Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.21 @ 10:50:16 Player: ash Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (116) 580 Value Destroyed (4267) 4267 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1288) 1288 TOTAL SCORE: 12095 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 808 Met Imprinter 300 Was Imprinted 300 Friendly Fire -142 Cogmind --------- Core Integrity 682/1150 Matter 55/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (125) Location -4/Factory Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Titanium Leg Titanium Leg Armored Leg Advanced Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Looter] Tactical Coordination Suite Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY (15) --- Light Antimatter Reactor Titanium Leg Flexi-carbon Leg Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter Heavy Flak Cannon Precision Grenade Launcher Impact Mace Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Looter] Armor Integrity Analyzer Zionite Weapon Casing Improved Medium Armor Plating Force Field > --- WEAPON ----------- Enhanced Coil Gun Heavy Flak Cannon Mass Driver Mass Driver > --- INVENTORY -------- Fission Core Titanium Leg Titanium Leg Titanium Leg Armored Leg Improved Sensor Array Tactical Coordination Suite Improved Armor Integrity Analyzer Improved Field Recycling Unit Heavy Battle Rifle Heavy Battle Rifle Heavy Machine Gun Enhanced Gauss Cannon Precision Grenade Launcher Impact Mace [Rating: 107] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Titanium Leg Leg Titanium Leg Hover Unit Zionite Glidesys I Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Zionite Laser-S Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . 1 Utility 6 | . . . 2 . 1 . 1 . . . 1 . 1 Weapon 2 | . . . . . . . 1 . . . 1 . . Parts Attached 101 | . 5 3 8 3 17 22 2 2 4 2 2 10 21 Power 16 | . . . 2 . 3 5 . . . . . 1 5 Engine 6 | . . . 2 . 2 2 . . . . . . . Core 8 | . . . . . 1 3 . . . . . 1 3 Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 24 | . . 1 1 1 5 5 1 . . 2 . 3 5 Treads . | . . . . . . . . . . . . . . Leg 23 | . . 1 1 1 5 5 1 . . 2 . 2 5 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . Utility 29 | . 3 1 1 . 5 6 1 1 3 . 1 . 7 Device 18 | . 2 1 . . 4 4 1 1 3 . . . 2 Storage 2 | . 1 . . . 1 . . . . . . . . Processor 4 | . . . 1 . . . . . . . 1 . 2 Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . . 2 . . . . . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 32 | . 2 1 4 2 4 6 . 1 1 . 1 6 4 Energy Gun 1 | . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 18 | . 2 . 4 2 1 3 . . . . 1 2 3 Ballistic Cannon 8 | . . . . . 2 1 . 1 . . . 3 1 Launcher 2 | . . 1 . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 3 . . 3 . . 3 3 Corrupted Parts 2 | . . . . . . . . . . . . 2 . System Corruption 13 | . . . . . . . . . . . . 13 . Parts Lost 25 | . . . 1 1 2 2 . 2 . . 1 . 16 Power 4 | . . . . . 1 1 . . . . . . 2 Propulsion 6 | . . . 1 1 . . . . . . . . 4 Utility 10 | . . . . . 1 1 . 2 . . 1 . 5 Weapon 5 | . . . . . . . . . . . . . 5 Highest Loss Streak 12 | . . . 1 1 1 1 . 2 . . 1 . 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 12 | . 7 9 9 9 11 14 14 14 14 14 12 13 13 Power . | . 1 . . 1 . . 1 1 1 1 1 1 . Propulsion 3 | . 2 1 1 1 2 4 4 5 5 4 4 4 3 Utility 2 | . 1 2 1 1 1 4 3 3 2 3 3 3 3 Weapon 5 | . 3 5 6 6 6 5 5 5 6 6 4 4 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 33 | . 12 3 2 . 1 10 . . 2 . . . 3 Power 7 | . 1 2 1 . 1 1 . . . . . . 1 Propulsion 10 | . 5 1 . . . 4 . . . . . . . Utility 5 | . 1 . . . . 1 . . 1 . . . 2 Weapon 11 | . 5 . 1 . . 4 . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 99 99 99 99 99 100 94 99 98 Engine 6 | . 