . . . 2 1 . 1 Highest Loss Streak 4 | . . . . 4 2 . 3 Average Slot Usage (%) 89 | . 94 100 100 95 78 78 90 Engine 12 | . 14 14 22 22 11 10 9 Leg 1 | . 11 . . . . . 1 Wheel 1 | . 9 . . . . . . Hover 21 | . 8 28 33 31 19 22 22 Flight 1 | . . . . . . 3 2 Device 13 | . . . 3 . 16 15 20 Storage 3 | . 14 14 7 11 8 . . Processor 11 | . . . . . . 10 19 Hackware 8 | . 13 14 11 11 9 7 6 Energy Gun 3 | . 14 14 11 9 . . . Energy Cannon 2 | . . . . . 8 2 2 Ballistic Gun 2 | . . . . . . 4 3 Launcher 2 | . 4 14 11 9 . . . Naked Turns . | . . . . . . . . Heaviest Build 30 | 9 12 12 15 17 24 21 30 Greatest Support 36 | 26 26 12 24 24 24 34 36 Greatest Overweight (x) 1 | . 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 Average Capacity 4 | 5 6 6 5 6 5 4 4 Most Carried 6 | 4 6 6 6 6 5 4 4 Average Carried 3 | 2 5 5 4 5 2 2 3 Final Capacity 6 | 6 6 6 6 6 4 4 4 Final Carried 6 | 4 6 6 6 6 2 4 4 Class Distribution -------------------- 50% | Mutant 26% | Scavenger-Scout 17% | Scout 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Scout | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 863 | 180 48 25 . 212 73 . 325 Remotely . | . . . . . . . . Salvage Created 532 | . 86 . . 73 19 . 354 Parts 36 | . 12 . . 6 . . 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 15 | . 3 . . 7 1 . 4 Melee 3 | . . . . . . . 3 Guns 3 | . 2 . . . . . 1 Cannons 1 | . . . . . 1 . . AOE 8 | . 1 . . 7 . . . Classes Destroyed 8 | . 3 . . 2 . . 3 Recycler 1 | . . . . . . . 1 Operator 1 | . 1 . . . . . . Watcher 2 | . 1 . . . . . 1 Swarmer 7 | . 3 . . 3 1 . . Grunt 4 | . . . . 3 . . 1 Sentry 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Assembled 1 | . . . . 1 . . . Best Kill Streak 5 | . 3 . . 5 1 . 2 Combat Bots Only 5 | . 3 . . 5 1 . 2 Max Kills in Single Turn 3 | . 1 . . 3 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . 3 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 1580 | . 44 . 32 452 273 . 779 Core 331 | . 27 . . 118 70 . 116 Absorbed by Shields 140 | . . . . . 66 . 74 Core Remaining (%) 89 | 100 . 89 . 70 87 100 . Volleys Fired 59 | . 7 . 1 15 6 . 30 Largest 1 | . 1 . 1 1 1 . 1 Hottest 75 | . 40 . 40 40 75 . 35 Shots Fired 59 | . 7 . 1 15 6 . 30 Gun 38 | . 5 . 1 7 . . 25 Cannon 11 | . . . . . 6 . 5 Launcher 10 | . 2 . . 8 . . . Special . | . . . . . . . . Kinetic 25 | . . . . . . . 25 Thermal 11 | . . . . . 6 . 5 Explosive 10 | . 2 . . 8 . . . Electromagnetic 13 | . 5 . 1 7 . . . Robot Hit Streak 11 | . 2 . . 3 2 . 11 Robot Miss Streak 3 | . 2 . 2 2 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 45 | . 3 . . 8 4 . 30 Core Hits 35 | . 6 . . 17 1 . 11 Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1624 | . 161 . . 553 130 . 780 Guns 500 | . 49 . . 65 . . 386 Cannons 230 | . . . . . 125 . 105 Explosions 600 | . 112 . . 488 . . . Melee 289 | . . . . . . . 289 Ramming 5 | . . . . . 5 . . Kinetic 386 | . . . . . . . 386 Thermal 310 | . 41 . . 39 125 . 105 Explosive 520 | . 71 . . 449 . . . Electromagnetic 114 | . 49 . . 65 . . . Impact . | . . . . . . . . Slashing 289 | . . . . . . . 289 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . . 4 5 . 26 Projectiles 5 | . . . . . 5 . . Explosions 4 | . . . . 4 . . . Melee 26 | . . . . . . . 26 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . 10 . . 24 2 . . Shots 2 | . 1 . . 1 . . . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 132 | . 12 . 10 63 130 . 132 Average Temperature 33 | . 12 . 5 23 60 . 33 Received Heat Transfer 284 | . . . 9 65 93 . 117 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 385 | . . . . 50 185 . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 536 | . 142 55 84 208 155 536 535 Initial 262 | . . 55 21 38 65 70 262 Average 203 | . 69 55 55 115 123 179 299 Maximum Alert Level 2 | . . . . 1 . 2 2 Low Security (%) 59 | 100 100 100 100 93 100 79 26 Level 1 23 | . . . . 6 . . 47 Level 2 16 | . . . . . . 