Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.10 @ 00:58:15 Player: Maher Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2166) 2166 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 4530 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 64/100 System Corruption 5% Temperature Cool (22) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Trap Scanner Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Trap Scanner Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher > --- INVENTORY -------- Ion Engine Improved Hover Unit Improved Heat Sink Medium Armor Plating Particle Cannon Particle Cannon [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Parts Attached 49 | 7 10 4 12 16 Power 9 | 1 3 1 2 2 Engine 7 | 1 3 . 2 1 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 9 | 2 . 2 2 3 Treads 6 | 2 . . 2 2 Leg 3 | . . 2 . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 4 . 5 2 Device 4 | 1 . . 2 1 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 5 | . 2 . 2 1 Artifact . | . . . . . Weapon 18 | 2 3 1 3 9 Energy Gun 3 | 1 1 . . 1 Energy Cannon 5 | . . . . 5 Ballistic Gun 6 | 1 . 1 2 2 Ballistic Cannon . | . . . . . Launcher 4 | . 2 . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 18 | . 3 1 1 13 Power 4 | . 1 . . 3 Propulsion 2 | . . . . 2 Utility 3 | . . . 1 2 Weapon 9 | . 2 1 . 6 Highest Loss Streak 9 | . 2 1 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 95 99 98 83 Engine 10 | . 13 8 10 8 Core 6 | . . 5 11 5 Treads 18 | . 28 16 14 15 Leg 5 | . . 11 7 . Device 3 | . 7 . 2 3 Storage 11 | . 14 14 11 7 Hackware 3 | . . . 5 9 Protection 10 | . 6 14 13 3 Energy Gun 5 | . 9 14 . . Ballistic Gun 14 | . 7 12 18 19 Launcher 4 | . 8 . 2 5 Naked Turns . | . . . . . Heaviest Build 43 | 13 19 16 33 43 Greatest Support 43 | 40 40 40 43 43 Greatest Overweight (x) 4 | . . . 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 8 8 8 8 Average Carried 5 | 1 3 4 6 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 1 5 5 8 2 Class Distribution -------------------- 49% | Mutant 22% | Scavenger-Mutant 21% | Hacker-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1916 | 261 302 72 743 538 Remotely . | . . . . . Salvage Created 2637 | 67 401 328 1146 695 Parts 165 | 6 32 9 85 33 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 56 | . 12 7 24 13 Guns 42 | . 10 6 19 7 Cannons 3 | . . . . 3 AOE 11 | . 2 1 5 3 Classes Destroyed 10 | 2 4 1 3 . Worker 7 | 1 1 1 3 1 Builder 3 | . 1 . 1 1 Tunneler 2 | 2 . . . . Recycler 2 | . . 1 1 . Operator 2 | . . . 1 1 Watcher 9 | . 3 . 3 3 Swarmer 14 | . 5 3 6 . Grunt 31 | . 7 4 9 11 Brawler 1 | . . . 1 . Sentry 10 | . . . 8 2 Best Kill Streak 10 | 3 4 3 4 10 Combat Bots Only 7 | . 3 3 4 7 Max Kills in Single Turn 3 | 1 2 1 2 3 Gunslinging 1 | . 1 . . . Exploded 2 | . 1 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3233 | . 704 184 550 1795 Core 875 | . 167 41 113 554 Absorbed by Shields . | . . . . . Core Remaining (%) 62 | 100 . 16 71 . Volleys Fired 188 | 5 36 22 88 37 Largest 4 | 2 2 2 2 4 Hottest 211 | 60 60 80 58 211 Shots Fired 356 | 10 67 41 150 88 Gun 313 | 10 57 39 146 61 Cannon 22 | . . . . 22 Launcher 21 | . 10 2 4 5 Special . | . . . . . Kinetic 260 | 5 31 17 146 61 Thermal 44 | . . 22 . 22 Explosive 21 | . 10 2 4 5 Electromagnetic 31 | 5 26 . . . Robot Hit Streak 17 | 7 17 14 17 14 Robot Miss Streak 3 | 1 3 1 3 3 Penetration Max . | . . . . . Secondary Targets 5 | . 4 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 256 | 7 48 34 109 58 Core Hits 122 | 3 24 16 45 34 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 6 | . . 3 2 1 Burn 3 | . . 3 . . Destroy 3 | . . . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5380 | 93 964 489 2127 1707 Guns 3489 | 93 555 316 1802 723 Cannons 377 | . . . . 377 Explosions 1514 | . 409 173 325 607 Melee . | . . . . . Ramming . | . . . . . Kinetic 2965 | 42 294 104 1802 723 Thermal 710 | . 80 253 . 377 Explosive 1393 | . 329 132 325 607 Electromagnetic 312 | 51 261 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 1 . 5 Average Corruption 1 | . 1 1 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 1 5 . 1 Message Errors 4 | . . 3 . 1 Energy Discharges 2 | . 1 1 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 39 | . 16 3 . 20 Projectiles 20 | . . . . 20 Explosions 19 | . 16 3 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 156 | . 81 59 . 16 Shots 7 | . 