Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.06 @ 17:45:54

Player: Peter EH

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (38)      190
Value Destroyed (1471)     1471
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4821

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             287/700
Matter                     176/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Titanium Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Battery
>               --- WEAPON (3) -------
                Assault Rifle
          Heavy Mace
>               --- INVENTORY (12) ---
       Improved Heat Sink
       Improved Cooling System
         Medium Storage Unit
  High-capacity Battery (400)
       Improved Targeting Computer
                Particle Charger
                ECM Suite

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Aluminum Leg
                Titanium Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Battery
       Advanced Sensor Array
       Advanced Terrain Scanner
>               --- WEAPON -----------
          Heavy Particle Gun
                Plasma Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
                Aluminum Leg
                Thermal Converter
         Medium Storage Unit
  High-capacity Battery
                Visual Processing Unit
       Improved Targeting Computer
                Particle Charger
                ECM Suite
           Mini Grenade Launcher
          Heavy Mace
[Rating: 44]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Slots Evolved              7    | .   1   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   1   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             49   | 6   9   .   5   .   13  6   6   4   
  Power                    4    | 1   .   .   .   .   1   2   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   2   .   3   .   1   1   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   2   .   3   .   1   1   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   3   .   2   .   3   1   3   .   
    Device                 7    | .   .   .   1   .   3   1   2   .   
    Storage                4    | 1   2   .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   4   .   .   .   8   2   1   4   
    Energy Gun             10   | 2   3   .   .   .   4   .   .   1   
    Energy Cannon          5    | .   .   .   .   .   4   1   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               2    | .   1   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 16   | .   .   .   .   .   .   3   5   8   
  Power                    2    | .   .   .   .   .   .   1   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   2   1   
  Utility                  4    | .   .   .   .   .   .   .   1   3   
  Weapon                   7    | .   .   .   .   .   .   2   2   3   
  Highest Loss Streak      5    | .   .   .   .   .   .   2   2   5   
Average Slot Usage (%)     88   | .   95  100 100 100 97  97  97  53  
  Engine                   3    | .   12  12  10  10  .   .   .   .   
  Core                     5    | .   .   .   .   .   7   14  13  1   
  Leg                      27   | .   32  37  40  40  33  28  27  8   
  Device                   12   | .   .   .   10  10  14  21  20  8   
  Storage                  16   | .   16  25  20  20  16  14  14  14  
  Processor                1    | .   .   .   .   .   .   .   .   6   
  Energy Gun               11   | .   24  25  20  20  16  10  2   .   
  Energy Cannon            3    | .   .   .   .   .   7   6   6   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   7   1   
  Launcher                 1    | .   .   .   .   .   .   .   .   5   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 15  43  43  46  46  54  69  69  55  
  Greatest Support         68   | 20  30  30  46  46  53  63  68  37  
  Greatest Overweight (x)  3    | 3   1   1   1   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   1   1   
Largest Inventory Capacity 12   | 8   12  12  12  12  12  12  12  12  
  Average Capacity         11   | 7   8   12  12  12  12  12  12  12  
  Most Carried             12   | 6   9   9   12  12  12  11  11  9   
  Average Carried          9    | 4   7   9   10  12  11  9   9   7   
  Final Capacity           12   | 8   12  12  12  12  12  12  12  12  
  Final Carried            12   | 6   9   9   12  12  11  11  8   7   

