Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 19:38:47

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (51)      255
Value Destroyed (1888)     1888
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (230)                230
              TOTAL SCORE: 4573

 Bonus
-------
High Alert Combat Kills    30
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             376/550
Matter                     284/300
Energy                     51/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (155)
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
          Light Treads
       Improved Treads
       Advanced Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Beamcaster
                Gauss Rifle
>               --- INVENTORY (20) ---
                Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Structural Scanner
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hardlight Generator
     Long-range Tractor Beam
                EM Pulse Cannon
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Great Axe

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
          Heavy Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Treads
       Improved Heat Sink
  High-capacity Matter Pod
                Structural Scanner
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
     Long-range Tractor Beam
                Beamcaster
                EM Pulse Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Great Axe
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             44   | .   12  3   1   .   23  5   
  Power                    5    | .   2   .   .   .   2   1   
    Engine                 3    | .   1   .   .   .   1   1   
    Core                   2    | .   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | .   2   .   .   .   7   .   
    Treads                 9    | .   2   .   .   .   7   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | .   5   .   1   .   9   1   
    Device                 5    | .   2   .   .   .   3   .   
    Storage                3    | .   2   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   1   .   .   .   6   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | .   3   3   .   .   5   3   
    Energy Gun             1    | .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          7    | .   2   2   .   .   2   1   
    Ballistic Cannon       3    | .   1   1   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   .   2   4   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   .   2   2   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     96   | .   99  100 100 100 95  86  
  Engine                   3    | .   6   .   .   .   4   2   
  Core                     8    | .   7   14  14  14  4   5   
  Treads                   26   | .   8   28  28  28  35  34  
  Leg                      5    | .   19  .   .   .   .   .   
  Device                   12   | .   12  14  14  14  12  9   
  Storage                  11   | .   14  14  14  14  9   9   
  Protection               5    | .   1   .   .   .   11  8   
  Ballistic Gun            16   | .   24  15  14  14  10  14  
  Ballistic Cannon         6    | .   3   12  14  14  5   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             77   | 12  29  31  50  50  77  73  
  Greatest Support         88   | 20  46  46  46  46  88  88  
  Greatest Overweight (x)  1    | .   1   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | .   15  15  20  20  20  20  
  Average Capacity         17   | .   11  15  18  20  20  20  
  Most Carried             20   | .   15  15  16  20  20  20  
  Average Carried          15   | .   9   15  15  19  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  
  Final Carried            20   | 6   15  15  16  20  20  20  

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Jun Mat Min Exi Min Mat Gar 
Matter Collected           1384 | 200 250 136 67  73  448 210 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1800 | .   325 180 .   43  759 493 
  Parts                    107  | .   27  11  .   5   37  27  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  45   | .   8   8   .   3   14  12  
  Melee                    4    | .   .   .   .   .   4   .   
  Guns                     22   | .   5   3   .   1   4   9   
  Cannons                  18   | .   3   5   .   2   6   2   
Classes Destroyed          9    | .   5   .   .   .   3   1   
  Builder                  1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   
  Watcher                  2    | .   1   .   .   .   1   .   
  Swarmer                  14   | .   3   4   .   3   1   3   
  Grunt                    19   | .   5   4   .   .   8   2   
  Sentry                   3    | .   .   .   .   .   3   .   
  Hunter                   5    | .   .   .   .   .   2   3   
  Programmer               4    | .   .   .   .   .   .   4   
Best Kill Streak           5    | .   3   3   .   3   5   3   
  Combat Bots Only         4    | .   3   3   .   3   4   3   
Max Kills in Single Turn   1    | .   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               2618 | .    230  395  .    36   1054 903  
  Core                     276  | .    34   54   .    14   81   93   
  Absorbed by Shields      148  | .    .    .    .    .    148  .    
Core Remaining (%)         79   | 100  .    .    .    59   .    .    