20 26 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . 1 2 1 4 Investigation 2 | . . . . 1 . 1 . Extermination 2 | . . . . . . . 2 Reinforcement 3 | . 1 . . . 1 . 1 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 5 . 4 21 11 2 24 Peak Tracking Total 13 | . 3 . 2 13 6 2 6 Tactical Retreats 12 | . . . 1 2 2 1 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . . . . . . 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 3 | . 2 . . . . . 1 Max in Single Turn 2 | . 2 . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 9 | . 2 . 1 1 . 2 3 Terminals 5 | . 2 . 1 . . . 2 Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 4 . 4 1 . 4 4 Successful 12 | . 3 . 3 1 . 2 3 Failed 5 | . 1 . 1 . . 2 1 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . 4 . 4 . . . 2 Fabricators 3 | . . . . . . 1 2 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 . 3 1 . . 2 Record 2 | . 2 . . . . . . Part Schematic 1 | . . . . . . . 1 Open Door 1 | . . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . . Disarm Traps 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . 1 1 Build 2 | . . . . . . 1 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 4 | . 2 . . . . 2 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built 3 | . . . . . . 2 1 Matter 468 | . . . . . . 212 256 Time 163 | . . . . . . 35 128 Total Part Build Rating 20 | . . . . . . 12 8 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . 10 . . Total Damage 149 | . . . . . 149 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 2302 | 53 281 87 94 182 97 374 1134 Spaces Moved 2843 | 48 255 153 144 219 82 527 1415 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 134 | . 69 . . . . . 65 Wheels 119 | 41 78 . . . . . . Hover 2583 | . 108 153 144 219 82 527 1350 Flight . | . . . . . . . . Fastest Speed 48 | 50 56 56 52 52 52 52 48 Average Speed 57 | 81 84 56 52 53 90 53 53 Slowest Speed 150 | 90 130 56 52 120 116 56 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 38 44 23 43 16 13 22 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . 10 . . 49 1 . 1 Melee . | . . . . . . . . Projectile 2 | . . . . . 1 . 1 AOE 59 | . 10 . . 49 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3441 | 61 315 154 161 270 98 621 1761 Wait 339 | . 29 . . 23 1 54 232 Move 2836 | 47 254 152 143 218 81 526 1415 Hop . | . . . . . . . . Pick Up 75 | 9 11 1 6 6 2 12 28 Fast Attach . | . . . . . . . . Attach 36 | 5 4 . 2 1 6 8 10 Detach . | . . . . . . . . Swap 22 | . 3 . 5 2 . 3 9 Drop 41 | . 7 1 4 5 1 5 18 Fire 59 | . 7 . 1 15 6 . 30 Melee 9 | . . . . . . . 9 Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 23 | . . . . . . 13 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered Mines 352 | -10/Mines | Discovered new exit (range 11) 422 | -10/Mines | Entered Materials 422 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 509 | -9/Materials | Discovered new exit (range 11) 516 | -9/Materials | Entered Mines 530 | -9/Mines | Met a Derelict shopkeep closing up shop 586 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 588 | -9/Mines | Found Prototype Device 634 | -9/Mines | Assembled infested the area 689 | -9/Mines | Discovered new exit (range 8) 695 | -9/Mines | Received a Mining Laser from a helpful Derelict 698 | -9/Mines | Entered Materials 698 | -8/Materials | Accompanied by 1 ally 698 | -8/Materials | Evolved 2 slots: Utility x2 701 | -8/Materials | Identified Exp. Sensor Array 703 | -8/Materials | Lost 4 parts (2n2w) 745 | -8/Materials | Garrison activated, responded to threat 786 | -8/Materials | Discovered new exit (range 15) 795 | -8/Materials | Entered Factory 795 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 855 | -7/Factory | Fabricated Neutron Cannon (x2) 1091 | -7/Factory | Local fabrication network quarantined 1165 | -7/Factory | Discovered new exit (range 4) 1169 | -7/Factory | Entered another Factory area 1169 | -6/Factory | Evolved 2 slots: Utility x2 1455 | -6/Factory | Build established: Scout 1860 | -6/Factory | Build established: Scavenger-Scout 1869 | -6/Factory | Local fabrication network quarantined 1970 | -6/Factory | Fabricated Adv. Remote Datajack (x1) 2169 | -6/Factory | Lost 3 parts (1p2n) 2219 | -6/Factory | First assault squad dispatched 2303 | -6/Factory | Self-destructed Last Messages --------------- 02211_ Acquired Carbon-fiber Leg. 02213_ K-01 Serf cleans the Fusion Modulator. 