14 14 11 11 6 4 6 6 6 6 5 5 . Core 5 | . . . . . 2 10 6 6 6 6 5 5 3 Leg 26 | . 28 28 22 22 27 29 26 26 26 26 23 23 25 Device 20 | . 13 14 21 22 26 21 24 24 19 20 17 17 15 Storage 7 | . 14 14 11 11 9 7 6 6 6 6 5 5 5 Processor 7 | . . . 10 11 9 7 6 6 6 6 11 11 14 Protection 2 | . . . . . . 1 1 1 6 6 2 4 4 Ballistic Gun 13 | . 28 27 21 21 12 5 19 19 10 12 14 10 7 Ballistic Cannon 5 | . . . . . 5 8 . . 6 6 5 10 12 Peak Build Rating 107 | . 11 11 17 17 33 50 56 59 64 65 75 87 107 Average Rating 46 | . 9 10 16 16 26 43 55 56 60 63 71 77 99 On Entrance 39 | 6 6 10 10 17 17 33 49 56 59 60 64 72 87 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 100 | 11 27 27 30 31 47 63 69 71 71 73 77 96 100 Greatest Support 110 | 20 20 20 20 20 49 68 71 71 71 74 73 80 110 Greatest Overweight (x) 1 | . 1 1 1 1 1 . 1 . . . 1 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | . 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 9 10 10 10 12 15 15 15 15 15 15 15 15 Most Carried 15 | . 9 10 10 10 15 15 15 15 15 15 14 15 15 Average Carried 12 | . 7 9 9 9 11 14 14 14 14 14 12 13 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 9 10 10 10 15 15 15 14 15 15 12 15 9 Class Distribution -------------------- 55% | Mutant 23% | Skirmisher 9% | Derelict-Tank 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Derelict-Tank | -5/Extension Messiah-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Matter Collected 3936 | 200 191 85 256 162 556 666 . 366 40 185 84 439 706 Remotely . | . . . . . . . . . . . . . . Salvage Created 3921 | . 258 91 232 92 870 963 . 441 . 31 70 175 698 Parts 199 | . 20 12 25 4 39 45 . 17 . 1 1 3 32 Haulers Intercepted 4 | . 2 . 1 . . 1 . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . 3 . Parts Field Recycled 135 | . 16 6 14 3 8 65 4 . . . . . 19 Retrieved Matter 979 | . 62 23 46 13 27 609 83 . . . . . 116 Parts Self-Destructed 20 | . . . . . . . . 17 . 3 . . . Prevented 9 | . . . . . . . . . . 9 . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Combat Hostiles Destroyed 91 | . 8 5 4 3 17 20 . 12 . 2 2 3 15 Guns 49 | . 8 3 4 1 9 10 . 9 . . 1 1 3 Cannons 25 | . . . . . 3 10 . . . . . 2 10 AOE 17 | . . 2 . 2 5 . . 3 . 2 1 . 2 Classes Destroyed 14 | . 3 1 2 . 2 4 . . . 1 . 1 . Worker 3 | . . . . . 2 . . . . . . . 1 Builder 6 | . . . 1 . 1 2 . . . . . . 2 Hauler 4 | . 2 . 1 . . 1 . . . . . . . Recycler 4 | . . . . . 2 2 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . Watcher 6 | . 1 . 3 . 1 . . . . . . 1 . Swarmer 21 | . 8 3 2 . 2 . . 4 . . . . 2 Grunt 40 | . . 2 1 3 14 9 . 1 . 1 2 . 7 Brawler 6 | . . . . . . 1 . 4 . . . . 1 Duelist 3 | . . . . . . 1 . 1 . . . . 1 Sentry 9 | . . . 1 . 2 3 . 2 . . . 1 . Hunter 3 | . . . . . . . . . . . . 1 2 Programmer 9 | . . . . . . 6 . . . . . 1 2 Decomposer 2 | . . . . . . . . 2 . . . . . Best Kill Streak 9 | . 5 3 3 3 9 5 . 8 . 2 2 3 4 Combat Bots Only 8 | . 3 3 3 3 6 5 . 8 . 2 2 2 4 Max Kills in Single Turn 3 | . 1 2 1 2 3 1 . 2 . 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 . 2 3 . . 2 . 1 1 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Hostile Shots Fired 722 | . 26 20 43 9 60 131 . 55 . 4 8 35 331 Missed 241 | . 10 4 9 4 20 41 . 22 . 1 1 13 116 Hits 481 | . 16 16 34 5 40 90 . 33 . 3 7 22 215 Melee 7 | . . . . . . 3 . 3 . 1 . . . Projectile 474 | . 16 16 34 5 40 87 . 30 . 2 7 22 215 Critical Strikes 24 | . . 1 . . 3 4 . 1 . . 1 1 13 Damage Taken 7096 | . 133 219 353 82 614 1085 . 459 . 77 102 267 3705 Core 963 | . 27 64 37 10 63 183 . 45 . 19 9 38 468 Absorbed by Shields 899 | . . . . . 56 20 . 67 . . 30 233 493 Redirected to Shielding 128 | . . . . . . . . . . . . . 128 Core Remaining (%) 85 | 100 . 63 . 