 Class Distribution 
--------------------
 58% | Hacker-Mutant
 41% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/Lower Caves
     Hacker-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Matter Collected           881  | 214 84  82  50  .   121 29  93  208 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1377 | .   42  .   131 .   667 358 149 30  
  Parts                    50   | .   5   .   2   .   18  14  9   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  34   | .   2   .   3   .   13  8   6   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     14   | .   .   .   3   .   8   3   .   .   
  Cannons                  14   | .   .   .   .   .   4   4   6   .   
  AOE                      3    | .   2   .   .   .   .   .   .   1   
Classes Destroyed          9    | .   3   .   2   .   .   1   1   2   
  Worker                   2    | .   2   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   .   .   .   3   5   .   
  Grunt                    14   | .   2   .   1   .   9   2   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   1   .   4   3   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   5   .   2   .   2   4   3   1   
  Combat Bots Only         4    | .   2   .   2   .   2   4   3   1   
Max Kills in Single Turn   2    | .   2   .   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Damage Taken               2314 | .    40   19   117  .    380  580  541  637  
  Core                     523  | .    8    .    34   .    68   67   224  122  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    96   .    91   87   .    .    .    
Volleys Fired              107  | .    6    .    12   .    31   23   20   15   
  Largest                  3    | .    2    .    2    .    3    3    3    3    
  Hottest                  198  | .    130  .    130  .    198  183  183  134  
Shots Fired                252  | .    9    .    23   .    93   51   56   20   
  Gun                      140  | .    6    .    23   .    62   27   17   5    
  Cannon                   97   | .    .    .    .    .    31   24   39   3    
  Launcher                 15   | .    3    .    .    .    .    .    .    12   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  46   | .    .    .    .    .    .    9    31   6    
  Thermal                  191  | .    6    .    23   .    93   42   25   2    
  Explosive                15   | .    3    .    .    .    .    .    .    12   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | .    6    .    20   .    30   13   20   20   
  Robot Miss Streak        6    | .    1    .    1    .    1    2    6    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           199  | .    6    .    22   .    75   39   33   24   
  Core Hits                70   | .    6    .    5    .    26   16   11   6    
  Critical Hits            2    | .    .    .    .    .    2    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    .    
Melee Attacks              6    | .    .    .    .    .    .    .    .    6    
  Impact                   6    | .    .    .    .    .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4281 | .    349  .    332  .    1395 829  672  704  
  Guns                     1991 | .    31   .    318  .    980  467  140  55   
  Cannons                  1392 | .    .    .    .    .    415  362  532  83   
  Explosions               746  | .    318  .    .    .    .    .    .    428  
  Melee                    138  | .    .    .    .    .    .    .    .    138  
  Ramming                  14   | .    .    .    14   .    .    .    .    .    
  Kinetic                  495  | .    .    .    .    .    .    117  270  108  
  Thermal                  2888 | .    31   .    318  .    1395 712  402  30   
  Explosive                746  | .    318  .    .    .    .    .    .    428  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   138  | .    .    .    .    .    .    .    .    138  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            48   | .    37   .    .    .    .    6    5    .    
  Projectiles              11   | .    .    .    .    .    .    6    5    .    
  Explosions               37   | .    37   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    1    .    .    .    4    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    4    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      30   | .    .    .    .    .    .    .    .    30   
  Shots                    1    | .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    .    
  Kicked                   2    | .    .    .    2    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        739  | .    153  .    465  .    416  377  739  113  
  Average Temperature      191  | .    77   .    202  .    154  221  271  70   
  Received Heat Transfer   771  | .    39   18   78   .    297  150  27   162  
  Effects                  34   | .    .    .    2    .    5    9    18   .    
    Shutdowns              10   | .    .    .    .    .    .    5    5    .    
    Energy Bleed           2    | .    .    .    .    .    .    1    1    .    
    Interference           8    | .    .    .    2    .    2    2    2    .    
    Matter Decay           3    | .    .    .    .    .    1    .    2    .    
    Short Circuit          5    | .    .    .    .    .    1    .    4    .    
    Damage (minor)         3    | .    .    .    .    .    1    1    1    .    
    Damage (major)         1    | .    .    .    .    .    .    .    1    .    
    Damage (core)          2    | .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    1    .    .    
  Combat Hostiles          2    | .    .    .    .    .    1    1    .    .    
  Parts Melted             15   | .    .    .    3    .    8    3    1    .    
  Heat Transferred         5745 | .    74   .    740  .    2738 1347 772  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Peak Influence             261  | .   95  26  102 8   258 261 .   .   
  Initial                  55   | .   .   26  7   8   2   55  .   .   
  Average                  72   | .   62  26  27  8   102 128 .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   
  Low Security (%)         93   | 100 100 100 100 100 91  75  .   .   
  Level 1                  6    | .   .   .   .   .   8   25  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   .   3   4   .   .   