02214_ R-10 Processor collects Adv. Heat Sink. 02214_ R-10 Processor collects Weapon Cycler. 02217_ R-10 Processor collects Hvy. Laser. 02218_ K-01 Serf cleans the Fusion Modulator. 02219_ ALERT: Significant disruption in Zone 4U, assault force dispatched. 02225_ K-01 Serf cleans the Fusion Modulator. 02247_ K-01 Serf cleans the Matter Pump. 02269_ K-01 Serf cleans the Terminal. 02272_ C-30 ARC bursts open, deploying its payload. 02272_ G-67 Veteran unfolds itself. 02272_ G-50 Soldier unfolds itself. 02272_ M-28 Smith unfolds itself. 02273_ K-01 Serf collects debris. 02275_ Cld. Plasma Cannon destroyed. 02277_ K-01 Serf collects debris. 02279_ Lgt. Deuterium Engine destroyed. 02290_ Imp. Hover Unit destroyed. 02299_ K-01 Serf cleans the Matter Pump. Map ----- +----------------------------------------------------+ | | | ??????????#?##################################?##? | | ??????? ####################################?? | | ?????? ??##############################?####### | | ??????? ? ######?######?################## [# | | ???????"??" ?##?############################ " | | ??????""?"" ######################### "T | | ???????"?"? #?#####?###?############# ###### | | ??????"""?? ###########?############# ###### # | | ???? ######################### ############ | | ??????#???########################### ############ | | ?????? ############################# ############ | | ??? """" ###### | | ???? ""F" ###? | | ??? ? ### T" | | ?? Y ?? """" """" k k " | | ???? ? ?"""" """" ### | | ? ? ? ? """" """" ### | | ? ???? ^ ###### | | ?????? ## """" """" ######################## | | ????#?#### """" """" ###### # | | ????#??### """" """" k###### # | | ????#?#### ###### """ """ """ """ # | | ?????##?## """" """" u ###### """ """ """ """ # | | ??????##?# """" """" p ggg """ """ """ """ # | | ???????#?# """" """" @###### gm # | | ????#?#### ###### g # | | #???#????# ##############+####/#### | | ???????#?################ ## # | | ????#######?############# ## # ####### | | ??????#?################# ## # ###### | | ??#####?#??############## ## # R###### | | #???????##?#?#?##?####### ## + ###### | | ?????########?###?####### ## # ###### | | ?????####?############### ######+##### ###### | | ???##?###?############## R###### | | ?????##?### # ###### | | #??#???#### # """ """ """ T ###### | | ?#??#??#### """ """ # """ """ """u ###### | | ??????#?### """ """ # """ """ """ ###### | | ?##???#?### """ """ # k ###### | | ???#?#?#?## # """ """ """k""" ###### | | ??##???#?## """ """ # """ """ """"""" ####### | | #???####??# """ """ "" # """ """ """%""" ####### | | ???#??##### """ """ "" # ^ kR ####### | | ????##??#?# T" + """ """ """ """ ####### | | ???###????# "" # """ """ """k""" ####### | | ???#?#????# # """ """ """k?"" ###?### | | ????#################### R ?###### | | ??? ? # ###" """ """ """ """ ###?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Force Field | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Neutron Cannon | x2 | -7/Factory | Preloaded Adv. Remote Datajack | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Challenges ------------ None Game ------ Seed EnergyArcUnit Manual? 0 Play Time 00:41:23 Cumulative 16.7 hours Start 2021.05.08 @ 15:53:34 End 2021.05.08 @ 16:33:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c9f245e-349b-4e0e-9388-354255530693