88 88 73 . . . 92 . 95 . Volleys Fired 263 | . 24 9 27 6 44 56 . 22 . 5 3 17 50 Largest 4 | . 2 2 2 2 2 2 . 3 . 3 4 4 4 Hottest 171 | . 46 56 46 56 74 74 . 92 . 100 124 140 171 Shots Fired 653 | . 48 18 54 12 85 112 . 60 . 15 10 60 179 Gun 434 | . 48 17 54 10 58 48 . 58 . 8 7 35 91 Cannon 207 | . . . . . 24 64 . . . 5 2 25 87 Launcher 9 | . . 1 . 2 3 . . 2 . . . . 1 Special 3 | . . . . . . . . . . 2 1 . . Kinetic 641 | . 48 17 54 10 82 112 . 58 . 13 9 60 178 Thermal . | . . . . . . . . . . . . . . Explosive 12 | . . 1 . 2 3 . . 2 . 2 1 . 1 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 11 | . 6 6 11 3 11 11 . 11 . 3 4 11 6 Robot Miss Streak 12 | . 3 2 5 2 5 6 . 8 . 8 4 8 12 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 6 | . 1 . . . . 1 . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . . 1 Shots Hit Robots 437 | . 26 10 33 5 61 101 . 50 . 6 5 47 93 Core Hits 405 | . 12 5 12 5 65 129 . 71 . 14 9 38 45 Critical Kills 1 | . . . . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 Critical Strikes 9 | . . . . . 1 . . . . 1 . . 7 Destroy 4 | . . . . . 1 . . . . . . . 3 Blast 4 | . . . . . . . . . . . . . 4 Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 16 | . . . . . 1 14 . . 1 . . . . Impact 16 | . . . . . 1 14 . . 1 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11998 | . 429 336 533 229 1486 2210 . 1144 . 663 509 1351 3108 Guns 5889 | . 429 154 524 58 658 979 . 1014 . 51 78 673 1271 Cannons 3724 | . . . . . 287 979 . . . 109 23 669 1657 Explosions 2015 | . . 182 . 164 516 . . 130 . 435 408 . 180 Melee 190 | . . . . . . 190 . . . . . . . Ramming 112 | . . . 9 7 25 62 . . . . . 9 . Kinetic 9613 | . 429 154 524 58 945 1958 . 1014 . 160 101 1342 2928 Thermal . | . . . . . . . . . . . . . . Explosive 2015 | . . 182 . 164 516 . . 130 . 435 408 . 180 Electromagnetic . | . . . . . . . . . . . . . . Impact 190 | . . . . . . 190 . . . . . . . Slashing 68 | . . . . . . . . . . 68 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . 2 2 . . . 2 . . . . . 14 . Average Corruption 1 | . 2 2 . . . 1 . . . . . 1 . Corruption Purged 2 | . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 14 | . 2 3 . . . 2 . . . . . 7 . Message Errors 4 | . 1 2 . . . . . . . . . 1 . Matter Fused 5 | . . 1 . . . 2 . . . . . 2 . Heat Flow Errors 2 | . 1 . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 103 | . . 23 . 8 . 22 . . . 29 2 . 19 Projectiles 19 | . . . . . . . . . . . . . 19 Explosions 62 | . . 23 . 8 . . . . . 29 2 . . Melee 22 | . . . . . . 22 . . . . . . . Knockbacks 60 | . . . . . 5 26 . . . 1 2 6 20 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 49 | . . . . . 5 19 . . . 1 2 5 17 Secondary 10 | . . . . . . 7 . . . . . . 3 Self-Inflicted Damage 68 | . . 35 . 33 . . . . . . . . . Shots 2 | . . 1 . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 11 | . . . 3 1 1 5 . . . . . 1 . Kicked 11 | . . . 3 1 1 5 . . . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 374 | . 267 78 74 34 54 211 . 156 . 58 56 273 374 Average Temperature 74 | . 38 31 22 15 12 60 . 65 . 22 25 96 139 Received Heat Transfer 1879 | . . 102 57 18 321 191 . 81 . 18 69 39 983 Effects 9 | . . . . . . . . . . . . 6 3 Interference 8 | . . . . . . . . . . . . 6 2 Short Circuit 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . 4 Impact Corruptions 2 | . . . . . . 1 . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Maximum Alert Level 2 | . . . . . 2 . . . . . 1 . 1 Low Security (%) 88 | . 100 100 100 100 45 100 100 . . . 49 100 35 Level 1 11 | . . . . . 50 . . . . . 50 . 64 Level 2 . | . . . . . 3 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 405 | . 157 95 61 76 405 176 71 . . . 315 144 311 Initial 176 | . . 