Volleys Fired              156  | .    32   26   .    4    42   52   
  Largest                  2    | .    2    2    .    2    2    2    
  Hottest                  103  | .    55   55   .    55   56   103  
Shots Fired                287  | .    64   52   .    8    84   79   
  Gun                      191  | .    49   29   .    4    46   63   
  Cannon                   96   | .    15   23   .    4    38   16   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  257  | .    64   52   .    8    84   49   
  Thermal                  14   | .    .    .    .    .    .    14   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    .    16   
  Robot Hit Streak         22   | .    7    9    .    4    12   22   
  Robot Miss Streak        6    | .    6    4    .    1    3    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        4    | .    .    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           207  | .    43   34   .    5    75   50   
  Core Hits                90   | .    21   14   .    3    34   18   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    .    2    2    
    Burn                   1    | .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    1    
    Blast                  1    | .    1    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    2    .    
Melee Attacks              24   | .    .    .    .    .    24   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 24   | .    .    .    .    .    24   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4026 | .    563  549  .    94   1437 1383 
  Guns                     2085 | .    374  221  .    22   334  1134 
  Cannons                  1162 | .    142  308  .    57   415  240  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    650  | .    .    .    .    .    650  .    
  Ramming                  129  | .    47   20   .    15   38   9    
  Kinetic                  2777 | .    516  529  .    79   749  904  
  Thermal                  230  | .    .    .    .    .    .    230  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          240  | .    .    .    .    .    .    240  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 650  | .    .    .    .    .    650  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 20   | .    3    5    .    1    11   .    
  Impact                   1    | .    1    .    .    .    .    .    
  Kinetic                  18   | .    2    5    .    1    10   .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      9    | .    .    .    .    .    .    9    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   12   | .    3    6    .    1    2    .    
Targets Rammed             20   | .    10   6    .    1    3    .    
  Kicked                   7    | .    7    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        44   | .    .    .    .    .    24   44   
  Average Temperature      11   | .    .    .    .    .    8    16   
  Received Heat Transfer   702  | .    96   132  .    .    294  180  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    
  Heat Transferred         407  | .    .    .    .    .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Peak Influence             444  | .   269 273 .   70  368 444 
  Initial                  144  | .   .   8   .   .   27  144 
  Average                  161  | .   84  103 .   60  190 280 
Maximum Alert Level        2    | .   1   1   .   .   1   2   
  Low Security (%)         60   | .   93  82  .   100 55  3   
  Level 1                  35   | .   6   17  .   .   44  80  
  Level 2                  3    | .   .   .   .   .   .   16  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   3   .   
  Investigation            2    | .   1   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Distress Signals           5    | .   2   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   18  12  .   3   25  11  
  Peak Tracking Total      6    | .   4   6   .   3   5   4   
  Tactical Retreats        3    | .   1   1   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar 
Machines Disabled          3    | .   .   .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Machines Accessed          11   | .   4   .   1   .   5   1   
  Terminals                8    | .   4   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                33   | .   16  .   1   .   15  1   
  Successful               15   | .   4   .   1   .   9   1   
  Failed                   18   | .   12  .   .   .   6   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   22   | .   16  .   .   .   6   .   
  Terminals                23   | .   16  .   .   .   6   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             6    | .   3   .   1   .   1   1   
  Record                   1    | .   .   .   1   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   
  Insert Component         3    | .   .   .   .   .   3   .   
  Analyze                  4    | .   .   .   .   .   4   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   .   .   5   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   9   
  Machine Destruction      5    | .   .   .   .   .   .   5   
  Programmers              4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Robot Analysis Total       3    | .   2   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Jun Mat Min Exi Min Mat Gar 
Turns Passed               3399 | .   875 408 413 172 811 720 
Spaces Moved               1499 | 1   441 199 196 65  341 256 
  Core                     .    | .   .   .   .   .   .   .   
