Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 12:58:05

Player: Gyred

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (585)      585
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1570

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     332/400
Energy                     96/100
System Corruption          0%
Temperature                Danger (417)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
    Medium Matter Pod
           Visual Processing Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (10) ---
     Light Ion Engine
           Aluminum Leg
           Terrain Scan Processor
    Medium Laser
           Beam Rifle
           Spread Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
           Visual Processing Unit
>          --- WEAPON -----------
           Particle Gun
           Spread Laser
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
  Improved Aluminum Leg
    Medium Matter Pod
           Terrain Scan Processor
    Medium Laser
     Light Assault Rifle
     Light Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 8   6   16  
  Power                    4    | 1   1   2   
    Engine                 2    | 1   .   1   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               11   | 4   3   4   
    Treads                 .    | .   .   .   
    Leg                    9    | 2   3   4   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   2   4   
    Device                 .    | .   .   .   
    Storage                3    | 1   1   1   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   .   6   
    Energy Gun             4    | .   .   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   91  91  
  Engine                   4    | .   10  .   
  Core                     7    | .   3   9   
  Leg                      29   | .   28  30  
  Storage                  12   | .   13  11  
  Processor                7    | .   .   11  
  Protection               5    | .   6   4   
  Energy Gun               8    | .   .   13  
  Ballistic Gun            16   | .   28  8   
Peak Build Rating          19   | 6   13  19  
  Average Rating           13   | 4   9   16  
  On Entrance              6    | .   6   13  
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 10  24  24  
  Greatest Support         39   | 26  26  39  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 4   10  9   
  Average Carried          7    | 1   7   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 4   9   6   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           617  | 215 229 173 
  Remotely                 .    | .   .   .   
Salvage Created            656  | .   94  562 
  Parts                    35   | .   4   31  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  13   | .   2   11  
  Guns                     13   | .   2   11  
Classes Destroyed          4    | .   1   3   
  Worker                   2    | .   .   2   
  Watcher                  2    | .   .   2   
  Grunt                    7    | .   2   5   
  Sentry                   6    | .   .   6   
Best Kill Streak           4    | .   1   4   
  Combat Bots Only         4    | .   1   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        124  | .    6    118  
  Missed                   26   | .    2    24   
Damage Taken               1548 | .    59   1489 
  Core                     408  | .    .    408  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   197  | .    19   178  
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              67   | .    7    60   
  Largest                  2    | .    2    2    
  Hottest                  130  | .    40   130  
Shots Fired                131  | .    14   117  
  Gun                      131  | .    14   117  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  84   | .    14   70   
  Thermal                  47   | .    .    47   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    9    11   
  Robot Miss Streak        4    | .    1    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    .    3    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           89   | .    12   77   
  Core Hits                53   | .    6    47   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Burn                   2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1193 | .    98   1095 
  Guns                     1015 | .    98   917  
  Cannons                  .    | .    .    .    
  Explosions               178  | .    .    178  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  466  | .    98   368  
  Thermal                  549  | .    .    549  
  Explosive                178  | .    .    178  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            48   | .    .    48   
  Projectiles              .    | .    .    .    
  Explosions               48   | .    .    48   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      178  | .    .    178  
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        556  | .    9    556  
  Average Temperature      125  | .    9    130  
  Received Heat Transfer   591  | .    36   555  
  Effects                  13   | .    .    13   
    Shutdowns              3    | .    .    3    
    Interference           4    | .    .    4    
    Matter Decay           1    | .    .    1    
    Damage (major)         4    | .    .    4    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1152 | .    .    1152 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             229  | .   118 229 
  Initial                  .    | .   .   .   
  Average                  96   | .   80  114 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         94   | 100 100 90  
  Level 1                  5    | .   .   9   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   1   21  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       3    | .   .   3   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          8    | .   6   2   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                31   | .   22  9   
  Successful               19   | .   12  7   
  Failed                   11   | .   9   2   
    Catastrophic           2    | .   2   .   
  Database Lockouts        1    | .   1   .   
  Manual                   4    | .   4   .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          8    | .   2   6   
  Recycling Units          3    | .   .   3   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Record                   5    | .   5   .   
  Robot Analysis           1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       8    | .   2   6   
  Scan Component           4    | .   1   3   
  Repair                   4    | .   1   3   
Recycling Unit Hacks       1    | .   .   1   
  Report Inventory         1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             4    | .   1   3   
  Time                     140  | .   38  102 
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1102 | 52  413 637 
Spaces Moved               603  | 40  283 280 
  Core                     3    | 3   .   .   
  Treads                   .    | .   .   .   
  Legs                     564  | 1   283 280 
  Wheels                   36   | 36  .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            117  | 85  120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 3   42  21  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          44   | .   .   44  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      44   | .   .   44  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      874  | 54  346 474 
  Wait                     155  | 1   38  116 
  Move                     601  | 39  282 280 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 5   7   1   
  Fast Attach              12   | 6   2   4   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     14   | 2   4   8   
  Drop                     8    | 1   6   1   
  Fire                     67   | .   7   60  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 13)
   53 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 3)
  306 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Repaired Lgt. Nuclear Core
  396 | -10/Materials | Central database locked down
  466 | -10/Materials | Entered another Materials area
  466 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  678 | -9/Materials  | Repaired Lgt. Nuclear Core?
  726 | -9/Materials  | Repaired Imp. Aluminum Leg
  761 | -9/Materials  | Repaired Imp. Aluminum Leg
 1017 | -9/Materials  | Discovered new exit (range 5)
 1064 | -9/Materials  | Core integrity fell below 50%
 1088 | -9/Materials  | Core integrity fell below 20%
 1103 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Visual Processing Unit temporarily disabled.
Spread Laser temporarily disabled.
Overheating: Lgt. Armor Plating damaged (-4).
Overheating: Imp. Aluminum Leg damaged (-4).
Overheating: Visual Processing Unit damaged
  (-7).
Overheating: Beam Rifle damaged (-27).
Imp. Aluminum Leg destroyed.
Overheating: Matter decay (-31).
Y-45 Defender destroyed.
Power failure, Lgt. Nuclear Core shutdown.
Lgt. Armor Plating destroyed.
Overheating: System interference.
Beam Rifle temporarily disabled.
Overheating: Core damaged (-80).
K-01 Serf collects debris.
Power failure, Lgt. Nuclear Core shutdown.
Lgt. Nuclear Core destroyed.
K-01 Serf collects debris. <x2>
Lgt. Assault Rifle destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              331
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingDisruptorCharge
  Manual?         0
Play Time         00:25:37
  Cumulative      9.8 hours
  Start           2025.01.21 @ 11:05:25
  End             2025.01.21 @ 12:58:05
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d51245e-1070-4b5b-8dd2-0a95c0414cf8