14 . . . 176 71 . . . 150 144 . Average 75 | . 68 35 9 15 199 65 13 . . . 225 47 196 Influence Increases 3917 | . 221 145 134 167 756 603 16 250 . 182 355 333 755 Destroy 0b10 Robot/C 2260 | . 160 100 80 120 400 400 . 240 . 80 100 180 400 Destroy 0b10 Robot/NC 155 | . 15 . 25 . 35 30 . . . 10 5 20 15 Destroy Leader 442 | . 36 20 28 20 82 122 . 10 . 20 10 24 70 Allied During Kill 287 | . . . . 11 20 . . . . 57 52 50 97 Successful Hack 136 | . 7 . . . 48 32 16 . . . . 21 12 Disable Machine 105 | . . 15 . . 30 15 . . . . . . 45 Destroy Structure 217 | . 3 10 1 16 21 4 . . . . 38 8 116 Advance Influence 150 | . . . . . . . . . . . 150 . . Lose Combat Pursuer 165 | . . . . . 120 . . . . 15 . 30 . Influence Decreases 3708 | . 184 182 134 167 367 846 162 194 56 182 60 628 546 Entered New Map 518 | . . 23 . . . 213 75 . 56 . . 151 . Time Decay 2601 | . 184 159 134 157 307 613 87 174 . 162 50 328 246 Lost Part 240 | . . . . 10 20 20 . 20 . . 10 . 160 Lost Ally 349 | . . . . . 40 . . . . 20 . 149 140 Squads Dispatched 19 | . . . 1 . 2 7 1 . . . . 4 4 Investigation 5 | . . . 1 . . 2 . . . . . 2 . Extermination 7 | . . . . . . 5 1 . . . . . 1 Reinforcement 6 | . . . . . 1 . . . . . . 2 3 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . . 2 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Distress Signals 7 | . . . . . 3 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 173 | . 13 5 14 6 36 29 . 11 . 7 5 13 34 Peak Tracking Total 9 | . 5 3 4 3 7 4 . 9 . 3 5 6 8 Tactical Retreats 6 | . . . . . 4 . . . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Traps Triggered 5 | . 1 . . . . 1 . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Machines Disabled 7 | . . 1 . . 2 1 . . . . . . 3 Max in Single Turn 1 | . . 1 . . 1 1 . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Machines Accessed 36 | . 4 . 1 . 7 15 2 . 1 . . 4 2 Terminals 22 | . 4 . 1 . 5 7 1 . . . . 4 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . Recycling Units 4 | . . . . . 2 2 . . . . . . . Scanalyzers 5 | . . . . . . 3 . . . . . . 2 Garrison Access 2 | . . . . . . 1 1 . . . . . . Total Hacks 98 | . 13 . 4 . 26 33 6 . 2 . . 10 4 Successful 43 | . 7 . . . 14 12 2 . 2 . . 4 2 Failed 54 | . 6 . 4 . 12 20 4 . . . . 6 2 Catastrophic 14 | . . . 2 . 1 6 2 . . . . 3 . Database Lockouts 1 | . . . . . . 1 . . . . . . . Manual 36 | . 3 . . . 12 7 2 . . . . 12 . Terminals 69 | . 13 . 4 . 21 16 5 . . . . 10 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . Recycling Units 8 | . . . . . 5 3 . . . . . . . Scanalyzers 10 | . . . . . . 6 . . . . . . 4 Garrison Access 6 | . . . . . . 5 1 . . . . . . Terminal Hacks 26 | . 5 . . . 8 5 2 . 2 . . 4 . Part Schematic 2 | . . . . . . . . . 2 . . . . Prototype ID Bank 3 | . . . . . 2 1 . . . . . . . Open Door 4 | . . . . . . . . . . . . 4 . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . Alert Level 3 | . 1 . . . 2 . . . . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . Zone Layout 4 | . 1 . . . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . Scanalyzer 3 | . . . . . . 1 . . . . . . 2 Retrieve Study 3 | . . . . . . 1 . . . . . . 2 Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 11 | . 2 . . . 6 3 . . . . . . . Terminals 8 | . 2 . . . 3 3 . . . . . . . Track 2 | . . . . . 1 1 . . . . . . . Botnet 6 | . 2 . . . 2 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . Reject 2 | . . . . . 2 . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 30 | . 4 . 1 . 6 13 2 . . . . 2 2 Full Trace Events 5 | . 1 . 1 . . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 18 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . 1 . . . . . . 