  Treads                   1141 | .   84  199 196 65  341 256 
  Legs                     358  | 1   357 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 240 156 155 
  Average Speed            163  | 120 141 160 210 240 159 155 
  Slowest Speed            240  | 120 240 160 240 240 160 156 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 2   61  64  59  15  32  43  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             1    | .   .   .   .   .   .   1   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Total                      2127 | .   632 235 198 73  492 497 
  Wait                     315  | .   110 .   .   .   26  179 
  Move                     1494 | .   440 198 195 64  341 256 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  38   | .   14  .   1   4   16  3   
  Fast Attach              6    | .   4   .   .   .   2   .   
  Attach                   11   | .   .   .   .   .   9   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     27   | .   8   3   1   .   12  3   
  Drop                     35   | .   14  2   1   .   17  1   
  Fire                     156  | .   32  26  .   4   42  52  
  Melee                    24   | .   .   .   .   .   24  .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     7    | .   7   .   .   .   .   .   
  Crush                    13   | .   3   6   .   1   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  288 | -10/Materials | Discovered new exit (range 11)
  306 | -10/Materials | Build established: Mutant
  505 | -10/Materials | Discovered new exit (range 13)
  876 | -10/Materials | Entered Mines
  931 | -10/Mines     | Discovered new exit (range 10)
 1090 | -10/Mines     | Discovered new exit (range 13)
 1277 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1277 | -10/Mines     | Discovered new exit (range 5)
 1284 | -10/Mines     | Entered Exiles
 1308 | -10/Exiles    | Discovered new exit (range 15)
 1328 | -10/Exiles    | Met 8R-AWN
 1350 | -10/Exiles    | Met EX-HEX
 1439 | -10/Exiles    | Met EX-DEC
 1482 | -10/Exiles    | Learned location of Zion (-6)
 1520 | -10/Exiles    | Met EX-BIN
 1677 | -10/Exiles    | Discovered new exit (range 10)
 1697 | -10/Exiles    | Entered Mines
 1852 | -9/Mines      | Discovered new exit (range 7)
 1869 | -9/Mines      | Entered Materials
 1869 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2558 | -8/Materials  | Garrison activated, responded to threat
 2656 | -8/Materials  | Build established: Scavenger-Mutant
 2680 | -8/Materials  | Identified exit to Garrison
 2680 | -8/Materials  | Entered Garrison
 2698 | -8/Garrison   | Triggered checkpoint
 3005 | -8/Garrison   | Garrison Relay disabled
 3072 | -8/Garrison   | Triggered checkpoint
 3211 | -8/Garrison   | Discovered new exit (range 11)
 3400 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
03262_ Slug penetrates P-60 Hacker.
03262_ P-60 Hacker destroyed.
03262_ Switching to secondary target: P-60 Hacker.
03265_ Slug penetrates P-60 Hacker. <x2>
03271_ Destroyed Gravmag System.
03274_ Slug penetrates P-60 Hacker.
03274_ Destroyed Shock Rifle.
03277_ Slug penetrates P-60 Hacker.
03277_ P-60 Hacker suffers critical hit (Burn).
03277_ Mic. Nuclear Core melted.
03277_ Target Analyzer melted.
03277_ P-60 Hacker destroyed.
03277_ Imp. Ion Engine destroyed.
03283_ Slug penetrates P-60 Hacker.
03283_ P-60 Hacker destroyed.
03286_ Acquired 36 matter.
03392_ Slug penetrates P-60 Hacker.
03394_ Slug penetrates Wall.
03396_ Slug penetrates P-60 Hacker.
03398_ P-60 Hacker destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
         Beamcaster | -8/Materials  | Scanalyzed
  Lrn. Tractor Beam | -8/Materials  | Scanalyzed
 Hvy. Armor Plating | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverThiefBoregun
  Manual?         0
Play Time         00:18:33
  Cumulative      832.3 hours
  Start           2023.03.09 @ 19:23:07
  End             2023.03.09 @ 19:38:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1254
  Rogue           1254
  Adventurer      0
  Explorer        0
Win Type          -
  Total           80
  Types           47/1/13/14/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 757abe77-159f-4263-b00f-9c271b27c7c2