3 3 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 525 | . 45 222 161 525 Average Temperature 114 | . 15 72 56 248 Received Heat Transfer 1740 | . 99 75 216 1350 Effects 27 | . . . . 27 Shutdowns 6 | . . . . 6 Energy Bleed 3 | . . . . 3 Interference 2 | . . . . 2 Matter Decay 6 | . . . . 6 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 6 | . . . . 6 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 2 . 1 Heat Transferred 1630 | . 100 901 . 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 526 | 15 302 197 519 526 Initial 127 | . 8 33 26 127 Average 164 | 2 137 109 197 294 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 69 | 100 69 100 58 44 Level 1 21 | . 30 . 32 14 Level 2 8 | . . . 9 41 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 . 2 7 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 8 | . 1 . 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 17 7 40 27 Peak Tracking Total 8 | . 5 3 5 8 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 5 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed 10 | . . . . 10 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 5 | . 2 1 2 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 12 | . 2 1 6 3 Terminals 10 | . 1 1 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 25 | . 2 1 11 11 Successful 22 | . 2 1 9 10 Failed 3 | . . . 2 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 1 1 11 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 18 | . 1 1 9 7 Prototype ID Bank 1 | . . . . 1 Emergency Access Points 2 | . . . 2 . Repair Station Index 1 | . . . . 1 Scanalyzer Index 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 2 | . . . 1 1 Disarm Traps 2 | . . . 2 . Reprogram Traps 3 | . . . . 3 Patrol Status 1 | . . 1 . . Assault Status 2 | . . . 2 . Recall Investigation 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used 1 | . . . . 1 Hacking Detections 6 | . 1 . 2 3 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3539 | 245 919 623 1333 419 Spaces Moved 1899 | 146 494 398 661 200 Core 60 | 16 . . . 44 Treads 1430 | 130 494 190 466 150 Legs 409 | . . 208 195 6 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 50 Average Speed 156 | 147 160 139 166 151 Slowest Speed 250 | 160 160 160 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 49 | 8 63 76 75 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 158 | . 64 29 25 40 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 155 | . 64 29 25 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2244 | 165 560 434 809 276 Wait 11 | . . 1 10 . Move 1895 | 145 493 397 660 200 Hop . | . . . . . Pick Up 53 | 8 13 4 20 8 Fast Attach 1 | . . . . 1 Attach 48 | 7 10 4 12 15 Detach 19 | . 4 3 5 7 Swap . | . . . . . Drop 29 | . 4 3 14 8 Fire 188 | 5 36 22 88 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 246 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 5) 699 | -10/Materials | Discovered new exit (range 9) 830 | -10/Materials | Crushed by falling debris 830 | -10/Materials | Core integrity fell below 50% 1165 | -10/Materials | Entered Mines 1498 | -10/Mines | Core integrity fell below 20% 1531 | -10/Mines | Discovered new exit (range 6) 1616 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1788 | -10/Mines | Entered Materials 1788 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1845 | -9/Materials | Discovered new exit (range 7) 2254 | -9/Materials | Build established: Scavenger-Mutant 2257 | -9/Materials | Discovered new exit (range 5) 2529 | -9/Materials | Discovered new exit (range 13) 2732 | -9/Materials | Build established: Hacker-Mutant 2898 | -9/Materials | Discovered new exit (range 8) 3096 | -9/Materials | Discovered new exit (range 15) 3121 | -9/Materials | Entered another Materials area 3121 | -8/Materials | Evolved 2 slots: Weapon x2 3320 | -8/Materials | Garrison activated, responded to threat 3386 | -8/Materials | Destroyed 7 combat bots 3506 | -8/Materials | Lost 9 parts (2p2n2u3w) 3508 | -8/Materials | Core integrity fell below 50% 3528 | -8/Materials | Core integrity fell below 20% 3540 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03488_ Dropped Faulty Adv. Beam Rifle. 03491_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. >>Index(Repair Stations) Found 2 repair stations. Downloaded coordinate data. 03491_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 03500_ G-47 Trooper destroyed. 03502_ MOE0V5BE9DOEFFXQBLGECUF