2 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Total Allies 22 | . . . . 3 . . . 2 4 . . 13 . Largest Group 9 | . . . . 3 3 . . 2 6 6 5 9 7 Highest-Rated Group 319 | . . . . 40 40 . . 49 209 209 180 319 288 Highest-Rated Ally 70 | . . . . 16 16 . . 29 41 41 41 70 70 Zionite Dispatches 3 | . . . . . . . . . . . . 3 . Light 1 | . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . 4 . . 2 . STAY 3 | . . . . . . . . . 2 . . 1 . FOLLOW 2 | . . . . . . . . . 2 . . . . DROP 1 | . . . . . . . . . . . . 1 . Ally Attacks 165 | . . . . 6 35 . . . . 17 8 53 46 Total Damage 3408 | . . . . 46 269 . . . . 422 365 1559 747 Kills 31 | . . . . 3 4 . . . . 4 4 11 5 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Active Infowar (turns) 10180 | . 463 375 703 878 763 2410 428 829 1221 364 107 1007 632 Sensors 9607 | . 463 174 696 878 763 2410 428 829 1221 364 107 1006 268 Structural 2654 | . . . . . . . 193 829 1221 364 47 . . Seismic 488 | . . 201 7 . 280 . . . . . . . . Decoding 1746 | . . . . . . . . . . . 107 1007 632 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . 1 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . . 6 12 31 Items 49 | . . . . . . . . . . . 6 12 31 Zionite Intel Received 1 | . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Turns Passed 10432 | . 549 388 703 878 831 2471 428 829 1221 364 107 1007 656 Spaces Moved 6230 | 1 357 286 312 447 381 1628 284 569 896 240 63 447 319 Core . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 6230 | 1 357 286 312 447 381 1628 284 569 896 240 63 447 319 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 108 | 120 120 120 120 190 120 125 127 127 127 122 122 122 108 Average Speed 140 | 120 126 121 189 190 147 127 146 127 127 123 127 188 117 Slowest Speed 200 | 120 190 190 190 190 196 130 200 127 127 127 192 192 121 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 63 55 27 76 40 33 8 83 89 43 3 47 7 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 15 | . . 1 . 2 . . . 5 3 4 . . . Spaces Dug 4 | . . . . . . 4 . . . . . . . Terrain Destroyed 156 | . . 10 . 16 20 4 . 20 . 27 10 1 48 Melee 4 | . . . . . . 4 . . . . . . . Projectile 44 | . . . . . . . . . . . 1 1 42 AOE 108 | . . 10 . 16 20 . . 20 . 27 9 . 6 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Ext Fac Total 7355 | . 419 312 379 462 564 1888 294 628 978 297 83 572 479 Wait 456 | . 11 5 14 1 87 104 1 6 57 40 13 55 62 Move 6217 | . 356 285 311 446 380 1627 283 568 895 239 62 446 319 Hop . | . . . . . . . . . . . . . . Pick Up 69 | . 9 4 6 1 10 16 3 . 6 3 . 6 5 Fast Attach 39 | . 3 . 3 . 4 8 . 1 4 1 . 9 6 Attach 37 | . . . 3 1 4 4 2 2 1 1 4 3 12 Detach 21 | . 2 . 1 . 3 4 . 1 1 . 1 5 3 Swap 96 | . 5 5 4 6 19 26 3 2 4 3 . 4 15 Drop 86 | . 9 4 7 . 11 24 2 . 9 5 . 8 7 Fire 263 | . 24 9 27 6 44 56 . 22 . 5 3 17 50 Melee 16 | . . . . . 1 14 . . 1 . . . . Ram . | . . . . . . . . . . . . . . Kick 11 | . . . 3 1 1 5 . . . . . 1 . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . 18 . Rewire 26 | . . . . . . . . 26 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Upp / *Ext) -5/Extension -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 550 | -10/Materials | Entered Mines 593 | -10/Mines | Learned Materials trap positions 618 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 701 | -10/Mines | Learned location of Zion (-6) 705 | -10/Mines | Discovered new exit (range 9) 938 | -10/Mines | Entered Materials 938 | -9/Materials | Evolved 2 slots: Utility x2 939 | -9/Materials | Loaded intel: 22 trap records 1051 | -9/Materials | Discovered new exit (range 16) 1444 | -9/Materials | Discovered new exit (range 10) 1639 | -9/Materials | Identified exit to Mines 1641 | -9/Materials | Entered Mines 