  Investigation            2    | .   .   .   .   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              56   | .   5   2   5   .   24  9   8   3   
  Peak Tracking Total      8    | .   2   2   2   .   8   4   3   2   
  Tactical Retreats        3    | .   .   .   .   .   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Machines Accessed          10   | .   2   .   2   .   3   3   .   .   
  Terminals                8    | .   2   .   2   .   3   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                27   | .   8   .   4   .   10  5   .   .   
  Successful               19   | .   6   .   1   .   10  2   .   .   
  Failed                   8    | .   2   .   3   .   .   3   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                24   | .   8   .   4   .   10  2   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             19   | .   6   .   1   .   10  2   .   .   
  Record                   11   | .   2   .   1   .   7   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   2   .   1   2   .   .   
  Full Trace Events        4    | .   1   .   1   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Turns Passed               3425 | 72  300 143 496 54  668 356 609 727 
Spaces Moved               1915 | 45  203 96  287 46  326 204 347 361 
  Core                     13   | 13  .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     1902 | 32  203 96  287 46  326 204 347 361 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 150 120 120 120 125 155 160 
  Average Speed            149  | 122 126 150 143 120 142 135 155 184 
  Slowest Speed            200  | 200 150 150 150 120 152 155 160 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   34  29  24  16  33  8   47  48  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | 1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   
Scrap Searched             3    | .   .   1   .   .   .   .   1   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          60   | .   17  .   .   .   .   7   5   31  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   .   .   5   .   
  AOE                      55   | .   17  .   .   .   .   7   .   31  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Total                      2252 | 62  236 95  349 45  460 239 376 390 
  Wait                     95   | .   .   .   29  .   66  .   .   .   
  Move                     1907 | 44  202 95  286 45  325 203 346 361 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  57   | 12  12  .   10  .   13  6   1   3   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   26   | 6   2   .   2   .   3   5   4   4   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     23   | .   7   .   3   .   10  1   2   .   
  Drop                     29   | .   7   .   5   .   12  1   3   1   
  Fire                     107  | .   6   .   12  .   31  23  20  15  
  Melee                    6    | .   .   .   .   .   .   .   .   6   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   32 | -11/Scrapyard  | Identified exit to Materials
   32 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   73 | -11/Scrapyard  | Entered Materials
   73 | -10/Materials  | Evolved 1 slot: Propulsion x1
  269 | -10/Materials  | Identified exit to Mines
  269 | -10/Materials  | Discovered exit to Mines (range 13)
  322 | -10/Materials  | Build established: Hacker-Mutant
  373 | -10/Materials  | Entered Mines
  430 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  472 | -10/Mines      | Identified exit to Materials
  472 | -10/Mines      | Discovered exit to Materials (range 5)
  516 | -10/Mines      | Entered Materials
  516 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  986 | -9/Materials   | Identified exit to Mines
  986 | -9/Materials   | Discovered exit to Mines (range 15)
 1012 | -9/Materials   | Entered Mines
 1051 | -9/Mines       | Identified exit to Materials
 1051 | -9/Mines       | Discovered exit to Materials (range 8)
 1066 | -9/Mines       | Entered Materials
 1066 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1448 | -8/Materials   | Build established: Hacker-Skirmisher
 1729 | -8/Materials   | Identified exit to Factory
 1729 | -8/Materials   | Discovered exit to Factory (range 5)
 1734 | -8/Materials   | Entered Factory
 1734 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2063 | -7/Factory     | Identified exit to Lower Caves
 2063 | -7/Factory     | Discovered exit to Lower Caves (range 6)
 2090 | -7/Factory     | Entered Lower Caves
 2691 | -7/Lower Caves | Identified exit to Lower Caves
 2691 | -7/Lower Caves | Discovered exit to Lower Caves (range 5)
 2699 | -7/Lower Caves | Entered another Lower Caves area
 2790 | -7/Lower Caves | Spotted B-75 Beast
 2830 | -7/Lower Caves | Destroyed B-75 Beast
 2857 | -7/Lower Caves | Lost 5 parts (1p1n1u2w)
 2943 | -7/Lower Caves | Build established: Hacker-Mutant
 2984 | -7/Lower Caves | Learned Factory garrison access intel
 3061 | -7/Lower Caves | Core integrity fell below 50%
 3367 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3426 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
03216_ Acquired 4 matter.
03288_ Acquired 3 matter. <x2>
03296_ Acquired 4 matter.
03307_ Acquired 2 matter. <x2>
03311_ Acquired 1 matter.
03313_ Acquired 3 matter.
03315_ Acquired 5 matter.
03320_ Acquired 4 matter. <x2>
03328_ Acquired 2 matter.
03330_ Acquired 5 matter.
03351_ Acquired 3 matter.
03362_ Acquired 1 matter.
03364_ Acquired 3 matter.
03366_ Acquired 5 matter.
03366_ Mni. Grenade Launcher destroyed.
03367_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
03392_ Acquired 2 matter. <x2>
03396_ Acquired 4 matter. <x2>
03408_ Thermal Converter destroyed.
03414_ Visual Processing Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????##                    #????? |
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| ???????????????  #????????#   ##?#??#        ##??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Thermal Conversion         30
Evasion (%)                40
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              TransmissionTitaniumMatrix
  Manual?         0
Play Time         00:55:42
  Cumulative      6.3 hours
  Start           2020.10.06 @ 09:13:25
  End             2020.10.06 @ 17:45:54
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           5
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e273e428-4cd9-43d5-8dac-7c0d1a03bbd2