1751 | -9/Mines | Assembled infested the area 1956 | -9/Mines | Discovered new exit (range 5) 2011 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2263 | -9/Mines | Learned location of 1 exit from Materials 2275 | -9/Mines | Discovered new exit (range 10) 2290 | -9/Mines | Identified exit to Materials 2519 | -9/Mines | Entered Materials 2519 | -8/Materials | Accompanied by 3 allies 2519 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2520 | -8/Materials | Identified exit to Factory 2929 | -8/Materials | Lost 3 allies 3277 | -8/Materials | Garrison activated, responded to threat 3350 | -8/Materials | Entered Factory 3350 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4958 | -7/Factory | Discovered new exit (range 7) 4967 | -7/Factory | Identified exit to Factory 5364 | -7/Factory | Central database locked down 5821 | -7/Factory | Entered another Factory area 5821 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6052 | -6/Factory | Identified exit to Lower Caves 6100 | -6/Factory | Build established: Skirmisher 6249 | -6/Factory | Entered Lower Caves 6293 | -6/Lower Caves | Learned Factory emergency access door positions 6357 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6855 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6934 | -6/Lower Caves | Destroyed 8 combat bots 6987 | -6/Lower Caves | Discovered new exit (range 6) 6988 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6991 | -6/Lower Caves | Identified exit to Zion 6992 | -6/Lower Caves | Identified exit to Lower Caves 7078 | -6/Lower Caves | Entered Zion 7078 | -6/Zion | Accompanied by 2 allies 7128 | -6/Zion | Given the Hacking Drone Bay 7129 | -6/Zion | Found Prototype Device 7129 | -6/Zion | Identified Hacking Drone Bay 7149 | -6/Zion | Received a hallucinogenic algorithm 7153 | -6/Zion | Discovered new exit (range 10) 7166 | -6/Zion | Identified exit to Proximity Caves 7482 | -6/Zion | Learned Factory terminal intel 7564 | -6/Zion | Given A8's code to call for help 7617 | -6/Zion | Build established: Assassin 7774 | -6/Zion | Found Prototype Special Weapon 7778 | -6/Zion | Identified RU-N14's Throwing Claymores 7895 | -6/Zion | Found Prototype Device 7895 | -6/Zion | Identified Bomb Factory No. 2 8021 | -6/Zion | Met Imprinter 8040 | -6/Zion | Imprinted 8042 | -6/Zion | Declared Zion's savior 8074 | -6/Zion | Build established: Skirmisher 8299 | -6/Zion | Entered Proximity Caves 8299 | -5/Proximity Caves | Accompanied by 6 allies 8415 | -5/Proximity Caves | Spotter reported a threat 8576 | -5/Proximity Caves | Learned 8 Factory zone layouts 8608 | -5/Proximity Caves | Discovered new exit (range 15) 8655 | -5/Proximity Caves | Identified exit to Factory 8663 | -5/Proximity Caves | Entered Factory 8663 | -5/Factory | Accompanied by 5 allies 8663 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8664 | -5/Factory | Identified exit to Upper Caves 8665 | -5/Factory | Identified exit to Factory 8667 | -5/Factory | Loaded intel: 28 terminal locations 8738 | -5/Factory | Discovered new exit (range 16) 8755 | -5/Factory | Identified exit to Extension 8770 | -5/Factory | Entered Extension 8770 | -5/Extension | Accompanied by 5 allies 8784 | -5/Extension | Zion Fire squad teleported in 8972 | -5/Extension | Spotted B-75 Beast 8984 | -5/Extension | Spotted B-75 Beast 8989 | -5/Extension | Allies destroyed B-75 Beast 9015 | -5/Extension | Allies destroyed B-75 Beast 9050 | -5/Extension | Lost 7 allies 9084 | -5/Extension | Discovered exit to Factory (range 3) 9115 | -5/Extension | Build established: Derelict-Tank 9217 | -5/Extension | Rescued a captive Derelict 9268 | -5/Extension | Rescued a captive Derelict 9272 | -5/Extension | Rescued a captive Derelict 9290 | -5/Extension | Zion Light squad teleported in 9381 | -5/Extension | Rescued a captive Derelict 9383 | -5/Extension | Rescued a captive Derelict 9471 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 9503 | -5/Extension | Zion Kinetic Resupply teleported in 9777 | -5/Extension | System corruption reached 10% 9777 | -5/Extension | Entered Factory 9777 | -4/Factory | Accompanied by 7 allies 9777 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10038 | -4/Factory | Lost 7 allies 10078 | -4/Factory | Found Prototype Protection 10078 | -4/Factory | Identified Zio. Weapon Casing 10433 | -4/Factory | Self-destructed Last Messages --------------- 10399_ G-67 Veteran knocked back. 10405_ Imp. Field Recycling Unit destroyed. 10408_ Slug penetrates Manufacturing Mainframe. 10408_ G-67 Veteran Flexi-carbon Leg blasted off. 10408_ G-67 Veteran knocked back. 10419_ Acquired 60 matter. 10420_ Imp. Medium Armor Plating destroyed. 10420_ Slug penetrates Manufacturing Mainframe. 10423_ Flexi-carbon Leg+ destroyed. 10424_ Slug penetrates G-67 Veteran. 10424_ Destroyed Lgt. Antimatter Reactor. 10424_ Slug penetrates Manufacturing Mainframe. 10424_ G-67 Veteran knocked back. 10424_ Enh. Coil Gun destroyed. 10426_ Zio. Light DM Reactor destroyed. 10426_ Critical hit (Burn: +50). 10427_ G-67 Veteran knocked back. 10427_ U-05 Engineer builds a Wall. 10431_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 10433_ Enh. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | *# %=!=% ?????????????????????????? | | !!#%[ % %[ ?????????????????????????? | | [# ! ###########?????????????????????????????? | | #* % #???????????????????????????????????????? | | # = ##??????????????????????????????????????? | | # | T#??????????????????????????????????????? | | #### ! #??? ???!?????????????????????????????? | | ??## ##?? ??????!???????????????????????????? | | ??## ##? "???????????????? ?!???????*???????? | | ?### ###*"????????????????? ???????????????? | | ##"# ###########+######+###"############## | | % % % | | % | | % | | % % % % | | | | ###+######+#############+############ | | " # ?????# *%#??????? | | # # ???# "" """"%=#????????? | | # # ?# up" ""! #??????????? | | + # # " % "" #????????????? | | # # ! # " g " #??????????????? | | # [# # R g % #???????????????? | | ### # # " g = #???????????????? | | #?# # # %% " #???????????????? | | #?# # p @ "" #???????????????? | | #?################### "" " ##??????????????? | | #?????????????????# ; !g ;#??????????????? | | #?????????????????### =%= % ##??????????????? | | #???????????????????#############; #?????????????? | | #????????????????????????????????###?????????????? | | #????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | = #????????????????????????????????????????????? | | #????????????????????????????????!???????????? | | #????????????????????????????????????????????? | | ! #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 49 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 100 Evasion (%) 55 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Adv. Hacking Suite | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Ripper | -6/Zion | Free Arc Thrower | -6/Zion | Free Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flak Gun | -7/Factory | Hacked Mass Driver | -4/Factory | Hacked Flexi-carbon Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaunchThrusterUnit Manual? 0 Play Time 02:30:40 Cumulative 100.0 hours Start 2026.03.20 @ 20:40:21 End 2026.03.21 @ 10:50:16 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 40 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80975fc9-09e6-48db-983b-6e9babfaa0ff